CN112044061A - Game picture processing method and device, electronic equipment and storage medium - Google Patents

Game picture processing method and device, electronic equipment and storage medium Download PDF

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Publication number
CN112044061A
CN112044061A CN202010801752.3A CN202010801752A CN112044061A CN 112044061 A CN112044061 A CN 112044061A CN 202010801752 A CN202010801752 A CN 202010801752A CN 112044061 A CN112044061 A CN 112044061A
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game
scene
target
elements
picture
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CN202010801752.3A
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CN112044061B (en
Inventor
郭畅
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application discloses a game picture processing method, a game picture processing device, electronic equipment and a storage medium, wherein the game picture processing method comprises the following steps: displaying a processing interface of a target game scene, wherein the processing interface comprises a game picture of the target game scene, an element association control corresponding to the target game scene and a game element set corresponding to the target game scene, and the game element set comprises a plurality of game elements; when the operation aiming at the element association control is detected, determining the binding relationship between the target game scene corresponding to the element association control and the game element, and acquiring the target game element bound with the target game scene based on the binding relationship; updating the game picture according to the target game element to obtain an updated game picture; when the selection operation for the game elements in the game element set is detected, the updated game picture is processed based on the selected game elements, and the processed game picture is displayed.

Description

Game picture processing method and device, electronic equipment and storage medium
Technical Field
The invention relates to the technical field of computers, in particular to a game picture processing method, a game picture processing device, electronic equipment and a storage medium.
Background
With the development of network technology, many different types of game development platforms are appearing on the market, such as a mobile device-based game development platform, a game host-based game development platform, and a three-dimensional drawing protocol-based web game development platform.
In the process of making a game by using a game platform, usually developers add game elements to corresponding game scenes, and when a large number of game elements exist in a game scene, multiple developers are required to make a game screen corresponding to the same game scene, specifically, each developer takes charge of a part of the content of the game screen and uploads the made game screen to a server so as to be made by other developers, however, due to the performance of the game platform itself, when the made game screen is uploaded to the server, the game elements associated with the game screen may fail to be stored, so that the subsequent developers need to add corresponding game elements again when making the game screen, and thus, the processing efficiency of the current game screen is low.
Disclosure of Invention
The application provides a game picture processing method, a game picture processing device, an electronic device and a storage medium, which can improve the processing efficiency of game pictures.
The application provides a game picture processing method, which comprises the following steps:
displaying a processing interface of a target game scene, wherein the processing interface comprises a game picture of the target game scene, an element association control corresponding to the target game scene and a game element set corresponding to the target game scene, and the game element set comprises a plurality of game elements;
when the operation aiming at the element association control is detected, determining the binding relationship between a target game scene corresponding to the element association control and game elements, and acquiring the target game elements bound with the target game scene based on the binding relationship;
updating the game picture according to the target game element to obtain an updated game picture;
and when the selection operation of the game elements in the game element set is detected, processing the updated game picture based on the selected game elements, and displaying the processed game picture.
Correspondingly, the application also provides a game picture processing device, which comprises:
the game processing device comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a processing interface of a target game scene, the processing interface comprises a game picture of the target game scene, an element association control corresponding to the target game scene and a game element set corresponding to the target game scene, and the game element set comprises a plurality of game elements;
the determining module is used for determining the binding relationship between a target game scene corresponding to the element association control and the game elements when the operation aiming at the element association control is detected;
the obtaining module is used for obtaining the target game elements bound with the target game scene based on the binding relationship;
the updating module is used for updating the game picture according to the target game element to obtain an updated game picture;
a processing module, configured to, when a selection operation for the game element set game element is detected, process the updated game screen based on the selected game element;
and the display module is used for displaying the processed game pictures.
Optionally, in some embodiments of the present application, the obtaining module includes:
the detection unit is used for detecting the picture information of the game picture;
and the obtaining unit is used for obtaining the game elements corresponding to the picture information based on the binding relationship to obtain the target game elements bound with the target game scene.
Optionally, in some embodiments of the present application, the obtaining unit includes:
the obtaining subunit is used for obtaining the game elements corresponding to the picture information according to the binding relationship to obtain associated game elements;
the acquisition subunit is used for acquiring a timestamp corresponding to an associated game element associated with the target game scene and acquiring a current timestamp of the game picture;
the adding subunit is used for adding the associated game elements of which the time stamps corresponding to the associated game elements are consistent with the current time stamp of the game picture into the same set to obtain a candidate game element set;
and the selecting subunit is used for selecting the game elements corresponding to the target game scene in the candidate game element set to obtain the target game elements bound with the target game scene.
Optionally, in some embodiments of the present application, the selecting subunit is specifically configured to:
determining game elements contained in the target game scene according to the picture information to obtain current game elements;
and removing the game elements which are the same as the current game elements in the candidate game element set, and determining the remaining game elements as target game elements.
Optionally, in some embodiments of the present application, the apparatus further includes a detection unit, where the detection unit is specifically configured to:
detecting a difference in a number between a game element in the set of candidate game elements and a current game element;
when detecting that the number of game elements corresponding to the candidate game element set is larger than that of the current game elements, executing a step of removing the game elements which are the same as the current game elements in the candidate game element set and determining the remaining game elements as target game elements;
and when detecting that the number of game elements corresponding to the candidate game element set is equal to that of the current game elements, processing the game picture based on the selected game elements.
Optionally, in some embodiments of the present application, the first display module is specifically configured to:
displaying an initial processing page of a target game scene;
determining element information associated with the target game scene according to scene information of the target game scene, wherein the element information comprises game elements associated with the target game scene and a game element set corresponding to the target game scene;
calling an element association control corresponding to the game element associated with the target game scene;
and adding the game element set and the element association control in the initial processing page to obtain a processing interface of the target game scene.
Optionally, in some embodiments of the present application, the display device further includes a second display module, where the second display module is specifically configured to:
displaying a scene selection page of a target game, wherein the scene selection page comprises a game scene list, and the game scene list comprises a plurality of game scenes corresponding to the target game;
determining a target game scene corresponding to a scene selection operation among a plurality of game scenes based on the scene selection operation for the game scene list;
and switching the scene selection page to a processing interface of the target game scene, wherein the processing interface comprises a game picture of the target game scene, an element association control corresponding to the target game scene and a game element set corresponding to the target game scene, and the game element set comprises a plurality of game elements.
Optionally, in some embodiments of the present application, the processing module is specifically configured to:
determining an element filling area in the updated game picture;
acquiring element information corresponding to the selected game elements and picture parameters of the element filling area;
and adding the selected game elements into the element filling area based on the acquired element information and the picture parameters to obtain a processed game picture.
After a processing interface of a target game scene is displayed, the processing interface comprises a game picture of the target game scene, an element association control corresponding to the target game scene and a game element set corresponding to the target game scene, wherein the game element set comprises a plurality of game elements; when the operation aiming at the element association control is detected, determining the binding relationship between a target game scene corresponding to the element association control and game elements, acquiring the target game elements bound with the target game scene based on the binding relationship, updating the game picture according to the target game elements to obtain an updated game picture, and when the selection operation aiming at the game elements in the game element set is detected, processing the updated game picture based on the selected game elements and displaying the processed game picture. Therefore, this scheme can improve the processing efficiency for the game screen.
Drawings
In order to more clearly illustrate the technical solutions in the present application, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1a is a schematic view of a game screen processing method provided in the present application;
FIG. 1b is a schematic flow chart of a game screen processing method provided by the present application;
FIG. 1c is a schematic diagram of an element association control in the game screen processing method provided by the present application;
FIG. 1d is another schematic diagram of an element association control in the game screen processing method provided by the present application;
FIG. 1e is a schematic diagram illustrating an update of a game screen in the game screen processing method provided in the present application;
FIG. 2 is another schematic flow chart of a game screen processing method provided by the present application;
FIG. 3a is a schematic structural diagram of a game screen processing device provided in the present application;
FIG. 3b is a schematic view of another structure of the game screen processing device provided in the present application;
fig. 4 is a schematic structural diagram of an electronic device provided in the present application.
Detailed Description
The technical solutions in the present application will be described clearly and completely with reference to the accompanying drawings in the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The application provides a game picture processing method and device, electronic equipment and a storage medium.
The game picture processing device may be specifically integrated in a server, the server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, middleware service, a domain name service, a security service, a CDN, a big data and artificial intelligence platform, and the like. The terminal may be, but is not limited to, a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, and the like. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the application is not limited herein.
For example, referring to fig. 1a, the game screen processing apparatus is integrated on a terminal, a display screen of the terminal may display a processing interface of a target game scene, where the processing interface includes a game screen of the target game scene, an element association control corresponding to the target game scene, and a game element set corresponding to the target game scene, where the game element set includes a plurality of game elements, and a user may click the element association control through the terminal of the terminal, that is, when an operation on the element association control is detected, a binding relationship between the target game scene corresponding to the element association control and the game element is determined, and a target game element bound to the target game scene is obtained based on the binding relationship, then the terminal updates the game screen according to the target game element to obtain an updated game screen, and when a selection operation on the game element in the game element set is detected, and processing the updated game picture based on the selected game elements, and displaying the processed game picture.
According to the game picture processing scheme, the element association control corresponding to the target game scene is displayed in the processing interface of the target game scene, when the operation aiming at the element association control is detected, the binding relationship between the target game scene and the game elements can be determined, the target game elements bound with the target game scene can be further obtained based on the binding relationship, then the game picture is updated according to the target game elements, and in the actual game picture manufacturing process, if the game elements associated with the game picture fail to be stored, the associated game elements can be rapidly added into the game picture, so that the processing efficiency aiming at the game picture is improved.
The following are detailed below. It should be noted that the description sequence of the following embodiments is not intended to limit the priority sequence of the embodiments.
A game picture processing method includes: the method comprises the steps of displaying a processing interface of a target game scene, determining a binding relationship between the target game scene corresponding to an element association control and a game element when the operation aiming at the element association control is detected, acquiring the target game element bound with the target game scene based on the binding relationship, updating a game picture according to the target game element to obtain an updated game picture, processing the updated game picture based on the selected game element when the selection operation aiming at the game element centralized game element is detected, and displaying the processed game picture.
Referring to fig. 1b, fig. 1b is a schematic flow chart of a game screen processing method provided by the present application. The specific flow of the game picture processing method can be as follows:
101. and displaying a processing interface of the target game scene.
The processing interface includes a game screen of a target game scene, an element association control corresponding to the target game scene, and a game element set corresponding to the target game scene, where the game element set includes a plurality of game elements, and specifically, the target game scene may be obtained from a server, or the target game scene may be obtained from a local database, and specifically, the game elements may be buildings, characters, articles, and the like in the game scene, depending on actual conditions.
Specifically, first, an initial processing page of the target scene may be displayed, then, element information associated with the target game scene may be determined according to scene information of the target game scene, then, a corresponding control may be called according to the element information, and finally, the called control is added to the initial processing page to display a processing interface of the target game scene, that is, optionally, the step "displaying the processing interface of the target game scene" may specifically include:
(11) displaying an initial processing page of a target game scene;
(12) determining element information associated with the target game scene according to the scene information of the target game scene;
(13) calling an element association control corresponding to a game element associated with the target game scene;
(14) and adding a game element set and an element association control in the initial processing page to obtain a processing interface of the target game scene.
It should be noted that, in the present application, a game element associated with a target game scene refers to a game element that is added to the target game scene in advance, a game element corresponding to the target game scene refers to a game element that can be added to the target game scene, for example, a game character a, a game character B, and a building C are added to the target game scene in advance, and a game element that can be added to the target game scene includes a game character a, a game character B, a building C, an article D, and an article E, so the game element associated with the target game scene is: game character A, game character B and building C, the game element set corresponding to the target game scene comprises: the game system comprises a game character a, a game character B, a building C, an article D and an article E, and further, element association controls corresponding to game elements associated with a target game scene may be displayed in a processing page in various forms, for example, referring to fig. 1C, the element association controls corresponding to game elements associated with the target game scene may include at least two levels of controls, and after a first level of controls is clicked, second level of controls may be displayed, wherein each second level of controls corresponds to a game element associated with the target game scene; for another example, please refer to fig. 1d, each game element associated with the target game scene corresponds to an element association control; in the present application, the scheme of fig. 1c may be chosen for ease of interface arrangement.
In addition, it should be further noted that, a game includes a plurality of game scenes, and in order to facilitate selecting a target game scene from the plurality of game scenes, in the present application, the plurality of game scenes may be presented in a form of a list, that is, optionally, in some embodiments, before the step "displaying a processing interface of the target game scene", specifically, the method may further include:
(21) displaying a scene selection page of the target game;
(22) determining a target game scene corresponding to a scene selection operation among a plurality of game scenes based on the scene selection operation for the game scene list;
(23) and switching the scene selection page to a processing interface of the target game scene.
The scene selection page comprises a game scene list, the game scene list comprises a plurality of game scenes corresponding to the target game, when scene selection operation aiming at the game scene list is detected, corresponding game scenes can be selected in the plurality of game scenes according to the scene selection operation, and finally, the scene selection page is switched to a processing page corresponding to the selected game scenes (namely the target game scenes).
102. When the operation aiming at the element association control is detected, determining the binding relationship between the target game scene corresponding to the element association control and the game element, and acquiring the target game element bound with the target game scene based on the binding relationship.
For example, when the game scene z is produced for the first time, the game element a, the game element b, and the game element c are added to the game scene z, then the added game elements (the game element a, the game element b, and the game element c) can be bound with the game scene z, and finally, the control and the game elements (the game element a, the game element b, and the game element c) can be associated, so that when the game scene z is produced again, the target game element bound with the target game scene can be obtained according to the element association control.
Specifically, when a game screen of a game scene is manufactured, because a game element is manually selected, there may be a problem that a material selection error occurs, that is, the selected game element is not matched with the game scene, in order to improve efficiency of manufacturing the game screen, in the present application, screen information of the game scene may be acquired, and then, a game element corresponding to the screen information is acquired based on a binding relationship, so as to obtain a target game element bound with the target game scene, that is, optionally, in some embodiments, the step "acquiring the target game element bound with the target game scene based on the binding relationship" may specifically include:
(31) detecting picture information of a game picture;
(32) and obtaining the game elements corresponding to the picture information based on the binding relationship to obtain the target game elements bound with the target game scene.
Specifically, the picture corresponding to the game picture of the target game scene can be determined according to the picture information, and then the game elements matched with the picture are obtained based on the binding relationship, so as to obtain the target game elements bound with the target game scene; for another example, the size of the game element in the target game scene is determined according to the picture information, and then the game element matched with the determined size is obtained based on the binding relationship, so as to obtain the target game element bound with the target game scene, which is specifically selected according to the actual situation, and is not repeated here.
It should be noted that, the same game scene has different time of the target game, and the added game elements are not necessarily the same, so in this application, the target game element bound to the target game scene may be obtained according to the time information and the binding relationship, that is, optionally, in some embodiments, the step "obtaining the game element corresponding to the picture information based on the binding relationship to obtain the target game element bound to the target game scene" may specifically include:
(41) acquiring game elements corresponding to the picture information according to the binding relationship to obtain associated game elements;
(42) collecting a timestamp corresponding to an associated game element associated with a target game scene, and collecting a current timestamp of a game picture;
(43) adding the associated game elements with the timestamps corresponding to the associated game elements consistent with the current timestamps of the game pictures into the same set to obtain a candidate game element set;
(44) and selecting the game elements corresponding to the target game scene in the candidate game element set to obtain the target game elements bound with the target game scene.
For example, the current timestamp of the game screen is T1, the associated game element q1, the associated game element q2, and the associated game element q3 are obtained, and the timestamps corresponding to the associated game element q1, the associated game element q2, and the associated game element q3 are T1, T1, and T2, respectively, then the associated game element q1 and the associated game element q2 are added to the same set to obtain a candidate game element set, and finally, a game element corresponding to the target game scene is selected from the candidate game element set to obtain a target game element bound to the target game scene.
Further, in the actual production process, not all game elements added in the game screen may be unsuccessfully stored, and some game elements may be successfully stored, so as to avoid adding the same game elements in the game screen, in the solution of the present application, a candidate game element of the game elements included in the target game scene may be removed, and the game elements included in the remaining target game scene may be determined as the target game elements, that is, optionally, in some embodiments, the step "selecting, in a set of candidate game elements, a game element corresponding to the target game scene to obtain a target game element bound to the target game scene" may specifically include:
(51) determining game elements contained in the target game scene according to the picture information to obtain current game elements;
(52) the game elements identical to the current game element are removed from the candidate game element set, and the remaining game elements are determined as target game elements.
In addition, in an actual production process, there is also a case that all game elements added in the game screen are successfully saved, at this time, the game screen does not need to be updated, and only the game screen needs to be processed based on the selected game elements, that is, optionally, in some embodiments, the step "removing the game elements that are the same as the current game elements in the candidate game element set, and determining the remaining game elements as the target game elements" may specifically include:
(61) detecting the quantity difference between the game elements in the candidate game element set and the current game elements;
(62) when detecting that the number of game elements corresponding to the candidate game element set is larger than that of the current game elements, executing a step of removing the game elements which are the same as the current game elements in the candidate game element set and determining the remaining game elements as target game elements;
(63) when detecting that the number of game elements corresponding to the candidate game element set is equal to the number of game elements of the current game element, processing the updated game picture based on the selected game element, specifically: and processing the game picture based on the selected game elements.
103. And updating the game picture according to the target game element to obtain an updated game picture.
For example, referring to fig. 1e, (a) is an acquired game screen, and (b) is an updated game screen, where an image missing situation occurs in the area aa 'in (a) due to a game element missing situation occurring during uploading or downloading, in the present application, a target game element bound to a target game scene is acquired based on a binding relationship, and then the acquired target game element is filled into the area aa' to update the game screen.
104. When a selection operation for a game element set game element is detected, the updated game screen is processed based on the selected game element, and the processed game screen is displayed.
For example, specifically, an area to which a game element is to be added may be determined in the updated game screen, and then, according to element information of the selected game element and a parameter corresponding to the area to which the game element is to be added, the selected game element is added to the element filling area to obtain a processed game screen, that is, optionally, the step "processing the updated game screen based on the selected game element and displaying the processed game screen when a selection operation for a game element set game element is detected" may specifically include:
(71) determining an element filling area in the updated game picture;
(72) acquiring element information corresponding to the selected game elements and picture parameters of element filling areas;
(73) and adding the selected game elements into the element filling area based on the acquired element information and the picture parameters to obtain a processed game picture.
Specifically, the object, color, shape, and the like to which the selected game element belongs are determined based on the collected element information, for example, the selected game element is determined to belong to a game character based on the collected element information, and then the game character and the element filling area are subjected to fusion processing according to the shape and color of the game character, such as clothing color, hair color, skin color, and the like, so as to obtain a processed game screen.
After a processing interface of a target game scene is displayed, when operation aiming at an element association control is detected, the binding relationship between the target game scene corresponding to the element association control and a game element is determined, the target game element bound with the target game scene is obtained based on the binding relationship, then a game picture is updated according to the target game element to obtain an updated game picture, and when selection operation aiming at game elements in a centralized manner is detected, the updated game picture is processed based on the selected game element, and the processed game picture is displayed. According to the game picture processing scheme, the element association control corresponding to the target game scene is displayed in the processing interface of the target game scene, when the operation aiming at the element association control is detected, the binding relationship between the target game scene and the game elements can be determined, the target game elements bound with the target game scene can be further obtained based on the binding relationship, then the game picture is updated according to the target game elements, and in the actual game picture manufacturing process, if the game elements associated with the game picture fail to be stored, the associated game elements can be rapidly added into the game picture, so that the processing efficiency aiming at the game picture is improved.
The method according to the examples is further described in detail below by way of example.
In the present embodiment, the game screen processing device will be described by taking an example in which the game screen processing device is specifically integrated in a terminal.
Referring to fig. 2, a game screen processing method may specifically include the following steps:
201. and the terminal displays a processing interface of the target game scene.
The processing interface includes a game screen of the target game scene, an element association control corresponding to the target game scene, and a game element set corresponding to the target game scene, where the game element set includes a plurality of game elements, and for example, the processing interface of the target game scene may be displayed in a display screen of the terminal.
202. When the terminal detects the operation aiming at the element association control, the binding relation between the target game scene corresponding to the element association control and the game element is determined, and the target game element bound with the target game scene is obtained based on the binding relation.
For example, specifically, when the developer S first manufactures the game scene z, the game element a, the game element b, and the game element c are added to the game scene z, then, the developer S may bind the added game elements (the game element a, the game element b, and the game element c) to the game scene z, and finally, may associate the game elements (the game element a, the game element b, and the game element c) with the control, when the developer L manufactures the game scene z again, the developer L may click the element association control, when detecting an operation for the element association control, the terminal determines a binding relationship between a target game scene corresponding to the element association control and the game element, and obtains a target game element bound to the target game scene based on the binding relationship.
203. And the terminal updates the game picture according to the target game element to obtain the updated game picture.
For example, the terminal may specifically update the game screen according to the target game element, for example, the terminal adds the target game element to the game screen to complete the update of the game screen.
204. And when the terminal detects the selection operation of the game elements in the game element set, processing the updated game picture based on the selected game elements, and displaying the processed game picture.
For example, specifically, the terminal may determine an area to which the game element is to be added in the updated game screen, then, according to the element information of the selected game element and the parameter corresponding to the area to which the game element is to be added, the terminal adds the selected game element to the element filling area to obtain a processed game screen, and finally, displays the processed game screen.
After a processing interface of a target game scene is displayed, when the terminal detects operation aiming at the element association control, the binding relation between the target game scene corresponding to the element association control and the game element is determined, the target game element bound with the target game scene is obtained based on the binding relation, then the terminal updates the game picture according to the target game element to obtain an updated game picture, and when the terminal detects selection operation aiming at the game element and concentrating the game element, the updated game picture is processed based on the selected game element, and the processed game picture is displayed. The terminal provided by the application displays the element association control corresponding to the target game scene in the processing interface of the target game scene, when the operation aiming at the element association control is detected, the binding relationship between the target game scene and the game elements can be determined, the target game elements bound with the target game scene can be further obtained based on the binding relationship, then the game picture is updated according to the target game elements, and in the actual game picture manufacturing process, if the game elements associated with the game picture are failed to be stored, the associated game elements can be rapidly added into the game picture, so that the processing efficiency aiming at the game picture is improved.
In order to better implement the game picture processing method of the present application, the present application also provides a game picture processing device (processing device for short) based on the above. The meaning of the noun is the same as that in the game picture processing method, and specific implementation details can refer to the description in the method embodiment.
Referring to fig. 3a, fig. 3a is a schematic structural diagram of a game screen processing device provided in the present application, where the processing device may include a first display module 301, a determination module 302, an obtaining module 303, an updating module 304, a processing module 305, and a display module 306, and specifically the following modules may be included:
the first display module 301 is configured to display a processing interface of a target game scene.
The processing interface includes a game screen of the target game scene, an element association control corresponding to the target game scene, and a game element set corresponding to the target game scene, where the game element set includes a plurality of game elements, and for example, the processing interface of the target game scene may be displayed in the display screen of the first display module 301.
Optionally, in some embodiments, the first display module 301 may be specifically configured to: displaying an initial processing page of a target game scene, determining element information associated with the target game scene according to the scene information of the target game scene, calling element association controls corresponding to game elements associated with the target game scene, and adding a game element set and the element association controls in the initial processing page to obtain a processing interface of the target game scene.
Optionally, in some embodiments, referring to fig. 3b, the processing apparatus further includes a second display module 307, where the second display module 307 may specifically be configured to: the method comprises the steps of displaying a scene selection page of a target game, determining a target game scene corresponding to a scene selection operation in a plurality of game scenes based on the scene selection operation aiming at a game scene list, and switching the scene selection page to a processing interface of the target game scene.
The scene selection page comprises a game scene list, and the game scene list comprises a plurality of game scenes corresponding to the target game.
The determining module 302 is configured to, when an operation for an element association control is detected, determine a binding relationship between a target game scene corresponding to the element association control and a game element.
An obtaining module 303, configured to obtain, based on the binding relationship, a target game element bound to the target game scene.
For example, specifically, when the game scene z is produced again, the obtaining module 303 determines, when detecting an operation for the element association control, a binding relationship between a target game scene corresponding to the element association control and the game element, and obtains the target game element bound to the target game scene based on the binding relationship.
Optionally, in some embodiments, the obtaining module 303 may specifically include:
a detection unit for detecting picture information of a game picture;
and the obtaining unit is used for obtaining the game elements corresponding to the picture information based on the binding relationship to obtain the target game elements bound with the target game scene.
Optionally, in some embodiments of the present application, the obtaining unit may specifically include:
the obtaining subunit is used for obtaining the game elements corresponding to the picture information according to the binding relationship to obtain associated game elements;
the acquisition subunit is used for acquiring a timestamp corresponding to an associated game element associated with the target game scene and acquiring a current timestamp of a game picture;
the adding subunit is used for adding the associated game elements with the timestamps corresponding to the associated game elements consistent with the current timestamps of the game pictures into the same set to obtain a candidate game element set;
and the selecting subunit is used for selecting the game elements corresponding to the target game scene in the candidate game element set to obtain the target game elements bound with the target game scene.
Optionally, in some embodiments of the present application, the selecting subunit may specifically be configured to: and determining game elements contained in the target game scene according to the picture information to obtain the current game element, removing the game elements which are the same as the current game element in the candidate game element set, and determining the rest game elements as the target game elements.
Optionally, in some embodiments of the present application, the apparatus further includes a detection unit, and the detection unit may specifically be configured to: detecting the quantity difference between the game elements in the candidate game element set and the current game elements; when detecting that the number of game elements corresponding to the candidate game element set is larger than that of the current game elements, executing a step of removing the game elements which are the same as the current game elements in the candidate game element set and determining the remaining game elements as target game elements; and when detecting that the number of the game elements corresponding to the candidate game element set is equal to that of the current game elements, processing the game picture based on the selected game elements.
And the updating module 304 is configured to update the game picture according to the target game element to obtain an updated game picture.
For example, in particular, the updating module 304 may update the game screen according to the target game element, for example, the updating module 304 adds the target game element to the game screen to complete the update of the game screen.
A processing module 305, configured to, when a selection operation for a game element in the game element set is detected, process the updated game screen based on the selected game element.
For example, specifically, the processing module 305 may determine an area to which a game element is to be added in the updated game screen, and then, according to the element information of the selected game element and the parameter corresponding to the area to which the game element is to be added, the processing module 305 adds the selected game element to the element filling area, so as to obtain the processed game screen.
Optionally, in some embodiments, the processing module 305 may specifically be configured to: and determining an element filling area in the updated game picture, acquiring element information corresponding to the selected game element and picture parameters of the element filling area, and adding the selected game element into the element filling area based on the acquired element information and picture parameters to obtain the processed game picture.
And the display module 306 is used for displaying the processed game pictures.
After a processing interface of a target game scene is displayed by the first display module 301, when an operation for an element association control is detected by the determination module 302, a binding relationship between the target game scene corresponding to the element association control and a game element is determined, the target game element bound to the target game scene is acquired by the acquisition module 303 based on the binding relationship, then, the game picture is updated by the update module 304 according to the target game element, an updated game picture is obtained, when a selection operation for a game element set game element is detected by the processing module 305, the updated game picture is processed based on the selected game element, and the processed game picture is displayed by the display module 306. The game picture processing device provided by the application displays the element association control corresponding to the target game scene in the processing interface of the target game scene, can determine the binding relationship between the target game scene and the game elements when detecting the operation aiming at the element association control, further can acquire the target game elements bound with the target game scene based on the binding relationship, and then updates the game picture according to the target game elements.
In addition, the present application also provides an electronic device, as shown in fig. 4, which shows a schematic structural diagram of the electronic device related to the present application, specifically:
the electronic device may include components such as a processor 401 of one or more processing cores, memory 402 of one or more computer-readable storage media, a power supply 403, and an input unit 404. Those skilled in the art will appreciate that the electronic device configuration shown in fig. 4 does not constitute a limitation of the electronic device and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components. Wherein:
the processor 401 is a control center of the electronic device, connects various parts of the whole electronic device by various interfaces and lines, performs various functions of the electronic device and processes data by running or executing software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby performing overall monitoring of the electronic device. Optionally, processor 401 may include one or more processing cores; preferably, the processor 401 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 401.
The memory 402 may be used to store software programs and modules, and the processor 401 executes various functional applications and data processing by operating the software programs and modules stored in the memory 402. The memory 402 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data created according to use of the electronic device, and the like. Further, the memory 402 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device. Accordingly, the memory 402 may also include a memory controller to provide the processor 401 access to the memory 402.
The electronic device further comprises a power supply 403 for supplying power to the various components, and preferably, the power supply 403 is logically connected to the processor 401 through a power management system, so that functions of managing charging, discharging, and power consumption are realized through the power management system. The power supply 403 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
The electronic device may further include an input unit 404, and the input unit 404 may be used to receive input numeric or character information and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.
Although not shown, the electronic device may further include a display unit and the like, which are not described in detail herein. Specifically, in this embodiment, the processor 401 in the electronic device loads the executable file corresponding to the process of one or more application programs into the memory 402 according to the following instructions, and the processor 401 runs the application program stored in the memory 402, thereby implementing various functions as follows:
the method comprises the steps of displaying a processing interface of a target game scene, determining a binding relationship between the target game scene corresponding to an element association control and a game element when the operation aiming at the element association control is detected, acquiring the target game element bound with the target game scene based on the binding relationship, updating a game picture according to the target game element to obtain an updated game picture, processing the updated game picture based on the selected game element when the selection operation aiming at the game element centralized game element is detected, and displaying the processed game picture.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
After a processing interface of a target game scene is displayed, when operation aiming at an element association control is detected, the binding relationship between the target game scene corresponding to the element association control and a game element is determined, the target game element bound with the target game scene is obtained based on the binding relationship, then a game picture is updated according to the target game element to obtain an updated game picture, and when selection operation aiming at game elements in a centralized manner is detected, the updated game picture is processed based on the selected game element, and the processed game picture is displayed. According to the game picture processing scheme, the element association control corresponding to the target game scene is displayed in the processing interface of the target game scene, when the operation aiming at the element association control is detected, the binding relationship between the target game scene and the game elements can be determined, the target game elements bound with the target game scene can be further obtained based on the binding relationship, then the game picture is updated according to the target game elements, and in the actual game picture manufacturing process, if the game elements associated with the game picture fail to be stored, the associated game elements can be rapidly added into the game picture, so that the processing efficiency aiming at the game picture is improved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a storage medium having stored therein a plurality of instructions that can be loaded by a processor to perform the steps of any of the game picture processing methods provided by the present application. For example, the instructions may perform the steps of:
the method comprises the steps of displaying a processing interface of a target game scene, determining a binding relationship between the target game scene corresponding to an element association control and a game element when the operation aiming at the element association control is detected, acquiring the target game element bound with the target game scene based on the binding relationship, updating a game picture according to the target game element to obtain an updated game picture, processing the updated game picture based on the selected game element when the selection operation aiming at the game element centralized game element is detected, and displaying the processed game picture.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the instructions stored in the storage medium can execute the steps in any game picture processing method provided by the present application, the beneficial effects that can be achieved by any game picture processing method provided by the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the method provided in the various alternative implementations described above.
The game screen processing method, the game screen processing device, the electronic device and the storage medium provided by the present application are described in detail above, and a specific example is applied in the present application to explain the principle and the implementation of the present invention, and the description of the above embodiment is only used to help understanding the method and the core idea of the present invention; meanwhile, for those skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (11)

1. A game screen processing method, comprising:
displaying a processing interface of a target game scene, wherein the processing interface comprises a game picture of the target game scene, an element association control corresponding to the target game scene and a game element set corresponding to the target game scene, and the game element set comprises a plurality of game elements;
when the operation aiming at the element association control is detected, determining the binding relationship between a target game scene corresponding to the element association control and game elements, and acquiring the target game elements bound with the target game scene based on the binding relationship;
updating the game picture according to the target game element to obtain an updated game picture;
and when the selection operation aiming at the game elements in the game element set is detected, processing the updated game picture based on the selected game elements, and displaying the processed game picture.
2. The method of claim 1, wherein obtaining the target game element bound to the target game scene based on the binding relationship comprises:
detecting picture information of the game picture;
and acquiring the game elements corresponding to the picture information based on the binding relationship to obtain the target game elements bound with the target game scene.
3. The method according to claim 2, wherein the obtaining of the game element corresponding to the screen information based on the binding relationship to obtain the target game element bound to the target game scene comprises:
acquiring game elements corresponding to the picture information according to the binding relationship to obtain associated game elements;
collecting timestamps corresponding to the associated game elements associated with the target game scene, and;
collecting the current time stamp of the game picture;
adding the associated game elements with the timestamps corresponding to the associated game elements consistent with the current timestamps of the game pictures into the same set to obtain a candidate game element set;
and selecting the game elements corresponding to the target game scene in the candidate game element set to obtain the target game elements bound with the target game scene.
4. The method of claim 3, wherein selecting a game element in the set of candidate game elements that corresponds to the target game scenario results in a target game element that is bound to the target game scenario, comprising:
determining game elements contained in the target game scene according to the picture information to obtain current game elements;
and removing the game elements which are the same as the current game elements in the candidate game element set, and determining the remaining game elements as target game elements.
5. The method of claim 4, wherein prior to removing game elements in the set of candidate game elements that are the same as the current game element and determining the remaining game elements as the target game elements, further comprising:
detecting a difference in a number between a game element in the set of candidate game elements and a current game element;
when detecting that the number of game elements corresponding to the candidate game element set is larger than that of the current game elements, executing a step of removing the game elements which are the same as the current game elements in the candidate game element set and determining the remaining game elements as target game elements;
when detecting that the number of game elements corresponding to the candidate game element set is equal to the number of game elements of the current game element, the processing the updated game screen based on the selected game element includes: and processing the game picture based on the selected game elements.
6. The method of any of claims 1 to 5, wherein the processing interface for displaying the target game scene comprises:
displaying an initial processing page of a target game scene;
determining element information associated with the target game scene according to scene information of the target game scene, wherein the element information comprises game elements associated with the target game scene and a game element set corresponding to the target game scene;
calling an element association control corresponding to the game element associated with the target game scene;
and adding the game element set and the element association control in the initial processing page to obtain a processing interface of the target game scene.
7. The method of claim 6, further comprising:
displaying a scene selection page of a target game, wherein the scene selection page comprises a game scene list, and the game scene list comprises a plurality of game scenes corresponding to the target game;
determining a target game scene corresponding to a scene selection operation among a plurality of game scenes based on the scene selection operation for the game scene list;
and switching the scene selection page to a processing interface of the target game scene, wherein the processing interface comprises a game picture of the target game scene, an element association control corresponding to the target game scene and a game element set corresponding to the target game scene, and the game element set comprises a plurality of game elements.
8. The method according to any one of claims 1 to 5, wherein the processing the updated game screen based on the selected game element when detecting a selection operation for the game element set game element includes:
determining an element filling area in the updated game picture;
acquiring element information corresponding to the selected game elements and picture parameters of the element filling area;
and adding the selected game elements into the element filling area based on the acquired element information and the picture parameters to obtain a processed game picture.
9. A game screen processing apparatus, comprising:
the game processing device comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a processing interface of a target game scene, the processing interface comprises a game picture of the target game scene, an element association control corresponding to the target game scene and a game element set corresponding to the target game scene, and the game element set comprises a plurality of game elements;
the determining module is used for determining the binding relationship between a target game scene corresponding to the element association control and the game elements when the operation aiming at the element association control is detected;
the obtaining module is used for obtaining the target game elements bound with the target game scene based on the binding relationship;
the updating module is used for updating the game picture according to the target game element to obtain an updated game picture;
a processing module, configured to, when a selection operation for the game element set game element is detected, process the updated game screen based on the selected game element;
and the display module is used for displaying the processed game pictures.
10. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the steps of the game picture processing method according to any of claims 1-8 are implemented when the processor executes the program.
11. A computer-readable storage medium, having stored thereon a computer program, wherein the computer program, when executed by a processor, implements the steps of a game picture processing method according to any one of claims 1 to 8.
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