CN111932272B - VR (virtual reality) -device-based payment method and device - Google Patents

VR (virtual reality) -device-based payment method and device Download PDF

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Publication number
CN111932272B
CN111932272B CN202010820286.3A CN202010820286A CN111932272B CN 111932272 B CN111932272 B CN 111932272B CN 202010820286 A CN202010820286 A CN 202010820286A CN 111932272 B CN111932272 B CN 111932272B
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China
Prior art keywords
user
equipment
payment
mobile communication
target data
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CN111932272A (en
Inventor
郭志军
罗涛
施佳子
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Industrial and Commercial Bank of China Ltd ICBC
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Industrial and Commercial Bank of China Ltd ICBC
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Priority to CN202010820286.3A priority Critical patent/CN111932272B/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/40Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
    • G06Q20/401Transaction verification
    • G06Q20/4014Identity check for transactions
    • G06Q20/40145Biometric identity checks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/12Payment architectures specially adapted for electronic shopping systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/322Aspects of commerce using mobile devices [M-devices]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0641Shopping interfaces
    • G06Q30/0643Graphical representation of items or shoppers

Abstract

The invention provides a payment method and a payment device based on VR equipment, and particularly relates to the technical field of the Internet of things, wherein the payment method comprises the following steps: establishing a communication link between the VR device and the mobile communication device; acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data; when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment; and obtaining payment account information on the mobile communication device through the VR device and completing payment on the VR device. The invention can safely and conveniently carry out online payment, can comprehensively serve consumers, and can achieve the effect of safety and reliability in payment verification.

Description

VR (virtual reality) -device-based payment method and device
Technical Field
The invention relates to the technical field of virtual reality, in particular to the technical field of the Internet of things, and particularly relates to a payment method and device based on VR equipment.
Background
With the continuous development of technology, mobile payment is becoming popular. Mobile payment refers to a payment method using a mobile device, which a user can pay for various services or physical goods without using cash, check or credit card. The mobile payment effectively combines the Internet, the terminal equipment and the financial institutions to form a novel payment system.
VR (Virtual Reality) is a technology that provides an immersive sensation in a three-dimensional, interactive environment generated on a computer, using a combination of a computer graphics system and various Reality and control devices. A virtual three-dimensional spatial experience may be provided for the user. At present, relatively common VR devices are head-mounted VR devices, including integrated VR devices (which themselves have a control center) and mobile terminal VR devices (which are used as control centers by means of mobile terminals), users wear VR devices on their heads, and can experience watching movies, playing games, etc. under the VR environment. Because of the limitations of various conditions such as technology and interaction modes, at present, the functions of watching movies and playing games can be mostly realized in VR equipment, and the requirements of users on other functions, such as transaction payment functions, can not be met, and because a complex payment password is required to be input during payment, the interaction handle of the VR equipment can not be realized at present.
Disclosure of Invention
In order to solve the problems in the prior art, the invention provides a payment method and device based on VR equipment, and specifically provides the following technical scheme:
in a first aspect, the present invention provides a VR device-based payment method, including:
establishing a communication link between the VR device and the mobile communication device;
acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data;
when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment;
and obtaining payment account information on the mobile communication device through the VR device and completing payment on the VR device.
Wherein, based on the VR device, verifying the user identity includes:
acquiring iris characteristic data of a user, and comparing the iris characteristic data with reserved iris characteristic data to obtain a comparison value;
if the comparison value is larger than or equal to a preset threshold value, the user identity verification is passed;
if the comparison value is smaller than a preset threshold value, the user identity verification is not passed.
The obtaining, by the mobile device, the target data stored in the cloud, includes:
the mobile device accesses the Cloud VR and obtains target data stored in the Cloud VR through the 5G communication network.
Further, after the communication link between the VR device and the mobile communication device is established, the method further includes:
binding and logging in a third party application through the VR device, including:
acquiring a user ID of a third party application on the mobile device through the VR device;
and sending the user ID and the ID corresponding to the VR equipment to a server of a third party application based on the VR equipment, so that the server stores the user ID and the ID corresponding to the VR equipment in a user information table.
In a second aspect, the present invention provides a VR device-based payment apparatus, comprising:
a link unit, configured to establish a communication link between the VR device and the mobile communication device;
the acquisition unit is used for acquiring target data stored in the cloud through the mobile device and sending the acquired target data to the VR device so that the VR device establishes a VR shopping scene according to the received target data;
the verification unit is used for verifying the identity of the user based on the VR equipment when settlement and payment are carried out in the VR shopping scene;
and the payment unit is used for acquiring the payment account information on the mobile communication equipment through the VR equipment and completing payment on the VR equipment.
Wherein the authentication unit includes:
the iris characteristic subunit is used for acquiring iris characteristic data of a user and comparing the iris characteristic data with reserved iris characteristic data to obtain a comparison value;
if the comparison value is larger than or equal to a preset threshold value, the user identity verification is passed;
if the comparison value is smaller than a preset threshold value, the user identity verification is not passed.
Wherein the acquisition unit includes:
and the acquisition subunit is used for the mobile equipment to access the Cloud VR through the 5G communication network and acquire target data stored in the Cloud VR.
Further, the method further comprises the following steps:
an extension unit, configured to bind and log in a third party application through the VR device, including:
acquiring a user ID of a third party application on the mobile device through the VR device;
and sending the user ID and the ID corresponding to the VR equipment to a server of a third party application based on the VR equipment, so that the server stores the user ID and the ID corresponding to the VR equipment in a user information table.
In a third aspect, the present invention provides an electronic device comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor implementing the steps of the VR device based payment method when the program is executed.
In a fourth aspect, the present invention provides a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the VR device based payment method.
As can be seen from the above technical solutions, the present invention provides a payment method and apparatus based on VR device, by establishing a communication link between VR device and mobile communication device; acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data; when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment; the VR equipment is used for acquiring the payment account information on the mobile communication equipment and completing payment on the VR equipment, so that online payment can be safely and conveniently carried out, the online payment can serve consumers in all directions, and the effect of safety and reliability can be achieved through payment verification.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a first flowchart of a VR device-based payment method in an embodiment of the present invention.
Fig. 2 is a second flowchart of a VR device-based payment method in an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of a payment device based on VR device in an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
The invention provides an embodiment of a payment method based on VR equipment, referring to FIG. 1, the payment method based on VR equipment specifically comprises the following contents:
s101: establishing a communication link between the VR device and the mobile communication device;
in the actual use process, a user uses the mobile terminal equipment to scan the two-dimensional code of the VR equipment and selects whether to bind on the current VR equipment or not; after the binding is selected, the mobile terminal device accesses the VR device in a wireless communication mode and inputs binding information, so that the binding is completed, and a communication link between the VR device and the mobile communication device is established.
S102: acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data;
in this step, after a communication link between the VR device and the mobile communication device is established, the mobile device obtains target data from the cloud, where the target data is used for the VR device to establish a shopping scenario. And the mobile communication equipment loads the target data into the VR equipment, and the VR equipment establishes a VR shopping scene in a real-time rendering mode and displays the VR shopping scene into the VR glasses. The user can browse the VR shopping scene and display specific commodities on the real counter.
In this embodiment, the mobile device accesses the Cloud VR and obtains the target data stored in the Cloud VR through the 5G communication network.
The Cloud is Cloud VR. Clouds VR is a technology developed by combining Cloud computing with VR. The Cloud VR is used for introducing the Cloud computing concept into VR service, and by means of a high-speed stable bearing network, cloud display, output, sound output and the like are transmitted to a VR terminal of a user after being encoded and compressed, so that Cloud loading and Cloud loading of the content of the VR service are realized.
It will be appreciated that the user may view the sample article specific details 720 degrees after clicking on the article. The specific display effect of the VR scene and the commodity is directly related to the number of patches of the VR content, but the traditional bandwidth with too high number of patches cannot meet the transmission speed, and adverse effects such as delay and dizziness may occur. Therefore, in order to provide more refined and high quality VR content, a higher transmission speed is required, and a 5G communication manner can be adopted, so that the corresponding problem can be solved according to the high speed characteristic of the 5G communication. In addition, multiple users can log in the same VR scene at the same time. The wide connection characteristic of 5G is utilized, so that more users in a certain space range can be allowed to enter the same shopping VR scene, and meanwhile, the users participate in the shopping process; the user adds merchandise to the shopping cart and triggers the checkout function using VR remote control, specific gestures, etc.
S103: when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment;
in this step, user identity needs to be verified during payment settlement, and after identity verification, the bound user ID and delivery address are reversely checked through the current VR Device ID. Displaying the distribution address in front of the eyes of the user and providing an address modification function, and if no modification operation is performed for more than 5 seconds, performing non-inductive payment on the corresponding account; if the user modifies the shipping address, the user may choose to update or add a list of user common shipping addresses. And after the distribution address modification is finished, redisplaying distribution address information, exceeding 5s of no-modification operation, and corresponding to the account no-sense payment.
In particular implementations, iris features are preferentially used to confirm the current user identity. Namely, based on the VR equipment, the user identity is verified, which specifically comprises the following steps:
acquiring iris characteristic data of a user, and comparing the iris characteristic data with reserved iris characteristic data to obtain a comparison value; if the comparison value is larger than or equal to a preset threshold value, the user identity verification is passed; if the comparison value is smaller than a preset threshold value, the user identity verification is not passed.
The payment verification is carried out by collecting the iris characteristics of the user, the method is not limited by the interaction technology, the realization is simple and convenient, and the effect of safety and reliability can be achieved by carrying out the payment verification according to the scheme provided by the invention because the iris information is specific to each user.
S104: and obtaining payment account information on the mobile communication device through the VR device and completing payment on the VR device.
It should be noted that, in this embodiment, the mobile communication device is a smart phone that adopts 5G communication.
From the foregoing description, the present invention provides a VR device-based payment method by establishing a communication link between a VR device and a mobile communication device; acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data; when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment; the VR equipment is used for acquiring the payment account information on the mobile communication equipment and completing payment on the VR equipment, so that online payment can be safely and conveniently carried out, the online payment can serve consumers in all directions, and the effect of safety and reliability can be achieved through payment verification.
In an embodiment of the present invention, after step S101 in the embodiment of the VR device-based payment method, referring to fig. 2, the method further includes:
s105: binding and logging in a third party application through the VR device, including:
a: acquiring a user ID of a third party application on the mobile device through the VR device;
after the VR device is determined to be bound with the mobile device, the VR device accesses a third party application on the mobile device and jumps to a user identity authentication interface, and the user wears VR glasses to carry out identity authentication through iris recognition.
B: and sending the user ID and the ID corresponding to the VR equipment to a server of a third party application based on the VR equipment, so that the server stores the user ID and the ID corresponding to the VR equipment in a user information table.
And the user ID, the VR Device ID (the ID corresponding to the VR Device), the iris feature and the delivery address of the third-party application on the mobile Device are encrypted and then transmitted to a server of the third-party application.
After the data is decrypted, if the server of the third party application detects that the user ID information is not available, a new user is prompted to register; and after confirming the registered personal account number, the user ID, the VR Device ID, the iris feature and the delivery address are decrypted and then stored in a user information table, wherein the VR Device ID and the user ID are bound. Once the user changes the VR equipment to log in, namely the VR Device ID changes during user identity authentication, a VR Device ID update confirmation short message is sent to the mobile phone end of the corresponding user. After user confirmation, the VR Device ID information of the corresponding user in the user information table is updated; if the user negates the change of the VR Device ID information, the information in the user information table is not updated, and the VR binding interface is returned. And in the registration stage, if the user refuses to register, returning to the VR binding interface. If user ID information is detected, the currently detected iris features are used for comparison with registered iris features of the user. When the comparison value is larger than a certain threshold value, the login of the corresponding user is judged and authenticated.
The server of the third party application sends VR identity authentication and login history short messages to the third party application on the mobile device, and prompts the non-self to login and freezes the VR login account; when the comparison value is smaller than a certain threshold value, judging authentication failure, inquiring the user to confirm, detecting iris characteristics of the user again, and performing identity authentication again. And after the continuous five times of login failures, sending a history short message of the continuous failure of VR identity authentication to the mobile phone app, and prompting the non-self login and whether to freeze the VR login account.
From the above description, it can be seen that the payment method based on VR device provided by the embodiments of the present invention can safely and conveniently perform online payment, and the verification accuracy and speed of large-scale people are high.
The embodiment of the invention provides a specific implementation manner of a payment device based on a VR device, which can realize all contents in a payment method based on the VR device, and referring to fig. 3, the payment device based on the VR device specifically includes the following contents:
a link unit 10 for establishing a communication link between the VR device and the mobile communication device;
the obtaining unit 20 is configured to obtain, by using the mobile device, target data stored in the cloud, and send the obtained target data to the VR device, so that the VR device establishes a VR shopping scenario according to the received target data;
a verification unit 30, configured to verify, based on the VR device, a user identity when performing settlement payment in the VR shopping scenario;
and a payment unit 40, configured to obtain payment account information on the mobile communication device through the VR device and complete payment on the VR device.
Wherein the authentication unit 30 includes:
the iris characteristic subunit is used for acquiring iris characteristic data of a user and comparing the iris characteristic data with reserved iris characteristic data to obtain a comparison value;
if the comparison value is larger than or equal to a preset threshold value, the user identity verification is passed;
if the comparison value is smaller than a preset threshold value, the user identity verification is not passed.
Wherein the acquisition unit 20 includes:
and the acquisition subunit is used for the mobile equipment to access the Cloud VR through the 5G communication network and acquire target data stored in the Cloud VR.
Further, the method further comprises the following steps:
an extension unit, configured to bind and log in a third party application through the VR device, including:
acquiring a user ID of a third party application on the mobile device through the VR device;
and sending the user ID and the ID corresponding to the VR equipment to a server of a third party application based on the VR equipment, so that the server stores the user ID and the ID corresponding to the VR equipment in a user information table.
The embodiment of the VR device-based payment apparatus provided by the present invention may be specifically used to execute the processing flow of the embodiment of the VR device-based payment method in the foregoing embodiment, and the functions thereof are not described herein in detail, and may refer to the detailed description of the foregoing method embodiment.
As can be seen from the above description, the VR device-based payment apparatus provided by the embodiments of the present invention establishes a communication link between a VR device and a mobile communication device; acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data; when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment; the VR equipment is used for acquiring the payment account information on the mobile communication equipment and completing payment on the VR equipment, so that online payment can be safely and conveniently carried out, the online payment can serve consumers in all directions, and the effect of safety and reliability can be achieved through payment verification.
The application provides an embodiment of an electronic device for implementing all or part of contents in a payment method of a VR device, where the electronic device specifically includes the following contents:
a processor (processor), a memory (memory), a communication interface (Communications Interface), and a bus; the processor, the memory and the communication interface complete communication with each other through the bus; the communication interface is used for realizing information transmission between related devices; the electronic device may be a desktop computer, a tablet computer, a mobile terminal, etc., and the embodiment is not limited thereto. In this embodiment, the electronic device may be implemented with reference to an embodiment of the method for implementing the payment method of the VR device and an embodiment of the payment apparatus for implementing the VR device, and the contents thereof are incorporated herein, and are not repeated here.
Fig. 4 is a schematic block diagram of a system configuration of an electronic device 9600 of an embodiment of the present application. As shown in fig. 4, the electronic device 9600 may include a central processor 9100 and a memory 9140; the memory 9140 is coupled to the central processor 9100. Notably, this fig. 4 is exemplary; other types of structures may also be used in addition to or in place of the structures to implement telecommunications functions or other functions.
In an embodiment, the payment functionality of the VR device may be integrated into the central processor 9100. The central processor 9100 may be configured to perform the following control:
establishing a communication link between the VR device and the mobile communication device;
acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data;
when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment;
and obtaining payment account information on the mobile communication device through the VR device and completing payment on the VR device.
As can be seen from the above description, the electronic device provided in the embodiments of the present application establishes a communication link between a VR device and a mobile communication device; acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data; when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment; the VR equipment is used for acquiring the payment account information on the mobile communication equipment and completing payment on the VR equipment, so that online payment can be safely and conveniently carried out, the online payment can serve consumers in all directions, and the effect of safety and reliability can be achieved through payment verification.
In another embodiment, the payment device of the VR device may be configured separately from the central processor 9100, for example, the payment device of the VR device may be configured as a chip connected to the central processor 9100, and the payment function of the VR device is implemented by the control of the central processor.
As shown in fig. 4, the electronic device 9600 may further include: a communication module 9110, an input unit 9120, an audio processor 9130, a display 9160, and a power supply 9170. It is noted that the electronic device 9600 need not include all of the components shown in fig. 4; in addition, the electronic device 9600 may further include components not shown in fig. 4, and reference may be made to the related art.
As shown in fig. 4, the central processor 9100, sometimes referred to as a controller or operational control, may include a microprocessor or other processor device and/or logic device, which central processor 9100 receives inputs and controls the operation of the various components of the electronic device 9600.
The memory 9140 may be, for example, one or more of a buffer, a flash memory, a hard drive, a removable media, a volatile memory, a non-volatile memory, or other suitable device. The information about failure may be stored, and a program for executing the information may be stored. And the central processor 9100 can execute the program stored in the memory 9140 to realize information storage or processing, and the like.
The input unit 9120 provides input to the central processor 9100. The input unit 9120 is, for example, a key or a touch input device. The power supply 9170 is used to provide power to the electronic device 9600. The display 9160 is used for displaying display objects such as images and characters. The display may be, for example, but not limited to, an LCD display.
The memory 9140 may be a solid state memory such as Read Only Memory (ROM), random Access Memory (RAM), SIM card, etc. But also a memory which holds information even when powered down, can be selectively erased and provided with further data, an example of which is sometimes referred to as EPROM or the like. The memory 9140 may also be some other type of device. The memory 9140 includes a buffer memory 9141 (sometimes referred to as a buffer). The memory 9140 may include an application/function storage portion 9142, the application/function storage portion 9142 storing application programs and function programs or a flow for executing operations of the electronic device 9600 by the central processor 9100.
The memory 9140 may also include a data store 9143, the data store 9143 for storing data, such as contacts, digital data, pictures, sounds, and/or any other data used by an electronic device. The driver storage portion 9144 of the memory 9140 may include various drivers of the electronic device for communication functions and/or for performing other functions of the electronic device (e.g., messaging applications, address book applications, etc.).
The communication module 9110 is a transmitter/receiver 9110 that transmits and receives signals via an antenna 9111. A communication module (transmitter/receiver) 9110 is coupled to the central processor 9100 to provide input signals and receive output signals, as in the case of conventional mobile communication terminals.
Based on different communication technologies, a plurality of communication modules 9110, such as a cellular network module, a bluetooth module, and/or a wireless local area network module, etc., may be provided in the same electronic device. The communication module (transmitter/receiver) 9110 is also coupled to a speaker 9131 and a microphone 9132 via an audio processor 9130 to provide audio output via the speaker 9131 and to receive audio input from the microphone 9132 to implement usual telecommunications functions. The audio processor 9130 can include any suitable buffers, decoders, amplifiers and so forth. In addition, the audio processor 9130 is also coupled to the central processor 9100 so that sound can be recorded locally through the microphone 9132 and sound stored locally can be played through the speaker 9131.
An embodiment of the present invention further provides a computer-readable storage medium capable of implementing all steps in the VR device-based payment method in the above embodiment, the computer-readable storage medium having stored thereon a computer program that, when executed by a processor, implements all the steps in the VR device-based payment method in the above embodiment, for example, the processor implementing the following steps when executing the computer program:
establishing a communication link between the VR device and the mobile communication device;
acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data;
when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment;
and obtaining payment account information on the mobile communication device through the VR device and completing payment on the VR device.
As can be seen from the above description, the computer readable storage medium provided by the embodiments of the present invention establishes a communication link between a VR device and a mobile communication device; acquiring target data stored in a cloud through the mobile device and sending the acquired target data to the VR device, so that the VR device establishes a VR shopping scene according to the received target data; when settlement payment is carried out in the VR shopping scene, verifying the identity of a user based on the VR equipment; the VR equipment is used for acquiring the payment account information on the mobile communication equipment and completing payment on the VR equipment, so that online payment can be safely and conveniently carried out, the online payment can serve consumers in all directions, and the effect of safety and reliability can be achieved through payment verification.
Although the invention provides method operational steps as described in the examples or flowcharts, more or fewer operational steps may be included based on conventional or non-inventive labor. The order of steps recited in the embodiments is merely one way of performing the order of steps and does not represent a unique order of execution. When implemented by an actual device or client product, the instructions may be executed sequentially or in parallel (e.g., in a parallel processor or multi-threaded processing environment) as shown in the embodiments or figures.
It will be appreciated by those skilled in the art that embodiments of the present description may be provided as a method, apparatus (system) or computer program product. Accordingly, the present specification embodiments may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In this specification, each embodiment is described in a progressive manner, and identical and similar parts of each embodiment are all referred to each other, and each embodiment mainly describes differences from other embodiments. In particular, for system embodiments, since they are substantially similar to method embodiments, the description is relatively simple, as relevant to see a section of the description of method embodiments. It should be noted that, without conflict, the embodiments of the present invention and features of the embodiments may be combined with each other. The present invention is not limited to any single aspect, nor to any single embodiment, nor to any combination and/or permutation of these aspects and/or embodiments. Moreover, each aspect and/or embodiment of the invention may be used alone or in combination with one or more other aspects and/or embodiments.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present invention, and not for limiting the same; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some or all of the technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the invention, and are intended to be included within the scope of the appended claims and description.

Claims (8)

1. A VR device-based payment method, comprising:
establishing a communication link between the VR device and the mobile communication device;
acquiring a user ID of a third party application on mobile communication equipment through the VR equipment;
based on the VR equipment, the user ID, the iris characteristic and the delivery address corresponding to the VR equipment are sent to a server of a third party application, so that the server stores the user ID, the iris characteristic and the delivery address corresponding to the VR equipment into a user information table;
acquiring target data stored in a cloud through the mobile communication equipment and sending the acquired target data to the VR equipment so that the VR equipment establishes a VR shopping scene according to the received target data;
when settlement payment is carried out in the VR shopping scene, verifying the user identity based on the VR equipment, after confirming the user identity, reversely checking the bound user ID and distribution address through the ID corresponding to the current VR equipment, displaying the distribution address in front of the eyes of the user, and providing an address modification function;
and obtaining payment account information on the mobile communication device through the VR device and completing payment on the VR device.
2. The VR device-based payment method of claim 1, wherein the verifying the user identity based on the VR device comprises:
acquiring iris characteristic data of a user, and comparing the iris characteristic data with reserved iris characteristic data to obtain a comparison value;
if the comparison value is larger than or equal to a preset threshold value, the user identity verification is passed;
if the comparison value is smaller than a preset threshold value, the user identity verification is not passed.
3. The VR device-based payment method of claim 1, wherein the obtaining, by the mobile communication device, the target data stored in the cloud comprises:
the mobile communication device accesses the Cloud VR and obtains target data stored in the Cloud VR through the 5G communication network.
4. A VR device-based payment apparatus, comprising:
a link unit, configured to establish a communication link between the VR device and the mobile communication device;
an extension unit, configured to bind and log in a third party application through the VR device, including: acquiring a user ID of a third party application on mobile communication equipment through the VR equipment; based on the VR device, the user ID, the iris feature and the delivery address corresponding to the VR device are sent to a server of a third party application, so that the server stores the user ID, the iris feature and the delivery address corresponding to the VR device in a user information table
The mobile communication device comprises an acquisition unit, a VR device and a processing unit, wherein the acquisition unit is used for acquiring target data stored in a cloud through the mobile communication device and sending the acquired target data to the VR device so that the VR device establishes a VR shopping scene according to the received target data;
the verification unit is used for verifying the user identity based on the VR equipment when settlement and payment are carried out in the VR shopping scene, and after the user identity is confirmed, the bound user ID and delivery address are reversely checked through the ID corresponding to the current VR equipment, and the delivery address is displayed in front of the eyes of the user and an address modification function is provided;
and the payment unit is used for acquiring the payment account information on the mobile communication equipment through the VR equipment and completing payment on the VR equipment.
5. The VR device-based payment apparatus of claim 4, wherein the verification unit comprises:
the iris characteristic subunit is used for acquiring iris characteristic data of a user and comparing the iris characteristic data with reserved iris characteristic data to obtain a comparison value;
if the comparison value is larger than or equal to a preset threshold value, the user identity verification is passed;
if the comparison value is smaller than a preset threshold value, the user identity verification is not passed.
6. The VR device-based payment apparatus of claim 4, wherein the acquisition unit comprises:
and the acquisition subunit is used for the mobile communication equipment to access the Cloud VR through the 5G communication network and acquire target data stored in the Cloud VR.
7. An electronic device comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor, when executing the program, implements the steps of the VR device based payment method of any one of claims 1 to 3.
8. A computer readable storage medium having stored thereon a computer program, characterized in that the computer program when executed by a processor implements the steps of the VR device based payment method of any of claims 1 to 3.
CN202010820286.3A 2020-08-14 2020-08-14 VR (virtual reality) -device-based payment method and device Active CN111932272B (en)

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