CN111589160B - Auction method and device for game props and server - Google Patents

Auction method and device for game props and server Download PDF

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Publication number
CN111589160B
CN111589160B CN202010446073.9A CN202010446073A CN111589160B CN 111589160 B CN111589160 B CN 111589160B CN 202010446073 A CN202010446073 A CN 202010446073A CN 111589160 B CN111589160 B CN 111589160B
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auction
player
target
prop
instruction
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CN111589160A (en
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胡佳胜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
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  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides an auction method, a device and a server of game props, wherein the method comprises the following steps: responding to the target prop dropped from the game copy, and generating an auction page of the target prop; sending a delay application to a second player of the plurality of players in response to the delay application being sent for a first player of the plurality of players; responding to an instruction for agreeing to the delay application by the second player, and prolonging a preset specified time length; and within the prolonged designated time, responding to an auction instruction triggered by the first player, and updating the auction state of the target prop in the auction page. The method can prolong the time length of the player triggering the auction instruction, thereby increasing the auction consideration time of the player, reducing the misjudgment rate of the player, and if the player gives a higher auction price within the prolonged specified time length, the method can also increase the income of other players in a plurality of players, thereby increasing the game experience of the player.

Description

Auction method and device for game props and server
Technical Field
The invention relates to the technical field of game interaction, in particular to an auction method, a device and a server of game props.
Background
The copy is a special playing method in the game, and the copy mainly brings the output of equipment, props and game resources for the player and meets the game progress of the player. The method is characterized in that a team is required to make a copy in a game usually, the copy can fall off a treasure prop after the copy is made, when the treasure prop falls off, if a player in the team wants to obtain the prop, an auction needs to be carried out, the player who wants to obtain the prop can be added with price in a game coin mode in the process of the auction, if a certain price is reached, the player can actively select to give up the price or continue the price, and finally, the player who has the highest price will obtain the prop.
In the process that a player chooses to give up or add a price, a system usually counts down, if the time counted is over, the player does not add the price or click manually to give up, the player is considered to give up the item, in the related technology, the time counted down is usually set to be short, the mode only considers the waiting time of other players who are not in auction, but does not consider the considered time of players in auction and the income of the players, rationality is poor, misjudgment of players in auction is easily caused, and the experience of the players is affected.
Disclosure of Invention
The invention aims to provide an auction method, device and server for game props, so as to improve the reasonability of auction for the game props and increase the experience of players.
In a first aspect, an embodiment of the present invention provides an auction method for game props, where the method includes: responding to the target props dropped from the game copies, and generating auction pages of the target props; wherein, the auction page is used for a plurality of appointed players to auction the target prop; in response to the latency solicitation sent for the first player of the plurality of players, sending a latency solicitation to a second player of the plurality of players; responding to an instruction for the second player to agree to the delay application, and prolonging the preset specified duration; wherein the specified duration is used for: a first player triggers an auction instruction of a target prop within a specified time length; and within the prolonged designated time, responding to an auction instruction triggered by the first player, and updating the auction state of the target prop in the auction page.
In an optional embodiment, the auction page includes a delay control; the step of sending a delay application to a second player of the plurality of players in response to the delay application sent by the first player of the plurality of players includes: responding to the operation of triggering the delay control for the first player, and generating a delay setting window; the delay setting window is used for setting the extension time of the specified duration by the first player; responding to the extension time set by the first player through the delay setting window, and sending a delay application carrying the extension time to the second player; the step of prolonging the preset specified time length in response to the instruction for agreeing to the delayed application by the second player includes: the specified duration is extended according to the extension time in response to an instruction to the second player to approve the delay application.
In an alternative embodiment, the number of second players is plural; before the step of responding to the instruction for the second player to approve the delay application, the method further includes: responding to a feedback result aiming at each second player to the delayed application, and calculating the feedback result as the ratio of the agreed number to the number of the second players; and if the ratio is larger than the preset threshold value, confirming that the second player sends an instruction for agreeing the delay application.
In an optional implementation manner, a delay control is arranged in the auction page; the time delay control is used for: the first player sends a delay application; in an initial state, the delay control is in an unavailable state; before the step of sending a delay application to a second player of the plurality of players in response to the delay application sent by the first player of the plurality of players, the method further comprises: judging whether the current auction price of the target prop is larger than a preset price threshold value or not; and if so, activating a delay control in the auction page to enable the delay control to be in an available state.
In an optional embodiment, the auction instruction comprises a bid instruction; the bidding instruction comprises an auction price of the first player for the target prop; responding to an auction instruction triggered by a first player, and updating the auction state of a target prop in an auction page, wherein the step comprises the following steps: and updating the auction price of the first player for the target prop and the current highest auction price of the target prop in the auction page in response to a bid instruction triggered by the first player.
In an optional embodiment, a trading offer control is disposed in the auction page, and the trading offer control is used for displaying: the current lowest bid price of the target item in the game auction house, and/or the difference value between the auction price of the first player for the target item and the current lowest bid price of the target item in the game auction house; before the step of updating the auction price of the first player for the target item and the current highest auction price of the target item in the auction page in response to the bid instruction triggered by the first player, the method further includes: responding to a trigger instruction acting on a trading offer control, acquiring the current lowest offer of the target prop from a game auction house, and displaying the current lowest offer of the target prop; in response to an auction price entered for the first player, a difference is displayed between the auction price and a current lowest bid price for the targeted property in the game auction house.
In an optional embodiment, the auction instruction includes a quit instruction; the step of updating the auction state of the target prop in the auction page in response to the auction instruction triggered by the first player includes: and in response to a abandoning instruction triggered by the first player, stopping the first player from auctioning the target prop, updating the number of the auctioning players of the target prop in the auction page and/or displaying information that the first player abandons the auctioning target prop in the auction page.
In an alternative embodiment, after the step of extending the preset specified time period in response to the instruction for the second player to approve the delay application, the method further comprises: when the specified time length after the extension is reached, responding to the event which does not trigger any instruction for the first player, stopping the first player from auctioning the target prop, updating the number of the auctioning players of the target prop in the auction page and/or displaying the information that the first player abandons the auction target prop in the auction page.
In an optional embodiment, the number of the target props dropped by the game copies is multiple; the auction page comprises a plurality of target props; the step of updating the auction state of the target prop in the auction page in response to the auction instruction triggered by the first player includes: and updating auction states of the plurality of target props in the auction page in response to auction instructions for the plurality of target props, which are triggered by the first player.
In an optional implementation manner, the step of updating the auction states of the plurality of target props in the auction page includes: responding to an instruction aiming at a first player to auction a plurality of target props, and counting the auction price of the first player on a plurality of target lanes to obtain the total auction price; judging whether the total auction price is less than or equal to the total virtual coin owned by the first player or not; if the sum of the virtual coins owned by the first player is smaller than or equal to the sum of the virtual coins owned by the first player, the auction price of the first player for each of the target props in the plurality of target tracks is displayed in the auction page.
In an alternative embodiment, the step of updating the auction status of the plurality of target items in the auction page in response to an instruction to auction the plurality of target items triggered by the first player includes: and updating auction prices of the first player on the plurality of target items and the current highest auction price of each target item in the auction page in response to the bidding instructions aiming at the first player on the plurality of target items.
In an optional embodiment, the auction instruction includes a quit instruction; the method comprises the following steps of updating auction states of a plurality of target props in an auction page, wherein the steps comprise: in response to a abandoning instruction aiming at the plurality of target props from the first player, stopping the first player from auction the plurality of target props, updating the number of auction players of the target props in an auction page, and/or displaying information that the first player abandons the auction target props in the auction page; or, in response to an abandoning instruction aiming at a specified item in the plurality of target items by the first player, stopping the first player from auction for the specified item.
In an optional implementation manner, a history auction control is arranged in the auction page, and the history auction control is used for displaying the history bargaining price and the history bargaining average price of the target prop; the method further comprises the following steps: responding to a trigger instruction acting on a historical auction control, and inquiring historical trading prices of the target prop within a preset historical time period or historical appointed times; calculating the historical trading average price of the target prop according to the historical trading price; and displaying the historical bargaining price and the historical bargaining average price of the target prop.
In an optional embodiment, after the step of updating the auction state of the target prop in the auction page in response to the auction instruction triggered by the first player, the method further includes: if the first player auctions on the target item, the target item is placed on the game auction house for auction in response to an auction instruction aiming at the target item triggered by the first player.
In an optional embodiment, before the step of generating an auction page of the target item in response to the target item dropped from the game copy, the method further includes: and responding to the required prop aiming at the target virtual character input by the player, recording the required prop of the target virtual character, and if the target prop is the required prop, sending prompt information to the player corresponding to the target virtual character.
In a second aspect, an embodiment of the present invention provides an auction device for a game item, where the device includes: the auction page generating module is used for responding the target prop dropped from the game copy and generating an auction page of the target prop; wherein, the auction page is used for a plurality of appointed players to auction the target prop; the device comprises a delay application sending module, a delay application sending module and a delay application sending module, wherein the delay application sending module is used for responding to a delay application sent by a first player of a plurality of players and sending the delay application to a second player of the plurality of players; the time length prolonging module is used for responding to an instruction for the second player to agree with the delay application and prolonging the preset specified time length; wherein the specified duration is used for: a first player triggers an auction instruction of a target prop within a specified duration; and the auction state updating module is used for responding to an auction instruction triggered by the first player within the prolonged specified time length and updating the auction state of the target prop in the auction page.
In a third aspect, an embodiment of the present invention provides a server, which includes a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the method for auctioning game items as described in any one of the foregoing embodiments.
In a fourth aspect, embodiments of the present invention provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement a method of auctioning game props as described in any of the preceding embodiments.
The embodiment of the invention has the following beneficial effects:
according to the auction method, the auction device and the server of the game props, firstly, a target prop dropped aiming at a game copy is responded, and an auction page of the target prop is generated; further in response to the delay application being sent for a first player of the designated plurality of players, sending the delay application to a second player of the plurality of players; if an instruction that the second player agrees to the delay application is received, prolonging the preset specified time length; and within the prolonged specified time, if receiving an auction instruction triggered by the first player, updating the auction state of the target prop in the auction page. The method can prolong the time length of the player triggering the auction instruction, thereby increasing the auction consideration time of the player, reducing the misjudgment rate of the player, and if the player gives a higher auction price within the prolonged specified time length, the method can also increase the income of other players in a plurality of players, thereby increasing the game experience of the player.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the invention as set forth above.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the embodiments or the prior art descriptions will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flowchart of a method for auctioning game props according to an embodiment of the present invention;
FIG. 2 is a flowchart of another method for auctioning game items according to an embodiment of the present invention;
FIG. 3 is a flowchart of another method for auctioning game props according to an embodiment of the present invention;
FIG. 4 is a flowchart of another method for auctioning game props according to an embodiment of the present invention;
FIG. 5 is a schematic structural diagram of an auction device for game props according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. The components of embodiments of the present invention generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present invention, presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be obtained by a person skilled in the art without inventive step based on the embodiments of the present invention, are within the scope of protection of the present invention.
In the auction mode of the game props in the related art, when a copy drops off a corresponding prop, only members in a team have the authority to auction the prop, players in the team can bid on the prop or choose to give up the auction according to their own needs, and the highest bid is the winner of the prop, but the mode has the following defects:
1. when the auction is carried out on the props with the fallen copies, players can only add prices and offer prices on a single prop and cannot offer prices on all the fallen props at the same time, and certain limitation exists.
2. When a player is in auction, the player cannot know the historical auction record of the current auction prop and the quotation in an auction house, so that the economic loss of the player caused by the incapability of solving the market condition is easily caused, for example, the player can take a low-quality prop at a high price.
3. When a player is in an auction, other non-online characters under the same account possibly need the current property, the current online characters of the player do not need the property, and part of the properties can be shared among the characters, but the properties are easily missed because the player does not know which properties are specifically needed by the non-online characters under the player account, so that the time cost for culturing the characters can be prolonged.
4. When a player bids a prop dropped from a copy, in the process of choosing to give up or give up, the system usually counts down (for example, 10 s), if the player does not make up or manually click to give up by the end of the timed time, the player is considered to give up the prop, in order to reduce the waiting time of other players, the countdown time is usually set to be short, and the mode only considers the waiting time of other non-auction players, but does not consider the consideration time and the player income of the auction player, so that the reasonableness is lacking, the misjudgment of the auction player is easily caused, and the player experience is affected.
Currently, there is a special auction house in the game, in the page of the auction house, the player can submit the corresponding prop on the upper shelf (also called selling), that is, submit the prop in his own backpack to the auction house, fill out the selling price, submit to the server, the server records the data, and display the selling record of the prop in the page of the auction house. When a player has a requirement on a certain item, the item in the page of the auction house can be purchased, namely, the selling record corresponding to the item is clicked in the page for purchasing, after the purchase is confirmed, the server receives a request and detects whether the backpack of the player has game coins meeting the selling record, if not, the purchase is not prompted, and if so, the purchase is prompted to be successful; the server issues the corresponding item into the player's mailbox and deletes the sale record so that other players cannot make repeated purchases. At present, a prop dropped from a copy auctioned by a player may not be a prop required by the player, but the prop is directly put in an auction house for selling, and after the prop is auctioned, the prop cannot be directly hung in the auction house for selling, and can only be put in a backpack for waiting for subsequent shelving.
Based on the above problems, embodiments of the present invention provide an auction method, device, and server for game props, and the technology can be applied to a prop auction scene in a game, especially an auction scene in which a game copy prop falls. To facilitate understanding of the embodiment, first, the method for auctioning game props disclosed in the embodiment of the present invention is described in detail, as shown in fig. 1, the method includes the following specific steps:
step S102, responding to the target prop dropped from the game copy, and generating an auction page of the target prop; the auction page is used for a plurality of appointed players to auction the target prop.
The target prop is a prop in a game, the prop is an article providing convenience for a player, and the prop can be divided into various types aiming at different purposes, for example, equipment props which can increase attribute values for the player; the gem-type prop can be embedded on the equipment to improve the attribute value of the equipment; eating and drinking prop, and recovering physical strength or vitality after using the prop; use-like props (e.g., flight props, feeding props, or experienced props, etc.); the special effect prop can eliminate enemy, stealth and the like after being used. The designated plurality of players are members of a game copy for a team, which may be a small team, e.g., a 6-player team; it may be a large-scale team, e.g., a team model of 25 or more people.
In specific implementation, when a player team finishes preparing to attack and play a game copy, the team generates a team copy ID (Identity identification), when a player in the team plays the game copy, a reward (the reward is also the target prop) is dropped, and a copy ID is also generated, at this time, the server compares the team copy ID carried by the player with the copy ID, and if the reward is consistent with the copy ID, the player is determined to have auction qualification so as to prevent players in other teams from auctioning the target prop; after the target prop falls off, the server can also generate an auction page according to the fallen prop, so that players qualified for auction can auction the target prop in the auction page, namely bid for the target prop or give up the auction.
Step S104, responding to the delay application sent by the first player of the plurality of players, and sending the delay application to the second player of the plurality of players.
The first player can be a player who wants to auction the target item among a plurality of players in the team; the second player may be all players of the multiple players except the first player, may be a captain of the multiple players, or may be any number of players of the multiple players, and specifically, may be set according to research and development requirements or business requirements, and is not specifically limited herein.
When the target item is auctioned, the first player can send a delay application to the second player according to the self requirement, the delay application is used for increasing the time of taking the first player into consideration for bidding the target item or giving up the auction, so as to avoid the risk of misjudgment of the player when the player rapidly judges in a short time.
Step S106, responding to an instruction for the second player to agree with the delay application, and prolonging a preset specified duration; wherein the specified duration is used for: the first player triggers an auction instruction of the target prop within the specified time length.
When the second player receives the delay application, an instruction for agreeing with the delay application or an instruction for not agreeing with the delay application may be sent to the server. The specified time length is a countdown time length (corresponding to the considered time) of the first player triggering the auction instruction of the target prop, and the auction instruction may include an instruction of bidding or giving up the auction and the like. In specific implementation, if the second player is all players of the multiple players except the first player, when more than half of the players or a preset number of players agree to the delay application, the specified duration of the auction instruction of the target prop triggered by the first player can be prolonged; if the second player is the team leader of a plurality of players, the appointed time length of the auction instruction of the first player triggering the target prop can be prolonged as long as the team leader agrees with the delay application; if the second player is any of a plurality of players, more than half of the players in the players agree with the delay application, and the appointed time length of the auction instruction for triggering the target prop by the first player can be prolonged.
After the auction of the target prop with the fallen copy is completed, that is, after the player with the highest bid obtains the target prop, the auction revenue of the target prop is divided equally among a plurality of players in the team, so that although the second player agrees to delay application, a certain time cost is increased, the first player gives a higher auction price within the specified time, which also means that the revenue of the plurality of players in the team making the copy is increased, and therefore, when the specified time is prolonged, approval of teammates or team leaders is required instead of personal application. The delay duration of the specified duration may be a default setting, such as 30s, 1min, 2min, and the like; can be set by the captain in the team; the delay time length can also be set by the first player and carried when the delay application is sent, so that the second player receiving the delay application confirms the delay time.
And step S108, responding to an auction instruction triggered by the first player within the prolonged specified time, and updating the auction state of the target prop in the auction page.
The auction page may include the following auction states: the name of the target prop, the name and number of players who auction the target prop, the auction price given by each player who auctioned the target prop, the current highest auction price of the target prop, and the like. Within the prolonged designated duration, the first player can trigger an auction instruction to give an auction price to the target prop, bid the current auction price or give up the auction, and the like; when a first player gives the auction price within a specified time or adds the current auction price, updating the price given by the first player in an auction page, and if the price is the highest auction price, updating the price given by the first player to be the current highest auction price; and when the first player abandons the auction within a specified time length, reducing the number of the players who auction the target item in the auction page by one. In specific implementation, if the first player does not trigger the auction instruction within a specified time length, the first player is considered to abandon the auction of the target prop.
The invention provides an auction method of game props, respond to the goal prop that drops to the game copy at first, produce the page of auction of the goal prop; further in response to the delay application being sent for a first player of the designated plurality of players, sending the delay application to a second player of the plurality of players; if an instruction that the second player agrees to the delay application is received, prolonging the preset specified duration; and within the prolonged specified time, if receiving an auction instruction triggered by the first player, updating the auction state of the target prop in the auction page. The method can prolong the time length of the player triggering the auction instruction, thereby increasing the auction consideration time of the player, reducing the misjudgment rate of the player, and if the player gives a higher auction price within the prolonged specified time length, the method can also increase the income of other players in a plurality of players, thereby increasing the game experience of the player.
The embodiment of the invention also provides another auction method of the game props, which is realized on the basis of the method in the embodiment; the method focuses on a specific process of sending a delay application to a second player of a plurality of players in response to the delay application sent for a first player of the plurality of players (realized by steps S210 to S212 described below), and a specific process of extending a preset designated time in response to an instruction to approve the delay application for the second player (realized by step S214 described below); as shown in fig. 2, the method comprises the steps of:
step S202, responding to the target prop dropped from the game copy, and generating an auction page of the target prop; the auction page is used for a plurality of appointed players to auction the target prop, a delay control is arranged in the auction page, and the delay control is in an unavailable state in an initial state.
The delay control can be a button in the auction page, and when a preset condition is reached, the player can trigger the delay control. In order to save time cost, the delay control can be in an unavailable state in an initial state, and the delay control can be activated only after a preset condition is reached. In some embodiments, the time delay control may also be always activated for ease of use by the player.
Step S204, judging whether the current auction price of the target prop is larger than a preset price threshold value, if so, executing step S206, otherwise, executing step S208.
The preset price threshold may be set according to a service requirement, for example, 10000, 300000, etc., and if the delay control is to be activated all the time, the preset price threshold may be set to 0, that is, as long as the player bids on the target item, the player may trigger the delay control.
Step S206, activating a delay control in the auction page to enable the delay control to be in an available state; step S210 is performed.
Step S208, the delay control continues to be in an unavailable state; step S204 is performed.
If the current auction price does not reach the preset price threshold value, the server can continue to monitor the current auction price of the target prop, so that when the current auction price is larger than the preset price threshold value, the delay control is immediately activated, and the use by a user is facilitated.
Step S210, responding to the operation of triggering a delay control for a first player in a plurality of players, and generating a delay setting window; the delay time setting window is used for setting an extension time of a specified duration for the first player.
Step S212, in response to the extension time set by the delay setting window for the first player, sends a delay application carrying the extension time to the second player of the plurality of players.
When a first player who is auction for the target prop triggers the delay control, the server may receive an operation of triggering the delay control, and generate a delay setting window, so that the first player may set an extended time of a specified duration through the delay setting window, where the specified duration is a time considered by an auction instruction for the first player to trigger the target prop. The first player can input an extension time in the delay setting window, wherein the extension time can be the time input by the player according to the requirement or the time selected according to the time options given in the delay setting window; after the extension time setting is completed, the first player may trigger the delay setting window (e.g., trigger a confirmation control in the delay setting window) to send a delay application carrying the set extension time to the second player.
In specific implementation, the number of times that the first player sends the delay application may be set according to a service requirement, for example, the first player may send the delay application multiple times according to a requirement; alternatively, to reduce time costs, the first player may only send a delay application once.
And step S214, responding to the instruction of the second player agreeing the delay application, and prolonging the designated time according to the prolonged time.
In a specific implementation, the number of the second players may be multiple; when the second player receives the delay application sent by the first player, the second player sends a feedback result according to own will, wherein the feedback result comprises the same delay application or a delay application not agreed; when the server receives the feedback results of the second players, responding to the feedback results aiming at each second player for the delayed application, and calculating the ratio of the number of the feedback results to the number of the second players; and if the ratio is larger than a preset threshold value, confirming that the second player sends an instruction for agreeing the delay application. The ratio is the ratio of the consent delay application, and a larger ratio indicates a larger number of second players who agree with the delay application. The preset threshold may be set according to the traffic demand, for example, set to 50%, 60%, and the like.
In a specific implementation, when an instruction that the second player agrees to the delay application is received, the specified duration may be extended according to the extension time carried in the delay application, or may be understood as setting the duration of the specified duration, so as to achieve the purpose of extending the considered time.
Step S216, within the extended designated time, responding to the auction instruction triggered by the first player, and updating the auction state of the target prop in the auction page.
The auction method of the above-mentioned game props, respond to the goal props that the copy of the game drops at first, produce the page of auction of the goal props; when the delay control of the auction page is in an activated state, responding to the operation of triggering the delay control aiming at the first player to generate a delay setting window; responding to the extension time set by the first player through the delay setting window, and sending a delay application carrying the extension time to a second player of the plurality of players; then responding to an instruction for agreeing to the delay application by the second player, and prolonging the specified duration according to the prolonged time; and within the prolonged specified time, responding to an auction instruction triggered by the first player, and updating the auction state of the target prop in the auction page. The method can prolong the appointed time for the player to trigger the auction instruction, thereby increasing the auction consideration time of the player, reducing the misjudgment rate of the player, flexibly setting the appointed time and increasing the game experience of the player.
The embodiment of the invention also provides another auction method of the game props, which is realized on the basis of the method in the embodiment; the method mainly describes a specific process of updating the auction state of a target prop in an auction page aiming at an auction instruction triggered by a first player (realized by the following step S308); as shown in fig. 3, the method comprises the steps of:
step S302, responding to the target prop dropped from the game copy, and generating an auction page of the target prop; the auction page is used for a plurality of appointed players to auction the target prop.
Before a player plays a game copy, the player can submit the required content of the own small number, namely, the required prop required by the non-online virtual character of the player is filled in, then the server responds to the required prop aiming at the target virtual character (which is equivalent to the non-online virtual character) input by the player, records the required prop of the target virtual character, and sends prompt information to the player corresponding to the target virtual character if the target prop is the required prop.
In a specific implementation, a page for selecting a required item is provided in a game, a player can select a desired item in the page, click to determine the desired item, record the desired required item by a server after the determination, and prompt after the game copy drops the corresponding item, for example, to remind the player: "you want the XX prop dropped". In the mode, when the target prop falls off from the game copy, the player can know the requirement of the non-online virtual character of the player, the number of times of obtaining the wanted prop is reduced, namely the prop falling off from the game copy has randomness, the fallen target prop is uncertain, and the time of falling off again in the later period is uncertain.
Step S304, responding to the delay application sent by the first player of the plurality of players, and sending the delay application to the second player of the plurality of players.
Step S306, responding to an instruction for the second player to agree with the delay application, and prolonging preset specified duration; the specified duration is used to: triggering an auction instruction of the target prop by the first player within the specified time length; the auction instruction comprises a bid instruction and a abandon instruction, wherein the bid instruction comprises the auction price of the first player for the target prop.
When the first player auction the target prop, the first player can bid on the target prop through the bid instruction, that is, the auction price of the target prop is given, or the price is increased on the basis of the current auction price, so as to obtain the auction price of the target prop. The specific bidding mode is direct bidding and automatic manual input bidding, and the direct bidding can be as follows: one-time bidding with a first preset amount (e.g., 1 k), one-time bidding with a second preset amount (e.g., 5 k) when the auction price is greater than the first price (e.g., 5 w), and one-time bidding with a third preset amount (e.g., 1 w) when the auction price is greater than the second price (e.g., 10 w); the first preset amount, the first price, the second preset amount, the second price and the third preset amount can be set randomly according to business requirements, and in concrete implementation, the preset amounts of a plurality of gears, the one-time price and the like can be set according to the business requirements so as to enrich the bidding modes.
When the target property is auctioned, the first player can also stop auctioning the target property through the abandoning instruction, namely, the abandoning control in the auction page can be clicked, the target property is not added with the price any more, and the target property is quitted from the price.
Step S308, in a prolonged designated time, responding to a bid instruction triggered by a first player, and updating the auction price of the first player for the target prop and the current highest auction price of the target prop in the auction page; or, responding to a abandoning instruction triggered by the first player, stopping the first player from auctioning the target prop, updating the number of the auctioning players of the target prop in the auction page and/or displaying information that the first player abandons the auctioning of the target prop in the auction page.
When a first player triggers a bid instruction, the first player is represented to want to continuously auction the target prop, after the server receives the bid instruction, the server updates the auction price of the first player aiming at the target prop in the auction page according to the auction price of the target prop in the bid instruction, compares the auction price with auction prices given by other players who auction the target prop, and takes the highest auction price as the current highest auction price. When the first player triggers a abandoning instruction, the first player is characterized to not want to auction the target prop any more, after the abandoning instruction is received by the server, the first player stops auction the target prop, the number of auction players of the target prop in the auction page is updated (for example, the number of auction players of the target prop in the auction page is reduced by one), or the information that the first player abandons the auction target prop is displayed in the auction page while the number of auction players of the target prop in the auction page is updated.
In specific implementation, a transaction quotation control is arranged in the auction page, and the transaction quotation control is used for displaying: the current lowest bid price of the target item in the game auction house, and/or the difference value between the auction price of the first player for the target item and the current lowest bid price of the target item in the game auction house; in the process of auction for the target prop, the server can respond to a trigger instruction acting on a trading offer control, obtain the current lowest offer of the target prop from a game auction house in real time and display the current lowest offer of the target prop; in response to an auction price entered for the first player, a difference is displayed between the auction price and a current lowest bid price for the targeted property in the game auction house.
When the first player triggers the trading offer control, only the current lowest offer of the target item in the game auction line can be displayed in the auction page, only the difference value between the auction price of the first player for the target item and the current lowest offer of the target item in the game auction line can be displayed (that is, the difference value between the auction price given by the first player and the current lowest offer in the auction line can be displayed), or both the current lowest offer of the target item in the game auction line and the difference value between the auction price of the first player for the target item and the current lowest offer of the target item in the game auction line can be displayed. And when in auction, the transaction quotation control is triggered to browse the information, and the information can be used as a reference for bidding by the player so as to prevent the player from wasting game coins and auctioning the low-value prop.
During specific implementation, a history auction control is further arranged in the auction page and used for displaying the history bargaining price and the history bargaining average price of the target prop; when a player triggers a history auction control, responding to a trigger instruction acting on the history auction control, and inquiring the history bargaining price of the target prop for the history appointed times in a preset history time period; calculating the historical transaction average price of the target prop according to the historical transaction price; and displaying the historical bargaining price and the historical bargaining average price of the target prop.
During auction, a player can browse historical trading prices of historical appointed times (the times can be 10 times, 30 times and the like according to business requirements) in a preset historical time period through a historical auction control, can also browse historical trading average prices, and uses the historical trading prices and the historical trading average prices as psychological expectations to reduce the possibility that the player picks up garbage at high prices. For example, when the player triggers the historical auction control, a display interface may pop up in which the 10 recent historical deal prices, as well as the historical deal mean price, are displayed.
In specific implementation, when the specified time length after extension is reached, responding to an event which does not trigger any instruction for the first player, stopping the first player from auction the target prop, updating the number of auction players of the target prop in the auction page and/or displaying information that the first player abandons auction of the target prop in the auction page. It can also be understood that when the extended designated duration is reached, the first player does not trigger the auction instruction, and the first player is considered to abandon the auction for the target prop.
According to the auction method of the game props, the players can bid for the target props or give up the auction within the prolonged specified time, so that the auction considering time of the players is prolonged, the misjudgment probability of the players is reduced, and the experience of the players is improved.
The embodiment of the invention also provides another auction method of the game props, which is realized on the basis of the method in the embodiment; the method mainly describes a specific process of auction of the game props under the condition that a plurality of target props fall off from game copies; as shown in fig. 4, the method includes the steps of:
step S402, responding a plurality of target props dropped aiming at the game copy, and generating an auction page of the target props; the auction page is used for a plurality of appointed players to auction the target props, and the auction page comprises a plurality of target props.
Step S404, responding to the auction instruction for the plurality of target props triggered by the first player in the plurality of players, and updating the auction state of the plurality of target props in the auction page.
This may be accomplished by steps S104-S106 described above when the first player wishes to extend the specified duration of the trigger auction instruction. Because the first player auction a plurality of target props at the same time, the designated duration of the trigger auction instruction can be increased, and the more the number of the target props auctioned at the same time, the longer the designated duration, for example, the designated duration of 5 target props auctioned at the same time is 30s, and when the number of the target props is greater than 5 target props, the longer the designated duration is increased by 10s.
When a first player triggers an auction instruction for a plurality of target props, the auction instruction carries the plurality of target props and auction prices of the plurality of target props, and the auction states corresponding to the plurality of target props in an auction page can be updated according to the auction instruction of the plurality of target props. In a specific implementation, the step S404 may be implemented by the following steps 10-12:
step 10, responding to an instruction aiming at a first player to auction a plurality of target props, and counting the auction price of the first player to a plurality of target lanes to obtain the total auction price; that is, the total auction price is calculated by adding the auction price of each target prop in the plurality of target props.
Step 11, determine whether the total auction price is less than or equal to the total of the virtual coins (equivalent to game coins) owned by the first player.
And step 12, if the sum of the virtual coins owned by the first player is less than or equal to the sum of the virtual coins owned by the first player, displaying the auction price of the first player for each target item in the plurality of target tracks in an auction page.
When the server receives an instruction of a first player to auction a plurality of target props, the server settles whether the sum of auction prices given by the first player for each target prop is higher than the sum of game coins in the backpack, and if the sum of auction prices given by the first player for each target prop is higher than the sum of game coins in the backpack, the server prompts the player to replenish the game coins or abandon some of the target props; and otherwise, the bidding can be continued, and the auction price of the first player on each target item in the plurality of target items is displayed in the auction page for the reference of other players.
In specific implementation, the auction instructions include bid instructions, and in response to the bid instructions for the first player to the multiple target props, the auction price of the first player to the multiple target props and the current highest auction price of each target prop in the auction page are updated. The server can update the auction price of the first player for the target prop in the auction page according to the auction price of the target prop, and compare the auction price with auction prices given by other players who auction the target prop, wherein the highest auction price is the highest current auction price.
In specific implementation, the auction instructions comprise abandoning instructions, the first player stops auctioning the plurality of target props in response to the abandoning instructions aiming at the plurality of target props by the first player, the number of auctioned players of the target props in an auction page is updated, and/or information that the first player abandons the auctioned target props is displayed in the auction page; or, in response to an instruction for the first player to abandon a specified item of the plurality of target items, stopping the first player from auction for the specified item.
The first player can trigger the abandoning instructions of the plurality of target props at the same time to stop the auction of the plurality of target props; the abandoning instruction of one or a plurality of appointed props in the plurality of target props can be triggered to stop the auction of the one or the plurality of appointed props, and the mode provides a plurality of triggering modes, can enrich the operation of the player and improve the game experience of the player.
Step S406, if the first player auctions the target item, the target item is put on the shelf to a game auction house for auction in response to an auction instruction aiming at the target item triggered by the first player.
If the first player is the player with the highest bid, the targeted item is owned by the first player. After the first player obtains the target prop, the first player can select to directly hang the target prop in an auction bank for auction, namely the first player can directly trigger an auction instruction of the target prop, after receiving the auction instruction, the server can auction the lowest bargain price corresponding to the target prop in the auction bank, and the player can also modify the auction price of the target prop.
According to the auction method for the game props, players can auction a plurality of target props simultaneously, so that the waiting time for auction of one prop in the related technology is reduced, and the auction efficiency is improved; meanwhile, the auction can be directly carried out on the target property which is auctioned up to the game auction line, the phenomenon that the time spent on the shelf is missed is reduced, and the game experience is improved.
Corresponding to the above method embodiment, an embodiment of the present invention further provides an auction device for game items, as shown in fig. 5, where the device includes:
an auction page generating module 50, configured to respond to a target prop dropped for a game copy, and generate an auction page for the target prop; the auction page is used for a plurality of appointed players to auction the target prop.
The delay application sending module 51 is configured to send a delay application to a second player of the multiple players in response to a delay application sent by a first player of the multiple players.
A duration extension module 52, configured to respond to an instruction for the second player to approve the delay application, and extend a preset specified duration; wherein the specified duration is used for: the first player triggers an auction instruction of the target prop within a specified time length.
And an auction state updating module 53, configured to respond to an auction instruction triggered by the first player within the extended specified time period, and update an auction state of the target prop in the auction page.
The auction device of the game prop firstly responds to the target prop dropped aiming at the game copy and generates an auction page of the target prop; further in response to the delay application sent to the first player of the designated plurality of players, sending the delay application to a second player of the plurality of players; if an instruction that the second player agrees to the delay application is received, prolonging the preset specified duration; and within the prolonged specified time, if receiving an auction instruction triggered by the first player, updating the auction state of the target prop in the auction page. The method can prolong the time length of the player triggering the auction instruction, thereby increasing the auction consideration time of the player, reducing the misjudgment rate of the player, and if the player gives a higher auction price within the prolonged specified time length, the method can also increase the income of other players in a plurality of players, thereby increasing the game experience of the player.
Specifically, the auction page includes a delay control; the delay application sending module 51 is configured to: responding to the operation of triggering a delay control for a first player, and generating a delay setting window; the delay setting window is used for setting the extension time of the specified duration by the first player; responding to the extension time set by the first player through the delay setting window, and sending a delay application carrying the extension time to the second player; the duration extension module 52 is configured to: in response to an instruction for the second player to agree to the delay application, a specified duration is extended in accordance with the extension time.
Further, the number of the second players is plural; the device also comprises a delay judging module used for: responding to a feedback result aiming at each second player for the delayed application, and calculating the ratio of the number of the feedback results to the number of the second players; and if the ratio is larger than the preset threshold value, confirming that the second player sends an instruction for agreeing the delay application.
Furthermore, a delay control is arranged in the auction page; the time delay control is used for: the first player sends a delay application; in an initial state, the delay control is in an unavailable state; the apparatus further includes a delay control activation module configured to: judging whether the current auction price of the target prop is larger than a preset price threshold value or not; and if so, activating a delay control in the auction page to enable the delay control to be in an available state.
Further, the auction instructions include bid instructions; the offer instruction includes an auction price of the first player for the target prop, and the auction state updating module 53 is configured to: and updating the auction price of the first player for the target prop and the current highest auction price of the target prop in the auction page in response to a bid instruction triggered by the first player.
Specifically, the auction page is provided with a trading offer control, and the trading offer control is used for displaying: the current lowest bid price of the target item in the game auction house, and/or the difference value between the auction price of the first player for the target item and the current lowest bid price of the target item in the game auction house; the device also comprises a bidding and quotation difference value display module used for: responding to a trigger instruction acting on a trading offer control, acquiring the current lowest offer of the target prop from a game auction house, and displaying the current lowest offer of the target prop; in response to an auction price entered for the first player, a difference is displayed between the auction price and a current lowest bid price for the targeted property in the game auction house.
In specific implementation, the auction instruction comprises a abandon instruction; the auction status update module 53 is configured to: and in response to a abandoning instruction triggered by the first player, stopping the first player from auctioning the target prop, updating the number of the auctioning players of the target prop in the auction page and/or displaying information that the first player abandons the auctioning target prop in the auction page.
Further, the apparatus further includes a delay duration timing module, configured to: when the specified time length after the extension is reached, responding to the event which does not trigger any instruction for the first player, stopping the first player from auctioning the target prop, updating the number of the auctioning players of the target prop in the auction page and/or displaying the information that the first player abandons the auction target prop in the auction page.
Furthermore, a plurality of target props are dropped by the game copies; the auction page comprises a plurality of target props; the auction status update module 53 is configured to: and updating auction states of the plurality of target props in the auction page in response to auction instructions for the plurality of target props, which are triggered by the first player.
In a specific implementation, the auction status update module 53 is further configured to: responding to an instruction aiming at a first player to auction a plurality of target props, and counting the auction price of the first player on a plurality of target lanes to obtain the total auction price; judging whether the total auction price is less than or equal to the total virtual coin owned by the first player or not; if the total sum of the virtual coins owned by the first player is smaller than or equal to the total sum of the virtual coins owned by the first player, the auction price of the first player for each target prop in the plurality of target tracks is displayed in an auction page.
Specifically, the auction status update module 53 is further configured to: and updating auction prices of the first player on the plurality of target items and the current highest auction price of each target item in the auction page in response to the bidding instructions aiming at the first player on the plurality of target items.
Specifically, the auction instruction includes a abandon instruction; the auction status update module 53 is further configured to: responding to a abandoning instruction aiming at the first player to the plurality of target props, stopping the first player from auction the plurality of target props, updating the number of auction players of the target props in an auction page, and/or displaying information that the first player abandons the auction target props in the auction page; or, in response to an instruction directed to abandonment of a specified item of the plurality of target items by the first player, stopping the first player from auction for the specified item.
Further, a history auction control is arranged in the auction page and used for displaying the history bargaining price and the history bargaining average price of the target prop; the device also comprises a historical price display module used for: responding to a trigger instruction acting on a historical auction control, and inquiring historical trading prices of the target prop within a preset historical time period or historical appointed times; calculating the historical transaction average price of the target prop according to the historical transaction price; and displaying the historical bargaining price and the historical bargaining average price of the target prop.
Further, above-mentioned device still includes stage property and puts up a module on the shelf, is used for: if the first player auctions on the target item, the target item is placed on the game auction house for auction in response to an auction instruction aiming at the target item triggered by the first player.
Further, the above device further comprises a prop prompting module, configured to: responding to a demand prop aiming at a target virtual character input by a player, recording the demand prop of the target virtual character, and if the target prop is the demand prop, sending prompt information to the player corresponding to the target virtual character.
The implementation principle and the generated technical effects of the auction device of the game props provided by the embodiment of the invention are the same as those of the method embodiment, and for brief description, the corresponding contents in the method embodiment can be referred to where the embodiment of the device is not mentioned.
An embodiment of the present invention further provides a server, as shown in fig. 6, where the server includes a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the method for auctioning game items.
Further, the server shown in fig. 6 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103 and the memory 100 are connected through the bus 102.
The memory 100 may include a high-speed Random Access Memory (RAM) and may further include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like may be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 6, but that does not indicate only one bus or one type of bus.
The processor 101 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 101. The processor 101 may be a general-purpose processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps, and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software modules may be located in ram, flash, rom, prom, or eprom, registers, etc. as is well known in the art. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100, and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
The embodiment of the present invention further provides a computer-readable storage medium, where the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the method for auctioning game items, and specific implementation may refer to method embodiments, and is not described herein again.
It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the apparatus and/or the electronic device described above may refer to corresponding processes in the foregoing method embodiments, and are not described herein again.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present invention, which are used for illustrating the technical solutions of the present invention and not for limiting the same, and the protection scope of the present invention is not limited thereto, although the present invention is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (18)

1. A method of auctioning a game item, said method comprising:
responding to a target prop dropped by a game copy, and generating an auction page of the target prop; the auction page is used for a plurality of appointed players to auction the target prop;
sending a delay application to a second player of the plurality of players in response to the delay application being sent for a first player of the plurality of players;
responding to an instruction for the second player to agree with the delay application, and prolonging a preset specified time length; wherein the specified duration is used for: the first player triggers an auction instruction of the target prop within the specified time length;
and within the prolonged designated time, responding to an auction instruction triggered by the first player, and updating the auction state of the target prop in the auction page.
2. The method of claim 1, wherein the auction page includes a time delay control; the step of sending a delay application to a second player of the plurality of players in response to the delay application sent by the first player of the plurality of players comprises:
generating a delay setting window in response to an operation of triggering the delay control for the first player; the delay setting window is used for setting the extension time of the specified duration by the first player;
responding to the extension time set by the first player through the delay setting window, and sending a delay application carrying the extension time to the second player;
the step of prolonging a preset specified time length in response to the instruction for the second player to agree with the delay application includes: in response to an instruction to the second player to approve the delay application, extending the specified duration in accordance with the extension time.
3. The method of claim 1, wherein the number of second players is plural; prior to the step of responding to the second player's instruction to approve the deferred application, the method further comprises:
responding to a feedback result of each second player to the delayed application, and calculating the feedback result as the ratio of the agreed number to the number of the second players;
and if the ratio is larger than a preset threshold value, confirming that the second player sends an instruction for agreeing the delay application.
4. The method according to claim 1, characterized in that a delay control is arranged in the auction page; the time delay control is used for: the first player sends the delay application; in an initial state, the delay control is in an unavailable state;
the method further comprises, prior to the step of sending the delay application to a second player of the plurality of players in response to the delay application sent by the first player of the plurality of players, the step of:
judging whether the current auction price of the target prop is larger than a preset price threshold value or not;
and if so, activating the delay control in the auction page to enable the delay control to be in an available state.
5. The method of claim 1, wherein the auction instructions comprise bid instructions; the bidding instruction comprises an auction price of the first player for the target prop;
the step of updating the auction state of the target prop in the auction page in response to the auction instruction triggered by the first player includes:
and updating the auction price of the first player for the target prop and the current highest auction price of the target prop in the auction page in response to a bid instruction triggered by the first player.
6. The method of claim 5, wherein a deal offer control is provided in the auction page, the deal offer control being configured to display: the current lowest bid price of the target item in the game auction house, and/or the difference value between the auction price of the first player for the target item and the current lowest bid price of the target item in the game auction house;
before the step of updating the auction price of the first player for the target item and the current highest auction price of the target item in the auction page in response to the bid instruction triggered by the first player, the method further comprises:
responding to a trigger instruction acting on the transaction quotation control, acquiring the current lowest quotation of the target prop from the game auction house, and displaying the current lowest quotation of the target prop;
in response to an auction price entered for the first player, displaying a difference between the auction price and a current lowest bid price for the target prop in a game auction house.
7. The method of claim 1, wherein the auction instructions include a relinquish instruction;
the step of updating the auction state of the target prop in the auction page in response to the auction instruction triggered by the first player includes:
and responding to a abandoning instruction triggered by the first player, stopping the first player from auction the target prop, updating the number of auction players of the target prop in the auction page and/or displaying information of abandoning auction of the target prop by the first player in the auction page.
8. The method of claim 1, wherein after the step of extending the preset specified length of time in response to the instruction to the second player to approve the delay application, the method further comprises:
when the prolonged designated duration is reached, responding to an event which does not trigger any instruction for the first player, stopping the first player from auction the target prop, updating the number of auction players of the target prop in the auction page and/or displaying information that the first player abandons auction the target prop in the auction page.
9. The method of claim 1, wherein the game copy has multiple target props dropped; the auction page comprises a plurality of target props;
the step of updating the auction state of the target prop in the auction page in response to the auction instruction triggered by the first player includes: and updating auction states of the target props in the auction page in response to auction instructions for the target props triggered by the first player.
10. The method of claim 9, wherein said step of updating the auction status of a plurality of said target props in said auction page comprises:
responding to an instruction aiming at the first player to auction a plurality of target props, and counting auction prices of the first player on a plurality of target lanes to obtain auction total prices;
judging whether the total auction price is smaller than or equal to the total sum of virtual coins owned by the first player or not;
and if the sum of the virtual coins owned by the first player is less than or equal to the sum of the virtual coins owned by the first player, displaying the auction price of the first player on each target prop in the plurality of target tracks in the auction page.
11. The method of claim 9, wherein the step of updating the auction status for a plurality of said target items in said auction page in response to an auction instruction for a plurality of said target items triggered by said first player comprises:
updating auction prices of the first player on the plurality of target items and a current highest auction price of each target item in the auction page in response to an instruction for bidding on the plurality of target items by the first player.
12. The method of claim 9, wherein the auction instructions include a relinquish instruction; the step of updating the auction states of the plurality of target props in the auction page comprises the following steps:
in response to giving up instructions aiming at a plurality of target props by the first player, stopping the first player from auction for the plurality of target props, updating the number of auction players of the target props in the auction page, and/or displaying information that the first player gives up auction for the target props in the auction page;
or, in response to a abandonment instruction for a specified item of a plurality of target items by the first player, stopping the first player from auction for the specified item.
13. The method according to claim 1, characterized in that a history auction control is arranged in the auction page, and the history auction control is used for displaying the history bargaining price and the history bargaining average price of the target prop; the method further comprises the following steps:
responding to a trigger instruction acting on the historical auction control, and inquiring historical trading prices of the target prop in a preset historical time period or historical appointed times;
calculating the historical transaction average price of the target prop according to the historical transaction price; and displaying the historical bargaining price and the historical bargaining average price of the target prop.
14. The method of claim 1, wherein after the step of updating the auction status for the target prop in the auction page in response to an auction instruction triggered by the first player, the method further comprises:
if the first player auctions on the target item, the target item is put on a game auction house for auction in response to an auction instruction aiming at the target item triggered by the first player.
15. The method of claim 1, wherein prior to the step of generating an auction page for a target prop dropped in response to a game copy, the method further comprises:
responding to a demand prop of a target virtual character input by the player, recording the demand prop of the target virtual character, and if the target prop is the demand prop, sending prompt information to the player corresponding to the target virtual character.
16. An apparatus for auctioning play items, said apparatus comprising:
the auction page generating module is used for responding to the target prop dropped from the game copy and generating an auction page of the target prop; the auction page is used for a plurality of appointed players to auction the target prop;
a delay application sending module, configured to send a delay application to a second player of the multiple players in response to the delay application sent by a first player of the multiple players;
the time length prolonging module is used for responding to an instruction for the second player to agree with the delay application and prolonging preset specified time length; wherein the specified duration is used for: the first player triggers an auction instruction of the target prop within the specified time length;
and the auction state updating module is used for responding to an auction instruction triggered by the first player within the prolonged specified time length and updating the auction state of the target prop in the auction page.
17. A server comprising a processor and a memory, the memory storing machine-executable instructions executable by the processor, the processor executing the machine-executable instructions to implement a method of auctioning game props as claimed in any of claims 1 to 15.
18. A computer-readable storage medium having stored thereon computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement a method of auctioning for a game item as claimed in any of claims 1 to 15.
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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107609963A (en) * 2017-10-17 2018-01-19 北京迅邦润泽物流有限公司 One kind auction time-delay method and its system during auction
CN110009460A (en) * 2019-04-03 2019-07-12 湖南土流信息有限公司 A kind of auction time-delay method and system based on block chain

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107609963A (en) * 2017-10-17 2018-01-19 北京迅邦润泽物流有限公司 One kind auction time-delay method and its system during auction
CN110009460A (en) * 2019-04-03 2019-07-12 湖南土流信息有限公司 A kind of auction time-delay method and system based on block chain

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