CN111840999A - Game education method based on three-dimensional object graph recognition - Google Patents

Game education method based on three-dimensional object graph recognition Download PDF

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Publication number
CN111840999A
CN111840999A CN202010693131.8A CN202010693131A CN111840999A CN 111840999 A CN111840999 A CN 111840999A CN 202010693131 A CN202010693131 A CN 202010693131A CN 111840999 A CN111840999 A CN 111840999A
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module unit
graph
game
dimensional
application
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CN202010693131.8A
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潘永锋
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Shanghai Jixiao Education Technology Co ltd
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Shanghai Jixiao Education Technology Co ltd
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Priority to CN202010693131.8A priority Critical patent/CN111840999A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/02Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A game education method based on three-dimensional object figure recognition adopts Internet equipment as a game learning carrier; a 3D modeling module unit, a 3D rendering module unit, an interaction module unit and an output module application unit are arranged in the mobile phone, the tablet and the like; the 3D modeling module unit can shoot and record a real object teaching aid, a toy and the like from multiple angles and construct a 3D solid graph of the real object; the 3D rendering module unit dyes the color of the three-dimensional graph and then displays the three-dimensional graph on a screen; the interaction module unit can control a screen display interface of the intelligent device to interact with the 3D model, and complete comprehensive cognition on the stereoscopic graphics; in the application of the output module application unit, the real object 3D graph can be converted into a plane printable graph. The invention can blend the shot image into the game interface in a three-dimensional way, thereby establishing a virtual world between the entity object and the game interface, printing the entity 3D graph into plane paper for assembly, and greatly increasing the playability and the intelligence development value of the game.

Description

Game education method based on three-dimensional object graph recognition
Technical Field
The invention relates to the technical field of education system application, in particular to a game education method based on three-dimensional object figure recognition.
Background
With the development of science and technology, applications of intelligent internet devices, such as mobile phones and tablet computers, are very common, and more application software is used for education and learning by using the internet devices. At present, in the learning-based intelligence-developing game and the like, in order to achieve a game effect, some game software can be implanted with various three-dimensional figures in corresponding software such as a mobile phone or a tablet personal computer, and in the game, a player (generally a low-age child) selects the built-in three-dimensional figures required and implants the three-dimensional figures into a learning game interface in progress (such as playing a building block game and the like), so that the participation of the player is increased, and a better game and learning interaction effect can be achieved.
However, in the existing educational games and the like, the three-dimensional graphics implanted by the application software are all fixed, that is, a player can only select from a relatively small number of fixed three-dimensional graphics and can be fused and interacted with a game interface, so that the teaching effect of lively activities is limited to a certain extent due to the relatively limited number of the three-dimensional graphics. Based on the above, it is especially necessary to provide a method for implanting more realistic objects into a game interface in a three-dimensional graph manner based on an AI technology, so as to further improve the enthusiasm of players in the game process and further improve the interactive effect of games and learning.
Disclosure of Invention
In order to overcome the defects that in the existing intelligence-developing games and the like, the three-dimensional graphs implanted by application software are fixed, a player can only select from a fixed relatively small quantity of three-dimensional graphs, and the teaching effect of lively education in entertainment is more or less limited due to the relatively limited number of the pictures of the three-dimensional graphs, the invention utilizes various real object images shot by a camera based on intelligent internet equipment in the application based on the AI technology, and after the images are identified and processed by corresponding application units in the intelligent internet equipment, the shot images can be integrated into a game interface in a three-dimensional graph mode, so that a virtual world (namely a game scene in which the real objects are placed into a screen of the intelligent equipment) is established between the interfaces such as the real object and the game, and the connection between the game interface and the real world is realized, so that the enthusiasm of the player in participating in the game process is further, the game education method based on the three-dimensional entity graph recognition can improve the interactive effect of game and learning, and greatly increase the playability and the intelligence development value of the game.
The technical scheme adopted by the invention for solving the technical problems is as follows:
a game education method based on three-dimensional object figure recognition adopts intelligent internet equipment as a game learning carrier; the system is characterized in that a 3D modeling module unit, a 3D rendering module unit, an interaction module unit and an output module application unit are installed in the Internet equipment; in the application of the 3D modeling module unit, a camera of the Internet equipment can be driven to shoot and record pictures of a real object teaching aid and a toy from multiple angles, a 3D construction algorithm is used for constructing a 3D solid figure of the real object, and the constructed 3D solid figure is displayed on a screen; in the application of the 3D rendering module unit, a 3D rendering algorithm is used for identifying the three-dimensional graph constructed by the 3D modeling module, the three-dimensional graph is displayed on a screen after rendering colors, so that the three-dimensional graph is more realistic, and the 3D three-dimensional graphs of a plurality of entity objects after rendering are stored by the storage subunit of the interaction module unit; in the application of the interactive module unit, a user can control a screen display interface of the internet equipment to interact with a real object 3D image model stored in the storage subunit, a game progress interface is implanted with a real object picture, the rotation and turning actions of a 3D solid figure of a real object can be realized, the angle cutting of the 3D solid figure can be carried out at will, the figure is unfolded along any side line, the figure is rolled, light rays are set and projected, the surface is colored and drawn for interaction, and the comprehensive cognition of the solid figure is completed; in the output module application unit block application, the real object 3D graphics stored in the 3D modeling module unit construction, the 3D rendering module unit rendering and the interactive module unit can be converted into graphics capable of being printed on a plane.
Furthermore, in the application of the 3D modeling module unit, the angle of a shot object is at least more than 3 degrees, when a real object 3D solid graph is constructed, if the identification is not completely accurate, namely when the 3D graph is in a problem, a player can cut, flatten and reset the vertex of the graph by selecting a 3D modeling module unit tool interface until the graph is displayed correctly.
Furthermore, in the application of the 3D rendering module unit, basic attributes of points, lines and planes of the three-dimensional graph can be calculated while the 3D graph is rendered.
Furthermore, the output module application unit converts the 3D graph into a graph capable of being printed in a plane mode, and after the graph is printed by the printer, the 3D image model of the real object can be assembled into a paper three-dimensional image.
The invention has the beneficial effects that: based on the AI technology, the user can use the smart phone, the tablet personal computer or the PC as interactive game equipment (adopting a touch screen), so that the application is more convenient. In the application, various real object images shot by a camera based on intelligent internet equipment are processed by a 3D modeling module unit and a 3D rendering module unit, and then the interactive module unit can blend the shot images into a game interface in a three-dimensional mode, so that virtual world architecture connection (namely a game scene in which the real objects are placed in a screen of the intelligent equipment) is established between the interfaces of the real objects, the game interface and the real world, and the real 3D images can be printed into plane paper and then assembled into a paper real object model, so that the enthusiasm of a player participating in the game process is further improved, the game and learning interaction effects can be further improved, the playability and the intelligence value of the game are greatly increased, and the game system has a good application prospect based on the above.
Drawings
The invention is further illustrated below with reference to the figures and examples.
FIG. 1 is a schematic flow chart of the method of the present invention.
Detailed Description
As shown in fig. 1, in a game education method based on three-dimensional object graph recognition, an intelligent internet device (touch screen) such as a mobile phone and a tablet personal computer is used as a carrier for game learning (in this embodiment, a smart phone is used); a 3D modeling module unit, a 3D rendering module unit, an interaction module unit and an output module application unit are arranged in the mobile phone, the tablet personal computer and the like; in the application of the 3D modeling module unit, a camera of the Internet equipment can be driven to shoot and record pictures of a real object teaching aid, a toy and the like from multiple angles, a 3D construction algorithm is used for constructing a 3D solid figure of the real object, and the constructed 3D solid figure is displayed on a screen; in the application of the 3D rendering module unit, a 3D rendering algorithm is used for identifying the three-dimensional graph constructed by the 3D modeling module, the three-dimensional graph is displayed on a screen after rendering colors, so that the three-dimensional graph is more realistic, and the 3D three-dimensional graphs of a plurality of entity objects after rendering are stored by the storage subunit of the interaction module unit; in the application of the interactive module unit, a user can control a screen display interface of the internet equipment to interact with a real object 3D model stored in the storage subunit, a game progress interface is implanted with a real object picture, the rotation and turning actions of a 3D solid graph of a real object can be realized, the angle cutting of the 3D solid graph can be carried out at will, the graph is unfolded along any side line, the graph is rolled, light rays are set and projected, the interaction such as coloring and drawing is carried out on the surface, and the comprehensive cognition on the solid graph is finished; in the output module application unit block application, the real object 3D graphics stored in the 3D modeling module unit construction, the 3D rendering module unit rendering and the interactive module unit can be converted into graphics capable of being printed on a plane.
As shown in fig. 1, in the application of the 3D modeling module unit, the angle of the shot object is at least more than 3 degrees, and when a real object 3D solid graph is constructed, if the identification is not completely accurate, that is, when the 3D graph is in trouble, a player can perform operations such as cutting, leveling, vertex resetting and the like on the graph by selecting a 3D modeling module unit tool interface until the graph is correctly displayed. In the application of the 3D rendering module unit, basic attributes such as points, lines, surfaces and the like of the three-dimensional graph can be calculated while the 3D graph is rendered. The output module application unit converts the 3D graph into a graph capable of being printed in a plane mode, after the graph is printed by the printer, the printed plane image is assembled in a mode of pasting an auxiliary edge or buckling a hard board and the like, and a 3D image model of a real object can be assembled into a paper three-dimensional image.
As shown in fig. 1, the invention is based on the AI technology, and the user can use the smart phone, the tablet PC, or the PC as the interactive game device, which is more convenient to use. After a game application interface of the internet equipment is opened in the application, the 3D modeling module unit shoots and records images of a real object teaching aid, a toy and the like through at least three angles (the more the images are the better) of a camera of the internet equipment, and a 3D stereo graph which generates the real object is constructed by using a 3D construction algorithm and displayed on a screen. After the 3D modeling module unit constructs a 3D graphic model of a real object, the 3D rendering module unit identifies the three-dimensional graphics constructed by the 3D modeling module by using a 3D rendering algorithm, and displays the three-dimensional graphics on a screen after rendering colors, so that the three-dimensional reality sense is better, the 3D three-dimensional graphics of a plurality of real objects after rendering are automatically stored by the storage subunit of the interaction module unit to form a graphic database of input real images, and a player can subsequently read and use the graphic database according to the requirement. After 3D object graphs are built and rendered and stored, a player can control a screen game display interface of the intelligent device to interact with corresponding object 3D model pictures through the interaction module unit, namely 3D graphs are implanted into the game interface, the implanted 3D three-dimensional graphs can rotate and turn over on the game interface, the player can randomly cut the angle of the 3D three-dimensional graphs, the graphs are unfolded along any side line, the graphs are rolled, light rays are set and projected, interaction such as coloring and drawing on the surface is achieved, comprehensive cognition on the three-dimensional graphs is achieved, and a better interactive game learning effect is achieved. In the application of the output module application unit, the real object 3D graph which is constructed by the 3D modeling module unit, rendered by the 3D rendering module unit and stored by the interactive module unit can be converted into a graph which can be printed on a plane, after the plane graph is printed by the printer, a subsequent player can assemble the graph in a mode of pasting an auxiliary edge or buckling a hard board and the like, and the 3D image model of the real object can be assembled into a paper three-dimensional image.
As shown in fig. 1, the invention is based on the AI technology, and the user can use the smart phone, the tablet PC, or the PC as an interactive game device (using a touch screen), which is more convenient. In the application, various real object images shot by a camera based on intelligent internet equipment are processed by a 3D modeling module unit and a 3D rendering module unit, and then the interactive module unit can blend the shot images into a game interface in a three-dimensional mode, so that virtual world architecture connection (namely a game scene in which the real objects are placed in a screen of the intelligent equipment) is established between the interfaces of the real objects, the game interface and the real world, and the real 3D images can be printed into plane paper and then assembled into a paper real object model, so that the enthusiasm of a player participating in the game process is further improved, the game and learning interaction effects can be further improved, and the playability and the intelligence value of the game are greatly increased. The method overcomes the defects that in the existing intelligence-developing games and the like, the three-dimensional graphics implanted by application software are fixed, a player can only select from a relatively small number of fixed three-dimensional graphics, and because the number of pictures of the three-dimensional graphics is relatively limited, the teaching effect of lively activities is more or less limited.
While there have been shown and described what are at present considered the fundamental principles and essential features of the invention and its advantages, it will be apparent to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, but is capable of other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein.
Furthermore, it should be understood that although the present description refers to embodiments, the embodiments do not include only one independent technical solution, and such description is only for clarity, and those skilled in the art should take the description as a whole, and the technical solutions in the embodiments may be appropriately combined to form other embodiments that can be understood by those skilled in the art.

Claims (4)

1. A game education method based on three-dimensional object figure recognition adopts intelligent internet equipment as a game learning carrier; the system is characterized in that a 3D modeling module unit, a 3D rendering module unit, an interaction module unit and an output module application unit are installed in the Internet equipment; in the application of the 3D modeling module unit, a camera of the Internet equipment can be driven to shoot and record pictures of a real object teaching aid and a toy from multiple angles, a 3D construction algorithm is used for constructing a 3D solid figure of the real object, and the constructed 3D solid figure is displayed on a screen; in the application of the 3D rendering module unit, a 3D rendering algorithm is used for identifying the three-dimensional graph constructed by the 3D modeling module, the three-dimensional graph is displayed on a screen after rendering colors, so that the three-dimensional graph is more realistic, and the 3D three-dimensional graphs of a plurality of entity objects after rendering are stored by the storage subunit of the interaction module unit; in the application of the interactive module unit, a user can control a screen display interface of the internet equipment to interact with a real object 3D image model stored in the storage subunit, a game progress interface is implanted with a real object picture, the rotation and turning actions of a 3D solid figure of a real object can be realized, the angle cutting of the 3D solid figure can be carried out at will, the figure is unfolded along any side line, the figure is rolled, light rays are set and projected, the surface is colored and drawn for interaction, and the comprehensive cognition of the solid figure is completed; in the output module application unit block application, the real object 3D graphics stored in the 3D modeling module unit construction, the 3D rendering module unit rendering and the interactive module unit can be converted into graphics capable of being printed on a plane.
2. The game education method based on the solid object figure recognition of the claim 1, characterized in that in the 3D modeling module unit application, the angle of the shot object is at least more than 3 degrees, when the solid object 3D solid figure is constructed, if the recognition is not completely accurate, that is, the 3D figure display is in problem, the player can cut, flatten and reset the top point of the figure by selecting the 3D modeling module unit tool interface until the figure display is correct.
3. The game education method based on the solid object graph recognition according to claim 1, wherein in the 3D rendering module unit application, the basic properties of points, lines and planes of the solid graph can be calculated while rendering the 3D graph.
4. The game education method based on the graphic recognition of the three-dimensional real object as claimed in claim 1, wherein the output module application unit converts the 3D graphic into a graphic capable of being printed on a plane, and after being printed by the printer, the 3D image model of the real object can be assembled into a paper three-dimensional image.
CN202010693131.8A 2020-07-17 2020-07-17 Game education method based on three-dimensional object graph recognition Pending CN111840999A (en)

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Cited By (3)

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CN114612607A (en) * 2022-02-11 2022-06-10 广东时谛智能科技有限公司 Shoe body design method and device based on three-dimensional model
CN114801523A (en) * 2022-01-20 2022-07-29 陈双琴 3D printer control method and printer thereof
CN115082618A (en) * 2022-05-31 2022-09-20 德邦物流股份有限公司 Three-dimensional structure, and method, system and equipment for producing three-dimensional structure

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