CN111803940A - Game processing method and device, electronic equipment and computer-readable storage medium - Google Patents

Game processing method and device, electronic equipment and computer-readable storage medium Download PDF

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Publication number
CN111803940A
CN111803940A CN202010038872.2A CN202010038872A CN111803940A CN 111803940 A CN111803940 A CN 111803940A CN 202010038872 A CN202010038872 A CN 202010038872A CN 111803940 A CN111803940 A CN 111803940A
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China
Prior art keywords
game
action event
terminal
type
action
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Granted
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CN202010038872.2A
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Chinese (zh)
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CN111803940B (en
Inventor
夏长锦
王哲
林顺
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Xiamen Yaji Software Co Ltd
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Xiamen Yaji Software Co Ltd
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Priority to CN202010038872.2A priority Critical patent/CN111803940B/en
Priority to PCT/CN2020/115987 priority patent/WO2021143182A1/en
Publication of CN111803940A publication Critical patent/CN111803940A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

Abstract

The application provides a game processing method and device, electronic equipment and a computer readable storage medium, and relates to the field of data processing. The method comprises the following steps: when a terminal receives an action instruction aiming at a current picture of a preset game, acquiring an action event in the action instruction, and determining the type of the action event; executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target picture; and displaying the target picture in the terminal. According to the method and the device, the interactive experience of the cloud game still cannot be influenced under the condition that the network fluctuates, and the game experience of the user is further improved.

Description

Game processing method and device, electronic equipment and computer-readable storage medium
Technical Field
The present application relates to the field of data processing technologies, and in particular, to a game processing method and apparatus, an electronic device, and a computer-readable storage medium.
Background
The cloud game is a game service which is based on a cloud computing technology in concept, runs a game on a cloud server, then encodes and compresses a rendering instruction or a rendered game picture video, and transmits the compressed video to a user terminal through a network for decoding and displaying.
The running of the cloud game depends heavily on a good network, and the running of the game is not smooth enough due to the instability of various aspects of network environment bandwidth, delay and packet loss rate. At present, rendering schemes include a video streaming scheme and an instruction streaming scheme, all rendering is based on a cloud, network fluctuation is frequent in reality, at this time, streams transmitted through a network are inevitably affected, data packets to a client are delayed or lost, game pictures are inevitably delayed, the whole UI interaction is also delayed, and bad experience is brought to a user. How to let users feel smooth operation under various network conditions is a technical problem to be solved by the invention.
Disclosure of Invention
The application provides a game processing method and device, electronic equipment and a computer readable storage medium, which can solve the problem of how to enable a user to feel smooth operation under various network conditions. The technical scheme is as follows:
in a first aspect, a method for processing a game is provided, the method including:
when a terminal receives an action instruction aiming at a current picture of a preset game, acquiring an action event in the action instruction, and determining the type of the action event;
executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target picture;
and displaying the target picture in the terminal.
Preferably, before the terminal receives an action instruction for a current screen of the preset game, the method further includes:
when a starting instruction for the preset game is received, detecting whether an application program client of the preset game exists in the terminal;
if not, obtaining the installation file of the application program client from the cloud server, and operating the installation file to obtain the application program client.
Preferably, the type of the action event includes a UI type, and the action event of the UI type is an action event executed for a UI of the preset game.
Preferably, the step of executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target screen includes:
and executing the UI type action event through an application program client in the terminal to obtain a corresponding target picture.
Preferably, the type of the action event includes a non-UI type, and the non-UI type action event is an action event executed outside a UI for the preset game.
Preferably, the step of executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target screen includes:
the terminal sends the action event to the cloud server, so that the cloud server executes the non-UI type action event to obtain first video stream data of a corresponding first video frame image, and sends the first video stream data to the terminal;
and receiving the first video stream data, decoding the first video stream data to obtain a first video frame image, and taking the first video frame image as a corresponding target picture.
Preferably, the step of executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target screen includes:
when the action event comprises a UI type and a non-UI type, executing the UI type action event through an application program client in the terminal to obtain a corresponding UI picture, sending the non-UI type action event to the cloud server, enabling the cloud server to execute the non-UI type action event to obtain second video stream data of a corresponding second video frame image, and sending the second video stream data to the terminal;
and receiving the second video stream data, decoding the second video stream data to obtain a second video frame image, and integrating the second video frame image and the UI picture to obtain a target picture.
Preferably, the cloud server and the terminal perform interaction of related data through a preset network data interaction channel, where the related data includes at least one of an interaction protocol, application program interface information, and game data.
In a second aspect, a method for processing a game is provided, the method comprising:
when an action event aiming at a current picture of a preset game sent by a terminal is received, executing the action event to obtain a corresponding game picture; wherein the action event is of a non-UI type;
rendering the game picture to obtain a third video frame image;
coding the third video frame image to obtain corresponding third video stream data;
and sending the third video stream data to the terminal so that the terminal decodes the third video stream data to obtain a third video frame image, and obtaining a target picture of the preset game based on the video frame image.
In a third aspect, there is provided an apparatus for processing a game, the apparatus comprising:
the receiving module is used for receiving an action instruction aiming at a current picture of a preset game;
the acquisition module is used for acquiring the action event in the action instruction and determining the type of the action event;
the first processing module is used for executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target picture;
and the display module is used for displaying the target picture in the terminal.
Preferably, the method further comprises the following steps:
the receiving module is further configured to receive a starting instruction for a preset game before receiving an action instruction for a current picture of the preset game;
the detection module is used for detecting whether an application program client of the preset game exists in the terminal;
and the second processing module is used for acquiring the installation file of the application client from the cloud server and operating the installation file to obtain the application client.
Preferably, the type of the action event includes a UI type, and the action event of the UI type is an action event executed for a UI of the preset game.
Preferably, the first processing module is specifically configured to:
and executing the UI type action event through an application program client in the terminal to obtain a corresponding target picture.
Preferably, the type of the action event includes a non-UI type, and the non-UI type action event is an action event executed outside a UI for the preset game.
Preferably, the first processing module comprises:
the sending submodule is used for sending the action event to the cloud server, so that the cloud server executes the non-UI type action event to obtain first video stream data of a corresponding first video frame image, and the first video stream data is sent to the terminal;
the first receiving submodule is used for receiving the first video stream data;
and the decoding submodule is used for decoding the first video stream data to obtain the first video frame image, and taking the first video frame image as a corresponding target picture.
Preferably, the first processing module is specifically configured to:
when the action event comprises a UI type and a non-UI type, executing the UI type action event through an application program client in the terminal to obtain a corresponding UI picture, sending the non-UI type action event to the cloud server, enabling the cloud server to execute the non-UI type action event to obtain second video stream data of a corresponding second video frame image, and sending the second video stream data to the terminal; and the number of the first and second groups,
and receiving the second video stream data, decoding the second video stream data to obtain a second video frame image, and integrating the second video frame image and the UI picture to obtain a target picture.
Preferably, the cloud server and the terminal perform interaction of related data through a preset network data interaction channel, where the related data includes at least one of an interaction protocol, application program interface information, and game data.
In a fourth aspect, there is provided an apparatus for processing a game, the apparatus comprising:
the execution module is used for executing the action event when receiving the action event which is sent by the terminal and aims at the current picture of the preset game, and obtaining a corresponding game picture; wherein the action event is of a non-UI type;
the rendering module is used for rendering the game picture to obtain a third video frame image;
the coding module is used for coding the third video frame image to obtain corresponding third video stream data;
and the sending module is used for sending the third video stream data to the terminal so as to enable the terminal to decode the third video stream data to obtain a third video frame image and obtain a target picture of the preset game based on the video frame image.
In a fifth aspect, an electronic device is provided, which includes:
a processor, a memory, and a bus;
the bus is used for connecting the processor and the memory;
the memory is used for storing operation instructions;
the processor is configured to call the operation instruction, and the executable instruction enables the processor to execute operations corresponding to the processing methods of the game shown in the first aspect and the second aspect of the present application.
In a sixth aspect, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the processing method of the game shown in the first and second aspects of the present application.
The beneficial effect that technical scheme that this application provided brought is:
in the embodiment of the invention, when a terminal receives an action instruction aiming at a current picture of a preset game, an action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings used in the description of the embodiments of the present application will be briefly described below.
Fig. 1 is a schematic diagram of an interaction logic between a cloud server and a terminal according to the present application;
FIG. 2 is a flow chart illustrating a method for processing a game according to an embodiment of the present application;
FIG. 3 is a flow chart illustrating a method for processing a game according to another embodiment of the present application;
FIG. 4 is a flow chart illustrating a method for processing a game according to yet another embodiment of the present application;
FIG. 5 is a schematic structural diagram of a processing device of a game according to another embodiment of the present application;
FIG. 6 is a schematic structural diagram of a processing device of a game according to another embodiment of the present application;
FIG. 7 is a schematic diagram of an electronic device for processing a game according to another embodiment of the present application;
fig. 8 is a schematic structural diagram of an electronic device for processing a game according to yet another embodiment of the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present invention.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items.
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, an application scenario for running the cloud game in the present application will be described in detail.
Specifically, the scheme that the cloud game is separately designed, separately rendered, rendered in different places and then mixed is adopted.
The split design means that the cloud game may include two scenarios: a heavy game scene and a light interactive scene. The heavy game scene may be a main scene part of a cloud game, and the rendering of the heavy game scene has a large consumption of Processing capacity of a GPU (Graphics Processing Unit), for example, scenes related to fighting and maps in the game are heavy game scenes; the light interactive scene is the part most relevant to the User manipulation, such as virtual arrow keys, head portraits, setting menus, backpack systems, chat frames and the like, which are displayed on the game Interface and can be frequently manipulated by the User, and comprises a UI (User Interface) with less GPU processing power consumed in rendering.
The separated rendering refers to that the severe game scene can be rendered by adopting a GPU of the cloud server, so that the high performance of the cloud server can be fully utilized; the mild interaction scene can be rendered by adopting the GPU of the terminal, so that the GPU processing efficiency of the terminal can be fully utilized, and the real-time performance is realized.
Further, the type of the action event can be determined by a target object of the action event, if the target object of the action event belongs to a light game scene, the action event is of a UI type, and the action event is executed by the terminal; if the target object of the action event belongs to a severe game scene, the action event is of a non-UI type, and the action event needs to be executed through a cloud server; if the target object of the action event belongs to both the heavy game scene and the light game scene, processing the light game scene part in the action event through the terminal, and processing the heavy game scene part in the action event through the cloud server.
The terminal may have the following features:
(1) on a hardware architecture, a device has a central processing unit, a memory, an input unit and an output unit, that is, the device is often a microcomputer device having a communication function. In addition, various input modes such as a keyboard, a mouse, a touch screen, a microphone, a camera and the like can be provided, and input can be adjusted as required. Meanwhile, the equipment often has a plurality of output modes, such as a telephone receiver, a display screen and the like, and can be adjusted according to needs;
(2) on a software system, the device must have an operating system, such as Windows Mobile, Symbian, Palm, Android, iOS, and the like. Meanwhile, the operating systems are more and more open, and personalized application programs developed based on the open operating system platforms are infinite, such as a communication book, a schedule, a notebook, a calculator, various games and the like, so that the requirements of personalized users are met to a great extent;
(3) in terms of communication capacity, the device has flexible access mode and high-bandwidth communication performance, and can automatically adjust the selected communication mode according to the selected service and the environment, thereby being convenient for users to use. The device can support GSM (Global System for Mobile Communication), WCDMA (Wideband Code Division Multiple Access), CDMA2000(Code Division Multiple Access), TDSCDMA (Time Division-Synchronous Code Division Multiple Access), Wi-Fi (Wireless-Fidelity), WiMAX (world interoperability for Microwave Access), etc., thereby adapting to various systems of networks, not only supporting voice service, but also supporting various Wireless data services;
(4) in the aspect of function use, the equipment focuses more on humanization, individuation and multi-functionalization. With the development of computer technology, devices enter a human-centered mode from a device-centered mode, and the embedded computing, control technology, artificial intelligence technology, biometric authentication technology and the like are integrated, so that the human-oriented purpose is fully embodied. Due to the development of software technology, the equipment can be adjusted and set according to individual requirements, and is more personalized. Meanwhile, the device integrates a plurality of software and hardware, and the function is more and more powerful.
The mixing after the remote rendering refers to the steps of superposing a picture obtained by rendering the cloud server and a picture obtained by rendering the terminal in the terminal and displaying the superposed pictures to a user.
Through the scheme, after the terminal receives the control of the user, the UI of the interactive layer can be rendered out without delay, the UI is not influenced by the network, the control of the user can be responded in time, and therefore the interactive experience of the game is not influenced when the network fluctuates.
Further, in order to implement separate rendering of a cloud game, for the same cloud game, a cloud server application client SAPP may be set in the cloud server, and an application client CAPP may be set in the terminal, as shown in fig. 1, the SAPP and the CAPP respectively include corresponding data, for example, the SAPP may include scene data related to a map, and the CAPP may include UI resource data. When a user starts a certain cloud game, the SAPP and the CAPP run simultaneously and cooperate with each other, so that various functions of the cloud game are realized.
Moreover, the SAPP and the CAPP are provided with a network data interaction channel. Specifically, the existence of relevant data between the SAPP and the CAPP requires interaction, including at least one of interaction protocol, API information, game data. The two run in different places (respectively at the cloud end and the local end), and because the two need to cooperate, some data need to be synchronized, namely, interacted. For example, the user sets the frame rate of the game screen to be 60 frames on the CAPP, and at this time, the CAPP needs to notify the SAPP that the frame rate of the game screen is 60 frames, so that the setting information needs to be synchronized to the SAPP, and the SAPP performs corresponding processing, which is data interaction.
For example, when a user touches a virtual arrow key on the CAPP, the arrow key needs to be sent to the SAPP of the server for corresponding processing; for another example, the parameters of the character in the game are changed and need to be transmitted to the CAPP, so that the CAPP can display normally.
In practical application, after a certain cloud game is developed, the corresponding SAPP and installation files of the CAPP are deployed in the cloud server at the same time, when a user runs the cloud game for the first time, the SAPP is started in the cloud server, meanwhile, the user needs to download the installation files of the CAPP to the terminal, and then the installation files are run to obtain the CAPP.
Further, the terminal may further include a host App (Application), which is similar to a game hall, and includes a plurality of cloud game icons, and the cloud game icons may be used as entries, and the host App may start playing corresponding cloud games by clicking the cloud game icons. Specifically, a user clicks a certain cloud game icon to generate a starting command, the starting command is transmitted to the cloud server, the cloud server starts to start the SAPP, the terminal downloads an installation file of the CAPP to the local, the terminal runs the installation file to obtain the CAPP, and the CAPP is synchronously started and run in the terminal.
The application provides a game processing method, a game processing device, an electronic device and a computer-readable storage medium, which aim to solve the above technical problems in the prior art.
The following describes the technical solutions of the present application and how to solve the above technical problems with specific examples. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present application will be described below with reference to the accompanying drawings.
In one embodiment, a method for processing a game is provided, as shown in fig. 2, the method comprising:
step S201, when the terminal receives an action instruction aiming at the current picture of a preset game, acquiring an action event in the action instruction, and determining the type of the action event;
specifically, when an application client in the terminal runs, the application client can capture the operation of a user, that is, an action instruction triggered by the user, where the action instruction includes a corresponding action event, for example, when the user clicks a virtual direction key, the action instruction that the action event is a movement is initiated; and the user clicks the backpack icon, namely, the action event is initiated to be an action instruction for displaying the backpack.
Further, since the cloud game in the present application includes a heavy game scene and a light interactive scene, after receiving an action instruction and acquiring a corresponding action event from the action instruction, it is necessary to determine the type of the action event, so as to determine whether to execute the action event by using the server or execute the action event by using the terminal.
Step S202, executing an action event through at least one of a preset cloud server or a preset terminal based on the type of the action instruction to obtain a corresponding target picture;
specifically, the type of the action event may be determined by a target object of the action event, and if the target object of the action event belongs to a light game scene, executing the action event through the terminal may obtain a corresponding target screen; if the target object of the action event belongs to a severe game scene, executing the action event through the cloud server to obtain a corresponding target picture; if the target object of the action event belongs to both a heavy game scene and a light game scene, processing the light game scene part in the action event through the terminal to obtain a light game scene picture, processing the heavy game scene part in the action event through the cloud server to obtain a heavy game scene picture, and then integrating the light game scene picture and the heavy game scene picture in the terminal to obtain a target picture.
Step S203, the target screen is displayed in the terminal.
In the embodiment of the invention, when the terminal receives an action instruction aiming at the current picture of the preset game, the action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
In another embodiment, a method for processing a game is provided, as shown in fig. 3, the method comprising:
step S301, when a starting instruction for a preset game is received, detecting whether an application program client of the preset game exists in a terminal;
the preset game can be any cloud game in the host APP, when a user clicks any cloud game icon in the host APP, a starting instruction for the cloud game is initiated, and after the terminal receives the starting instruction, whether an application program client of the cloud game exists in the terminal or not can be detected, namely the CAPP of the cloud game.
Further, the terminal sends the starting instruction to the cloud server, and the cloud server can start the SAPP after receiving the starting instruction.
Step S302, if not, obtaining an installation file of the application client from the cloud server, and operating the installation file to obtain the application client;
if the terminal detects that an application program Client (CAPP) of a preset game does not exist in the terminal, an acquisition request for acquiring an installation file of the application program client can be sent to the cloud server, the cloud server sends the installation file of the application program client to the terminal after receiving the acquisition request, the terminal runs the installation file after receiving the installation file, the application program client can be obtained, and then the application program client is run.
Step S303, when the terminal receives an action instruction aiming at the current picture of the preset game, acquiring an action event in the action instruction, and determining the type of the action event;
specifically, when an application client in the terminal runs, the application client can capture the operation of a user, that is, an action instruction triggered by the user, where the action instruction includes a corresponding action event, for example, when the user clicks a virtual direction key, the action instruction that the action event is a movement is initiated; and the user clicks the backpack icon, namely, the action event is initiated to be an action instruction for displaying the backpack.
Further, since the cloud game in the present application includes a heavy game scene and a light interactive scene, after receiving an action command and acquiring a corresponding action event from the action command, it is necessary to determine the type of the action event, so as to determine whether to execute the action event by using SAPP or CAPP. If the action event is executed by using CAPP, the action event is processed by the terminal; if the action event is executed by using the SAPP, the action instruction can be sent to the SAPP in the cloud server, and then the action event is processed by the cloud server.
Step S304, executing an action event through at least one of a preset cloud server or a preset terminal based on the type of the action instruction to obtain a corresponding target picture;
specifically, the type of the action event may be determined by a target object of the action event, and if the target object of the action event belongs to a light game scene, the action event is of a UI type and is executed by the terminal; if the target object of the action event belongs to a severe game scene, the action event is of a non-UI type, and the action event needs to be executed through a cloud server; if the target object of the action event belongs to both the heavy game scene and the light game scene, processing the light game scene part in the action event through the terminal, and processing the heavy game scene part in the action event through the cloud server.
In a preferred embodiment of the present invention, the step of obtaining a corresponding target screen by executing an action event through at least one of a preset cloud server or a preset terminal based on the type of the action instruction includes:
when the type of the action event is a UI type, executing the UI type action event through an application program client in the terminal to obtain a corresponding target picture; wherein the UI type action event is an action event executed for a UI of a preset game.
Specifically, when the action event initiated by the user in the CAPP is of a UI type, the action event may be executed by using the CAPP, and at the same time, the GPU of the terminal is used for rendering to obtain a corresponding target screen after the action event is executed.
For example, a user clicks a virtual icon of a backpack in a cloud game in a current game screen of the CAPP, that is, an action command that an action event is a backpack display is initiated, and when the CAPP detects that a target object of the action event belongs to a light game scene, UI resource data of the backpack is acquired from the CAPP, and a GPU of a terminal is called to render the UI resource data of the backpack, so that the backpack is displayed in the current game screen to obtain a target screen.
In a preferred embodiment of the present invention, the step of obtaining a corresponding target screen by executing an action event through at least one of a preset cloud server or a preset terminal based on the type of the action instruction includes:
when the type of the action event is a non-UI type, the terminal sends the action event to the cloud server, so that the cloud server executes the non-UI type action event to obtain first video stream data of a corresponding first video frame image, and sends the first video stream data to the terminal; the non-UI type action event is an action event executed outside a UI for a preset game;
and receiving first video stream data, decoding the first video stream data to obtain a first video frame image, and taking the first video frame image as a target picture.
Specifically, when an action event initiated by a user in the CAPP is of a non-UI type, the action event may be sent to the SAPP, the SAPP invokes a GPU in the cloud server to render, so as to obtain a corresponding target picture after the action event is executed, then the cloud server performs image capture on the target picture, so as to obtain a corresponding video frame image, encodes the video frame image, generates video stream data of the video frame image, and sends the video stream data to the terminal, and the terminal decodes the video stream data after receiving the video stream data, so as to obtain a corresponding video frame image, and uses the video frame image as the target picture.
For example, a user clicks a virtual icon for map switching in a cloud game in a current game picture of the CAPP, that is, an action command for initiating an action event to map switching is initiated, and the CAPP detects that a target object of the action event belongs to a severe game scene, the CAPP sends the action command to the SAPP through the terminal, the SAPP obtains scene data related to the map, and invokes a GPU of the cloud server to render the scene data related to the map to obtain a target picture after map switching, then the cloud server captures an image of the target picture after map switching to obtain a corresponding first video frame image, encodes the first video frame image to generate first video stream data of the first video frame image, sends the first video stream data to the terminal, and decodes the first video stream data after receiving the first video stream data to obtain a corresponding first video frame image, and displaying the first video frame image as a target picture in the CAPP.
It should be noted that when displaying the target screen of the heavy game scene, the CAPP may still continue to display the light game scene such as the UI screen, otherwise, the user only sees the heavy game scene and does not have the UI screen, but in this case, the user does not initiate an action event for the light game scene, and therefore, the detailed description is omitted. For example, when the user clicks map switching, the CAPP can continue to display the UI picture while displaying the switched map, otherwise, the user sees the switched map scene without the UI picture.
Further, the video frame image captured by the cloud server may be one frame or multiple frames, depending on the number of the target pictures obtained after rendering, and in practical application, if only one target picture exists, the video stream data corresponds to one frame of video frame image; if a plurality of target pictures exist, the video stream data correspond to a plurality of video frame images, and the plurality of video frame images are coded in sequence.
In practical applications, besides sending the action event to the SAPP, the CAPP may also send other interaction data, such as a frame rate of a cloud game; moreover, the cloud server may perform game logic calculation and the like in addition to rendering, and these may be set according to actual requirements, which is not limited in this application.
In a preferred embodiment of the present invention, the step of obtaining a corresponding target screen by executing an action event through at least one of a preset cloud server or a preset terminal based on the type of the action instruction includes:
when the action event comprises a UI type and a non-UI type, executing the UI type action event through an application program client in the terminal to obtain a corresponding UI picture, sending the non-UI type action event to the cloud server, enabling the cloud server to execute the non-UI type action event to obtain second video stream data of a corresponding second video frame image, and sending the second video stream data to the terminal;
and receiving second video stream data, decoding the second video stream data to obtain a second video frame image, and integrating the second video frame image with the UI picture to obtain a target picture.
For example, a user clicks a certain skill icon in a cloud game, the character has a skill effect (belonging to a heavy game scene) when the skill is released, and the skill icon is changed (belonging to a light game scene), so that the skill effect is rendered through a cloud server to obtain a second video frame image, the skill icon is rendered through a terminal to obtain a UI screen, and then the CAPP superimposes the second video frame image and the UI screen to obtain a final target screen. The manner in which the terminal executes the UI type action event and the cloud server executes the non-UI type action event may refer to the foregoing, and is not described herein again.
It should be noted that the frame rates of the second video frame image and the UI frame are the same, so that each frame of the second video frame image has a corresponding UI frame.
In step S305, the target screen is displayed in the terminal.
And integrating the CAPP second video frame image with the UI picture to obtain a target picture, and then displaying the target picture through a display device of the terminal.
In the embodiment of the invention, when the terminal receives an action instruction aiming at the current picture of the preset game, the action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
In another embodiment, a method for processing a game is provided, as shown in fig. 4, the method comprising:
step S401, when receiving an action event aiming at a current picture of a preset game sent by a terminal, executing the action event to obtain a corresponding game picture; wherein the action event is of a non-UI type;
step S402, rendering the game picture to obtain a third video frame image;
step S403, encoding the third video frame image to obtain corresponding third video stream data;
step S404, sending the third video stream data to the terminal, so that the terminal decodes the third video stream data to obtain a third video frame image, and obtains a target picture of the preset game based on the video frame image.
The embodiment of the present invention is a process of executing an action event by a cloud server, and reference may be specifically made to step S201 to step S203, and step S301 to step S305, which are not described herein again.
In the embodiment of the invention, when the terminal receives an action instruction aiming at the current picture of the preset game, the action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
Fig. 5 is a schematic structural diagram of a processing device of a game according to another embodiment of the present application, and as shown in fig. 5, the device of this embodiment may include:
a receiving module 501, configured to receive an action instruction for a current screen of a preset game;
an obtaining module 502, configured to obtain an action event in the action instruction, and determine a type of the action event;
a first processing module 503, configured to execute the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction, so as to obtain a corresponding target screen;
a display module 504, configured to display the target screen in the terminal.
In a preferred embodiment of the present invention, the method further comprises:
the receiving module is further configured to receive a starting instruction for a preset game before receiving an action instruction for a current picture of the preset game;
the detection module is used for detecting whether an application program client of the preset game exists in the terminal;
and the second processing module is used for acquiring the installation file of the application client from the cloud server and operating the installation file to obtain the application client.
In a preferred embodiment of the present invention, the type of the action event includes a UI type, and the action event of the UI type is an action event executed for a UI of the preset game.
In a preferred embodiment of the present invention, the first processing module is specifically configured to:
and executing the UI type action event through an application program client in the terminal to obtain a corresponding target picture.
In a preferred embodiment of the present invention, the type of the action event includes a non-UI type, and the non-UI type action event is an action event executed outside a UI for the preset game.
In a preferred embodiment of the present invention, the first processing module includes:
the sending submodule is used for sending the action event to the cloud server, so that the cloud server executes the non-UI type action event to obtain first video stream data of a corresponding first video frame image, and the first video stream data is sent to the terminal;
the first receiving submodule is used for receiving the first video stream data;
and the decoding submodule is used for decoding the first video stream data to obtain the first video frame image, and taking the first video frame image as a corresponding target picture.
In a preferred embodiment of the present invention, the first processing module is specifically configured to:
when the action event comprises a UI type and a non-UI type, executing the UI type action event through an application program client in the terminal to obtain a corresponding UI picture, sending the non-UI type action event to the cloud server, enabling the cloud server to execute the non-UI type action event to obtain second video stream data of a corresponding second video frame image, and sending the second video stream data to the terminal; and the number of the first and second groups,
and receiving the second video stream data, decoding the second video stream data to obtain a second video frame image, and integrating the second video frame image and the UI picture to obtain a target picture.
In a preferred embodiment of the present invention, the cloud server and the terminal perform interaction of related data through a preset network data interaction channel, where the related data includes at least one of an interaction protocol, application program interface information, and game data.
The processing device of the game of this embodiment can execute the processing method of the game shown in the first embodiment of this application, which is similar to the principle, and is not described here again.
In the embodiment of the invention, when the terminal receives an action instruction aiming at the current picture of the preset game, the action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
Fig. 6 is a schematic structural diagram of a processing device of a game according to another embodiment of the present application, and as shown in fig. 6, the device of this embodiment may include:
the execution module 601 is configured to execute an action event sent by a terminal and aiming at a current picture of a preset game to obtain a corresponding game picture when the action event is received; wherein the action event is of a non-UI type;
a rendering module 602, configured to render the game screen to obtain a third video frame image;
the encoding module 603 is configured to encode the third video frame image to obtain corresponding third video stream data;
a sending module 604, configured to send the third video stream data to the terminal, so that the terminal decodes the third video stream data to obtain a third video frame image, and obtains a target picture of the preset game based on the video frame image.
The processing device of the game of this embodiment can execute the processing method of the game shown in the first embodiment of this application, which is similar to the principle, and is not described here again.
In the embodiment of the invention, when the terminal receives an action instruction aiming at the current picture of the preset game, the action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
In another embodiment of the present application, there is provided an electronic device including: a memory and a processor; at least one program stored in the memory for execution by the processor, which when executed by the processor, implements: when the terminal receives an action instruction aiming at a current picture of a preset game, an action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
In an alternative embodiment, an electronic device is provided, as shown in FIG. 7, where electronic device 7000 shown in FIG. 7 comprises: a processor 7001 and a memory 7003. Wherein the processor 7001 and the memory 7003 are coupled, such as via a bus 7002. Optionally, the electronic device 7000 may also comprise the transceiver 7004. It should be noted that the transceiver 7004 is not limited to one in practical applications, and the structure of the electronic device 7000 does not constitute a limitation to the embodiments of the present application.
The processor 7001 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 7001 may also be a combination implementing computing functionality, e.g., comprising one or more microprocessors, a combination of DSPs and microprocessors, or the like.
Bus 7002 may include a path to transfer information between the above components. The bus 7002 may be a PCI bus, an EISA bus, or the like. The bus 7002 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 7, but this is not intended to represent only one bus or type of bus.
Memory 7003 may be a ROM or other type of static storage device that can store static information and instructions, a RAM or other type of dynamic storage device that can store information and instructions, an EEPROM, a CD-ROM or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer, but is not limited to such.
The memory 7003 is used for storing application program codes for executing the present scheme, and the execution is controlled by the processor 7001. The processor 7001 is configured to execute application program code stored in the memory 7003 to implement what is shown in any of the foregoing method embodiments.
Among them, electronic devices include but are not limited to: mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and the like, and fixed terminals such as digital TVs, desktop computers, and the like.
Yet another embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored, which, when run on a computer, enables the computer to perform the corresponding content in the aforementioned method embodiments. Compared with the prior art, when the terminal receives an action instruction aiming at a current picture of a preset game, the action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
In another embodiment of the present application, there is provided an electronic device including: a memory and a processor; at least one program stored in the memory for execution by the processor, which when executed by the processor, implements: when the terminal receives an action instruction aiming at a current picture of a preset game, an action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
In an alternative embodiment, an electronic device is provided, as shown in FIG. 8, the electronic device 8000 shown in FIG. 8 including: a processor 8001 and memory 8003. Processor 8001 is coupled to memory 8003, such as via bus 8002. Optionally, the electronic device 8000 may also include a transceiver 8004. In addition, the transceiver 8004 is not limited to one in practical applications, and the structure of the electronic device 8000 does not limit the embodiment of the present application.
Processor 8001 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. Processor 8001 may also be a combination that implements computing functionality, e.g., comprising one or more microprocessor combinations, DSP and microprocessor combinations, and so forth.
Bus 8002 may include a path to transfer information between the aforementioned components. The bus 8002 may be a PCI bus or an EISA bus, etc. The bus 8002 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 8, but this is not intended to represent only one bus or type of bus.
Memory 8003 may be, but is not limited to, ROM or other types of static storage devices that can store static information and instructions, RAM or other types of dynamic storage devices that can store information and instructions, EEPROM, CD-ROM or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
The memory 8003 is used for storing application program codes for executing the scheme of the present application, and the execution is controlled by the processor 8001. Processor 8001 is configured to execute application program code stored in memory 8003 to implement what is shown in any of the foregoing method embodiments.
Among them, electronic devices include but are not limited to: mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and the like, and fixed terminals such as digital TVs, desktop computers, and the like.
Yet another embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored, which, when run on a computer, enables the computer to perform the corresponding content in the aforementioned method embodiments. Compared with the prior art, when the terminal receives an action instruction aiming at a current picture of a preset game, the action event in the action instruction is obtained, the type of the action event is determined, then the action event is executed through at least one of a preset cloud server or the terminal based on the type of the action instruction, a corresponding target picture is obtained, and the target picture is displayed in the terminal. Through the mode, the execution main body of the action event in the action instruction is separated into the cloud server and the terminal from the single cloud server, the action event executed by the terminal is not influenced by the network, and the operation and control of the user can be responded in time, so that the high real-time performance is achieved, when the terminal receives the action event which can be executed in the terminal in the cloud game, for example, UI (user interface) interaction is not needed to be executed through the cloud server, and therefore the interactive experience of the cloud game can not be influenced under the condition that the network fluctuates, and the game experience of the user is improved.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. The steps are not performed in the exact order shown and may be performed in other orders unless explicitly stated herein. Moreover, at least a portion of the steps in the flow chart of the figure may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be performed at different times, which are not necessarily performed in sequence, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
The foregoing is only a partial embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (13)

1. A method of processing a game, comprising:
when a terminal receives an action instruction aiming at a current picture of a preset game, acquiring an action event in the action instruction, and determining the type of the action event;
executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target picture;
and displaying the target picture in the terminal.
2. The method for processing a game according to claim 1, wherein before the terminal receives the action instruction for the current screen of the preset game, the method further comprises:
when a starting instruction for the preset game is received, detecting whether an application program client of the preset game exists in the terminal;
if not, obtaining the installation file of the application program client from the cloud server, and operating the installation file to obtain the application program client.
3. The method according to claim 1, wherein the type of the action event includes a UI type, and the action event of the UI type is an action event executed for a UI of the preset game.
4. The method for processing a game according to any one of claims 1 to 3, wherein the step of executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target screen includes:
and executing the UI type action event through an application program client in the terminal to obtain a corresponding target picture.
5. The method according to claim 1, wherein the type of the action event includes a non-UI type, and the non-UI type action event is an action event executed outside a UI for the preset game.
6. The method for processing a game according to any one of claims 1, 2, and 5, wherein the step of executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target screen includes:
the terminal sends the action event to the cloud server, so that the cloud server executes the non-UI type action event to obtain first video stream data of a corresponding first video frame image, and sends the first video stream data to the terminal;
and receiving the first video stream data, decoding the first video stream data to obtain a first video frame image, and taking the first video frame image as a corresponding target picture.
7. The method for processing a game according to claim 1 or 2, wherein the step of executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target screen includes:
when the action event comprises a UI type and a non-UI type, executing the UI type action event through an application program client in the terminal to obtain a corresponding UI picture, sending the non-UI type action event to the cloud server, enabling the cloud server to execute the non-UI type action event to obtain second video stream data of a corresponding second video frame image, and sending the second video stream data to the terminal;
and receiving the second video stream data, decoding the second video stream data to obtain a second video frame image, and integrating the second video frame image and the UI picture to obtain a target picture.
8. The game processing method according to claim 1 or 2, wherein the cloud server and the terminal perform interaction of related data through a preset network data interaction channel, and the related data includes at least one of an interaction protocol, application program interface information, and game data.
9. A method of processing a game, comprising:
when an action event aiming at a current picture of a preset game sent by a terminal is received, executing the action event to obtain a corresponding game picture; wherein the action event is of a non-UI type;
rendering the game picture to obtain a third video frame image;
coding the third video frame image to obtain corresponding third video stream data;
and sending the third video stream data to the terminal so that the terminal decodes the third video stream data to obtain a third video frame image, and obtaining a target picture of the preset game based on the video frame image.
10. A game processing device applied to a terminal comprises:
the receiving module is used for receiving an action instruction aiming at a current picture of a preset game;
the acquisition module is used for acquiring the action event in the action instruction and determining the type of the action event;
the first processing module is used for executing the action event through at least one of a preset cloud server or the terminal based on the type of the action instruction to obtain a corresponding target picture;
and the display module is used for displaying the target picture in the terminal.
11. A game processing method is applied to a cloud server and comprises the following steps:
the execution module is used for executing the action event when receiving the action event which is sent by the terminal and aims at the current picture of the preset game, and obtaining a corresponding game picture; wherein the action event is of a non-UI type;
the rendering module is used for rendering the game picture to obtain a third video frame image;
the coding module is used for coding the third video frame image to obtain corresponding third video stream data;
and the sending module is used for sending the third video stream data to the terminal so as to enable the terminal to decode the third video stream data to obtain a third video frame image and obtain a target picture of the preset game based on the video frame image.
12. An electronic device, comprising:
a processor, a memory, and a bus;
the bus is used for connecting the processor and the memory;
the memory is used for storing operation instructions;
the processor is used for executing the processing method of the game in any one of the claims 1-9 by calling the operation instruction.
13. A computer-readable storage medium for storing computer instructions which, when run on a computer, cause the computer to perform the method of processing a game as claimed in any one of claims 1 to 9.
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