CN111610859A - Gloves and intelligent system based on virtual reality - Google Patents

Gloves and intelligent system based on virtual reality Download PDF

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Publication number
CN111610859A
CN111610859A CN202010435735.2A CN202010435735A CN111610859A CN 111610859 A CN111610859 A CN 111610859A CN 202010435735 A CN202010435735 A CN 202010435735A CN 111610859 A CN111610859 A CN 111610859A
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CN
China
Prior art keywords
glove
magnetic
hand
virtual reality
magnetic block
Prior art date
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Pending
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CN202010435735.2A
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Chinese (zh)
Inventor
姜哲文
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Interface Optoelectronics Shenzhen Co Ltd
Interface Technology Chengdu Co Ltd
General Interface Solution Ltd
Original Assignee
Interface Optoelectronics Shenzhen Co Ltd
Interface Technology Chengdu Co Ltd
General Interface Solution Ltd
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Publication date
Application filed by Interface Optoelectronics Shenzhen Co Ltd, Interface Technology Chengdu Co Ltd, General Interface Solution Ltd filed Critical Interface Optoelectronics Shenzhen Co Ltd
Priority to CN202010435735.2A priority Critical patent/CN111610859A/en
Priority to TW109118196A priority patent/TWI761845B/en
Publication of CN111610859A publication Critical patent/CN111610859A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/163Wearable computers, e.g. on a belt

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a virtual reality-based glove which is used for being worn on a hand of a user; the glove includes: a glove body for fitting over the hand, the glove body having an inner surface, the inner surface being at least partially in direct contact with the user's hand when the glove body is worn on the hand, the inner surface having a first area for direct contact with a finger; the first magnetic parts are distributed in the first area of the inner surface and used for generating vibration through magnetic force and transmitting the vibration to each finger of the hand; and a controller electrically connected to the plurality of first magnetic force parts, for controlling the magnetic force of the plurality of first magnetic force parts to control the intensity of the vibration transmitted to the finger. The invention also provides an intelligent system based on the virtual reality.

Description

Gloves and intelligent system based on virtual reality
Technical Field
The invention relates to the technical field of virtual reality, in particular to a glove based on virtual reality and an intelligent system applied to the glove.
Background
Virtual Reality (VR) technology is often used in gaming devices. Conventional game devices using virtual reality technology include VR glasses, VR gloves, and the like. Wherein, VR gloves are generally used in combination with VR glasses. However, the conventional VR gloves can only generate touch feeling at fingertips or parts of fingers, so that it is difficult for users to obtain real and comprehensive touch feeling when the VR gloves are used.
Disclosure of Invention
One aspect of the invention provides a virtual reality-based glove for wearing on a user's hand; the glove includes:
a glove body for fitting over the hand, the glove body having an inner surface, the inner surface being at least partially in direct contact with the user's hand when the glove body is worn on the hand, the inner surface having a first area for direct contact with a finger;
the first magnetic parts are distributed in the first area of the inner surface and used for generating vibration through magnetic force and transmitting the vibration to each finger of the hand; and
a controller electrically connected to the plurality of first magnetic force parts for controlling the magnetic force of the plurality of first magnetic force parts to control the intensity of the vibration transmitted to the finger.
Another aspect of the present invention provides an intelligent system based on virtual reality, including:
a glove wearable for use on a hand, the glove as described above; and
a head mounted display wearable on a user's head, the head mounted display electrically connected to the controller;
the controller is used for controlling the glove to transmit corresponding vibration to the hand according to the image displayed by the head-mounted display.
In the glove, the plurality of first magnetic force parts are arranged on the first area (directly contacting fingers) on the inner surface of the glove body, and the first magnetic force parts generate vibration by virtue of magnetic force, so that the touch feeling of a hand when contacting or grabbing an object can be simulated; the plurality of first magnetic force parts are distributed in the first area, when the glove is worn to the hand part, all the first magnetic force parts are in direct contact with the fingers, vibration can be transmitted to each finger, touch feeling is generated on each finger, and the more the number of the first magnetic force parts is, the higher touch feeling authenticity can be favorably obtained.
Drawings
Fig. 1 is a schematic block diagram of an intelligent system according to an embodiment of the present invention.
Fig. 2 is a schematic structural diagram of a glove according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of the first magnetic force portion in an energized state according to the embodiment of the present invention.
Fig. 4 is a schematic structural diagram of the first magnetic force portion in a non-energized state according to an embodiment of the present invention.
FIG. 5 is a schematic view of the glove configuration during hand grasping of an object.
Fig. 6 is a schematic cross-sectional structure view of a glove according to an embodiment of the present invention.
FIG. 7 is a schematic cross-sectional view of a glove according to an alternative embodiment of the present invention.
Fig. 8 is a schematic cross-sectional view of a glove according to another variation of the present invention.
Fig. 9 is a schematic structural view of a controller and a glove body in a use state in a glove according to an embodiment of the present invention.
Description of the main elements
Intelligent system 10
Glove 20
Glove body 21
Inner surface 211
First region 2111
Second region 2112
Third region 2113
First magnetic force part 22
First magnetic block 221
Second magnetic block 222
Haptic enhancement layer 223
Substrate 2231
Raised structures 2232
Second magnetic force part 23
Cavity 24
Fluid 25
Flexible particles 26
Controller 28
Head mounted display 30
The following detailed description will further illustrate the invention in conjunction with the above-described figures.
Detailed Description
Referring to fig. 1, the present embodiment provides a virtual reality-based intelligent system 10, which is generally used as an entertainment device. The smart system 10 includes a virtual reality based glove 20 and a head mounted display 30. The head mounted display 30 is worn on the head of a user and presents images to the user. Glove 20 is worn on a user's hand. The glove 20 is used for transmitting vibration to the hand of the user according to the image displayed by the head-mounted display 30 so as to simulate the touch feeling when the hand touches or grasps an object in the image displayed by the head-mounted display 30.
Referring to fig. 2, the glove 20 includes a glove body 21. The glove body 21 is used for being sleeved on the hand of a user. The glove body 21 is made of an insulating material, and in this embodiment, the glove body 21 is made of a rubber material. Glove body 21 has an inner surface 211 and an outer surface. The surface that is in direct contact with the user's hand when the glove 20 is worn on the user's hand is defined as the inner surface 211, and the surface that is directly observable is defined as the outer surface. The inner surface 211 includes a first region 2111 and a second region 2112 that are joined to each other. When the glove 20 is worn on the hand of the user, the region in contact with the fingers is defined as a first region 2111, and the region in contact with the palm is defined as a second region 2112.
With continued reference to fig. 2, the glove 20 further includes a plurality of first magnetic force portions 22. The plurality of first magnetic force portions 22 are distributed in the first region 2111, and the plurality of first magnetic force portions 22 are disposed at intervals. Each first magnetic force part 22 is used for generating vibration. When the glove 20 is worn on the hand, the vibration generated by each first magnetic force portion 22 is transmitted to each finger to simulate the touch feeling when the hand touches or grabs an object. The amplitude of the vibration generated by each first magnetic force part 22 is variable to transmit different amplitudes of vibration to the fingers to distinguish the tactile sensation of the hand grasping different objects.
Referring to fig. 3, each first magnetic portion 22 includes a first magnetic block 221, a second magnetic block 222, and a touch enhancement layer 223 sequentially stacked. When the glove 20 is worn on the hand, the tactile enhancement layer 223 is in direct contact with the fingers. Referring to fig. 4, the first magnetic block 221 and the second magnetic block 222 do not exhibit magnetism in the non-energized state, and the first magnetic block 221 and the second magnetic block 222 are directly attached to each other. Referring to fig. 3, the first magnetic block 221 and the second magnetic block 222 exhibit magnetism when voltages are applied thereto, respectively. In this embodiment, by applying voltages to the first magnetic block 221 and the second magnetic block 222, respectively, the first magnetic block 221 and the second magnetic block 222 exhibit magnetism, and the sides of the first magnetic block 221 and the second magnetic block 222 that are close to each other have opposite magnetic poles. In this embodiment, the side where the first magnetic block 221 and the second magnetic block 222 are controlled to approach each other is represented as an N pole, and the side where the first magnetic block and the second magnetic block are controlled to separate from each other is represented as an S pole. According to the principle of "like poles repel", a repulsive force is generated between the first magnetic block 221 and the second magnetic block 222, so that the first magnetic block 221 and the second magnetic block 222 are separated.
Referring to fig. 3, the distance between the first magnetic block 221 and the second magnetic block 222 is proportional to the magnitude of the repulsive force, the magnitude of the repulsive force is proportional to the magnetic forces generated by the first magnetic block 221 and the second magnetic block 222, respectively, and the magnetic forces generated by the first magnetic block 221 and the second magnetic block 222 are proportional to the magnitude of the voltage applied to the first magnetic block 221 and the second magnetic block 222, respectively. By controlling the magnitude of the voltage applied to the first and second magnetic blocks 221 and 222, the distance between the first and second magnetic blocks 221 and 222 and the magnitude of the repulsive force can be controlled, thereby controlling the interval between the first and second magnetic blocks 221 and 222. When the interval between the first magnet block 221 and the second magnet block 222 is increased, the pressing force applied to the finger by the second magnet block 222 and the tactile enhancement layer 223 is increased, and when the interval between the first magnet block 221 and the second magnet block 222 is decreased, the pressing force applied to the finger by the second magnet block 222 and the tactile enhancement layer 223 is decreased. Therefore, by controlling the magnitude of the voltage applied to the first and second magnetic blocks 221 and 222, the magnitude of the pressing force applied to the finger by the second magnetic block 222 and the tactile enhancement layer 223 is controlled. When the voltage applied to the first magnetic block 221 and the second magnetic block 222 changes dynamically, the pressing force applied to the finger by the second magnetic block 222 and the tactile enhancement layer 223 also changes dynamically in synchronization, i.e. a "vibration" is formed to simulate the tactile sensation when the hand grips an object.
With continued reference to fig. 3, the tactile enhancement layer 223 includes a substrate 2231 and a plurality of raised structures 2232 disposed on a surface of the substrate 2231. A plurality of raised structures 2232 are located on a surface of substrate 2231 remote from second magnetic block 222, and when glove 20 is worn on a hand, plurality of raised structures 2232 are in direct contact with fingers. The substrate 2231 and the plurality of raised structures 2232 are insulating materials. By providing a plurality of raised structures 2232, the contact area of the first magnetic force portion 22 with the finger is advantageously reduced, thereby facilitating enhanced tactile sensation. In this embodiment, the convex structures 2232 are semi-circular structures that are convex toward the fingers. In other embodiments, the raised structures 2232 may be semi-elliptical or other polygonal structures. Raised structures 2232 are preferably flexible structures having smooth surfaces to facilitate avoiding scratching of the finger by sharp structures.
In another embodiment of the present invention, each first magnetic force portion 22 may not include the tactile enhancement layer 223. In the illustrated embodiment, the second magnetic block 222 is in direct contact with the finger when the glove 20 is worn on the hand.
Since the first magnetic force part 22 is used for generating and transmitting vibration to the finger to simulate the touch feeling when the hand touches or grabs an object, the more the first magnetic force part 22 is, the denser the generated vibration is, and the more the touch feeling experience is real.
Referring to fig. 2 again, in the present embodiment, the glove 20 further includes a plurality of second magnetic portions 23. The second magnetic force portions 23 are spaced apart from each other and distributed in the second region 2112. When the glove 20 is worn on the hand, the plurality of second magnetic force portions 23 directly contact the palm. In this embodiment, each second magnetic portion 23 is a permanent magnet, and the surface of each second magnetic portion 23 directly contacting the palm is the same magnetic pole S. The side of each first magnetic force part 22 close to the finger has the same magnetic pole as the surface of the second magnetic force part 23 directly contacting the palm.
Referring to fig. 5, when the fingers approach the palm, the distance between the first magnetic force portion 22 and the second magnetic force portion 23 is reduced, and since the side of each first magnetic force portion 22 that approaches the fingers is the same as the magnetic pole of the surface of the second magnetic force portion 23 that directly contacts the palm, a repulsive force exists between the first magnetic force portion 22 and the second magnetic force portion 23, so that resistance exists in the process of the fingers approaching the palm to prevent the fingers and the palm from approaching. Because the process that the fingers are close to the palm is similar to the action of the hand when the hand grabs the object, the resistance of the fingers in the process of being close to the palm can simulate the force fed back to the hand by the object when the hand grabs the object. That is, the first magnetic force part 22 and the second magnetic force part 23 can simulate the tactile sensation when the hand grips the object.
Referring to fig. 6, in the present embodiment, the glove 20 further includes a closed cavity 24. The cavity 24 is located on the glove body 21. The interior surface 211 of glove 20 also has a third area 2113, defining the area of glove 20 that is in direct contact with the hand when worn on the hand as third area 2113. In this embodiment, the cavity 24 is located in the third region 2113.
With continued reference to fig. 6, chamber 24 is filled with fluid 25. In this embodiment, the fluid 25 is air. In other embodiments of the present invention, the fluid 25 may be a liquid. When the fluid 25 in the cavity 24 increases, the pressure increases, the extrusion force applied to the hand increases, and when the fluid 25 in the cavity 24 decreases, the pressure decreases, and the extrusion force applied to the hand decreases. The amount of squeezing force applied to the hand is thus controlled by controlling the amount of fluid 25 in the cavity 24 to simulate the feel of the hand touching an object. In this embodiment, since the cavity 24 is located in the third region 2113, the squeezing force is mainly applied to the back of the hand.
With continued reference to fig. 6, the cavity 24 is also filled with a plurality of flexible particles 26. In this embodiment, the flexible particles 26 may be freely located within the cavity 24. When the fluid 25 in the cavity 24 applies a squeezing force to the hand, the plurality of flexible particles 26 are squeezed by the squeezing force to squeeze the hand, which is beneficial to enhancing the touch feeling. In this embodiment, the plurality of flexible particles 26 may be freely located within the cavity 24. The fluid 25 in the cavity 24 has directionality when flowing, and the plurality of flexible particles 26 can be intensively extruded to a position according to the flowing direction of the fluid 25, and a more concentrated extrusion force is generated at the position, so that the hand corresponding to the position can feel the more concentrated extrusion force, which is beneficial for simulating the condition that the hand is subjected to forces in different directions, and is beneficial for improving the reality of touch feeling.
Referring to fig. 7, in an embodiment of the present invention, a plurality of flexible particles 26 may also be fixed on the glove body 21. Specifically, a plurality of flexible particles 26 are fixedly disposed on the inner wall of the cavity 24 near the hand.
In one embodiment of the present invention, the glove 20 further comprises a heating plate (not shown) disposed on the glove body 21 for heating the fluid 25 in the cavity 24. So as to transmit different temperatures to the hand and simulate the temperature touch sense when the hand touches different objects.
Referring to fig. 2 and 8, in other embodiments of the invention, the cavity 24 may also be located in the first region 2111, the second region 2112 and the third region 2113. Pressure can be applied and different temperatures can be transmitted to the back of the hand, palm and fingers by the fluid 25. The cavity 24 is located in the first region 2111, the second region 2112 and the third region 2113, so that the hand can feel touch and temperature comprehensively, and further, the reality of the hand when touching an object can be improved. Cavity 24 is located in third region 2113, which is advantageous for cost savings.
Referring to fig. 1 again, in the present embodiment, the glove 20 further includes a controller 28. The controller 28 is electrically connected to the first magnetic block 221 and the second magnetic block 222, and is used for controlling the voltage applied to the first magnetic block 221 and the second magnetic block 222; a controller 28 is electrically connected to the heater plate for regulating the temperature of the fluid in the chamber through the heater plate. The controller 28 is electrically connected to the head-mounted display 30, and is configured to calculate a value of the voltage and a temperature value of the fluid to be applied to the first magnetic block 221 and the second magnetic block 222 according to the image displayed in the head-mounted display 30. In this embodiment, the controller 28 is electrically connected to the first magnetic block 221, the second magnetic block 222 and the heating plate by providing a conductive wire in the glove body 21.
Referring to fig. 9, in the present embodiment, the controller 28 is independent from the glove body 21, and when the glove body 21 is worn on a hand, the controller 28 is fixedly worn on the wrist of the user. The controller 28 is shown in fig. 9 as being generally square. The present invention does not limit the shape of the controller 28. In one embodiment, the controller 28 may be ring-shaped for wearing. In another embodiment, the controller 28 can be fixedly disposed on the outer surface of the glove body 21, for example, at a position corresponding to the back of the hand. In another embodiment, the controller 28 may also be secured to the user's arm during use.
In the virtual reality-based glove 20 and the intelligent system 10 provided in this embodiment, the plurality of first magnetic force portions 22 are disposed in the first region 2111 (directly contacting the finger) of the inner surface 211 of the glove body 21, and the first magnetic force portions 22 generate vibration by magnetic force, so that the touch feeling when the hand contacts or grasps an object can be simulated; the plurality of first magnetic force portions 22 are densely distributed in the first region 2111, when the glove 20 is worn on the hand, all the first magnetic force portions 22 are in direct contact with the fingers, and vibration can be transmitted to each finger, so that a touch feeling is generated on each finger; the greater the number of the first magnetic force parts 22, the higher the tactile sense authenticity can be advantageously obtained.
The virtual reality-based glove 20 and the intelligent system 10 provided in this embodiment can also simulate the touch when the hand grips an object by the repulsive force between the first magnetic force part 22 and the second magnetic force part 23; by providing the cavity 24 filled with the fluid 25, on the one hand, the pressing force on the hand can be increased to simulate the tactile sensation of the hand touching an object, and on the other hand, the temperature feeling of the hand can be increased by adjusting the temperature of the fluid 25. Therefore, the virtual reality-based glove 20 and the intelligent system 10 provided by the embodiment are also beneficial to realizing multi-aspect touch of the hand, and improving the reality of the touch when the hand touches or grabs an object.
It will be appreciated by those skilled in the art that the above embodiments are illustrative only and not intended to be limiting, and that suitable modifications and variations may be made to the above embodiments without departing from the true spirit and scope of the invention.

Claims (14)

1. A virtual reality based glove for wearing on a user's hand; characterized in that said glove comprises:
the glove body is sleeved on the hand and provided with an inner surface, when the glove body is worn on the hand, at least part of the inner surface is in direct contact with the hand of the user, and the inner surface is provided with a first area for directly contacting fingers;
the first magnetic parts are distributed in the first area of the inner surface and used for generating vibration through magnetic force and transmitting the vibration to each finger of the hand; and
a controller electrically connected to the plurality of first magnetic force parts for controlling the magnetic force of the plurality of first magnetic force parts to control the intensity of the vibration transmitted to the finger.
2. The virtual reality-based glove of claim 1, wherein the first plurality of magnetic force portions exhibit no magnetism when not energized and exhibit magnetism when energized.
3. The virtual reality-based glove of claim 2, wherein each first magnetic portion comprises:
a first magnetic block; and
the second magnetic block is stacked with the first magnetic block;
the first magnetic block and the second magnetic block are respectively electrically connected with the controller, the first magnetic block and the second magnetic block are in direct contact when not powered on, and when voltage is applied to the first magnetic block and the second magnetic block, repulsive force is generated between the first magnetic block and the second magnetic block to separate the first magnetic block from the second magnetic block.
4. The virtual reality-based glove of claim 3, wherein each magnetic portion further comprises a haptic enhancement layer fixedly attached to a side of the second magnetic block remote from the first magnetic block, the haptic enhancement layer being in direct contact with the user's hand when the glove body is worn on the hand;
the touch enhancement layer is used for enhancing the vibration transmitted to the finger by each first magnetic force part.
5. The virtual reality-based glove of claim 4, wherein the haptic enhancement layer comprises a base and a plurality of raised structures located on a surface of the base distal from the second magnetic block.
6. The virtual reality-based glove of claim 1, further comprising a plurality of second magnetic portions;
the inner surface is provided with a second area which is used for directly contacting the palm, the second area is connected with the first area, and the plurality of second magnetic force parts are distributed on the second area;
the first magnetic part and the second magnetic part are used for generating repulsive force.
7. The virtual reality-based glove of claim 6, wherein each second magnetic portion is a permanent magnet.
8. The virtual reality-based glove of claim 1, wherein the glove body is provided with a closed cavity;
the cavity is filled with a fluid for applying pressure to the hand.
9. The virtual reality-based glove of claim 8, wherein the cavity is filled with a plurality of flexible particles for enhancing pressure applied by the fluid to the hand.
10. The virtual reality-based glove of claim 9, wherein the plurality of flexible particles are fixedly disposed on an inner wall of the cavity.
11. The virtual reality-based glove of claim 9, wherein the plurality of flexible particles are freely locatable in the cavity.
12. The virtual reality-based glove according to claim 8, further comprising a heating plate fixedly disposed on the glove body;
the controller is electrically connected with the heating plate and used for controlling the heating plate to adjust the temperature of the fluid in the cavity so as to adjust the temperature transmitted to the hand.
13. The virtual reality-based glove of claim 8, wherein the fluid is air.
14. An intelligent system based on virtual reality, comprising:
a glove wearable on a user's hand, the glove being the virtual reality-based glove of any of claims 1-13; and
a head mounted display wearable on a user's head, the head mounted display electrically connected to the controller;
the controller is used for controlling the glove to transmit corresponding vibration to the hand according to the image displayed by the head-mounted display.
CN202010435735.2A 2020-05-21 2020-05-21 Gloves and intelligent system based on virtual reality Pending CN111610859A (en)

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CN202010435735.2A CN111610859A (en) 2020-05-21 2020-05-21 Gloves and intelligent system based on virtual reality
TW109118196A TWI761845B (en) 2020-05-21 2020-05-29 Glove and intelligent system based on virtual reality

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Application Number Priority Date Filing Date Title
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Application publication date: 20200901