CN111738797A - Virtual reality shopping method and system, VR equipment, server and storage medium - Google Patents

Virtual reality shopping method and system, VR equipment, server and storage medium Download PDF

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Publication number
CN111738797A
CN111738797A CN202010578255.1A CN202010578255A CN111738797A CN 111738797 A CN111738797 A CN 111738797A CN 202010578255 A CN202010578255 A CN 202010578255A CN 111738797 A CN111738797 A CN 111738797A
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virtual
user
model
commodity
space
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覃乐怡
张毅豪
彭涛
霍宏斌
欧阳甜甜
徐心怡
胡晶
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Shenzhen Coocaa Network Technology Co Ltd
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Shenzhen Coocaa Network Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0641Shopping interfaces
    • G06Q30/0643Graphical representation of items or shoppers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0205Lever arrangements for operating keyboard cursor control keys in a joystick-like manner
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04806Zoom, i.e. interaction techniques or interactors for controlling the zooming operation

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
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Abstract

The invention discloses a virtual reality shopping method, which is applied to VR equipment and comprises the steps of receiving a space selection instruction of a virtual space mode selected by a user; entering a virtual space model corresponding to the space selection instruction according to the space selection instruction at a first human visual angle, wherein at least more than one virtual commodity model is arranged at different positions of the virtual space model; and receiving an ordering instruction of purchasing the commodities by the user, and adding the commodities into the virtual shopping cart or displaying a purchasing page to purchase the commodities according to the ordering instruction. The invention also discloses a virtual reality shopping system, VR equipment, a server and a storage medium. The invention aims to enhance the reality and immersion of user shopping through a VR device.

Description

Virtual reality shopping method and system, VR equipment, server and storage medium
Technical Field
The invention relates to the field of virtual reality, in particular to a shopping method and system of virtual reality, VR equipment, a server and a storage medium.
Background
With the Virtual Reality technology VR-Virtual Reality being accepted by more and more people, a user can experience the truest feeling in the Virtual Reality world, the Reality of the simulation environment is hard to distinguish from the real world, and people can feel personally on the scene.
Furthermore, along with the continuous expansion of VR technology, especially in internet consumption, a brand-new VR-based shopping mode Buy + is released in 2016, 4 and 1, so that at present, the places with more information, such as complicated shopping payment operation, inconvenient user operation of a keyboard, and failure to extend the curved surface angle, cause poor user experience, failure to experience real shopping, and poor shopping immersion and interactivity.
Disclosure of Invention
The invention mainly aims to provide a virtual reality shopping method, a virtual reality shopping system, VR equipment, a server and a storage medium, and aims to solve the problem of poor immersion in virtual shopping.
In order to achieve the above object, the present invention provides a virtual reality shopping method applied to a VR device, the method including:
receiving a space selection instruction of a virtual space mode selected by a user;
entering a virtual space model corresponding to the space selection instruction according to the space selection instruction at a first human visual angle, wherein at least more than one virtual commodity model is arranged at different positions of the virtual space model;
and receiving an ordering instruction of purchasing the commodities by the user, and adding the commodities into the virtual shopping cart or displaying a purchasing page to purchase the commodities according to the ordering instruction.
Optionally, the VR device includes a display screen, and the entering of the virtual space model corresponding to the space selection instruction from the first human visual angle according to the space selection instruction includes setting at least one virtual commodity model at different positions of the virtual space model, where the virtual commodity model includes:
and simulating the visual range of a user according to preset parameters, and displaying the operation of the user in a virtual space mode through the display screen.
Optionally, after entering the virtual space model corresponding to the space selection instruction from the first human visual angle according to the space selection instruction, the method includes:
monitoring changes in the user's real space position to adjust the user's position in the virtual space mode;
and adjusting the commodity model of the user in the virtual space position visible range according to the position change of the user in the virtual space mode.
Optionally, the VR device comprises a VR head display provided with a sensor, the monitoring of the change in the real-space position of the user to adjust the position of the user in the virtual space mode comprises:
acquiring a real space position change of the VR head display worn by the user through the sensor, and adjusting the position change of the user in the virtual space mode;
or the change of the real display visual angle of the VR head display worn by the user is acquired through the sensor, and the position of the user in the virtual space mode is adjusted.
Optionally, the obtaining, by the sensor, a change in a position in real space of the VR headset worn by the user, the adjusting the change in the position of the user in the virtual space mode includes:
and when the user generates a first preset position vector change in the real space, adjusting the corresponding position vector of the user in the virtual space mode.
Optionally, the acquiring, by the sensor, a change in a real-world display perspective of the VR headset worn by the user, the adjusting the position of the user in the virtual space mode includes:
and when the VR head display rotates in the horizontal direction and rotates in the vertical direction by a preset angle in reality, executing the roaming movement of the user in the virtual space. Optionally, the adjusting, according to the position change of the user in the virtual space mode, the commodity model of the user within the visible range of the virtual space position includes:
when the user approaches the commodity model, adjusting the commodity model to be increased in a corresponding ratio and adjusting a corresponding rotation angle;
or when the user is far away from the commodity model, adjusting the commodity model to enable the commodity model to be reduced in corresponding ratio and adjusting the corresponding rotation angle.
Optionally, the VR device further comprises a VR handle, the method further comprising:
receiving a commodity selection instruction and a position adjustment instruction transmitted by the user through the VR handle;
and adjusting the position and the viewing angle of the selected commodity model according to the received commodity selection instruction and the position adjustment instruction.
Optionally, before the receiving an order placing instruction of the user to purchase a commodity, the method further includes:
receiving a virtual character model or a real object virtual model in the same proportion established by the user input data parameters;
and receiving a collocation instruction input by the user, executing to place the commodity model selected by the user on the virtual character model or the real object virtual model in the same proportion, and adjusting the viewing angle of the virtual character model or the real object virtual model in the same proportion.
Optionally, the VR buttons include a click button, a confirm button, a rewind button, and an exit program button, the VR buttons are displayed with a pointer cursor on the VR display screen, and before receiving an order placing instruction of the user to purchase an item, the method further includes:
receiving click, determination, backspacing and quitting instructions transmitted by the user through the VR button;
and controlling the content indicated by the pointer cursor to execute clicking, determining, backing and exiting operations.
Optionally, the VR device further includes a receiving module configured to receive data transmitted by the wechat applet, where the data information includes voice information, and the method further includes:
and recognizing the voice command transmitted by the WeChat applet, and responding to the corresponding operation of the voice command.
Optionally, the virtual space mode includes a virtual room model, at least one or more virtual commodity models are disposed at different positions of the virtual room model, and before receiving an order placing instruction for purchasing commodities from the user, the method further includes:
receiving an operation instruction transmitted by the user;
and controlling the virtual commodity model in the virtual room model to respond to corresponding operation, wherein the operation comprises the color, the material and the style of the virtual commodity model and the change of the spatial position of the virtual commodity model.
In order to achieve the above object, the present invention further provides a virtual reality shopping method, which is applied to a server, and the method includes:
establishing a virtual space mode according to preset parameters or establishing a virtual space mode according to space parameters input by a merchant terminal;
receiving the space parameters input by the merchant terminal and creating a space model;
receiving commodity parameters input by the merchant terminal and creating a commodity model;
setting at least more than one virtual commodity model at different positions of the virtual space model;
in response to the user selection of the virtual space mode.
Optionally, the method comprises:
receiving room parameters input by the merchant terminal and creating a virtual room model;
setting at least more than one virtual commodity model at different positions of the virtual room model;
and receiving a virtual character model or a real object virtual model in the same proportion established by the user input data parameters.
In addition, to achieve the above object, the present invention also provides a VR device, which includes a virtual reality shopping program configured to implement the steps of the virtual reality shopping method as described above.
In addition, to achieve the above object, the present invention further provides a server, which includes a virtual reality shopping program configured to implement the steps of the virtual reality shopping method as described above.
In addition, to achieve the above object, the present invention further provides a virtual reality shopping system, including:
the VR device and the server.
In addition, to achieve the above object, the present invention further provides a storage medium, wherein a virtual reality shopping program is stored on the storage medium, and the virtual reality shopping program realizes the steps of the virtual reality shopping method when being executed by a processor.
According to the virtual space mode selected by the user, the space model corresponding to the space mode selected by the user is responded by adopting the first human visual angle, wherein at least more than one virtual commodity model in the virtual space is selected according to the commodity model, and after a single command determined by the user is received, commodities corresponding to the selected commodity model are added into a shopping cart or are directly purchased. The online shopping is completed under the condition that the user can not go out of the home through the VR equipment, the first human visual angle is set, the operation of the user in reality is consistent with the response operation of the virtual space of the VR equipment, the real shopping experience of the user is realized, and the immersion sense of the user is enhanced.
Drawings
Fig. 1 is a schematic terminal structure diagram of a hardware operating environment according to an embodiment of the present invention;
FIG. 2 is a flow chart of a first embodiment of a virtual reality shopping method of the present invention;
FIG. 3 is a flow chart of a virtual reality shopping method according to a second embodiment of the present invention;
FIG. 4 is a flow chart of a third embodiment of a virtual reality shopping method of the present invention;
FIG. 5 is a flowchart illustrating a shopping method using virtual reality according to a fourth embodiment of the present invention.
The implementation, functional features and advantages of the objects of the present invention will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
The main solution of the embodiment of the invention is as follows:
in the prior art, the shopping payment operation is complex, the user operates the keyboard inconveniently, the curved surface angle of a place with more information is not extended, so that the user experience is poor, the real shopping cannot be experienced, and the shopping immersion and the interactivity are not strong.
The invention provides a solution, through selecting a virtual space corresponding to a target virtual space mode, wherein the virtual space is at least provided with more than one virtual commodity model, a user realizes VR viewing of the virtual commodity models by adopting a first human visual angle, and after receiving a single instruction determined by the user, commodities corresponding to the selected commodity models are added into a shopping cart or directly purchased, so that the real shopping experience of the user is realized, and the shopping immersion of the user is enhanced.
As shown in fig. 1, fig. 1 is a schematic terminal structure diagram of a hardware operating environment according to an embodiment of the present invention.
As shown in fig. 1, a terminal according to an embodiment of the present invention is a VR (Virtual Reality) device, and the VR device may include: a processor 1001, such as a CPU, a communication bus 1002, a user interface 1003, a network interface 1004, and a memory 1005. Wherein a communication bus 1002 is used to enable connective communication between these components. The user interface 1003 may include an infrared receiving module for receiving a control command triggered by a user through a remote controller, and the optional user interface 1003 may further include a standard wired interface or a wireless interface. The network interface 1004 may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface). The memory 1005 may be a high-speed RAM memory or a non-volatile memory (e.g., a magnetic disk memory). The memory 1005 may alternatively be a storage device separate from the processor 1001.
Those skilled in the art will appreciate that the terminal structure shown in fig. 1 does not constitute a limitation of VR devices and may include more or fewer components than shown, or some components in combination, or a different arrangement of components.
As shown in fig. 1, a memory 1005, which is a kind of computer storage medium, may include therein an operating system, a network communication module, a user interface module, and a shopping program for virtual reality.
In the terminal shown in fig. 1, the network interface 1004 is mainly used for connecting to a backend server and performing data communication with the backend server; the user interface 1003 is mainly used for connecting a client (user side) and performing data communication with the client; and the processor 1001 may be configured to invoke a virtual reality shopping program stored in the memory 1005 and perform the following operations:
receiving a space selection instruction of a virtual space mode selected by a user;
entering a virtual space model corresponding to the space selection instruction according to the space selection instruction at a first human visual angle, wherein at least more than one virtual commodity model is arranged at different positions of the virtual space model;
and receiving an ordering instruction of purchasing the commodities by the user, and adding the commodities into the virtual shopping cart or displaying a purchasing page to purchase the commodities according to the ordering instruction.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations: :
and simulating the visual range of a user according to preset parameters, and displaying the operation of the user in a virtual space mode through the display screen.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
monitoring changes in the user's real space position to adjust the user's position in the virtual space mode;
and adjusting the commodity model of the user in the virtual space position visible range according to the position change of the user in the virtual space mode.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
acquiring real space position change of the VR head display worn by the user through the sensor, and adjusting the position of the user in the virtual space mode;
or the change of the real display visual angle of the VR head display worn by the user is acquired through the sensor, and the position of the user in the virtual space mode is adjusted.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
and when the user generates a first preset position vector change in the real space, adjusting the corresponding position vector of the user in the virtual space mode.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
and when the VR head display rotates in the horizontal direction and rotates in the vertical direction by a preset angle in reality, executing the roaming movement of the user in the virtual space.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
when the user approaches the commodity model, adjusting the commodity model to be increased in a corresponding ratio and adjusting a corresponding rotation angle;
or when the user is far away from the commodity model, adjusting the commodity model to enable the commodity model to be reduced in corresponding ratio and adjusting the corresponding rotation angle.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
receiving a commodity selection instruction and a position adjustment instruction transmitted by the user through the VR handle;
and adjusting the position and the viewing angle of the selected commodity model according to the received commodity selection instruction and the position adjustment instruction.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
receiving a virtual character model or a real object virtual model in the same proportion established by the user input data parameters;
and receiving a collocation instruction input by the user, executing to place the commodity model selected by the user on the virtual character model or the real object virtual model in the same proportion, and adjusting the viewing angle of the virtual character model or the real object virtual model in the same proportion.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
receiving click, determination, backspacing and quitting instructions transmitted by the user through the VR button;
and controlling the content indicated by the pointer cursor to execute clicking, determining, backing and exiting operations.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
and recognizing the voice command transmitted by the WeChat applet, and responding to the corresponding operation of the voice command.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
receiving an operation instruction transmitted by the user;
and controlling the virtual commodity model in the virtual room model to respond to corresponding operation, wherein the operation comprises the color, the material and the style of the virtual commodity model and the change of the spatial position of the virtual commodity model.
Meanwhile, applied to the server, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and further perform the following operations:
establishing a virtual space mode according to preset parameters or establishing a virtual space mode according to space parameters input by a merchant terminal;
receiving the space parameters input by the merchant terminal and creating a space model;
receiving commodity parameters input by the merchant terminal and creating a commodity model;
setting at least more than one virtual space model at different positions of the virtual space mode, and setting at least more than one virtual commodity model at different positions of the virtual space model;
in response to the user selection of the virtual space mode.
Further, the processor 1001 may call the shopping program of the virtual reality stored in the memory 1005, and also perform the following operations:
receiving room parameters input by the merchant terminal and creating a virtual room model;
setting at least more than one virtual commodity model at different positions of the virtual room model;
and receiving a virtual character model or a real object virtual model in the same proportion established by the user input data parameters.
The specific embodiments of the VR device and the server of the present invention are substantially the same as the following embodiments of the virtual reality shopping method, and are not described herein again.
Referring to fig. 2, the present invention provides a flowchart of a first embodiment of a virtual reality shopping method, the method comprising:
s100, a space selection command of the virtual space mode selected by the user is received.
And S200, entering a virtual space model corresponding to the space selection instruction from a first human visual angle according to the space selection instruction, wherein at least more than one virtual commodity model is arranged at different positions of the virtual space model.
In addition to the structure shown in fig. 1, the VR device in this embodiment further includes a port for communicating with a server, where the connected server may receive data parameters input by a user or a merchant in advance to establish a corresponding virtual model; the commodity model creating method comprises a virtual space model created according to space parameters and a virtual commodity model created according to commodity parameters input by a merchant, wherein at least more than one virtual commodity model is arranged at different positions of the virtual space model; the system also comprises equal-proportion personal parameters and equal-proportion physical parameters input by a user, and further establishes a same-proportion virtual model through the input parameters to realize virtual model matching; the preset virtual space may be factory set of the VR device, or may be created by a subsequent merchant or a user according to a requirement.
Meanwhile, in order to enhance the sense of reality of VR shopping, a virtual shop model can be created according to shop parameters provided by a merchant, commodities to be sold by the merchant are distributed at different positions in the virtual shop model in the form of virtual commodity models, a user enters the virtual shop through VR equipment and selects corresponding commodities, so that real shopping experience is realized.
In addition, a virtual room mode can be created according to the requirements of a user or a merchant, wherein at least more than one virtual commodity model is arranged at different positions of the virtual room model, the user enters the virtual room through VR equipment, and the movement in the room is realized by opening virtual doors of different rooms of the virtual room.
In order to enhance the sense of reality in VR shopping, the established virtual models need to be arranged according to a distribution mode in reality, stores and/or commodity models with the same or similar labels are placed in the same virtual space mode, or room models and/or commodity models with the same or similar labels are placed in the same virtual space mode, in addition, each virtual space mode in the VR device can correspond to a virtual mall with a certain characteristic, when a user needs a certain style or a certain type of commodity, the user enters a corresponding label instruction, responds to the virtual mall matched with the space mode corresponding to the label according to the label information, enters different room models or store models to select virtual commodities in the virtual space, and the virtual commodity model or the virtual space model which is the same as or similar to the label input by the user can be highlighted, and directs the user to go.
Furthermore, the visual range of a real human is simulated according to preset parameters, namely the VR equipment receives the initialization of the first person, the display visual angle in the VR equipment is consistent with the display visual angle of a user using the VR equipment, the real shopping experience in the virtual space is realized by means of the VR equipment under the condition of adopting the first person visual angle, and therefore the shopping reality and immersion are enhanced.
Meanwhile, when a user uses VR equipment to shop, the user can select to complete registration in the WeChat applet by registering an account in advance, the WeChat and related application software can be downloaded in the VR equipment, after registration is completed, the user can establish an account of the user by logging in the account and jumping to the VR equipment, and the VR equipment responds to the selection of the spatial mode selected by the user according to the selection of the user by identifying the related information of the logged in account.
And step S300, receiving an order placing instruction of the user for purchasing the commodities, and adding the commodities into a virtual shopping cart or displaying a purchasing page for commodity purchase according to the order placing instruction.
In the embodiment, before determining to place an order, a user needs to spend time selecting a favorite commodity in a virtual space mode, wherein when the user selects to purchase clothes, the user can select to purchase own or other people, a virtual character model with the same proportion is created in a server by inputting personal parameters, different commodities in different virtual spaces are selected according to the selection, the commodities with required sizes are tried in the virtual character model, and the materials and the styles of the selected commodities are further adjusted by checking the matching effect, so that the purpose of purchasing clothes with the required sizes and styles for the user or other people through VR equipment is realized, and the time waste caused by the fact that the clothes need to be replaced for multiple times for a long time in real shopping is omitted; in addition, when household goods are purchased, real-object virtual models with the same proportion are created in the server by inputting real-object parameters, more than two virtual real-object models are created under the condition that space memory is enough, goods with different styles or materials are selected according to requirements, and the materials and styles of the selected goods are further adjusted, so that a user does not need to spend redundant time to select goods with various styles in a large-scale marketplace, the matching of different real-object models can be carried out in advance, and the condition that the purchased goods are not put up is relieved. Meanwhile, in order to better view the collocation effect, a user can view the collocation effect by rotating around the virtual model in the virtual space or by rotating the display angle of the model.
After the commodities viewed by the user meet the related requirements of the user, the user can select to add the commodities into the virtual shopping cart, and then pay and purchase all the commodities after being selected, meanwhile, the user can click in the VR display screen to confirm the purchase, and the VR equipment receives a purchase instruction and executes to jump to the bound related payment platform, so that the commodity purchase is completed.
In this embodiment, a virtual reality shopping method is provided, where a first human visual angle is adopted to respond to a space model corresponding to a space mode selected by a user according to the virtual space mode selected by the user, and at least more than one virtual commodity model in the virtual space is selected according to the selection of the commodity model by the user, and after a user's determination ordering instruction is received, a commodity corresponding to the selected commodity model is added to a corresponding account used by the user through a shopping cart adding operation or a direct purchasing operation. The online shopping of the user is realized through the VR equipment under the condition that the user can not go out of the house, and the setting of the visual angle of the first person enables the operation of the user in reality to be consistent with the response operation of the virtual space of the VR equipment, so that the experience of the user in real shopping is realized, and the immersion sense of the shopping of the user is further enhanced.
Furthermore, the operation of confirming the purchase can be performed by means of a VR button of the VR device, the button is displayed by a pointer cursor on the VR display screen, wherein the VR button includes a click button, a confirm button, a rollback button, and a program exit button, and the click, confirm, rollback, and exit operations are performed on the content indicated by the pointer cursor, and the button in the VR button performs corresponding operation adjustment according to different display scenes on the VR display screen.
Furthermore, the user receives the instruction to complete commodity purchase, besides the transmission of relevant instructions is completed by executing corresponding actions, the user can also control shopping by receiving a WeChat applet to transmit voice instructions, the user voice information is transmitted to the WeChat applet, the WeChat applet converts the voice information into data information by recognizing voice, the purpose of receiving the voice information is realized through a connecting channel between the WeChat applet and VR equipment, the voice control shopping is realized, the VR shopping efficiency is improved, and the immersion sense of VR shopping is further enhanced. The voice instruction information needs to be preset, common operation information related to shopping is matched with a corresponding voice instruction, and then the voice instruction of a user is received through a voice recognition module arranged in a WeChat applet, converted and transmitted to the VR equipment, so that voice operation of the VR equipment is achieved.
In addition, when the VR device does not receive further operations of the voice within a preset time, the recognition function of the voice recognition module of the VR device is turned off, and voice transmission control is continuously used and needs to be turned on again. In addition, in the VR device, the application installed in the VR device may be controlled to be turned on and off by voice, for example, music application software in the VR device may be controlled to turn on music playing, thereby implementing a music accompany mode.
Further, referring to fig. 3, the present invention provides a flowchart of a second embodiment of a virtual reality shopping method, based on the embodiment described in fig. 2, after responding to the virtual space mode selected by the user from the first human viewpoint according to the space selection instruction, the method includes:
step S400, monitoring the position change of the user in the real space to adjust the position of the user in the virtual space mode.
In this embodiment, in a process that a user uses VR equipment, position information of the user in a real space changes, and the corresponding VR equipment adjusts the change of the position information in the VR virtual space mode according to the monitored change information.
Step S500, according to the position change of the user in the virtual space mode, adjusting the commodity model of the user in the virtual space position visible range.
In this embodiment, according to the position change of the user in the virtual space of the VR device, considering the perspective principle of "far, small, and near" in reality, when the position of the user in the virtual space of the VR device changes, the size and the display angle of the corresponding visual virtual commodity model of the user in the virtual space of the VR device will also change accordingly. For example, according to the motion state of the user in reality, the user will change correspondingly in the virtual space mode, and if the user is approaching a certain target virtual commodity model gradually in the VR virtual space mode, the virtual commodity model will gradually increase in ratio; presenting in the VR virtual space mode that the user gradually moves away from a target virtual commodity model, wherein the virtual commodity model gradually decreases in ratio; meanwhile, if the relative distance from the target virtual commodity model does not change in the VR virtual space mode, only the display angle changes, and the visual angle of the corresponding virtual commodity model also changes correspondingly. In addition, when a user in the virtual space touches a real object (a wall or a commodity), the user can have a slight collision rebound effect with the wall or the commodity, and the reality sense in VR shopping is enhanced.
The invention provides a virtual reality shopping method, which is characterized in that the position change of a user in a virtual space mode is correspondingly adjusted by acquiring the position change of the user in a real space, and further, due to the position change of the user in the virtual space, a commodity model around the user is correspondingly changed according to the principle of 'big-small-big-near-big', so that the user can realize the real shopping walking experience in VR equipment, and the shopping immersion of the user is enhanced.
Further, referring to fig. 4, the present invention provides a flowchart of a virtual reality shopping method according to a third embodiment, where based on the step of the embodiment of fig. 3, the monitoring the real space position change of the user to adjust the position change of the user in the virtual space mode includes:
step S410, acquiring the position change of the real space of the VR head display worn by the user through the sensor, and adjusting the position of the user in the virtual space mode.
In this embodiment, the sensor of the VR device is located in the VR headset, and the vector change of the position of the user in the real space is obtained according to the sensor, and the corresponding change is responded in the VR virtual space, where the sensor includes, but is not limited to, an acceleration sensor, a gyroscope, a geomagnetic sensor, and the like. For example, if the user moves 1 meter from the a position to the B position in real space, then likewise, the user moves 1 meter from the C position to the D position in VR virtual space in the same direction as in the display.
According to the virtual reality shopping method provided by the embodiment of the invention, the position change of the user in the real space is monitored, and the position change of the user in the virtual space mode is further adjusted, so that the operation of the user in the real space is consistent with the response operation of the virtual space of the VR equipment, the real shopping experience of the user is realized, and the shopping immersion of the user is further enhanced.
Step S420, obtaining, by the sensor, a change in a real display viewing angle of the VR head worn by the user, and adjusting a position of the user in the virtual space mode.
In this embodiment, according to a sensor in the VR device, the sensor is located in the VR headset, and the adjustment of the position change of the user in the virtual space mode is achieved according to the angle change of the rotation angle of the VR headset, wherein the rotation angle includes the change of the horizontal angle and the vertical angle of the user.
Through detecting the VR head shows the contained angle with the horizon in reality, if the angle demonstration is the angle of elevation, then opens the roaming mode to control the user moves forward.
Furthermore, the preset elevation angle range is 5 degrees to 30 degrees, and when the included angle between the VR head and the horizon is in the preset angle range in reality, the roaming mode is started, and the user is controlled to move forwards.
When the elevation angle of the VR head display in the reality and the horizontal direction is kept unchanged, the user is moved to the left side or the right side by rotating the VR head display, when the user rotates to the left, the user is correspondingly controlled to move to the left side in the virtual space, for example, when the user rotates to the left by 90 degrees, the user is controlled to gradually move to the right left in the virtual space, and the specific direction of the movement is responded according to the size of the rotated angle; similarly, when the user rotates to the right by a preset angle, generally the preset angle is 0 degree to 180 degrees, the user is correspondingly controlled to move to the right in the virtual space, for example, when the user rotates to the right by 90 degrees, the user is controlled to gradually move to the right in the virtual space, and the specific direction of the movement is responded according to the size of the rotated angle. Further, by adjusting the elevation angle size of the VR head display, the rate of forward movement of the user is achieved. And if the fact that the included angle between the VR head display and the horizon is detected to be a depression angle is detected, stopping the roaming mode. Wherein, if the user wants to realize the operation of moving back, can be through turning back in reality, promptly the VR head shows that the horizontal rotation 180 degrees just can realize the effect of moving back. Meanwhile, a key in the handle on the VR device may be set to control the roaming mode to be turned on or turned off, for example, a short press of a key of the VR handle enters the roaming mode to be turned on, and further an included angle between the VR head and a horizontal line is detected, so that the roaming operation can be performed under the condition of an elevation angle, and in the roaming process, the roaming mode can be exited by a long press of a key of the VR handle, wherein the keys in the VR handle entering the roaming mode or exiting the roaming mode may be the same key or may be different keys.
According to the virtual reality shopping method provided by the embodiment of the invention, the change of the user display visual angle in the VR equipment is monitored, and the VR equipment realizes the over-reality response operation according to the rotation of the user visual angle, so that the over-reality sense of the VR operation is enhanced, and the interestingness and immersion sense of shopping are further enhanced.
Further, referring to fig. 5, the present invention provides a flowchart of a fourth embodiment of a virtual reality shopping method, and based on the embodiment of fig. 2, before receiving an order placing instruction of a user to purchase a commodity, the method further includes:
and step S600, receiving a commodity selection instruction and a position adjustment instruction transmitted by the user through the VR handle.
And S700, adjusting the position and the viewing angle of the selected commodity model according to the received commodity selection instruction and the position adjusting instruction.
In this embodiment, the VR handle in the VR device is provided with a tracking sensor and a light-emitting ray, and the user can see the indication direction of the handle ray in the VR virtual space, and after receiving the commodity selection instruction and the position adjustment instruction, the VR device does not need to forward to the server, and the part of the instruction is transmitted by the tracking sensor in the VR device. Wherein VR handle includes controllers such as bluetooth handle, drive-by-wire handle, rocker. When the VR handle shakes, the indication ray of the VR handle shakes; when the VR handle is static (or the static time of the Bluetooth handle is set to exceed a preset value), the VR equipment selects a commodity model indicated by the focal point of the handle ray; when a user presses a confirm key of the VR handle, the VR equipment triggers the commodity model operation indicated by the contact ray; when a user presses a determination key of the VR handle and moves the VR handle, the VR equipment executes the movement of the appointed commodity model; when the user presses the confirm key of the VR handle and turns over the VR handle, the VR device executes to rotate the indicated commodity model in the rotating direction of the handle.
The embodiment of the invention provides a virtual reality shopping method, which realizes the purpose of rotating a target commodity model according to the requirements of a user to realize viewing through the key operation of a VR handle of VR equipment and the indication ray of the VR handle, thereby enhancing the immersion of shopping of the user on the basis of the experience of real shopping.
Further, in actual VR virtual shopping, a virtual room model is created according to a room parameter server of a merchant, when a user uses VR equipment to enter the virtual space model, the voice information of the user is received through a WeChat applet, the voice information is converted into an instruction which can be recognized by the VR equipment, and corresponding operation is responded, for example, when the user enters the virtual room model, a table changing voice instruction is output within a VR visual angle range, and a corresponding table in a user visual field is changed into other styles in response, wherein the changing sequence is that different products with the same function are arranged according to more than one rule according to the preset arrangement rule in a shopping system, and are arranged according to sales volume or commodity price; further, if a 'floor material changing' voice command is output, the floor material in the visual field of the user is changed in response; further, if a 'floor color changing' voice command is output, changing the floor color in the visual field of the user in response; further, if a voice command of 'recovering the original' is output, the commodity models in the visual field of the user are all replaced by the original commodity model to be displayed in response.
Furthermore, for a commodity model in the virtual room model, the position conversion of the commodity model can be controlled according to the indication position of the ray emitted by the VR handle.
Furthermore, when the user selects a favorite commodity, the commodity can be added into a shopping cart or collected, and the user can conveniently log in a corresponding account for checking a related purchase record next time.
Furthermore, after the user finishes purchasing, the user can check order information of purchased commodities and corresponding logistics information in the WeChat applet through the login account, and text communication with the corresponding merchant can be achieved. Similarly, the merchant terminal can also check the commodity order information at the WeChat applet terminal, and can also modify the related introduction information of the commodities on the shelves.
In addition, an embodiment of the present invention further provides a storage medium, where a virtual reality shopping program is stored on the storage medium, and the virtual reality shopping program, when executed by a processor, implements the steps of the virtual reality shopping method as described above.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or system that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or system. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or system that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g. ROM/RAM, magnetic disk, optical disk) as described above and includes instructions for enabling a terminal device (which may be a VR device, a server, etc.) to execute the method according to the embodiments of the present invention.
The above description is only a preferred embodiment of the present invention, and not intended to limit the scope of the present invention, and all modifications of equivalent structures and equivalent processes, which are made by using the contents of the present specification and the accompanying drawings, or directly or indirectly applied to other related technical fields, are included in the scope of the present invention.

Claims (18)

1. A shopping method of virtual reality is applied to a VR device, and the method comprises the following steps:
receiving a space selection instruction of a virtual space mode selected by a user;
entering a virtual space model corresponding to the space selection instruction according to the space selection instruction at a first human visual angle, wherein at least more than one virtual commodity model is arranged at different positions of the virtual space model;
and receiving an ordering instruction of purchasing the commodities by the user, and adding the commodities into the virtual shopping cart or displaying a purchasing page to purchase the commodities according to the ordering instruction.
2. The virtual reality shopping method of claim 1, wherein the VR device includes a display screen, and entering the virtual space model corresponding to the space selection instruction from the first human perspective in accordance with the space selection instruction comprises:
and simulating the visual range of a user according to preset parameters, and displaying the operation of the user in a virtual space mode through the display screen.
3. The virtual reality shopping method according to claim 1, wherein after entering the virtual space model corresponding to the space selection instruction from the first human visual angle according to the space selection instruction, the method comprises:
monitoring changes in the user's real space position to adjust the user's position in the virtual space mode;
and adjusting the commodity model of the user in the visual range of the virtual space position according to the position of the user in the virtual space mode.
4. The virtual reality shopping method of claim 3, wherein a VR device includes a VR head display provided with sensors, the monitoring of the change in real-space position of the user to adjust the position of the user in the virtual space mode comprising:
acquiring real space position change of the VR head display worn by the user through the sensor, and adjusting the position of the user in the virtual space mode;
or the change of the real display visual angle of the VR head display worn by the user is acquired through the sensor, and the position of the user in the virtual space mode is adjusted.
5. The virtual reality shopping method according to claim 4, wherein the acquiring, by the sensor, a change in a real space position of the VR head mounted by the user, the adjusting the position of the user in the virtual space mode includes:
and when the user generates a first preset position vector change in the real space, adjusting the corresponding position vector of the user in the virtual space mode.
6. The virtual reality shopping method of claim 4, wherein said acquiring, via said sensor, a change in a real display perspective of said VR head mounted by said user, and wherein said adjusting a position of said user in said virtual space mode comprises:
and when the VR head display rotates in the horizontal direction and rotates in the vertical direction by a preset angle in reality, executing the roaming movement of the user in the virtual space.
7. The virtual reality shopping method according to claim 3, wherein the adjusting of the commodity model of the user within the visual range of the virtual space position according to the position change of the user in the virtual space mode comprises:
when the user approaches the commodity model, adjusting the commodity model to be increased in a corresponding ratio and adjusting a corresponding rotation angle;
or when the user is far away from the commodity model, adjusting the commodity model to enable the commodity model to be reduced in corresponding ratio and adjusting the corresponding rotation angle.
8. The virtual reality shopping method according to claim 1, wherein before receiving an order placing instruction for the user to purchase a commodity, the method further comprises:
receiving a commodity selection instruction and a position adjustment instruction transmitted by the user through the VR handle;
and adjusting the position and the viewing angle of the selected commodity model according to the received commodity selection instruction and the position adjustment instruction.
9. The virtual reality shopping method according to claim 1, wherein before receiving an order placing instruction for the user to purchase a commodity, the method further comprises:
receiving a virtual character model or a real object virtual model in the same proportion established by the user input data parameters;
and receiving a collocation instruction input by the user, executing to place the commodity model selected by the user on the virtual character model or the real object virtual model in the same proportion, and adjusting the viewing angle of the virtual character model or the real object virtual model in the same proportion.
10. The virtual reality shopping method according to claim 1, wherein the VR buttons include a click button, a confirm button, a rewind button, and an exit program button, the VR buttons are displayed with a pointer cursor on the VR display screen, and before receiving an order command from the user to purchase an item, the method further comprises:
receiving click, determination, backspacing and quitting instructions transmitted by the user through the VR button;
and controlling the content indicated by the pointer cursor to execute clicking, determining, backing and exiting operations.
11. The method of purchasing a virtual display VR as recited in claim 1, wherein the VR device further includes a receiving module to receive data transmitted by a wechat applet, the data information including voice information, the method further comprising:
and recognizing the voice command transmitted by the WeChat applet, and responding to the corresponding operation of the voice command.
12. The virtual reality shopping method according to any one of claims 1 to 11, wherein the virtual space model includes a virtual room model, at least one virtual commodity model is provided at different positions of the virtual room model, and before receiving an order placing instruction of purchasing a commodity from the user, the method further comprises:
receiving an operation instruction transmitted by the user;
and controlling the virtual commodity model in the virtual room model to respond to corresponding operation, wherein the operation comprises the color, the material and the style of the virtual commodity model and the change of the spatial position of the virtual commodity model.
13. A virtual reality shopping method is applied to a server and comprises the following steps:
establishing a virtual space mode according to preset parameters or establishing a virtual space mode according to space parameters input by a merchant terminal;
receiving the space parameters input by the merchant terminal and creating a virtual space model;
receiving commodity parameters input by the merchant terminal and creating a virtual commodity model;
setting at least more than one virtual commodity model at different positions of the virtual space model;
in response to the user selection of the virtual space mode.
14. The virtual reality shopping method according to claim 13, the method comprising:
receiving room parameters input by the merchant terminal and creating a virtual room model;
setting at least more than one virtual commodity model at different positions of the virtual room model;
and receiving a virtual character model or a real object virtual model in the same proportion established by the user input data parameters.
15. A VR device, characterized in that the VR device comprises a virtual reality based shopping program configured to implement the steps of the virtual reality based shopping method of claims 1 to 12.
16. A server, characterized in that it comprises a virtual reality shopping program configured to implement the steps of the virtual reality based shopping method according to claims 13 to 14.
17. A virtual reality shopping system, the system comprising:
the VR device of claim 15, and the server of claim 16.
18. A storage medium, characterized in that the storage medium stores thereon a virtual reality shopping program, and the virtual reality shopping program realizes the steps of the virtual reality shopping method according to any one of claims 1 to 14 when executed by a processor.
CN202010578255.1A 2020-06-19 2020-06-19 Virtual reality shopping method and system, VR equipment, server and storage medium Pending CN111738797A (en)

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