CN111744181A - In-game information display method and device, game client and medium - Google Patents

In-game information display method and device, game client and medium Download PDF

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Publication number
CN111744181A
CN111744181A CN202010629220.6A CN202010629220A CN111744181A CN 111744181 A CN111744181 A CN 111744181A CN 202010629220 A CN202010629220 A CN 202010629220A CN 111744181 A CN111744181 A CN 111744181A
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China
Prior art keywords
information
area
virtual facility
game
virtual
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Pending
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CN202010629220.6A
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Chinese (zh)
Inventor
钱子玮
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010629220.6A priority Critical patent/CN111744181A/en
Publication of CN111744181A publication Critical patent/CN111744181A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

Abstract

The invention provides a method and a device for displaying information in a game, a game client and a medium, and relates to the technical field of games. The display method of the information in the game comprises the following steps: responding to positioning point selection operation input aiming at the game map, and determining the area range of a target positioning point corresponding to the positioning point selection operation; the game map is displayed in a first area of the graphical user interface, and the information of at least one virtual facility in the range of a second area of the graphical user interface is displayed. The game map is displayed in the first area, the information of the virtual facilities is displayed in the second area, the information of the virtual facilities displayed in the second area is determined according to positioning point operation, the quantity of the displayed information of the virtual facilities is controlled within a certain range, a user can conveniently search the virtual facilities based on the information of the virtual facilities, and the user experience is improved.

Description

In-game information display method and device, game client and medium
Technical Field
The invention relates to the technical field of games, in particular to a method and a device for displaying information in a game, a game client and a medium.
Background
With the development of internet technology and the advent of the information age, various games are increasing, displayable contents of games are also increasing, and some games can display information such as maps and building facilities, for example, SLG (Simulation Game).
In the related art, a map in which corresponding building facility information can be displayed at different positions can be presented to a player on a game interface.
However, in the related art, the facilities are displayed on the map, so that the display is too messy, and the player cannot conveniently search for the facilities, thereby reducing the user experience.
Disclosure of Invention
The present invention is directed to provide a method, an apparatus, a game client and a medium for displaying information in a game, so as to solve the problems in the related art that displaying facilities on a map is too messy, and it is inconvenient for a player to search for the facilities, thereby reducing user experience.
In order to achieve the above purpose, the embodiment of the present invention adopts the following technical solutions:
in a first aspect, an embodiment of the present invention provides a method for displaying information in a game, which is applied to a game client capable of presenting a graphical user interface, where the graphical user interface presents a game map, and the method includes:
responding to positioning point selection operation input aiming at the game map, and determining the area range of a target positioning point corresponding to the positioning point selection operation;
and displaying the game map in a first area of the graphical user interface, and displaying information of at least one virtual facility in the area range in a second area of the graphical user interface.
Optionally, the method further includes:
and responding to the virtual facility selection operation acted on the second area, and displaying a virtual facility interface in the graphical user interface, wherein a target virtual facility corresponding to the virtual facility selection operation is displayed in the virtual facility interface.
Optionally, the anchor point selecting operation is: click touch operation or slide touch operation.
Optionally, the determining the area range where the target anchor point corresponding to the anchor point selecting operation is located includes:
and determining the area range which takes the target positioning point as the center and is away from the preset threshold value as the area range where the target positioning point is located.
Optionally, the game map is composed of a plurality of grids with preset sizes; the determining, with the target positioning point as a center, an area range from a preset threshold as an area range where the target positioning point is located includes:
determining a target grid where the target positioning point is located;
and determining the area range where the preset number of grids with the target grid as the center are located, and taking the area range as the area range where the target positioning point is located.
Optionally, the method further includes:
and information of virtual facilities of the same battle group with the game characters in the game map is also displayed in the second area.
Optionally, the displaying, in the second area of the graphical user interface, information of at least one virtual facility in the area range includes:
displaying a virtual facility list within the second area, the virtual facility list including: information of the at least one virtual appliance.
Optionally, the displaying, in the second area of the graphical user interface, information of at least one virtual facility in the area range includes:
and according to preset classification information, classifying and displaying the information of the at least one virtual facility in the second area.
Optionally, the preset classification information includes: the type of virtual facility and/or the information of the battle group in which the game character is located.
Optionally, the displaying a virtual facility interface in the graphical user interface in response to the virtual facility selection operation acting on the second area includes:
displaying information of the target virtual facility in a second sub-area of the second area in response to the virtual facility selection operation acting on the first sub-area of the second area;
presenting the virtual facility interface in the graphical user interface in response to a confirmation operation acting on the virtual facility of the second sub-area.
Optionally, the information of the target virtual facility includes: a preview containing the target virtual appliance; the virtual facility interface is presented in the graphical user interface in response to a confirmation operation acting on the virtual facility of the second sub-area, including:
in response to a confirmation operation on the virtual facility of the second sub-area, displaying a scene graph containing the target virtual facility in the graphical user interface; wherein, the scene graph contains more information than the preview graph.
Optionally, the second sub-area includes a jump control, and the displaying the virtual facility interface in the graphical user interface in response to a confirmation operation on the virtual facility of the second sub-area includes:
and responding to the confirmation operation acted on the jump control, and displaying the virtual facility interface in the graphical user interface.
Optionally, the displaying, in the second area of the graphical user interface, information of at least one virtual facility within the area in the game scene includes:
displaying first type information of at least one virtual facility in the area range in a game scene in the first sub-area;
the displaying information of the target virtual facility in a second sub-area of the second area includes:
displaying a second type of information of the target virtual facility in the second sub-area.
Optionally, the first type of information includes at least one of the following information: virtual facility classification information and virtual facility position information; the second type of information includes at least one of the following information: virtual facility level information, virtual facility name information, and virtual facility durability information.
In a second aspect, an embodiment of the present invention provides an apparatus for displaying in-game information, which is applied to a game client capable of presenting a graphical user interface, where the graphical user interface presents a game map, and the apparatus includes:
the determining module is used for responding to positioning point selection operation input aiming at the game map and determining the area range of a target positioning point corresponding to the positioning point selection operation;
and the display module is used for displaying the game map in a first area of the graphical user interface and displaying the information of at least one virtual facility in the area range in a game scene in a second area of the graphical user interface.
Optionally, the apparatus further comprises:
and the display module is used for responding to the virtual facility selection operation acted on the second area, displaying a virtual facility interface in the graphical user interface, and displaying a target virtual facility corresponding to the virtual facility selection operation in the virtual facility interface.
Optionally, the anchor point selecting operation is: click touch operation or slide touch operation.
Optionally, the determining module is further configured to determine that an area range from the target positioning point as a center to a preset threshold is an area range where the target positioning point is located.
Optionally, the game map is composed of a plurality of grids with preset sizes; the determining module is further configured to determine a target grid where the target positioning point is located; and determining the area range where the preset number of grids with the target grid as the center are located, and taking the area range as the area range where the target positioning point is located.
Optionally, the apparatus further comprises:
and the first display module is used for displaying the information of the virtual facilities of the same fighting group with the game role in the game map in the second area.
Optionally, the display module is further configured to display a virtual facility list in the second area, where the virtual facility list includes: information of the at least one virtual appliance.
Optionally, the display module is further used for
And according to preset classification information, classifying and displaying the information of the at least one virtual facility in the second area.
Optionally, the preset classification information includes: the type of virtual facility and/or the information of the battle group in which the game character is located.
Optionally, the display module is further configured to display information of the target virtual facility in a second sub-area of the second area in response to the virtual facility selection operation acting on the first sub-area of the second area; presenting the virtual facility interface in the graphical user interface in response to a confirmation operation acting on the virtual facility of the second sub-area.
Optionally, the information of the target virtual facility includes: a preview containing the target virtual appliance; the display module is further used for responding to the confirmation operation of the virtual facilities acting on the second sub-area, and displaying a scene graph containing the target virtual facilities in the graphical user interface; wherein, the scene graph contains more information than the preview graph.
Optionally, the second sub-area includes a jump control, and the display module is further configured to display the virtual facility interface in the graphical user interface in response to a confirmation operation acting on the jump control.
Optionally, the display module is further configured to display, in the first sub-area, first type information of at least one virtual facility in the area range in the game scene;
the display module is further configured to display second type information of the target virtual facility in the second sub-area.
Optionally, the first type of information includes at least one of the following information: virtual facility classification information and virtual facility position information; the second type of information includes at least one of the following information: virtual facility level information, virtual facility name information, and virtual facility durability information.
In a third aspect, an embodiment of the present invention further provides a game client, including: a memory in which a computer program executable by the processor is stored, and a processor that implements the in-game information display method according to any one of the first aspect described above when the processor executes the computer program.
In a fourth aspect, an embodiment of the present invention further provides a storage medium, where a computer program is stored on the storage medium, and when the computer program is read and executed, the method for displaying in-game information in a game according to any one of the above first aspects is implemented.
The invention has the beneficial effects that: the embodiment of the application provides a method and a device for displaying in-game information, a game client and a medium, wherein the method for displaying in-game information can comprise the following steps: responding to positioning point selection operation input aiming at the game map, and determining the area range of a target positioning point corresponding to the positioning point selection operation; the game map is displayed in a first area of the graphical user interface, and the information of at least one virtual facility in the range of a second area of the graphical user interface is displayed. The game map is displayed in the first area, the information of the virtual facilities is displayed in the second area, the information of the virtual facilities displayed in the second area is determined according to positioning point operation, the quantity of the displayed information of the virtual facilities is controlled within a certain range, a user can conveniently search the virtual facilities based on the information of the virtual facilities, and the user experience is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
FIG. 1 is a flow chart illustrating a method for displaying in-game information according to an embodiment of the present invention;
FIG. 2 is a schematic illustration of a display of a first region and a second region provided by an embodiment of the present invention;
FIG. 3 is a flowchart illustrating a method for displaying in-game information according to an embodiment of the present invention;
FIG. 4 is a flowchart illustrating a method for displaying in-game information according to an embodiment of the present invention;
FIG. 5 is a schematic illustration of a display of a virtual facility interface provided by an embodiment of the present invention;
FIG. 6 is a flowchart illustrating a method for displaying in-game information according to an embodiment of the present invention;
FIG. 7 is a schematic structural diagram of an in-game information display apparatus according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of a game client according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention.
With the development of internet technology and the advent of the information age, various games are increasing, displayable contents of games are also increasing, and some games can display information such as maps and building facilities, for example, SLG (Simulation Game). In the related art, a map in which corresponding building facility information can be displayed at different positions can be presented to a player on a game interface. However, in the related art, the facilities are displayed on the map, so that the display is too messy, and the player cannot conveniently search for the facilities, thereby reducing the user experience.
The method for displaying the information in the game is applied to the game client side capable of presenting the graphical user interface, the graphical user interface presents the game map, the game client side can respond to positioning point selection operation input aiming at the game map, determine the area range where the target positioning point corresponding to the positioning point selection operation is located, display the game map in the first area of the graphical user interface, and display the information of at least one virtual facility in the area range in the second area of the graphical user interface. The game map and the virtual facility information are respectively displayed in different areas, the virtual facility information displayed in the second area is determined according to positioning point operation, the quantity of the displayed virtual facility information is controlled within a certain range, the virtual facility information displayed in the second area can be changed according to the positioning operation, a user can conveniently search the virtual facility based on the virtual facility information, and the user experience is improved.
It should be noted that the game client may be a computer device with a display function and a data processing function, such as a mobile phone, a tablet computer, a desktop computer, a notebook computer, and the like. The game client may also have a game-like application installed thereon, where the game-like application is an application that can display a game map and virtual facilities, and the game-like application may be, for example: application of SLG game.
Fig. 1 is a schematic flowchart of a method for displaying in-game information according to an embodiment of the present invention, where an execution subject is a game client capable of presenting a graphical user interface, where the graphical user interface presents a game map, and as shown in fig. 1, the method may include:
s101, responding to positioning point selection operation input aiming at the game map, and determining the area range of a target positioning point corresponding to the positioning point selection operation.
The game map can display a plurality of map areas, and each map area can display corresponding name information.
In some embodiments, a user may perform a positioning point selection operation on the game map based on the map area and name information displayed in the game map in combination with actual requirements, and the game client may determine a corresponding target positioning point in response to the positioning point selection operation, and then may determine an area range where the target positioning point is located by using a preset rule, where the area range is a range in the game map.
It should be noted that, the user may input the positioning point selection operation in a touch operation manner; the user can also input positioning point selection operation by controlling the mouse; the user may also input the positioning point selection operation in a floating operation manner, which is not specifically limited in the embodiment of the present application.
In addition, after the game client determines the target positioning point, the game client can use the preset positioning icon to mark the calibration point in the game map, that is, the position of the preset positioning icon in the game map is the position of the target positioning point summarized in the map, so that the user can clearly know the position of the target positioning point in the game map.
S102, displaying a game map in a first area of the graphical user interface, and displaying information of at least one virtual facility in a second area of the graphical user interface.
The graphical user interface can include: the display device may include a first region and a second region, and a dividing line may or may not exist between the first region and the second region.
In addition, the first area may be located on one side of the second area, for example, fig. 2 is a schematic display diagram of the first area and the second area provided in the embodiment of the present invention, as shown in fig. 2, the first area may be located on the left side of the second area, of course, the first area may also be located on the right side of the second area, the first area may also be located on the upper side or the lower side of the second area, the first area may also be located on the upper right side or the lower right side of the second area, and of course, the first area and the second area may also be distributed in the user graphical interface in other manners, which is not limited in the embodiment of the present application.
In the embodiment of the application, when the user inputs the positioning point selection operation for the game map, the game map may be displayed in the whole user graphical interface, and of course, the game map may also be directly displayed in the first area. If the game map is displayed in the entire gui, the game map may be displayed in the first area after the user inputs the anchor point selection operation with respect to the game map.
It should be noted that the information about the at least one virtual facility may be a prompt message about the at least one virtual facility, and the prompt message may include: character information, numerical information, and the like.
In summary, the embodiment of the present application provides a method for displaying information in a game, which determines an area range where a target positioning point corresponding to a positioning point selection operation is located in response to the positioning point selection operation input for a game map; the game map is displayed in a first area of the graphical user interface, and the information of at least one virtual facility in the range of a second area of the graphical user interface is displayed. The game map is displayed in the first area, the information of the virtual facilities is displayed in the second area, the information of the virtual facilities displayed in the second area is determined according to positioning point operation, the quantity of the displayed information of the virtual facilities is controlled within a certain range, a user can conveniently search the virtual facilities based on the information of the virtual facilities, and the user experience is improved.
In this embodiment of the application, a game map may further display multiple identification icons, where the multiple identification icons may include: virtual level identification, virtual dock identification, game map boundary identification, virtual county identification, virtual small city identification, virtual large city identification and city identification.
Furthermore, the graphical user interface may further display identification icon description information, where the identification icon description information may include: the multiple identification icons and the corresponding identification icons are the word description information. The identification icon descriptive information may be displayed in the first region or may be displayed in a region other than the first region and the second region in the graphical user interface.
Optionally, the user may input the positioning point selection operation in a touch operation manner, where the positioning point selection operation may be a click touch operation, a sliding touch operation, or other types of positioning point selection operations, and this is not specifically limited in this embodiment of the present application.
In the embodiment of the application, when a user performs click touch operation on a game map, a screen focus can fall on a corresponding position of the game map, and the position of the screen focus can be used as a target positioning point; when the user performs a sliding touch operation on the game map, the position of the screen focus may be changed according to the position of the sliding touch operation on the game map, and the position of the screen focus on the game map may be used as a target positioning point.
In addition, when the user performs the sliding touch operation on the game map, the position of the screen focus changes according to the sliding touch operation, the position of the target vertex also changes, the area range where the target positioning point is located also changes, and further, the information of at least one virtual facility in the area range displayed in the second area also changes correspondingly.
In summary, the positioning point selection operation may be a click touch operation or a slide touch operation, so that the user may input the positioning point selection operation in different manners, and the positioning point selection operation is more flexibly input.
Optionally, the virtual facility interface is presented in the graphical user interface in response to a virtual facility selection operation acting on the second zone.
And a target virtual facility corresponding to the virtual facility selection operation is displayed in the virtual facility interface.
In a possible implementation manner, the user may perform a virtual facility selection operation according to the information of the at least one virtual facility within the display area in the second area, and the game client may determine a virtual facility interface corresponding to the information of the selected virtual facility, and then display the virtual facility interface in the graphical user interface, where the virtual facility interface includes the virtual facility corresponding to the information of the selected virtual facility.
In addition, after determining the virtual facility interface, the game client may display only the virtual facility interface in the graphical user interface, or of course, may simultaneously display the first area, the second area, and the virtual facility interface in the graphical user interface.
It should be noted that the virtual facility selection operation may be a click operation, where the click operation may be a touch click operation or a click operation performed by a mouse, and the click operation may be a single click operation or a continuous double click operation, and of course, the user may also input the virtual facility selection operation in other manners, which is not limited in this embodiment of the application.
In summary, the game client presents the virtual facility interface in the graphical user interface in response to the virtual facility selection operation acting on the second area. The information of at least one virtual facility in the area range is displayed in the second area, so that a user can conveniently search the pre-displayed virtual facility according to the information of the virtual facility, the user can select the virtual facility in the second area, the game client can display a virtual facility interface containing the virtual facility, the user can conveniently search and operate, and the user experience is greatly improved.
Optionally, the process of S101 may include: and determining the area range which takes the target positioning point as the center and is away from the preset threshold value as the area range in which the target positioning point is positioned.
The game client can determine a circle by taking the target positioning point as a circle center and a preset threshold as a radius, and the area of the circle in the game map is taken as the area range of the target positioning point.
In addition, the game client determines that the target positioning point is the center, and determines the area range where the target positioning point is located by combining the preset graph. The size of the preset graph can be determined according to a preset threshold, and the target positioning point is used as a central point of the preset graph.
It should be noted that the preset pattern may be a rectangle, a trapezoid, or a geometric pattern with other shapes, which is not limited in this application. For example, when the preset pattern is a rectangle, the preset threshold may be the size of the length and width of the rectangle, and a rectangle may be determined according to the length and width, and the target positioning point is taken as the center point of the rectangle. When the preset graph is a trapezoid, the preset threshold can be the size of the upper bottom, the lower bottom, the waist and the height of the trapezoid, the trapezoid can be determined according to the upper bottom, the lower bottom, the waist and the height, and the target positioning point is used as the central point of the trapezoid.
Optionally, the game map is composed of a plurality of grids of a preset size. Fig. 3 is a schematic flow chart of a method for displaying information in a game according to an embodiment of the present invention, and as shown in fig. 3, the process of determining that an area range from a preset threshold is an area range where a target anchor is located with the target anchor as a center may include:
s201, determining a target grid where the target positioning point is located.
The game map is divided into a plurality of grids, and the game client can take the target positioning point and the falling grid as the target grid.
In this embodiment of the present application, the game client may divide the game map into a plurality of grids, and the size of each grid may be the same, and certainly, the size of each grid may also be different, and the size difference between each grid is within a preset difference range, which is not specifically limited in this embodiment of the present application.
For example, the shape of the mesh may be a triangle, a circle, a quadrangle, or a mesh with other geometric shapes, which is not limited in this application.
S202, determining the area range where the preset number of grids with the target grid as the center are located, and taking the area range where the target positioning point is located.
The preset number can be set according to actual requirements or empirical values.
In some embodiments, the game client determines a target grid where the target positioning point is located, determines a preset number of grids with the target grid as a center in the game map, and takes the target grid and an area where the preset number of grids are located as an area range.
In summary, the target grid where the target positioning point is located is determined, the area range where the preset number of grids centered on the target grid are located is determined, and the area range is the area range where the target positioning point is located, so that the determination of the area range is more flexible and efficient.
Optionally, information of virtual facilities in the same battle group as the game character in the game map is also displayed in the second area.
The at least one piece of virtual facility information in the area range displayed by the second area may include: information on virtual facilities in the same battle group as the game character within the area range, and information on virtual facilities in other battle groups.
In addition, the second area displays information of virtual facilities in the same battle group as the game character outside the area range, that is, the second area can display information of virtual facilities in the same battle group as the game character in the game map.
In the game map, information on virtual facilities in the same battle group as the game character and information on virtual facilities in other battle groups may be displayed at different positions in the second area. The other fighting groups are: the game character can be a game character corresponding to the user in all other groups except the fighting group in which the game character is located.
In summary, the information of the virtual facilities in the same fighting group as the game character in the game map is also displayed in the second area, and the information of the virtual facilities in the same fighting group as the game character in the game map is all displayed, so that the user can conveniently check the virtual facilities in the same fighting group.
Optionally, the process of S102 may include: a list of virtual appliances is displayed in the second area.
Wherein, the virtual facility list may include: information of at least one virtual facility.
In one possible embodiment, the game client may determine the format and size of the virtual facility list according to the information of the at least one virtual facility, fill the information of the at least one virtual facility into the virtual facility list, and then display the virtual facility list in the second area.
Of course, the game client is preset with a virtual facility list, and the information of at least one virtual facility may be directly written into the preset virtual facility list, and then the virtual facility list may be displayed in the second area.
It should be noted that the game client may also identify the type of the information of the virtual facility to fill out the information of the virtual facility to the corresponding position of the virtual facility list.
In summary, the virtual facility list is displayed in the second area, where the virtual facility list may include: the information of at least one virtual facility displays the information of the virtual facility in the virtual facility list, so that the display effect can be improved, and the reading by a user is facilitated.
Optionally, the process of S102 may include: and according to preset classification information, classifying and displaying the information of the at least one virtual facility in the second area.
In a possible implementation manner, the game client may use preset classification information to classify the information of the virtual facilities, perform classified display on the information of at least one virtual facility in the second area, and further display corresponding class identifiers on the information of each class of virtual facilities.
Wherein the information of the at least one virtual facility may include: type information of the virtual facility, and fighting group information to which the virtual facility belongs. Accordingly, the preset classification information may include: the type of virtual facility and/or the information of the battle group in which the game character is located. The game role can be a game role corresponding to the user.
In the embodiment of the present application, the game client may classify the information of the virtual facilities according to the type of the virtual facilities, may classify the information of the virtual facilities according to the information of the fighting group in which the game character is located, and may classify the information of the virtual facilities according to the type of the virtual facilities and the information of the fighting group in which the game character is located.
It should be noted that the battle group in which the game character is located may include: the game player comprises a fighting group where the game role corresponding to the user is located and other fighting groups. The type of virtual facility in the preset classification information may be set according to the virtual facility involved in the game. For example, when the game is an SLG game, the type of virtual facility may be a type of virtual building facility, which may include: castles, fortunes, pools, etc.
As shown in fig. 2, the information of the at least one virtual facility includes: information a, information B, information C, information D, information E, and information F. The information A, the information B, the information C and the information D all belong to a fighting group where a game role corresponding to a user is located, and the information E and the information F all belong to other groups; the type of the information A and the information B is castle, the type of the information C and the information D is to be filled, and the type of the information E and the information F is castle.
Correspondingly, the class identifier corresponding to the information a and the information B may be: castle, my party; the class identifier corresponding to the information C and the information B may be: to be filled, my party; the class identifications corresponding to the information E and the information F can be urban pools and non-my parties. Of course, the game client may also display the class identifier of "my party", and the default is "non-my party" for the class identifier of "my party" that is not displayed.
It should be noted that, for the information of each virtual facility, a corresponding deletion control is also displayed in the first sub-area, and the game client may respond to a deletion operation for the deletion control to delete the information of the corresponding virtual facility.
In summary, according to the preset classification information, the information of the at least one virtual facility is classified and displayed in the second area, so that the efficiency of the user in searching the information of the virtual facility can be improved.
Fig. 4 is a flowchart of a method for displaying information in a game according to an embodiment of the present invention, and as shown in fig. 4, the process of displaying a virtual facility interface in the graphical user interface in response to the virtual facility selection operation performed in the second area may include:
as shown in fig. 2, the second region may include a first sub-region and a second sub-region, the first sub-region may be located on the left side of the second sub-region, of course, the first sub-region may also be located on the right side of the second sub-region, the first sub-region may also be located on the upper side or the lower side of the second sub-region, the first sub-region may also be located on the upper right side or the lower right side of the second sub-region, and of course, the first sub-region and the second sub-region may also be distributed in other manners in the second sub-region, which is not specifically limited in this embodiment of the application.
S301, responding to the virtual facility selection operation acted on the first sub-area of the second area, and displaying the information of the target virtual facility in the second sub-area of the second area.
As shown in fig. 2, information of at least one virtual facility may be displayed in the first sub-area, and the information of the target virtual facility displayed in the second sub-area is detailed information corresponding to the information of the selected virtual facility. For example, the information of the selected virtual facilities may be: and E, the information of the target virtual facility comprises: information X, information Y, and information Z.
In one possible embodiment, the user may perform a virtual facility selection operation on information of at least one virtual facility displayed in the first sub-area of the second area, and the game client may determine information of one virtual facility in response to the virtual facility selection operation and display detailed information of the virtual facility, i.e., information of the target virtual facility, in the second sub-area.
The virtual facility selection operation may be a touch operation, and may be an operation performed by controlling a mouse. When the virtual facility selection operation is a touch operation, the user may select information of one virtual facility by a click touch or a slide touch. When the virtual facility selection operation is an operation by a mouse, the user may select information of one virtual facility by a click operation or by a movement operation of the mouse.
For example, for information of selecting one virtual facility by using a sliding touch method, a user may slide the information of one virtual facility laterally, and the area of the sliding may be the area where the information of the virtual facility is located.
For example, in the case where information of one virtual facility is selected by a movement operation of a mouse, when a user moves the mouse to control a cursor to move to the information of one virtual facility, the game client may display detailed information of the virtual facility, that is, information of a target virtual facility in the second sub-area.
S302, responding to the confirmation operation of the virtual facilities acting on the second sub-area, and displaying a virtual facility interface in the graphical user interface.
The confirmation operation of the virtual facility may be a touch operation or an operation performed by a mouse. The confirmation operation of the virtual facility may be an operation performed on an area where the information of the target virtual facility in the second sub-area is located, or an operation performed on a preset control in the second sub-area.
In some embodiments, if the confirmation operation of the virtual facility is a touch operation, the information of the target virtual facility is displayed in the second sub-area, and the user may perform a touch operation on an area where the information of the target virtual facility is located or a preset control, the game client may display a virtual facility interface on the graphical user interface, where the virtual facility interface may include a virtual facility corresponding to the information of the target virtual facility. The touch operation may be a click operation or a slide operation, and the click operation may be a single click operation or a double click operation.
In addition, if the confirmation operation of the virtual facility is an operation performed by a mouse, the user can perform a click operation on the area where the information of the target virtual facility is located or a preset control by the mouse, so as to realize the confirmation operation of inputting the virtual facility.
Of course, the user may also enter confirmation of the virtual facility in the first sub-area. In a possible implementation manner, a user can control a cursor to move in the first sub-area through a mouse, the second sub-area can display information of a target virtual facility, and when the user clicks the information of the virtual facility in the first sub-area through the mouse, a confirmation operation of inputting the virtual facility is realized. Moreover, a preset control may also be set in the first sub-area, a user may input a confirmation operation of the virtual facility with respect to the preset control in the first sub-area, and an operation of the user on the preset control in the first sub-area may also be a touch operation or an operation performed by a mouse.
In summary, in response to the virtual facility selection operation acting on the first sub-area of the second area, displaying information of the target virtual facility in the second sub-area of the second area; in response to a confirmation operation acting on the virtual facility of the second sub-area, a virtual facility interface is presented in the graphical user interface. The virtual facility selection operation and the virtual facility confirmation operation can be performed in different areas, so that the virtual facility selection operation and the virtual facility confirmation operation can be more flexibly input.
Optionally, the second sub-area includes a jump control, and the process of S302 may include: and responding to the confirmation operation acted on the jump control, and displaying the virtual facility interface in the graphical user interface.
It should be noted that the preset control may be referred to as a jump control herein, and the operation process for the preset control may be referred to for the confirmation operation of the jump control, which is not described herein again.
As shown in fig. 2, the name of the jump control may be "jump," and when the second sub-area displays the jump control, the name of the jump control may be displayed, and the shape of the jump control may be rectangular, triangular, elliptical, circular, or other geometric shapes, which is not limited in this embodiment of the present application.
Fig. 5 is a schematic display diagram of a virtual facility interface according to an embodiment of the present invention, as shown in fig. 5, in the embodiment of the present application, a confirmation operation of a virtual facility may be used to indicate information of a target virtual facility selected by a user, and a game client needs to pass through the virtual facility interface including the target virtual facility.
Optionally, the information of the target virtual facility may include: a preview of the target virtual appliance is included. The process of S302 may include: and displaying the scene graph containing the target virtual facility in the graphical user interface in response to the confirmation operation of the virtual facility acting on the second sub-area.
Wherein, the scene graph contains more information than the preview graph.
In an embodiment of the present application, the information of the target virtual facility may include: the text introduction information of the target virtual facility and the preview image information of the target virtual facility. The text introduction information of the target virtual facility and the preview information of the target virtual facility can be displayed in the second sub-area.
In addition, the preview image information of the target virtual facility is displayed in the second sub-area, so that the user can preview the target virtual facility to be displayed, the user can determine whether to perform the confirmation operation of the corresponding virtual facility according to the preview image of the target virtual facility, and the user experience is improved.
As shown in fig. 5, the scene graph of the target virtual facility may display a specific structure of the target virtual facility, and the resolution of the scene graph of the target virtual facility is higher than that of the preview graph, and of course, the virtual facility interface may further include other virtual facilities within a preset range from the target virtual facility, and a virtual path may also be displayed in the virtual facility interface, which is not limited in this embodiment of the application.
The scene graph containing the target virtual facility can also display explanatory information, the explanatory information can comprise images and characters, the images correspond to the characters one to one, the images can be structural images of the virtual facility, and the characters can be the type of the virtual facility indicated by the images, so that a user can determine the type corresponding to the virtual facility displayed on a virtual facility interface by combining the explanatory information, and the user experience is improved.
Optionally, fig. 6 is a schematic flow chart of a method for displaying information in a game according to an embodiment of the present invention, as shown in fig. 6, the process of S102 may further include:
s401, displaying first-class information of at least one virtual facility in a region range in a game scene in a first sub-region.
The process of S302 may further include:
and S402, displaying the second type information of the target virtual facility in the second sub-area.
The first type of information and the second type of information may both be introduction information for the virtual facility, the contents of the first type of information and the second type of information may be different, the contents of the first type of information and the second type of information may also have the same part, and the content of the second type of information is more than that of the first type of information.
Optionally, the first type of information includes at least one of the following information: virtual facility classification information and virtual facility position information; the second type of information includes at least one of the following: virtual facility level information, virtual facility name information, and virtual facility durability information.
Wherein the virtual facility classification information may include: the type of the virtual facility and the battle group to which the virtual facility belongs, wherein the type of the virtual facility may be the type of the virtual building facility, for example, the type of the virtual facility may include: castle, important plug, castle, etc. The fighting group to which the virtual facility belongs may include a fighting group to which a game character corresponding to the user belongs and other groups.
The virtual facility location information may be coordinate information of the virtual facility in the game map, the first type of information may further include name information of the virtual facility, and the second type of information may also include name information of the virtual facility, so that the same content in the first type of information and the second type of information may be name information of the virtual facility.
It should be noted that the second type of information may include: the virtual facility level information, the virtual facility name information, and the virtual facility durability information may further include: and specification information of the virtual facility. The second type of information may be used to introduce the virtual facilities in detail, and the user may add the content included in the second type of information according to actual needs.
In summary, the embodiment of the present application provides a method for displaying information in a game, which determines an area range where a target positioning point corresponding to a positioning point selection operation is located in response to the positioning point selection operation input for a game map; the game map is displayed in a first area of the graphical user interface, and the information of at least one virtual facility in the range of a second area of the graphical user interface is displayed. The game map is displayed in the first area, the information of the virtual facilities is displayed in the second area, the information of the virtual facilities displayed in the second area is determined according to positioning point operation, the quantity of the displayed information of the virtual facilities is controlled within a certain range, a user can conveniently search the virtual facilities based on the information of the virtual facilities, and the user experience is improved.
And presenting a virtual facility interface in the graphical user interface in response to a virtual facility selection operation applied to the second area. The game client can display a virtual facility interface containing the virtual facility to the user through the virtual facility selection operation input by the user in the second area, so that the searching efficiency of the virtual facility is improved.
The following describes a display device, a game client, a storage medium, and the like of in-game information for executing the in-game information display method provided in the present application, and specific implementation processes and technical effects thereof refer to relevant contents of the above parking area risk identification method, which will not be described in detail below.
Fig. 7 is a schematic structural diagram of a display device for in-game information according to an embodiment of the present invention, and as shown in fig. 7, the device may include:
a determining module 701, configured to determine, in response to a positioning point selection operation input for a game map, a region range where a target positioning point corresponding to the positioning point selection operation is located;
the display module 702 is configured to display a game map in a first area of the graphical user interface, and display information of at least one virtual facility in an area range in a game scene in a second area of the graphical user interface.
Optionally, the apparatus further comprises:
and the display module is used for responding to the virtual facility selection operation acted on the second area and displaying a virtual facility interface in the graphical user interface, wherein a target virtual facility corresponding to the virtual facility selection operation is displayed in the virtual facility interface.
Optionally, the anchor point selecting operation is: click touch operation or slide touch operation.
Optionally, the determining module 701 is further configured to determine that an area range, which is centered on the target positioning point and is distant from the preset threshold, is an area range where the target positioning point is located.
Optionally, the game map is composed of a plurality of grids with preset sizes; the determining module 701 is further configured to determine a target grid where the target positioning point is located; and determining the area range where the preset number of grids with the target grid as the center are located, wherein the area range is the area range where the target positioning point is located.
Optionally, the apparatus further comprises:
and the first display module is used for displaying the information of the virtual facilities of the same fighting group with the game role in the game map in the second area.
Optionally, the display module 702 is further configured to display a virtual facility list in the second area, where the virtual facility list includes: information of at least one virtual facility.
Optionally, the display module 702 is further configured to perform classified display on the information of the at least one virtual facility in the second area according to preset classification information.
Optionally, the preset classification information includes: the type of virtual facility and/or the information of the battle group in which the game character is located.
Optionally, the display module is further configured to display information of the target virtual facility in a second sub-area of the second area in response to a virtual facility selection operation that acts on the first sub-area of the second area; in response to a confirmation operation acting on the virtual facility of the second sub-area, a virtual facility interface is presented in the graphical user interface.
Optionally, the information of the target virtual facility includes: a preview containing a target virtual facility; the display module is also used for responding to the confirmation operation of the virtual facilities acting on the second sub-area and displaying a scene graph containing the target virtual facilities in the graphical user interface; wherein, the scene graph contains more information than the preview graph.
Optionally, the second sub-area includes a jump control, and the display module is further configured to display the virtual facility interface in the graphical user interface in response to a confirmation operation applied to the jump control.
Optionally, the display module 702 is further configured to display, in the first sub-area, first type information of at least one virtual facility in an area range in the game scene;
and the display module is also used for displaying the second type of information of the target virtual facility in the second sub-area.
Optionally, the first type of information includes at least one of the following information: virtual facility classification information and virtual facility position information; the second type of information includes at least one of the following: virtual facility level information, virtual facility name information, and virtual facility durability information.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 8 is a schematic structural diagram of a game client according to an embodiment of the present invention, where the game client may be a computing device with a data processing function.
The game client may include: a processor 801 and a memory 802.
The memory 802 is used for storing programs, and the processor 801 calls the programs stored in the memory 802 to execute the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the invention also provides a program product, for example a computer-readable storage medium, comprising a program which, when being executed by a processor, is adapted to carry out the above-mentioned method embodiments.
In the embodiments provided in the present invention, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present invention. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

Claims (17)

1. A method of displaying in-game information for use at a game client presenting a graphical user interface presenting a game map, the method comprising:
responding to positioning point selection operation input aiming at the game map, and determining the area range of a target positioning point corresponding to the positioning point selection operation;
and displaying the game map in a first area of the graphical user interface, and displaying information of at least one virtual facility in the area range in a second area of the graphical user interface.
2. The method of claim 1, wherein the method further comprises:
and responding to the virtual facility selection operation acted on the second area, and displaying a virtual facility interface in the graphical user interface, wherein a target virtual facility corresponding to the virtual facility selection operation is displayed in the virtual facility interface.
3. The method of claim 1, wherein the anchor point selection operation is to: click touch operation or slide touch operation.
4. The method according to claim 1, wherein said determining the range of the region where the target anchor point corresponding to said anchor point selection operation is located comprises:
and determining the area range which takes the target positioning point as the center and is away from the preset threshold value as the area range where the target positioning point is located.
5. The method of claim 4, wherein the game map is composed of a plurality of meshes of a preset size; the determining, with the target positioning point as a center, an area range from a preset threshold as an area range where the target positioning point is located includes:
determining a target grid where the target positioning point is located;
and determining the area range where the preset number of grids with the target grid as the center are located, and taking the area range as the area range where the target positioning point is located.
6. The method of claim 1, wherein the method further comprises:
and information of virtual facilities of the same battle group with the game characters in the game map is also displayed in the second area.
7. The method of claim 1, wherein displaying information of at least one virtual facility within the area in a second area of the graphical user interface comprises:
displaying a virtual facility list within the second area, the virtual facility list including: information of the at least one virtual appliance.
8. The method of claim 1, wherein displaying information of at least one virtual facility within the area in a second area of the graphical user interface comprises:
and according to preset classification information, classifying and displaying the information of the at least one virtual facility in the second area.
9. The method of claim 8, wherein the preset classification information comprises: the type of virtual facility and/or the information of the battle group in which the game character is located.
10. The method of claim 2, wherein presenting a virtual facility interface in the graphical user interface in response to a virtual facility selection operation acting on the second region comprises:
displaying information of the target virtual facility in a second sub-area of the second area in response to the virtual facility selection operation acting on the first sub-area of the second area;
presenting the virtual facility interface in the graphical user interface in response to a confirmation operation acting on the virtual facility of the second sub-area.
11. The method of claim 10, wherein the information of the target virtual appliance comprises: a preview containing the target virtual appliance; the virtual facility interface is presented in the graphical user interface in response to a confirmation operation acting on the virtual facility of the second sub-area, including:
in response to a confirmation operation on the virtual facility of the second sub-area, displaying a scene graph containing the target virtual facility in the graphical user interface; wherein, the scene graph contains more information than the preview graph.
12. The method of claim 10, wherein the second sub-region includes a jump control, said presenting the virtual facility interface in the graphical user interface in response to a confirmation operation acting on a virtual facility of the second sub-region comprising:
and responding to the confirmation operation acted on the jump control, and displaying the virtual facility interface in the graphical user interface.
13. The method of claim 10, wherein displaying information of at least one virtual facility within the area in the game scene in a second area of the graphical user interface comprises:
displaying first type information of at least one virtual facility in the area range in a game scene in the first sub-area;
the displaying information of the target virtual facility in a second sub-area of the second area includes:
displaying a second type of information of the target virtual facility in the second sub-area.
14. The method of claim 13, wherein the first type of information comprises at least one of: virtual facility classification information and virtual facility position information; the second type of information includes at least one of the following information: virtual facility level information, virtual facility name information, and virtual facility durability information.
15. An apparatus for displaying in-game information for use with a game client presenting a graphical user interface presenting a game map, the apparatus comprising:
the determining module is used for responding to positioning point selection operation input aiming at the game map and determining the area range of a target positioning point corresponding to the positioning point selection operation;
and the display module is used for displaying the game map in a first area of the graphical user interface and displaying the information of at least one virtual facility in the area range in a game scene in a second area of the graphical user interface.
16. A game client, comprising: a memory storing a computer program executable by the processor, and a processor implementing the in-game information display method of any one of claims 1 to 14 when the computer program is executed by the processor.
17. A storage medium having stored thereon a computer program which, when read and executed, implements the in-game information display method of any one of claims 1 to 14.
CN202010629220.6A 2020-07-01 2020-07-01 In-game information display method and device, game client and medium Pending CN111744181A (en)

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