CN111913576A - VR education training system and operation method thereof - Google Patents

VR education training system and operation method thereof Download PDF

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Publication number
CN111913576A
CN111913576A CN202010728136.XA CN202010728136A CN111913576A CN 111913576 A CN111913576 A CN 111913576A CN 202010728136 A CN202010728136 A CN 202010728136A CN 111913576 A CN111913576 A CN 111913576A
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China
Prior art keywords
glasses
computer terminal
training system
data
education
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Pending
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CN202010728136.XA
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Chinese (zh)
Inventor
高燕
马韦伟
王亮
张标
郭伟
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Heyuan Polytechnic
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Heyuan Polytechnic
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Priority to CN202010728136.XA priority Critical patent/CN111913576A/en
Publication of CN111913576A publication Critical patent/CN111913576A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • G06F13/38Information transfer, e.g. on bus
    • G06F13/382Information transfer, e.g. on bus using universal interface adapter
    • G06F13/385Information transfer, e.g. on bus using universal interface adapter for adaptation of a particular data processing system to different peripheral devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1454Digital output to display device ; Cooperation and interconnection of the display device with other functional units involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays, e.g. teledisplay
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/02Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/06Protocols specially adapted for file transfer, e.g. file transfer protocol [FTP]

Abstract

The invention provides a VR education training system and an operation method thereof, wherein the VR education training system comprises peripheral equipment and a computer terminal, wherein the peripheral equipment comprises VR glasses, a VR handle, a positioner and a positioning base station; VR handle the locator with the location basic station all with VR glasses communication connection, computer terminal embeds has the service end of throwing screen software, education and training software platform and display card, VR glasses with wired or wireless connection between the computer terminal. The VR education training system provided by the invention adopts VR glasses and VR handles to simulate an actual teaching scene, the limitations of fields and experimental equipment are removed, the immersive VR education training with the multi-person network online interaction function can be realized, the technical scheme investment is low, the reliability is high, and the market prospect is good.

Description

VR education training system and operation method thereof
Technical Field
The invention relates to the technical field of VR education, in particular to a VR education training system and an operation method thereof.
Background
Along with the constantly developing of our country's economy, the degree of attention to education is also more and more high, but in the reality education, education often limits to objective factors such as place, teaching equipment and teachers and students time of going to class, make student, mr or even the head of a family rush between family and school, can not rational planning each other time well, rational utilization teaching resource, especially when carrying out experimental teaching, because the limitation of laboratory site and experimental equipment, hardly let all students can the complete experience experimentation.
Therefore, the prior art is still to be improved.
Disclosure of Invention
In view of the defects of the prior art, the invention aims to provide a VR education training system and an operation method thereof, and aims to solve the technical problems that the experiment site and experiment equipment of the traditional teaching method are limited and all students can experience the experiment process difficultly.
The technical scheme of the invention is as follows:
a VR education training system comprises peripheral equipment and a computer terminal, wherein the peripheral equipment comprises VR glasses, a VR handle, a positioner and a positioning base station; VR handle the locator with the location basic station all with VR glasses communication connection, computer terminal embeds has the service end of throwing screen software, education and training software platform and display card, VR glasses with wired or wireless connection between the computer terminal.
VR education training system, wherein, when VR glasses with during wired connection between the computer terminal, computer terminal with through VR computer data line connection between the VR glasses.
VR education training system, wherein, VR computer data line with link to each other through Type-C interface between the VR glasses.
VR education training system, wherein, VR computer data line with link to each other through USB A interface, USB B interface and DisportPlay interface between the computer terminal.
VR education training system, wherein, work as VR glasses with during wireless connection between the computer terminal, VR glasses are connected with wireless transceiver, computer terminal is connected with the router, computer terminal with pass through between the VR glasses the router with wireless transceiver links to each other.
The VR education and training system is characterized in that the router and the computer terminal are connected through a CAT6A S/FTP network cable.
VR education training system, wherein, the router with link to each other through 5GWIFi frequency channel between the wireless transceiver.
VR education training system, wherein, the location basic station all with wireless communication is connected between the VR glasses.
VR education and training system, wherein, the VR handle with wireless connection between the VR glasses.
An operation method of a VR educational training system, comprising the steps of:
acquiring surrounding environment information through a positioning base station and transmitting the surrounding environment information to VR glasses to determine the spatial orientation of a scene;
the locator is used for determining the relative position information of the user relative to the space azimuth information collected by the positioning base station, and then the locator feeds the collected relative position information back to the processor inside the VR glasses to confirm the space information of the user;
the handle records user interaction data in real time, and transmits the user interaction data to the VR glasses internal processor, and the VR glasses internal processor processes the data and then transmits the processed data to the computer terminal;
and the computer terminal receives data interacted by the user, processes the data through the education training platform, transmits the data to the display card, feeds the data back to the service end of the screen projection software, and finally transmits the data back to the VR glasses.
Has the advantages that: the invention provides a VR education training system and an operation method thereof, wherein the VR education training system comprises peripheral equipment and a computer terminal, wherein the peripheral equipment comprises VR glasses, a VR handle, a positioner and a positioning base station; VR handle the locator with the location basic station all with VR glasses communication connection, computer terminal embeds has the service end of throwing screen software, education and training software platform and display card, VR glasses with wired or wireless connection between the computer terminal. The VR education training system provided by the invention adopts VR glasses and VR handles to simulate an actual teaching scene, the limitations of fields and experimental equipment are removed, the immersive VR education training with the multi-person network online interaction function can be realized, the technical scheme investment is low, the reliability is high, and the market prospect is good.
Drawings
FIG. 1 is a schematic diagram of a VR educational training system in accordance with the present invention;
FIG. 2 is a schematic diagram of another VR educational training system in accordance with the present invention;
fig. 3 is a flowchart of an operation method of a VR educational training system of the present invention.
Detailed Description
The invention provides a VR education training system and an operation method thereof, and the invention is further described in detail below in order to make the purpose, technical scheme and effect of the invention clearer and more clear. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
The training mode of the current education mainly comprises two traditional teaching modes of face-to-face teaching under the line and video teaching on the line, and the two teaching modes have inevitable problems respectively.
In the traditional teaching mode of face teaching, a teacher explains on a platform blackboard or in front of a projection screen by means of multimedia courseware and is assisted with blackboard writing, and students listen to the lectures on a seat and then practice and consolidate after class. The teaching aid is mainly guided by teachers who explain textbook contents to students in the whole class according to teaching progress: students can learn the contents of textbooks and the knowledge taught by teachers through listening to the lectures, practice and review after class.
The traditional teaching is characterized by 'transmission-reception', and mainly has the following characteristics: the teacher is a teacher of knowledge and is the main part of the whole teaching process; students are the subjects of teaching knowledge, being the passive recipients of external stimuli; the teaching materials are the only learning contents of students and are the main sources of knowledge of the students; students have no ability to learn autonomously except for the educational material.
The traditional teaching method has the following problems: to teach the study. The existence of students as learning subjects is ignored to a certain extent; the book is used as the basis. The teaching materials are executed faithfully, so that the teacher can tell how to write the teaching materials, and the teaching materials become the shackles which can be freely created and creatively innovated by confined students; the investment cost is high. For the educational subject, the input of more people, things and financial resources is meant.
The video teaching method generally comprises the steps that a teacher records course contents in advance, and the contents of knowledge, skills and the like to be taught to students by the teacher are made into a video form to carry out modern multimedia teaching; or the video content is stored on the Internet in the form of streaming media by means of the Internet computer technology, can be received and played by the computer for teaching, and is selected by students for watching. Although the traditional education method is still not perfect enough, a large number of mechanisms enter the field to promote the continuous perfection and development of video education, so that live online lessons appear, such as: nailing, tenuous meeting, etc.
Compare in traditional teaching, video teaching is except that to traditional teaching form supplementary and perfect, its problem that exists: making courseware is complicated. The video teaching courseware making requires that a teacher has strong computer operation capacity and sufficient time and energy, so that a great amount of time and energy are spent on making the courseware, and the obtained teaching effect is basically the same as that of the traditional teaching. More forms than content. When a teacher makes courseware, video teaching contents have to be supported in a large number of forms for pursuing sensory stimulation to attract the attention of students. In such a class, students only feel curious and forget the content of the class, and as a result, the students can turn over and make noises at the end, and the students have little impression on the knowledge content of the class, so that the teaching effect is not talk. The reality and interactivity are poor. Most of video teaching is recorded in advance, the course form is fixed, irreversible and poor in reality, so that students can only be forced to accept the video teaching, feedback cannot be made in time, and the interactivity is poor.
In order to solve the technical problems in the conventional teaching, referring to fig. 1 and 2, the VR educational training system provided by the invention comprises peripheral equipment and a computer terminal, wherein the peripheral equipment comprises VR glasses, a VR handle, a locator and a locating base station; the VR handle, the positioner and the positioning base station are in communication connection with the VR glasses, and a screen projection software server, an education training software platform and a display card are arranged in the computer terminal; and the VR glasses are in wired or wireless connection with the computer terminal.
Theoretically, VR (virtual reality technology) is a computer simulation system that can create and experience a virtual world, which uses a computer to create a simulated environment into which a user is immersed. The virtual reality technology is that data in real life is utilized, electronic signals generated through a computer technology are combined with various output devices to enable the electronic signals to be converted into phenomena which can be felt by people, the phenomena can be real objects in reality and can also be substances which can not be seen by naked eyes, and the phenomena are expressed through a three-dimensional model.
Referring to fig. 1, in a specific embodiment, when the VR glasses and the computer terminal are connected by a wire, the computer terminal and the VR glasses are connected by a VR computer data line.
The wired connection is configured specifically as follows: VR glasses, VR handle, VR computer data line, accord with the computer terminal, the location basic station and the locator that the configuration required, the mode: the VR glasses are connected with the computer terminal through a VR computer data line; software operating environment: microsoft Windows 10 operating system; hardware environment: a processor: i7-8700 six-core 3.2GHz three-level cache 12 MB; a display card: nvidia GTX 1080; hard disk: 1TB SATA-7200; memory: 16GB DDR6 NON-ECC; and (3) video output: DisplayPort 1.2 or more; USB port: 2 USB-A3.0 or more.
Referring to fig. 1, in a specific embodiment, the VR computer data line is connected to the VR glasses via a Type-C interface. the type-C interface is connected with the VR glasses in a line control mode and used for transmitting position information collected by the VR glasses and user use interactive data.
Referring to fig. 1, in a specific embodiment, the VR computer data line is connected to the computer terminal through a USB a interface, a USB B interface, and a displayport interface. The two USB interfaces are used for shunting and transmitting position information and user interaction data, and the DisplayPort interface is used for transmitting image information fed back to the VR glasses by the computer terminal to form dynamic real-time interactive image updating.
Referring to fig. 2, in a specific embodiment, when the VR glasses are wirelessly connected with the computer terminal, the VR glasses are connected with a wireless transceiver, the computer terminal is connected with a router, and the computer terminal and the VR glasses are connected with the wireless transceiver through the router. In order to overcome the defects that the traditional VR interactive equipment depends on wired connection, cannot be carried about and can not move freely, the VR education training system further comprises a wireless connection mode, and meanwhile, the wired connection mode is reserved, so that a user can switch the modes as required, and the VR education training system can be easily used in different scenes.
The specific configuration of the wireless connection is as follows: VR glasses, VR handle, wireless transceiver, computer terminal, location basic station and locator, the mode: the VR glasses send out wireless signals, the wireless signals are received by the wireless transceiver, and the wireless signals are sent out and then connected with a computer through a 5GWIFi frequency band of the router; the software running environment of the computer terminal can be a Microsoft Windows 10 operating system, and the hardware environment comprises: a processor: i7-8700 six-core 3.2GHz three-level cache 12 MB; a display card: nvidia GTX 1080; hard disk: 1TB SATA-7200; memory: 16GB DDR6 NON-ECC; a wireless transceiver: the device has the standard 5GWIFi frequency band signal input and output functions.
Referring to fig. 2, in one embodiment, the router and the computer terminal are connected through a CAT6A S/FTP network. The CAT6A S/FTP network cable is a double-shielded twisted pair cable, and is a cable for a 5G network, the 5G network has a ten-gigabit network for transmission speed requirements, the six types of network cables are gigabytes, the interface speed is insufficient, the transmission frequency is 250MHZ, and the requirement of large 5G transmission capacity is difficult to meet, while the ultra-six types of network cables are ten-gigabit, the transmission frequency is 500MHZ, and the transmission speed and the transmission capacity can both meet the 5G requirement, although the seven types and the ultra-seven types also meet the requirements, in consideration of cost factors, the CAT6A is the best choice, and has obvious advantages compared with the optical fiber cost.
In a specific embodiment, the router and the wireless transceiver are connected through a 5GWiFi frequency band. The inventive concept of the present invention is to creatively find a fit and a solution for the problems of the training mode of the present education based on 5G, AI and big data in the virtual reality technology and the immersive virtual reality technology.
In a particular embodiment, the educational training software platform includes an Open VR, VR education, and education engine. In one case, the educational training software platform may directly employ an existing team software platform.
In a specific embodiment, the positioning base stations are in wireless communication connection with the VR glasses.
In a specific embodiment, the VR handle is in wireless communication with the VR glasses.
In addition, referring to fig. 3, the present invention also provides an operation method of a VR educational training system, including the steps of:
s100, acquiring surrounding environment information through a positioning base station and transmitting the surrounding environment information to VR glasses to determine the spatial orientation of a scene;
s200, determining the relative position information of the user relative to the space azimuth information collected by the positioning base station by using the positioner, and feeding back the collected relative position information to an internal processor of the VR glasses by using the positioner to confirm the space information of the user;
s300, recording user interaction data in real time by the handle, transmitting the user interaction data to the VR glasses internal processor, and transmitting the data to the computer terminal after the data is processed by the VR glasses internal processor;
s400, the computer terminal receives data of user interaction, processes the data through the education training platform, transmits the data to the display card, feeds the data back to a service end of screen projection software, and finally transmits the data back to the VR glasses.
Example (b): take the simulation teaching of the field collection of Chinese herbal medicine as an example
The requirements of the education scene are as follows: in a space with 20 square meters of floor area (the maximum can reach 100 square meters), no barriers exist in 5 square meters of the whole body; positioning a base station: converting the environment of a person into digital information through infrared scanning, and determining XYZ spatial axes to determine spatial orientation; a positioner: and tracking the virtual main body and recording the position change information of the main body.
In the wireless mode, the peripheral equipment further comprises VR glasses, VR handles, a wireless transceiver, a positioning base station, a positioner and the like.
When a user enters a virtual Chinese herbal medicine field acquisition scene system, the system firstly acquires ambient environment information through laser positioning of a positioning base station and sends a wireless signal to VR glasses to determine the spatial orientation of the whole scene, and a positioner is used for determining the relative position information of the user relative to the spatial information acquired by the positioning base station, and then the positioner feeds the acquired relative position information back to an internal processor of the VR glasses through the wireless signal to confirm the spatial information of the user;
the method comprises the following steps that a user bends down to collect Chinese herbal medicines by using a VR handle, the handle can record user interaction data in real time, the data can be transmitted to an internal processor of VR glasses through wireless signals, then the data are transmitted to a wireless transceiver, the wireless transceiver sends a 5G WiFi frequency band, the data are received and transferred by a router, and the data are connected with a computer terminal through a CAT6A S/FTP network cable;
the computer terminal transmits the received data to an Nvidia GTX1080 video card through Open VR and VR education and education engine processing of an education training platform, then the data are fed back to a Server to be driven, image data are displayed through a Server of screen projection software, then the data are transmitted through bidirectional transmission and a router to send a 5GWIFi frequency band to be fed back to VR glasses used by a user, and the user can see the situation that the user bends down to collect Chinese herbal medicines.
In the wired mode, the peripheral devices include VR glasses, VR handles, conforming cell phone models, positioning base stations, positioners, and the like.
When a user enters a default Chinese herbal medicine field acquisition scene system, the system firstly acquires ambient environment information through laser positioning of a positioning base station and sends a wireless signal to VR glasses to determine the spatial orientation of the whole scene, and a positioner is used for determining the relative position information of the user relative to the spatial information acquired by the positioning base station, and then the positioner feeds the acquired relative position information back to an internal processor of the VR glasses through the wireless signal to confirm the spatial information of the user;
a user bends down to collect Chinese herbal medicines by using a VR handle, the handle can record user interaction data in real time, the data can be transmitted to an internal processor of VR glasses through wireless signals and then is connected by a VR computer data wire, two USB interfaces and a DisplayPort interface are respectively connected with a computer terminal, and a type-C interface is connected with the VR glasses by a wire;
the computer terminal transmits the received data to an Nvidia GTX1080 video card through Open VR and VR education and education engine processing of an education training platform, then the data are fed back to a Server to be driven, image data are displayed through a Server of screen projection software, then the data are transmitted through bidirectional transmission and a router to send a 5GWIFi frequency band to be fed back to VR glasses used by a user, and the user can see the situation that the user bends down to collect Chinese herbal medicines.
In summary, the present invention provides a VR education training system and an operation method thereof, wherein the VR education training system includes peripheral devices and a computer terminal, and the peripheral devices include VR glasses, VR handles, a locator and a positioning base station; VR handle the locator with the location basic station all with VR glasses communication connection, computer terminal embeds has the service end of throwing screen software, education and training software platform and display card, VR glasses with wired or wireless connection between the computer terminal. The VR education training system provided by the invention adopts VR glasses and VR handles to simulate an actual teaching scene, the limitations of fields and experimental equipment are removed, the immersive VR education training with the multi-person network online interaction function can be realized, the technical scheme investment is low, the reliability is high, and the market prospect is good.
It is to be understood that the invention is not limited to the examples described above, but that modifications and variations may be effected thereto by those of ordinary skill in the art in light of the foregoing description, and that all such modifications and variations are intended to be within the scope of the invention as defined by the appended claims.

Claims (10)

1. A VR education training system is characterized by comprising peripheral equipment and a computer terminal, wherein the peripheral equipment comprises VR glasses, a VR handle, a positioner and a positioning base station; VR handle the locator with the location basic station all with VR glasses communication connection, computer terminal embeds has the service end of throwing screen software, education and training software platform and display card, VR glasses with wired or wireless connection between the computer terminal.
2. The VR educational training system of claim 1, wherein when the VR glasses and the computer terminal are wired, the computer terminal and the VR glasses are connected via a VR computer data line.
3. The VR educational training system of claim 2, wherein the VR computer data line is coupled to the VR glasses via a Type-C interface.
4. The VR educational training system of claim 2, wherein the VR computer data line is connected to the computer terminal through a USB a interface, a USB B interface, and a displayport interface.
5. The VR educational training system of claim 1, wherein when the VR glasses are wirelessly connected to the computer terminal, the VR glasses are connected to a wireless transceiver, the computer terminal is connected to a router, and the computer terminal and the VR glasses are connected to the wireless transceiver through the router.
6. The VR educational training system of claim 5, wherein the router and the computer terminal are connected via CAT6A S/FTP cable.
7. The VR educational training system of claim 5, wherein the router is coupled to the wireless transceiver via a 5GWIFi band.
8. The VR educational training system of claim 1, wherein the positioning base stations are each in wireless communication with the VR glasses.
9. The VR educational training system of claim 1, wherein the VR handle is in wireless communication with the VR glasses.
10. An operation method of a VR educational training system, comprising the steps of:
acquiring surrounding environment information through a positioning base station and transmitting the surrounding environment information to VR glasses to determine the spatial orientation of a scene;
the locator is used for determining the relative position information of the user relative to the space azimuth information collected by the positioning base station, and then the locator feeds the collected relative position information back to the processor inside the VR glasses to confirm the space information of the user;
the handle records user interaction data in real time, and transmits the user interaction data to the VR glasses internal processor, and the VR glasses internal processor processes the data and then transmits the processed data to the computer terminal;
and the computer terminal receives data interacted by the user, processes the data through the education training platform, transmits the data to the display card, feeds the data back to the service end of the screen projection software, and finally transmits the data back to the VR glasses.
CN202010728136.XA 2020-07-23 2020-07-23 VR education training system and operation method thereof Pending CN111913576A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114078344A (en) * 2021-09-30 2022-02-22 合肥耀安科技有限公司 Warning education system based on VR technique
CN114419944A (en) * 2022-01-11 2022-04-29 惠州Tcl移动通信有限公司 VR handle, VR glasses, VR experimental device and data processing method
CN115223410A (en) * 2022-07-19 2022-10-21 国网浙江省电力有限公司杭州市富阳区供电公司 Electric power remote training warning education system based on VR simulation

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CN106547362A (en) * 2016-12-09 2017-03-29 深圳沃利创意工程有限公司 A kind of VR BOX experience interactive device
CN109471533A (en) * 2018-11-09 2019-03-15 深圳职业技术学院 A kind of VR/AR teaches indoor student's end system and its application method

Patent Citations (2)

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Publication number Priority date Publication date Assignee Title
CN106547362A (en) * 2016-12-09 2017-03-29 深圳沃利创意工程有限公司 A kind of VR BOX experience interactive device
CN109471533A (en) * 2018-11-09 2019-03-15 深圳职业技术学院 A kind of VR/AR teaches indoor student's end system and its application method

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114078344A (en) * 2021-09-30 2022-02-22 合肥耀安科技有限公司 Warning education system based on VR technique
CN114419944A (en) * 2022-01-11 2022-04-29 惠州Tcl移动通信有限公司 VR handle, VR glasses, VR experimental device and data processing method
CN115223410A (en) * 2022-07-19 2022-10-21 国网浙江省电力有限公司杭州市富阳区供电公司 Electric power remote training warning education system based on VR simulation

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