CN111709298A - Interactive game of table periphery - Google Patents

Interactive game of table periphery Download PDF

Info

Publication number
CN111709298A
CN111709298A CN202010423138.8A CN202010423138A CN111709298A CN 111709298 A CN111709298 A CN 111709298A CN 202010423138 A CN202010423138 A CN 202010423138A CN 111709298 A CN111709298 A CN 111709298A
Authority
CN
China
Prior art keywords
game
story
user
server
recognition
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010423138.8A
Other languages
Chinese (zh)
Inventor
郭长琛
孙文涛
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhitong Time Xiamen Technology Co ltd
Original Assignee
Zhitong Time Xiamen Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhitong Time Xiamen Technology Co ltd filed Critical Zhitong Time Xiamen Technology Co ltd
Publication of CN111709298A publication Critical patent/CN111709298A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/0005Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/003Manipulators for entertainment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • G06Q50/205Education administration or guidance
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/062Combinations of audio and printed presentations, e.g. magnetically striped cards, talking books, magnetic tapes with printed texts thereon
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1097Protocols in which an application is distributed across nodes in the network for distributed storage of data in networks, e.g. transport arrangements for network file system [NFS], storage area networks [SAN] or network attached storage [NAS]

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Health & Medical Sciences (AREA)
  • Mechanical Engineering (AREA)
  • Health & Medical Sciences (AREA)
  • Tourism & Hospitality (AREA)
  • Strategic Management (AREA)
  • Robotics (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • General Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • Economics (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to a table surrounding interactive game, which comprises a game image, a game partner, a game story and a server, wherein in brief, the server is internally provided with a drawing database and a character pattern model database which are established according with the behaviours and psychology of children, and the pre-made story works are labeled to form elements, so that the story works can be edited and resynthesized; in the process of inquiring and interacting with the user, the user is guided to create stories or story forming elements, the communication among the users is active, the character models of the users are identified, and the effects of edutainment are realized in an easy atmosphere by guiding and encouraging the users.

Description

Interactive game of table periphery
Technical Field
The invention relates to a game, in particular to a table periphery interactive game.
Background
Interactive games for children have been reported, and such games usually have a game partner, which is generally a cartoon-shaped voice speaker and has a chat function similar to a smart speaker.
The interactive game is still in a starting stage, has a plurality of defects and needs a plurality of improved spaces.
The invention reminds of providing a game with better interactivity, further providing experience based on the game and realizing the aims of education and guidance.
Disclosure of Invention
The invention aims to provide a table periphery interactive game which is high in interactive experience and has the characteristics of encouraging children to speak actively, providing the expression ability of the children and overcoming the social fear of the children.
The technical scheme of the invention is as follows.
A kind of table surrounds the interdynamic game, the props of the said game include game picture, game partner, game story, server, the said partner is the voice baffle box that can be connected to server with function of making a video recording, the said story is the audio frequency or audio-video work stored in server, the said story is the work processed by forming element tagging, its tagged part can be replaced and formed the new story; the game diagram is printed with printed matter containing labeled constituent elements in the story; the server is also provided with a user image database and a child character model database; the game steps are as follows:
step a, identifying a game graph through a camera shooting function of a game partner;
step b, the server identifies the story label corresponding to the game image and retrieves the story containing the construction elements corresponding to the label;
step c, if a story is searched out, directly playing the story, if a plurality of stories are searched out, the game partner asks the user to select and play the stories;
inquiring story problems or after-listening feeling after the game is played, in the process of inquiring a user, a server performs voiceprint recognition, face recognition, voice content recognition, expression recognition and limb action recognition on the user, establishes an image for the user according to a recognition result and updates an image database;
in the process of playing the story, the server performs voiceprint recognition, face recognition, voice content recognition, expression recognition and limb action recognition on the user, and establishes or updates user portrait data for the user according to a recognition result;
step e, according to the user portrait and the child character pattern data, encouraging or guiding the user to compose a story or a story forming element by the server;
d, according to the story forming elements created by the user, the server iterates the story forming elements created by the user into a tagged story, synthesizes a new story and plays the new story;
and e, repeating the step e and the step f.
In the game, a picture database and a character model database which accord with the behaviours and psychology of children are established in a server, the prefabricated story works are labeled to form elements, and the story works can be edited and synthesized again; in the process of inquiring and interacting with the user, the user is guided to create stories or story forming elements, the communication among the users is active, the character models of the users are identified, and the effects of edutainment are realized in an easy atmosphere by guiding and encouraging the users.
In certain embodiments, the game image is printed on a card;
in certain embodiments, the game image is printed on paper or cloth;
in some embodiments, the game partner is a cartoon-shaped voice speaker;
in some embodiments, the gaming companion has a camera on the bottom;
in certain embodiments, the game partner has a display;
in certain embodiments, the game partner has a projector.
The children participating in the game can firstly require the game partner to tell a story, the story can be pre-stored in the server, the server can also identify the character model of the children through the process of telling the story, and the invention can try an educational tutoring function aiming at the children with different characters based on the character model of the children and the constituent elements of the story; for example, encouraging timid children to express more, directing active children to think more, directing children's social etiquettes, and educating children to basic social etiquettes.
Detailed Description
The following illustrates the practice of the invention.
According to the invention, the game of the embodiment requires three hardware props: game pictures, game partners and servers.
The game drawing of the embodiment has two types, wherein the type is card presswork printed with characters and places with preset stories in the server, the type is paper presswork, the game drawing is spread and tiled on a desktop after being spread, and the characters, the places, the events with the preset stories and the associated description thereof are printed.
The game partner is a cartoon-shaped voice sound box, a sound pick-up, a loudspeaker, a camera, a networking module, a processor and a memory are arranged in the game partner, some operation keys and prompting light are arranged outside the game partner, wherein the front side of the cartoon-shaped voice sound box is provided with a first camera, and the bottom side of the cartoon-shaped voice sound box is provided with a second camera.
The server-mounted game story module, the child character model module, the child behavior portrait module, the visual recognition module and the voice recognition module are arranged in the server. The game story module is provided with a preset story set, the preset story set is a type of audio or audio-video works, story constituent elements such as characters, places, events and the like in each story, which have re-editing and re-replacing logical attributes, are manually marked, and the story constituent elements can be retrieved and positioned through manually marked tags. Tone, timbre and intonation attributes of the story building elements marked by each artificial label are also stored in the story module as element reference attributes. The child personality model stores index data for judging the personality of the child, and the types and the strength of the indexes are updated in real time according to the research result of the psychology of the child. The visual identification module of the embodiment comprises a face identification module, a limb identification module and a game image identification module. The voice recognition module of the embodiment is additionally provided with a voiceprint recognition module besides basic voice recognition.
And (4) flatly laying the game drawings on the table, placing game partners, and distributing the card type game drawings by children.
Starting a game, starting a game partner, connecting the game partner with a network, performing visual recognition and voice recognition, confirming the number of people participating in the game, recognizing participants, calling historical data of the participants from a database, and establishing a file for the participants who can not be searched.
The children participating in the game are assigned several card-like game drawings, one of them showing a mermaid-printed card to the game partner, the game partner's camera recognizing the mermaid card and giving a warning sound, e.g. "kids, you like! I will say the robot of story, I call "Daoge", you listen to I tell the story, I get happy and feel like! Hip-hop |! Now let I say a story bar about the princess of the little mermaid! ". The game partner then plays a story about the mermaid princess transmitted from the server, the story being as follows:
"in the deep of vast sea, there is a kingdom of the artificial fish. King has 6 beautiful girls, especially the young girls are more beautiful than the sisters, and she is good and pure and has a wonderful and amusing sound. They live freely, worrielessly and in the sea. Grandmothers sometimes speak some novel stories to them on the sea, filling the minty princess with an infinite longing and direction to the world on the sea.
The princess of the minnow waits for her 1Fifteen years oldThe birthday of the ship swims to the sea surface and just touches the shipPrince foodUnfortunately, it falls into the sea under the attack of storm. She can save without worrying about 2Prince foodLove at the same timeIs provided with 2Prince food
To obtain 2Prince foodLove, the princess of the little mermaid finds the sea 3WizardGo out without worryBecome dumb and go every time 4One step is at the cost of pain of stepping on the swordThe tail is changed into two legs, and the human body is really changed.
However, the royal jelly of the handsome does not know that the princess of the little mermaid loves his love, and he is actually married with another princess. Finally, the princess of the little mermaid has become a married morning in the prince because she has lost the happiness of the prince without worryBubble on sea 5Foam。”
In the story works, the underlined part is a marked replaceable or deletable component element in the story works, the upper right corner marks the number of the component element, the time event 'fifteen years old' is the story component element marked with the number 1, the character 'prince' is the story component element marked with the number 2, the character 'wizard' is the story component element marked with the number 3, the event 'becomes dumb and the cost of pain of stepping on a sword at each step' is the story component element marked with the number 4, and the event 'foam at sea' is the story component element marked with the number 5.
After playing, the participants are asked to hear the story completely according to the attribute of the story defined in advance, or the participants are asked to see the tagged story-forming elements, for example, whether the age of the number 1-forming element is appropriate. Canon male child plays the constitutional element No. 2. The No. 3 element may be a universal computer. The number 4 element cannot be exchanged for another form of payment. The number 5 element is not sadness or sadness. And so on.
The participants are guided to create new story construction elements by inquiring some questions, more encouragement and guidance are given to the participants who judge the relatively inward type by the character model in the interaction process, and the difficulty of inquiring the questions is increased for the participants who actively speak and perform robustly, for example, the inward type participants are encouraged to create new construction elements with relatively small difficulty coefficients No. 1, No. 2 or No. 5, and the outward type participants are guided to create new construction elements with relatively large difficulty coefficients No. 3 or No. 4.
The character representation data and character model data of the participants are iterated in the interaction process of the server and the participants or the interaction process between the participants. .
After collecting the new story construction elements created by the participants, the server replaces the construction elements of the original story with the construction elements to create a new story and a new work, and plays the new story and the new work, for example, element 1 of the story is replaced by 'eighteen years old', the name of the kids with prudent is replaced by element 2, element 4 is replaced by 'a lovely doll', and element 5 is replaced by 'a rainbow on the sea'. Through such collective creation of a round, the interactive enthusiasm between the participant improves greatly, and this recreation encourages timid children to express more, and the guide active children think more, and the guide children's social etiquette is to the basic social etiquette of children's education, realizes in the effect of happy teaching in the atmosphere of relaxation.

Claims (7)

1. A table surrounding interactive game is characterized in that a prop of the game comprises a game picture, a game partner, a game story and a server, wherein the partner is a voice sound box with a camera shooting function and capable of being connected to the server, the story is an audio or audio-video work stored in the server, the story is a work subjected to labeling treatment by forming elements, and the labeled part of the story can be replaced to form a new story; the game diagram is printed with printed matter containing labeled constituent elements in the story; the server is also provided with a user image database and a child character model database; the game steps are as follows:
step a, identifying a game graph through a camera shooting function of a game partner;
step b, the server identifies the story label corresponding to the game image and retrieves the story containing the construction elements corresponding to the label;
step c, if a story is searched out, directly playing the story, if a plurality of stories are searched out, the game partner asks the user to select and play the stories;
inquiring story problems or after-listening feeling after the game is played, in the process of inquiring a user, a server performs voiceprint recognition, face recognition, voice content recognition, expression recognition and limb action recognition on the user, establishes an image for the user according to a recognition result and updates an image database;
in the process of playing the story, the server performs voiceprint recognition, face recognition, voice content recognition, expression recognition and limb action recognition on the user, and establishes or updates user portrait data for the user according to a recognition result;
step e, according to the user portrait and the child character pattern data, encouraging or guiding the user to compose a story or a story forming element by the server;
d, according to the story forming elements created by the user, the server iterates the story forming elements created by the user into a tagged story, synthesizes a new story and plays the new story;
and e, repeating the step e and the step f.
2. A game as claimed in claim 1, wherein the game graphics are printed on a card.
3. A game as claimed in claim 1, wherein the game graphics are printed on paper or cloth.
4. A game as claimed in claim 1, wherein the game partner is a cartoon-shaped voice box.
5. A game as claimed in claim 1, wherein the gaming partner has a camera at the base thereof.
6. A game as claimed in claim 1, wherein the game partner has a display.
7. A game as claimed in claim 1, wherein the game partner has a projector.
CN202010423138.8A 2020-04-26 2020-05-19 Interactive game of table periphery Pending CN111709298A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN2020103370576 2020-04-26
CN202010337057 2020-04-26

Publications (1)

Publication Number Publication Date
CN111709298A true CN111709298A (en) 2020-09-25

Family

ID=72537965

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010423138.8A Pending CN111709298A (en) 2020-04-26 2020-05-19 Interactive game of table periphery

Country Status (1)

Country Link
CN (1) CN111709298A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114187792A (en) * 2021-12-17 2022-03-15 湖南惟楚有才教育科技有限公司 Classroom teaching management system and method based on Internet

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114187792A (en) * 2021-12-17 2022-03-15 湖南惟楚有才教育科技有限公司 Classroom teaching management system and method based on Internet
CN114187792B (en) * 2021-12-17 2022-08-05 湖南惟楚有才教育科技有限公司 Classroom teaching management system and method based on Internet

Similar Documents

Publication Publication Date Title
Collins Playing with sound: a theory of interacting with sound and music in video games
Gallas Imagination and literacy: A teacher's search for the heart of learning
Catron et al. The elements of playwriting
Tilghman Wittgenstein, ethics, and aesthetics: The view from eternity
KR100434801B1 (en) Interactive computer game machine
McConachie Evolution, cognition, and performance
Peters Deaf American literature: From carnival to the canon
Prutzman The Friendly Classroom for a Small Planet: A Handbook on Creative Approaches to Living and Problem Solving for Children.
US6244960B1 (en) Tablet unit and virtual experience method
CN111709298A (en) Interactive game of table periphery
Sherzer et al. Humor and comedy in puppetry: Celebration in popular culture
Solomon Albee in performance
Maciver LONGUS’NARRATOR: A REASSESSMENT
McCarthey Bakhtin's Dialogism in a Preschooler's Talk.
Gwynne Co-Creating with the Senses: Towards an Embodiment Grammar for Conceptualising Virtual Reality (VR) Narrative Design
Satz et al. Articulate objects: voice, sculpture and performance
Fogarty et al. A look at transfer: Seven strategies that work
Mackey Communities of fictions: Story, format, and Thomas the Tank Engine
Rooyackers 101 language games for children: Fun and learning with words, stories and poems
Luty Do Animals Make Art or the Evolutionary Continuity of Species: A Case for Uniqueness
Buren The Time Has Come, For You to Lip-Sync, For Your Identity: Bridging the Queer Gap Between Theory and Practice
Fleeger The Sound of Slime-ness: Telling Children’s Stories on the Nickelodeon Network
Gibert Narrative Strategies in Thomas King’s Short Stories
JP2000093656A (en) Game device and data memory medium
Nicola Playing the Audience: The Practical Actor's Guide to Live Performance

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20200925

WD01 Invention patent application deemed withdrawn after publication