CN111939012A - Visual training method and device - Google Patents

Visual training method and device Download PDF

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Publication number
CN111939012A
CN111939012A CN202010727812.1A CN202010727812A CN111939012A CN 111939012 A CN111939012 A CN 111939012A CN 202010727812 A CN202010727812 A CN 202010727812A CN 111939012 A CN111939012 A CN 111939012A
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CN
China
Prior art keywords
visual training
training
visual
information
instruction
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010727812.1A
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Chinese (zh)
Inventor
周谟圣
高特
晏海荣
邓辉
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Guanglang Hainan Biotechnology Co Ltd
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Guanglang Hainan Biotechnology Co Ltd
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Priority to CN202010727812.1A priority Critical patent/CN111939012A/en
Publication of CN111939012A publication Critical patent/CN111939012A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H5/00Exercisers for the eyes
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/16Physical interface with patient
    • A61H2201/1602Physical interface with patient kind of interface, e.g. head rest, knee support or lumbar support
    • A61H2201/1604Head
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/16Physical interface with patient
    • A61H2201/1602Physical interface with patient kind of interface, e.g. head rest, knee support or lumbar support
    • A61H2201/165Wearable interfaces
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/50Control means thereof
    • A61H2201/5023Interfaces to the user
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/50Control means thereof
    • A61H2201/5023Interfaces to the user
    • A61H2201/5043Displays

Abstract

The application discloses a visual training method and a device, which are applied to virtual reality equipment, wherein the virtual reality equipment comprises at least two visual training components, the visual training components are used for carrying out visual training, and the method comprises the following steps: and receiving visual training instruction information, wherein the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling visual training components, the at least two visual training instructions correspond to different visual training components respectively, and the at least two visual training instructions are executed to complete visual training. Compared with the prior art, the method and the device have the advantages that various visual training projects are achieved, user interest is high, and user experience is excellent.

Description

Visual training method and device
Technical Field
The application relates to the field of VR, in particular to a visual training method and device.
Background
Virtual reality equipment, referred to as VR equipment for short, is a product which utilizes various technical sets such as simulation technology and computer graphics man-machine interface technology multimedia technology sensing technology network technology and the like, and is a brand-new man-machine interaction means created by means of computers and latest sensor technology. VR equipment can be used for visual training besides the experience of giving the user the third dimension to play near-sighted prevention and the effect of treatment pseudomyopia. In the prior art, a visual training project of the VR device is only to render an image to be displayed, and the visual training mode is single, so that a user lacks interest and experiences are poor due to boring.
Disclosure of Invention
The technical problem to be solved by the embodiment of the application is how to increase the interest of the user in visual training and adapt to the requirements of different people.
In order to solve the above problem, an embodiment of the present application provides a visual training method, which is applied to a virtual reality device, where the virtual reality device includes at least two visual training components, and the visual training components are used for performing visual training, and the method includes:
receiving visual training instruction information; the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling the visual training components, and the at least two visual training instructions correspond to different visual training components respectively;
and executing the at least two vision training instructions to complete vision training.
Preferably, the visual training instruction information and the user information have a corresponding relationship.
Preferably, the visual training instruction information further includes visual training content information and an instruction time node corresponding to each visual training instruction, and the step of executing all visual training instructions further includes:
playing the visual training content information;
and when the visual training content information is played to the instruction time node, executing the visual training instruction corresponding to the instruction time node to finish the visual training.
Preferably, the virtual reality device is connected with a feedback device, and the method includes:
receiving feedback information input by a user based on the training content; wherein the feedback information is input through a feedback device;
generating result information based on the feedback information;
and storing the result information.
Preferably, the virtual reality device includes a micro control unit and a main control unit, and the step of receiving the visual training instruction information includes:
the micro control unit receives the at least two visual training instructions sent by the mobile terminal and an instruction time node corresponding to each visual training instruction;
and the main control unit receives visual training content information sent by the mobile terminal.
Preferably, the vision training part includes a screen adjusting mechanism for adjusting the position of the display and a laser emitting mechanism for emitting laser light.
Preferably, the training content is virtual reality game content.
A visual training device is applied to virtual reality equipment, the virtual reality equipment comprises at least two visual training components, the visual training components are used for carrying out visual training, and the device comprises:
the visual training instruction information receiving module is used for receiving visual training instruction information; the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling the visual training components, and the at least two visual training instructions correspond to different visual training components respectively;
and the training module is used for executing the at least two visual training instructions to finish visual training.
An electronic device, comprising: memory, processor and computer program stored on the memory and executable on the processor, characterized in that the processor performs the steps of the visual training method as in the above embodiments.
Compared with the prior art, this embodiment is applied to virtual reality equipment, and virtual reality equipment includes two at least vision training parts, and the vision training part is used for carrying out the vision training, and through receiving vision training instruction information, vision training instruction information includes two at least vision training instructions, and the vision training instruction is used for calling the vision training part, and two at least vision training instructions are corresponding to different vision training parts respectively, carry out two at least vision training instructions to accomplish the vision training. Various visual training projects are realized, the user interest is high, and the user experience is excellent.
Drawings
FIG. 1 is a flow chart illustrating steps of a method for vision training according to an exemplary embodiment;
fig. 2 is a schematic structural diagram of a virtual reality device according to an embodiment;
fig. 3 is a schematic diagram of an internal structure of a virtual reality device according to an embodiment;
FIG. 4 is a block diagram of a vision training apparatus according to yet another embodiment;
FIG. 5 is a block diagram that illustrates the architecture of a computing device in one embodiment, as provided by an embodiment.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
In the prior art, the visual training items of the virtual reality equipment are only to render images to be displayed, and the visual training mode is single, so that the user is lack of use interest and poor in user experience due to the boring.
To solve the above problem, as shown in fig. 1, it is a flowchart of steps of a visual training method provided in an embodiment of the present application, where a virtual reality device includes at least two visual training components, the visual training components are used for performing visual training, and the virtual reality device may be a virtual reality glasses.
As an example, the vision training component includes a screen adjustment mechanism that adjusts the position of the display and a laser emitting mechanism for emitting laser light.
For convenience of understanding, the following is explained by an example, and it should be noted that the present application is not limited to the following example.
Referring to fig. 2 and 3, a schematic structural diagram of a virtual reality glasses (i.e., a virtual reality device) provided in an embodiment of the present invention includes a controller (not shown), a housing 1, a screen 2 and a lens 3 disposed in the housing 1, and a screen adjusting mechanism (i.e., a vision training component), two lens holes 4 are symmetrically disposed on a front side of the housing 1, two lenses 3 are disposed in the two lens holes 4, the screen adjusting mechanism is disposed inside the housing 1, the screen adjusting mechanism includes a screen moving frame 5, a guide rod 6 (i.e., a vision training component), and a motor 7, the guide rod 6 is fixedly disposed inside the housing 1, the screen moving frame 5 is slidably disposed on the guide rod 6 back and forth, the motor 7 is fixed inside the housing 1, an output end of the motor 7 is connected to the screen moving frame 5 through a transmission mechanism 8, the transmission mechanism 8 converts a rotational motion of the motor 7 into a linear motion, the screen 2 is fixedly arranged at the front side of the screen moving frame 5. The controller is connected with the motor 7 and is used for controlling the screen 2 to move back and forth along the guide rod 6 in a preset time period through the screen moving frame 5. The preset time interval is the time interval in which the user needs to train ciliary muscles, and can be set according to the user needs, and similarly, the number of times of the back-and-forth movement of the screen 2 can also be set according to the user needs. For comprehensive treatment effect and user experience, eye fatigue of the user is avoided, poor treatment effect caused by fast screen movement is avoided, and the preset time period can be 12 minutes. The controller controls the screen 2 to move 18 times back and forth on the guide bar 6 in 12 minutes.
As an example, the visual training content information may be video content or virtual reality game content. To increase the user's interest in visual training.
Specifically, the method comprises the following steps:
step 101, receiving visual training instruction information; the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling the visual training components, and the at least two visual training instructions correspond to different visual training components respectively;
the visual training instruction information can be sent by a terminal or a server, and the terminal can be a mobile terminal or a computer.
When the visual training is carried out, the virtual reality equipment can receive visual training instruction information, after the visual training instruction information is received, the virtual reality equipment can analyze the visual training instruction information and extract a plurality of visual training instructions from the visual training instruction information, the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling visual training components, and the at least two visual training instructions correspond to different visual training components respectively.
In one embodiment, the visual training instruction information and the user information have a corresponding relationship.
In the embodiment of the application, after the terminal or the server receives the user information, the corresponding visual training instruction information can be matched according to the user information, and the visual training instruction information is sent to the virtual reality equipment, so that the virtual reality equipment can be adapted to different users by matching different training contents for the different users, and the training effect is good.
In an embodiment, the virtual reality device includes a micro control unit and a main control unit, where the control unit and the main control unit may communicate via a serial port, and step 101 further includes:
the micro control unit receives the at least two visual training instructions sent by the mobile terminal and an instruction time node corresponding to each visual training instruction; and a substep S12, wherein the main control unit receives the visual training content information sent by the mobile terminal. In the embodiment of the application, the mobile terminal directly sends the visual training instruction and the instruction time node corresponding to each visual training instruction to the micro control unit without passing through the main control unit, and the visual training instruction is not required to be coupled and hooked with the main control unit, so that the development cost of the visual training instruction is saved.
And 102, executing the at least two vision training instructions to complete vision training.
After the visual training instruction is analyzed, the corresponding visual training component can be called according to the visual training instruction so as to complete the visual training.
In an embodiment, the visual training instruction information further includes visual training content information and an instruction time node corresponding to each visual training instruction, and the step 102 further includes:
substep S21, playing the visual training content information;
after receiving the visual training instruction information, the virtual reality device may analyze visual training content information and an instruction time node corresponding to the visual training instruction from the visual training instruction information, and play the visual training content information.
And a substep S22, when the visual training content information is played to the instruction time node, executing the visual training instruction corresponding to the instruction time node to complete the visual training.
And when the currently played time node is the instruction time node, executing a visual training instruction corresponding to the instruction time node to complete visual training. The visual training instruction is executed according to the visual training content, so that the training process is vivid and interesting, the interest of the user in the visual training is increased, and the visual training effect is further increased.
In an embodiment, the virtual reality device is connected with a feedback device, and the method further includes:
receiving feedback information input by a user based on the training content; wherein the feedback information is input through a feedback device; generating result information based on the feedback information; and storing the result information. In the embodiment of the application, the feedback information and the result information produced by the feedback device can record the process of the visual training of the user, and the effect or the deficiency of the visual training can be more clearly determined.
In the embodiment of the application, the virtual reality device comprises at least two visual training components, the visual training components are used for performing visual training, and by receiving visual training instruction information, the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling the visual training components, the at least two visual training instructions correspond to different visual training components respectively, and the at least two visual training instructions are executed to complete visual training. The multi-type visual training project in the virtual reality equipment is realized, the user interest is high, and the user experience is excellent.
In another embodiment, a visual training device is provided, which is applied to a virtual reality device, and the virtual reality device includes at least two visual training components, and the visual training components are used for performing visual training. As shown in fig. 4, includes:
a training instruction information receiving module 401, configured to receive visual training instruction information; the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling the visual training components, and the at least two visual training instructions correspond to different visual training components respectively;
a visual training instruction executing module 402, configured to execute the at least two visual training instructions to complete visual training.
In an embodiment, the visual training instruction information and the user information have a corresponding relationship.
In an embodiment, the visual training instruction information further includes visual training content information and an instruction time node corresponding to each visual training instruction, and the visual training instruction execution module 302 further includes:
the visual training content information playing submodule is used for playing the visual training content information;
and the visual training execution submodule is used for executing the visual training instruction corresponding to the instruction time node when the visual training content information is played to the instruction time node so as to finish the visual training.
In one embodiment, a feedback device is connected to the virtual reality device, and the device includes:
the feedback information receiving module is used for receiving feedback information input by a user based on the training content; wherein the feedback information is input through a feedback device;
a result information production module for generating result information based on the feedback information;
and the result information storage module is used for storing the result information.
In an embodiment, the virtual reality device includes a micro control unit and a main control unit, and the training instruction information receiving module 401 includes:
the visual training instruction receiving submodule is used for receiving the at least two visual training instructions sent by the mobile terminal and an instruction time node corresponding to each visual training instruction by the micro control unit;
and the visual training content information receiving submodule is used for receiving the visual training content information sent by the mobile terminal by the main control unit.
In one embodiment, the vision training component includes a screen adjustment mechanism to adjust the position of the display and a laser emitting mechanism to emit laser light.
In an embodiment, the training content is virtual reality game content.
The visual training device of the above embodiment includes at least two visual training components, and the visual training component is used for performing visual training, and by receiving visual training instruction information, the visual training instruction information includes at least two visual training instructions, and the visual training instructions are used for calling the visual training components, and the at least two visual training instructions are respectively corresponding to different visual training components, and execute the at least two visual training instructions to complete visual training. Various visual training projects are realized, the user interest is high, and the user experience is excellent.
In one embodiment, a schematic diagram of a controller is provided. As shown in fig. 4, the controller includes a processor, a memory, an input/output interface, and a database connected by a system bus. Wherein the processor of the controller is configured to provide computational and control capabilities. The memory of the controller comprises a nonvolatile storage medium and an internal memory. The non-volatile storage medium stores an operating system, a computer program, and a database. The internal memory provides an environment for the operation of an operating system and computer programs in the non-volatile storage medium. The network interface of the controller is used for connecting with an external database to receive the component data in the database. The controller is executed by the processor to implement the fan overload protection control method described in the above embodiments. Those skilled in the art will appreciate that the configuration shown in fig. 4 is a block diagram of only a portion of the configuration associated with the present application and does not constitute a limitation on the controller to which the present application is applied, and that a particular controller may include more or fewer components than those shown, or combine certain components, or have a different arrangement of components.
The foregoing is a preferred embodiment of the present application, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present application, and these modifications and decorations are also regarded as the protection scope of the present application.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by a computer program, which can be stored in a computer-readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. The storage medium may be a magnetic disk, an optical disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), or the like.

Claims (9)

1. A visual training method is applied to virtual reality equipment, the virtual reality equipment comprises at least two visual training components, and the visual training components are used for carrying out visual training, and the method comprises the following steps:
receiving visual training instruction information; the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling the visual training components, and the at least two visual training instructions correspond to different visual training components respectively;
and executing the at least two vision training instructions to complete vision training.
2. The vision training method according to claim 1, wherein there is a correspondence between the vision training instruction information and user information.
3. The vision training method according to claim 1, wherein the vision training instruction information further includes vision training content information and an instruction time node corresponding to each vision training instruction, and the step of executing all the vision training instructions further includes:
playing the visual training content information;
and when the visual training content information is played to the instruction time node, executing the visual training instruction corresponding to the instruction time node to finish the visual training.
4. A vision training method according to claim 3, wherein a feedback device is connected to the virtual reality apparatus, the method comprising:
receiving feedback information input by a user based on the training content; wherein the feedback information is input through a feedback device;
generating result information based on the feedback information;
and storing the result information.
5. The vision training method of claim 1, wherein the virtual reality device comprises a micro control unit and a main control unit, and the step of receiving the vision training instruction information comprises:
the micro control unit receives the at least two visual training instructions sent by the mobile terminal and an instruction time node corresponding to each visual training instruction;
and the main control unit receives visual training content information sent by the mobile terminal.
6. A visual training method according to any one of claims 1 to 5, wherein the visual training means comprises a screen adjustment mechanism for adjusting the position of the display and a laser emission mechanism for emitting laser light.
7. A visual training method according to any one of claims 1 to 5, wherein the training content is virtual reality game content.
8. A visual training device is applied to virtual reality equipment, the virtual reality equipment comprises at least two visual training components, the visual training components are used for carrying out visual training, and the device comprises:
the visual training instruction information receiving module is used for receiving visual training instruction information; the visual training instruction information comprises at least two visual training instructions, the visual training instructions are used for calling the visual training components, and the at least two visual training instructions correspond to different visual training components respectively;
and the training module is used for executing the at least two visual training instructions to finish visual training.
9. An electronic device, comprising: memory, processor and computer program stored on the memory and executable on the processor, characterized in that the processor implements the vision training method as claimed in any one of claims 1 to 7 when executing the program.
CN202010727812.1A 2020-07-24 2020-07-24 Visual training method and device Pending CN111939012A (en)

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CN106491324A (en) * 2016-10-23 2017-03-15 罗华 Virtual reality visual auxesis, visual exercise and vision correction procedure and system
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CN109431763A (en) * 2018-12-12 2019-03-08 广州视景医疗软件有限公司 The method and its system of vision accommodation functional training based on VR
CN209564367U (en) * 2018-04-03 2019-11-01 山东省看看视力矫治科技有限公司 Eyesight correction device
CN110575373A (en) * 2019-08-30 2019-12-17 吴登智 vision training method and system based on VR integrated machine
KR102068414B1 (en) * 2018-07-20 2020-01-20 서울과학기술대학교 산학협력단 Head mounted display system for correction of user eyesight
CN110897841A (en) * 2019-09-11 2020-03-24 牧心教育有限公司 Visual training method, visual training device, and storage medium

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08206166A (en) * 1995-02-03 1996-08-13 Sony Corp Method and apparatus for training visual function of both eyes
CN105517626A (en) * 2014-11-20 2016-04-20 倪国庆 Visual training device control method, and visual training device
CN106491324A (en) * 2016-10-23 2017-03-15 罗华 Virtual reality visual auxesis, visual exercise and vision correction procedure and system
CN209564367U (en) * 2018-04-03 2019-11-01 山东省看看视力矫治科技有限公司 Eyesight correction device
CN109044756A (en) * 2018-07-03 2018-12-21 常州快来信息科技有限公司 A kind of visual training method applied to HMD device
KR102068414B1 (en) * 2018-07-20 2020-01-20 서울과학기술대학교 산학협력단 Head mounted display system for correction of user eyesight
CN109431763A (en) * 2018-12-12 2019-03-08 广州视景医疗软件有限公司 The method and its system of vision accommodation functional training based on VR
CN110575373A (en) * 2019-08-30 2019-12-17 吴登智 vision training method and system based on VR integrated machine
CN110897841A (en) * 2019-09-11 2020-03-24 牧心教育有限公司 Visual training method, visual training device, and storage medium

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