CN111935549B - Method and device for updating playing sequence - Google Patents
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- CN111935549B CN111935549B CN202010999137.8A CN202010999137A CN111935549B CN 111935549 B CN111935549 B CN 111935549B CN 202010999137 A CN202010999137 A CN 202010999137A CN 111935549 B CN111935549 B CN 111935549B
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/458—Scheduling content for creating a personalised stream, e.g. by combining a locally stored advertisement with an incoming stream; Updating operations, e.g. for OS modules ; time-related management operations
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Abstract
The application discloses a playing sequence updating method, a playing sequence updating device, electronic equipment and a computer readable storage medium, and relates to the technical field of computers, the technical field of sequence frame processing, the technical field of data storage, the technical field of sequence frame transmission and the technical field of sequence frame playing. The specific implementation scheme is as follows: the method comprises the steps of obtaining different playing sets aiming at different types of frames in a current playing sequence frame, respectively adding the different playing sets to buffer pools aiming at the different types of frames, responding to a detected playing updating instruction, obtaining an indicated updating set aiming at the different types of frames, updating the buffer pools aiming at the different types of frames by adopting the updating set aiming at the different types of frames, sequentially using the buffer pools aiming at the different types of frames, updating a playing sequence obtained according to the current playing sequence frame, improving playing fluency by setting the buffer pools, and linking the playing process of the different sequences of frames by editing the different types of frames, so that the phenomena of black screen and blocking caused by the switching of the different sequences of frames in the playing process are avoided.
Description
Technical Field
The present application relates to the field of computer technologies, and in particular, to the field of video processing technologies, the field of data storage technologies, the field of video transmission technologies, and the field of video playing technologies, and in particular, to a method and an apparatus for updating a playing sequence, an electronic device, and a computer-readable storage medium.
Background
The sequence frame image is an image sequence composed of a plurality of images arranged in sequence, and the sequence frame animation refers to a technology of playing the sequence frame images one by one according to a sequence frame sequence. Because the sequence frame images can intuitively display rich contents, the sequence frame images are often used for some page effects by the mobile terminal, for example, in the field of intelligent robots, expression presenting functions can be added to the intelligent robots through the sequence frame images, so that the interactivity between the intelligent robots and users is improved, and the user experience is improved.
In the prior art, when a sequence frame animation composed of sequence frame images is played, frame cutting is not coherent enough, user experience cannot be met, and a large amount of memory is generated when the sequence frame animation is loaded, so that terminal equipment is blocked.
Disclosure of Invention
The application provides a method and a device for updating a play sequence, electronic equipment and a storage medium.
In a first aspect, an embodiment of the present application provides a method for updating a play sequence, including: acquiring different play sets aiming at different types of frames in a current play sequence frame, respectively adding the different play sets to buffer pools aiming at the different types of frames, responding to the detected play updating instruction, acquiring an updating set aiming at the different types of frames indicated by the play updating instruction, and updating the buffer pools aiming at the different types of frames by adopting the updating set aiming at the different types of frames; and sequentially using the buffer pools aiming at the frames of different types to update the playing sequence obtained according to the current playing sequence frame.
In a second aspect, an embodiment of the present application provides an apparatus for updating a play sequence, including: the playing set adding unit is configured to acquire different playing sets aiming at different types of frames in the current playing sequence frame and respectively add the different playing sets to buffer pools aiming at the different types of frames; an update set acquisition unit configured to acquire, in response to detection of a play update instruction, an update set for a different type of frame indicated by the play update instruction; a buffer pool updating unit configured to update the buffer pool for different types of frames with an update set for the different types of frames; and the playing sequence updating unit is configured to sequentially use the buffer pools aiming at the different types of frames to update the playing sequence obtained according to the current playing sequence frame.
In a third aspect, an embodiment of the present application provides an electronic device, including: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the memory stores instructions executable by the at least one processor, the instructions being executable by the at least one processor to enable the at least one processor to perform the method for updating a playback sequence as described in any implementation manner of the first aspect.
In a fourth aspect, embodiments of the present application provide a non-transitory computer readable storage medium having computer instructions stored thereon, comprising: the computer instructions are for causing the computer to perform a method of updating a playback sequence as described in any implementation form of the first aspect.
In a fifth aspect, the present application provides a computer program product including a computer program, where the computer program is capable of implementing the method for updating a play sequence described in any implementation manner of the first aspect when executed by a processor.
It should be understood that the statements in this section do not necessarily identify key or critical features of the embodiments of the present application, nor do they limit the scope of the present application. Other features of the present application will become apparent from the following description.
Drawings
The drawings are included to provide a better understanding of the present solution and are not intended to limit the present application. Wherein:
FIG. 1 is an exemplary system architecture to which embodiments of the present application may be applied;
FIG. 2 is a flow diagram of one embodiment of a method for updating a play sequence according to the present application;
FIG. 3 is a flow diagram of another embodiment of a method for updating a play sequence according to the present application;
FIG. 4a is a schematic diagram of a display interface in an application scenario of a method for updating a play sequence according to the present application;
FIG. 4b is a schematic diagram of a display interface in an application scenario of the method for updating a play sequence according to the present application;
FIG. 4c is a schematic diagram of a display interface in an application scenario of the method for updating a play sequence according to the present application;
FIG. 5 is a schematic block diagram of an embodiment of an apparatus for updating a play sequence according to the present application;
FIG. 6 is a block diagram of an updating electronic device suitable for use to implement the play sequence of embodiments of the present application.
Detailed Description
The following description of the exemplary embodiments of the present application, taken in conjunction with the accompanying drawings, includes various details of the embodiments of the application for the understanding of the same, which are to be considered exemplary only. Accordingly, those of ordinary skill in the art will recognize that various changes and modifications of the embodiments described herein can be made without departing from the scope and spirit of the present application. Also, descriptions of well-known functions and constructions are omitted in the following description for clarity and conciseness.
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict. The present application will be described in detail below with reference to the embodiments with reference to the attached drawings.
Fig. 1 illustrates an exemplary system architecture 100 to which embodiments of the present method, apparatus, electronic device, and computer-readable storage medium for updating a play sequence may be applied.
As shown in fig. 1, the system architecture 100 may include terminal devices 101, 102, 103, a network 104, and a server 105. Network 104 is the medium used to provide communication links between terminal devices 101, 102, 103 and server 105. Network 104 may include various connection types, such as wired, wireless communication links, or fiber optic cables, among others.
The user may use the terminal devices 101, 102, 103 to interact with the server 105 via the network 104 for the purpose of receiving currently playing sequence frames, updating the set, etc. Various play-class applications, such as a video play-class application, a sequence frame play-class application, a ppt display-class application, etc., may be installed on the terminal devices 101, 102, 103.
The terminal devices 101, 102, 103 may be hardware or software. Hardware, various electronic devices with display screens are possible, including but not limited to smart phones, tablet computers, laptop portable computers, desktop computers, and the like. When the terminal apparatuses 101, 102, 103 are software, they can be installed in the electronic apparatuses listed above. It may be implemented as a plurality of software or software modules (for example to implement the updating of the play sequence) or as a single software or software module. And is not particularly limited herein.
The server 105 may be a server providing various services, for example, transmitting a play sequence frame, an updated set of different types of frames, to the terminal devices 101, 102, 103 receiving a frame set of sequence frames to be played in the present application through the network 104.
It should be noted that the updating method of the play sequence provided in the embodiment of the present application is generally executed by the terminal devices 101, 102, and 103, and accordingly, the updating device of the play sequence is generally disposed in the terminal devices 101, 102, and 103.
It should be noted that the terminal device may be hardware or software. When the terminal device is hardware, it may be implemented as a distributed terminal device cluster formed by a plurality of terminal devices, or may be implemented as a single terminal device. When the terminal device is software, it may be implemented as a plurality of software or software modules for providing distributed services, for example, or as a single software or software module. And is not particularly limited herein.
It should be understood that the method for updating the play sequence may also be executed by the server 105, and update the play sequence obtained according to the current play sequence frame, and send the play sequence to the terminal devices 101, 102, and 103, or display the play sequence through the terminal devices 101, 102, and 103.
In addition, the frame set of the sequence frames to be played may be obtained by the terminal devices 101, 102, 103 from a local or other storage medium electrically connected to and interacting with the terminal devices, and in this case, the exemplary system architecture 100 may not include the server 105 and the network 104.
It should be understood that the number of terminal devices, networks, and servers in fig. 1 is merely illustrative. There may be any number of terminal devices, networks, and servers, as desired for an implementation.
With continued reference to FIG. 2, a flow 200 of one embodiment of a method for updating a play sequence according to the present application is shown. The method for updating the playing sequence comprises the following steps:
In this embodiment, an execution main body (for example, the terminals 101, 102, and 103 shown in fig. 1) of the method for updating a play sequence may receive a play sequence frame and/or a different play set for different types of frames in the play sequence frame sent from a server (for example, the server 105 shown in fig. 1), or may obtain the play sequence frame and/or the different play set for different types of frames in the play sequence frame from a local or non-local storage device that may be directly electrically connected to and transmitted by the execution main body, where there may be a plurality of different types of frames in the play sequence frame based on different play contents and/or functions.
The execution main body can directly acquire the playing sequence frame and then analyze the playing sequence frame locally to acquire different types of frames existing in the playing sequence frame and further acquire different playing sets aiming at the different types of frames, and can also directly acquire the different playing sets aiming at the different types of frames in the playing sequence frame.
It should be understood that the currently playing sequence frame generally refers to a sequence frame currently in a playing state, i.e., a playing sequence frame being played, or a content generated based on the currently playing sequence and played in the currently playing sequence is the content in the currently playing sequence frame.
After different play sets aiming at different types of frames in the current play sequence frame are obtained, the different play sets are correspondingly added into buffer pools aiming at different types of frames, for example, the play sets are animation content play sets and are added into the corresponding animation type frame buffer pools.
The buffer pool generally refers to a data structure of a sequence frame sequence queue constructed in advance for different types of frames, where the length of the queue is generally related to the length of playing sequence frames, for example, when the number of frames of a specific type of playing sequence is 10 frames, the number of frames allowed to be stored in the corresponding buffer pool is also 10 frames, so as to just meet the storage requirement of playing sequence frames and avoid waste of resources.
After the play set is obtained, the frames existing in the play set may be sequentially decoded, and the decoded frames are sequentially stored in the buffer pool, and when playing is subsequently performed, the frames are obtained from the buffer pool and then are combined into a play sequence for playing.
It should be understood that, because different types of frames have different functions, buffer pools for different types of frames are generated for different types of frames, for example, a first type frame is stored in the first type frame buffer pool, a second type frame is stored in the second type frame buffer pool, and the first type frame and the second type frame are stored in the two buffer pools, so as to process the first type frame and the second type frame respectively, thereby avoiding the problems of excessive memory occupation and low processing efficiency caused by mixed-coding of different types of frames by using a single buffer pool in the prior art, and improving the updating efficiency of the play sequence.
In step 202, in response to detecting a play update instruction, an update set for different types of frames indicated by the play update instruction is obtained.
In this embodiment, when a play update instruction is detected, that is, when the execution main body receives an instruction to update the play content, an indicated update file exists in the update instruction, the indicated update file is obtained, and then types of frames in the update file are analyzed to obtain update sets of frames of different types, so that the play content is updated by using the update sets.
The playing updating instruction may be issued to the execution main body based on the requirement of the user, or may be sent to the execution main body according to a preset rule, for example, a timing unit, according to a time rule, so as to update the playing content, that is, the playing sequence.
Correspondingly, in order to improve the efficiency of the whole process, a proper screening rule can be adaptively set for the execution main body, the scanning work of the playing updating command is carried out under a preset condition, for example, the scanning is carried out at a preset time node, whether the playing updating command is received in a preset time period or a preset condition is detected, the resource waste caused by always scanning the playing updating command is avoided, and similarly, under some scenes with higher precision requirements, the playing updating command can also be always scanned, so that the quick response to the playing updating command is realized, and the setting can be carried out in combination with specific requirements.
In addition, the obtaining manner of the update file is similar to the obtaining manner of the play sequence in step 201, which is not described again.
In this embodiment, after an update set for different types of frames is obtained, a corresponding buffer pool is found, and the content therein is updated, where the update mode may be replaced one by one according to different requirements, or the content in the buffer pool may be directly emptied, and then the updated content is programmed into the buffer pool, for example, after the frames in the buffer pool of a specific frame have been programmed into a play sequence, the content in the buffer pool corresponding to the characteristic frame may be emptied for improving the update efficiency, or when the frames in the buffer pool of another type of frame have not been programmed into the play sequence, when the frames are programmed into the play sequence in sequence, another type of frame may be continuously added thereto to update the buffer pool of the another type of frame.
And step 204, updating the playing sequence obtained according to the current playing sequence frame by sequentially using the buffer pools aiming at the different types of frames.
In this embodiment, because different types of frames have different functions, a suitable manner is selected according to the different functions to extract stored frames from the buffer pool to encode the frames into a play sequence, so as to implement updating of the play sequence.
For example, when the type of the frame is an insertion frame, and the play sequence is updated, the insertion frame is correspondingly inserted to realize the insertion of the content.
The method for updating the play sequence provided by the embodiment of the application obtains different play sets aiming at different types of frames in a current play sequence frame, and respectively adds the play sets to buffer pools aiming at the different types of frames, responds to the detection of a play update instruction, obtains an indicated update set aiming at the different types of frames, adopts the update set aiming at the different types of frames to update the buffer pools aiming at the different types of frames, sequentially uses the buffer pools aiming at the different types of frames, updates the play sequence obtained according to the current play sequence frame, improves play fluency by setting the buffer pools, can link up the play processes of the different sequence frames through the programming of the different types of frames, and avoids the phenomena of black screen and pause caused by the switching of the different sequence frames in the play process.
With continued reference to fig. 3, another embodiment flow 300 of a method for updating a play sequence according to the present application is shown. The method for updating the play sequence comprises the following steps:
In this embodiment, the first type frame generally refers to a set of frames related to core playing content, the second type frame generally refers to a set of frames related to inserted content and playing an auxiliary role, and when the first type frame and the second type frame are set, or a first playing set for the first type frame and a second playing set for the second type frame are connected and a playing sequence is generated by sequentially using the contents in the first playing set and the second playing set for playing, continuous playing can be performed based on the contents in the first playing set and the second playing set, switching between different first playing sets is completed, and the problem of blocking during video switching when different first playing sets are directly and continuously encoded into the playing sequence is solved.
Illustratively, when the sequence frames are expression animation sequence frames for the intelligent robot, the first type of frames refer to frames related to expressions presented by the intelligent robot (such as frames displaying smiling, laughing and crying expressions), the second type of frames refer to frames used when different expression sequence frames are switched (such as frames displaying a face-covering action), and when one expression sequence frame is switched to another expression sequence frame (such as smiling-covering face-laughing), the frames which are connected and displayed in an auxiliary mode are played when the two different expression sequence frames are switched.
It should be understood that there is usually a correspondence between a first play set for a first type of frame and a second play set for a second type of frame, i.e. different first play sets have different second play sets corresponding thereto.
In this embodiment, when it is determined that the number of the remaining unplayed first type frames in the play sequence obtained according to the current play sequence frame satisfies a predetermined threshold condition, usually, the threshold condition is to detect whether the number of the remaining unplayed first type frames is 2 or 1, and to detect whether a play update instruction is received.
The detection interval is set to be the time from the time when the first frame of the play sequence starts playing to the time when the number of the first type frames which are not played remains in the play sequence, so as to judge whether an update instruction is received in the time interval through one-time detection, and avoid resource waste caused by repeated detection.
In this embodiment, after the step 302 is completed, when the play update instruction is not detected, that is, it is determined that the play sequence obtained according to the currently played sequence frame does not need to be updated, after the play sequence is completed, the play sequence is reused for playing, that is, the play sequence is skipped to the first frame of the first type frame in the currently played sequence frame and played according to the first type frame, so as to implement the circular play when the update instruction is not received, and avoid the interruption of the play.
In response to detecting the play update instruction, an updated first type frame set and an updated second type frame set for the first type frame and/or for the second type needle indicated by the play update instruction are obtained 304.
In this embodiment, after receiving a play update instruction, it is determined that the play sequence needs to be updated, and the first type frame set and the second type frame set for the first type frame and/or for the second type needle indicated in the play update instruction are obtained.
It should be understood that the updating of the first type frame set and the updating of the second type frame set may be obtained simultaneously or separately according to different requirements, so that the updating of the playlist is realized by using the contents in the updating of the first type frame set and the updating of the second type frame set separately or jointly.
In general, because the selected links in different frame sequences are set based on the content of the frame sequences, the first type frames and the second type frames of the different frame sequences are not the same, and it is more common to acquire the updated second type frames and update the second type frames at the same time.
In this embodiment, based on the obtaining situation of updating the first-type frame set and/or updating the type frame in the step 304, the first-type frame buffer pool and/or the second-type frame buffer pool are updated separately or simultaneously, and the buffer pool may be updated in a manner similar to that described in the step 202 in the embodiment shown in fig. 2, which is not described again.
In some optional implementations of this embodiment, the updating the first-type frame buffer pool with the updated first-type frame set includes: emptying the first type frame buffer pool, storing the updated first type frame set into the first type frame buffer pool, and updating the first type frame buffer pool.
In one embodiment, when the first type frame buffer pool is updated by using the update set for the first type frame, because the first type frame is a main content frame in this embodiment, that is, the content of the first type frame is mostly/completely replaced with the difference of the play sequence frame, during the process of updating the first type frame buffer pool, the content stored in the first type frame buffer pool is first emptied, and then the update set for the first type frame is directly stored in the first type frame buffer pool at one time, so as to improve the update efficiency.
In some optional implementations of this embodiment, the updating the second-type frame buffer pool by using the updated second-type frame set includes: after extracting the frame in the second type frame set from the second type frame buffer pool, correspondingly storing the frame in the updated second type frame set, and updating the second type frame buffer pool.
In an embodiment, when the second-type frame buffer pool is updated by using the update set for the second-type frame, since in this embodiment, the content of the second-type frame mainly plays an auxiliary role for linking content, when sequence frames of different contents are switched, the original content in the second-type frame buffer pool needs to be used, so when the second-type frame is selected to be extracted from the second-type frame buffer pool (usually, the extraction process is a continuous extraction process), the second-type frame is sequentially stored and updated, the content in the second-type frame buffer pool is updated based on the original storage space, and the memory space is saved while the use requirement is met.
In this embodiment, because the content of the second type frame mainly plays an auxiliary role for linking the content, when different sequence frames are switched, the content of the second type frame needs to be coded for linking, and therefore when a play update instruction is detected, that is, when the play content needs to be updated, the content of the second type frame is coded into the play sequence, so as to play the second type frame for linking after the play of the first type frame in the currently played sequence frame is completed.
In some optional implementations of this embodiment, the second type frames in the second type frame buffer pool are reversely encoded into the play sequence; and the frames in the updated second-type frame set in the second-type frame buffer pool are coded into the playing sequence in a forward sequence.
In one embodiment, in order to better implement the update of the second type frame buffer pool, the second type frames in the second type frame buffer pool are inversely coded into the playing sequence, for example, the number sequence of the second type frames existing in the second type frame buffer pool is 1, 2, 3 … … N, (where N is a positive integer), then the second type frames are coded into the playing sequence according to the coding sequence of the number sequence N, N-1, N-2 … … 1, and then the contents in the updated second type frame set are sequentially coded into the second type frame buffer pool, so as to implement the fast and continuous update of the buffer pool of the queued data structure.
It should be understood that, in this implementation, the second type frames referred to in this embodiment are generally repeated or support reverse-order extraction of played frames, and when the second type frames in the play set for the second type frames support reverse play and have different contents, different viewing experiences can also be provided for the user, so as to avoid the viewing fatigue of the user caused by repeated display.
In some optional manners of this embodiment, the method further includes: continuously deleting the frames of the second type frame buffer pool into which the playing sequence is coded; and stopping deleting the frames which are coded into the playing sequence in the second type frame pool in response to the fact that the frames currently coded into the playing sequence are the updated second type frames which are predetermined in the updated second type frame set.
In one embodiment, in the process of updating the second-type frame buffer pool, after the second-type frame is extracted and encoded into the play sequence, the second-type frame is deleted to save memory space, and based on this, the second-type frame encoded into the play sequence is continuously deleted until the current play sequence is updated by the predetermined second-type frame, that is, it is determined that the second-type frame existing in the second-type frame buffer pool has been emptied, and then the deletion is stopped, so as to save memory usage in the process of updating the second-type frame buffer pool.
In one embodiment, when it is determined that a frame being played in a play sequence is a frame for updating a preset number of frames in a second type frame set, that is, when it is determined that a linked video is about to be played, content in a first type frame buffer pool is encoded into the play sequence to update the play sequence, that is, subsequently played content is content in the first type frame set, and the encoded manner for conditionally updating the first type frame in this manner avoids an overlong generated play sequence and saves content space.
The frame with the preset frame number is usually the last second type frame in the preset updating second type frame set so as to further postpone the updating of the programming time point of the first type frame and save the content space.
In this embodiment, when the update of the play sequence is completed, the method jumps to detect whether a play update instruction is received in response to determining that the number of the remaining unplayed first type frames in the play sequence meets a predetermined threshold condition, so as to implement loop detection whether a play update instruction is received and continuous update of the play sequence.
The present application provides another embodiment of a method for updating a play sequence, in which a first type frame and a second type frame of two different types of frames exist, whether a play update signal exists is detected when a predetermined condition is satisfied, the first type frame and the second type frame are correspondingly added to a buffer pool of the first type frame and a buffer pool of the second type frame in response to the presence of the play update signal, the play sequence is updated according to the buffer pool of the first type frame and the buffer pool of the second type frame, the play smoothness is improved by setting the buffer pool, and switching and linking between play contents of different first type frames can be completed by encoding the second type frame, thereby preventing black screen and pause phenomena that may exist in a switching process of different first type frames.
In order to deepen understanding, the application also provides a specific implementation scheme by combining a specific application scene. To explain the updating process of the slave play sequence in the play sequence updating method in the present application, the method specifically includes:
the method comprises the steps that a current playing sequence frame is A and comprises a first type frame and a second type frame, and a playing updating instruction indicates that the first type frame set and the second type frame set are updated, wherein the first type frame in the current playing sequence frame A is a frame for displaying a smiling expression, and the second type frame is a frame for displaying a masking eye expression; and updating the frames showing the crying expression in the first type frame set.
Acquiring a play set for a first type frame and a play set for a second type frame in a current play sequence frame, and respectively adding the play set for the first type frame and the play set for the second type frame to a first type frame buffer pool and a second type frame buffer pool;
when the content played in the playing sequence obtained according to the current playing sequence frame is the last frame of the first type frame, detecting whether an updating instruction is received from the beginning of the playing sequence to the current moment;
in response to the detection of the playing updating instruction, acquiring an updating set which is indicated by the playing updating instruction and aims at different first type frames and second type frames, and correspondingly storing the updating set into a first type frame buffer pool and a second type frame buffer pool;
And using the first type frame buffer pool and the second type frame buffer pool in sequence, updating the playing sequence obtained according to the current playing sequence frame, playing, and displaying the final effect as shown in fig. 4a, 4b and 4c, wherein the display sequence of the display interface is smiling expression (fig. 4a), glaring expression (fig. 4b) and crying expression (fig. 4 c).
According to the application scenario, the method for updating the play sequence in the application is connected through the second type frame when the play sequence is updated or different first type frames are updated, so that the phenomena of black screen and pause caused by switching of different sequence frames in the play process are avoided, good experience is provided for a user, the play sequence is smoothly updated based on two buffer pools, and the updating efficiency is improved under the condition that a memory is not additionally used.
As shown in fig. 5, the apparatus 500 for updating a play sequence of the present embodiment may include: a play set adding unit 501 configured to obtain different play sets for different types of frames in a current play sequence frame, and add the different play sets to buffer pools for the different types of frames respectively; an update set acquisition unit 502 configured to acquire, in response to detection of a play update instruction, an update set for a different type of frame indicated by the play update instruction; a buffer pool updating unit 503 configured to update the buffer pool for different types of frames with an update set for different types of frames; a play-out sequence updating unit 504 configured to sequentially use the buffer pools for different types of frames to update the play-out sequence obtained from the current play-out sequence frame.
In some optional implementations of this embodiment, the play set adding unit 501 is further configured to: acquiring a first play set aiming at a first type frame and a second play set aiming at a second type frame in the current play sequence frame; and adding the first play set and the second play set to a first type frame buffer pool and a second type frame buffer pool respectively.
In some optional implementations of the present embodiment, the update set obtaining unit is further configured to: in response to detecting the play update instruction, acquiring an updated first type frame set and an updated second type frame set for the first type frame and for the second type frame indicated by the play update instruction.
In some optional implementations of this embodiment, the buffer pool updating unit includes: a first updating subunit configured to update the first type frame buffer pool with the updated first type frame set, and/or a second updating subunit configured to update the second type frame buffer pool with the updated second type frame set.
In some optional implementations of the present embodiment, the first updating subunit is further configured to: emptying the first type frame buffer pool, storing the updated first type frame set into the first type frame buffer pool, and updating the first type frame buffer pool.
In some optional implementations of the present embodiment, the second updating subunit is further configured to: and after the frames in the second type frame set are extracted from the second type frame buffer pool, the frames stored in the updated second type frame set correspondingly update the second type frame buffer pool.
In some optional implementations of this embodiment, the update set obtaining unit includes: an update instruction detection subunit configured to detect whether a play update instruction is received in response to determining that the number of remaining unplayed first type frames in a play sequence obtained from a currently played sequence frame satisfies a predetermined threshold condition; and the updating set receiving subunit is configured to respond to the detected playing updating instruction and acquire the updating set which is indicated by the playing updating instruction and aims at the different types of frames.
In some optional implementations of this embodiment, the apparatus further includes: and the repeated playing unit is configured to replay the first type of frame in the playing sequence obtained according to the current playing sequence frame in response to the fact that the playing updating instruction is not detected.
In some optional implementations of this embodiment, the play sequence updating unit is further configured to: the content in the second type buffer pool is coded into a playing sequence obtained according to the current playing sequence frame; and in response to the fact that the frames which are being played in the playing sequence are determined to be the frames with the preset number of frames in the updated second type frame set, the content in the first type frame buffer pool is coded into the playing sequence, and the playing sequence is updated.
In some optional implementations of this embodiment, the encoding, by the play sequence updating unit, the content in the second-type buffer pool into the play sequence obtained according to the current play sequence frame includes: the second type frame in the second type frame buffer pool is reversely sequenced into the playing sequence; and encoding the frames in the updated second-type frame set in the second-type frame buffer pool into the playing sequence.
In some optional implementations of this embodiment, the apparatus further includes: a buffer pool cleaning unit configured to continuously delete frames in the second type frame buffer pool into which the play sequence has been programmed; and stopping deleting the frames which are coded into the playing sequence in the second type frame pool in response to the fact that the frames currently coded into the playing sequence are determined to be the predetermined updated second type frames in the updated second type frame set.
In some optional implementations of this embodiment, the apparatus further includes: and the skip execution unit is configured to skip execution after the play sequence obtained according to the current play sequence frame is updated, and detect whether a play updating instruction is received or not in response to the fact that the number of the first type frames which are not played in the play sequence is determined to meet the predetermined threshold condition.
The present embodiment exists as an apparatus embodiment corresponding to the method embodiment, and the same contents refer to the description of the method embodiment, which is not repeated herein. Through the updating device of broadcast sequence that this application embodiment provided, promote the broadcast smoothness nature through setting up the buffer pool to can link up the broadcast process of different sequence frames through the code of different type frames, avoid the black screen that leads to, the pause phenomenon of card in the broadcast process because of different sequence frame switch.
According to an embodiment of the present application, an electronic device and a readable storage medium are also provided.
Fig. 6 is a block diagram of an electronic device according to an embodiment of the present application. Electronic devices are intended to represent various forms of digital computers, such as laptops, desktops, workstations, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. The electronic device may also represent various forms of mobile devices, such as personal digital processing, cellular phones, smart phones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions, are meant to be examples only, and are not meant to limit implementations of the present application that are described and/or claimed herein.
As shown in fig. 6, the electronic apparatus includes: one or more processors 601, memory 602, and interfaces for connecting the various components, including high-speed interfaces and low-speed interfaces. The various components are interconnected using different buses and may be mounted on a common motherboard or in other manners as desired. The processor may process instructions for execution within the electronic device, including instructions stored in or on the memory to display graphical information of a GUI on an external input/output apparatus (such as a display device coupled to the interface). In other embodiments, multiple processors and/or multiple buses may be used, along with multiple memories and multiple memories, if desired. Also, multiple electronic devices may be connected, with each device providing some of the necessary operations (e.g., as an array of servers, a group of blade servers, or a multi-processor system). One processor 601 is illustrated in fig. 6.
The memory 602 is a non-transitory computer readable storage medium as provided herein. The memory stores instructions executable by the at least one processor, so that the at least one processor executes the method for updating a play sequence provided by the present application. The non-transitory computer-readable storage medium of the present application stores computer instructions for causing a computer to execute the method for updating a play sequence provided by the present application.
The memory 602, which is a non-transitory computer-readable storage medium, may be used to store non-transitory software programs, non-transitory computer-executable programs, and modules, such as program instructions/modules corresponding to the method for updating a play sequence in the embodiment of the present application (for example, the play set adding unit 501, the update set acquiring unit 502, the buffer pool updating unit 503, and the play sequence updating unit 504 shown in fig. 5). The processor 601 executes various functional applications of the server and data processing, i.e., implements the update method of the play sequence in the above method embodiment, by running non-transitory software programs, instructions, and modules stored in the memory 602.
The memory 602 may include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function; the storage data area may store data created from use of the updated electronic device of the play sequence, and the like. Further, the memory 602 may include high speed random access memory, and may also include non-transitory memory, such as at least one magnetic disk storage device, flash memory device, or other non-transitory solid state storage device. In some embodiments, the memory 602 optionally includes memory remotely located from the processor 601, and such remote memory may be connected over a network to the update electronics that play the sequence. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The electronic device of the update method of the play sequence may further include: an input device 603 and an output device 604. The processor 601, the memory 602, the input device 603, and the output device 604 may be connected by a bus or other means, and are exemplified by being connected by a bus in fig. 6.
The input device 603 may receive input numeric or character information and generate key signal inputs related to user settings and function control of the updated electronic device for the play sequence, such as a touch screen, keypad, mouse, track pad, touch pad, pointer stick, one or more mouse buttons, track ball, joystick or other input device. The output devices 604 may include a display device, auxiliary lighting devices (e.g., LEDs), and tactile feedback devices (e.g., vibrating motors), among others. The display device may include, but is not limited to, a Liquid Crystal Display (LCD), a Light Emitting Diode (LED) display, and a plasma display. In some implementations, the display device can be a touch screen.
Various implementations of the systems and techniques described here can be realized in digital electronic circuitry, integrated circuitry, application specific ASICs (application specific integrated circuits), computer hardware, firmware, software, and/or combinations thereof. These various embodiments may include: implemented in one or more computer programs that are executable and/or interpretable on a programmable system including at least one programmable processor, which may be special or general purpose, receiving data and instructions from, and transmitting data and instructions to, a storage system, at least one input device, and at least one output device.
These computer programs (also known as programs, software applications, or code) include machine instructions for a programmable processor, and may be implemented using high-level procedural and/or object-oriented programming languages, and/or assembly/machine languages. As used herein, the terms "machine-readable medium" and "computer-readable medium" refer to any computer program product, apparatus, and/or device (e.g., magnetic discs, optical disks, memory, Programmable Logic Devices (PLDs)) used to provide machine instructions and/or data to a programmable processor, including a machine-readable medium that receives machine instructions as a machine-readable signal. The term "machine-readable signal" refers to any signal used to provide machine instructions and/or data to a programmable processor.
To provide for interaction with a user, the systems and techniques described here can be implemented on a computer having: a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to a user; and a keyboard and a pointing device (e.g., a mouse or a trackball) by which a user may provide input to the computer. Other kinds of devices may also be used to provide for interaction with a user; for example, feedback provided to the user can be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user may be received in any form, including acoustic, speech, or tactile input.
The systems and techniques described here can be implemented in a computing system that includes a back-end component (e.g., as a data server), or that includes a middleware component (e.g., an application server), or that includes a front-end component (e.g., a user computer having a graphical user interface or a web browser through which a user can interact with an implementation of the systems and techniques described here), or any combination of such back-end, middleware, or front-end components. The components of the system can be interconnected by any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include: local Area Networks (LANs), Wide Area Networks (WANs), and the Internet.
The computer system may include clients and servers. A client and server are generally remote from each other and typically interact through a communication network. The relationship of client and server arises by virtue of computer programs running on the respective computers and having a client-server relationship to each other.
According to the technical scheme of the embodiment of the application, different play sets aiming at different types of frames in a current play sequence frame are obtained and are respectively added to buffer pools aiming at the different types of frames, an indicated update set aiming at the different types of frames is obtained in response to the detection of a play update instruction, the buffer pools aiming at the different types of frames are updated by adopting the update set aiming at the different types of frames, the buffer pools aiming at the different types of frames are sequentially used, a play sequence obtained according to the current play sequence frame is updated, play fluency is improved by setting the buffer pools, and the play processes of the different sequence frames can be linked through the encoding of the different types of frames, so that the phenomena of black screen and blocking caused by the switching of the different sequence frames in the play process are avoided.
It should be understood that various forms of the flows shown above, reordering, adding or deleting steps, may be used. For example, the steps described in the present application may be executed in parallel, sequentially, or in different orders, as long as the desired results of the technical solutions disclosed in the present application can be achieved, and the present invention is not limited herein.
The above-described embodiments should not be construed as limiting the scope of the present application. It should be understood by those skilled in the art that various modifications, combinations, sub-combinations and substitutions may be made in accordance with design requirements and other factors. Any modification, equivalent replacement, and improvement made within the spirit and principle of the present application shall be included in the protection scope of the present application.
Claims (27)
1. A method for updating a play sequence, comprising:
acquiring different play sets aiming at different types of frames in a current play sequence frame, and respectively adding the different play sets to buffer pools aiming at the different types of frames;
in response to detecting a play update instruction, acquiring an update set for the different types of frames indicated by the play update instruction;
updating a buffer pool for different type frames with an update set for the different type frames;
And updating the playing sequence obtained according to the current playing sequence frame by sequentially using the buffer pools aiming at the different types of frames.
2. The method of claim 1, wherein the obtaining different play sets for different types of frames in a current play sequence frame and adding the different play sets to buffer pools for different types of frames respectively comprises:
acquiring a first play set aiming at a first type frame and a second play set aiming at a second type frame in a current play sequence frame;
and adding the first play set and the second play set to a first type frame buffer pool and a second type frame buffer pool respectively.
3. The method of claim 2, wherein the obtaining, in response to detecting a play update directive, the updated set for the different types of frames indicated by the play update directive comprises:
in response to detecting a play update instruction, acquiring an updated first type frame set and an updated second type frame set for the first type frame and for the second type frame indicated by the play update instruction.
4. The method of claim 3, wherein said updating a buffer pool for different type frames with an update set for the different type frames comprises:
Updating said first type frame buffer pool with said updated first type frame set, and/or
And updating the second type frame buffer pool by adopting the updated second type frame set.
5. The method of claim 4, wherein said updating the first-type frame buffer pool with the updated first-type frame set comprises:
and emptying the first type frame buffer pool, storing the updated first type frame set into the first type frame buffer pool, and updating the first type frame buffer pool.
6. The method of claim 4, wherein said updating the second-type frame buffer pool with the updated set of second-type frames comprises:
and after the frames in the second type frame set are extracted from the second type frame buffer pool, the frames stored in the updated second type frame set correspondingly update the second type frame buffer pool.
7. The method of claim 2, wherein, in response to detecting a play update directive, obtaining an update set for the different types of frames indicated by the play update directive comprises:
responding to the fact that the number of the first type frames which are not played in the playing sequence obtained according to the current playing sequence frame meets the predetermined threshold condition, and detecting whether a playing updating instruction is received;
In response to detecting a play update instruction, obtaining an update set for the different types of frames indicated by the play update instruction.
8. The method of claim 7, further comprising:
and in response to not detecting the playing updating instruction, re-playing the first type of frame in the playing sequence obtained according to the current playing sequence frame.
9. The method according to any of claims 2-8, wherein said using said buffer pools for different types of frames in turn, updating the play sequence derived from the current play sequence frame comprises:
the content in the second type frame buffer pool is coded into a playing sequence obtained according to the current playing sequence frame;
and in response to the fact that the frames which are being played in the playing sequence are determined to be the frames with the preset frame number in the updated second type frame set, the content in the first type frame buffer pool is coded into the playing sequence, and the playing sequence is updated.
10. The method of claim 9, wherein the programming the content in the second type frame buffer pool into the play sequence comprises:
the second type frames in the second type frame buffer pool are reversely sequenced into the playing sequence;
And the frames in the updated second type frame set in the second type frame buffer pool are coded into the playing sequence in a forward sequence.
11. The method of claim 9, further comprising:
continuously deleting the frames which are coded with the playing sequence in the second type frame buffer pool;
and stopping deleting the frames which are coded into the playing sequence in the second type frame buffer pool in response to the fact that the frames currently coded into the playing sequence are the predetermined updated second type frames in the updated second type frame set.
12. The method of claim 7, further comprising, after said updating the play sequence derived from the current play sequence frame:
skipping execution, wherein whether a playing updating instruction is received or not is detected in response to determining that the number of the first type frames which remain in the playing sequence and are not played meets a predetermined threshold condition.
13. An apparatus for updating a play sequence, comprising:
the playing set adding unit is configured to acquire different playing sets aiming at different types of frames in a current playing sequence frame and respectively add the different playing sets to buffer pools aiming at the different types of frames;
an update set acquisition unit configured to acquire, in response to detecting a play update instruction, an update set for the different types of frames indicated by the play update instruction;
A buffer pool updating unit configured to update a buffer pool for a different type of frame with an update set for the different type of frame;
and the playing sequence updating unit is configured to sequentially use the buffer pools aiming at the different types of frames to update the playing sequence obtained according to the current playing sequence frame.
14. The apparatus of claim 13, wherein the play set addition unit is further configured to:
acquiring a first play set aiming at a first type frame and a second play set aiming at a second type frame in the current play sequence frame;
and adding the first play set and the second play set to a first type frame buffer pool and a second type frame buffer pool respectively.
15. The apparatus of claim 14, wherein the update set acquisition unit is further configured to:
in response to detecting a play update instruction, acquiring an updated first type frame set and an updated second type frame set for the first type frame and for the second type frame indicated by the play update instruction.
16. The apparatus of claim 15, wherein the buffer pool update unit comprises:
A first updating subunit configured to update said first-type frame buffer pool with said updated first-type frame set, and/or
A second updating subunit configured to update the second-type frame buffer pool with the updated set of second-type frames.
17. The apparatus of claim 16, wherein the first update subunit is further configured to:
and emptying the first type frame buffer pool, storing the updated first type frame set into the first type frame buffer pool, and updating the first type frame buffer pool.
18. The apparatus of claim 16, wherein the second update subunit is further configured to:
and after the frames in the second type frame set are extracted from the second type frame buffer pool, the frames stored in the updated second type frame set correspondingly update the second type frame buffer pool.
19. The apparatus of claim 14, wherein the update set acquisition unit comprises:
an update instruction detection subunit configured to detect whether a play update instruction is received in response to determining that the number of remaining unplayed first type frames in a play sequence obtained from a currently played sequence frame satisfies a predetermined threshold condition;
An update set receiving subunit configured to, in response to detecting a play update instruction, obtain an update set for the different types of frames indicated by the play update instruction.
20. The apparatus of claim 19, further comprising:
a repeat playing unit configured to replay the first type of frame in a playing sequence derived from a current playing sequence frame in response to not detecting a playing update instruction.
21. The apparatus of any one of claims 14-20, wherein the play sequence update unit is further configured to:
the content in the second type frame buffer pool is coded into a playing sequence obtained according to the current playing sequence frame;
and in response to the fact that the frames which are being played in the playing sequence are determined to be the frames with the preset frame number in the updated second type frame set, the content in the first type frame buffer pool is coded into the playing sequence, and the playing sequence is updated.
22. The apparatus according to claim 21, wherein the playing sequence updating unit is configured to encode the contents of the second type frame buffer pool into the playing sequence obtained from the current playing sequence frame, and comprises:
the second type frames in the second type frame buffer pool are reversely sequenced into the playing sequence;
And the frames in the updated second type frame set in the second type frame buffer pool are coded into the playing sequence in a forward sequence.
23. The apparatus of claim 21, further comprising:
a buffer pool cleaning unit configured to continuously delete frames in the second type frame buffer pool into which the play sequence has been programmed;
and stopping deleting the frames which are coded into the playing sequence in the second type frame buffer pool in response to the fact that the frames currently coded into the playing sequence are the updated second type frames which are predetermined in the updated second type frame set.
24. The apparatus of claim 19, further comprising:
a skip execution unit configured to, after the updating of the play sequence obtained according to the currently played sequence frame, skip execution of the detecting whether a play update instruction is received in response to determining that the number of the first type frames that remain unplayed in the play sequence satisfies a predetermined threshold condition.
25. An electronic device, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of claims 1-12.
26. A non-transitory computer readable storage medium storing computer instructions, comprising: the computer instructions are for causing the computer to perform the method of any one of claims 1-12.
27. A computer program product comprising a computer program which, when executed by a processor, implements the method according to any one of claims 1-12.
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