CN111899118A - Social system and method - Google Patents
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- CN111899118A CN111899118A CN202010904012.2A CN202010904012A CN111899118A CN 111899118 A CN111899118 A CN 111899118A CN 202010904012 A CN202010904012 A CN 202010904012A CN 111899118 A CN111899118 A CN 111899118A
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Abstract
A social system and method, the system includes social server and customer end connected, the customer end includes: the object selection module is used for selecting an object which wants to establish a social relationship as a receiver by the sender; the sending request module is used for sending a friend-making request to the receiver by the sender; a gift payment module for purchasing a gift to be delivered by a sender; the information sending module is used for providing a chat interface for the sender to edit chat contents after purchasing the gift, and sending the gift, the friend making request and the chat contents to the receiver; the information receiving module is used for receiving gifts, friend-making requests and chat contents sent by senders by the receivers; the social relationship establishing module is used for selecting whether to accept the friend making request or not by the addressee; the social server includes: the receiving and sending module is used for communicating with the client; the processing module is used for processing and feeding back the information received from the client; and the database is used for storing relevant data of the social system.
Description
Technical Field
The invention relates to the field of internet, in particular to a social contact system and a social contact method.
Background
With the rapid development of science and technology, especially with the popularization of smart phones, social software is widely used. The social software draws the distance between social people and enables the world to be a unified whole. Existing social software, such as Facebook, WeChat, etc., have a large number of users.
At present, social software such as WeChat or strange can directly send messages to strangers nearby, but after intensive research on the social software, many messages received by a person who sends information (hereinafter referred to as an addressee) are false information, and the addressee is also disturbed. For the people who really want to make friends, because of being mixed with some false information, not only the people who can not make friends successfully but also the people who really want to make friends are used as spam shielding.
For example, in the shaking-shaking function in WeChat and the function of nearby people in strange areas, since the sending information has no cost, the sender sends various information in large quantity, so that the platform is full of useless, false and junk information, and many people feel very bored. However, in fact many users desire information that is truly honest for making friends or useful, and more so true, concise and accurate information.
Disclosure of Invention
In view of the above, the present invention aims to provide a social system and method capable of effectively making friends.
In one aspect, the present invention provides a social system comprising: a social server and a client connected; the client comprises the following modules: the object selection module is used for selecting an object which wants to establish a social relationship as a receiver by the sender; the sender is used for sending friend making requests to the receivers; a gift payment module for purchasing a to-be-delivered gift by the sender; the information sending module is used for providing a chat interface for the sender to edit chat contents after a gift is purchased, and sending the gift, a friend making request and the chat contents to the receiver; the information receiving module is used for receiving gifts, friend making requests and chat contents sent by the sender by the receiver; a social relationship establishing module for selecting whether to accept the friend making request by the addressee; the social server comprises the following modules: the receiving and sending module is used for communicating with the client; the processing module is used for processing and feeding back the information received from the client; and the database is used for storing the relevant data of the social system.
According to the invention, a user as a sender needs to pay the cost to purchase the gift before sending information mutually, and can send information to another user as a receiver after the payment is finished, and the receiver receives the gift and the information of the sender at the same time and can also select whether to carry out social contact with the sender. Because the sender needs to pay before sending the information, the sender does not send various information in a mess, and does not harass the user who really needs the friend-making information. On the other hand, even if the information is false, the addressee receives the information and the gift at the same time, so that the addressee can be helped through the gift even if the addressee is harassed, and people can take the needs. Therefore, the social efficiency among strangers can be improved.
Preferably, the client further comprises a gift processing module for processing the received gift.
Preferably, the gift comprises a virtual gift, and the processing comprises saving and/or cashing. Thus, the gift can be used for the addressee to subsequently initiate a dating process or can be presented directly.
Preferably, the database includes gift data, sender data, recipient data, sender and recipient operational data. The gift data can comprise gift details, value and the like; sender data may include sender IP, ID, nickname, avatar, chat information, etc.; the addressee data can comprise addressee IP, ID, nickname, head portrait and other identity information, chat information and the like; the operational data for the sender and recipient may include: friend-making request, acceptance request, gift processing, and the like.
Preferably, the social system is adapted to a large number of people, preferably including bars, restaurants, concerts or large event venues. The invention is particularly suitable for improving the friend making efficiency in the occasions.
On the other hand, the invention also provides a method for social contact by adopting the social contact system, which comprises the following steps: step 1, a sender selects a receiver who wants to make friends; step 2, the sender initiates a friend-making request to the selected receiver; step 3, the sender purchases the gift; step 4, the sender sends a gift and the friend-making request to the receiver; step 5, the addressee receives the gift; step 6, the addressee selects whether to accept the friend making request; in the step 6, if the addressee rejects the friend-making request, entering a step 7, and prohibiting the addresser from further sending information to the addressee; if the addressee accepts the friend making request, the step 8 is carried out, the social relationship between the addresser and the addressee is established, and the addresser and the addressee enter a chat mode. According to the method, the social efficiency among strangers can be improved.
Preferably, after the step 5, the recipient performs a step of processing the received gift.
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FIG. 1 illustrates a schematic block diagram of an aspect of a social system of the present invention;
FIG. 2 illustrates a flow diagram of an aspect of a social method of the present invention.
Detailed Description
The present invention is further described below in conjunction with the following embodiments and the accompanying drawings, it being understood that the drawings and the following embodiments are illustrative of the invention only and are not limiting thereof.
The invention provides a social contact system and a social contact method capable of effectively realizing friend making, aiming at the problems that the existing social contact software cannot judge whether received friend making information is real-time information and the like. According to the invention, users need to pay before sending information, for example, user A wants to send information to user B, user A needs to pay 10 Yuan to buy flowers (virtual), after payment is finished, information can be sent to user B, user B receives flowers and information of user A at the same time, flowers can be brought up, user B receiving information can start chatting with user A normally. Because the user A needs to pay before sending the information, the user A does not send various information in a mess, and does not disturb users who really need friend-making information, such as the user B. On the other hand, even if the information is false, because the user B receives the present which can be presented at the same time of receiving the information, the user B has no relation even if being harassed, and at least takes money to sooth the present, so that people respectively get the needs.
FIG. 1 shows a schematic block diagram of an aspect of a social system of the present invention. As shown in fig. 1, the social system of the present embodiment includes a social server and a client that communicate with each other to receive various types of data from each other. The social method described later is executed by a client program installed on the client and a social server program installed on the social server. The client may be a computer or various mobile terminals (e.g., a mobile phone or a pad, etc.), etc. Specifically, a client program for executing the social method of the present invention, such as a computer client program, a mobile phone app, or a wechat applet, may be installed in the client. The user as the sender and the user as the receiver can use the social system and the method of the invention by operating the client.
As shown in fig. 1, in the social system of the present embodiment, the social server serves as a background processing system, and communication between clients can be realized via the social server. And the social server may include a database. The database may be used to store various types of data for the social system of the present invention. The msSQLserver database software can be used for storing data, and Java language is used for developing functions. The data stored in the database may include, for example, ID, nickname and other identification information of sender and receiver, gift information, operation records of sender and receiver, such as time of sending gift, IP of sender, group number of sender, time of receiving gift, IP of receiver, etc. In addition, the database can also store the types of the gifts, the number of the gifts, the amount of the gifts, the total amount of the gifts sent by the sender on the day, and the like.
Specifically, as shown in fig. 1, the social server side of the social system of the present embodiment includes a plurality of functional modules, for example, a transceiver module: the system is used for communicating with each client side; a database: as described above, for example, various types of data associated with the present system may be stored; a processing module: the information received from the client may be processed and fed back, for example, when a friend-making request of the sender is received from the client, a gift list may be sent to the sender; alternatively, after receiving gift purchase information and chat information from the sender, it is confirmed that the sender has paid the gift, and then the sender information is transmitted to the recipient together with the gift purchased and the chat information, and so on. As will be described in detail later.
As also shown in fig. 1, the client of the social system of the present embodiment may include a plurality of functional modules, which may respectively communicate with the social server. Specifically, the client may include: the system comprises an object selection module, a transmitting request module, a gift payment module, an information transmitting module, an information receiving module, a social relationship establishing module and a gift processing module.
An object selection module: for the sender to select the object that wishes to establish a social relationship. The selected object information (i.e., addressee information) is sent to the social server. The social system is suitable for establishing social relations among strangers, and is particularly suitable for strangers in the same scene, wherein the scene can be a bar, a restaurant, a concert, a large activity scene and the like, and the scene can be understood as a room or a group. Anyone in a group (namely a room) can be selected to communicate, and if the gift is sent to the other party, the communication can be directly carried out; if the stranger clicks the head portrait, the system prompts to send the gift first and then communicate.
Specifically, all people in a group enter the group by scanning a two-dimensional code unique to each group, the two-dimensional code can be arranged in each scene such as a bar, a restaurant, a concert, a large-scale activity scene and the like, and each two-dimensional code carries information of each corresponding group, for example: group number, group name, group logo, etc. After all people enter the group by scanning the group two-dimensional code, the system prompts WeChat authorization or login. After the user agrees to authorization or login, entering a group; otherwise, returning back to the login page.
A request sending module: when the sender selects the object which wants to establish the social relationship as described above, the sender initiates a friend-making request to the other party through the sending request module of the client. The friend-making request is sent to the social server, and after receiving the friend-making request, the social server sends a gift list to the sender. Various gifts of different values are shown in the gift list for selection by the sender.
Gift payment module: through the module, the sender receives the gift list sent by the social server, and particularly, the module can display the gift list to the user through a gift selection interface for selection. After the sender selects a gift desired to be given from the gift list, the sender enters a payment interface to pay for the selected gift. After completing the payment, the module will feed back the purchased gift information to the social server.
An information sending module: after the payment is completed, the information sending module provides a communication interface (namely a chat interface) to the sender, so that the sender can edit the chat content and send the edited chat information to the receiver through the social server.
The social server receives gift purchase information from a gift payment module of a sender, object information from an object selection module of the sender, and chat information from an information transmission module of the sender, confirms that the sender has paid a gift, and then transmits sender information to a recipient together with the gift purchased by the sender and the chat information.
An information receiving module: and displaying the received gift and the sender information through an information receiving module of the receiver. The sender information includes: sender friend-making request, chat content, sender nickname, profile, avatar, etc.
A social relationship establishing module: after receiving the friend-making request and chat information from the sender, the receiver can choose to accept the other party or reject the other party by watching the information such as the brief introduction. If the recipient selects to accept the other party, an acceptance instruction is sent to the social server, and the recipient enters a chat interface later to start a chat with the other party. If the other party is rejected, a rejection instruction is sent to the social server, the social server limits further action of the information sending module of the sender, and the sender cannot send chat information to the receiver. But the sender can open a new friend-making request to the receiver through the sending request module, and the gift is continuously presented, so that the receiver can accept the gift.
The gift processing module: for processing the received gift. The received gift is a virtual gift, and can be selectively stored, and further can be stored in a personal account of the receiver, and can be directly used when the receiver is used as a sender to start a friend making process. Or directly selecting the cash-out to discount the gift. The specific presentation mode can be as follows: small amount cash withdrawal, for example, within 2000 yuan, after a user submits a cash withdrawal application, funds are directly transferred to a WeChat or Paibao account number bound by the user; if the large amount of cash is carried out, if the large amount of cash is carried out more than 2000 yuan, the user waits for the system to check after submitting the cash-carrying application; and after the customer service manually checks the account, paying money to the WeChat or Paibao account bound by the user.
In addition, the system can display the amount of gift sent and the total amount of money on the day. For example, a column may be provided within the system: the luxury ranking list can check the number and the total amount of gifts sent by all people on the same day. Specifically, data of the number of gifts and the total amount sent by all people on the same day can be calculated through a processing module of the social server and stored in a database, and each client can access the social server to obtain the data, so that the 'luxury ranking list' can be viewed.
FIG. 2 illustrates a flow diagram of an aspect of a social method of the present invention. As shown in fig. 2, in the present embodiment, when the friend making process is started, first, in step S1, the sender selects the receiver who wants to make a friend, for example, the sender may select any stranger in the group (room), and specifically, the target who wants to make a friend may be selected by viewing information such as the head portraits of all strangers displayed in the group.
Subsequently, in step S2, the sender initiates a friend-making request to the selected object, for example, by clicking the head portrait of the object. Subsequently, the sender purchases the gift at step S3. Specifically, when a sender initiates a friend-making request to an opposite side through a sending request module of a client side of the sender, the friend-making request is sent to a social server, after receiving the friend-making request, the social server sends a gift list to the sender, and various gifts with different values are shown in the gift list and can be selected by the sender. When the sender selects a gift desired to be given from the gift list, a payment interface is entered to pay for the selected gift. After payment is completed, the purchased gift information is fed back to the social server.
Subsequently, the sender transmits the gift and the friend-making request to the recipient at step S4. Specifically, after payment is completed, the sender may also edit the chat content and send the edited chat information to the recipient via the social server. That is, the social server receives gift purchase information from the sender and chat information from the sender, and after confirming that the sender has paid the gift, transmits the sender information to the recipient as the selected object together with the gift purchased and the chat information.
Subsequently, the addressee receives the gift at step S5. The gift may then be further processed at step S9. It can be seen that the gift can be received whether or not the subsequent addressee accepts the friend-making request, and the gift can be further processed, such as being saved or presented directly.
After the above step S5, the process proceeds to step S6, where the addressee accepts the friend-making request. If the addressee refuses the friend-making request, the step S7 is entered, the addresser is prohibited from further sending information to the addressee, and the two parties do not establish a social relationship. If the addressee accepts the friend-making request, the step S8 is proceeded to establish the social relationship between the addresser and the addressee, and the two parties enter into the chat mode.
As the present invention may be embodied in several forms without departing from the spirit of essential characteristics thereof, the present embodiments are therefore illustrative and not restrictive, since the scope of the invention is defined by the appended claims rather than by the description herein, and all changes that fall within metes and bounds of the claims, or equivalence of such metes and bounds thereof are therefore intended to be embraced by the appended claims.
Claims (7)
1. A social system, comprising:
a social server and a client connected;
the client comprises the following modules:
the object selection module is used for selecting an object which wants to establish a social relationship as a receiver by the sender;
the sender is used for sending friend making requests to the receivers;
a gift payment module for purchasing a to-be-delivered gift by the sender;
the information sending module is used for providing a chat interface for the sender to edit chat contents after a gift is purchased, and sending the gift, a friend making request and the chat contents to the receiver;
the information receiving module is used for receiving gifts, friend making requests and chat contents sent by the sender by the receiver;
a social relationship establishing module for selecting whether to accept the friend making request by the addressee;
the social server comprises the following modules:
the receiving and sending module is used for communicating with the client;
the processing module is used for processing and feeding back the information received from the client;
and the database is used for storing the relevant data of the social system.
2. The social system of claim 1,
the client further comprises a gift processing module used for processing the received gift.
3. The social system of claim 2,
the gift comprises a virtual gift and the processing comprises saving and/or cashing.
4. The social system according to any one of claims 1 to 3,
the database includes gift data, sender data, recipient data, and operational data of senders and recipients.
5. The social system according to any one of claims 1 to 4,
the social system is applicable to a large number of people, preferably including bars, restaurants, concerts or large event venues.
6. A method for socializing with the social system according to any one of claims 1 to 5, comprising:
step 1, a sender selects a receiver who wants to make friends;
step 2, the sender initiates a friend-making request to the selected receiver;
step 3, the sender purchases the gift;
step 4, the sender sends a gift and the friend-making request to the receiver;
step 5, the addressee receives the gift;
step 6, the addressee selects whether to accept the friend making request;
in the step 6, if the addressee rejects the friend-making request, entering a step 7, and prohibiting the addresser from further sending information to the addressee; if the addressee accepts the friend making request, the step 8 is carried out, the social relationship between the addresser and the addressee is established, and the addresser and the addressee enter a chat mode.
7. The social method of claim 6,
further comprising: a step of processing the received gift by the addressee after the step 5.
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CN202010904012.2A CN111899118A (en) | 2020-09-01 | 2020-09-01 | Social system and method |
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CN202010904012.2A CN111899118A (en) | 2020-09-01 | 2020-09-01 | Social system and method |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN116883188A (en) * | 2023-09-08 | 2023-10-13 | 深圳市爱聊科技有限公司 | Session processing method and device based on paid social contact |
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CN107566254A (en) * | 2017-09-04 | 2018-01-09 | 广州方帝斯控温科技有限公司 | A kind of social patterns for restriction of having ready conditions |
CN107945035A (en) * | 2017-11-17 | 2018-04-20 | 天脉聚源(北京)科技有限公司 | A kind of friend relation method for building up and device |
CN110011901A (en) * | 2019-03-22 | 2019-07-12 | 广州友迅网络科技有限公司 | Search for the method, apparatus and storage medium of friend-making object |
CN110290047A (en) * | 2019-04-26 | 2019-09-27 | 上海掌门科技有限公司 | Method and apparatus for friend-making |
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2020
- 2020-09-01 CN CN202010904012.2A patent/CN111899118A/en not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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CN107566254A (en) * | 2017-09-04 | 2018-01-09 | 广州方帝斯控温科技有限公司 | A kind of social patterns for restriction of having ready conditions |
CN107945035A (en) * | 2017-11-17 | 2018-04-20 | 天脉聚源(北京)科技有限公司 | A kind of friend relation method for building up and device |
CN110011901A (en) * | 2019-03-22 | 2019-07-12 | 广州友迅网络科技有限公司 | Search for the method, apparatus and storage medium of friend-making object |
CN110290047A (en) * | 2019-04-26 | 2019-09-27 | 上海掌门科技有限公司 | Method and apparatus for friend-making |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN116883188A (en) * | 2023-09-08 | 2023-10-13 | 深圳市爱聊科技有限公司 | Session processing method and device based on paid social contact |
CN116883188B (en) * | 2023-09-08 | 2024-01-16 | 深圳市爱聊科技有限公司 | Session processing method and device based on paid social contact |
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