CN111756922A - Method and system for running mobile phone game and game terminal - Google Patents

Method and system for running mobile phone game and game terminal Download PDF

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Publication number
CN111756922A
CN111756922A CN202010540751.8A CN202010540751A CN111756922A CN 111756922 A CN111756922 A CN 111756922A CN 202010540751 A CN202010540751 A CN 202010540751A CN 111756922 A CN111756922 A CN 111756922A
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running
game
program
current background
memory
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高运
王恺
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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Abstract

The invention belongs to the technical field of mobile phone games, and discloses a method, a system and a game terminal for running a mobile phone game, wherein the method comprises the following steps: in a game terminal, responding to a starting request of a game application program, and acquiring current running memory occupation information of the game terminal; the current running memory occupation information comprises a current background running program of the game terminal, running memory occupation amount of the current background running program and residual running memory amount of the game terminal; judging whether the residual running memory amount meets the starting and running of the game application program; if yes, starting and running the game application program; if not, performing optimal sorting on the current background running program, and executing automatic quitting of part of the current background running program based on the optimal sorting; in conclusion, the game application program can be effectively ensured to stably and quickly run, the phenomenon that the game application program is jammed and flash back due to insufficient running memory is avoided, and the game experience is improved.

Description

Method and system for running mobile phone game and game terminal
Technical Field
The invention belongs to the technical field of mobile phone games, and particularly relates to a method and a system for running a mobile phone game and a game terminal.
Background
With the development of mobile electronic devices (e.g., smart phones, tablet computers, etc.), more and more applications are supported by the mobile electronic devices, including game applications and other non-game applications.
In the existing mobile electronic device, when only the application interface is exited, the application program is not completely exited, but the application program is still in a background running state, once the background running program is too much, a larger running memory of the mobile electronic device is occupied, and at this time, if the mobile electronic device is required to run the game application program, a part of the background running program is required to be exited;
however, in the existing mobile electronic device, players cannot effectively know the occupation situation of the running memory of the mobile electronic device before running the game application program, so most players directly run the game application program, and the game experience is easily affected due to the fact that the game application program is jammed or reversed due to insufficient running memory.
Disclosure of Invention
In view of the above, the present invention provides a method, a system and a game terminal for running a mobile game, so as to effectively solve the problems in the background art, thereby implementing stable and fast start and running of a game application.
In order to achieve the purpose, the invention provides the following technical scheme:
a running method of a mobile phone game relates to a game terminal, at least one game application program and other application programs are installed in the game terminal, the method is applied to the game terminal, and the method comprises the following steps:
in the game terminal, responding to the starting request of the game application program, and acquiring the current running memory occupation information of the game terminal; the current running memory occupation information comprises a current background running program of the game terminal, running memory occupation amount of the current background running program and residual running memory amount of the game terminal;
judging whether the residual running memory amount meets the starting and running of the game application program;
if yes, starting and running the game application program;
if not, performing optimal sorting on the current background running program, and executing automatic quitting of part of the current background running program based on the optimal sorting;
and starting and running the game application program after the automatic exit is finished.
Optionally, the running memory occupation amount of the current background running program includes: the running memory of a single current background running program occupies the independent amount, and the running memory of a plurality of background running programs occupies the total amount.
Optionally, the remaining operating memory amount of the game terminal is the total operating memory amount of the game terminal — the total occupied operating memory amount of the multiple background operating programs.
Further, when the current background running program is preferably sorted, the method includes:
identifying the number of clicks of the current background running program within a first preset time;
and performing first preferred sorting on the current background running program based on the click times.
Further, when the current background running program is preferably sorted, the method further includes:
if the click times are the same, acquiring the independent occupation amount of the running memory of a single current background running program, and performing second optimal sequencing on the current background running program based on the independent occupation amount of the running memory of the single current background running program;
the priority of the first preferred ordering is higher than the priority of the second preferred ordering.
Specifically, when the executing part automatically exits from the current background running program, the method includes:
calculating a first reference value P1, P1 being M-N; wherein M is an amount of operating memory required for operating the game application program, and N is the remaining amount of operating memory;
calculating a second reference value P2, P2 ═ W1+ W2+ … … + Wn; wherein W1 and W2 … … Wn are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the second reference value P2 is greater than the first reference value P1;
and according to the judgment result, automatically exiting the current background running program of the execution part.
More specifically, when the executing part automatically exits from the current background running program, the method further includes:
judging whether the second reference value P2 is greater than the first reference value P1;
if not, calculating a third reference value P3, wherein P2 is W1+ W2+ … … + Wn + 1; wherein W1 and W2 … … Wn-1 are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the third reference value P3 is greater than the first reference value P1;
if yes, the current background running programs corresponding to W1 and W2 … … Wn +1 are automatically exited.
More specifically, when the executing part automatically exits from the current background running program, the method further includes:
judging whether the second reference value P2 is greater than the first reference value P1;
calculating a fourth reference value P4, P2 ═ W1+ W2+ … … + Wn-1; wherein W1 and W2 … … Wn-1 are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the fourth reference value P4 is greater than the first reference value P1;
and if not, automatically exiting the current background running programs corresponding to the W1 and the W2 … … Wn.
It should be noted that the calculation of the first reference value P1 includes:
determining the starting and running grade of the game application program in the game terminal;
and acquiring the running memory amount M required for running the game application program under the corresponding grade based on the determined grade.
Compared with the prior art, the invention has the following beneficial effects:
in the invention, before the game application program is operated, the current operation memory occupation information of the game terminal is obtained, whether the game terminal meets the operation requirement of the game application program is judged based on the information, if yes, the game application program is directly started, and if not, the automatic exit of part of the current background operation program in the game terminal is executed, so that the game program can be stably started and operated in the game terminal, the problems of jamming and flash exit caused by insufficient operation memory are avoided, and the game experience is improved.
Aiming at the automatic quitting of part of the current background running programs in the game terminal, the optimization step is correspondingly executed, and the optimization takes the click times in the preset time and the independent occupation amount of the running memory of a single current background running program as the reference, so that the application program which is not used for a long time and occupies a large running memory can be accurately quitted, and the common background running programs are reserved to the maximum extent on the premise of ensuring the effective running of the game application program.
In addition, when the game terminal is judged whether to meet the running requirement of the game application program, part of the current background running programs are automatically quitted according to the running grade of the game application program, so that the running state of the game application program can meet the requirement of a player more flexibly, and the game experience is further ensured.
In order to achieve the above purpose, the invention also provides the following technical scheme:
a running system of a mobile phone game, comprising:
the response and acquisition module is used for responding to a starting request of the game application program and acquiring the current running memory occupation information of the game terminal; the current running memory occupation information comprises a current background running program of the game terminal, running memory occupation amount of the current background running program and residual running memory amount of the game terminal;
the judging module is used for judging whether the residual running memory amount meets the starting and running of the game application program;
the preferred execution module is used for preferably executing corresponding operation according to the judgment result of the judgment module; the corresponding operations include: starting and running the game application program, and executing automatic quitting of part of current background running programs.
A gaming terminal comprising a memory and a processor; the storage stores at least one executable code, the executable code is loaded and executed by the processor, and the executable code realizes the operation method disclosed above when executed.
Drawings
FIG. 1 is a flow chart of a method for running a mobile game provided by the present invention;
FIG. 2 is a block diagram of a mobile game execution system according to the present invention;
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In the embodiment of the invention, the method mainly relates to a game terminal, and the game terminal can be selected from mobile electronic equipment such as a smart phone, a tablet computer and the like. At least one game application program and other application programs are installed in the game terminal, and the game application program can be any game APP (stand-alone game and online game), and the game application program can be any other APP which is not a game, such as a communication APP, a shopping APP, a navigation APP and the like.
The following embodiments are provided to explain the operation method of a mobile game in the present invention.
Example 1
In this embodiment, the operation method is executed by the game terminal.
Referring to fig. 1, a flowchart of an operation method of a mobile phone game provided in the present embodiment is shown, and it can be seen from the diagram that the operation method includes the following steps:
s1, in a game terminal, responding to a starting request of a game application program, and acquiring current running memory occupation information of the game terminal; the current running memory occupation information comprises a current background running program of the game terminal, the running memory occupation amount of the current background running program and the residual running memory amount of the game terminal;
wherein:
the running memory occupation quantity related to the current background running program comprises the following steps: the running memory of a single current background running program occupies the independent amount, and the running memory of a plurality of background running programs occupies the total amount.
The remaining running memory amount of the game terminal is the total running memory amount of the game terminal-the total running memory occupied amount of the plurality of background running programs.
In this embodiment, the manner of initiating the game application start request is not limited. Illustratively, the direct initiation of the start request is triggered upon a single click of the game application icon in the game terminal; in this example, the existing game application start and run trigger mode is used, so that the player's unaccustomed behavior caused by the change of the operation mode can be effectively avoided.
S2, judging whether the residual running memory amount meets the starting and running of the game application program;
if yes, starting and running the game application program;
and if not, performing optimal sorting on the current background running program, and executing automatic quitting of part of the current background running program based on the optimal sorting.
In this embodiment, the performing the preferred sorting on the current background running program includes:
s21, identifying the number of clicks of the current background running program within a first preset time;
s22, performing first preferred sorting on the current background running programs based on the number of clicks;
the time length of the first preset time is not limited in this embodiment. For example, 24 hours is taken as the first preset time, and the starting time point of the first preset time is 00:00 and the ending time point of the first preset time is 24:00, so that in this example, the first preset time is expressed as the number of clicks on the application program running in the background within one day.
The click times represent the operation times of the player on the application program, and the higher the click times, namely reflecting the more frequent the operation of the player on the application program, the importance of the application program is reflected to a certain extent, so that the first preferred ranking correspondingly represents the importance ranking of each application program in the current background running program.
Based on the first preferred sequence, when the executing part of the current background running program automatically quits, the background running program with high importance can be retained with the maximum probability, so that the player can quickly start other application programs when not playing games.
S23, if the click times are the same, obtaining the independent occupation amount of the running memory of a single current background running program, and performing second optimal sequencing on the current background running program based on the independent occupation amount;
it is worth noting that the priority of the first preferred ordering is higher than the priority of the second preferred ordering;
based on this, further preferred ranking is performed under the ranking of importance described above.
As is readily explained, assume that the current background running program includes five a/b/c/d/e;
specifically, the number of clicks a is 15 and the number of clicks b is 20 within 24 hours (first preset time); the number of clicks on c is 5; the number of clicks d is 3; the number of clicks on e is 3; it follows that the result of the first preferred ordering is: d/e/c/a/b.
Specifically, the independent memory occupation amount in the operation of a is 10; the independent occupation amount of the running memory of b is 15; the independent occupation amount of the running memory of c is 20; d, the independent occupation amount of the running memory is 3; e, the independent occupation amount of the running memory is 5; the result of this second preferred ordering is thus: e/d/c/a/b.
In this embodiment, regarding the above preferred sorting process, the automatic exiting of the executing part of the current background running program includes:
s24, calculating a first reference value P1, wherein P1 is M-N; wherein M is the running memory amount required by the running game application program, and N is the residual running memory amount;
s25, calculating a second reference value P2, wherein P2 is W1+ W2+ … … + Wn; wherein W1 and W2 … … Wn are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the second reference value P2 is greater than the first reference value P1; yes, go to step S27; otherwise, go to step 26.
S26, calculating a third reference value P3, wherein P2 is W1+ W2+ … … + Wn + 1; wherein W1 and W2 … … Wn-1 are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the third reference value P3 is greater than the first reference value P1; if yes, the current background running programs corresponding to W1 and W2 … … Wn +1 are automatically exited.
In the above steps S24, S25, and S26, it is easy to explain that, assuming that the operation memory amount M required for operating the game application is 1000 and the remaining operation memory amount is 980, the first reference value P1 is 1000-;
calculating a second reference value P2 according to the result of the second preferred ranking, P2 ═ W1(e) ═ 5, P2 < P1;
then P3 is calculated, P2 ═ W1(e) + W2(d) ═ 5+3 ═ 8, P3 < P1;
then P4 is calculated, P2 ═ W1(e) + W2(d) + W3(c) ═ 5+3+20 ═ 28, P4 > P1;
in conclusion, P3 < P1 < P4 is obtained, thereby automatically exiting e/d/c/three current daemons.
S27, calculating a fourth reference value P4, wherein P2 is W1+ W2+ … … + Wn-1; wherein W1 and W2 … … Wn-1 are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the fourth reference value P4 is greater than the first reference value P1; and if not, automatically exiting the current background running programs corresponding to the W1 and the W2 … … Wn.
In the above steps S24, S25, and S27, it is easy to explain that, assuming that the operation memory amount M required for operating the game application is 1000 and the remaining operation memory amount is 980, the first reference value P1 is 1000-;
calculating a second reference value P2 according to the result of the second preferred ranking, P2 ═ W1(e) + W2(d) + W3(c) + W3(a) + W3(b) ═ 5+3+20+15+10 ═ 53, P2 > P1;
then P3 is calculated, P2 ═ W1(e) + W2(d) + W3(c) + W3(a) ═ 5+3+20+15 ═ 43, P3 > P1;
then P4 is calculated, P2 ═ W1(e) + W2(d) + W3(c) ═ 5+3+20 ═ 28, P4 > P1;
then P5 is calculated, P5 ═ W1(e) + W2(d) ═ 5+3 ═ 8, P5 < P1;
in conclusion, P5 < P1 < P4 is obtained, thereby automatically exiting the three current background running programs of e/d/c.
From the above, in the step S26 and the step S27, two different sequential calculation manners are provided, both of which are to make the first reference value P1 be between Pn and Pn-1, and n is any positive integer, so that the game terminal can just meet the starting and running requirements of the game application after automatically exiting part of the current background running program.
And S3, starting and running the game application program after the automatic quitting operation is finished.
After the automatic exit is finished, the game terminal can effectively meet the starting and running requirements of the game application program, so that the game application program is automatically started and run.
Example 2
This embodiment is a further preferred embodiment of embodiment 1, and the main flow of this embodiment is the same as that of embodiment 1, and a preferred part of this embodiment is to further limit the running memory amount M required for running the game application.
The calculation of the first reference value P1 includes:
determining the starting and running grade of a game application program in a game terminal;
and acquiring the running memory amount M required by running the game application program under the corresponding grade based on the determined grade.
It is easy to explain, taking the definition of the picture when the game runs as an example, the definition can be divided into a smooth level, a high definition level and an ultra definition level. Specifically, the method comprises the following steps:
the running memory amount M corresponding to the fluency level is 980, so that, as described in embodiment 1, when the player selects the fluency mode to start and run the game application, automatic exiting of any current background running program is not required;
the running memory amount M corresponding to the fluency grade is 1000, and the corresponding current background running program which automatically quits is e/d/c;
the running memory amount M corresponding to the fluency level is 1050, and the corresponding current background running program automatically quitting is e/d/c/a/b.
In the above illustration, embodiment 1, embodiment 2, and description, although the steps are described as sequential processes, many of the steps may be alternatively, concurrently, or simultaneously performed. In addition, the order of the steps may be rearranged. Also, the process may be terminated when its operations are completed, but may have additional steps not included in the drawing. The processes may correspond to methods, functions, procedures, subroutines, subprograms, and the like
Example 3
Referring to fig. 2, it is a block diagram of an operating system of a mobile game provided in this embodiment, and it can be seen from the figure that the system includes:
a response and acquisition module 10, configured to respond to a start request of a game application program, and acquire current running memory occupation information of a game terminal; the current running memory occupation information comprises a current background running program of the game terminal, the running memory occupation amount of the current background running program and the residual running memory amount of the game terminal;
the judging module 20 is configured to judge whether the remaining operating memory amount satisfies the starting and operating requirements of the game application program;
the preferred execution module 30 is used for preferably executing corresponding operation according to the judgment result of the judgment module; the corresponding operation comprises the following steps: starting and running the game application program, and executing automatic quitting of part of the current background running program.
In the implementation of this embodiment, the execution is mainly performed according to the method for running the mobile phone game disclosed in any one of the above embodiments 1 and 2.
Example 4
In this embodiment, there is provided a game terminal comprising a storage and a processor, wherein:
the storage stores at least one executable code, the executable code is loaded and executed by the processor, and the executable code realizes the running method of the mobile phone game disclosed by any one of the embodiment 1 or the embodiment 2 when executed.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A method for running a mobile phone game relates to a game terminal, at least one game application program and other application programs are installed in the game terminal, the method is applied to the game terminal, and the method comprises the following steps:
in the game terminal, responding to the starting request of the game application program, and acquiring the current running memory occupation information of the game terminal; the current running memory occupation information comprises a current background running program of the game terminal, running memory occupation amount of the current background running program and residual running memory amount of the game terminal;
judging whether the residual running memory amount meets the starting and running of the game application program;
if yes, starting and running the game application program;
if not, performing optimal sorting on the current background running program, and executing automatic quitting of part of the current background running program based on the optimal sorting;
and starting and running the game application program after the automatic exit is finished.
2. The method for running the mobile phone game according to claim 1, wherein the running memory occupation amount of the current background running program comprises: the running memory of a single current background running program occupies the independent amount, and the running memory of a plurality of background running programs occupies the total amount.
3. The method according to claim 2, wherein the remaining running memory amount of the game terminal is a total running memory amount of the game terminal — a total occupied running memory amount of the plurality of background running programs.
4. The method for running the mobile phone game according to claim 3, wherein when the current background running program is preferably sorted, the method comprises:
identifying the number of clicks of the current background running program within a first preset time;
and performing first preferred sorting on the current background running program based on the click times.
5. The method for running the mobile phone game according to claim 4, wherein when the current background running program is preferably sorted, the method further comprises:
if the click times are the same, acquiring the independent occupation amount of the running memory of a single current background running program, and performing second optimal sequencing on the current background running program based on the independent occupation amount of the running memory of the single current background running program;
the priority of the first preferred ordering is higher than the priority of the second preferred ordering.
6. The method for running the mobile phone game according to claim 5, wherein the executing part when automatically exiting the current background running program comprises:
calculating a first reference value P1, P1 being M-N; wherein M is an amount of operating memory required for operating the game application program, and N is the remaining amount of operating memory;
calculating a second reference value P2, P2 ═ W1+ W2+ … … + Wn; wherein W1 and W2 … … Wn are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the second reference value P2 is greater than the first reference value P1;
and according to the judgment result, automatically exiting the current background running program of the execution part.
7. The method for running a mobile phone game according to claim 6, wherein the executing part further comprises, when the executing part automatically exits from the current background running program:
judging whether the second reference value P2 is greater than the first reference value P1;
if not, calculating a third reference value P3, wherein P2 is W1+ W2+ … … + Wn + 1; wherein W1 and W2 … … Wn-1 are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the third reference value P3 is greater than the first reference value P1;
if yes, the current background running programs corresponding to W1 and W2 … … Wn +1 are automatically exited.
8. The method for running a mobile phone game according to claim 6, wherein the executing part further comprises, when the executing part automatically exits from the current background running program:
judging whether the second reference value P2 is greater than the first reference value P1;
calculating a fourth reference value P4, P2 ═ W1+ W2+ … … + Wn-1; wherein W1 and W2 … … Wn-1 are the independent occupation amounts of the running memory of a single current background running program, and n is any positive integer;
judging whether the fourth reference value P4 is greater than the first reference value P1;
and if not, automatically exiting the current background running programs corresponding to the W1 and the W2 … … Wn.
9. An operation system of a mobile phone game, comprising:
the response and acquisition module is used for responding to a starting request of the game application program and acquiring the current running memory occupation information of the game terminal; the current running memory occupation information comprises a current background running program of the game terminal, running memory occupation amount of the current background running program and residual running memory amount of the game terminal;
the judging module is used for judging whether the residual running memory amount meets the starting and running of the game application program;
the preferred execution module is used for preferably executing corresponding operation according to the judgment result of the judgment module; the corresponding operations include: starting and running the game application program, and executing automatic quitting of part of current background running programs.
10. A gaming terminal comprising a memory and a processor;
the storage stores at least one executable code, the executable code is loaded and executed by the processor, and when executed, the executable code realizes the operation method of any one of claims 1 to 8.
CN202010540751.8A 2020-06-15 2020-06-15 Method and system for running mobile phone game and game terminal Pending CN111756922A (en)

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CN113413592A (en) * 2021-06-16 2021-09-21 北京达佳互联信息技术有限公司 Cloud game acceleration starting method and device and electronic equipment
CN113413592B (en) * 2021-06-16 2024-03-01 北京达佳互联信息技术有限公司 Cloud game acceleration starting method and device and electronic equipment

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Application publication date: 20201009