CN111569385A - Basketball training interaction method, device and system - Google Patents
Basketball training interaction method, device and system Download PDFInfo
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- CN111569385A CN111569385A CN202010413116.3A CN202010413116A CN111569385A CN 111569385 A CN111569385 A CN 111569385A CN 202010413116 A CN202010413116 A CN 202010413116A CN 111569385 A CN111569385 A CN 111569385A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0071—Training appliances or apparatus for special sports for basketball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0605—Decision makers and devices using detection means facilitating arbitration
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/20—Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
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- Physical Education & Sports Medicine (AREA)
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Abstract
The application relates to a basketball training interaction method, device and system, wherein the method comprises the following steps: receiving a training plan, sending action name information, training position information and training direction information to a ground screen according to the training plan, wherein the ground screen can display actions to be trained, action starting points to be reached by trainees and dribbling directions to be trained by the trainees according to the information, and meanwhile, a radar feedback device detects real-time positions of the trainees. Based on this, the personnel of being trained can train according to the content that the ground screen shows when training, because the personnel of being trained can't foresee ground screen display content, the personnel of being trained is according to the content that the ground screen shows and moves under the condition of not preparing, and this just can temper personnel of being trained's strain capacity and reaction capacity.
Description
Technical Field
The application relates to the technical field of entertainment interaction, in particular to a basketball training interaction method, device and system.
Background
Basketball is popular among global sports enthusiasts as a sport with antagonism, integration, appreciation, interest and fitness, and is developed into an international sport event.
Because basketball sport has more rules, there are many peculiar basketball movements, therefore, basketball training is indispensable, at present, basketball training adopts ordinary basketball court training more, the action of training difference under the prerequisite of training plan is known to self, because ordinary basketball court generally comprises plastic ground and fixed basket, when the trainee trains, definitely know the next training action of oneself, this will cause the trainee to train next training action always under the condition of well being prepared, can't train the on-the-spot ability of meeting an emergency and the reaction ability of trainee, thereby can't reach the training effect of preferred.
Disclosure of Invention
To overcome at least some of the problems associated with the related art, the present application provides a basketball training interaction method, apparatus and system.
According to a first aspect of the present application, there is provided a basketball training interaction method, comprising:
acquiring a training starting instruction;
receiving a training plan and sending action name information, training position information and training direction information to a ground screen according to the training plan so that the ground screen displays actions to be trained according to the action name information, displays action starting points to be reached by a trained person according to the training position information and displays a dribbling direction trained by the trained person according to the training direction information; the floor screen is laid on a basketball training field;
acquiring the position information of the trainee sent by a radar feedback device; the radar feedback device is arranged on the ground screen and used for detecting the real-time position of the trained personnel;
and scoring the training of the person to be trained according to the position information, the training plan and a predefined scoring rule to obtain a training score.
Optionally, before the obtaining of the training start instruction, the basketball training interaction method further includes:
acquiring basic information of a trained person;
sending the basic information to a server;
after obtaining the training score, the basketball training interaction method further comprises:
sending the training score to a server so that the server performs mapping storage on the basic information and the training score;
receiving a score query request sent by a client; the score query request comprises basic information of the trainee to be queried;
acquiring basic information corresponding to the basic information of the person to be queried and trained and the training score having a mapping relation with the basic information from the server;
and sending the basic information and the training score to the client so as to enable the client to display the basic information and the training score.
Optionally, the receiving the training plan includes:
acquiring the pre-stored training plan from a memory on a terminal with the basketball training interaction method deployed;
or the like, or, alternatively,
and generating the training plan according to the operation of the user on the terminal with the basketball training interaction method.
Optionally, the basketball training interaction method is deployed in a processor in communication connection with the floor screen;
the acquiring a training start instruction includes:
acquiring a training starting instruction from a mobile terminal;
the receiving a training plan comprises:
retrieving the pre-stored training program from a memory communicatively coupled to the processor;
or the like, or, alternatively,
and acquiring the training plan from the mobile terminal, wherein the training plan is generated according to the operation of the user on the mobile terminal.
Optionally, the training plan includes a training action time limit, where the training action time limit is a preset time value before the training action is performed;
the method further comprises the following steps:
sending first preset sound information to a sound box according to the time value so that the sound box can send countdown sound according to the sound information;
acquiring a detection signal of a sensor which is arranged at the basket and used for detecting the goal state;
and when the goal state detected by the detection signal is goal, sending second preset sound information to the sound equipment so that the sound equipment can send out a goal sound when the goal is played.
According to a second aspect of the present application, there is provided a basketball training interaction device, comprising:
the first acquisition module is used for acquiring a training starting instruction;
the training system comprises a first receiving module, a second receiving module and a training module, wherein the first receiving module is used for receiving a training plan and sending action name information, training position information and training direction information to a ground screen according to the training plan so that the ground screen displays actions to be trained according to the action name information, displays action starting points required to be reached by a trained person according to the training position information and displays a dribbling direction trained by the trained person according to the training direction information; the floor screen is laid on a basketball training field;
the second acquisition module is used for acquiring the position information of the trainee sent by the radar feedback device; the radar feedback device is arranged on the ground screen and used for detecting the real-time position of the trained personnel;
and the scoring module is used for scoring the training of the trained personnel according to the position information, the training plan and a predefined scoring rule to obtain a training score.
Optionally, the method further includes:
the third acquisition module is used for acquiring the basic information of the trainee;
the first sending module is used for sending the basic information to a server;
the second sending module is used for sending the training score to a server so that the server can map and store the basic information and the training score;
the second receiving module is used for receiving a score query request sent by the client; the score query request comprises basic information of the trainee to be queried;
a fourth obtaining module, configured to obtain, from the server, basic information corresponding to the basic information of the person to be trained and the training score having a mapping relationship with the basic information;
and the third sending module is used for sending the basic information and the training score to the client so as to enable the client to display the basic information and the training score.
Optionally, the first receiving module includes:
the first receiving unit is used for acquiring the pre-stored training plan from a memory on a terminal deployed with the basketball training interaction method;
or the like, or, alternatively,
and the second receiving unit is used for generating the training plan according to the operation of the user on the terminal with the basketball training interaction method.
Optionally, the basketball training interaction method is deployed in a processor in communication connection with the floor screen;
the first obtaining module comprises:
the mobile terminal comprises a first acquisition unit, a second acquisition unit and a control unit, wherein the first acquisition unit is used for acquiring a training starting instruction from the mobile terminal;
the first receiving module includes:
a third receiving unit, configured to obtain the pre-stored training plan from a memory communicatively connected to the processor;
or the like, or, alternatively,
a fourth receiving unit, configured to obtain the training plan from the mobile terminal, where the training plan is generated according to an operation of a user on the mobile terminal.
According to a third aspect of the present application, there is provided a basketball training interaction system, comprising:
deploying a data processing device of the basketball training interaction method according to the first aspect of the application;
the ground screen is laid on a basketball training field and used for receiving the action name information, the training position information and the training direction information sent by the data processing device, displaying an action to be trained according to the action name information, displaying an action starting point which needs to be reached by a trainee according to the training position information and displaying a dribbling direction trained by the trainee according to the training direction information;
the vertical screen is arranged on one side of the basketball court and used for acquiring and displaying the training scores of the trainees;
and the radar feedback device is arranged on the ground screen and used for detecting the real-time position of the trained personnel and sending the real-time position to the data processing device.
The technical scheme provided by the application can comprise the following beneficial effects: receiving a training plan, sending action name information, training position information and training direction information to a ground screen according to the training plan, wherein the ground screen can display actions to be trained, action starting points to be reached by trainees and dribbling directions to be trained by the trainees according to the information, and meanwhile, a radar feedback device detects real-time positions of the trainees. Based on this, the trainee can train according to the action that the ground screen shows will train, the action initial point that the trainee need reach and the dribbling direction that the trainee trained, because the trainee can't foresee the content that the ground screen shows, the trainee is the content according to the ground screen shows moves under the condition of not having the preparation, this just can temper the strain capacity and the reaction ability of the trainee, effectively promote the training effect.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the application.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and together with the description, serve to explain the principles of the application.
Fig. 1 is a schematic flowchart illustrating a basketball training interaction method according to an embodiment of the present application.
Fig. 2 is a schematic structural diagram of a basketball training interaction device according to a second embodiment of the present application.
Fig. 3 is a schematic structural diagram of a basketball training interaction system provided in the third embodiment of the present application.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.
Example one
Referring to fig. 1, fig. 1 is a schematic flowchart illustrating a basketball training interaction method according to an embodiment of the present application.
As shown in fig. 1, the basketball training interaction method provided in this embodiment may include:
and step S101, acquiring a training starting instruction.
Step S102, receiving a training plan and sending action name information, training position information and training direction information to a ground screen according to the training plan so that the ground screen displays actions to be trained according to the action name information, displays action starting points required to be reached by a trainee according to the training position information and displays a dribbling direction trained by the trainee according to the training direction information; the floor screen is laid on a basketball training field.
S103, acquiring the position information of the trainee sent by the radar feedback device; the radar feedback device is arranged on the ground screen and used for detecting the real-time position of the trained personnel.
And step S104, scoring the training of the trainee according to the position information, the training plan and a predefined scoring rule to obtain a training score.
According to the technical scheme, the training plan is received firstly, action name information, training position information and training direction information are sent to a ground screen according to the training plan, the ground screen can display actions to be trained, action starting points to be reached by trainees and the dribbling direction of the trainees according to the information, meanwhile, a radar feedback device detects the real-time positions of the trainees, and training of the trainees can be scored according to the position information, the training plan and a preset scoring rule to obtain training scores. Based on this, the trainee can train according to the action that the ground screen shows will train, the action initial point that the trainee need reach and the dribbling direction that the trainee trained, because the trainee can't foresee the content that the ground screen shows, the trainee is the content according to the ground screen shows moves under the condition of not having the preparation, this just can temper the strain capacity and the reaction ability of the trainee, effectively promote the training effect.
It should be noted that the method of this embodiment may be deployed on a mobile terminal to perform data processing by using the processing capability of the mobile terminal, or may be deployed on a processor connected to a ground screen to perform data processing by using the processor.
For example, when the basketball court is deployed on a mobile terminal, the mobile terminal and the floor screen are located in the same local area network, so that a trainee or a coach can operate and observe the basketball court conveniently, a virtual schematic diagram of the whole basketball court can be displayed on the mobile terminal, and the virtual schematic diagram and the content displayed on the floor screen are synchronously displayed in proportion.
In order to facilitate querying the training score, before acquiring the training start instruction, the embodiment may further include: acquiring basic information of a trained person; and sending the basic information to a server. And after the training score is obtained, the method further comprises the following steps: sending the training score to a server so that the server performs mapping storage on the basic information and the training score; receiving a score query request sent by a client; the score query request comprises basic information of the trainee to be queried; acquiring basic information corresponding to the basic information of the person to be queried and trained and the training score having a mapping relation with the basic information from the server; and sending the basic information and the training score to the client so as to enable the client to display the basic information and the training score.
It should be noted that the score query request may be sent in various forms, for example, the mobile terminal displays a two-dimensional code, the trainee or the trainer scans the two-dimensional code and then fills in the basic information of the trainee to be queried, and then directly sends the filled basic information of the trainee to be queried to the server for querying.
The mobile terminal can be a tablet personal computer, in order to keep the information of the trainee secret, the data stored in the server are all encrypted data, and the data in the authority can be correspondingly checked only after the mobile terminal logs in.
In addition, the training plan may be pre-stored or may be customized by an on-site person, so step S102 in this embodiment may include: acquiring the pre-stored training plan from a memory on a terminal with the basketball training interaction method deployed; or generating the training plan according to the operation of the user on the terminal with the basketball training interaction method.
When the basketball training interaction method of the present embodiment is deployed in a processor in communication connection with a floor screen, the basketball training interaction method may also have a mobile terminal, where the mobile terminal is in communication connection with the processor, and the communication connection here may be a communication connection in the same local area network or a connection made through the internet. Correspondingly, the training start instruction may be acquired from the mobile terminal, and the training plan may be pre-stored or may be customized by an on-site person, so step S102 in this embodiment may include: retrieving the pre-stored training program from a memory communicatively coupled to the processor; or acquiring the training plan from the mobile terminal, wherein the training plan is generated according to the operation of the user on the mobile terminal.
In order to make the training content more clear in the basketball training process, a sound effect may be added to indicate a warning when the basketball is counted down, a goal is taken, or a rule is violated, and therefore, the method of this embodiment may further include: sending first preset sound information to a sound box according to the time value so that the sound box can send countdown sound according to the sound information; acquiring a detection signal of a sensor which is arranged at the basket and used for detecting the goal state; and when the goal state detected by the detection signal is goal, sending second preset sound information to the sound equipment so that the sound equipment can send out a goal sound when the goal is played. The training plan comprises a training action time limit, and the training action time limit is a preset time value before the training action is made.
It should be noted that the sensor may be a distance measuring sensor, and the distance measuring sensor may detect whether a shot enters the basket.
In addition, the embodiment may also display the basic information and training score of the trainee by using a vertical screen, and the vertical screen may be arranged at one side of the basketball court, for example, behind the basket.
Example two
Referring to fig. 2, fig. 2 is a schematic structural diagram of a basketball training interaction device according to a second embodiment of the present application.
As shown in fig. 2, the basketball training interaction device provided in this embodiment may include:
a first obtaining module 201, configured to obtain a training start instruction;
a first receiving module 202, configured to receive a training plan and send action name information, training position information, and training direction information to a ground screen according to the training plan, so that the ground screen displays an action to be trained according to the action name information, displays an action starting point that a trainee needs to reach according to the training position information, and displays a dribbling direction trained by the trainee according to the training direction information; the floor screen is laid on a basketball training field;
a second obtaining module 203, configured to obtain the position information of the trainee sent by the radar feedback device; the radar feedback device is arranged on the ground screen and used for detecting the real-time position of the trained personnel;
and the scoring module 204 is configured to score training of the trainee according to the location information, the training plan, and a predefined scoring rule to obtain a training score.
Further, still include:
the third acquisition module is used for acquiring the basic information of the trainee;
the first sending module is used for sending the basic information to a server;
the second sending module is used for sending the training score to a server so that the server can map and store the basic information and the training score;
the second receiving module is used for receiving a score query request sent by the client; the score query request comprises basic information of the trainee to be queried;
a fourth obtaining module, configured to obtain, from the server, basic information corresponding to the basic information of the person to be trained and the training score having a mapping relationship with the basic information;
and the third sending module is used for sending the basic information and the training score to the client so as to enable the client to display the basic information and the training score.
Further, the first receiving module comprises:
the first receiving unit is used for acquiring the pre-stored training plan from a memory on a terminal deployed with the basketball training interaction method;
or the like, or, alternatively,
and the second receiving unit is used for generating the training plan according to the operation of the user on the terminal with the basketball training interaction method.
Further, the basketball training interaction method is deployed in a processor which is in communication connection with the ground screen;
the first obtaining module comprises:
the mobile terminal comprises a first acquisition unit, a second acquisition unit and a control unit, wherein the first acquisition unit is used for acquiring a training starting instruction from the mobile terminal;
the first receiving module includes:
a third receiving unit, configured to obtain the pre-stored training plan from a memory communicatively connected to the processor;
or the like, or, alternatively,
a fourth receiving unit, configured to obtain the training plan from the mobile terminal, where the training plan is generated according to an operation of a user on the mobile terminal.
EXAMPLE III
Referring to fig. 3, fig. 3 is a schematic structural diagram of a basketball training interaction system according to a third embodiment of the present application.
As shown in fig. 3, the basketball training interaction system provided in this embodiment may include:
a data processing device 301 configured with the basketball training interaction method according to the first embodiment of the present disclosure;
a ground screen 302 laid on the basketball training field, and configured to receive the action name information, the training position information, and the training direction information sent by the data processing device, display an action to be trained according to the action name information, display an action starting point that a trainee needs to reach according to the training position information, and display a dribbling direction trained by the trainee according to the training direction information;
the vertical screen 303 is arranged on one side of the basketball court and is used for acquiring and displaying the training scores of the trainees from the data processing device;
and the radar feedback device 304 is arranged on the ground screen and is used for detecting the real-time position of the trained personnel and sending the real-time position to the data processing device.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
It is understood that the same or similar parts in the above embodiments may be mutually referred to, and the same or similar parts in other embodiments may be referred to for the content which is not described in detail in some embodiments.
It should be noted that, in the description of the present application, the terms "first", "second", etc. are used for descriptive purposes only and are not to be construed as indicating or implying relative importance. Further, in the description of the present application, the meaning of "a plurality" means at least two unless otherwise specified.
Any process or method descriptions in flow charts or otherwise described herein may be understood as representing modules, segments, or portions of code which include one or more executable instructions for implementing specific logical functions or steps of the process, and the scope of the preferred embodiments of the present application includes other implementations in which functions may be executed out of order from that shown or discussed, including substantially concurrently or in reverse order, depending on the functionality involved, as would be understood by those reasonably skilled in the art of the present application.
It should be understood that portions of the present application may be implemented in hardware, software, firmware, or a combination thereof. In the above embodiments, the various steps or methods may be implemented in software or firmware stored in memory and executed by a suitable instruction execution system. For example, if implemented in hardware, as in another embodiment, any one or combination of the following techniques, which are known in the art, may be used: a discrete logic circuit having a logic gate circuit for implementing a logic function on a data signal, an application specific integrated circuit having an appropriate combinational logic gate circuit, a Programmable Gate Array (PGA), a Field Programmable Gate Array (FPGA), or the like.
It will be understood by those skilled in the art that all or part of the steps carried by the method for implementing the above embodiments may be implemented by hardware related to instructions of a program, which may be stored in a computer readable storage medium, and when the program is executed, the program includes one or a combination of the steps of the method embodiments.
In addition, functional units in the embodiments of the present application may be integrated into one processing module, or each unit may exist alone physically, or two or more units are integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode. The integrated module, if implemented in the form of a software functional module and sold or used as a stand-alone product, may also be stored in a computer readable storage medium.
The storage medium mentioned above may be a read-only memory, a magnetic or optical disk, etc.
In the description herein, reference to the description of the term "one embodiment," "some embodiments," "an example," "a specific example," or "some examples," etc., means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the application. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
Although embodiments of the present application have been shown and described above, it is understood that the above embodiments are exemplary and should not be construed as limiting the present application, and that variations, modifications, substitutions and alterations may be made to the above embodiments by those of ordinary skill in the art within the scope of the present application.
Claims (10)
1. A basketball training interaction method is characterized by comprising the following steps:
acquiring a training starting instruction;
receiving a training plan and sending action name information, training position information and training direction information to a ground screen according to the training plan so that the ground screen displays actions to be trained according to the action name information, displays action starting points to be reached by a trained person according to the training position information and displays a dribbling direction trained by the trained person according to the training direction information; the floor screen is laid on a basketball training field;
acquiring the position information of the trainee sent by a radar feedback device; the radar feedback device is arranged on the ground screen and used for detecting the real-time position of the trained personnel;
and scoring the training of the person to be trained according to the position information, the training plan and a predefined scoring rule to obtain a training score.
2. The basketball training interaction method of claim 1, wherein prior to said obtaining a training start instruction, said basketball training interaction method further comprises:
acquiring basic information of a trained person;
sending the basic information to a server;
after obtaining the training score, the basketball training interaction method further comprises:
sending the training score to a server so that the server performs mapping storage on the basic information and the training score;
receiving a score query request sent by a client; the score query request comprises basic information of the trainee to be queried;
acquiring basic information corresponding to the basic information of the person to be queried and trained and the training score having a mapping relation with the basic information from the server;
and sending the basic information and the training score to the client so as to enable the client to display the basic information and the training score.
3. The basketball training interaction method of claim 1, wherein said receiving a training program comprises:
acquiring the pre-stored training plan from a memory on a terminal with the basketball training interaction method deployed;
or the like, or, alternatively,
and generating the training plan according to the operation of the user on the terminal with the basketball training interaction method.
4. The basketball training interaction method of claim 1, wherein the basketball training interaction method is deployed in a processor communicatively coupled to the floor screen;
the acquiring a training start instruction includes:
acquiring a training starting instruction from a mobile terminal;
the receiving a training plan comprises:
retrieving the pre-stored training program from a memory communicatively coupled to the processor;
or the like, or, alternatively,
and acquiring the training plan from the mobile terminal, wherein the training plan is generated according to the operation of the user on the mobile terminal.
5. The basketball training interaction method of claim 1, wherein the training program includes a training action time limit, the training action time limit being a preset time value before the training action is taken;
the method further comprises the following steps:
sending first preset sound information to a sound box according to the time value so that the sound box can send countdown sound according to the sound information;
acquiring a detection signal of a sensor which is arranged at the basket and used for detecting the goal state;
and when the goal state detected by the detection signal is goal, sending second preset sound information to the sound equipment so that the sound equipment can send out a goal sound when the goal is played.
6. A basketball training interaction device, comprising:
the first acquisition module is used for acquiring a training starting instruction;
the training system comprises a first receiving module, a second receiving module and a training module, wherein the first receiving module is used for receiving a training plan and sending action name information, training position information and training direction information to a ground screen according to the training plan so that the ground screen displays actions to be trained according to the action name information, displays action starting points required to be reached by a trained person according to the training position information and displays a dribbling direction trained by the trained person according to the training direction information; the floor screen is laid on a basketball training field;
the second acquisition module is used for acquiring the position information of the trainee sent by the radar feedback device; the radar feedback device is arranged on the ground screen and used for detecting the real-time position of the trained personnel;
and the scoring module is used for scoring the training of the trained personnel according to the position information, the training plan and a predefined scoring rule to obtain a training score.
7. The basketball training interaction device of claim 6, further comprising:
the third acquisition module is used for acquiring the basic information of the trainee;
the first sending module is used for sending the basic information to a server;
the second sending module is used for sending the training score to a server so that the server can map and store the basic information and the training score;
the second receiving module is used for receiving a score query request sent by the client; the score query request comprises basic information of the trainee to be queried;
a fourth obtaining module, configured to obtain, from the server, basic information corresponding to the basic information of the person to be trained and the training score having a mapping relationship with the basic information;
and the third sending module is used for sending the basic information and the training score to the client so as to enable the client to display the basic information and the training score.
8. The basketball training interaction device of claim 6, wherein the first receiving module comprises:
the first receiving unit is used for acquiring the pre-stored training plan from a memory on a terminal deployed with the basketball training interaction method;
or the like, or, alternatively,
and the second receiving unit is used for generating the training plan according to the operation of the user on the terminal with the basketball training interaction method.
9. The basketball training interaction device of claim 6 wherein the basketball training interaction method is deployed in a processor communicatively coupled to the floor screen;
the first obtaining module comprises:
the mobile terminal comprises a first acquisition unit, a second acquisition unit and a control unit, wherein the first acquisition unit is used for acquiring a training starting instruction from the mobile terminal;
the first receiving module includes:
a third receiving unit, configured to obtain the pre-stored training plan from a memory communicatively connected to the processor;
or the like, or, alternatively,
a fourth receiving unit, configured to obtain the training plan from the mobile terminal, where the training plan is generated according to an operation of a user on the mobile terminal.
10. A basketball training interaction system, comprising:
a data processing device for deploying the basketball training interaction method according to any one of claims 1-5;
the ground screen is laid on a basketball training field and used for receiving the action name information, the training position information and the training direction information sent by the data processing device, displaying an action to be trained according to the action name information, displaying an action starting point which needs to be reached by a trainee according to the training position information and displaying a dribbling direction trained by the trainee according to the training direction information;
the vertical screen is arranged on one side of the basketball court and used for acquiring and displaying the training scores of the trainees from the data processing device;
and the radar feedback device is arranged on the ground screen and used for detecting the real-time position of the trained personnel and sending the real-time position to the data processing device.
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