CN112016961A - Push method, apparatus, electronic device, and computer-readable storage medium - Google Patents
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Abstract
本申请提供了一种推送方法、装置、电子设备和计算机可读存储介质,该方法包括:提取未知用户的用户特征和上下文特征,以及待推送游戏的行业特征;根据所述待推送游戏所属的游戏品类,在多个预估模型确定第一预估模型,其中,所述多个预估模型为基于不同游戏品类的预估模型,所述待推送游戏属于第一游戏品类,所述第一预估模型为所述第一游戏品类的预估模型;将所述未知用户的用户特征和上下文特征以及待推送游戏的行业特征输入至所述第一预估模型,输出所述未知用户中的目标用户;向所述目标用户推送所述待推送游戏。
The present application provides a push method, device, electronic device and computer-readable storage medium, the method includes: extracting user characteristics and context characteristics of unknown users, and industry characteristics of the game to be pushed; Game category, a first prediction model is determined from multiple prediction models, wherein the multiple prediction models are prediction models based on different game categories, the game to be pushed belongs to the first game category, and the first The estimation model is the estimation model of the first game category; the user characteristics and context characteristics of the unknown user and the industry characteristics of the game to be pushed are input into the first estimation model, and the unknown user is output. target user; push the to-be-pushed game to the target user.
Description
技术领域technical field
本申请涉及广告技术领域,并且更具体地,涉及一种推送方法、装置、电子设备和计算机可读存储介质。The present application relates to the field of advertising technology, and more particularly, to a push method, apparatus, electronic device, and computer-readable storage medium.
背景技术Background technique
在进行广告投放时,针对一些浅层目标(例如点击、下载等),广告平台本身即可获得用户数据,但是针对一些深度转化目标(例如,次留、付费等),很多大的游戏厂商是不愿意回传数据来帮助广告平台做深度转化预估的,主要是由于这部分数据属于游戏厂商的核心机密,此情况下,如何获得这类游戏的用户数据以提升广告投放效果是一项急需解决的问题。When advertising, for some shallow goals (such as clicks, downloads, etc.), the advertising platform itself can obtain user data, but for some deep conversion goals (such as second retention, payment, etc.), many large game manufacturers are Those who are unwilling to return data to help the advertising platform make in-depth conversion estimates are mainly because this part of the data is the core secret of game manufacturers. In this case, how to obtain user data of such games to improve the advertising effect is an urgent need. solved problem.
发明内容SUMMARY OF THE INVENTION
本申请提供了一种推送方法、装置、电子设备和计算机可读存储介质,通过构建不同游戏品类的模型,在进行游戏推荐时,只需将待推荐游戏输入对应的品类模型即可得到该游戏的精准用户。The present application provides a push method, device, electronic device and computer-readable storage medium. By constructing models of different game categories, when recommending a game, you only need to input the game to be recommended into the corresponding category model to get the game. precise users.
第一方面,本申请实施例提供了一种推送方法,包括:In a first aspect, an embodiment of the present application provides a push method, including:
提取未知用户的用户特征和上下文特征,以及待推送游戏的行业特征;Extract user characteristics and contextual characteristics of unknown users, as well as industry characteristics of games to be pushed;
根据所述待推送游戏所属的游戏品类,在多个预估模型确定第一预估模型,其中,所述多个预估模型为基于不同游戏品类的预估模型,所述待推送游戏属于第一游戏品类,所述第一预估模型为所述第一游戏品类的预估模型;According to the game category to which the game to be pushed belongs, a first prediction model is determined among multiple prediction models, wherein the multiple prediction models are prediction models based on different game categories, and the game to be pushed belongs to the first prediction model. A game category, the first prediction model is an estimation model of the first game category;
将所述未知用户的用户特征和上下文特征以及待推送游戏的行业特征输入至所述第一预估模型,输出所述未知用户中的目标用户;Inputting the user characteristics and context characteristics of the unknown user and the industry characteristics of the game to be pushed into the first estimation model, and outputting the target user among the unknown users;
向所述目标用户推送所述待推送游戏。Push the to-be-pushed game to the target user.
在一些可能的实现方式中,所述方法还包括:In some possible implementations, the method further includes:
将所述第一游戏品类的用户的目标区别特征、属于所述第一游戏品类的游戏的行业特征和所述第一游戏品类的正负样本输入到所述第一预估模型进行训练,得到所述第一预估模型的参数。Input the target distinguishing characteristics of the users of the first game category, the industry characteristics of the games belonging to the first game category, and the positive and negative samples of the first game category into the first prediction model for training, and obtain parameters of the first prediction model.
在一些可能的实现方式中,所述方法还包括:In some possible implementations, the method further includes:
对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征。Perform feature engineering on the data of existing users of games of different game categories to obtain the target distinguishing features of users of different game categories.
在一些可能的实现方式中,所述对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征,包括:In some possible implementations, the feature engineering is performed on the data of existing users of games of different game categories, and the target distinguishing characteristics of users of different game categories are obtained, including:
根据属于所述第一游戏品类的至少一款游戏的已有用户的数据,构建所述第一游戏品类的正负样本;constructing positive and negative samples of the first game category according to data of existing users of at least one game belonging to the first game category;
分析不同游戏品类的正负样本对应的用户特征的贡献度,确定不同游戏品类的用户的基本特征。Analyze the contribution of user characteristics corresponding to positive and negative samples of different game categories, and determine the basic characteristics of users of different game categories.
在一些可能的实现方式中,所述对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征,还包括:In some possible implementations, performing feature engineering on the data of existing users of games of different game categories to obtain target distinguishing features of users of different game categories further includes:
根据不同游戏品类的正负样本的基本特征,分析不同游戏品类的用户的人群画像,确定不同游戏品类的用户的区别特征;According to the basic characteristics of positive and negative samples of different game categories, analyze the crowd portraits of users of different game categories, and determine the distinguishing characteristics of users of different game categories;
对所述区别特征进行特征联想,得到区分不同游戏品类的用户的目标区别特征。Feature association is performed on the distinguishing features to obtain target distinguishing features for distinguishing users of different game categories.
在一些可能的实现方式中,所述对所述区别特征进行特征联想,得到区分不同游戏品类的用户的目标区别特征,包括:In some possible implementations, the feature association is performed on the distinguishing features to obtain target distinguishing features for distinguishing users of different game categories, including:
通过大数据获取所述不同游戏品类的游戏用户的历史行为数据;Obtain the historical behavior data of game users of the different game categories through big data;
根据所述不同游戏品类的游戏用户的历史行为数据对所述区别特征进行特征联想,得到所述目标区别特征。Perform feature association on the distinguishing features according to the historical behavior data of game users of the different game categories to obtain the target distinguishing features.
例如,通过大数据获取所述不同游戏品类的游戏用户的历史行为数据。For example, the historical behavior data of game users of the different game categories is obtained through big data.
可选地,所述大数据包括以下中的至少一种:搜索平台上的用户行为数据,其他广告平台上的用户行为数据,数据管理平台获得的用户行为数据。Optionally, the big data includes at least one of the following: user behavior data on a search platform, user behavior data on other advertising platforms, and user behavior data obtained by a data management platform.
在一些可能的实现方式中,所述根据属于所述第一游戏品类的至少一款游戏的已有用户的数据,构建所述第一游戏品类的正负样本,包括:In some possible implementations, constructing positive and negative samples of the first game category according to data of existing users of at least one game belonging to the first game category, including:
针对所述至少一款游戏中的每款游戏,将一段时间内用户激活并且有深度转换事件的用户数据和游戏数据作为所述第一游戏品类的正样本,将一段时间内用户激活但未有深度转换事件的用户数据和游戏数据作为所述第一游戏品类的负样本。For each game in the at least one game, the user data and game data that are activated by the user and have deep conversion events within a period of time are taken as positive samples of the first game category, The user data and game data of the deep conversion event are used as negative samples of the first game category.
在一些可能的实现方式中,所述方法还包括:In some possible implementations, the method further includes:
若同一用户数据和游戏数据既存在所述第一游戏品类的正样本中又存在所述第一游戏品类的负样本中,从所述第一游戏品类的负样本中剔除所述用户数据和游戏数据。If the same user data and game data exist in both the positive samples of the first game category and the negative samples of the first game category, the user data and game data are excluded from the negative samples of the first game category data.
在一些可能的实现方式中,所述方法还包括:In some possible implementations, the method further includes:
将所述第一游戏品类的正负样本中的游戏数据去除;removing game data in the positive and negative samples of the first game category;
将去除游戏数据的所述第一游戏品类的正负样本输入至所述第一预估模型进行训练。Input the positive and negative samples of the first game category with game data removed into the first prediction model for training.
第二方面,本申请实施例提供了一种推送方法,包括:获取不同游戏品类的游戏的已有用户的数据;In a second aspect, an embodiment of the present application provides a push method, including: acquiring data of existing users of games of different game categories;
根据属于同一游戏品类的至少一款游戏的已有用户的数据,构建所述同一游戏品类的正负样本;According to the data of existing users of at least one game belonging to the same game category, construct positive and negative samples of the same game category;
对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征;Perform feature engineering on the data of existing users of games of different game categories to obtain the target distinguishing characteristics of users of different game categories;
将属于同一游戏品类的游戏的行业特征,所述同一游戏品类的游戏的用户的所述目标区别特征和所述同一游戏品类的正负样本输入到所述同一游戏品类对应的预估模型进行训练,得到所述同一游戏品类对应的预估模型。Input the industry characteristics of games belonging to the same game category, the target distinguishing characteristics of users of games of the same game category, and the positive and negative samples of the same game category into the prediction model corresponding to the same game category for training , to obtain the prediction model corresponding to the same game category.
在一些可能的实现方式中,所述根据属于同一游戏品类的至少一款游戏的已有用户的数据,构建所述同一游戏品类的正负样本,包括:In some possible implementations, constructing positive and negative samples of the same game category according to data of existing users of at least one game belonging to the same game category, including:
针对所述至少一款游戏中的每款游戏,将一段时间内用户激活并且有深度转换事件的用户数据和游戏数据作为所述同一游戏品类的正样本,将一段时间内用户激活但未有深度转换事件的用户数据和游戏数据作为所述同一游戏品类的负样本。For each game in the at least one game, the user data and game data that have been activated by the user for a period of time and have deep conversion events are taken as positive samples of the same game category, The user data and game data of the conversion event are used as negative samples of the same game category.
在一些可能的实现方式中,所述方法还包括:In some possible implementations, the method further includes:
若同一用户数据和游戏数据既存在所述同一游戏品类的正样本中又存在所述同一游戏品类的负样本中,从所述同一游戏品类的负样本中剔除所述用户数据和游戏数据。If the same user data and game data exist in both the positive samples of the same game category and the negative samples of the same game category, the user data and game data are excluded from the negative samples of the same game category.
在一些可能的实现方式中,所述方法还包括:In some possible implementations, the method further includes:
将所述同一游戏品类的正负样本中的游戏数据去除;removing the game data in the positive and negative samples of the same game category;
将去除游戏数据的所述同一游戏品类的正负样本输入至所述同一游戏品类对应的预估模型进行训练。Input the positive and negative samples of the same game category with the game data removed into the prediction model corresponding to the same game category for training.
在一些可能的实现方式中,所述对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征,包括:In some possible implementations, the feature engineering is performed on the data of existing users of games of different game categories, and the target distinguishing characteristics of users of different game categories are obtained, including:
分析不同游戏品类的正负样本对应的用户特征的贡献度,确定不同游戏品类的用户的基本特征;Analyze the contribution of user characteristics corresponding to positive and negative samples of different game categories, and determine the basic characteristics of users of different game categories;
根据不同游戏品类的正负样本的基本特征,分析不同游戏品类的用户的人群画像,确定不同游戏品类的用户的区别特征;According to the basic characteristics of positive and negative samples of different game categories, analyze the crowd portraits of users of different game categories, and determine the distinguishing characteristics of users of different game categories;
对所述区别特征进行特征联想,得到区分不同游戏品类的用户的目标区别特征。Feature association is performed on the distinguishing features to obtain target distinguishing features for distinguishing users of different game categories.
在一些可能的实现方式中,所述对所述区别特征进行特征联想,得到区分不同游戏品类的用户的目标区别特征,包括:In some possible implementations, the feature association is performed on the distinguishing features to obtain target distinguishing features for distinguishing users of different game categories, including:
获取所述不同游戏品类的游戏用户的历史行为数据;Obtain the historical behavior data of game users of the different game categories;
根据所述不同游戏品类的游戏用户的历史行为数据对所述区别特征进行特征联想,得到所述目标区别特征。Perform feature association on the distinguishing features according to the historical behavior data of game users of the different game categories to obtain the target distinguishing features.
例如,通过大数据获取所述不同游戏品类的游戏用户的历史行为数据。For example, the historical behavior data of game users of the different game categories is obtained through big data.
可选地,所述大数据包括以下中的至少一种:搜索平台上的用户行为数据,其他广告平台上的用户行为数据,数据管理平台获得的用户行为数据。Optionally, the big data includes at least one of the following: user behavior data on a search platform, user behavior data on other advertising platforms, and user behavior data obtained by a data management platform.
第三方面,本申请实施例提供了一种推送装置,用于执行上述第一方面或第一方面的任意可能的实现方式中的方法的步骤。具体地,该推送装置包括用于执行上述第一方面或第一方面的任一可能的实现方式中的方法的单元。In a third aspect, an embodiment of the present application provides a push device, which is configured to execute the steps of the method in the first aspect or any possible implementation manner of the first aspect. Specifically, the pushing device includes a unit for executing the method in the first aspect or any possible implementation manner of the first aspect.
第四方面,本申请实施例提供了另一种推送装置,用于执行上述第二方面或第二方面的任意可能的实现方式中的方法的步骤。具体地,该推送装置包括用于执行上述第二方面或第二方面的任一可能的实现方式中的方法的单元。In a fourth aspect, an embodiment of the present application provides another push apparatus, which is configured to execute the steps of the method in the second aspect or any possible implementation manner of the second aspect. Specifically, the pushing device includes a unit for executing the method in the second aspect or any possible implementation manner of the second aspect.
第五方面,本申请实施例提供了一种电子设备,包括:处理器、存储介质和总线,所述存储介质存储有所述处理器可执行的机器可读指令,当电子设备运行时,所述处理器与所述存储介质之间通过总线通信,所述处理器执行所述机器可读指令,以执行如第一方面中任一可选的推送方法的步骤。In a fifth aspect, an embodiment of the present application provides an electronic device, including: a processor, a storage medium, and a bus, where the storage medium stores machine-readable instructions executable by the processor, and when the electronic device runs, all Communication between the processor and the storage medium is through a bus, and the processor executes the machine-readable instructions to perform the steps of any optional push method in the first aspect.
第六方面,本申请实施例提供了一种电子设备,包括:处理器、存储介质和总线,所述存储介质存储有所述处理器可执行的机器可读指令,当电子设备运行时,所述处理器与所述存储介质之间通过总线通信,所述处理器执行所述机器可读指令,以执行如第二方面中任一可选的推送方法的步骤。In a sixth aspect, an embodiment of the present application provides an electronic device, including: a processor, a storage medium, and a bus, where the storage medium stores machine-readable instructions executable by the processor, and when the electronic device runs, all Communication between the processor and the storage medium is through a bus, and the processor executes the machine-readable instructions to perform the steps of any optional push method in the second aspect.
第七方面,本申请实施例提供了一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器运行时执行如第一方面中任一可选的推送方法的步骤。In a seventh aspect, an embodiment of the present application provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor when it is executed as optional in the first aspect The steps of the push method.
第八方面,本申请实施例提供了一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器运行时执行如第二方面中任一可选的推送方法的步骤。In an eighth aspect, an embodiment of the present application provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor when it is executed as optional in the second aspect The steps of the push method.
基于上述技术方案,本申请可以根据相同游戏题材的已有用户的数据,结合不同游戏品类的游戏的行业特征,建立该游戏题材的精准用户的预估模型,对于后续的未知用户,能够准确挖掘出潜在精准用户,并过滤掉一些噪声用户,使广告主在投放广告时目标更加准确,提高了广告投放的性价比,对于广告平台而言,提升了广告平台的流量效率,并能够最终提升广告平台的收益。Based on the above technical solutions, the present application can establish an estimation model for accurate users of the game theme based on the data of existing users of the same game theme, combined with the industry characteristics of games of different game categories, and can accurately mine the subsequent unknown users. It can identify potential accurate users and filter out some noisy users, so that advertisers have more accurate goals when advertising, and improve the cost performance of advertising. For advertising platforms, it improves the traffic efficiency of the advertising platform and can ultimately improve the advertising platform. 's earnings.
附图说明Description of drawings
图1为本申请实施例提供的一种推送方法的流程示意图;1 is a schematic flowchart of a method for pushing provided by an embodiment of the present application;
图2为本申请实施例提供的另一种推送方法的流程示意图;2 is a schematic flowchart of another method for pushing provided by an embodiment of the present application;
图3为本申请实施例提供的又一种推送方法的流程示意图;3 is a schematic flowchart of another push method provided by an embodiment of the present application;
图4为本申请实施例提供的一种推送装置的结构示意图;FIG. 4 is a schematic structural diagram of a push device according to an embodiment of the present application;
图5为本申请实施例提供的一种推送装置的结构示意图;FIG. 5 is a schematic structural diagram of a push device according to an embodiment of the present application;
图6为本申请实施例提供的一种电子设备的结构示意图。FIG. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
具体实施方式Detailed ways
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行描述,显然,所描述的实施例是本申请一部分实施例,而不是全部的实施例。针对本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the embodiments of the present application will be described below with reference to the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, not all of the embodiments. With regard to the embodiments in the present application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.
图1是本申请实施例提供的一种推送方法100的流程示意图,如图1所示,该方法100包括以下至少部分内容:FIG. 1 is a schematic flowchart of a
S101,提取未知用户的用户特征和上下文特征,以及待推送游戏的行业特征;S101, extracting user characteristics and contextual characteristics of unknown users, and industry characteristics of the game to be pushed;
S102,根据所述待推送游戏所属的游戏品类,在多个预估模型确定第一预估模型,其中,所述多个预估模型为基于不同游戏品类的预估模型,所述待推送游戏属于第一游戏品类,所述第一预估模型为所述第一游戏品类的预估模型;S102, according to the game category to which the game to be pushed belongs, determine a first prediction model from multiple prediction models, wherein the multiple prediction models are prediction models based on different game categories, and the game to be pushed It belongs to the first game category, and the first estimation model is an estimation model of the first game category;
S103,将所述未知用户的用户特征和上下文特征以及待推送游戏的行业特征输入至所述第一预估模型,输出所述未知用户中的目标用户;S103, input the user characteristics and context characteristics of the unknown user and the industry characteristics of the game to be pushed into the first estimation model, and output the target user among the unknown users;
S104,向所述目标用户推送所述待推送游戏。S104. Push the to-be-pushed game to the target user.
需要说明的是,本申请实施例适用于游戏类应用的推荐,或者也可以应用于其他类应用的推荐,例如,线索类应用。在具体实现中,可以区分不同类型的线索类应用,例如,教育类,考试类,理财类等,进一步构建每种类型的线索类应用对应的预估模型,实现方式类似。以下,对不同游戏品类的游戏构建对应的预估模型为例进行说明,但本申请并不限于此。It should be noted that the embodiments of the present application are applicable to the recommendation of game-type applications, or may also be applied to the recommendation of other types of applications, for example, clue-type applications. In the specific implementation, different types of clue applications can be distinguished, such as education, examination, financial management, etc., and the estimation model corresponding to each type of clue application can be further constructed, and the implementation methods are similar. In the following, the prediction model corresponding to the game construction of different game categories is described as an example, but the present application is not limited to this.
在本申请实施例中,可以将游戏划分为不同的题材,或者说品类,例如但不限于三国、二次元、传奇、女性向、战争、官斗、商战、科幻等游戏题材,进一步按照不同的游戏题材,分别训练基于游戏题材的预估模型,在进行模型预估时,可以判断待推送游戏所属的题材,进一步基于该题材的预估模型对未知用户进行预估确定所述待推送游戏的目标用户,然后可以向目标用户推送所述待推送游戏。In the embodiments of this application, games can be divided into different themes, or categories, such as but not limited to game themes such as Three Kingdoms, Two-dimensional, Legendary, Women's Orientation, War, Official Fight, Business War, and Science Fiction. Game themes, respectively train prediction models based on game themes, when performing model prediction, you can determine the theme of the game to be pushed, and further estimate the unknown user based on the prediction model of the theme to determine the content of the game to be pushed. The target user can then push the to-be-pushed game to the target user.
为便于更好的理解本申请实施例,首先对基于游戏题材的预估模型的训练过程进行说明。In order to facilitate a better understanding of the embodiments of the present application, the training process of the prediction model based on the game theme is first described.
1、构建不同游戏题材的正负样本1. Construct positive and negative samples of different game themes
在本申请实施例中,可以利用不同游戏题材的游戏的已有用户构建所述不同游戏题材的正负样本,所述已有用户可以包括游戏的高质量用户,例如有深度转换事件的用户。利用现有游戏的已有高质量用户作为样本构建模型,有利于筛选出针对该游戏题材的高质量用户,从而能够提升广告投放效果。In the embodiments of the present application, positive and negative samples of the different game themes can be constructed by using existing users of games with different game themes, and the existing users may include high-quality users of the game, such as users with deep conversion events. Using the existing high-quality users of existing games as samples to construct a model is beneficial to filter out high-quality users for the game theme, thereby improving the effect of advertising.
在本申请实施例中,可以根据属于同一游戏题材的所有游戏的已有用户的数据,构建该游戏题材的正负样本,即相同游戏题材的游戏拥有共同的正负样本。In the embodiment of the present application, positive and negative samples of the game theme can be constructed according to the data of existing users of all games belonging to the same game theme, that is, games of the same game theme have common positive and negative samples.
具体地,对于属于同一游戏题材的所有游戏中的每款游戏,可以统计该每款游戏的正负样本。例如可以将一段时间内,例如6个小时,或者12个小时内用户激活该游戏,并且有深度转换事件的数据(例如用户标识(ID)和游戏ID)作为正样本。将一段时间内,例如6个小时,或者12个小时内用户激活该品类,但未深度转换事件的数据(例如用户标识(ID)和游戏ID)作为负样本。将属于同一游戏题材的所有游戏的正样本作为该游戏题材的正样本,将所有游戏的负样本作为该游戏题材的负样本。Specifically, for each game in all games belonging to the same game theme, the positive and negative samples of each game can be counted. For example, the user activates the game within a period of time, such as 6 hours, or 12 hours, and there are data of deep conversion events (such as user identification (ID) and game ID) as a positive sample. Take the data (such as user identification (ID) and game ID) of the event that the user activates the category within a period of time, such as 6 hours, or 12 hours, but has not been deeply converted as a negative sample. The positive samples of all games belonging to the same game theme are regarded as the positive samples of the game theme, and the negative samples of all games are regarded as the negative samples of the game theme.
其中,所述深度转换事件例如可以为次留,付费等。Wherein, the deep conversion event may be, for example, second stay, payment, and the like.
应理解,以上正负样本的构建方式仅为示例,可以根据实际需求进行调整,本申请并不限于此。It should be understood that the above construction methods of positive and negative samples are only examples, and may be adjusted according to actual needs, and the present application is not limited thereto.
在本申请实施例中,正负样本可以包括用户ID、游戏ID和标识样本类型的标签,在向该游戏题材对应的预估模型输入训练数据时,可以将正负样本中的游戏ID去除,即解除用户和单一游戏的绑定关系,使得用户和游戏题材绑定。In the embodiment of the present application, the positive and negative samples may include user IDs, game IDs, and labels identifying the sample types. When inputting training data into the estimation model corresponding to the game theme, the game IDs in the positive and negative samples may be removed. That is, the binding relationship between the user and a single game is released, so that the user and the game theme are bound.
可选地,在一些实施例中,若同一用户数据和游戏数据既存在该游戏题材的正样本中又存在所述游戏题材的负样本中,从所述游戏题材的负样本中剔除所述用户数据和游戏数据。Optionally, in some embodiments, if the same user data and game data exist in both the positive samples of the game theme and the negative samples of the game theme, the user is excluded from the negative samples of the game theme. data and game data.
在具体实现中,若同一游戏题材的正负样本不均衡,可以采用过采样或欠采样的方式解决上述问题。例如,传奇类题材的用户数量通常较多,则正样本的数量较多,可以采用欠采样的方式降低正样本的数量。又例如,小众题材游戏的用户数量较少,则正样本的数量较少,可以采用过采样的方式增加正样本的数量。In a specific implementation, if the positive and negative samples of the same game theme are not balanced, oversampling or undersampling can be used to solve the above problem. For example, if the number of users of legendary themes is usually large, the number of positive samples is large, and the number of positive samples can be reduced by means of undersampling. For another example, if the number of users of a game with a niche theme is small, the number of positive samples is small, and oversampling can be used to increase the number of positive samples.
2、构建特征池2. Build a feature pool
构建不同游戏题材的正负样本之后,进一步可以获取不同游戏题材的正负样本对应的用户特征,例如但不限于用户的年龄、性别和职业中任意一项或多项,同时,还可以获取所述不同游戏题材的游戏的行业特征,例如行业描述信息等,比如行业、子行业与品类信息,进一步将上述特征添加到特征池中。After constructing positive and negative samples of different game themes, the user characteristics corresponding to the positive and negative samples of different game themes can be further obtained, such as but not limited to any one or more of the user's age, gender and occupation. Describe the industry characteristics of games with different game themes, such as industry description information, such as industry, sub-industry and category information, and further add the above characteristics to the feature pool.
可以理解的是,年龄、性别和职业仅是本申请中对于用户特征的一种优选限定方式,在实际应用中,根据待推送游戏的具体类型,所述用户特征还可以包括其他的限定因素,例如收入等级、教育背景等,此处不再赘述。It can be understood that age, gender and occupation are only a preferred way of limiting user characteristics in this application. In practical applications, according to the specific type of the game to be pushed, the user characteristics may also include other limiting factors. For example, income level, educational background, etc., will not be repeated here.
进一步可以对获得的不同游戏题材的正负样本的用户特征和行业特征进行特征工程,确定不同游戏题材的区别特征。Further, feature engineering can be performed on the user characteristics and industry characteristics of the obtained positive and negative samples of different game themes, so as to determine the distinguishing characteristics of different game themes.
具体地,如图2所示,在S110中,可以首先分析不同游戏品类的已有特征的贡献度,确定贡献度较大的特征作为基础特征,分析指标例如但不限于空值率,信息值(Information Value,IV)。Specifically, as shown in FIG. 2 , in S110 , the contribution of existing features of different game categories may be analyzed first, and the feature with a larger contribution may be determined as the basic feature. (InformationValue, IV).
例如,将已有特征中空值率大于一定阈值的特征剔除,将IV值大于一定阈值的特征作为基础特征中的一个特征。For example, the features with a void value rate greater than a certain threshold in the existing features are eliminated, and the features with an IV value greater than a certain threshold are used as one of the basic features.
然后在S120中,基于不同游戏题材的正负样本中的用户的基础特征,分析每种游戏题材的用户的人物画像,在所述基础特征中选择对于不同游戏题材区别显著的特征作为区别特征。Then in S120, based on the basic features of the users in the positive and negative samples of different game themes, analyze the user's portraits of each game theme, and select features that are significantly different for different game themes as distinguishing features from the basic features.
进一步地,在S130中,对所述区别特征进行联想,扩大特征范围,得到目标区别特征。例如,区别特征包括特征A,具有特征A的用户同时还具有特征B,但特征B不在区别特征中,则可以将特征B加入区别特征。Further, in S130, the distinguishing features are associated, and the feature range is expanded to obtain the target distinguishing features. For example, if the distinguishing feature includes feature A, and a user with feature A also has feature B, but feature B is not included in the distinguishing feature, feature B can be added to the distinguishing feature.
例如,对于传奇题材的游戏用户而言,往往有个共同点是喜欢看香港电影,则对于传奇题材的游戏对应的区别特征,可以加入“过去一段时间内浏览过香港电影”类似的特征。For example, for game users with legendary themes, they often have one thing in common: they like to watch Hong Kong movies. For the distinguishing features of games with legendary themes, a feature similar to "Browsing Hong Kong movies in the past period of time" can be added.
在一些实现方式中,可以通过大数据获取所述不同游戏题材的用户的行为数据,并将获得用户行为数据添加到所述特征池,基于所述特征池中的已有特征和通过大数据获取的用户行为数据进行特征联想,能够提升模型的泛化能力。In some implementations, the behavior data of the users of the different game themes can be obtained through big data, and the obtained user behavior data can be added to the feature pool, based on the existing features in the feature pool and obtained through big data The user behavior data is used for feature association, which can improve the generalization ability of the model.
可选地,所述大数据包括:所述搜索平台上的用户行为数据,其他广告平台上的用户行为数据,数据管理平台获得的用户行为数据。Optionally, the big data includes: user behavior data on the search platform, user behavior data on other advertising platforms, and user behavior data obtained by a data management platform.
例如,可以将搜索过游戏名称、游戏比赛、游戏战队名称的用户数据输入至所述特征池。For example, user data who have searched for game titles, game competitions, and game team names may be input into the feature pool.
又例如,可以从其他游戏平台厂商获取用户行为数据。例如可以通过软件开发工具包(Software Development Kit,SDK)获取用户行为数据,进一步将获取的用户行为数据添加到所述特征池。For another example, user behavior data may be obtained from other game platform manufacturers. For example, user behavior data may be acquired through a software development kit (Software Development Kit, SDK), and the acquired user behavior data may be further added to the feature pool.
再例如,可以从数据管理平台(Data Management Platform,DMP)获取用户行为数据,进一步将获取的用户行为数据添加到所述特征池。For another example, user behavior data may be acquired from a data management platform (Data Management Platform, DMP), and the acquired user behavior data may be further added to the feature pool.
可以理解,用户行为数据可以包括用户在互联网上的任意行为,例如但不限于用户观看了某游戏广告,点击了某游戏广告,安装并激活了某游戏,在某个游戏上发生了付费行为,或者其他点赞或评论行为等。It can be understood that user behavior data can include any behavior of users on the Internet, such as but not limited to users watching a certain game advertisement, clicking a certain game advertisement, installing and activating a certain game, and paying for a certain game. Or other likes or comments, etc.
基于这些用户行为数据可以确定用户对游戏题材的偏好,进一步在进行游戏推荐时可以有针对性的推荐,能够提升广告投放效果。Based on these user behavior data, the user's preference for game themes can be determined, and further targeted recommendations can be made when making game recommendations, which can improve the effect of advertising.
可选地,构建区分不同游戏题材的区别特征之后,在训练之前,还可以将上述特征进行数据预处理,例如,数据归一化,统一编码格式等,编码格式的统一是为了使得新加的特征的编码值和已有特征的编码值对应。Optionally, after constructing the distinguishing features that distinguish different game themes, before training, the above features can also be subjected to data preprocessing, for example, data normalization, unified coding format, etc. The coded value of the feature corresponds to the coded value of the existing feature.
将构建的同一游戏题材的特征(包括用户特征和游戏题材的行业特征)和所述同一游戏题材的正负样本作为训练数据,按照预设的算法进行训练得到该游戏题材的预估模型。可选地,所述预估模型可以为排序模型,例如因子分解机(Factorization Machines,FM)模型,域因子分解机(Field-aware Factorization Machine,FFM)模型,LR模型等。The constructed features of the same game theme (including user features and industry features of the game theme) and the positive and negative samples of the same game theme are used as training data, and the prediction model of the game theme is obtained by training according to a preset algorithm. Optionally, the prediction model may be a ranking model, such as a Factorization Machines (FM) model, a Field-aware Factorization Machine (FFM) model, an LR model, and the like.
根据训练好的所述预估模型预估时,可以通过所述特征池提取待推送游戏的行业特征,进一步提取未知用户的用户特征(具体可以为前文实施例中所构建的区别特征)和上下文特征,输入到所述待推荐游戏所属题材的预估模型中,通过所述预估模型预估所述未知用户中所述待推荐游戏的目标用户,向所述目标用户投放所述待推送游戏。When estimating according to the trained prediction model, industry features of the game to be pushed can be extracted through the feature pool, and user features of unknown users (specifically, the distinguishing features constructed in the foregoing embodiment) and context can be further extracted. feature, input into the estimation model of the subject matter of the game to be recommended, estimate the target user of the game to be recommended among the unknown users through the estimation model, and deliver the game to be pushed to the target user. .
可选地,所述上下文信息为广告的上下文信息,例如开屏,开屏第一屏,向上刷新广告,向下刷新广告等。Optionally, the context information is context information of the advertisement, such as opening the screen, opening the first screen of the screen, refreshing the advertisement upward, refreshing the advertisement downward, and the like.
综上,本申请实施例根据相同游戏题材的已有用户的数据,可以建立该游戏题材的精准用户的预估模型,对于后续的未知用户,能够准确挖掘出潜在精准用户,并过滤掉一些噪声用户,使广告主在投放广告时目标更加准确,提高了广告投放的性价比,对于广告平台而言,提升了广告平台的流量效率,并能够最终提升广告平台的收益。To sum up, according to the data of existing users of the same game theme, the embodiment of the present application can establish an estimation model of accurate users of the game theme, and for subsequent unknown users, potential accurate users can be accurately mined, and some noise can be filtered out. Users can make advertisers more accurate when advertising, improve the cost-effectiveness of advertising, and for advertising platforms, improve the traffic efficiency of the advertising platform, and ultimately increase the revenue of the advertising platform.
图3是根据本申请另一实施例的推送方法的示意性流程图,如图3所示,该方法200包括以下至少部分内容:FIG. 3 is a schematic flowchart of a push method according to another embodiment of the present application. As shown in FIG. 3 , the
S201,获取不同游戏品类的游戏的已有用户的数据;S201, acquiring data of existing users of games of different game categories;
S202,根据属于同一游戏品类的至少一款游戏的已有用户的数据,构建所述同一游戏品类的正负样本;S202, construct positive and negative samples of the same game category according to the data of existing users of at least one game belonging to the same game category;
S203,对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征;S203, perform feature engineering on data of existing users of games of different game categories, and obtain target distinguishing features of users of different game categories;
S204,将属于同一游戏品类的游戏的行业特征,所述同一游戏品类的游戏的用户的所述目标区别特征和所述同一游戏品类的正负样本输入到所述同一游戏品类对应的预估模型进行训练,得到所述同一游戏品类对应的预估模型。S204, input the industry characteristics of the games belonging to the same game category, the target distinguishing characteristics of the users of the games of the same game category, and the positive and negative samples of the same game category into the prediction model corresponding to the same game category Perform training to obtain the estimated model corresponding to the same game category.
应理解,该方法200中的具体实现可以参考方法100中相关实现,为了简洁,这里不再赘述。It should be understood that for the specific implementation of the
可选地,在一些实施例中,所述根据属于同一游戏品类的至少一款游戏的已有用户的数据,构建所述同一游戏品类的正负样本,包括:Optionally, in some embodiments, constructing positive and negative samples of the same game category according to data of existing users of at least one game belonging to the same game category includes:
针对所述至少一款游戏中的每款游戏,将一段时间内用户激活并且有深度转换事件的用户数据和游戏数据作为所述同一游戏品类的正样本,将一段时间内用户激活但未有深度转换事件的用户数据和游戏数据作为所述同一游戏品类的负样本。For each game in the at least one game, the user data and game data that have been activated by the user for a period of time and have deep conversion events are taken as positive samples of the same game category, The user data and game data of the conversion event are used as negative samples of the same game category.
可选地,在一些实施例中,所述方法200还包括:Optionally, in some embodiments, the
若同一用户数据和游戏数据既存在所述同一游戏品类的正样本中又存在所述同一游戏品类的负样本中,从所述同一游戏品类的负样本中剔除所述用户数据和游戏数据。If the same user data and game data exist in both the positive samples of the same game category and the negative samples of the same game category, the user data and game data are excluded from the negative samples of the same game category.
可选地,在一些实施例中,所述方法200还包括:Optionally, in some embodiments, the
将所述同一游戏品类的正负样本中的游戏数据去除;removing the game data in the positive and negative samples of the same game category;
将去除游戏数据的所述同一游戏品类的正负样本输入至所述同一游戏品类对应的预估模型进行训练。Input the positive and negative samples of the same game category with the game data removed into the prediction model corresponding to the same game category for training.
可选地,在一些实施例中,所述对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征,包括:Optionally, in some embodiments, the feature engineering is performed on the data of existing users of games of different game categories to obtain target distinguishing features of users of different game categories, including:
分析不同游戏品类的正负样本对应的用户特征的贡献度,确定不同游戏品类的用户的基本特征;Analyze the contribution of user characteristics corresponding to positive and negative samples of different game categories, and determine the basic characteristics of users of different game categories;
根据不同游戏品类的正负样本的基本特征,分析不同游戏品类的用户的人群画像,确定不同游戏品类的用户的区别特征;According to the basic characteristics of positive and negative samples of different game categories, analyze the crowd portraits of users of different game categories, and determine the distinguishing characteristics of users of different game categories;
对所述区别特征进行特征联想,得到区分不同游戏品类的用户的目标区别特征。Feature association is performed on the distinguishing features to obtain target distinguishing features for distinguishing users of different game categories.
可选地,在一些实施例中,所述对所述区别特征进行特征联想,得到区分不同游戏品类的用户的目标区别特征,包括:Optionally, in some embodiments, performing feature association on the distinguishing features to obtain target distinguishing features for distinguishing users of different game categories, including:
获取所述不同游戏品类的游戏用户的历史行为数据;Obtain the historical behavior data of game users of the different game categories;
根据所述不同游戏品类的游戏用户的历史行为数据对所述区别特征进行特征联想,得到所述目标区别特征。Perform feature association on the distinguishing features according to the historical behavior data of game users of the different game categories to obtain the target distinguishing features.
可选地,在一些实施例中,所述大数据包括以下中的至少一种:搜索平台上的用户行为数据,其他广告平台上的用户行为数据,数据管理平台获得的用户行为数据。Optionally, in some embodiments, the big data includes at least one of the following: user behavior data on a search platform, user behavior data on other advertising platforms, and user behavior data obtained by a data management platform.
因此,本申请实施例的推送方法可以根据相同游戏题材的已有用户的数据,结合不同游戏品类的游戏的行业特征,建立该游戏题材的精准用户的预估模型,对于后续的未知用户,能够准确挖掘出潜在精准用户,并过滤掉一些噪声用户,使广告主在投放广告时目标更加准确,提高了广告投放的性价比,对于广告平台而言,提升了广告平台的流量效率,并能够最终提升广告平台的收益。Therefore, the push method of the embodiment of the present application can establish an estimation model of accurate users of the game theme according to the data of existing users of the same game theme, combined with the industry characteristics of games of different game categories, and for subsequent unknown users, it can be Accurately dig out potential accurate users, and filter out some noisy users, so that advertisers have more accurate goals when advertising, and improve the cost performance of advertising. For advertising platforms, it improves the traffic efficiency of advertising platforms, and can ultimately improve Advertising platform revenue.
上文结合图1至图3,详细描述了本申请的方法实施例,下文结合图4至图6,详细描述本申请的装置实施例,应理解,装置实施例与方法实施例相互对应,类似的描述可以参照方法实施例。The method embodiments of the present application are described in detail above with reference to FIGS. 1 to 3 , and the apparatus embodiments of the present application are described in detail below with reference to FIGS. 4 to 6 . It should be understood that the device embodiments and the method embodiments correspond to each other, and are similar to For the description, refer to the method embodiment.
图4示出了根据本申请实施例的推送装置300的示意性框图。如图4所示,该装置300包括:FIG. 4 shows a schematic block diagram of a push apparatus 300 according to an embodiment of the present application. As shown in Figure 4, the device 300 includes:
提取单元301,用于提取未知用户的用户特征和上下文特征,以及待推送游戏的行业特征;An
确定单元302,用于根据所述待推送游戏所属的游戏品类,在多个预估模型确定第一预估模型,其中,所述多个预估模型为基于不同游戏品类的预估模型,所述待推送游戏属于第一游戏品类,所述第一预估模型为所述第一游戏品类的预估模型;The determining
预估单元303,用于将所述未知用户的用户特征和上下文特征以及待推送游戏的行业特征输入至所述第一预估模型,输出所述未知用户中的目标用户;Estimating unit 303, configured to input the user characteristics and context characteristics of the unknown user and the industry characteristics of the game to be pushed into the first estimation model, and output the target user among the unknown users;
推送单元304,用于向所述目标用户推送所述待推送游戏。The pushing unit 304 is configured to push the to-be-pushed game to the target user.
可选地,在一些实施例中,所述提取单元301还用于:对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征。Optionally, in some embodiments, the extracting
可选地,在一些实施例中,所述提取单元301还用于:Optionally, in some embodiments, the
根据属于所述第一游戏品类的至少一款游戏的已有用户的数据,构建所述第一游戏品类的正负样本;constructing positive and negative samples of the first game category according to data of existing users of at least one game belonging to the first game category;
分析不同游戏品类的正负样本对应的用户特征的贡献度,确定不同游戏品类的用户的基本特征。Analyze the contribution of user characteristics corresponding to positive and negative samples of different game categories, and determine the basic characteristics of users of different game categories.
可选地,在一些实施例中,所述提取单元301还用于:根据不同游戏品类的正负样本的基本特征,分析不同游戏品类的用户的人群画像,确定不同游戏品类的用户的区别特征;Optionally, in some embodiments, the
对所述区别特征进行特征联想,得到区分不同游戏品类的用户的目标区别特征。Feature association is performed on the distinguishing features to obtain target distinguishing features for distinguishing users of different game categories.
可选地,在一些实施例中,所述提取单元301还用于:获取所述不同游戏品类的游戏用户的历史行为数据;Optionally, in some embodiments, the extracting
根据所述不同游戏品类的游戏用户的历史行为数据对所述区别特征进行特征联想,得到所述目标区别特征。Perform feature association on the distinguishing features according to the historical behavior data of game users of the different game categories to obtain the target distinguishing features.
可选地,在一些实施例中,所述大数据包括以下中的至少一种:搜索平台上的用户行为数据,其他广告平台上的用户行为数据,数据管理平台获得的用户行为数据。Optionally, in some embodiments, the big data includes at least one of the following: user behavior data on a search platform, user behavior data on other advertising platforms, and user behavior data obtained by a data management platform.
可选地,在一些实施例中,所述装置300还包括:Optionally, in some embodiments, the apparatus 300 further includes:
训练单元,用于将属于第一游戏品类的游戏的行业特征,所述第一游戏品类的用户的所述目标区别特征和所述第一游戏品类的正负样本输入到所述第一预估模型进行训练,得到所述第一预估模型的参数。A training unit for inputting the industry characteristics of games belonging to the first game category, the target distinguishing characteristics of users of the first game category, and the positive and negative samples of the first game category into the first estimation The model is trained to obtain parameters of the first estimated model.
可选地,在一些实施例中,所述训练单元还用于:针对所述至少一款游戏中的每款游戏,将一段时间内用户激活并且有深度转换事件的用户数据和游戏数据作为所述第一游戏品类的正样本,将一段时间内用户激活但未有深度转换事件的用户数据和游戏数据作为所述第一游戏品类的负样本。Optionally, in some embodiments, the training unit is further configured to: for each game in the at least one game, use the user data and game data that are activated by the user and have deep conversion events within a period of time as all the game data. For the positive samples of the first game category, the user data and game data that are activated by the user but have no deep conversion events within a period of time are used as negative samples of the first game category.
可选地,在一些实施例中,所述训练单元还用于:Optionally, in some embodiments, the training unit is further used for:
若同一用户数据和游戏数据既存在所述第一游戏品类的正样本中又存在所述第一游戏品类的负样本中,从所述第一游戏品类的负样本中剔除所述用户数据和游戏数据。If the same user data and game data exist in both the positive samples of the first game category and the negative samples of the first game category, the user data and game data are excluded from the negative samples of the first game category data.
可选地,在一些实施例中,所述训练单元还用于:将所述第一游戏品类的正负样本中的游戏数据去除;Optionally, in some embodiments, the training unit is further configured to: remove game data in the positive and negative samples of the first game category;
将去除游戏数据的所述第一游戏品类的正负样本输入至所述第一预估模型进行训练。Input the positive and negative samples of the first game category with game data removed into the first prediction model for training.
因此,本申请实施例的推送装置,可以根据相同游戏题材的已有用户的数据,结合不同游戏品类的游戏的行业特征,建立该游戏题材的精准用户的预估模型,对于后续的未知用户,能够准确挖掘出潜在精准用户,并过滤掉一些噪声用户,使广告主在投放广告时目标更加准确,提高了广告投放的性价比,对于广告平台而言,提升了广告平台的流量效率,并能够最终提升广告平台的收益。Therefore, according to the push device of the embodiment of the present application, according to the data of existing users of the same game theme, combined with the industry characteristics of games of different game categories, an estimation model of accurate users of the game theme can be established. For subsequent unknown users, It can accurately dig out potential accurate users and filter out some noisy users, so that advertisers can target more accurate advertisements and improve the cost performance of advertisements. For advertising platforms, it improves the traffic efficiency of advertising platforms, and can ultimately Increase the revenue of the advertising platform.
图5示出了根据本申请实施例的推送装置400的示意性框图。如图5所示,该装置400包括:FIG. 5 shows a schematic block diagram of a push apparatus 400 according to an embodiment of the present application. As shown in Figure 5, the device 400 includes:
获取单元401,用于获取不同游戏品类的游戏的已有用户的数据;an
构建单元402,用于根据属于同一游戏品类的至少一款游戏的已有用户的数据,构建所述同一游戏品类的正负样本;A
处理单元403,用于对不同游戏品类的游戏的已有用户的数据进行特征工程,获取不同游戏品类的用户的目标区别特征;The processing unit 403 is configured to perform feature engineering on the data of existing users of games of different game categories, and obtain target distinguishing features of users of different game categories;
训练单元404,用于将属于同一游戏品类的游戏的行业特征,所述同一游戏品类的游戏的用户的所述目标区别特征和所述同一游戏品类的正负样本输入到所述同一游戏品类对应的预估模型进行训练,得到所述同一游戏品类对应的预估模型。The training unit 404 is configured to input the industry characteristics of the games belonging to the same game category, the target distinguishing characteristics of the users of the games of the same game category, and the positive and negative samples of the same game category into the corresponding game category. The prediction model is trained to obtain the prediction model corresponding to the same game category.
可选地,在一些实施例中,所述构建单元402具体用于:Optionally, in some embodiments, the
针对所述至少一款游戏中的每款游戏,将一段时间内用户激活并且有深度转换事件的用户数据和游戏数据作为所述同一游戏品类的正样本,将一段时间内用户激活但未有深度转换事件的用户数据和游戏数据作为所述同一游戏品类的负样本。For each game in the at least one game, the user data and game data that have been activated by the user for a period of time and have deep conversion events are taken as positive samples of the same game category, The user data and game data of the conversion event are used as negative samples of the same game category.
可选地,在一些实施例中,所述构建单元402还用于:若同一用户数据和游戏数据既存在所述同一游戏品类的正样本中又存在所述同一游戏品类的负样本中,从所述同一游戏品类的负样本中剔除所述用户数据和游戏数据。Optionally, in some embodiments, the constructing
可选地,在一些实施例中,所述构建单元402具体用于:将所述同一游戏品类的正负样本中的游戏数据去除;Optionally, in some embodiments, the
所述训练单元404还用于:将去除游戏数据的所述同一游戏品类的正负样本输入至所述同一游戏品类对应的预估模型进行训练。The training unit 404 is further configured to: input the positive and negative samples of the same game category from which the game data is removed into the prediction model corresponding to the same game category for training.
可选地,在一些实施例中,所述处理单元403还用于:Optionally, in some embodiments, the processing unit 403 is further configured to:
分析不同游戏品类的正负样本对应的用户特征的贡献度,确定不同游戏品类的用户的基本特征;Analyze the contribution of user characteristics corresponding to positive and negative samples of different game categories, and determine the basic characteristics of users of different game categories;
根据不同游戏品类的正负样本的基本特征,分析不同游戏品类的用户的人群画像,确定不同游戏品类的用户的区别特征;According to the basic characteristics of positive and negative samples of different game categories, analyze the crowd portraits of users of different game categories, and determine the distinguishing characteristics of users of different game categories;
对所述区别特征进行特征联想,得到区分不同游戏品类的用户的目标区别特征。Feature association is performed on the distinguishing features to obtain target distinguishing features for distinguishing users of different game categories.
可选地,在一些实施例中,所述处理单元403还用于:Optionally, in some embodiments, the processing unit 403 is further configured to:
获取所述不同游戏品类的游戏用户的历史行为数据;Obtain the historical behavior data of game users of the different game categories;
根据所述不同游戏品类的游戏用户的历史行为数据对所述区别特征进行特征联想,得到所述目标区别特征。Perform feature association on the distinguishing features according to the historical behavior data of game users of the different game categories to obtain the target distinguishing features.
可选地,在一些实施例中,所述大数据包括以下中的至少一种:搜索平台上的用户行为数据,其他广告平台上的用户行为数据,数据管理平台获得的用户行为数据。Optionally, in some embodiments, the big data includes at least one of the following: user behavior data on a search platform, user behavior data on other advertising platforms, and user behavior data obtained by a data management platform.
因此,本申请实施例的推送装置,可以根据相同游戏题材的已有用户的数据,可以建立该游戏题材的精准用户的预估模型,对于后续的未知用户,能够准确挖掘出潜在精准用户,并过滤掉一些噪声用户,使广告主在投放广告时目标更加准确,提高了广告投放的性价比,对于广告平台而言,提升了广告平台的流量效率,并能够最终提升广告平台的收益。Therefore, the push device of the embodiment of the present application can establish an estimation model of accurate users of the game theme according to the data of existing users of the same game theme, and can accurately mine potential accurate users for subsequent unknown users, and Filtering out some noisy users makes advertisers more accurate when advertising, and improves the cost-effectiveness of advertising. For advertising platforms, it improves the traffic efficiency of the advertising platform, and can ultimately increase the revenue of the advertising platform.
图6为本申请实施例提供的一种电子设备的结构示意图,包括:处理器501、存储器502和总线503,所述存储器502存储有所述处理器501可执行的机器可读指令,所述处理器501与所述存储器502之间通过总线1103通信,所述处理器501执行所述机器可读指令,以执行图1至图3所示方法实施例中的步骤。6 is a schematic structural diagram of an electronic device provided by an embodiment of the present application, including: a
本申请实施例还提供了一种芯片,该芯片包括输入输出接口、至少一个处理器、至少一个存储器和总线,该至少一个存储器用于存储指令,该至少一个处理器用于调用该至少一个存储器中的指令,以执行图1至图3所示方法实施例中的步骤。An embodiment of the present application further provides a chip, the chip includes an input and output interface, at least one processor, at least one memory, and a bus, the at least one memory is used to store instructions, and the at least one processor is used to call the at least one memory. , to execute the steps in the method embodiment shown in FIG. 1 to FIG. 3 .
本申请实施例还提供了一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行图1至图3所示方法实施例中的步骤。Embodiments of the present application further provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is run by a processor, the steps in the method embodiments shown in FIG. 1 to FIG. 3 are executed.
应理解,本申请实施例中的具体的例子只是为了帮助本领域技术人员更好地理解本申请实施例,而非限制本申请实施例的范围。It should be understood that the specific examples in the embodiments of the present application are only for helping those skilled in the art to better understand the embodiments of the present application, rather than limiting the scope of the embodiments of the present application.
应理解,在本申请实施例和所附权利要求书中使用的术语是仅仅出于描述特定实施例的目的,而非旨在限制本申请实施例。例如,在本申请实施例和所附权利要求书中所使用的单数形式的“一种”、“上述”和“该”也旨在包括多数形式,除非上下文清楚地表示其他含义。It should be understood that the terms used in the embodiments of the present application and the appended claims are only for the purpose of describing specific embodiments, and are not intended to limit the embodiments of the present application. For example, as used in the embodiments of this application and the appended claims, the singular forms "a," "above," and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise.
应理解,本申请实施例的处理器或处理单元可以是一种集成电路芯片,具有信号的处理能力。在实现过程中,上述方法实施例的各步骤可以通过处理器中的硬件的集成逻辑电路或者软件形式的指令完成。上述的处理器可以是通用处理器、数字信号处理器(Digital Signal Processor,DSP)、专用集成电路(Application Specific IntegratedCircuit,ASIC)、现成可编程门阵列(Field Programmable Gate Array,FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。可以实现或者执行本申请实施例中的公开的各方法、步骤及逻辑框图。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。结合本申请实施例所公开的方法的步骤可以直接体现为硬件译码处理器执行完成,或者用译码处理器中的硬件及软件模块组合执行完成。软件模块可以位于随机存储器,闪存、只读存储器,可编程只读存储器或者电可擦写可编程存储器、寄存器等本领域成熟的存储介质中。该存储介质位于存储器,处理器读取存储器中的信息,结合其硬件完成上述方法的步骤。It should be understood that the processor or processing unit in this embodiment of the present application may be an integrated circuit chip, which has the capability of processing signals. In the implementation process, each step of the above method embodiments may be completed by a hardware integrated logic circuit in a processor or an instruction in the form of software. The above-mentioned processor may be a general-purpose processor, a digital signal processor (Digital Signal Processor, DSP), an application specific integrated circuit (Application Specific Integrated Circuit, ASIC), an off-the-shelf programmable gate array (Field Programmable Gate Array, FPGA) or other programmable Logic devices, discrete gate or transistor logic devices, discrete hardware components. The methods, steps, and logic block diagrams disclosed in the embodiments of this application can be implemented or executed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in conjunction with the embodiments of the present application may be directly embodied as executed by a hardware decoding processor, or executed by a combination of hardware and software modules in the decoding processor. The software modules may be located in random access memory, flash memory, read-only memory, programmable read-only memory or electrically erasable programmable memory, registers and other storage media mature in the art. The storage medium is located in the memory, and the processor reads the information in the memory, and completes the steps of the above method in combination with its hardware.
可以理解,本申请实施例的存储器可以是易失性存储器或非易失性存储器,或可包括易失性和非易失性存储器两者。其中,非易失性存储器可以是只读存储器(Read-OnlyMemory,ROM)、可编程只读存储器(Programmable ROM,PROM)、可擦除可编程只读存储器(Erasable PROM,EPROM)、电可擦除可编程只读存储器(Electrically EPROM,EEPROM)或闪存。易失性存储器可以是随机存取存储器(Random Access Memory,RAM),其用作外部高速缓存。通过示例性但不是限制性说明,许多形式的RAM可用,例如静态随机存取存储器(Static RAM,SRAM)、动态随机存取存储器(Dynamic RAM,DRAM)、同步动态随机存取存储器(Synchronous DRAM,SDRAM)、双倍数据速率同步动态随机存取存储器(Double Data RateSDRAM,DDR SDRAM)、增强型同步动态随机存取存储器(Enhanced SDRAM,ESDRAM)、同步连接动态随机存取存储器(Synchlink DRAM,SLDRAM)和直接内存总线随机存取存储器(DirectRambus RAM,DR RAM)。应注意,本文描述的系统和方法的存储器旨在包括但不限于这些和任意其它适合类型的存储器。It can be understood that the memory of the embodiment of the present application may be a volatile memory or a non-volatile memory, or may include both volatile and non-volatile memory. Wherein, the non-volatile memory may be Read-Only Memory (ROM), Programmable Read-Only Memory (Programmable ROM, PROM), Erasable Programmable Read-Only Memory (Erasable PROM, EPROM), Electrically Erasable Memory Except programmable read-only memory (Electrically EPROM, EEPROM) or flash memory. The volatile memory may be random access memory (RAM), which is used as an external cache. By way of example and not limitation, many forms of RAM are available, such as Static RAM (SRAM), Dynamic RAM (DRAM), Synchronous DRAM, SDRAM), double data rate synchronous dynamic random access memory (Double Data Rate SDRAM, DDR SDRAM), enhanced synchronous dynamic random access memory (Enhanced SDRAM, ESDRAM), synchronous link dynamic random access memory (Synchlink DRAM, SLDRAM) And direct memory bus random access memory (DirectRambus RAM, DR RAM). It should be noted that the memory of the systems and methods described herein is intended to include, but not be limited to, these and any other suitable types of memory.
本申请实施例还提出了一种计算机程序,该计算机程序包括指令,当该计算机程序被计算机执行时,使得计算机可以执行方法实施例的内容。The embodiments of the present application also provide a computer program, where the computer program includes instructions, when the computer program is executed by a computer, so that the computer can execute the content of the method embodiments.
需要说明的是,在不冲突的前提下,本申请描述的各个实施例和/或各个实施例中的技术特征可以任意的相互组合,组合之后得到的技术方案也应落入本申请的保护范围。It should be noted that, on the premise of no conflict, each embodiment described in this application and/or the technical features in each embodiment can be arbitrarily combined with each other, and the technical solution obtained after the combination should also fall within the protection scope of this application .
应理解,本申请实施例中的具体的例子只是为了帮助本领域技术人员更好地理解本申请实施例,而非限制本申请实施例的范围,本领域技术人员可以在上述实施例的基础上进行各种改进和变形,而这些改进或者变形均落在本申请的保护范围内。It should be understood that the specific examples in the embodiments of the present application are only to help those skilled in the art to better understand the embodiments of the present application, rather than limiting the scope of the embodiments of the present application, and those skilled in the art can Various improvements and modifications can be made, and these improvements or modifications all fall within the protection scope of the present application.
以上所述,仅为本申请的具体实施方式,但本申请的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本申请揭露的技术范围内,可轻易想到变化或替换,都应涵盖在本申请的保护范围之内。因此,本申请的保护范围应以所述权利要求的保护范围为准。The above are only specific embodiments of the present application, but the protection scope of the present application is not limited to this. should be covered within the scope of protection of this application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
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