CN111991799A - Virtual interactive reality system - Google Patents

Virtual interactive reality system Download PDF

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Publication number
CN111991799A
CN111991799A CN202010982093.8A CN202010982093A CN111991799A CN 111991799 A CN111991799 A CN 111991799A CN 202010982093 A CN202010982093 A CN 202010982093A CN 111991799 A CN111991799 A CN 111991799A
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CN
China
Prior art keywords
virtual interactive
launching
driving
air
game
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Pending
Application number
CN202010982093.8A
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Chinese (zh)
Inventor
杨天胜
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Shenzhen Proactive Technology Cooperation Co ltd
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Shenzhen Proactive Technology Cooperation Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
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Priority to CN202010982093.8A priority Critical patent/CN111991799A/en
Publication of CN111991799A publication Critical patent/CN111991799A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)

Abstract

The invention relates to the technical field of virtual reality somatosensory interactive equipment, in particular to a virtual interaction somatosensory system capable of generating real feelings, which comprises a host, a display interface used for connecting a display device and a somatosensory trigger device electrically connected with the host; the body sensing trigger device comprises a launching device, a direction adjusting device for adjusting the shooting direction of the launching device and a driving device for driving a projectile body to eject. In practical application, the projector, the display or the television is electrically connected with the host through the display interface and used for outputting game pictures, when the host runs a game and a virtual person in the game shoots a player, the body sensing trigger device is started to eject a bullet similar to the shape of a bullet behind a cannonball from the ejecting device, so that a more real game scene is created for the player, and the experience feeling is better.

Description

Virtual interactive reality system
Technical Field
The invention relates to the technical field of virtual reality somatosensory interaction equipment, in particular to a virtual interaction somatosensory system capable of generating real feelings.
Background
Along with the progress of scientific technology, the experience requirements of people on games are higher and higher, but the best seen at present is undoubtedly the virtual reality technology, so that players can be completely integrated into the game environment and can participate in various scene construction and interaction effects in the games, and the visual effect is vivid.
However, the existing virtual reality motion sensing games in the market can only approach to a real scene in the visual effect, the real feeling cannot be generated in the game process, some four-dimensional cinemas or five-dimensional cinemas can simulate the scene in the film and achieve the experience of the real feeling by spraying water, blowing air or adjusting the seat posture, but the experience can only be repeated according to the plot mode in the film, and only the functions of spraying water, blowing air and adjusting the seat posture can be realized, so that the experience feeling is limited, and the game interest is low.
Disclosure of Invention
The invention aims to provide a virtual interactive reality system which gives a player real experience feeling and visual effect according to game or video content.
In order to solve the technical problems, the invention adopts the following technical scheme: a virtual interactive sensory system comprises a host, a display interface used for connecting a display device and a somatic trigger device electrically connected with the host; the body sensing trigger device comprises a launching device, a direction adjusting device for adjusting the shooting direction of the launching device and a driving device for driving a projectile body to eject.
Preferably, the launching device is a launching tube, the bottom of the launching device is provided with an ammunition supply device for supplying ammunition to the launching tube, and the ammunition is foam, hollow body or soft balloon.
Preferably, the launching device is an air bubble generator or a cartridge maker, and the driving device is a blower, a blower or an air pump.
Preferably, the game machine further comprises a body sensing monitoring device for detecting the action posture and the position of the player, and the collective body sensing monitoring device is electrically connected with the host machine.
Preferably, the direction adjusting device comprises a fixed base, a rotating base movably arranged on the fixed base, and a horizontal steering driving mechanism for driving the rotating base to rotate, wherein the rotating base is provided with a longitudinal adjusting seat, the launching device is movably arranged on the longitudinal adjusting seat, and the direction adjusting device further comprises a longitudinal driving mechanism for driving the launching device to swing up and down.
Preferably, the horizontal steering driving mechanism comprises an inner gear ring installed on the fixed base and a steering motor fixedly installed on the rotating base, and a steering gear in meshing transmission connection with the inner gear ring is installed on a main shaft of the steering motor.
Preferably, the longitudinal driving mechanism comprises a worm wheel fixedly connected with the longitudinal adjusting seat and a longitudinal adjusting motor fixedly installed on the rotating base, and a worm meshed with the worm wheel for transmission connection is installed on a main shaft of the longitudinal adjusting motor.
Preferably, the wireless handle controller is further provided with a sensor for detecting whether the projectile body is close to or in contact with the wireless handle controller.
Preferably, the motion sensing trigger device further comprises a blowing device capable of blowing air to a player or a light effect component capable of illuminating a game area.
Preferably, the air inlet or the air outlet of the air blowing device is provided with a humidifying device capable of spraying water mist or an electric heating device capable of heating air.
The invention has the beneficial effects that: the invention provides a virtual interactive reality system, in practical application, a projector, a display or a television is electrically connected with a host machine through a display interface and used for outputting game pictures, when the host machine runs a game and a virtual person in the game shoots a player, a body sensing trigger device is started, a bullet body similar to the shape of a bullet after a shell is shot from a launching device, a more real game scene is created for the player, and the experience feeling is better.
Drawings
Fig. 1 is a schematic structural diagram of a virtual interactive sensory system according to a first embodiment of the present invention.
Fig. 2 is an exploded perspective view of a body-sensing triggering device according to an embodiment of the invention.
Fig. 3 is a schematic perspective view of a direction adjustment device according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of a second embodiment of the virtual interactive sensory system of the present invention.
Detailed Description
The present invention will be further described with reference to the following examples for facilitating understanding of those skilled in the art, and the description of the embodiments is not intended to limit the present invention.
As shown in fig. 1 to 3, a first embodiment of a virtual interactive sensory system includes a host 1, a display interface for connecting a display device, and a sensory trigger device 2 electrically connected to the host 1; the body sensing trigger device 2 comprises a launching device 3, a direction adjusting device 4 for adjusting the shooting direction of the launching device 3 and a driving device 5 for driving the projectile body to be ejected.
Taking a shooting game as an example, in practical application, a projector, a display or a television is electrically connected with the host 1 through a display interface and used for outputting a game picture, when the host 1 runs a game and a virtual person in the game shoots a player, the body sensing trigger device 2 is started to eject a bullet body similar to the shape of a bullet behind a shell from the launching device 3, so that a more real game scene is created for the player, and the experience feeling is better.
In this embodiment, the launching device 3 is a launching tube, the bottom of the launching device 3 is provided with the bullet supply device 6 for providing bullets for the launching tube, the bullets are foams, hollow bodies or soft balloons, and on the premise of creating a real game scene, the foams, the hollow bodies or the soft balloons can generate visual impact and somatosensory effects, and cannot hurt players, so that the safety is high.
It should be added that when the main body 1 is used for shooting games, the projectile is a foam or light hollow body in the shape of a shell or bullet; when the machine runs in a fruit cutting game, the elastic bodies are in various fruit shapes, and the elastic bodies in the corresponding fruit shapes can be emitted according to the content in the game, so that the real experience of the virtual game is improved. Preferably, emitter 3 is bubble generator or cigarette bullet maker, drive arrangement 5 is air-blower, hair-dryer or air pump, specifically, still including being used for detecting the body of player action gesture and position and feeling monitoring devices 7, this collective sense monitoring devices 7 with host computer 1 electricity is connected for monitoring player's position and gesture, and the game system of being convenient for fixes a position and detects the player, and in the game process, utilize air-blower, hair-dryer or air pump to blow into the recreation scene with the bubble that produces, realizes emitter 3's emission effect, and the cigarette bullet maker is the injection apparatus that can blow smoke circle or flue gas to build the visual effect that smog bullet or spherical object fly out in the recreation.
In this embodiment, the direction adjusting device 4 includes a fixed base 41, a rotating base 42 movably installed on the fixed base 41, and a horizontal steering driving mechanism 43 for driving the rotating base 42 to rotate, the rotating base 42 is installed with a longitudinal adjusting seat 44, the launching device 3 is movably installed on the longitudinal adjusting seat 44, and the direction adjusting device further includes a longitudinal driving mechanism for driving the launching device 3 to swing up and down. The horizontal steering driving mechanism 43 and the vertical driving mechanism are used for cooperation, all-round shooting in a game scene is achieved, flexibility is high, shooting range is wide, and simulation effect is good.
Specifically, the horizontal steering driving mechanism 43 includes an inner gear ring 45 mounted on the fixed base 41 and a steering motor fixedly mounted on the rotating base 42, and a steering gear engaged with the inner gear ring 45 for transmission is mounted on a main shaft of the steering motor. The steering motor drives the inner gear ring 45 to swing relative to the rotating base 42, so as to drive the rotating base 42 to rotate, and the driving control effect of the horizontal steering driving mechanism 43 is realized.
In this embodiment, the longitudinal driving mechanism includes a worm wheel 46 fixedly connected to the longitudinal adjustment seat 44 and a longitudinal adjustment motor 47 fixedly mounted on the rotating base 42, a worm 48 engaged with the worm wheel 46 and in transmission connection is mounted on a main shaft of the longitudinal adjustment motor 47, and when the worm 48 rotates, the worm wheel is driven to rotate in a vertical plane and drive the longitudinal adjustment seat 44 to swing up and down, so as to achieve longitudinal control.
In this embodiment, the game device further comprises a wireless handle controller 8, the wireless handle controller 8 is provided with a sensor for detecting whether the projectile body is close to or in contact with the wireless handle controller 8, for example, when the projectile body is touched with a player, the sensor generates a touch signal and transmits the touch signal back to the host 1, and the host 1 can judge that the player has cut the fruit, give a score to the player, and present the score in the display, so as to achieve the interactive feedback effect of the game.
In this embodiment, the motion sensing triggering device 2 further includes a blowing device 9 capable of blowing air to a player or a lighting effect component for illuminating a game area, and cooperates with a game scene to create visual effects of day and night and strong light fire, and an air inlet or an air outlet of the blowing device 9 is provided with a humidifying device capable of spraying water mist or an electric heating device capable of heating air. The air blowing device 9 is used for creating a more real blast effect generated by wind blowing or explosion in a game scene; humidification device combines with air-blast device 9 and can builds the recreation scene of wind and rain joining, and electric heat equipment can also simulate hot or conflagration scene, and the scene effect is better lifelike, and recreation experience is felt better.
Fig. 4 shows a second embodiment of a virtual interactive sensory system, which is different from the first embodiment in that: body sense trigger device 2's quantity is three, take fruit cutting game as an example equally, and the body switching of different fruit shapes can be realized through ammunition feed device 6 to loading different bodies in the launching tube, also can set up a plurality of body sense trigger device 2, and the body of a fruit shape is touched in the special transmission of trigger device 2 to each body, triggers corresponding launcher 3 through host computer 1 control and starts the transmission action, realizes the crisscross effect that appears in the recreation scene of body of different fruit shapes.
In the description of the present invention, it should be noted that, for the terms of orientation, such as "central", "lateral (X)", "longitudinal (Y)", "vertical (Z)", "length", "width", "thickness", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", "clockwise", "counterclockwise", etc., indicate that the orientation and positional relationship are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, but do not indicate or imply that the referred device or element must have a specific orientation, be constructed and operated in a specific orientation, and should not be construed as limiting the specific scope of the present invention.
Furthermore, if the terms "first" and "second" are used for descriptive purposes only, they are not to be construed as indicating or implying relative importance or implicitly indicating the number of technical features. Thus, a definition of "a first" or "a second" feature may explicitly or implicitly include one or more of the features, and in the description of the invention, "a number" means two or more unless explicitly defined otherwise.
In the present invention, unless otherwise expressly specified or limited, the terms "assembled", "connected", and "connected" are to be construed broadly, e.g., as meaning fixedly connected, detachably connected, or integrally connected; or may be a mechanical connection; the two elements can be directly connected or connected through an intermediate medium, and the two elements can be communicated with each other. The specific meanings of the above terms in the present invention can be understood by those of ordinary skill in the art according to specific situations.
The above-mentioned embodiments only express a plurality of embodiments of the present invention, and the description thereof is more specific and detailed, but not to be construed as limiting the scope of the present invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. Virtual interactive reality system, including host computer (1) and be used for connecting display device's display interface, its characterized in that: the motion sensing device is electrically connected with the host (1); the body sensing trigger device (2) comprises a launching device (3), a direction adjusting device (4) for adjusting the shooting direction of the launching device (3) and a driving device (5) for driving the projectile body to be ejected.
2. The virtual interactive sensory system of claim 1, wherein: the launching device (3) is a launching tube, the bottom of the launching device (3) is provided with a bullet supply device (6) for providing bullets for the launching tube, and the bullets are foams, hollow bodies or soft balloons.
3. The virtual interactive sensory system of claim 1, wherein: the launching device (3) is an air bubble generator or a smoke cartridge maker, and the driving device (5) is an air blower, a blower or an air pump.
4. The virtual interactive sensory system of claim 1, wherein: the game machine also comprises a body sensing monitoring device (7) used for detecting the action posture and the position of a player, and the collective body sensing monitoring device (7) is electrically connected with the host (1).
5. The virtual interactive sensory system of claim 1, wherein: the direction adjusting device (4) comprises a fixed base (41), a rotating base (42) movably arranged on the fixed base (41), and a horizontal steering driving mechanism (43) used for driving the rotating base (42) to rotate, wherein a longitudinal adjusting seat (44) is arranged on the rotating base (42), the launching device (3) is movably arranged on the longitudinal adjusting seat (44), and the direction adjusting device further comprises a longitudinal driving mechanism used for driving the launching device (3) to swing up and down.
6. The virtual interactive sensory system of claim 5, wherein: the horizontal steering driving mechanism (43) comprises an inner gear ring (45) arranged on the fixed base (41) and a steering motor fixedly arranged on the rotating base (42), and a steering gear in meshing transmission connection with the inner gear ring (45) is arranged on a main shaft of the steering motor.
7. The virtual interactive sensory system of claim 5, wherein: the longitudinal driving mechanism comprises a worm wheel (46) fixedly connected with the longitudinal adjusting seat (44) and a longitudinal adjusting motor (47) fixedly arranged on the rotating base (42), and a worm (48) in meshing transmission connection with the worm wheel (46) is arranged on a main shaft of the longitudinal adjusting motor (47).
8. The virtual interactive sensory system of claim 1, wherein: the elastic body elastic detection device is characterized by further comprising a wireless handle controller (8), wherein the wireless handle controller (8) is provided with a sensor used for detecting whether the elastic body is close to or in contact with the wireless handle controller (8).
9. The virtual interactive sensory system of claim 1, wherein: the body sensing trigger device (2) further comprises a blowing device (9) capable of blowing air to a player or a light effect component capable of illuminating a game area.
10. The virtual interactive reality system of claim 9, wherein: the air inlet or the air outlet of the air blowing device (9) is provided with a humidifying device capable of spraying water mist or an electric heating device capable of heating air.
CN202010982093.8A 2020-09-17 2020-09-17 Virtual interactive reality system Pending CN111991799A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010982093.8A CN111991799A (en) 2020-09-17 2020-09-17 Virtual interactive reality system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010982093.8A CN111991799A (en) 2020-09-17 2020-09-17 Virtual interactive reality system

Publications (1)

Publication Number Publication Date
CN111991799A true CN111991799A (en) 2020-11-27

Family

ID=73474580

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010982093.8A Pending CN111991799A (en) 2020-09-17 2020-09-17 Virtual interactive reality system

Country Status (1)

Country Link
CN (1) CN111991799A (en)

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