CN112057875B - Game device allocation method, device and storage medium - Google Patents
Game device allocation method, device and storage medium Download PDFInfo
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- CN112057875B CN112057875B CN202010398890.1A CN202010398890A CN112057875B CN 112057875 B CN112057875 B CN 112057875B CN 202010398890 A CN202010398890 A CN 202010398890A CN 112057875 B CN112057875 B CN 112057875B
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- 238000000034 method Methods 0.000 title claims abstract description 40
- 230000008014 freezing Effects 0.000 claims abstract description 6
- 238000007710 freezing Methods 0.000 claims abstract description 6
- 238000004590 computer program Methods 0.000 claims description 8
- 239000003550 marker Substances 0.000 claims description 6
- 230000004044 response Effects 0.000 claims description 6
- 238000010257 thawing Methods 0.000 claims 2
- 238000012797 qualification Methods 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 6
- 238000004891 communication Methods 0.000 description 4
- 230000006870 function Effects 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 230000007812 deficiency Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Abstract
The invention provides a game device allocation method, a device and a storage medium, wherein the method comprises the following steps: executing dkp issue transactions, issuing dkp credits to a number of player accounts for a first game to a blockchain; performing an equipment registration transaction, recording equipment to be allocated into a contract; performing a first equipment marking transaction to verify whether the first player qualifies for marking equipment to be dispensed: if yes, the first number of dkp credits in the account of the first player is frozen, and after the freezing is successful, the marking information is recorded in the contract; executing an equipment allocation transaction, generating an equipment allocation result according to dkp allocation rules and marking information recorded in the contract, recording the equipment allocation result in the contract, and judging whether each first player is allocated to marked equipment or not: if yes, deducting the frozen corresponding dkp integral; if not, the frozen corresponding dkp integral is thawed. The present invention achieves a more fair allocation of game equipment than existing solutions.
Description
Technical Field
The present application relates to the field of internet technologies, and in particular, to a game device allocation method, a device, and a storage medium.
Background
In current online games, particularly role-playing online games, the DKP allocation system is a mainstream game equipment allocation system, and usually, a convention party first picks up equipment uniformly and then allocates the equipment according to the DKP. DKP is a shorthand for Dragon Kill Points, chinese translated into tuolong points, and is widely used as a basis for allocation of warfare in MMORPG-like games. In such games, the top equipment acquisition often comes from the top monster with the greatest difficulty, and is completed by multiple people. In order to fairly distribute a limited number of warfare products after the end of a battle, a DKP system is established, and the attribution of the warfare products is determined based on the contribution of each player to the team.
The existing DKP allocation scheme has the defect that the final execution right is usually controlled by the group leader, and when the group leader adopts an unfair execution mode due to the existence of private centers and the like, the unfair allocation is caused. For example, when player a and player b compete for a piece of equipment, player a's DKP points are higher than player b, and the team leader refuses player a to use the DKP points so that player b can obtain the piece of equipment with a lower DKP point.
Disclosure of Invention
In view of the above-described drawbacks or deficiencies of the prior art, it is desirable to provide a gaming device allocation method, apparatus and storage medium that enables a more fair allocation of gaming devices.
In a first aspect, the present invention provides a gaming device allocation method for a blockchain node having a device allocation contract configured thereon, the method comprising:
executing dkp issue transactions, issuing dkp credits to a number of player accounts for a first game to a blockchain; wherein the dkp release transaction is generated by the server of the first game;
performing an equipment registration transaction, recording equipment to be allocated into an equipment allocation contract; wherein the equipment registration transaction is generated by the server;
performing a first equipment marking transaction to verify whether the first player qualifies for marking a first equipment to be dispensed: if yes, the first number of dkp credits in the account of the first player is frozen, and after the freezing is successful, the first player spends the first number of dkp credits to mark the marking information of the first equipment to be recorded in the equipment allocation contract; wherein the first arming marker transaction is generated by the user side of the first player in response to the first player spending a first amount of dkp credits marking the first arming;
executing the equipment allocation transaction, generating an equipment allocation result according to dkp allocation rules and the marking information recorded in the equipment allocation contract, recording the result into the equipment allocation contract, and judging whether each first player is allocated to the marked equipment or not:
if yes, deducting the frozen corresponding dkp integral;
if not, the frozen corresponding dkp integral is thawed.
The equipment allocation transaction is generated by the server side, and the equipment allocation result is used for the server side to perform corresponding game equipment allocation in the first game.
In a second aspect, the present invention provides a game device allocation method for a game server, in which a device allocation contract is configured on a blockchain, the method comprising:
issuing transactions are generated dkp according to dkp points to be issued and sent to the blockchain network for execution by the blockchain link points to record dkp points issued by the current game to a plurality of player accounts onto the blockchain;
generating equipment registration transaction according to equipment to be allocated in the current game and sending the equipment registration transaction to a blockchain network for the blockchain link point to execute so as to record the equipment to be allocated into an equipment allocation contract;
generating and transmitting the equipment allocation transaction to the blockchain network for execution by the blockchain link point to generate equipment allocation results according to dkp allocation rules and the marking information recorded in the equipment allocation contracts and recording the equipment allocation results in the equipment allocation contracts, and judging whether each first player is allocated to the marked equipment or not:
if yes, deducting the frozen corresponding dkp integral;
if not, the frozen corresponding dkp integral is thawed.
Wherein the marking information is recorded into the equipment allocation contract after performing a first equipment marking transaction by the blockchain node, verifying that the first player qualifies for marking the first equipment to be allocated, and freezing a first number of dkp credits in the account of the first player; the first arming marker transaction is generated by the user side of the first player in response to the first player spending a first amount of dkp credits marking the first arming; the equipment allocation result is used for the game server to perform corresponding game equipment allocation in the current game.
In a third aspect, the present invention also provides an apparatus comprising one or more processors and a memory, wherein the memory contains instructions executable by the one or more processors to cause the one or more processors to perform the gaming apparatus allocation method provided in accordance with the embodiments of the present invention.
In a fourth aspect, the present invention also provides a storage medium storing a computer program that causes a computer to execute the game device allocation method provided according to the embodiments of the present invention.
According to the game device allocation method, the device and the storage medium provided by the embodiments of the invention, DKP points obtained by a player and equipment to be allocated are recorded on the blockchain through the game server, the user side of the player marks the required equipment to the blockchain contract according to the DKP points held by the player, finally the game server triggers the blockchain contract to automatically allocate the game equipment on the blockchain according to the DKP system, and the allocation is performed in the game according to the equipment allocation result recorded on the blockchain, so that the fairness of allocation execution right is ensured, and the game equipment allocation which is more fair than that of the prior art is realized.
Drawings
Other features, objects and advantages of the present application will become more apparent upon reading of the detailed description of non-limiting embodiments, made with reference to the following drawings, in which:
fig. 1 is a flowchart of a game device allocation method according to an embodiment of the present invention.
Fig. 2 is a flowchart of another game device allocation method according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of an apparatus according to an embodiment of the present invention.
Detailed Description
The present application is described in further detail below with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be noted that, for convenience of description, only the portions related to the invention are shown in the drawings.
It should be noted that, in the case of no conflict, the embodiments and features in the embodiments may be combined with each other. The present application will be described in detail below with reference to the accompanying drawings in conjunction with embodiments.
Fig. 1 is a flowchart of a game device allocation method according to an embodiment of the present invention.
As shown in fig. 1, in this embodiment, the present invention provides a game device allocation method applicable to a blockchain node, on which a device allocation contract is configured, the method comprising:
s11: executing dkp issue transactions, issuing dkp credits to a number of player accounts for a first game to a blockchain; wherein the dkp release transaction is generated by the server of the first game;
s13: performing an equipment registration transaction, recording equipment to be allocated into an equipment allocation contract; wherein the equipment registration transaction is generated by the server;
s15: performing a first equipment marking transaction to verify whether the first player qualifies for marking a first equipment to be dispensed: if yes, the first number of dkp credits in the account of the first player is frozen, and after the freezing is successful, the first player spends the first number of dkp credits to mark the marking information of the first equipment to be recorded in the equipment allocation contract; wherein the first arming marker transaction is generated by the user side of the first player in response to the first player spending a first amount of dkp credits marking the first arming;
s17: executing the equipment allocation transaction, generating an equipment allocation result according to dkp allocation rules and the marking information recorded in the equipment allocation contract, recording the result into the equipment allocation contract, and judging whether each first player is allocated to the marked equipment or not:
if yes, deducting the frozen corresponding dkp integral;
if not, the frozen corresponding dkp integral is thawed.
The equipment allocation transaction is generated by the server side, and the equipment allocation result is used for the server side to perform corresponding game equipment allocation in the first game.
Specifically, the above method will be exemplarily described below by taking an example that a player a and a player b in the team compete for a piece of equipment after a team of players in the game a succeeds in the barren.
The game server of game a counts the dkp credits each player should acquire in the game at regular time, generates dkp a release transaction tx1, and sends tx1 to the blockchain network. In other embodiments, the game server may generate dkp a release transaction based on event triggers (rather than timing triggers) occurring in the game, and may generate dkp a release transaction based on release dkp to a team player or to a player alone (rather than to all players), all to achieve the same technical result.
In step S11, the block link point executes tx1, and verifies whether the sender of tx1 has the issuing authority of dkp points: if so, then the credit balance of dkp in the account of each player of the A game on the blockchain is updated based on the dkp credits issued to each player of the A game by tx 1. For example, player A's dkp point balance increases from 20 to 60, player B's dkp point balance increases from 5 to 50, and so on.
When the team of players A, B and the like is successful in barren, and a plurality of pieces of equipment are popped, the game server generates equipment registration transaction tx2 according to the user information of members actually participating in barren by the team and the equipment information of each popped equipment, and sends tx2 to the blockchain network.
In step S13, the block link point executes tx2, verifies the authority of the sender of tx2, and then records the equipment information of each piece of equipment to be allocated, which is requested to be registered by tx2, and the user information of the member actually participating in the barren, into the equipment allocation contract.
The user side of each player of the team may query the data information recorded on the blockchain in the game, e.g., query the dkp credit balance of the current player, query the currently to-be-allocated equipment that the current player can mark, etc.
When player a chooses to spend 55dkp the credit tag instrument x, player a user side generates an instrument tag transaction tx3 and sends it to the blockchain network;
when player b chooses to spend 50dkp points marking equipment x, player b's user side generates equipment marking transaction tx4 and sends to the blockchain network.
In step S15, the blockchain node performs tx3, tx4, etc. equipment marking transactions, for example, tx 3: the transmission address addr of the equipment x, tx3 marked according to tx3 request Nail armor And the user information recorded in step S13 verifies whether the player a who sent tx3 qualifies for the marking equipment x:
if not, then tx3 fails to execute;
if so, the 55dkp points in the player a account are frozen (if the freeze fails, tx3 execution fails) and the corresponding marking information is recorded into the equipment allocation contract.
Similarly, 50dkp credits in player b account are frozen and corresponding flag information is recorded in the equipment allocation contract when tx4 is performed.
The game server generates an equipment allocation transaction tx5 and sends it to the blockchain network at a time specified by a predetermined rule (e.g., after a certain period of time after the equipment has exploded out, or no player marks the equipment for more than a certain period of time, etc.).
In step S17, the blockchain node executes tx5 to generate an equipment allocation result (e.g., player a and b both mark equipment x, player a uses dkp points 55 higher than player b uses dkp points 50, and allocates equipment x to player a) according to the dkp allocation rule and the respective marking information recorded in the equipment allocation contract, and determines whether each first player is allocated to the marked equipment:
player a allocated to equipment x, deduct the 55dkp credits frozen;
if player b is not assigned to equipment x, the frozen 50dkp credits are thawed.
In the above-described embodiments, the exemplary explanation was made taking as an example that the equipment marking transaction submits the user information, the equipment allocation contract judges whether the player qualifies for marking the equipment to be allocated based on the user information; in more embodiments, the above solution may also be configured such that the equipment marking transaction does not require submitting user information, and the equipment allocation contract determines whether the player qualifies for marking the equipment to be allocated according to the team member list or dkp point category (different categories of dkp points may be configured according to the specific dkp rules) recorded on the blockchain, which may achieve the same technical effect.
In this embodiment, dkp credits are not tradable on a blockchain; in other embodiments, dkp credits may be configured to be tradable on a blockchain; in still other embodiments, initial configuration rights may also be opened to teams in the game, i.e., each team may be selected at the time of creation, whether dkp credits for that team may be traded.
According to the embodiment, the DKP points obtained by the player and the equipment to be allocated are recorded on the blockchain by the game server, the user side of the player marks the equipment required by the blockchain contract according to the DKP points held by the player, finally the game server triggers the blockchain contract to automatically allocate the game equipment on the blockchain according to the DKP system, and the allocation is carried out in the game according to the equipment allocation result recorded on the blockchain, so that the fairness of the allocation execution right is ensured, and the allocation of the game equipment is more fair than that of the prior art.
Fig. 2 is a flowchart of another game device allocation method according to an embodiment of the present invention. The method shown in fig. 2 may be performed in conjunction with the method shown in fig. 1.
As shown in fig. 2, in this embodiment, the present invention further provides a game device allocation method applicable to a game server, where a device allocation contract is configured on a blockchain, the method includes:
s21: issuing transactions are generated dkp according to dkp points to be issued and sent to the blockchain network for execution by the blockchain link points to record dkp points issued by the current game to a plurality of player accounts onto the blockchain;
s23: generating equipment registration transaction according to equipment to be allocated in the current game and sending the equipment registration transaction to a blockchain network for the blockchain link point to execute so as to record the equipment to be allocated into an equipment allocation contract;
s25: generating and transmitting the equipment allocation transaction to the blockchain network for execution by the blockchain link point to generate equipment allocation results according to dkp allocation rules and the marking information recorded in the equipment allocation contracts and recording the equipment allocation results in the equipment allocation contracts, and judging whether each first player is allocated to the marked equipment or not:
if yes, deducting the frozen corresponding dkp integral;
if not, the frozen corresponding dkp integral is thawed.
Wherein the marking information is recorded into the equipment allocation contract after performing a first equipment marking transaction by the blockchain node, verifying that the first player qualifies for marking the first equipment to be allocated, and freezing a first number of dkp credits in the account of the first player; the first arming marker transaction is generated by the user side of the first player in response to the first player spending a first amount of dkp credits marking the first arming; the equipment allocation result is used for the game server to perform corresponding game equipment allocation in the current game.
Preferably, dkp points are not tradable.
The game equipment allocation principle of the scheme shown in fig. 2 may refer to the method shown in fig. 1, and will not be described herein.
Fig. 3 is a schematic structural diagram of an apparatus according to an embodiment of the present invention.
As shown in fig. 3, as another aspect, the present application also provides an apparatus 300 including one or more Central Processing Units (CPUs) 301 that can perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 302 or a program loaded from a storage section 308 into a Random Access Memory (RAM) 303. In the RAM303, various programs and data required for the operation of the device 300 are also stored. The CPU301, ROM302, and RAM303 are connected to each other through a bus 304. An input/output (I/O) interface 305 is also connected to bus 304.
The following components are connected to the I/O interface 305: an input section 306 including a keyboard, a mouse, and the like; an output portion 307 including a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, a speaker, and the like; a storage section 308 including a hard disk or the like; and a communication section 309 including a network interface card such as a LAN card, a modem, or the like. The communication section 309 performs communication processing via a network such as the internet. The drive 310 is also connected to the I/O interface 305 as needed. A removable medium 311 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is installed on the drive 310 as needed, so that a computer program read therefrom is installed into the storage section 308 as needed.
In particular, according to embodiments of the present disclosure, the method described in any of the above embodiments may be implemented as a computer software program. For example, embodiments of the present disclosure include a computer program product comprising a computer program tangibly embodied on a machine-readable medium, the computer program comprising program code for performing any of the methods described above. In such an embodiment, the computer program may be downloaded and installed from a network via the communication portion 309, and/or installed from the removable medium 311.
As yet another aspect, the present application also provides a computer-readable storage medium, which may be a computer-readable storage medium contained in the apparatus of the above-described embodiment; or may be a computer-readable storage medium, alone, that is not assembled into a device. The computer readable storage medium stores one or more programs for use by one or more processors to perform the methods described herein.
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units or modules described in the embodiments of the present application may be implemented by software, or may be implemented by hardware. The described units or modules may also be provided in a processor, for example, the units may be software programs provided in a computer or a mobile smart device, or may be separately configured hardware devices. Wherein the names of the units or modules do not in some cases constitute a limitation of the units or modules themselves.
The foregoing description is only of the preferred embodiments of the present application and is presented as a description of the principles of the technology being utilized. It will be appreciated by persons skilled in the art that the scope of the invention referred to in this application is not limited to the specific combinations of features described above, but also covers other embodiments which may be formed by any combination of features described above or their equivalents without departing from the spirit of the application. Such as the above-described features and technical features having similar functions (but not limited to) disclosed in the present application are replaced with each other.
Claims (6)
1. A gaming device allocation method, wherein a device allocation contract is configured on a blockchain, the method being applicable to blockchain nodes, the method comprising:
executing dkp issue transactions, issuing dkp credits to a number of player accounts for a first game to a blockchain; wherein the dkp release transaction is generated by a server of the first game;
performing an equipment registration transaction, recording equipment to be allocated into the equipment allocation contract; wherein the equipment registration transaction is generated by the server;
performing a first equipment marking transaction to verify whether the first player qualifies for marking a first equipment to be dispensed: if yes, a first number of dkp credits in the first player's account is frozen, and after the freezing is successful, the first player spends the first number of dkp credits marking the marking information of the first equipment is recorded in the equipment allocation contract; wherein the first arming marker transaction is generated by a user side of the first player marking the first arming in response to the first player spending the first number of dkp credits;
executing an equipment allocation transaction, generating an equipment allocation result according to dkp allocation rules and marking information recorded in the equipment allocation contract, recording the result into the equipment allocation contract, and judging whether each first player is allocated to marked equipment or not:
if so, deducting dkp credits of the frozen first player;
if not, thawing the frozen dkp credits of the first player;
the equipment allocation transaction is generated by the server, and the equipment allocation result is used for the server to perform corresponding game equipment allocation in the first game.
2. The method of claim 1, wherein the dkp points are non-tradable.
3. A game device allocation method, wherein a device allocation contract is configured on a blockchain, the method being applicable to a game server, the method comprising:
issuing transactions are generated dkp according to dkp points to be issued and sent to the blockchain network for execution by the blockchain link points to record dkp points issued by the current game to a plurality of player accounts onto the blockchain;
generating equipment registration transaction according to equipment to be allocated in the current game and sending the equipment registration transaction to a blockchain network for the blockchain link point to execute so as to record the equipment to be allocated into the equipment allocation contract;
generating and transmitting an equipment allocation transaction to a blockchain network for execution by a blockchain link point to generate an equipment allocation result according to dkp allocation rules and marking information recorded in the equipment allocation contract and recording the equipment allocation result into the equipment allocation contract, and judging whether each first player is allocated to marked equipment or not:
if so, deducting dkp credits of the frozen first player;
if not, thawing the frozen dkp credits of the first player;
the marking information is recorded into the equipment allocation contract after the blockchain node executes first equipment marking transaction, verifies that a first player has qualification of marking first equipment to be allocated, and freezes dkp points of a first number in an account of the first player; the first arming marker transaction is generated by a user side of the first player in response to the first player spending the first number of dkp credits marking the first arming; and the equipment allocation result is used for the game server to perform corresponding game equipment allocation in the current game.
4. A method according to claim 3, wherein the dkp points are non-tradable.
5. An apparatus, the apparatus comprising:
one or more processors;
a memory for storing one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to perform the method of any of claims 1-4.
6. A storage medium storing a computer program, characterized in that the program, when executed by a processor, implements the method according to any one of claims 1-4.
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