CN111603674B - Neck massage instrument - Google Patents

Neck massage instrument Download PDF

Info

Publication number
CN111603674B
CN111603674B CN202010206614.0A CN202010206614A CN111603674B CN 111603674 B CN111603674 B CN 111603674B CN 202010206614 A CN202010206614 A CN 202010206614A CN 111603674 B CN111603674 B CN 111603674B
Authority
CN
China
Prior art keywords
motion
control circuit
information
user
movement
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202010206614.0A
Other languages
Chinese (zh)
Other versions
CN111603674A (en
Inventor
刘杰
王储
罗志高
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SKG Health Technologies Co Ltd.
Original Assignee
SKG Health Technologies Co Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SKG Health Technologies Co Ltd. filed Critical SKG Health Technologies Co Ltd.
Priority to CN202010206614.0A priority Critical patent/CN111603674B/en
Publication of CN111603674A publication Critical patent/CN111603674A/en
Application granted granted Critical
Publication of CN111603674B publication Critical patent/CN111603674B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61NELECTROTHERAPY; MAGNETOTHERAPY; RADIATION THERAPY; ULTRASOUND THERAPY
    • A61N1/00Electrotherapy; Circuits therefor
    • A61N1/18Applying electric currents by contact electrodes
    • A61N1/32Applying electric currents by contact electrodes alternating or intermittent currents
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/30ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising

Abstract

The application discloses neck massage appearance, this neck massage appearance includes communication connection's massage appearance body and motion device, and neck massage appearance still includes: the first motion sensor, the second motion sensor and the first control circuit. The first motion sensor is arranged on the massager body, the second motion sensor is arranged on the motion device, and the first control circuit is arranged on the massager body. The first control circuit is used for acquiring the motion information acquired by the first motion sensor and/or the second motion sensor, generating physical movement information of the user based on the motion information, and sending the physical movement information to the external motion game equipment. Through the mode, the function of the neck massager is increased, so that the neck massager is intelligent, and a user uses the neck massager to play a sports game, so that the requirement of the user on exercise is met, the interest of the user on exercise is increased, and the user is enabled to exercise more positively.

Description

Neck massage instrument
Technical Field
The application relates to the technical field of medical treatment, in particular to a neck massager.
Background
In recent years, the onset of cervical spondylosis has been a trend toward younger age due to work and bad lifestyle, and more people have suffered from cervical spondylosis. As an effective non-operative neck care device, neck massage devices have become the option for many cervical patients.
Although the neck massage device can relieve the neck, the neck massage device has limited functions and cannot meet the requirements of users.
Disclosure of Invention
In order to solve the problems, the application provides a neck massager, which increases the functions of the neck massager, so that the neck massager is intelligent, and a user uses the neck massager to play a sports game, thereby not only meeting the exercise requirements of the user, but also increasing the exercise interestingness of the user, and enabling the user to exercise more positively.
The application adopts a technical scheme to provide a neck massage appearance, this neck massage appearance includes communication connection's massage appearance body and motion device, and neck massage appearance still includes: the first motion sensor is arranged on the massager body; the second motion sensor is arranged on the motion device; the first control circuit is arranged on the massager body and used for acquiring the motion information acquired by the first motion sensor and/or the second motion sensor, generating physical motion information of a user based on the motion information and sending the physical motion information to external motion game equipment.
The motion device is detachably connected with the massage instrument body, and can be held by hand or worn on a set position of a human body.
The second control circuit is arranged on the movement device and is electrically connected with the second movement sensor, and the second control circuit is used for sending movement information acquired by the second movement sensor to the massager body.
The massage device comprises a massage device body and/or a movement device, wherein the massage device body and/or the movement device are/is provided with an identification module which is electrically coupled with a first control circuit and/or a second control circuit and used for user identity identification before a first movement sensor and/or a second movement sensor acquire movement information.
Wherein, the massage instrument body is provided with a first loudspeaker; the first control circuit is further configured to quantize the first motion information and/or the second motion information to generate first quantized data when the first motion information and/or the second motion information and the user identity are obtained, determine whether the first quantized data meets preset quantized data corresponding to the user identity, if yes, upload the first quantized data to the server, and if no, control the first speaker to send prompt information.
The first control circuit is further used for calculating a difference value between the first quantized data and the preset quantized data when the first quantized data does not meet the preset quantized data corresponding to the user identity, obtaining an average motion value of a first target game in the motion game device in each minute, calculating game time according to the difference value and the average motion value, and sending out game time generation reminding information through the first loudspeaker.
Wherein the neck massager further comprises a first communication circuit and a second communication circuit; the first communication circuit is arranged on the massager body and is electrically coupled with the first control circuit; the second communication circuit is arranged on the motion device and is electrically coupled with the second control circuit; the first control circuit is also used for acquiring the first time of the motion information acquired by the first motion sensor and/or the second motion sensor, and when the first time exceeds the preset time, the first communication circuit is controlled to send a closing instruction to the second communication circuit so that the second control circuit controls the second motion sensor to stop acquiring the motion information and sends the closing instruction to the motion game equipment so that the motion game equipment stops responding.
Wherein the movement device is provided with a second loudspeaker; the first control circuit is also used for controlling the first loudspeaker to send prompt information or controlling the first communication circuit to send prompt instructions to the second communication circuit when the massage instrument body is detected to be in communication connection with the movement device within a preset time range and the first movement information and/or the second movement information are not acquired, so that the second control circuit controls the second loudspeaker to send prompt information.
The first communication circuit is used for acquiring a user exercise program sent by the server when the first communication circuit is in communication connection with the server; the first control circuit is further configured to generate a preset time for the first motion sensor and/or the second motion sensor to acquire motion information based on the user exercise program.
Wherein, at least one key is arranged on the movement device and is electrically connected with the second control circuit; the second control circuit is also used for responding to the pressing operation of the user on at least one key to generate an operation instruction, and sending the operation instruction to the first control circuit so that the first control circuit can send the operation instruction to the external sports game equipment.
The neck massager further comprises a signal receiver which is detachably connected with the movement device and is used for being arranged on the external movement game equipment after being detached, acquiring the physical movement information and/or the operation instruction sent by the first control circuit and sending the physical movement information and/or the operation instruction to the movement game equipment.
Wherein the neck massager comprises at least two movement devices; and when at least two motion devices are operated by different users, the motion information of the different users is acquired through the second motion sensor.
The first control circuit is also used for acquiring motion information of different users, generating body state motion information corresponding to the different users based on the motion information, and sending the body state motion information to the external motion game equipment.
And when the target sports game in the sports game equipment is finished, judging whether different users finish the daily sports target according to the sports information of the different users, if so, uploading the finishing information of the different users to a server, acquiring the tomorrow sports target from the server, and if not, determining the finishing condition of the different users.
The first control circuit is further used for calculating the motion information of the users who do not finish the moving object on the same day and the motion difference value of the moving object on the same day when judging that the users do not finish the moving object on the same day, and obtaining a second object game matched with the motion difference value in the motion game equipment so as to prompt the users who finish the second object game through the motion device and/or the massager body.
The beneficial effects of this application are: distinguishing in prior art's condition, this application's a neck massage appearance, this neck massage appearance includes communication connection's massage appearance body and motion, and neck massage appearance still includes: the first motion sensor, the second motion sensor and the first control circuit. The first motion sensor is arranged on the massager body, the second motion sensor is arranged on the motion device, and the first control circuit is arranged on the massager body. The first control circuit is used for acquiring the motion information acquired by the first motion sensor and/or the second motion sensor, generating physical movement information of the user based on the motion information, and sending the physical movement information to the external motion game equipment. Through the mode, the function of the neck massager is increased, so that the neck massager is intelligent, and a user uses the neck massager to play a sports game, so that the requirement of the user on exercise is met, the interest of the user on exercise is increased, and the user is enabled to exercise more positively.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art. Wherein:
FIG. 1 is a schematic view of a neck massage apparatus according to an embodiment of the present application;
FIG. 2A is a schematic view of an embodiment of a neck massager provided herein;
FIG. 2B is a schematic view of an embodiment of a neck massager according to the present application
FIG. 3 is a schematic view of an embodiment of a neck massager provided herein;
FIG. 4 is a schematic view of another embodiment of a neck massager provided herein;
FIG. 5 is a schematic view of another embodiment of a neck massager provided herein;
fig. 6 is a schematic view of another embodiment of the neck massager provided by the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It is to be understood that the specific embodiments described herein are for purposes of illustration only and are not limiting. It should be further noted that, for convenience of description, only some, but not all of the structures related to the present application are shown in the drawings. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the present disclosure, are within the scope of the present disclosure.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment may be included in at least one embodiment of the present application. The appearances of such phrases in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Those of skill in the art will explicitly and implicitly appreciate that the embodiments described herein may be combined with other embodiments.
Referring to fig. 1, fig. 1 is a schematic structural view of an embodiment of a neck massager provided herein, which includes a massager body 100 and a motion device 200 in communication. The massage apparatus body 100 includes a resilient arm 101, a massage assembly 102, a first handle 103, a second handle 104, a first sensor 105, a second sensor 106, a microphone 107, and a speaker 108.
The first handle 103 and the second handle 104 are fixedly connected to two sides of the elastic arm 101, the massage component 102 is disposed on one side of the elastic arm 101 facing the neck of the human body, the massage component 102 can emit electric pulses and emit heat, the first sensor 105 is disposed on one side of the elastic arm 101 facing the neck of the human body and near the first handle 103, and the second sensor 106 is disposed on one side of the elastic arm 101 facing the neck of the human body and near the second handle 104. The pickup 107 is disposed outside the first handle 103 for acquiring audio data, and the speaker 108 is disposed outside the second handle 104 for playing audio data.
Optionally, the first sensor 105 and the second sensor 106 are telescopically disposed on one side of the elastic arm 101 facing the neck of the human body, when the acquisition instruction is not received, the first sensor 105 and the second sensor 106 are disposed in the elastic arm 101, the appearance of the elastic arm 101 is not affected, when the acquisition instruction is received, the first sensor 105 and the second sensor 106 extend out of the elastic arm 101 to form a protruding structure for relevant data acquisition, after the acquisition is completed, the first sensor 105 and the second sensor 106 retract into the elastic arm 101, and when the first sensor 105 and the second sensor 106 are in a retracted state, the side facing the neck of the human body is filled in a gap caused by the arrangement of the first sensor 105 and the second sensor 106 on the elastic arm 101, and the appearance of the elastic arm 101 is not affected.
Alternatively, the first sensor 105 and the second sensor 106 may be motion sensors, which are disposed inside the elastic arm 101 and are used for detecting motion information when a user moves.
Alternatively, the electrode sheet of the massage assembly 102 is not limited to the protruding mushroom structure, but may be flush with the surface of the side of the elastic arm 101 facing the neck of the human body, or slightly protruding. The electrode sheet may also be conductive silica gel.
Alternatively, the first handle 103 and the second handle 104 may be separate pieces or may be part of an integrally formed neck massager.
Further, the first sensor 105 and the second sensor 106 may be a pressure sensor, a temperature sensor, a humidity sensor, a distance sensor, a blood oxygen sensor, or a photoelectric sensor. The neck massage device is arranged according to corresponding requirements in the actual production process of the neck massage device.
Further, in an alternative embodiment, the above sensors are all disposed on the side of the elastic arm 101 facing the neck of the human body.
The exercise device 200 may be a wearable apparatus such as a smart bracelet, smart watch, smart belt, smart finger ring, or the like.
In some implementations, as shown in fig. 2A, the neck massager includes a massager body 21, a motion device 22. The massage apparatus body 21 includes an elastic arm 211, a massage assembly 212, and a connection portion 213. The massage device body 21 and the movement device 22 are detachably connected by a connecting portion 213. The structure shown in fig. 2A is the case where the massage machine body 21 is connected to the movement device 22, and the structure shown in fig. 2B is the case where the massage machine body 21 is detached from the movement device 22. After removal, the exercise device 22 may be held by a user or worn at a predetermined location.
The massage device body 21 is also provided with a first motion sensor, a first control circuit.
The movement means 22 are also provided with a second movement sensor.
Specific circuit configurations please refer to the following examples.
Referring to fig. 3, fig. 3 is a schematic structural diagram of an embodiment of a neck massager provided in the present application, which includes a massager body 31, a motion device 32, a first motion sensor 33, a second motion sensor 34 and a first control circuit 35.
The massage apparatus body 31 is in communication connection with the movement device 32, the first movement sensor 33 is disposed on the massage apparatus body 31, the second movement sensor 34 is disposed on the movement device 32, and the first control circuit 35 is disposed on the massage apparatus body 31 and electrically connected with the first movement sensor 33.
Optionally, the first motion sensor 33 and the second motion sensor 34 are used to collect motion information of the user. When the first sensor 33 collects motion information of the user, the first control circuit 35 is configured to obtain the motion information collected by the first sensor 33 to generate physical motion information of the user, and send the physical motion information to an external sports game device. When the second sensor 34 collects motion information of the user, the first control circuit 35 is configured to obtain the motion information collected by the second sensor 34 to generate physical motion information of the user, and send the physical motion information to an external sports game device. When the first motion sensor 33 and the second motion sensor 34 collect motion information of the user at the same time, the first control circuit 35 is configured to obtain the motion information collected by the first motion sensor 33 and the second motion sensor 34 at the same time to generate physical motion information of the user, and send the physical motion information to the external sports game device.
Alternatively, the external sports game device may be a series of devices supporting sports game applications, such as a mobile terminal, a smart television, a computer device, etc.
In some embodiments, the massager body 31 may be communicatively coupled to the exercise device 32 via a Bluetooth connection, a wireless local area network connection, or a radio frequency connection.
In some embodiments, the movement device 32 may be a wearable device, such as a smart bracelet, smart watch, smart belt, smart finger ring, etc., and the movement device 32 may also be a handle of the neck massager 30, detachably connected to the massager body 31. When the movement device 32 is an intelligent bracelet or an intelligent watch, the movement device can be held by a user or worn at the wrist of the user, and when the movement device 32 is an intelligent waistband, the movement device can be held by the user or worn at the waist or other set positions of the user, such as the intelligent waistband is worn on the wrist, the thigh or the arm, and the movement device is worn according to actual conditions. When the movement device 32 is the handle of the neck massager 30, the movement device can be held by a user or worn with the neck massager body without being detached.
In one embodiment, the external sports game device, the massager body 31, the sports apparatus 32 are activated and a communication connection of the massager body 31 with the external sports game device is established. The motion device 32 is an intelligent bracelet, and is worn on the hand of the user, the massage apparatus body 31 is worn on the neck of the user, the first motion sensor 33 arranged on the massage apparatus body 31 collects motion information of the neck of the user, the second motion sensor 34 arranged on the motion device 32 collects motion information of the hand of the user, and the first control circuit 35 combines the two sets of motion information to form body state motion information after acquiring the motion information of the neck of the user and the motion information of the hand of the user, and sends the body state motion information to external motion game equipment.
In another embodiment, the external sports gaming device, the massage apparatus body 31 is activated and a communication connection of the massage apparatus body 31 with the external sports gaming device is established. The massage apparatus body 31 is worn on the neck of the user, the first motion sensor 33 provided on the massage apparatus body 31 collects motion information of the neck of the user, the first control circuit 35 obtains the motion information of the neck of the user, forms the motion information of the neck of the user into physical motion information, and transmits the physical motion information to the external motion game device. For example, the external sports game device provides a neck sports game, and the first motion sensor 33 collects the motion information of the neck of the user.
In another embodiment, the external sports game device, the massager body 31, the sports apparatus 32 are activated and a communication connection of the massager body 31 with the external sports game device is established. The massage device body 31 can be worn on the neck of the user, or can be in an unworn state, and the massage device body 31 is in communication connection with the movement device 32. The second motion sensor 34 provided in the motion device 32 collects motion information of the user, and the first control circuit 35 acquires the motion information of the user, forms the motion information of the user into physical motion information, and transmits the physical motion information to the external sports game apparatus. For example, when the external sports game device provides a running game, the user holds the sports device 32 or wears the sports device 32 on an arm or a wrist, and the second motion sensor 34 on the sports device 32 is used to collect the motion information of the arm, for example, the swing arm motion of the user can be obtained, the sports device 32 sends the motion information to the massager body 31, and the massager body 31 generates the physical motion information through the first control circuit 35 and sends the physical motion information to the external sports game device.
In one embodiment, the massage device body 31 is detachably connected to the movement device 32, and the movement device 32 is a handle of the neck massage device 30. The external sports game device, the massager body 31 and the sports apparatus 32 are started, and the communication connection between the massager body 31 and the external sports game device is established. When the massage apparatus body 31 and the movement device 32 are not detached, the first control circuit 35 may control the first movement sensor 33 and/or the second sensor 34 to collect movement information of the user, and after the first control circuit 35 obtains the movement information of the user, form movement information into physical movement information, and send the physical movement information to the external movement game device. For example, when the external game device provides a squat game, the user wears the neck massager 30 on the neck, and the first motion sensor 33 and/or the second sensor 34 are used to collect motion information of the human body, for example, the gravity center change of the user during squat-stand process can be obtained, and the first control circuit 35 generates physical motion information from the motion information and sends the physical motion information to the external game device.
In some embodiments, the number of motion devices 32 is at least two, for collecting motion information of different users via the second motion sensor 34 when at least two motion devices 32 are operated by different users. For example, two exercise devices 22 as shown in FIG. 2 may be held or worn by different users. Thus, the second motion sensor 34 on the different motion device 32 gathers motion information of the corresponding user while playing the motion game. When the first control circuit 35 obtains the motion information of different users, it generates the body state motion information corresponding to the different users based on the motion information, and sends the body state motion information to the external motion game device. In an application scenario, when two users respectively operate one movement device 32, at this time, the first control circuit 35 obtains movement information collected by the second movement sensor 34, generates two pieces of physical movement information, sends the two pieces of physical movement information to the movement game device, and after the movement game device receives the two pieces of physical movement information, controls a corresponding virtual character in a target movement game in the movement game device to move according to the physical movement information.
Further, the first control circuit 35 is further configured to determine, when the target sports game in the sports game device is finished, whether the different users complete the daily moving target according to the sports information of the different users, if yes, upload the completion information of the different users to the server, and obtain the tomorrow moving target from the server, if no, determine the completion situation of the different users. In an application scenario, two users perform the same target sports game, and at the end of the target sports game, the second sensor 34 in the sports device 32 controlled by the user collects the sports information of the game time length. After the first control circuit 35 acquires these pieces of movement information, it can be judged whether each user has completed the daily movement target. It will be appreciated that the current day moving object is a current day moving object corresponding to a different user acquired from the server by the first control circuit 35. If each user completes the daily moving object, the completion information of the same user is uploaded to a server, and the daily moving object of each user is obtained from the server, so that preparation work is prepared for daily movement.
Further, the first control circuit 35 is further configured to calculate a motion difference value between motion information of a user who does not complete the daily moving object and the daily moving object when it is determined that the user does not complete the daily moving object, and acquire a second object game matching the motion difference value in the motion game device, so as to prompt the user who does not complete the daily moving object to complete the second object game through the motion device 32 and/or the massager body 31. For example, the first control circuit 35 judges that there is a user uncompleted daily moving object among the two users, and it is understood that the movement information acquired according to the magnitude of the movement of each user is different, so that there is a user uncompleted daily moving object although the same movement game is completed together. After calculating the motion difference between the motion information of the unfinished user and the motion target of the current day, a second target game matched with the motion difference in the motion game device is acquired, and it can be understood that each game in the motion game device corresponds to a corresponding motion value. The prompting mode can send the prompting information to the mobile terminal or send the prompting information to the sports game equipment so that the sports game equipment prompts the unfinished user to continue the sports game. Such as displaying text on a display screen of the sports gaming device to alert an unfinished user. For example, the text may be "XXX, you have not completed the today's moving object, please continue the movement, and the next game is XXX.
Distinguishing in prior art's condition, this application's a neck massage appearance, this neck massage appearance includes communication connection's massage appearance body and motion, and neck massage appearance still includes: the first motion sensor, the second motion sensor and the first control circuit. The first motion sensor is arranged on the massager body, the second motion sensor is arranged on the motion device, and the first control circuit is arranged on the massager body. The first control circuit is used for acquiring the motion information acquired by the first motion sensor and/or the second motion sensor, generating physical movement information of the user based on the motion information, and sending the physical movement information to the external motion game equipment. Through the mode, the function of the neck massager is increased, so that the neck massager is intelligent, and a user uses the neck massager to play a sports game, so that the requirement of the user on exercise is met, the interest of the user on exercise is increased, and the user is enabled to exercise more positively.
Referring to fig. 4, fig. 4 is a schematic structural diagram of another embodiment of a neck massager provided in the present application, and the neck massager 30 includes a massager body 31, a motion device 32, a first motion sensor 33, a second motion sensor 34, a first control circuit 35, a second control circuit 36, a first recognition module 37 and a second recognition module 38.
Wherein, the massage apparatus body 31 is communicatively connected with the movement device 32, and the first movement sensor 33 is disposed on the massage apparatus body 31. The first control circuit 35 is disposed on the massage device body 31 and electrically connected to the first motion sensor 33. The first recognition module 37 is disposed on the massage body 31 and electrically connected to the first control circuit 35. The second motion sensor 34 is disposed on the motion device 32. The second control circuit 36 is disposed on the motion device 32 and electrically connected to the second motion sensor 34. The second recognition module 38 is disposed on the motion device 32 and electrically connected to the second control circuit 36.
Optionally, the second control circuit 36 is configured to send the motion information collected by the second motion sensor 34 to the massager body 31, so that the first control circuit 35 on the massager body 31 sends the motion information to an external game device.
Alternatively, in some embodiments, only either one of the first recognition module 37 and the second recognition module 38 may be provided.
The first recognition module 37 and/or the second recognition module 38 may be fingerprint recognition modules, so as to identify the user by acquiring fingerprint information of the user. After fingerprint identification is passed, the first control circuit controls the first motion sensor and/or the second control circuit controls the second motion sensor to acquire motion information.
In some embodiments, the massage device body 31 has a first speaker disposed thereon.
The first control circuit 35 is further configured to quantize the first motion information to generate first quantized data when the first motion information and the user identity acquired by the first motion sensor 33 are acquired, determine whether the first quantized data meets preset quantized data corresponding to the user identity, if yes, upload the first quantized data to the server, and if no, control the first speaker to send prompt information. For example, by identification, the user is a heavy middle aged person. The first quantized data may be a calorie value, the first exercise information is converted into the calorie value through a corresponding formula, and whether the calorie value meets a preset calorie value corresponding to the user identity is determined. The preset calorie value is calculated by measuring the body fat content of the user. If the user is a middle-aged person with heavy weight, the calculated preset calorie value will be higher to help the user to perform proper fat reduction.
The first control circuit 35 is further configured to quantize the second motion information to generate first quantized data when the second motion information and the user identity acquired by the second motion sensor 34 are acquired, determine whether the first quantized data meets preset quantized data corresponding to the user identity, if yes, upload the first quantized data to the server, and if no, control the first speaker to send prompt information. For example, by identity recognition, the user is a child. The first quantized data may be a number of exercise steps, the first exercise information is converted into the number of exercise steps through a corresponding formula, and whether the number of exercise steps meets a preset number of exercise steps corresponding to the identity of the user is judged. The preset number of exercise steps is calculated by measuring the body fat content of the user.
The first control circuit 35 is further configured to quantize the first motion information and/or the second motion information to generate first quantized data when the first motion information, the second motion information and the user identity are obtained, determine whether the first quantized data meets preset quantized data corresponding to the user identity, if yes, upload the first quantized data to the server, and if no, control the first speaker to send prompt information.
By the above mode, the corresponding motion quantity can be designated for different users, and daily motion is completed when the sports game is played.
The first control circuit 35 is further configured to calculate a difference between the first quantized data and the preset quantized data when the first quantized data does not satisfy the preset quantized data corresponding to the user identity, obtain an average motion value of a target game in the motion game device per minute, calculate a game time according to the difference and the average motion value, and send a game time generation reminding message through the first speaker. For example, after the user completes the game, the first control circuit 35 obtains the motion information collected by the first motion sensor 33 or the second motion sensor 34, quantizes the motion information into first quantized data, and determines whether the first quantized data meets the preset quantized data of the user, if not, calculates a difference between the first quantized data and the preset quantized data, for example, if the first quantized data is 3000 calories and the preset quantized data is 3500, the difference is 500, and at the same time obtains an average motion value of 100 per minute of the target game in the motion game device, calculates a game time of 5 minutes by the difference and the average motion value, and the game time is a game time of any game to be continued. Sending out the reminding information generated by the game time through a first loudspeaker, if the sent reminding information is "esteem xxx, the current quantity of exercise is insufficient, and please continue the game for more than 5 minutes. Meanwhile, after the user continues to play, the first control circuit starts to calculate time, and after the play time reaches 5 minutes, a stop instruction is sent to the external sports game device so as to stop the response of the external sports game device.
In an application scenario, the neck massager is used for families, family members comprise adults and children, the neck massager has a structure shown in fig. 2B, and the neck massager is provided with two movement devices, and the two movement devices can enable the adults and the children to respectively hold one movement device for performing movement game operation. Meanwhile, the identification module is used for identifying the user identity of the handheld exercise device and respectively acquiring exercise information of adults and children. And prompting the user to finish the game when the quantized motion information meets the corresponding preset quantized data of the user identity. By the mode, not only can adults and children complete exercise, but also the parent-child relationship is improved in the game process.
Through the mode, the user can be reminded to continue to exercise when the exercise amount of the user is insufficient, so that the daily exercise requirement is met, the body-building effect is achieved, and the body health is guaranteed.
Referring to fig. 5, fig. 5 is a schematic structural diagram of another embodiment of a neck massager provided herein, wherein the neck massager 400 includes a massager body 401, a motion device 402, a first motion sensor 403, a second motion sensor 404, and a first control circuit 405, a second control circuit 406, a first communication circuit 407, and a second communication circuit 408.
Wherein, the massage apparatus body 401 is communicatively connected with the movement device 402, and the first movement sensor 403 is disposed on the massage apparatus body 401. The first control circuit 405 is disposed on the massager body 401 and electrically connected to the first motion sensor 403. The first communication circuit 407 is disposed on the massager body 401 and electrically connected to the first control circuit 405. A second motion sensor 404 is disposed on the motion device 402. The second control circuit 406 is disposed on the motion device 402 and electrically connected to the second motion sensor 404. The second communication circuit 408 is disposed on the motion device 402 and electrically connected to the second control circuit 406.
The first communication circuit 407 and the second communication circuit 408 may be wireless communication circuits, bluetooth communication circuits, or radio frequency communication circuits.
In some embodiments, the first communication circuit 407 and the second communication circuit 408 are wireless communication circuits. The first communication circuit 407 and the sports game device are in the same wireless local area network, and the first control circuit sends the acquired physical actions to the sports game device through the first communication circuit 407 in a local area network interaction mode.
In some embodiments, the first communication circuit 407 and the second communication circuit 408 are bluetooth communication circuits. The sports game device is also provided with a Bluetooth module, the first communication circuit 407 performs Bluetooth communication with the sports game device, and the first control circuit sends the acquired body state actions to the sports game device in a Bluetooth interaction mode through the first communication circuit 407.
The first control circuit 405 is configured to obtain a first time of the motion information collected by the first motion sensor 403 and/or the second motion sensor 404, and when the first time exceeds a preset time, control the first communication circuit 407 to send a closing instruction to the second communication circuit 408, so that the second control circuit 406 controls the second motion sensor 404 to stop collecting the motion information, and send a closing instruction to the motion game device, so that the motion game device stops responding. Wherein the first time is the duration of the motion information acquired by the first motion sensor 403, such as from the start acquisition time 8:00 to the current time. The first time is the duration of the motion information acquired by the second motion sensor 404, such as from the start acquisition time 8:00 to the current time. The first time is the duration of the motion information acquired by the first motion sensor 403 and the second motion sensor 404, such as from the start acquisition time 8:00 to the current time. The preset time indicates a time when the user plays a game daily.
By the method, whether the time for the user to play the sports game is excessive or not is judged, and if so, the sports game equipment is controlled to stop responding.
In some embodiments, the first communication circuit is configured to obtain a user exercise program sent by the server when communicatively connected to the server; the first control circuit is further configured to generate a preset time for the first motion sensor and/or the second motion sensor to acquire motion information based on the user exercise program. For example, the server stores a user exercise program in which the user's daily sports game type and time are scheduled, and the first control circuit acquires the time in the user exercise program to generate a preset time for the first and/or second motion sensors to acquire the sports information after the first communication acquires the user exercise program. To ensure that the user is performing a sufficient exercise for the purpose of the exercise, the preset time may be slightly longer than the time in the user's exercise program, for example, 20 minutes in the user's exercise program, and the preset time may be set to 25 minutes.
In some embodiments, a second speaker is provided on the motion device 402; the first control circuit 405 is further configured to control the first speaker to send a prompt message or control the first communication circuit 407 to send a prompt instruction to the second communication circuit 408 when detecting that the massage apparatus body 401 is communicatively connected with the movement device 402 within a preset time range and the first movement information and/or the second movement information are not acquired, so that the second control circuit 406 controls the second speaker to send the prompt message. For example, during a predetermined period of time, the massager body 401 is communicatively connected to the movement device 402, but the user does not use the massager body 401 to move with the movement device 402, the first movement sensor 403 and/or the second movement sensor 404 may not collect movement information of the user. The first control circuit 405 does not acquire motion information.
Further, the first control circuit 405 controls the first speaker to send out a prompt message, such as "please move in time".
Further, the first control circuit 405 controls the first communication circuit 407 to send a prompt instruction to the second communication circuit 408, so that the second control circuit 406 controls the second speaker to send a prompt message, such as "please move in time".
If motion information is not acquired within a preset time period after the prompt information is sent, the first control circuit 405 sends a closing instruction to stop the acquisition function of the first motion sensor 403 and the second motion sensor 404, so as to save electric quantity.
Referring to fig. 6, fig. 6 is a schematic structural diagram of another embodiment of a neck massager provided in the present application, and the neck massager 500 includes a massager body 501, a motion device 502, a first motion sensor 503, a second motion sensor 504, a first control circuit 505, a second control circuit 506, a key 507, and a signal receiver 508.
Wherein, the massage apparatus body 501 is communicatively connected with the movement device 502, and the first movement sensor 503 is disposed on the massage apparatus body 501. The first control circuit 505 is disposed on the massager body 501 and electrically connected to the first motion sensor 503. A second motion sensor 504 is disposed on the motion device 502. The second control circuit 506 is disposed on the motion device 502 and electrically connected to the second motion sensor 504. The key 507 is disposed on the motion device 502 and electrically connected to the second control circuit 506. The signal receiver 508 is removably coupled to the motion device 502.
Specifically, a groove is disposed on the movement device 502, and the groove is disposed on the outer side of the movement device 502, and is used for inserting the signal receiver 508. The number of keys 507 is at least one.
In some embodiments, the signal receiver 508 is removably connected to the massager body 501.
Specifically, a groove is disposed on the massager body 501, and the groove is disposed on the outer side of the massager body 501, and is used for inserting the signal receiver 508.
In some embodiments, when the user presses the key 507, the second control circuit 506 responds to the pressing operation of the key 507 by the user to generate an operation instruction, and sends the operation instruction to the first control circuit 505, so that the first control circuit 505 sends the operation instruction to the external sports game device. At this time, the external sports game device is provided with a signal receiver 508, and the signal receiver 508 obtains the operation instruction sent by the first control circuit 505 and sends the operation instruction to the sports game device. For example, the target game selection is performed by pressing the key 507 in the sports game, and other operations such as exiting the target game, suspending the target game, and the operations during the target game.
After the first control circuit 505 acquires the motion information acquired by the first motion sensor 503 and/or the second motion sensor 504 and generates a body posture action, the body posture action is sent to the signal receiver 508, and the signal receiver 508 sends the body posture action to the motion game device, so that the character in the target game of the motion game device moves according to the body posture action, and the game is completed.
In this embodiment, when the external structure of the neck massager 500 is as shown in fig. 2, two exercise devices are provided, and two users can play an exercise game using the exercise devices to complete the exercise program, and the interaction between users is increased, so as to improve the satisfaction of users with the neck massager.
It will be appreciated that in this embodiment, the neck massager 500 may include the structure of the neck massager in the other embodiments described above, such as the first communication circuit and the second communication circuit.
The foregoing description is only of embodiments of the present application, and is not intended to limit the scope of the patent application, and all equivalent structures or equivalent processes using the descriptions and the contents of the present application or other related technical fields are included in the scope of the patent application.

Claims (12)

1. A neck massager, characterized in that the neck massager includes communication connection's massager body and motion device, the neck massager still includes:
the first motion sensor is arranged on the massager body;
the second motion sensor is arranged on the motion device;
the first control circuit is arranged on the massager body and is used for acquiring the motion information acquired by the first motion sensor and/or the second motion sensor, generating physical motion information of a user based on the motion information and sending the physical motion information to external motion game equipment;
The second control circuit is electrically connected with the second motion sensor and is used for sending the motion information acquired by the second motion sensor to the massager body;
an identification module is arranged on the massage device body and/or the movement device, the identification module is electrically coupled with the first control circuit and/or the second control circuit, the user identification device is used for carrying out user identification before the first motion sensor and/or the second motion sensor acquire motion information;
the neck massager further comprises a first communication circuit and a second communication circuit; the first communication circuit is arranged on the massager body and is electrically coupled with the first control circuit; the second communication circuit is arranged on the motion device and is electrically coupled with the second control circuit;
the first control circuit is further used for acquiring first time of the motion information acquired by the first motion sensor and/or the second motion sensor, and when the first time exceeds preset time, the first communication circuit is controlled to send a closing instruction to the second communication circuit, so that the second control circuit controls the second motion sensor to stop acquiring the motion information, and sends the closing instruction to the motion game device, so that the motion game device stops responding.
2. The neck massage apparatus according to claim 1, wherein,
the motion device is detachably connected with the massager body, and can be held by hand or worn on a set position of a human body.
3. The neck massage apparatus according to claim 1, wherein,
the massage device comprises a massage device body, a first loudspeaker and a second loudspeaker, wherein the massage device body is provided with the first loudspeaker;
the first control circuit is further configured to quantize the first motion information and/or the second motion information acquired by the first motion sensor to generate first quantized data when the first motion information acquired by the first motion sensor and/or the second motion information acquired by the second motion sensor and the user identity are acquired, determine whether the first quantized data meets preset quantized data corresponding to the user identity, if yes, upload the first quantized data to a server, and if no, control the first speaker to send prompt information.
4. A neck massage apparatus according to claim 3, wherein,
the first control circuit is further configured to calculate a difference value between the first quantized data and preset quantized data when the first quantized data does not satisfy preset quantized data corresponding to the user identity, obtain an average motion value of a first target game in the motion game device per minute, calculate a game time according to the difference value and the average motion value, and send the game time generation reminding information through the first speaker.
5. A neck massage apparatus according to claim 3, wherein,
the second loudspeaker is arranged on the movement device;
the first control circuit is further used for controlling the first loudspeaker to send prompt information or controlling the first communication circuit to send prompt instructions to the second communication circuit when the massage instrument body is in communication connection with the movement device within the preset time range and the first movement information collected by the first movement sensor and/or the second movement information collected by the second movement sensor are not obtained, so that the second control circuit controls the second loudspeaker to send prompt information.
6. The neck massage apparatus according to claim 1, wherein,
the first communication circuit is used for acquiring a user exercise program sent by the server when the first communication circuit is in communication connection with the server;
the first control circuit is further configured to generate the preset time for the first motion sensor and/or the second motion sensor to acquire motion information based on the user exercise program.
7. The neck massage apparatus according to claim 1, wherein,
at least one key is arranged on the movement device and is electrically connected with the second control circuit;
The second control circuit is also used for responding to the pressing operation of the user on the at least one key to generate an operation instruction, and sending the operation instruction to the first control circuit so that the first control circuit can send the operation instruction to the externally-connected sports game equipment.
8. The neck massage apparatus according to claim 7,
the neck massager further comprises a signal receiver which is detachably connected with the movement device and is used for being arranged on the external movement game equipment after being detached, acquiring the physical movement information and/or the operation instruction sent by the first control circuit and sending the physical movement information and/or the operation instruction to the movement game equipment.
9. The neck massage apparatus according to claim 2, wherein,
the neck massager comprises at least two movement devices;
and when at least two movement devices are operated by different users, acquiring movement information of the different users through the second movement sensor.
10. The neck massage apparatus according to claim 9, wherein,
the first control circuit is also used for acquiring the motion information of different users, generating the physical action information corresponding to the different users based on the motion information, and sending the physical action information to the external motion game equipment.
11. The neck massage apparatus according to claim 10, wherein,
the first control circuit is further configured to determine, when the target sports game in the sports game device is finished, whether the different users complete the daily moving target according to the motion information of the different users, if yes, upload the completion information of the different users to a server, and obtain the daily moving target from the server, if no, determine the completion situation of the different users.
12. The neck massage apparatus according to claim 11,
the first control circuit is further used for calculating the motion difference value of the motion information of the user who does not complete the current day moving object and the current day moving object when judging that the different user does not complete the current day moving object, and obtaining a second object game matched with the motion difference value in the motion game equipment so as to prompt the user who does not complete the current day moving object to complete the second object game through the motion device and/or the massager body.
CN202010206614.0A 2020-03-23 2020-03-23 Neck massage instrument Active CN111603674B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010206614.0A CN111603674B (en) 2020-03-23 2020-03-23 Neck massage instrument

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010206614.0A CN111603674B (en) 2020-03-23 2020-03-23 Neck massage instrument

Publications (2)

Publication Number Publication Date
CN111603674A CN111603674A (en) 2020-09-01
CN111603674B true CN111603674B (en) 2023-06-20

Family

ID=72194429

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010206614.0A Active CN111603674B (en) 2020-03-23 2020-03-23 Neck massage instrument

Country Status (1)

Country Link
CN (1) CN111603674B (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103212197A (en) * 2012-01-18 2013-07-24 耐克国际有限公司 Wearable device assembly having athletic functionality
CN110391008A (en) * 2019-07-08 2019-10-29 青岛海尔科技有限公司 Body-building processing method and smart home device based on wisdom domestic operation system

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103212197A (en) * 2012-01-18 2013-07-24 耐克国际有限公司 Wearable device assembly having athletic functionality
CN110391008A (en) * 2019-07-08 2019-10-29 青岛海尔科技有限公司 Body-building processing method and smart home device based on wisdom domestic operation system

Also Published As

Publication number Publication date
CN111603674A (en) 2020-09-01

Similar Documents

Publication Publication Date Title
US20030149344A1 (en) Applications of the biofeedback technique and cardio vascular monitoring
US11207562B2 (en) Pelvic floor muscle exercise system and detection device
WO2019086997A2 (en) Wearable biofeedback system
US20120253234A1 (en) System and method for analyzing gait using fabric sensors
EP2401041B1 (en) Exercise system and a method for communication
US10271768B1 (en) Method for determining rehab protocol and behavior shaping target for rehabilitation of neuromuscular disorders
CN201658782U (en) Portable cardio-pulmonary function exercising and guiding device
JP2016523139A (en) Modular physiological monitoring system, kit, and method
EP3582865B1 (en) Sensing apparatus and method
CN104436526A (en) Coordination exercise training device for double upper limbs
JP6886559B2 (en) Vibration stimulation application system
CN106606351A (en) Cervical vertebra fatigue degree-based intelligent judgment system and application thereof
CN108834012B (en) Bluetooth headset system capable of improving motion quality and control method thereof
CN1361895A (en) Peripheral device of computer for automatically recognizing stress and system for determining stress using the same
CN107998643A (en) A kind of Intelligent foot ring improved for patient's Parkinson gait motion and training monitors
CN107280672A (en) Light and handy Intelligent wearable sleep and motion gain monitoring of respiration conditioner
CN112089971B (en) Sitting posture detection method, neck massager and computer readable storage medium
CN107823775B (en) Sleep aiding method and sleep aiding pillow
CN112153936A (en) Monitoring physiological parameters and temporal feedback during an activity to enhance a subject's performance
CN111603674B (en) Neck massage instrument
KR20140014695A (en) Exercise supporting device and method
US20230390608A1 (en) Systems and methods including ear-worn devices for vestibular rehabilitation exercises
CN214906872U (en) Electronic wrist strap and electronic wrist strap system
CN113171264A (en) Intelligent massage method and device based on facial recognition
Pal et al. Wheelchair exercise monitor development platform

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
CB02 Change of applicant information

Address after: 518000 23af, building 3, zhongkefa Park, No. 009, Gaoxin South 1st Road, high tech Zone community, Yuehai street, Nanshan District, Shenzhen City, Guangdong Province

Applicant after: Future wear (Shenzhen) Co.,Ltd.

Address before: 27th floor, building 3, science research development park, no.009, gaoxinnan 1st Road, high tech Zone, Yuehai street, Nanshan District, Shenzhen City, Guangdong Province

Applicant before: GUANGDONG SKG INTELLIGENT TECHNOLOGY Co.,Ltd.

Address after: 518000 23af, building 3, zhongkefa Park, No. 009, Gaoxin South 1st Road, high tech Zone community, Yuehai street, Nanshan District, Shenzhen City, Guangdong Province

Applicant after: Future wearable technology Co.,Ltd.

Address before: 518000 23af, building 3, zhongkefa Park, No. 009, Gaoxin South 1st Road, high tech Zone community, Yuehai street, Nanshan District, Shenzhen City, Guangdong Province

Applicant before: Future wear (Shenzhen) Co.,Ltd.

CB02 Change of applicant information
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant
CP01 Change in the name or title of a patent holder

Address after: 23af, building 3, zhongkekefa Park, 009 Gaoxin South 1st Road, high tech Zone community, Yuehai street, Nanshan District, Shenzhen, Guangdong 518000

Patentee after: Future wear Health Technology Co.,Ltd.

Address before: 23af, building 3, zhongkekefa Park, 009 Gaoxin South 1st Road, high tech Zone community, Yuehai street, Nanshan District, Shenzhen, Guangdong 518000

Patentee before: Future wearable technology Co.,Ltd.

Address after: 23af, building 3, zhongkekefa Park, 009 Gaoxin South 1st Road, high tech Zone community, Yuehai street, Nanshan District, Shenzhen, Guangdong 518000

Patentee after: Future wearable technology Co.,Ltd.

Address before: 23af, building 3, zhongkekefa Park, 009 Gaoxin South 1st Road, high tech Zone community, Yuehai street, Nanshan District, Shenzhen, Guangdong 518000

Patentee before: Future wearable technology Co.,Ltd.

CP01 Change in the name or title of a patent holder