CN111641843A - Method, device, medium and electronic equipment for displaying virtual jumping and shaking activities in live broadcast room - Google Patents

Method, device, medium and electronic equipment for displaying virtual jumping and shaking activities in live broadcast room Download PDF

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Publication number
CN111641843A
CN111641843A CN202010477830.9A CN202010477830A CN111641843A CN 111641843 A CN111641843 A CN 111641843A CN 202010477830 A CN202010477830 A CN 202010477830A CN 111641843 A CN111641843 A CN 111641843A
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Prior art keywords
activity
virtual
task
trampoline
user
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Inventor
余欣妮
包国林
曾松
王志盼
朱良杰
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Huaduo Network Technology Co Ltd
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Priority to CN202010477830.9A priority Critical patent/CN111641843A/en
Publication of CN111641843A publication Critical patent/CN111641843A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8146Monomedia components thereof involving graphical data, e.g. 3D object, 2D graphics

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Signal Processing (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Databases & Information Systems (AREA)
  • Computer Graphics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application relates to a method, a device, a medium and electronic equipment for displaying virtual trampoline activities in a live broadcast room, wherein the method comprises the following steps: loading a virtual activity scene of the virtual trampoline activity in response to a user instruction by the activity participation user to participate in the virtual trampoline activity; displaying a virtual trampoline area in a virtual activity scene, displaying a plurality of virtual images in the virtual trampoline area, wherein each virtual image carries personal characteristic information of a corresponding activity participating user, and maintaining the relative relationship of the display position of each virtual image to be corresponding to the ranking relationship formed by the corresponding activity participating user due to the implementation of activity task contribution operation events; displaying a task completion area in the virtual activity scene, and displaying the completion progress of the activity task corresponding to the activity task contribution operation event in the task completion area; and playing special effects related to the activity task after the task progress is finished. The application realizes the virtual reproduction of the offline trampoline activity on line by reasonably constructing the virtual activity scene.

Description

Method, device, medium and electronic equipment for displaying virtual jumping and shaking activities in live broadcast room
Technical Field
The application relates to the technical field of network live broadcast, in particular to a method, a device, a medium and electronic equipment for displaying virtual trampoline activities in a live broadcast room.
Background
The live broadcast room of the internet live broadcast scene mainly comprises two types of users, namely a main broadcast user and an audience user. The interaction between the anchor user and the audience users is carried out interpersonal communication and instruction interaction through the modes of characters, voice, videos, controls and the like, in the whole live broadcast room, the anchor user transmits information to the audience users to occupy a larger part of the total information amount of the whole live broadcast room, and the information flow circulation in the live broadcast room is still capable of mining space to a certain degree.
On the other hand, as an inherent mechanism of the economic transaction system of the live broadcast room, the anchor user and the audience user just stimulate consumption, improve network activity and reduce unit network cost through interaction, which is a common mode of the economic form of the internet, namely live broadcast. Therefore, the interaction effect between the anchor user and the audience user is effectively promoted, and the interaction effect is more technical than economic.
In reality, a potential demand of the application scene of the live broadcast room is how to construct a group activity atmosphere, and the original offline collective activity is effectively migrated online, so that interaction between the anchor user and audience users can be enhanced, the participation of the anchor user and the audience users is improved, the interaction frequency in the live broadcast room is improved, and the immersion and approval of the anchor user and the audience user on the reality of the collective activity are enhanced.
One trend technique is to use AR or VR to create this realism. It is known that, no matter AR or VR, it relates to the simulation of reality, and the cost for realizing the simulation of reality to satisfy the user's feeling is high equipment cost, resource cost and technical cost, and it is unrealistic to attempt to create the collective activity atmosphere in the live scene through augmented reality or virtual reality under the condition that the related supporting resources, equipment, technology and network bandwidth are not as good as possible at present.
Further, in a technical aspect, in view of the field of games, the industry may add a realistic mode through auxiliary peripherals such as a camera and a handle, and obviously, in this case, the technical development is complicated, and more inconvenience is brought to the use of the user.
Therefore, how to migrate offline group activities to the online, create a group activity atmosphere of a live broadcast room, and improve the interaction frequency and effect in the live broadcast room, thereby attracting and improving the user traffic, and reducing the unit network utilization cost is a basic problem to be overcome urgently in the industry.
In addition to the difficulties brought by the scene reproduction in the aspect of the underlying architecture and data acquisition, another difficulty in realizing the group activity scene in the live broadcast room is caused by the existing equipment conditions, mainly referring to the user terminal equipment. The client device is typically a small screen device such as a cell phone or tablet. As is well known, the page space of the small-screen device is very limited, a large number of users exist in the live broadcast room, the instantaneous information amount of group activities is large, and if more animations are displayed on the page, the page refreshing efficiency and the rendering effect are affected, so that the application program on the small-screen terminal inevitably raises the requirement of higher difficulty for the page design logic of the activity participation user while serving the online group activities.
Disclosure of Invention
The primary objective of the present application is to provide a method for displaying a virtual trampoline activity in a live broadcast room, which provides basic technical support for online reproduction of offline collective activities.
As another object of the present application, a terminal device adapted thereto is also provided based on the methods of the foregoing objects.
As a further object of the present application, there is provided a non-volatile storage medium for storing an application program implemented according to the method described herein.
As a further object of the present application, a virtual trampoline activity presentation apparatus in a live broadcast room is provided to functionalize the method described in the present application.
In order to meet various purposes of the application, the following technical scheme is adopted in the application:
the method for displaying virtual trampoline activity in live broadcast room includes the following steps:
responding to a user instruction of an activity participation user to participate in a virtual trampoline activity, wherein the virtual trampoline activity is listed in an activity display list of a user interface of a live broadcast room, and loading and displaying a virtual activity scene of the corresponding virtual trampoline activity on the premise of maintaining the user interface to display a video display area of a main broadcast user;
displaying a virtual trampoline area in a virtual activity scene, displaying a plurality of virtual images with limited quantity in the virtual trampoline area, wherein each virtual image visually carries personal characteristic information of a corresponding activity participant, and maintaining the relative relationship of the display position of each virtual image to be corresponding to the ranking relationship of the activity participant; the activity participation user is an activity participation user corresponding to the virtual image, and the ranking relation is formed by the activity participation user contributing operation events for implementing activity tasks;
displaying a task completion area in a virtual activity scene, and visually displaying the completion progress of an activity task in the task completion area, wherein the activity task is set for the current virtual trampoline activity, and the completion progress corresponds to the contribution operation event of the activity task;
and playing the special effect associated with the activity task after the task progress of the activity task is completed.
In a preferred embodiment, the activity task contribution operational event comprises the activity participating user simulating a trampoline action while shaking the terminal device or shaking a wearable device maintaining wireless communication with the terminal device, causing its acceleration sensor to generate change data matching a predetermined trampoline model, thereby being interpreted as a trampoline action, thereby generating a trampoline event of a trampoline value required by the activity task.
In a preferred embodiment, the activity task contribution operation events include the activity participation user participating in live broadcast room consumption, and the operation behavior of operating the live broadcast room user interface to give away the electronic gift, so as to generate consumption events of the consumption amount required by the activity task.
In a further embodiment, the trampoline value of the current active participant user is displayed in real-time in the live room user interface, and when the trampoline value enters the trampoline of trampoline values for all active participant users, the personal characteristic information and the trampoline value of the current active participant user are listed in the trampoline ranking area of the live room user interface.
In a further embodiment, a task completion area in the virtual activity scene is used to show the relative relationship between the trampoline target value set for an activity task and the total of the trampoline values generated by all current activity participating users, and when the latter is greater than or equal to the former, the task progress of the activity task is completed.
In one embodiment, after the activity participant user triggers a consumption event, their corresponding avatars are migrated from a virtual dance area in the virtual trampoline area to the virtual stage area.
In a further embodiment, in response to an odd number of touch commands acting on the task completion area, the display of the task completion area is retained, the display of other parts of the virtual activity scene is hidden, and the content of the live broadcast user interface which is previously masked by the virtual activity scene is correspondingly restored and displayed; and responding to even touch control instructions acting on the task completion area, and recovering the display of the hidden virtual activity scene.
In one embodiment, different special effects are played for different activity tasks when the task progress of the activity tasks is completed, wherein a special effect image played by one activity task contains personal characteristic information of an activity participation user which contributes to the maximum value for the completion of the task progress.
In a further embodiment, the method of the present application further comprises the steps of: and playing the light special effect to alternately present interface rendering effects with different colors, brightness or saturation on the user interface of the live broadcast room.
In a preferred embodiment, the change of the different interface rendering effects of the light effect is synchronized with the change of the jukebox or with the occurrence of a drum in a live broadcast.
To meet another object of the present application, an electronic device is provided, which includes a central processing unit and a memory, wherein the central processing unit is configured to invoke and run a computer program stored in the memory to perform the steps of the method for displaying a virtual trampoline activity in a live broadcast room as described in the first object.
To meet still another object of the present application, there is provided a non-volatile storage medium storing a computer program implemented according to the method for virtual trampoline activity presentation in a live broadcast room, wherein the computer program is invoked by a computer to execute the steps included in the method.
To meet still another object of the present application, the present application provides a virtual trampoline activity display device in a live broadcast room, which includes:
an activity selection unit configured to respond to a user instruction of an activity participation user to participate in a virtual trampoline activity, wherein the virtual trampoline activity is listed in an activity display list of a user interface of a live broadcast room, and a virtual activity scene for displaying the corresponding virtual trampoline activity is loaded on the premise that the user interface is maintained to display a main user video display area;
the scene display unit is configured to display a virtual trampoline area in a virtual activity scene, a limited number of virtual images are displayed in the virtual trampoline area, each virtual image visually carries personal characteristic information of a corresponding activity participation user, and the relative relationship of the display position of each virtual image is maintained to be corresponding to the ranking relationship of the activity participation users; the activity participation user is an activity participation user corresponding to the virtual image, and the ranking relation is formed by the activity participation user contributing operation events for implementing activity tasks;
the progress display unit is configured to display a task completion area in a virtual activity scene, and visually display the completion progress of an activity task in the task completion area, wherein the activity task is set for the current virtual trampoline activity, and the completion progress corresponds to the activity task contribution operation event;
a special effect playing unit configured to play a special effect associated with the active task after completion of the task progress of the active task.
Compared with the prior art, the application has the following advantages:
firstly, the application provides a virtual activity scene of virtual jumping activity on a user interface of a live broadcast room, displays a jumping area for putting in virtual images of activity participator users, displays the interaction condition of the activity participator users through the jumping area, coexists with a video display area of a main broadcasting user in the same user interface, adds a new online entertainment form to the live broadcast room on the basis of ensuring the normal operation of the live broadcast room, and an application program of the live broadcast room can dynamically display the real-time scene of the virtual jumping activity through the response of an operation event by monitoring the operation event triggered by the activity participator users due to the contribution action of the activity tasks, further obtains the motion data of the users through an acceleration sensor, thereby determining the jumping value and driving the users to implement the real jumping action, therefore, complex augmented reality or virtual reality related technologies and equipment are not needed, the activity participant can obtain more real rendering sense, and the on-line simulation of the specific real entertainment activity of the judder is realized with lower technical cost.
Secondly, this application can promote economic transaction system's operating efficiency through designing multiple activity task:
specifically, the activity tasks are divided into the activity tasks related to consumption events and the activity tasks related to trampoline events, the activity tasks are presented in virtual activity scenes in terminal equipment of activity participation users, and the presentation is influenced through a ranking relation.
Then, the technical framework of the application is beneficial to realizing a new online entertainment form:
it can be seen that the present application can be implemented by using existing network resources, without requiring high cost resources like AR or VR, but balancing high difficulty technology and low cost, and by using limited bandwidth and feasible technology, a novel online entertainment modality such as virtual trampoline activity can be provided by combining motion data from acceleration sensors of users participating in the activity, for example, which is readily available, fast to implement, and more beneficial to the development of internet, and is helpful for live broadcast room service platform and main broadcast activity to further attract user traffic. Furthermore, the light special effect of the terminal equipment is controlled by combining some information such as music rhythm, so that the entertainment atmosphere of the whole collective activity can be enriched, the immersion sense of the users participating in the activity is enhanced, and the deep simulation of the real collective activity is realized.
Moreover, the technical architecture implemented by the present application is obviously different from the prior art:
the application is different from some simple mechanical live broadcast room activity modes in the prior art, and is mainly embodied in that the application technically utilizes operation events of activity participation users for controlling the display of virtual activity scenes, particularly virtual images in a virtual trampoline area, and the layout and various relative relations of the virtual images are dynamically adjusted according to data, so that the virtual presentation of collective activities becomes feasible and effective.
In addition, the method of the application can obtain better page expression when being executed on the terminal equipment:
the audience users in the live broadcast room are often more, the users participating in the virtual jumping activity are more corresponding, the page display space of the terminal equipment is limited, and particularly, when the video image of the anchor user and the virtual images and the ranking relations of the users participating in the activities in the virtual activity scene need to be displayed in a larger space in the user interface of the live broadcast room, the display is more difficult. Aiming at the situation, the virtual image station relation in the virtual trampoline area is adjusted by utilizing the consumption event of the activity participation user or the ranking change condition caused by the trampoline event, therefore, the activity participation user can be displayed by utilizing a competition mechanism, the competition patterns of the users are dynamically displayed, the opportunity of competitive display can be provided for each activity participation user by utilizing smaller page space, the virtual images and the personal information of all the activity participation users are prevented from being completely displayed, the memory space of the terminal equipment is obviously saved, and the method has a key effect on ensuring the smooth operation of the application program in the live broadcast room.
Additional aspects and advantages of the present application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the present application.
Drawings
The foregoing and/or additional aspects and advantages of the present application will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
fig. 1 is a schematic diagram of a typical network deployment architecture related to implementing the technical solution of the present application;
FIG. 2 is a schematic flow chart of a virtual trampoline activity displaying method in a live broadcast room according to the present application, which is embodied on a bottom data interaction level;
FIG. 3 is an example of a user interface of a terminal device of an activity participant user when performing a virtual trampoline activity presentation method in a live broadcast room according to the present application;
FIG. 4 is a schematic illustration of a graphical user interface of an embodied product provided in correspondence with FIG. 3;
FIG. 5 is a schematic flow chart of a virtual trampoline activity displaying method in a live broadcast room according to the present application, which is embodied on a user interface interaction level;
fig. 6 is a schematic block diagram of a virtual trampoline activity display apparatus in a live broadcast room according to the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items.
It will be understood by those within the art that, unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. It will be further understood that terms, such as those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the prior art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein.
As will be appreciated by those skilled in the art, "client," "terminal," and "terminal device" as used herein include both devices that are wireless signal receivers, which are devices having only wireless signal receivers without transmit capability, and devices that are receive and transmit hardware, which have receive and transmit hardware capable of two-way communication over a two-way communication link. Such a device may include: cellular or other communication devices such as personal computers, tablets, etc. having single or multi-line displays or cellular or other communication devices without multi-line displays; PCS (personal communications Service), which may combine voice, data processing, facsimile and/or data communications capabilities; a PDA (Personal Digital Assistant), which may include a radio frequency receiver, a pager, internet/intranet access, a web browser, a notepad, a calendar and/or a GPS (Global positioning system) receiver; a conventional laptop and/or palmtop computer or other device having and/or including a radio frequency receiver. As used herein, a "client," "terminal device" can be portable, transportable, installed in a vehicle (aeronautical, maritime, and/or land-based), or situated and/or configured to operate locally and/or in a distributed fashion at any other location(s) on earth and/or in space. The "client", "terminal Device" used herein may also be a communication terminal, a web terminal, a music/video playing terminal, such as a PDA, an MID (Mobile Internet Device) and/or a Mobile phone with music/video playing function, and may also be a smart tv, a set-top box, and the like.
The hardware referred to by the names "server", "client", "service node", etc. is essentially an electronic device with the performance of a personal computer, and is a hardware device having necessary components disclosed by the von neumann principle such as a central processing unit (including an arithmetic unit and a controller), a memory, an input device, an output device, etc., a computer program is stored in the memory, and the central processing unit calls a program stored in an external memory into the internal memory to run, executes instructions in the program, and interacts with the input and output devices, thereby completing a specific function.
It should be noted that the concept of "server" as referred to in this application can be extended to the case of a server cluster. According to the network deployment principle understood by those skilled in the art, the servers should be logically divided, and in physical space, the servers may be independent from each other but can be called through an interface, or may be integrated into one physical computer or a set of computer clusters. Those skilled in the art will appreciate this variation and should not be so limited as to restrict the implementation of the network deployment of the present application.
The term "wearable device" as used herein includes a bracelet adapted to maintain a wireless communication connection with a terminal device for exchanging data, a wristwatch, and any other electronic device that can be worn by the human body in any other form, such as a "foot ring" specially designed for virtual trampoline activities (virtual dance) and adapted to be worn by the lower limbs of the human body. These wearable devices usually include necessary components, including a housing, a power supply assembly for supplying power to the whole device, a control unit for controlling the whole device, various sensors for acquiring external environment or motion data, and a communication assembly for maintaining the wireless communication connection with the terminal device. Some wearable devices may even provide a display assembly and associated function keys for ease of interaction. The wearable device transmits data acquired by the sensor to the connected terminal device through the communication component after being processed by the control chip, and the data can be checked or processed on the terminal device through the user interface of the related application program, so that the purpose of further utilizing the data is achieved. The sensors usually include acceleration sensors, which are used for sensing motion data of the wearable device in each direction of the physical space, and by analyzing change data generated by the motion of the wearable device and matching the change data with preset motion model data, whether the wearable device senses certain factual motion of the human body can be determined, for example, different motions or postures of the human body such as jumping, running and inclining can be determined by means of model matching. Wearable devices typically maintain communication with each other through well-known short-range wireless communication technologies such as WiFi, bluetooth, etc., but such communication may also be implemented through a public mobile communication network provided by an operator, the former mainly due to cost considerations, and in any case, does not affect the implementation of the present application.
Referring to fig. 1, the hardware basis required for implementing the related art embodiments of the present application may be deployed according to the architecture shown in the figure. The server 80 is deployed at the cloud end, and serves as a front-end service server, and is responsible for further connecting a related data server, a video streaming server, and other servers providing related support, so as to form a logically associated server cluster to provide services for related terminal devices, such as a smart phone 81 and a personal computer 82 shown in the figure. Both the smart phone and the personal computer can access the internet through a known network access mode, and establish a data communication link with the cloud server 80 so as to run a terminal application program related to the service provided by the server. In the related technical solution of the present application, the server 80 is responsible for establishing a live broadcast room operation service, and the terminal correspondingly operates an application program corresponding to the live broadcast room.
The live broadcast room is an entertainment type chat room realized by means of an internet technology, generally has an audio and video broadcast control function, and comprises a main broadcast user and audience users, wherein the main broadcast user and the audience users can realize interaction through known online interaction modes such as voice, video, characters and the like, generally, the main broadcast user performs programs for the audience users in the form of audio and video streams, and economic transaction behaviors can be generated in the interaction process. Of course, the application form of the live broadcast room is not limited to online entertainment, and can be popularized to other relevant scenes, such as an educational training scene, a video conference scene and any other scenes needing similar interaction.
Collective activities, as referred to herein, refer to activities that are performed by multiple people on the basis of the same goal or around the same subject. The method is characterized in that the method is presented on the online, namely that a plurality of activity participation users participate together, and the activities which aim to achieve the same target or surround the same subject are realized together. Typically, a collective activity sets one or more activity tasks to achieve a common goal, which may be performed sequentially or in parallel. When the task goal of an active task is achieved, the active task is completed. In the collective activity, the activity participating users at different times can be the same or different, that is, the task target for realizing the activity task of the collective activity can be a specific activity participating user or a non-specific activity participating user, so that the individual activity participating users join or leave the collective activity without affecting the definition of the concept of the collective activity.
The virtual activity scene referred to in this application refers to a presentation interface constructed for a collective activity for simulating an activity environment of the collective activity on a line, and can be presented through materials and/or technical means which can cause activity participation users to generate corresponding perceptions, such as animations, pictures, videos, music, vibrations and the like.
The electronic gift referred to in this application is a non-physical, electronic form mark representing certain tangible or intangible value, and the realization form of the mark is wide and flexible, and usually will be presented to the user in a visual form, such as in the form of icon and quantity, value. The electronic gift usually needs the user to purchase and consume, and can also be a gift provided by the internet service platform, but once the electronic gift is produced, the electronic gift can support exchange with real securities and can also be a non-exchanged article, depending on the technical implementation of the internet service platform, which does not substantially affect the implementation of the application.
The special effect is a computer animation exhibition effect and is usually used for enhancing interactive perception atmosphere in a live broadcast room. When the special effect is triggered to play, the user interface can see the corresponding animation playing effect, so that the special effect is sensed. The realization form of the special effect is various and can be flexibly realized by the technicians in the field.
Referring to fig. 2, the method for displaying a virtual trampoline activity in a live broadcast room according to the present application is represented by a bottom implementation layer, and includes the following steps:
step S11, responding to the participation instruction of the activity participation user selecting the collective activity service in the activity exhibition list of the live broadcast room, opening the virtual activity scene of the collective activity service in the live broadcast room:
referring to fig. 3 and 4, a live broadcast room interface in a terminal device application is shown, wherein the top is a main broadcast user video display area 71, and the bottom is a virtual activity scene 72, and the virtual activity scene 72 is used for realizing the virtualization of the lower collective activity, so that the collective activity is "migrated" to the online, and the live broadcast room can hold the collective activity. The virtual activity scene 72 shows a first kind of exhibition area including a trampoline task completion area 725 and a consuming task completion area 724 and a second kind of exhibition area including an avatar exhibition area, a first ranking relationship exhibition area, and a second ranking relationship exhibition area in a half-window state. The avatar display area and the second ranking display area are used in practice for delivering avatars of activity participants, and thus may be considered virtually the same trampoline, which is divided into a stage area 721 represented by the avatar display area and a stage area 722 represented by the second ranking display area. The virtual images of the users participating in the activities can be released in both the stage area and the stage area according to a certain rule (shown by circle objects in the stage area and the stage area in the figure). A first ranking display area (ranking area) 723 is displayed below the trampoline area, a trampoline task completion area 725 belonging to a first-type display area is displayed on the right side of the first ranking display area in a control or other form, and a consuming task completion area 724 belonging to the first-type display area is displayed above the stage. The following description will be made in conjunction with the reference to the virtual activity scene in order to more clearly illustrate the various embodiments of the present application, however, it should be understood by those skilled in the art that the virtual activity scene of fig. 3 and 4 does not constitute a limitation to the spirit and scope of the invention of the present application, and is provided only for convenience of illustration.
Prior to entering the virtual event scenario, an audience user in the live room may search for an activity presentation list that is hosting the virtual trampoline activity by some form, such as touching a particular control, and then select a virtual trampoline activity in the activity presentation list to enter the live room to participate in the virtual trampoline activity of the live room. It should be noted that the specific control may be an entry across live broadcast rooms, that is, the audience user may view the activity display list through the specific control in another live broadcast room to obtain a virtual bounce activity entry of the live broadcast room, so as to enter the live broadcast room from another live broadcast room, and therefore, the anchor user may pull user traffic for the live broadcast room by initiating a collective activity.
The audience user decides to join a certain virtual trampoline activity, and then becomes an activity participating user of the virtual trampoline activity logically, when the audience user selects to enter a certain collective activity service from the activity exhibition list, a participation instruction is sent to the live broadcast room application program, obviously, the participation instruction is submitted to a remote server, and after the remote server completes a conventional validity verification program, the corresponding collective activity service can be opened to the activity participating user, which is represented in the terminal equipment of the activity participating user, namely, the live broadcast room application program is switched to the live broadcast room to which the collective activity service belongs in the live broadcast room application program, and a virtual activity scene of the collective activity service is opened in a user interface, and the user interface layout shown in fig. 3 and fig. 4 is presented for example.
On the other hand, the anchor user needs to initiate the virtual trampoline activity before the audience users participate in the virtual trampoline activity. To provide the collective activity of the virtual trampoline activity, the anchor user needs to request the server in its application interface in a similar manner to create the virtual trampoline activity for it. When the anchor user touches a specific control, a creation instruction of a collective activity such as a virtual trampoline activity is initiated to the server, and after receiving the creation instruction, the server creates a collective activity service for the server, and provides a full-range interactive service for the live room online user through the collective activity service. Represented at the program level, an instance of an associated class of a collective activity service may be created for the anchor user in response to the create instruction, the collective activity being maintained by maintaining execution of the instance. Accordingly, the anchor user is opened a set authority for maintaining the collective activity service so that the anchor user can control the operation of the collective service to some extent, for example, allowing the anchor user to kick off individual illegal activity participating users or prohibiting a specific audience user from joining the collective activity, etc., to ensure the safe maintenance of the collective activity.
After the server creates the collective activity service for the anchor user, the collective activity service is added into a collective activity list for displaying the collective activity service, the collective activity list can be directly pushed to activity display lists of terminal equipment of all online users of the platform to be displayed for the users to select, and the activity display lists of the online users, part of which meets the requirements of preset rules, can be determined to enter after being filtered by the preset rules. For example, one preset rule is to enter the activity presentation list presented on the interface for the group activity service of the online user who prefers the same city according to the position of the online user, and the user can only select one of the activity presentation list to participate in the corresponding group activity. In this case, when initiating the participation instruction, the activity participant needs to submit the geographic location information, for example, to the remote server through the live-room application program, and the server pushes the information matched with the virtual trampoline activity in the same city to the activity display list of the activity participant according to the geographic location information, and the information is selected to enter the activity participant.
As mentioned above, the audience user selects a collective activity service from the activity exhibition list, joins the collective activity, initiates a participation instruction to join the collective activity service, and the server side understands that the audience user joins a specific collective activity service in the collective activity list of the server. Thus, after the server checks the validity of the audience users according to the relevant operation rules, for example, the audience users open the collective event service, that is, the audience users are allowed to join the corresponding collective event, such as a virtual trampoline event.
It should be noted that the specificity of a specific collective activity service as referred to herein means that a viewer user designates a collective activity service, and the specificity is given by the uniqueness of the collective activity service, and does not mean that the server restricts the viewer user from joining a part or individual collective activity service.
When both the anchor user and the audience user participate in the collective activity, and also become the activity participation users of the collective activity, the activity participation users include both the anchor user and the audience user, and the following concepts are adopted as not specifically indicated.
The server opens the collective activity service for the activity participating users, as represented on the activity participating user side, that the activity participating users can successfully join and interact with the collective activity service until exiting the collective activity or the collective activity service ends.
Step S12, submitting the task contribution data contributed by the current activity participating user for the activity task in the collective activity to the server; receiving a data stream pushed by a server and generated based on task contribution data submitted by all activity participation users:
the terminal devices of the activity participating users maintain bidirectional communication with the server, on one hand, the terminal devices need to transmit data and instructions to the server in an uplink manner, specifically including task contribution data contributed by the current activity participating users for activity tasks in the collective activity, and on the other hand, the server also transmits data and instructions to the terminal devices in a downlink manner, specifically including data streams generated by the server based on the task contribution data submitted by all the activity participating users, as will be described in detail below.
On the server side, one or more collective activity services are operated, generally speaking, each collective activity service is operated according to the logic realized by program development during the existence period, wherein an important step is that the collective activity service is responsible for collecting the task contribution data submitted by the activity participating users participating in the collective activity for the preset activity task and pushing the related data stream to the activity participating users.
The activity task refers to a task reservation target of the collective activity, and the task target can be generally quantified to form a task contribution target value, so that the task completion condition can be checked by calculating the ratio relation between the sum of the task contribution data and the target value of the task target. In this case, setting an active task essentially sets a task contribution target value of a certain task, and the corresponding task contribution data can be used to verify that the task contribution target value is 100% of the compliance.
The number of the activity tasks is not limited by the embodiments of the present application in theory, but as a typical embodiment of the present application, it is recommended to include two or more activity tasks, taking setting two activity tasks as an example, which are respectively a first activity task and a second activity task, in this case, at the activity participating user side, various task contribution data, such as first task contribution data and second task contribution data, can be correspondingly submitted in accordance with each activity task. It is noted that the submission of these task contribution data by activity participants is freely selectable, i.e., not necessary, depending on the personal desires of the user. Similarly, in other embodiments with different numbers of active tasks, the collective activity service is adapted to set up multiple active tasks, and the data and functions corresponding to these active tasks should be supported separately with reference to this exemplary embodiment.
The task contribution data is submitted by the activity participating users to the collective activity service in an uplink mode, and relevant statistics are carried out by the collective activity service. In an exemplary embodiment of the application, the task contribution data correspondingly includes first task contribution data and second task contribution data, where the first task contribution data corresponding to the first activity task is motion data acquired by a terminal device of an activity participating user, and the motion data represents a number of times of motion that is generated by an acceleration sensor carried by the terminal device of the activity participating user or wirelessly communicated with the terminal device and satisfies a preset motion model, and reflects a shaking number of the acceleration sensor. The data related to the predetermined motion model may be determined by those skilled in the art based on experience and requirement, and usually, a shaking operation is determined when the related data generated by the acceleration sensor reaches the related threshold data defined by the predetermined motion model. Obviously, in the exemplary embodiment of the present application, the collective activity is configured as a trampoline activity in a virtual reality life scene, which realizes the simulation of the real trampoline activity by converting the motion data of the acceleration sensor acquired by the activity participation user terminal device into the shaking times as the task contribution data (called trampoline value) of one of the activity tasks. That is, the determination of the number of shakes made by an activity participant, such as a wearable device, to their terminal device or to a device connected thereto by an acceleration sensor is a simulation of this particular activity of the exemplary embodiment as "trampoline". Because the acceleration sensor is widely applied to various terminal devices or wearable devices, the task contribution data required by the collective activity is acquired by utilizing the raw data of the acceleration sensor, the collective activity is supported by a plurality of terminal devices, and the technical framework constructed for the collective activity has wide adaptability.
In an exemplary embodiment of the present application, the second task contribution data corresponding to the second activity task is consumption data generated by the activity participation user consuming the electronic gift. That is, the activity participating users may generate the second task contribution data by purchasing an electronic gift provided by the live-room service platform or giving the collective activity with the existing electronic gift, and the collective activity service checks the achievement of the second activity task by the second task contribution data of all the activity participating users. It can be seen that by giving the technical content to the second activity task, support is formed for the economic transaction system of the live broadcast room service platform, and the activity participation users are usually stimulated to consume, so that the utilization rate and the flow of the economic transaction system are improved.
It should be noted that the contribution target value of each activity task can be flexibly set in various ways, for example, in one embodiment, the target value can be freely set by the anchor user. In an exemplary embodiment of the present application, the server may preset the contribution target values of the first active task and the second active task according to a rule. Specifically, in the exemplary embodiment of the present application, the task contribution target value of the first activity task is associated with the daily activity amount of the live broadcast room of the anchor user and the completion number of the first activity task in the local collective activity, and the task contribution target value of the second activity task is associated with the second task contribution data obtained by the live broadcast room of the anchor user holding the collective activity in the history specific time range and the completion number of the second activity task in the local live broadcast. The above association relations can be implemented by using formulas to pursue the economic efficiency and the operation efficiency of the live broadcast room economic transaction system, for example, more specifically, the task contribution target value of the first activity task is proportional to the daily activity and the completion times of the first activity task, and one or more adjusting parameters can be added to embody the association, so that the finally formulated activity task has the effect of being matched with the popularity of the live broadcast room main user. If the task contribution target value of the second activity task is proportional to the second task contribution data of the last seven days and the completion times of the second activity task in the live broadcast, one or more adjusting parameters can be added to embody the association, so that the finally formulated activity task has the effect of being matched with the revenue target.
Step S13, controlling the display of the virtual activity scene according to task progress data and layout display data in the data stream, where the task progress data represents the completion of the activity task, and the layout display data represents the ranking relationship of task contribution data in the collective activity:
the data stream, as mentioned above, includes task progress data for instructing the terminal devices of the activity participating users to reflect the completion conditions of the activity tasks, and includes layout display data for instructing the terminal devices of the activity participating users to present virtual activity scenes according to the task contribution data ranking relationship.
The task progress data corresponding to each activity task comprises a task contribution target value set for the activity task and the sum of the task contribution data of all current activity participating users. In an exemplary embodiment of the present application, the progress data includes first task progress data and second task progress data corresponding to the two active tasks. Wherein the first task progress data comprises a current task contribution target value (i.e. a trampoline value) of the first activity task and further comprises a sum of task contribution data currently generated by all activity participating users, the latter being counted by the collective activity service. Similarly, the second task progress data includes the current task contribution target value of the second activity task, and also includes the sum (i.e. the total consumption) of the task contribution data currently generated by all activity participating users. Therefore, whether the server or the terminal equipment of the activity participation user can obtain the progress completion condition of each activity task by virtue of the progress data, and the progress completion condition can be flexibly characterized, such as a progress bar or a percentage.
The purpose of sending the progress data to all the activity participation users by the server is to indicate that the terminal devices of the activity participation users reflect the completion conditions of all activity tasks in the user interface, so that the terminal devices of the activity participation users can perform visual representation in the virtual activity scene according to the task progress data after receiving the task progress data. For example, as in the interfaces shown in fig. 3 and 4, a progress bar may be displayed in its trampoline task completion area belonging to the first type of presentation area according to the first task progress data, presenting a task contribution target value (trampoline target) of the corresponding first activity task and a total trampoline value of all current activity participating users; according to the second task progress data, a second progress bar can be displayed in a consumption task completion area belonging to the first type display area, and a task contribution target value (consumption target) of a corresponding second activity task and the consumption sum of all current activity participation users are displayed. Note that the consumption target and the total consumption amount are generally displayed in the form of electronic gift value, and are not necessarily limited to being displayed in the form of money. In this way, the activity participation user can grasp the overall situation of the current collective activity in real time, and the immersion effect of deep integration into the scene is achieved.
In addition to instructing the terminal devices of the activity participation users to display the task progress data, the server also instructs the terminal devices of the activity participation users to present other contents of the virtual activity scene. Specifically, the collective activity service in the server receives the first task contribution data and the second task contribution data of all the activity participating users, and the data naturally presents a ranking relation, so that the collective activity service obtains the ranking of the user task contribution data corresponding to the two activity tasks, and indicates the relevant terminal equipment to perform virtual activity scene display by using the two ranking relations.
The server instructs the terminal equipment to perform virtual activity scene presentation by forming the layout display data by utilizing the ranking relation of the user task contribution data and sending the layout display data to the terminal equipment.
In an exemplary embodiment of the present application, the layout presentation data includes first layout presentation data provided corresponding to the first activity task and second layout presentation data provided corresponding to the second activity task.
The first layout display data is used for instructing the terminal equipment of the activity participation user to display the user personal information of the activity participation user entering the ranking and the corresponding task contribution data (trampoline value) according to the ranking relation of the user task contribution data of the first activity task, and the user personal information can be any information with personal characteristics, such as the gender, nickname, identity, head portrait and the like of the user. After receiving the first layout display data, the terminal device of the activity participating user may display the first layout display data in a predefined manner, and list user personal information of the activity participating user in the corresponding user task contribution data row and corresponding task contribution data (trampoline value) in the first ranking relation display area belonging to the second type display area as shown in fig. 3 and 4, and when a plurality of users are not enough displayed in the first ranking relation display area, may display the plurality of ranked users in a sliding manner. In addition, the server can theoretically control the first ranking users only outputting limited numbers to each activity participating user, and details cannot be provided due to the fact that the server belongs to the range which can be popularized by technical personnel in the field according to the disclosure of the application. The following is similar to the above output of the ranking relation related to different activities.
The second layout display data is used for instructing the terminal equipment of the activity participation user to display the virtual image of the activity participation user entering the ranking relation and the corresponding task contribution data (consumption amount) thereof according to the ranking of the user task contribution data of the second activity task. The virtual image can be an image preset by the activity participation user or an image automatically matched by the system for the user. In order to facilitate the identification of the activity participation user represented by the avatar, the avatar may be made visible to the user while being displayed with the personal characteristic information of the corresponding activity participation user, such as a nickname, avatar, etc. of the user. After receiving the second layout display data, the terminal device of the activity participating user may display in a predefined manner, and list the avatars of the activity participating users and the corresponding task contribution data in the ranking relationship of the corresponding user task contribution data in the avatar display area, i.e., the trampoline area, belonging to the second type display area as shown in fig. 3 and 4.
The second ranking relation display area shown in fig. 3 and 4 belonging to the second kind of display area is configured to be a display effect of an avatar placement layout similar to the avatar display area in terms of visual effect, but is represented on a data level, and is mainly used for displaying the first ranking users who satisfy the ranking relation of the contribution data (consumption amount) of the second task. Theoretically, a threshold can be set, so that the virtual image of the activity participation user which does not generate the contribution data of the second task cannot enter the second ranking relation display area for displaying. And further, the space formed by the second ranking relation display area and the virtual image display area can be comprehensively planned, so that each putting position complies with the associated logic, and the information such as the virtual image of the user is participated in by the related activities in a coordinated manner.
In particular, as previously described the visual trampoline includes stage and dance floor areas, it may be specified by server instructions or by pre-specifying at the time of application development of the terminal device how the stage and dance floor areas show the individual activity participating users in the row. For example, the stage area may only allow the activity participation users with the consumption amount larger than zero to enter, and the activity participation users with the consumption amount of zero only can enter the stage area; when the preset seats of the stage area are full, the seats of the stage area are only used for releasing a plurality of activity participation users in the front of the ranking relation, and the virtual images of the activity participation users at the back of the ranking relation are placed in the stage area; the limited launching positions of the dance pool area can also be divided into the priority levels of the front row and the rear row according to the priority levels, the avatars of the activity participation users which do not enter the dance pool area in the ranking relation are launched preferentially according to the priority levels, when the activity participation users with the full consumption (second task contribution data) not equal to zero are exhausted, the rest positions of the dance pool area are used for launching the avatars of other activity participation users, and the launching positions of the avatars of the activity participation users can be further determined according to the ranking relation of the first task contribution data contained in the first layout display data for the ranking of the activity participation users at the rest positions.
Further, when the number of users listed in the user task contribution data ranking corresponding to the second layout presentation data is less than the rated value, the rated value is usually the total number of positions in the trampoline area where the avatar can be placed, at this time, as in the foregoing example, the relevant activity participating users in the user task contribution data ranking corresponding to the first layout presentation data can be determined in sequence for supplement, or activity participating users who do not enter any ranking can be supplemented, or a plurality of audience users can be supplemented as activity participating users.
From the above illustration of the trampoline area, the default rule of the exemplary embodiment of the present application in implementing the avatar rendering can be summarized, that is, when there are at least two of the active tasks, the avatar rendering area has a priority rendering relationship, and when the avatar is rendered, the avatar is rendered in the following order: the virtual image of the activity participation user determined according to the ranking relation corresponding to the second task contribution data, the virtual image of the activity participation user determined according to the ranking relation corresponding to the first task contribution data, the virtual image of any optional other activity participation users, and the virtual image of the user temporarily filled in a dummy mode.
From this, through first overall arrangement show data, terminal equipment can show the fierce degree of virtual jumping enlightening activity, and amazing more users increase jumping enlightening value, and the flow of the mutual data of direct broadcast room accelerates builds active atmosphere. Through second overall arrangement show data, terminal equipment can put in the virtual image in the trampoline district regularly, realizes the on-the-spot simulation to the trampoline activity, can bring more lifelike atmosphere for the activity participation user.
Moreover, the exemplary embodiment of the present application controls the display of the virtual activity scene in the screen layout structure as shown in fig. 3 and fig. 4, and constructs a dynamic competition mechanism between the activity participating users through the ranking relationship presented by the task contribution data, so that the trampoline area is suitable for equally presenting each activity participating user with a limited number of drop positions, and whether each activity participating user enters the presentation depends on its own will and behavior, therefore, dropping all activity participating users in a limited page area is avoided, so that a limited page space can present the dynamic information of all activity participating users, and information presentation congestion is avoided.
By the method, the display of the online collective activities is maintained by utilizing the data flow, so that the online activities can be carried out.
Step S14, when any activity task is completed, the interaction effect representing the completion of the activity task is displayed on the user interface:
and the specific data contained in the task progress data are responsible for reflecting the completion condition of the corresponding activity task. For example, the sum of the task contribution data of all activity participating users in the first task progress data, i.e., the trampoline value in the exemplary embodiment of the present application, means the completion of the first activity task when it is greater than or equal to the first task contribution target value set by the first activity task, or the ratio of the two is greater than or equal to 100%; the sum of the task contribution data of all activity-participating users in the second task progress data, i.e., the consumption total in the exemplary embodiment of the present application, means the completion of the second activity task when it is greater than or equal to the second task contribution target value set by the second activity task, or the ratio of both is greater than or equal to 100%.
In a modified embodiment, when the second task progress data corresponding to the second active task reflects the completion of the active task, the collective activity in the live broadcast room is ended based on the completion of the collective activity, and when the first task progress data corresponding to the first active task reflects the completion of the active task and the second task progress data corresponding to the second active task reflects the incompletion of the active task, the server may reset the new first active task according to a default rule, and generally give a higher first task contribution target value to the new first active task, so as to update the active task.
In order to maintain the data persistence of the activity participation users, in an improved embodiment, when the activity participation users leave the local collective activity, the task contribution data corresponding to each activity task generated by the activity participation users are maintained, and the task contribution data are used after the activity participation users reenter the local collective activity; when a certain activity task is completed and the activity participation user does not return to the local collective activity, the corresponding task contribution data generated by the activity participation user in the completed activity task is cleared. Therefore, even if the user temporarily exits the live broadcast room, when the user re-enters the live broadcast room, the dynamic data generated in the original entering and now unfinished activity task is reserved, and the continuity of the historical data of the activity participation user is ensured.
The collective activity service pushes a trigger instruction which instructs the terminal equipment to execute a trigger response flow to all the activity participating users once the first activity task or the second activity task reaches the standard.
The trigger instruction comprises a special effect trigger instruction corresponding to the first activity task and used for indicating the terminal equipment of the activity participation user to execute a play special effect completion touch response process when the corresponding first task progress data is completed, and also comprises a reward trigger instruction corresponding to the second activity task and used for indicating the terminal equipment of the activity participation user to execute a touch response process for giving the electronic gift in a scrambling mode when the corresponding second task progress data is completed.
The reach response flow refers to some instruction flows which are given in the program development stage according to the program development logic and are executed in response after corresponding activity tasks are completed, and the instruction flows are reflected on the visual user interface so as to present interaction effects of playing special effects or competing for gifts given by the user and the like. The touch response flow is triggered by a trigger instruction and executed by the live broadcast application program, and the trigger instruction is generated based on the completion of the active task. Therefore, corresponding to each activity task, the same principle is that different trigger instructions with corresponding numbers are provided. In an exemplary embodiment of the present application, when the first activity task is completed, it means that the trampoline value created by all activity participating users has reached the set first task contribution target value, thereby triggering the terminal device to play a special effect; when the second activity task is completed, the total consumption amount generated by consumption of all the activity participation users reaches the second task contribution target value, so that the terminal equipment can be triggered to execute the gift giving process, and the activity participation users are guided to participate in contending for the live broadcast room service platform or the electronic gift given by the anchor user. As for the contents and presentation forms of special effects and the dispute and dispatch mechanism when giving gifts, the contents and presentation forms can be flexibly realized by the technical personnel in the field, and no further description is provided.
In an improved embodiment, the reward trigger instruction includes user personal information of a first activity participating user in the ranking of the user task contribution data of the second activity task, the user personal information is usually an avatar of the activity participating user and/or a nickname of the user participating user, and may further include a total consumption amount of the user personal information, and the user personal information may be included in a process of presenting a gift, so that the user personal information is displayed on a terminal device when the gift is presented, and through the competition mechanism, the activity of user interaction is further improved, and the consumption behavior frequency and the user transaction flow rate in a live broadcast are indirectly improved.
In another improved embodiment, the rhythm information of the music playing in the live broadcast room can be included in the data stream, and the rhythm information can be formed according to the drumbeats of the music playing in the live broadcast room, and can be specifically extracted from the music file corresponding to the music playing, or can be formed on the basis of the determined drumbeats by analyzing the drumbeats in the audio stream of the music playing by using an artificial intelligence analysis service. After the rhythm information is formed, the rhythm information can be submitted to the terminal equipment of the activity participation user. After receiving the rhythm information, the terminal equipment of the activity participating user analyzes the rhythm information, and plays the correspondingly changed light special effect along with the rhythm of the music on an application interface according to the drum point mark in the rhythm information, so that the playing rhythm of the light special effect is kept synchronous with the rhythm of the music. For example, a plurality of semitransparent color light rendering layers with different colors can be preset, one color light rendering layer is played on the basis of the drum points, the color light rendering layer is covered above or at one part of the whole live broadcast room, another color light rendering layer is played in sequence when the next drum point appears, and the like, and all the color light rendering layers are played and displayed in a circulating mode until music playing is finished. Therefore, the layer structure light special effect is rendered through setting the colored light, the layer structure light special effect is made to be matched with the playing music drumbeat, the rhythm of the light effect of a live broadcast room can be enhanced, and the virtual effect of the atmosphere of the actual jumping activity can be further enhanced.
In a further improved embodiment, reference is made to the description of the preceding example of light effects, which may be associated not with the rhythm information of the music on the air, but with the first task contribution data generated by the currently active participating user, in particular with the judder value as disclosed in the exemplary embodiment of the present application. The user terminal device obtains the motion data generated by the acceleration sensor prior to the remote server to judge whether the trampoline value of the user terminal device changes or not, therefore, by utilizing the characteristic, the playing rhythm of the light special effect is synchronous with the change rhythm of the first task contribution data, namely the trampoline value, of the current activity participant user, when the first task contribution data changes once, one light special effect is played, for example, one colored light rendering layer is played, therefore, the motion effect of the human body of the activity participant user is synchronously coordinated by the light special effect, obviously, the immersion of virtual reality is easier to enhance through the instant virtual coordination technology, and the user is stimulated to actively participate in the virtual trampoline activity.
In order to facilitate personalized customization of the users participating in the activity, referring to fig. 3 and 4, a switching control can be further set in the virtual activity scene of the live broadcast room, and the user can send a switching instruction through the switching control to control an application program in the live broadcast room to turn on or turn off a special lighting effect.
In addition, in order to prevent the master user from finishing the collective activity at will or from accidental termination of the collective activity caused by other machine faults, the server closes the authority of the master user for finishing the collective activity during the progress of any activity task, and in the period, when the master user reenters the collective activity, a forced instruction is sent to control the master user to participate in the collective activity, so that the master user is ensured to continue maintaining the progress of the collective activity.
Referring to fig. 5, the virtual trampoline activity displaying method of the present application is represented in a user interaction level, and complies with the aforementioned technical implementation principles regarding an underlying data interaction level, and includes the following steps:
step S21, in response to a user instruction of an activity participation user to participate in a virtual trampoline activity, the virtual trampoline activity is listed in an activity display list of a live broadcast user interface, and a virtual activity scene displaying the corresponding virtual trampoline activity is loaded on the premise of maintaining the user interface to display a main user video display area:
as mentioned above, the audience user touches a virtual trampoline from the activity display list, i.e. initiates a user command representing that the virtual trampoline is to be added, the live broadcast application maintains the normal display space of the video display area of the anchor user of the user interface in a half-window state, and loads and displays a corresponding virtual activity scene on another part of the user interface, so as to display the virtual trampoline in the virtual activity scene. Depending on the terminal device, the virtual activity scene may even be presented in the form of a movable semi-transparent layer, for example, at the PC end, a larger display space is generally available, and this manner may be adopted.
Step S22, displaying a virtual trampoline area in a virtual activity scene, displaying a plurality of virtual images with limited quantity in the virtual trampoline area, wherein each virtual image visually carries the personal characteristic information of a corresponding activity participation user, and maintaining the relative relationship of the display position of each virtual image corresponding to the ranking relationship of the activity participation users; the activity participation user is an activity participation user corresponding to the virtual image, and the ranking relationship is formed by the activity participation user contributing operation events due to the implementation of the activity task:
the trampoline area is shown in fig. 3 and 4 and comprises a second row relation display area, namely a stage area, and an avatar display area, namely a stage area. In the trampoline, the positions where the virtual images can be put are obviously limited, and the specific number depends on the actual design situation of a program developer. As mentioned above, by displaying the corresponding avatar self-pattern and displaying the personal characteristic information of the corresponding activity participating users around the avatar self-pattern, such as the user nickname or avatar, the avatar self-pattern can also adopt the avatar of the activity participating users or other patterns sufficient to distinguish each other, so that the activity participating users represented by the avatar can be identified by the personal characteristic information to perform the function of identification.
As can be seen from the foregoing description of the method according to the present application with respect to its underlying data interaction, the positions of the respective avatars in the trampoline area during the course of the virtual trampoline activity are processed according to certain rules. The showing position of each virtual image is changed according to the rules, so that the relative position relationship between the virtual images is changed, and the change is generally processed according to task contribution data generated by each activity participating user. The method is characterized in that the method comprises the steps that the activity participation users can adapt to various activity tasks to implement relevant operation behaviors, the operation behaviors are understood by the live broadcast room application program to generate corresponding operation events, and therefore, the relationship, particularly the ranking relationship, presented by the task contribution data of the activity participation users is essentially the ranking relationship formed by the activity participation users for implementing the activity task contribution operation events. The display of the avatars in the dance pool area is arranged according to the ranking relation, so that the relative relation between the display positions of the avatars is also corresponding to the ranking relation, that is, the operation events generated by the activity participation users can cause the change of the task contribution data, further cause the change of the ranking positions of the avatars in the ranking relation, and finally cause the change of the display positions of the avatars in the trampoline area, even including the exit from the trampoline area or the first entry into the display.
As described above with reference to the description of the underlying data interaction layer, the operation events referred to herein are also referred to as activity task contribution operation events, and in the exemplary embodiment of the present application, two operation events are mainly included, one of which is a trampoline event and the other of which is a consumption event.
The trampoline event is determined according to the fact that the activity participant user performs the trampoline action, namely, the activity participant user simulates the trampoline action to shake the terminal device or shake the wearable device maintaining wireless communication with the terminal device, and the acceleration sensor in the device naturally follows the motion change to generate corresponding motion data, these constantly changing motion data, referred to as change data, are compared and matched with a predetermined trampoline model, and when they match, they are analyzed and quantized into one or several trampoline behaviors, and then, upon confirmation of this trampoline action, the live room application treats it as a trampoline event that produced the trampoline value required by the active task, thereby accumulating the trampoline value of the currently active participating user and using the trampoline value as task contribution data for participating in completing the corresponding virtual trampoline activity task. Of course, this boundy value will typically be displayed in real-time to the virtual activity scene, i.e., to the live room user interface, so that the current activity participates in the user's perception.
As previously described, the trampoline value generated by the trampoline event is further utilized by the remote server to determine a ranking relationship among all the activity participants regarding the trampoline value, and to determine a ranking list, which obviously reflects the contribution of all the activity participants to the activity task of the virtual trampoline activity setting. Since the first ranking relation showing area existing in the virtual activity scene is used for showing the ranking list, the first ranking relation showing area shown in fig. 3 and 4 is actually the place where the trampoline value ranking list is presented, and is the trampoline ranking area, and all activity participating users entering the ranking list are theoretically listed in the trampoline ranking area. In one case, the current activity participant user actively conducts the trampoline action to generate more trampoline events, so that the self trampoline value is finally and rapidly increased, and after the current activity participant user conducts the ranking list, the personal characteristic information and the trampoline value thereof can be displayed in the trampoline ranking area, and the personal characteristic information can be various information such as nicknames or head images of the users, which are enough to identify each other. In one case, if the visual range of the trampoline area is small, the related information of the plurality of activity participants in the ranking list is generally listed in a page-turning or scrolling manner, so that the operator is required to turn to see the personal feature information and the trampoline value of all the activity participants in the ranking list, but the implementation of any technical means of the application is not affected.
The consumption event is determined according to the consumption behavior implemented by the activity participant in the live broadcast room and in the virtual trampoline activity participation process, the consumption behavior is generally represented by the fact that the current activity participant gives an electronic gift to the anchor user, and the electronic gift is generally purchased by the activity participant, so that the behavior of giving the electronic gift is essentially the user consumption behavior. Of course, when the activity participation user performs the giving action, if the balance is insufficient, the live broadcast application program may execute the procedure of guiding the purchase of the electronic gift, and guide the activity participation user to purchase the corresponding electronic gift for giving. When a live participant presents an electronic gift to a host user, a consumption amount (e.g., the total amount of the electronic gift) is generated and the live room application may be considered to trigger a consumption event. According to the above description of the underlying data interaction layer, when the virtual trampoline activity is performed, in addition to the activity tasks set for stimulating the user to implement the trampoline behavior, the corresponding activity tasks are also set for the purpose of stimulating the user to consume the electronic gift, and the task contribution target value set by the activity tasks is the consumption target value of the electronic gift, so that the action of the current activity participating user for gifting the electronic gift is essentially to contribute the required amount of consumption for the corresponding activity tasks.
According to the description of the task contribution data related to the gifting of the electronic gifts in the application, the activity-participating user actively consumes the electronic gifts to trigger the consumption events, so that the activity-participating user has a higher consumption amount relative to other activity-participating users, and can ascend the leaderboard of the corresponding activity tasks, thereby obtaining the opportunity of being displayed in different positions and different areas of the virtual trampoline shown in fig. 3 and 4. Specifically, in one case, the activity participation user is originally placed in the virtual stage area (avatar display area) according to a rule for display, and the consumption amount of the activity participation user is increased by actively performing an action of presenting an electronic gift, and the activity participation user finally enters the ranking list, so that the live broadcast room application program is finally migrated from the virtual stage area to the upper seat in the virtual stage area. That is to say, the virtual stage area is essentially a second ranking relation display area related to the activity task of consumption, and when the activity participation user passes through the consumption ascending ranking list, the activity participation user has an opportunity to be migrated from the virtual stage area to the virtual stage area, and the process is displayed by the live broadcast application program on the user interface.
It can be seen from the disclosure of the foregoing content of this step that the current activity participation user applies a series of actions to trigger the consumption event and the trampoline event in its live broadcast room, i.e. actively participates in the virtual trampoline activity according to the design principle of the virtual trampoline activity.
Step S23, displaying a task completion area in the virtual activity scene, and visually displaying a completion progress of the activity task in the task completion area, where the activity task is set for the current virtual trampoline activity, and the completion progress corresponds to the activity task contribution operation event:
as described above, as shown in fig. 3 and 4, a trampoline task completion area is shown in the virtual activity scene for showing the relative relationship between the trampoline target value (task contribution target value) set for trampoline of the activity task and the sum of the trampoline values generated by all the current activity participating users, and when the latter is greater than or equal to the former, the task progress of the activity task is completed. In general, in the user interface, the illustrated trampoline task completion area may take the form of a progress bar placed for representing the trampoline target value in terms of the height of the entire bar, and the sum of the trampoline values generated by all currently active participating users is indicated in other striking colors in a form similar to the height of the water wave, so that the current trampoline task completion progress is clearly shown, and when the progress bar assumes a water-full state, it is stated that the corresponding underlying data is such that the sum of the trampoline values is greater than or equal to the trampoline target value, and the task is completed immediately.
Similarly, the virtual event scenario in fig. 3 and 4 also shows a consumption task completion area, which is understood to mainly correspond to the activity task related to the gifting of the electronic gift and to the consumption event of the activity participating user. But the presentation mode can be realized by adopting a progress bar mode in the same way as the trampoline task completion area, and the application is slightly forbidden.
Step S24, after the task progress of the active task is completed, playing a special effect associated with the active task:
as can be seen from the description of the underlying data interaction layer, when either the trampoline-related activity task or the consumption-related activity task is completed, the related special effects are played, and the special effects are generally different. When the activity task of consuming the phase magnet is completed, the personal characteristic information of the activity participation user with the largest consumption amount is obviously displayed in the played special effect image, so that the task competition effect is achieved by showing the activity participation user, and the virtual effect on the life reality is enhanced. This principle can of course also be applied to identify the highest value active participant when the trampoline-related activity task is finished, and the skilled person can use this flexibly.
In an improved embodiment, the activity participant user can touch the trampoline task completion area to temporarily hide the virtual activity scene, and when touching again, the virtual activity scene can be redisplayed. In summary, the live broadcast application program responds to the odd number of touch commands acting on the trampoline task completion area, keeps the display of the task completion area, hides the display of other parts of the virtual activity scene, and correspondingly restores and displays the content of the live broadcast user interface which is covered by the virtual activity scene; and responding to even touch control instructions acting on the task completion area, and recovering the display of the hidden virtual activity scene. It should be noted that, in order to facilitate the user's operation habit, when hiding the virtual activity scene, the trampoline task completion area is not hidden, so that the user can call up the virtual activity scene again by touching the trampoline task completion area again. When the virtual activity scene is hidden, the activity participation user can obtain more interface display contents of the original live broadcast room, such as character chatting records in the live broadcast room. This is provided so that the impact of the virtual live view on the user interface native to the live room application is minimized.
Similarly, with reference to the description above regarding light effects, an additional step may be provided that allows the light effects to be played while the virtual trampoline activity is in progress. By playing the special effects, the user interface of the live broadcast room can alternately present interface rendering effects with different colors, different brightness or different saturation degrees. And the change of different interface rendering effects of the light special effect can be associated with the drumbeat playing music in the live broadcast room as described above, when one drumbeat appears, one interface rendering layer is displayed to realize one interface rendering effect, when the drumbeat changes to the next one, the other interface rendering effect is displayed, and the like.
Specifically, in another embodiment, the playing of the light effect may be associated with the trampoline value, and a specific implementation manner may be that the live room application switches a new interface rendering layer to present a different interface rendering effect when it is monitored that a trampoline event is generated, so that the user continuously implements the trampoline action, continuously generates the trampoline event, the trampoline value continuously changes, and the light effect of the user interface of the live room continuously changes, and the change substantially follows the change of the trampoline value displayed on the interface. By implementing the technical means, the light effect can be associated with the fact of the user, a stronger rhythm sense is created for the user, and the technical means of deeply immersing the atmosphere of the virtual jumping activity is provided for the user.
Further, to facilitate the implementation of the present application, the present application provides an electronic device, including a central processing unit and a memory, where the central processing unit is configured to invoke and run a computer program stored in the memory to perform the steps of the virtual trampoline activity displaying method in the live broadcast room as described in the foregoing embodiments. It can be seen that the memory is suitable for a non-volatile storage medium, and by implementing the foregoing method as a computer program and installing the computer program into an electronic device such as a mobile phone, the related program code and data are stored in the non-volatile storage medium of the electronic device, and further by operating the program by a central processing unit of the electronic device, the program is called from the non-volatile storage medium into a memory for operation, so as to achieve the desired purpose of the present application. It is therefore to be understood that in an embodiment of the present application, there may also be provided a non-volatile storage medium, in which a computer program implemented according to various embodiments of the method for virtual trampoline activity representation in a live broadcast room is stored, and when the computer program is called by a computer, the computer program performs the steps included in the method.
Further, by means of the functional steps of the methods disclosed in the above embodiments, a virtual trampoline activity display apparatus in a live broadcast room of the present application can be constructed, according to which, referring to fig. 6, in an exemplary embodiment, the apparatus includes:
an activity selection unit 51 configured to respond to a user instruction of an activity participation user to participate in a virtual trampoline activity listed in an activity presentation list of a live room user interface, and to load a virtual activity scene displaying the corresponding virtual trampoline activity while maintaining the user interface displaying a main user video display area;
the scene display unit 52 is configured to display a virtual trampoline area in a virtual activity scene, display a limited number of virtual images in the virtual trampoline area, each virtual image visually carries personal feature information of a corresponding activity participant user, and maintain the relative relationship of the display positions of the virtual images to correspond to the ranking relationship of the activity participant users; the activity participation user is an activity participation user corresponding to the virtual image, and the ranking relation is formed by the activity participation user contributing operation events for implementing activity tasks;
a progress presentation unit 53 configured to present a task completion area in which a completion progress of an activity task, which is set for a current virtual trampoline activity, is visually presented in a virtual activity scene, the completion progress corresponding to an activity task contribution operation event;
a trick play unit 54 configured to play a trick associated with the active task after completion of the task progress of the active task.
In summary, the virtual reproduction of the trampoline activity under the line is realized on line by reasonably constructing the virtual activity scene.
Those skilled in the art will appreciate that the present application relates to an apparatus for performing one or more of the operations, methods described in the present application. These devices may be specially designed and manufactured for the required purposes, or they may comprise known devices in general-purpose computers. These devices have computer programs stored in their memories that are selectively activated or reconfigured. Such a computer program may be stored in a device (e.g., computer) readable medium, including, but not limited to, any type of disk including floppy disks, hard disks, optical disks, CD-ROMs, and magnetic-optical disks, ROMs (Read-Only memories), RAMs (Random Access memories), EPROMs (erasable Programmable Read-Only memories), EEPROMs (electrically erasable Programmable Read-Only memories), flash memories, magnetic cards, or optical cards, or any type of media suitable for storing electronic instructions, and each coupled to a bus. That is, a readable medium includes any medium that stores or transmits information in a form readable by a device (e.g., a computer).
It will be understood by those within the art that each block of the block diagrams and/or flowchart illustrations, and combinations of blocks in the block diagrams and/or flowchart illustrations, can be implemented by computer program instructions. Those skilled in the art will appreciate that the computer program instructions may be implemented by a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, implement the aspects specified in the block or blocks of the block diagrams and/or flowchart illustrations disclosed herein.
Those of skill in the art will appreciate that the various operations, methods, steps in the processes, acts, or solutions discussed in this application can be interchanged, modified, combined, or eliminated. Further, other steps, measures, or schemes in various operations, methods, or flows that have been discussed in this application can be alternated, altered, rearranged, broken down, combined, or deleted. Further, steps, measures, schemes in the prior art having various operations, methods, procedures disclosed in the present application may also be alternated, modified, rearranged, decomposed, combined, or deleted.
The foregoing is only a partial embodiment of the present application, and it should be noted that, for those skilled in the art, several modifications and decorations can be made without departing from the principle of the present application, and these modifications and decorations should also be regarded as the protection scope of the present application.

Claims (13)

1. A virtual jumping activity display method in a live broadcast room is characterized by comprising the following steps:
responding to a user instruction of an activity participation user to participate in a virtual trampoline activity, wherein the virtual trampoline activity is listed in an activity display list of a user interface of a live broadcast room, and loading and displaying a virtual activity scene of the corresponding virtual trampoline activity on the premise of maintaining the user interface to display a video display area of a main broadcast user;
displaying a virtual trampoline area in a virtual activity scene, displaying a plurality of virtual images with limited quantity in the virtual trampoline area, wherein each virtual image visually carries personal characteristic information of a corresponding activity participant, and maintaining the relative relationship of the display position of each virtual image to be corresponding to the ranking relationship of the activity participant; the activity participation user is an activity participation user corresponding to the virtual image, and the ranking relation is formed by the activity participation user contributing operation events for implementing activity tasks;
displaying a task completion area in a virtual activity scene, and visually displaying the completion progress of an activity task in the task completion area, wherein the activity task is set for the current virtual trampoline activity, and the completion progress corresponds to the contribution operation event of the activity task;
and playing the special effect associated with the activity task after the task progress of the activity task is completed.
2. The method of claim 1, wherein: the activity task contribution operational event includes an activity participating user simulating a trampoline action while shaking the terminal device or shaking a wearable device maintaining wireless communication with the terminal device, causing its acceleration sensor to generate change data matching a predetermined trampoline model, thereby being interpreted as a trampoline action, thereby generating a trampoline event of a trampoline value required by the activity task.
3. The method of claim 1, wherein: the activity task contribution operation events comprise the operation behaviors that an activity participation user participates in live broadcast room consumption and the electronic gift is given by operating a user interface of the live broadcast room, so that consumption events of the consumption amount required by the activity task are generated.
4. The method of claim 2, wherein the trampoline value of the currently active participant user is displayed in real-time in a live room user interface, and wherein when the trampoline value enters a trampoline of trampoline values for all active participant users, the personal characteristic information and the trampoline value of the currently active participant user are listed in a trampoline zone of the live room user interface.
5. The method of claim 2, wherein a task completion area in the virtual activity scene is used to show the relative relationship between the trampoline target value set for an activity task and the total of the trampoline values generated by all current activity participating users, and when the latter is greater than or equal to the former, the task progress of the activity task is completed.
6. The method of claim 3, wherein upon triggering of a consumption event by an activity participant user, its corresponding avatar is migrated from a virtual dance area in the virtual trampoline area to the virtual dance area.
7. The method according to claim 1, wherein in response to an odd number of touch commands acting on the task completion area, the display of the task completion area is retained while the display of other parts of the virtual activity scene is hidden, and the content of the live broadcast user interface which is previously masked by the virtual activity scene is correspondingly restored and displayed; and responding to even touch control instructions acting on the task completion area, and recovering the display of the hidden virtual activity scene.
8. The method according to any one of claims 1 to 7, characterized in that different special effects are played for different activity tasks when the task progress of the activity tasks is completed, wherein the special effect image played by one activity task contains personal characteristic information of the activity participation user which contributes the maximum value to the completion of the task progress.
9. The method according to any one of claims 1 to 7, further comprising the step of: and playing the light special effect to alternately present interface rendering effects with different colors, brightness or saturation on the user interface of the live broadcast room.
10. The method of claim 9, wherein the change in the different interface rendering effects of the light effect is synchronized with a change in the jukebox value or with an occurrence of a drum in a live room playing music.
11. An electronic device comprising a central processor and a memory, wherein the central processor is configured to invoke execution of a computer program stored in the memory to perform the steps of the method of virtual trampoline activity presentation in a live space as claimed in any one of claims 1 to 10.
12. A non-volatile storage medium, characterized in that it stores a computer program implemented by a method for virtual trampoline activity presentation in a live room according to any one of claims 1 to 10, which computer program, when invoked by a computer, performs the steps comprised by the method.
13. The utility model provides a virtual jumping of direct broadcasting room activity display device which characterized in that, it includes:
an activity selection unit configured to respond to a user instruction of an activity participation user to participate in a virtual trampoline activity, wherein the virtual trampoline activity is listed in an activity display list of a user interface of a live broadcast room, and a virtual activity scene for displaying the corresponding virtual trampoline activity is loaded on the premise that the user interface is maintained to display a main user video display area;
the scene display unit is configured to display a virtual trampoline area in a virtual activity scene, a limited number of virtual images are displayed in the virtual trampoline area, each virtual image visually carries personal characteristic information of a corresponding activity participation user, and the relative relationship of the display position of each virtual image is maintained to be corresponding to the ranking relationship of the activity participation users; the activity participation user is an activity participation user corresponding to the virtual image, and the ranking relation is formed by the activity participation user contributing operation events for implementing activity tasks;
the progress display unit is configured to display a task completion area in a virtual activity scene, and visually display the completion progress of an activity task in the task completion area, wherein the activity task is set for the current virtual trampoline activity, and the completion progress corresponds to the activity task contribution operation event;
a special effect playing unit configured to play a special effect associated with the active task after completion of the task progress of the active task.
CN202010477830.9A 2020-05-29 2020-05-29 Method, device, medium and electronic equipment for displaying virtual jumping and shaking activities in live broadcast room Pending CN111641843A (en)

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