CN111696396A - VR simulation training teaching system - Google Patents
VR simulation training teaching system Download PDFInfo
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- CN111696396A CN111696396A CN201910185630.3A CN201910185630A CN111696396A CN 111696396 A CN111696396 A CN 111696396A CN 201910185630 A CN201910185630 A CN 201910185630A CN 111696396 A CN111696396 A CN 111696396A
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- 238000004088 simulation Methods 0.000 title claims abstract description 15
- 238000004519 manufacturing process Methods 0.000 claims abstract description 10
- 230000002093 peripheral effect Effects 0.000 claims description 7
- 238000002360 preparation method Methods 0.000 claims description 7
- 230000009471 action Effects 0.000 claims description 4
- 230000003993 interaction Effects 0.000 claims description 3
- 238000000034 method Methods 0.000 abstract description 10
- 230000008569 process Effects 0.000 abstract description 10
- 230000008450 motivation Effects 0.000 abstract description 3
- 230000002452 interceptive effect Effects 0.000 description 8
- 230000000694 effects Effects 0.000 description 2
- 238000007654 immersion Methods 0.000 description 2
- 230000008447 perception Effects 0.000 description 2
- 230000004075 alteration Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
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Abstract
The invention relates to the technical field of training and teaching, in particular to a VR simulation training and teaching system which comprises a resource platform, wherein the resource platform is connected with a VR online material library, a VR resource editor and a VR video manufacturing tool, the VR online material library, the VR resource editor and the VR video manufacturing tool are all connected with a VR engine, the VR engine is connected with an external control software interface, and the external control software interface is respectively connected with a VR helmet display, VR mobile phone eyes, motion capture equipment, force feedback equipment, a dynamic seat, a VR camera and a 3D printer. The virtual teaching environment is constructed, students interact with each other to deepen learning, the VR technology is applied to teaching, some contents which are difficult to understand in the teaching process can be expressed, the students fully participate in the teaching process in a vivid situation, and the learning motivation of the students is effectively stimulated.
Description
Technical Field
The invention relates to the technical field of training and teaching, in particular to a VR simulation training and teaching system.
Background
The application of virtual reality to education is a great leap forward in the development of education technology. The virtual teaching training system creates an 'autonomous learning' learning environment, and adopts a mode of combining real objects and virtual objects to construct a virtual teaching training system combining virtual objects and real objects, so that students or training personnel can play a role in the virtual learning environment and can be put into the learning environment in full body, and the training of the skills of the students or the training personnel is very facilitated. With the continuous development and improvement of the virtual reality technology and the price reduction of hardware equipment, the virtual reality technology will be gradually paid attention and favored by education institutions and education workers in the future with strong teaching advantages and potentials, and is finally widely applied to the education field and plays an important role.
In the prior art, the education mode is that only teachers teach knowledge to students or training staff, but the students or the training staff cannot personally perceive and deeply understand the situation.
Disclosure of Invention
The invention aims to solve the defects in the prior art and provides a VR simulation training teaching system.
In order to achieve the purpose, the invention adopts the following technical scheme:
the utility model provides a VR simulation training teaching system, including the resource platform, the resource platform is connected with online material storehouse of VR, VR resource editor, VR video preparation instrument, online material storehouse of VR, VR resource editor, VR video preparation instrument all are connected with the VR engine, the VR engine is connected with peripheral hardware control software interface, peripheral hardware control software interface is connected with VR helmet display, VR cell-phone eyes, action capture equipment, force feedback equipment, dynamic seat, VR camera, 3D printer respectively.
Preferably, the resource platform is based on a cloud technology, is responsible for displaying and distributing VR resources, and provides a platform for authoring and displaying for users.
Preferably, VR online material storehouse, VR resource editor, VR video preparation instrument are the content preparation instrument, utilize VR resource edition and VR online material storehouse, but the VR application of user DIY oneself, through VR video preparation instrument, the VR video that the user can make, edit and shoot.
Preferably, the VR engine exposes VR platform content on various devices based on an engine created by Unity 3D.
Preferably, the peripheral control software interface seamlessly supports most VR equipment on the market through a unified hardware control interface packaged by the platform.
Preferably, the VR head mounted display, VR cell phone eyes, motion capture device, force feedback device, motion chair, VR camera, 3D printer can perform resource browsing and user interaction with the virtual space.
Compared with the prior art, the VR simulation training teaching system provided by the invention has the following beneficial effects:
in the teaching process, a virtual teaching environment is constructed by using a VR technology, students interact with the virtual teaching environment to deepen learning, the VR technology is applied to teaching, some contents which are difficult to understand in the teaching process can be expressed, the students fully participate in the teaching process in a vivid situation, and the learning motivations of the students are effectively stimulated; the immersion enables the created virtual environment to make students feel personally on the scene, so that the students believe that people do exist in the virtual environment and can play a role all the time in the operation process like a real objective world; the students have interactive relation with tasks and objects in a virtual environment as in a real environment, wherein the students are interactive main bodies, the virtual objects are interactive individuals, the main bodies and the individuals are interactive in all directions, and the imagination is that the virtual reality is to inspire creative activities of people, so that the students immersed in the environment can obtain new instructions, the perceptual and rational knowledge is improved, and the students can produce new ideas; the virtual system can be operated in real actions in the objective world or in a human-real way, giving the student the perception that she is facing a real environment.
Drawings
Fig. 1 is a schematic structural diagram of an entirety of a VR simulation training teaching system according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In the description of the present invention, it is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "top", "bottom", "inner", "outer", and the like, indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, are merely for convenience in describing the present invention and simplifying the description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention.
Please refer to fig. 1, a VR simulation training teaching system comprises a resource platform, wherein the resource platform is connected with a VR online material library, a VR resource editor and a VR video production tool, the VR online material library, the VR resource editor and the VR video production tool are all connected with a VR engine, the VR engine is connected with an external control software interface, and the external control software interface is respectively connected with a VR helmet display, VR mobile phone eyes, a motion capture device, a force feedback device, a dynamic seat, a VR camera and a 3D printer.
The resource platform is based on the cloud technology, is responsible for displaying and distributing VR resources and provides a creation and display platform for users; the VR online material library, the VR resource editor and the VR video production tool are all content production tools, users can use the VR resource editor and the VR online material library for DIY own VR application, and the users can produce and edit shot VR videos through the VR video production tool; the VR engine displays VR platform content on various devices based on an engine built by Unity 3D; the peripheral control software interface seamlessly supports most VR equipment on the market through a unified hardware control interface packaged by a platform; VR helmet display, VR cell-phone eyes, motion capture equipment, force feedback equipment, dynamic seat, VR camera, 3D printer can carry out the resource and browse and the user interacts with the virtual space.
In the teaching process, a virtual teaching environment is constructed by using a VR technology, interaction is carried out among students, learning is deepened, the VR technology is applied to teaching, some contents which are difficult to understand in the teaching process can be expressed, the students fully participate in the teaching process in a vivid situation, and learning motivation of the students is effectively stimulated; the immersion enables the created virtual environment to make students feel personally on the scene, so that the students believe that people do exist in the virtual environment and can play a role all the time in the operation process like a real objective world; the students have interactive relation with tasks and objects in a virtual environment as in a real environment, wherein the students are interactive main bodies, the virtual objects are interactive individuals, the main bodies and the individuals are interactive in all directions, and the imagination is that the virtual reality is to inspire creative activities of people, so that the students immersed in the environment can obtain new instructions, the perceptual and rational knowledge is improved, and the students can produce new ideas; the virtual system can be operated in real actions in the objective world or in a human-real way, giving the student the perception that she is facing a real environment.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (6)
1. The utility model provides a VR simulation training teaching system, includes the resource platform, its characterized in that, the resource platform is connected with online material storehouse of VR, VR resource editor, VR video preparation instrument, online material storehouse of VR, VR resource editor, VR video preparation instrument all are connected with the VR engine, the VR engine is connected with peripheral hardware control software interface, peripheral hardware control software interface is connected with VR helmet-mounted display, VR cell-phone eyes, action capture equipment, force feedback equipment, dynamic seat, VR camera, 3D printer respectively.
2. The VR simulation training teaching system of claim 1 wherein the resource platform is based on cloud technology and is responsible for VR resource display and distribution, providing a platform for authoring and display for users.
3. The VR simulation training teaching system of claim 1 wherein the VR online materials library, the VR resources editor and the VR video production tool are content production tools, and the user can use the VR resources editor and the VR online materials library to DIY his or her own VR application, and the user can produce and edit the captured VR video through the VR video production tool.
4. The VR simulation training and instructional system of claim 1, wherein the VR engine is configured to present VR platform content on a variety of devices based on an engine created by Unity 3D.
5. The VR simulation training and teaching system of claim 1 wherein the peripheral control software interface seamlessly supports a majority of VR devices on the market through a unified hardware control interface encapsulated by a platform.
6. The VR simulation training teaching system of claim 1 wherein the VR head mounted display, VR phone eyes, motion capture devices, force feedback devices, motion seats, VR camera, 3D printer enable resource browsing and user interaction with a virtual space.
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CN201910185630.3A CN111696396A (en) | 2019-03-12 | 2019-03-12 | VR simulation training teaching system |
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CN201910185630.3A CN111696396A (en) | 2019-03-12 | 2019-03-12 | VR simulation training teaching system |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113490048A (en) * | 2021-07-28 | 2021-10-08 | 广东金马游乐股份有限公司 | Dynamic movie and television system |
CN113476859A (en) * | 2021-07-28 | 2021-10-08 | 广东金马游乐股份有限公司 | Dynamic movie and television equipment playing theme customization system and dynamic movie and television system thereof |
CN113506484A (en) * | 2021-07-06 | 2021-10-15 | 清控道口财富科技(北京)股份有限公司 | Education and teaching system using virtual reality technology and teaching method thereof |
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Application publication date: 20200922 |