CN111790161A - AVG prop processing method and device, electronic equipment and computer readable storage medium - Google Patents

AVG prop processing method and device, electronic equipment and computer readable storage medium Download PDF

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Publication number
CN111790161A
CN111790161A CN201911025889.8A CN201911025889A CN111790161A CN 111790161 A CN111790161 A CN 111790161A CN 201911025889 A CN201911025889 A CN 201911025889A CN 111790161 A CN111790161 A CN 111790161A
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China
Prior art keywords
prop
container
avg
props
property
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Pending
Application number
CN201911025889.8A
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Chinese (zh)
Inventor
王一龙
杨中意
许彦峰
王晶晶
林顺
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Xiamen Yaji Software Co Ltd
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Xiamen Yaji Software Co Ltd
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Priority to CN201911025889.8A priority Critical patent/CN111790161A/en
Publication of CN111790161A publication Critical patent/CN111790161A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The application provides an AVG prop processing method, an AVG prop processing device, electronic equipment and a computer-readable storage medium, wherein in the process that an AVG runs in a canvas associated with a prop container, when a prop display instruction is received, a prop associated with the prop container is displayed through a prop display window of the prop container; and when receiving a trigger operation aiming at the prop in the prop display window, executing a corresponding prop processing operation. Because the property processing operation depends on the property container, the processing modes of the ballast in the AVG are more, the interestingness of the AVG is increased, and the game experience of the user is improved.

Description

AVG prop processing method and device, electronic equipment and computer readable storage medium
Technical Field
The application relates to the technical field of computers, in particular to an AVG prop processing method, an AVG prop processing device, electronic equipment and a computer-readable storage medium.
Background
AVG (Adventure Game) is generally a Game in which a player controls a character to perform virtual Adventure, and the story line is often in the form of completing a certain task or solving a certain puzzle. It does not provide tactical manipulation against enemies, but rather a player controls the character to create an interactive story.
The current AVG is mainly performed through the description of characters and the display of pictures, and the processing mode of the related game props (namely, various articles used by players) is single, so that the AVG is lack of interest, and the game experience of users is reduced.
Disclosure of Invention
The purpose of the present application is to solve at least one of the above technical drawbacks, and to provide the following solutions:
in a first aspect, an embodiment of the present application provides an AVG prop processing method, including:
when a prop display instruction is received in the process that the adventure game AVG runs on a canvas associated with a prop container, a prop associated with the prop container is displayed through a prop display window of the prop container;
and when receiving a trigger operation aiming at the prop in the prop display window, executing a corresponding prop processing operation.
In an optional embodiment of the present application, the method further comprises:
when the props associated with the prop containers are displayed through the prop display windows of the prop containers, and when a prop display ending instruction is received, the prop display windows of the prop containers are closed.
In an optional embodiment of the present application, the prop container is associated with the canvas by:
associating the item container with the canvas based on the container identification of the item container and the canvas identification of the canvas.
In an alternative embodiment of the present application, a prop container is associated with a prop by:
associating the item container with the item based on the container identification of the item container and the item identification of the item.
In an optional embodiment of the present application, the prop processing operation comprises:
using props, moving props, removing props, adding props, or combining props.
In an optional embodiment of the present application, further comprising:
and when receiving an attribute checking triggering operation aiming at the props in the prop display window, displaying the prop attributes of the corresponding props.
In an optional embodiment of the present application, the property comprises at least one of:
the type of the prop, the use effect of the prop or the use condition of the prop.
In an optional embodiment of the present application, the usage condition comprises at least one of:
the AVG operation time is in a preset time period after the game is started, the AVG is operated in a preset scene, or preset unlocking information is received.
In a second aspect, an embodiment of the present application provides an AVG prop processing apparatus, including:
the property display module is used for displaying the property associated with the property container through the property display window of the property container when receiving a property display instruction in the process that the adventure game AVG runs in the canvas associated with the property container;
and the prop processing module is used for executing corresponding prop processing operation when receiving the triggering operation aiming at the props in the prop display window.
In a third aspect, an embodiment of the present application provides an electronic device, including a memory and a processor;
the memory has a computer program stored therein;
a processor for executing a computer program for implementing the method provided in the embodiments of the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the method provided in the first aspect.
The beneficial effect that technical scheme that this application provided brought is:
according to the method provided by the embodiment of the application, when a prop display instruction is received in the process that the AVG runs in a canvas associated with a prop container, a prop associated with the prop container is displayed through a prop display window of the prop container; and when receiving a trigger operation aiming at the prop in the prop display window, executing a corresponding prop processing operation. Because the property processing operation depends on the property container, the processing modes of the ballast in the AVG are more, the interestingness of the AVG is increased, and the game experience of the user is improved.
Additional aspects and advantages of the present application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the present application.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings used in the description of the embodiments of the present application will be briefly described below.
Fig. 1 is a schematic flow chart of an AVG prop processing method according to an embodiment of the present disclosure;
fig. 2 is a block diagram of an AVG prop processing apparatus according to an embodiment of the present disclosure;
fig. 3 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present invention.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items.
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Before describing the scheme of the present application in detail, the AVG is described as follows:
AVG refers to the Adventure Game-Adventure Game, but in the category of games, is commonly defined as "word Adventure". Such games usually take a splendid scenario as a selling point, a text narration as a main point, and cg (computer graphics) or animation as an auxiliary performance mode, and are characterized in that the games have the characteristics of both books and electronic games, the text games can be read, but users can participate in interaction, and the development of the story is influenced through simple operations, and in short, the users are both readers of the story and authors of the story.
Generally speaking, an AVG will contain a plurality of storylines, a storyline may correspond to one or more multimedia files, and a multimedia file may contain a plurality of canvases, each of which is presented with multimedia assets, such as character images, background images, etc., such that the plurality of canvases form a multimedia file with a complete storyline.
The AVG may be installed in a terminal, and the terminal may have the following features:
(1) on a hardware architecture, a device has a central processing unit, a memory, an input unit and an output unit, that is, the device is often a microcomputer device having a communication function. In addition, various input modes such as a keyboard, a mouse, a touch screen, a microphone, a camera and the like can be provided, and input can be adjusted as required. Meanwhile, the equipment often has a plurality of output modes, such as a telephone receiver, a display screen and the like, and can be adjusted according to needs;
(2) on a software system, the device must have an operating system, such as Windows Mobile, Symbian, Palm, Android, iOS, and the like. Meanwhile, the operating systems are more and more open, and personalized application programs developed based on the open operating system platforms are infinite, such as a communication book, a schedule, a notebook, a calculator, various games and the like, so that the requirements of personalized users are met to a great extent;
(3) in terms of communication capacity, the device has flexible access mode and high-bandwidth communication performance, and can automatically adjust the selected communication mode according to the selected service and the environment, thereby being convenient for users to use. The device can support GSM (Global System for Mobile Communication), WCDMA (Wideband Code Division Multiple Access), CDMA2000(Code Division Multiple Access), TDSCDMA (Time Division-Synchronous Code Division Multiple Access), Wi-Fi (Wireless-Fidelity), WiMAX (world interoperability for Microwave Access), etc., thereby adapting to various systems of networks, not only supporting voice service, but also supporting various Wireless data services;
(4) in the aspect of function use, the equipment focuses more on humanization, individuation and multi-functionalization. With the development of computer technology, devices enter a human-centered mode from a device-centered mode, and the embedded computing, control technology, artificial intelligence technology, biometric authentication technology and the like are integrated, so that the human-oriented purpose is fully embodied. Due to the development of software technology, the equipment can be adjusted and set according to individual requirements, and is more personalized. Meanwhile, the device integrates a plurality of software and hardware, and the function is more and more powerful.
In the current AVG, when a story relates to a game item, the processing of the game item is usually only the most basic processing mode of using the item, for example, for the item "life value lotion", if a user clicks a control icon of the "life value lotion", when the user determines to use the item, the life value of a corresponding role of the user in the AVG is increased, but the user cannot perform other processing operations on the item. The processing mode of the props in the existing AVG is single, so that the AVG lacks interest and the game experience of users is reduced. The embodiment of the application provides an AVG prop processing method aiming at the problems.
Fig. 1 is a schematic flow chart of an AVG prop processing method provided in an embodiment of the present application, and as shown in fig. 1, the method may include:
step S101, in the process that the AVG runs in the canvas associated with the prop container, when a prop display instruction is received, the props associated with the prop container are displayed through the prop display window of the prop container.
The canvas in the AVG and the props appearing in the canvas are set according to the story line, different canvases correspond to different scenes (or scenarios) in the story line, and the props correspond to items involved in the story line.
The canvas is displayed with multimedia resources such as character images, background images, etc., so that a plurality of canvases form a multimedia file with a complete storyline.
The prop can be a control with a corresponding effect, and the prop can be displayed in the canvas in a control icon mode. Each prop may have a corresponding attribute, and the attribute of the prop may include a type of the prop, a use effect of the prop, a use condition of the prop, and the like, for example, the type of the prop may be classified into a consumption prop (medicine, and the like), a non-consumption prop (tool, and the like), for the medicine, the use effect of the prop may be a health value increased after the medicine is used, and the use condition of the prop may be used at any time or only within a specific time period of game operation.
In the editing stage of the AVG, the story line can be divided into a plurality of game scenes, a corresponding canvas is selected for each scene in an AVG editor, and meanwhile, the props related to each scene are edited into the corresponding canvas. When a canvas corresponds to a scene that involves the processing of a prop, the canvas may be associated with a prop container in an AVG editor. In addition, properties of the props may be edited in an AVG editor, depending on the story line.
The prop container can be a control capable of containing a plurality of props, each prop contained in the prop container has an association relationship with the prop container, and meanwhile, a control icon corresponding to the prop container appears in a canvas associated with the prop container. Each prop container has a corresponding attribute, and the attribute of the prop container may be the color, shape, capacity, and the like of the prop container. The prop container displays the contained props through the prop display window, and when the control icon corresponding to the prop container receives the trigger operation, the prop display window is opened or closed. The prop display window can be divided into a plurality of sub display windows according to the capacity of the prop container, and each sub display window is provided with a certain number of display positions for displaying props. It will be appreciated that the items may be displayed in categories using sub-display windows, each of which may correspond to one or more types of items.
For example, in the game, the prop container may be a backpack, and various props may be stored in the backpack, in the AVG editing stage, the color, shape, capacity, and the like of the backpack may be set in the AVG editor according to the corresponding story line, and meanwhile, a plurality of sub display windows may also be set for the backpack, for example, the names of the sub display windows are "pocket 1", "pocket 2", and "pocket 3", different "pockets" are used to display different types of props, "pocket 1" is used to display a consumable prop, "pocket 2" is used to display a fee consumable prop, and "pocket 3" is used to display other types of props.
In the editing stage of the AVG, one or more prop containers may be associated in the AVG editor for different canvases, depending on the story line.
The prop display instruction is generally sent by a user and is used for triggering an instruction for opening a prop display window of a prop container. The prop display instruction may be a click operation on a control icon corresponding to the prop container, may be a click operation on a prop located outside the prop container in the current canvas, and may also be a specific voice signal or a gesture signal input in the game running process.
Specifically, when a current canvas on which the AVG operates has a prop container associated therewith, it is described that a scene corresponding to the canvas relates to a prop, and further possibly relates to prop processing. If the prop display window at the current moment is in a closed state, when a prop display instruction sent by a user is received, the prop display window of the prop container is opened, a prop stored in the prop container is displayed, the user can store a container outside the prop container into the prop container, and the prop in the prop container can be further operated.
For example, assume that the prop container is a backpack, and the prop display window of the backpack is in a closed state at this time, when the user clicks the control icon corresponding to the backpack, the prop display window of the backpack becomes in an open state, i.e., the prop display window of the backpack is displayed on the canvas, and the props accommodated in the backpack are displayed.
Step S102, when receiving the trigger operation aiming at the prop in the prop display window, executing the corresponding prop processing operation.
The triggering operation of the prop is generally sent by a user, and an instruction for performing corresponding processing operation on the prop is triggered, so that the prop triggering operation and the corresponding prop processing operation have a corresponding relationship.
The processing operation of the props can be set by combining the prop containers according to the story line, and as the canvas is associated with the prop containers, the prop containers can have the functions of storage, arrangement, display and the like, and the prop containers can have various different processing operations depending on the prop containers, which can be the most basic operation of using the props, the movement operation of the props, the combination operation of the props and the like.
According to the AVG prop processing method provided by the embodiment of the application, when a prop display instruction is received in the process that the AVG runs in a canvas associated with a prop container, a prop associated with the prop container is displayed through a prop display window of the prop container; and when receiving a trigger operation aiming at the prop in the prop display window, executing a corresponding prop processing operation. Because the property processing operation depends on the property container, the processing modes of the ballast in the AVG are more, the interestingness of the AVG is increased, and the game experience of the user is improved.
In an optional embodiment of the present application, when a property associated with a property container is displayed through a property display window of the property container, when a property display end instruction is received, the property display window of the property container is closed.
The prop display ending instruction is generally sent by a user and is used for triggering an instruction for closing a prop display window of a prop container. The prop display ending instruction may be a click operation on a control icon corresponding to the prop container, may be a click operation on a certain position on the canvas outside the prop container in the current canvas, and may also be a specific voice signal or a gesture signal input in the game running process.
In an optional embodiment of the present application, the prop container is associated with the canvas by:
associating the item container with the canvas based on the container identification of the item container and the canvas identification of the canvas.
Specifically, in the editing stage of the AVG, the container identifier of the prop container is associated with identifiers of a plurality of canvases in which the prop container needs to appear in the AVG editor, and then when the canvas associated with the container identifier of the prop container is run in the running process of the AVG, a control icon corresponding to the prop container is displayed in the canvas.
In an alternative embodiment of the present application, a prop container is associated with a prop by:
associating the item container with the item based on the container identification of the item container and the item identification of the item.
Specifically, in the editing stage of the AVG, the container identifier of the property container is associated with the property identifier of the property stored in the property container in the AVG editor, and when the property container is associated with the canvas, the property stored in the property container is also associated with the canvas. When the property display window of the property container is opened in the AVG running process, the control icon corresponding to the property is displayed in the property display window, and when the property is subjected to related processing operation, the property stored in the property container can also be displayed in the canvas, for example, the property in the property container is removed, and the removed property can be displayed in the corresponding canvas because the removed property is associated with the corresponding canvas.
In an optional embodiment of the present application, the prop processing operation comprises:
using props, moving props, removing props, adding props, or combining props.
The triggering operation of the prop and the corresponding processing operation have a corresponding relationship, so that different prop processing operations correspond to different triggering operations, for example, if the triggering operation is an operation of clicking a control icon corresponding to the prop, the prop is used corresponding to the prop processing operation; if the triggering operation is an operation of dragging a control icon of the prop in the prop display window, the prop is moved corresponding to the prop processing operation; if the triggering operation is to double-click the control icon corresponding to the prop, or drag the control icon corresponding to the prop out of the prop display window, the corresponding prop processing operation is to remove the prop; if the triggering operation is an operation of clicking a control icon of the prop outside the prop display window, adding the prop corresponding to the processing operation; and if the triggering operation is an operation of dragging the control icon corresponding to one prop to the control icon corresponding to another prop, corresponding to the processing operation 'combined prop'.
Specifically, the process of using the prop is a process of releasing a corresponding effect of the prop, for example, clicking a control icon of "medicine", the role operated by the user in the AVG is increased by a health value of 120. Moving the prop means adjusting the display position of the prop in the prop display window, for example, dragging the control icon of the prop "axe" from the upper left corner to the upper right corner of the prop display window. Removing the prop releases the association relationship between the prop and the prop container in the prop container, for example, dragging the control icon of the prop "axe" from the prop display window to the outside of the prop display window, the control icon is displayed on the corresponding canvas, and at this time, the "axe" and the prop container release the association relationship. The step of adding the prop is to associate the prop which does not belong to the prop container originally with the prop container, for example, when the prop display window is opened, a control icon of a prop "axe" outside the prop display window is clicked, the "axe" is displayed in the prop display window, and at this time, the association relationship between the "axe" and the prop container is established. The combined prop refers to a new prop formed by combining at least two props in a prop container, for example, both the prop "medicine 1" and the prop "medicine 2" belong to the same prop container, the control icon of the "medicine 1" is dragged onto the control icon of the "medicine 2" to obtain a "medicine 3", at this time, an association relationship is established between the "medicine 3" and the prop container, and the "medicine 1" and the "medicine 2" are respectively disassociated from the prop container.
In an optional embodiment of the present application, the method further comprises:
and when receiving an attribute checking triggering operation aiming at the props in the prop display window, displaying the prop attributes of the corresponding props.
The property attribute is a description of the information of the property, and the user can acquire the information of the property before processing the property according to the property attribute. After receiving trigger operation aiming at the props in the prop display window, displaying corresponding prop attributes, and mastering self information of the props in advance by a user according to the displayed prop attributes, thereby determining whether to perform prop processing operation or determining which prop processing operation to perform according to the obtained information.
The attribute viewing triggering operation is generally sent by a user, and is an instruction for viewing the property of the prop, for example, the attribute viewing triggering operation may be long pressing of a control icon of the prop.
Specifically, when receiving an attribute checking triggering operation for the prop in the prop display window, displaying the prop attribute of the corresponding prop. For example, when an attribute checking trigger operation for an item "medicine" in an item display window is received, the type of the medicine can be displayed as a consumed item, the use effect of the medicine can be displayed to increase the health value of a game role corresponding to a user, the remaining efficacy of the medicine (the health value which can be increased for the role after reuse) can also be displayed, and the like.
In an embodiment of the present application, the property of the prop includes at least one of:
the type of the prop, the use effect of the prop or the use condition of the prop.
The property of the prop can be set according to the story line, each prop can have a corresponding property, and the property of the prop can include the type of the prop, the use effect of the prop, the use condition of the prop, and the like.
In an optional embodiment of the present application, the usage condition comprises at least one of:
the AVG operation time is in a preset time period after the game is started, the AVG operates in a preset scene, or preset unlocking information is received.
The use conditions of the props can be set according to the story lines, and the use conditions can more accurately express the story lines and further extend the story lines, so that the use conditions of the props can be set to improve the interestingness of the game.
Specifically, when the usage condition of the prop is that the AVG running time is in the preset time period after the game is started, that is, the storyline of the AVG is required to be advanced to a specific time point, the preset time period can also be set according to the storyline. For example, the prop "red wine" is used 1 hour after the game is started. When the usage condition of the prop is that the AVG operates in a preset scene, that is, the scene in which the AVG operates is required to be matched with the usage scene of the prop, for example, the usage condition of the prop "sunglasses" is that the AVG operates in a corresponding scene in the daytime. When the using condition of the prop is that preset unlocking information is received, namely the prop is used, the user is required to perform unlocking operation, and the unlocking operation can comprise payment purchase unlocking, sharing unlocking or watching appointed video unlocking and the like. For example, the use condition of the prop "sports car" is sharing unlocking, and the user can share the APK data packet or the H5 link of the AVG to the social software, so that the unlocking of the "sports car" can be completed.
Fig. 2 is a block diagram of an AVG prop processing apparatus provided in an embodiment of the present application, and as shown in fig. 2, the apparatus 200 may include a prop display module 201 and a prop processing module 202, where:
the property display module 201 is used for displaying the property associated with the property container through the property display window of the property container when receiving the property display instruction in the process that the adventure game AVG runs in the canvas associated with the property container;
the prop processing module 202 is configured to, when receiving a trigger operation for a prop in the prop display window, execute a corresponding prop processing operation.
According to the AVG prop processing device provided by the embodiment of the application, when a prop display instruction is received in the process that the AVG runs in a canvas associated with a prop container, a prop associated with the prop container is displayed through a prop display window of the prop container; and when receiving a trigger operation aiming at the prop in the prop display window, executing a corresponding prop processing operation. Because the property processing operation depends on the property container, the processing modes of the ballast in the AVG are more, the interestingness of the AVG is increased, and the game experience of the user is improved.
In an optional embodiment of the present application, the prop container is associated with the canvas by:
associating the item container with the canvas based on the container identification of the item container and the canvas identification of the canvas.
In an alternative embodiment of the present application, a prop container is associated with a prop by:
associating the item container with the item based on the container identification of the item container and the item identification of the item.
In an optional embodiment of the present application, the prop processing operation comprises:
using props, moving props, removing props, adding props, or combining props.
In an optional embodiment of the present application, the apparatus may further include a prop attribute display module, configured to:
and when receiving an attribute checking triggering operation aiming at the props in the prop display window, displaying the prop attributes of the corresponding props.
In an optional embodiment of the present application, the property comprises at least one of:
the type of the prop, the use effect of the prop or the use condition of the prop.
In an optional embodiment of the present application, the usage condition comprises at least one of:
the AVG operation time is in a preset time period after the game is started, the AVG is operated in a preset scene, or preset unlocking information is received.
Based on the same principle, an embodiment of the present application further provides an electronic device, where the electronic device includes a memory, a processor, and a computer program stored in the memory and executable on the processor, and when the processor executes the computer program, the method provided in any optional embodiment of the present application is implemented, and specifically, the following situations are implemented:
when a prop display instruction is received in the process that the adventure game AVG runs on a canvas associated with a prop container, a prop associated with the prop container is displayed through a prop display window of the prop container; and when receiving a trigger operation aiming at the prop in the prop display window, executing a corresponding prop processing operation.
The embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored, and the computer program, when executed by a processor, implements the method shown in any embodiment of the present application.
It is understood that the medium may store a computer program corresponding to the AVG prop processing method.
Fig. 3 is a schematic structural diagram of an electronic device to which the embodiment of the present application is applied, and as shown in fig. 3, the electronic device 300 shown in fig. 3 includes: a processor 301 and a memory 303. Wherein processor 301 is coupled to memory 303, such as via bus 302. Further, the electronic device 300 may further include a transceiver 304, and the electronic device 300 may interact with other electronic devices through the transceiver 304. It should be noted that the transceiver 304 is not limited to one in practical applications, and the structure of the electronic device 300 is not limited to the embodiment of the present application.
The processor 301 applied in the embodiment of the present application may be used to implement the functions of the item display module and the item processing module shown in fig. 2.
The processor 301 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 301 may also be a combination of computing functions, e.g., comprising one or more microprocessors, a combination of a DSP and a microprocessor, or the like.
Bus 302 may include a path that transfers information between the above components. The bus 302 may be a PCI bus or an EISA bus, etc. The bus 302 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 3, but this does not mean only one bus or one type of bus.
Memory 303 may be, but is not limited to, a ROM or other type of static storage device that can store static information and instructions, a RAM or other type of dynamic storage device that can store information and instructions, an EEPROM, a CD-ROM or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
The memory 303 is used for storing application program codes for executing the scheme of the application, and the processor 301 controls the execution. Processor 301 is configured to execute application program codes stored in memory 303 to implement the actions of the AVG prop processing apparatus provided by the embodiment shown in fig. 2.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. The steps are not performed in the exact order shown and may be performed in other orders unless explicitly stated herein. Moreover, at least a portion of the steps in the flow chart of the figure may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be performed at different times, which are not necessarily performed in sequence, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
The foregoing is only a partial embodiment of the present application, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present application, and these modifications and decorations should also be regarded as the protection scope of the present application.

Claims (11)

1. An AVG prop processing method is characterized by comprising the following steps:
when a prop display instruction is received in the process that the adventure game AVG runs on a canvas associated with a prop container, a prop associated with the prop container is displayed through a prop display window of the prop container;
and when receiving a trigger operation aiming at the prop in the prop display window, executing a corresponding prop processing operation.
2. The method of claim 1, further comprising:
when the props associated with the prop containers are displayed through the prop display windows of the prop containers, closing the prop display windows of the prop containers when a prop display ending instruction is received.
3. The method of claim 1, wherein the prop container is associated with a canvas by:
associating the prop container with the canvas based on the container identification of the prop container and the canvas identification of the canvas.
4. The method of claim 1, wherein the prop container is associated with a prop by:
associating the prop container with the prop based on the container identification of the prop container and the prop identification of the prop.
5. The method of claim 1, wherein the prop processing operation comprises:
using props, moving props, removing props, adding props, or combining props.
6. The method according to any one of claims 1-5, further comprising:
and when receiving an attribute checking triggering operation aiming at the props in the prop display window, displaying the prop attributes of the corresponding props.
7. The method of claim 6, wherein the prop attributes comprise at least one of:
the type of the prop, the use effect of the prop or the use condition of the prop.
8. The method of claim 7, wherein the usage conditions comprise at least one of:
the AVG operation time is in a preset time period after the game is started, the AVG operates in a preset scene, or preset unlocking information is received.
9. An AVG prop processing apparatus, comprising:
the property display module is used for displaying a property associated with the property container through a property display window of the property container when a property display instruction is received in the process that the adventure game AVG runs in a canvas associated with the property container;
and the prop processing module is used for executing corresponding prop processing operation when receiving the triggering operation aiming at the props in the prop display window.
10. An electronic device comprising a memory and a processor;
the memory has stored therein a computer program;
the processor for executing the computer program to implement the method of any one of claims 1 to 8.
11. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, carries out the method of any one of claims 1 to 8.
CN201911025889.8A 2019-10-25 2019-10-25 AVG prop processing method and device, electronic equipment and computer readable storage medium Pending CN111790161A (en)

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Application publication date: 20201020