CN111540250A - Shooting fighting system and control method based on wireless technology and coding technology - Google Patents

Shooting fighting system and control method based on wireless technology and coding technology Download PDF

Info

Publication number
CN111540250A
CN111540250A CN202010444486.3A CN202010444486A CN111540250A CN 111540250 A CN111540250 A CN 111540250A CN 202010444486 A CN202010444486 A CN 202010444486A CN 111540250 A CN111540250 A CN 111540250A
Authority
CN
China
Prior art keywords
blood volume
shooting
laser
technology
terminal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN202010444486.3A
Other languages
Chinese (zh)
Inventor
蔡泽凡
吴锦麟
何醒燊
周虹
陈家铭
蔡志坤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shunde Polytechnic
Original Assignee
Shunde Polytechnic
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shunde Polytechnic filed Critical Shunde Polytechnic
Priority to CN202010444486.3A priority Critical patent/CN111540250A/en
Publication of CN111540250A publication Critical patent/CN111540250A/en
Withdrawn legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/003Simulators for teaching or training purposes for military purposes and tactics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Abstract

The invention discloses a shooting fighting system based on a wireless technology and a coding technology, which comprises a terminal system, a laser virtual bullet supplementing system, a blood volume injury value multiplying system, a blood volume supplementing system, a main sanction system and an operating hand system, wherein the terminal system is respectively in communication connection with the laser virtual bullet supplementing system, the blood volume injury value multiplying system, the blood volume supplementing system and the main sanction system, the operating hand system is respectively in communication connection with the terminal system and the main sanction system, and a mobile robot is controlled by the operating hand system. The system is self-made system, does not depend on a specific robot platform, and any freely movable trolley or robot can be combined with the system to form an actual fighting system.

Description

Shooting fighting system and control method based on wireless technology and coding technology
Technical Field
The invention relates to a shooting fighting system and a control method based on a wireless technology and a coding technology, the system can form a robot fighting system by matching with a mobile robot, has higher technical content and strong entertainment, and is very suitable for robots and embedded games and teaching.
Background
The robot technology has very high popularity at home and abroad, and as the robot technology relates to the technologies in multiple fields of machinery, electronics, computers and the like, the complexity is high, the learning difficulty is high, and learners are easy to get rid of the way. The system is combined with the mobile robot, has the characteristics of high technical content and strong interestingness, can teach in entertainment by using the system as a robot teaching device, and greatly improves the teaching effect.
Disclosure of Invention
The invention aims to provide a shooting and fighting system based on a wireless technology and a coding technology, which does not need to use balls easy to wear and has no mechanical device such as a trajectory compared with a live shooting and fighting system, thereby greatly reducing the failure rate and being more convenient to design and use.
Another object of the present invention is to provide a control method for the shooting fight system based on wireless technology and coding technology.
The technical scheme for solving the technical problem is as follows: a shooting fight system based on wireless technology and coding technology which characterized in that: including terminal system, the virtual bullet of laser replenishment system, blood volume injury value multiplication system, blood volume supply system, president system, operative hand system, terminal system is connected with the virtual bullet replenishment system of laser, blood volume injury value multiplication system, blood volume supply system, president system communication respectively, operative hand system is connected with terminal system, president system communication respectively, and mobile robot is by operative hand system controls.
The terminal system consists of a laser gun, a shooting button, a laser receiving board, a virtual bullet number setter, a display system, a sound system, a picture transmission system, a wireless communication module and an RS232 interface.
The laser virtual bullet supplementing system comprises a wireless communication module and a laser virtual bullet supplementing device.
The blood volume injury value multiplication system comprises a wireless communication module and a blood volume injury value multiplication switch device.
The blood volume replenishing system comprises a wireless communication module and a blood volume replenishing switch device.
The main sanction system comprises a display system, a sound system, a timing system and a wireless communication module.
The manipulator system comprises a display system, a keyboard, a timing system and a wireless communication module.
The control method of the shooting battle system based on the wireless technology and the coding technology is characterized by comprising the following steps:
s1) installing the laser receiving board of the terminal system at a proper position around the mobile robot, so that the laser shooting gun installed on the tripod head of the opposite side can shoot the laser receiving board of the opposite side;
s2) setting ID of the terminal system to distinguish the identity of the two parties and establish a wireless communication system to enable the terminal system to communicate with the referee function system and the manipulator system;
s3) setting the initial bullet number, the blood volume and the match time of the two parties in a referee function system;
s4) starting the game, and counting down the game time of the referee function system; the player controls the mobile robot, the holder and the laser gun through an operator interface at a computer end to avoid shooting by the other party and to shoot the other party by a method; the judging function system counts the number of the remaining bullets and the blood volume of both parties in real time, automatically prohibits the operation of both parties when the blood volume of one party returns to zero or the competition time is over, and automatically gives the competition result.
The invention has the beneficial effects that: the design comprises the combination of a robot technology, an embedded technology, an electronic design technology, an image technology, a wireless communication technology and a multi-subject multi-field technology. The system is self-made system, does not depend on a specific robot platform, and any freely movable trolley or robot can be combined with the system to form an actual fighting system. The learning process is like playing games, the interest is high, and the enthusiasm of learners can be greatly aroused.
Drawings
Fig. 1 is a general block diagram of a laser shooting battle system according to the present invention.
Fig. 2 is a display system of a laser shooting fight system manipulator according to the present invention.
Fig. 3 shows a laser shooting battle system initiative display system according to the present invention.
Fig. 4 is a general block diagram of a referee function system according to the present invention.
Fig. 5 is a shot center determination flow according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
As shown in fig. 1-5, the shooting battle system based on wireless technology and coding technology includes a terminal system, a laser virtual bullet supplement system, a blood volume injury value multiplication system, a blood volume supply system, a main sanction system, and an operator system, wherein the terminal system is respectively connected with the laser virtual bullet supplement system, the blood volume injury value multiplication system, the blood volume supply system, and the main sanction system in communication, the operator system is respectively connected with the terminal system and the main sanction system in communication, and the mobile robot is controlled by the operator system.
The design of each part is as follows:
(1) and (4) a terminal system. The bullet shooting device comprises a laser gun, a shooting button, a laser receiving board, a virtual bullet number setter, a display system, a sound system, a picture transmission system, a wireless communication module and an RS232 interface.
The laser gun intermittently emits a coded laser beam, which is coded as follows: head code + laser gun ID.
And (3) shooting key: triggering the key to show that the laser gun is shot, the number of virtual bullets is-1, the sound system generates a sound simulating the laser gun shooting, and simultaneously sends out a wireless command representing the shooting.
Laser receiving board: a plurality of laser receiving tubes form a rectangular receiving plate, and the corresponding laser gun ID can be decoded when the laser gun irradiates, so that the sender of the laser gun can be confirmed.
Virtual bullet number setter: the current virtual bullet number of the laser gun can be set, and the laser gun comprises a color display screen and an input keyboard.
An ID setter: the laser gun ID is set, including a color display screen (included in the display system), an input keyboard (shared with the virtual bullet count setter).
A display system: the laser receiving board comprises a color display screen, a lamp post, light emitting diodes and the like, wherein the display screen can display the current robot ID (the same as the laser gun ID), the number of virtual bullets, the blood volume and the like, the lamp post is used for qualitatively indicating the current blood volume, and a certain number of light emitting diodes are arranged around each laser receiving board.
An acoustic system: the device is used for key operation prompt, laser gun shooting prompt and shot prompt.
The graph transmission system comprises: the camera is installed on the cloud platform, and the image is sent to the robot operation hand terminal through wireless communication module in real time after the compression.
An RS232 interface: the interface is used for connecting with other control systems, for example, when the system is used on a mobile robot, the interface can be used for data interaction with the control system of the robot.
(2) Laser virtual bullet supplementing system. Comprises a wireless communication module and a laser virtual bullet supplementing device. The laser virtual bullet supplementing device is provided with a quick and slow selecting switch, can be set into a quick supplementing system or a slow supplementing system, and the robot can supplement bullets by shooting a supplementing button. When the robot is set to the fast mode, 25% of bullets can be supplemented to the robot each time, the slow speed is only 10% of bullets can be supplemented each time, and the interval of 2 bullets is 5 seconds.
(3) A blood volume injury value multiplication system. Comprises a wireless communication module and a switch device for multiplying the damage value of the blood volume. Assuming that the game is divided into two parties of red and blue, taking the blue party as an example, the red party can activate the multiplication switch by shooting, and the blue party can also close the multiplication switch by shooting. If the red robot activates the switch, the blue robot will double the blood volume after each shot, e.g., -10 for each shot and-20 for doubling as is normal.
(4) Blood volume supply system. Comprises a wireless communication module and a blood volume supply switch device. The player can activate the replenishment switch in a shooting mode to replenish blood for himself, wherein the blood replenishing amount is 10% of the full blood amount each time, and the interval of 2 blood replenishing is 5 seconds.
(5) A main sanction system. The system comprises a display system, a sound system, a timing system and a wireless communication module.
The effect of the display system is shown in figure 2, which can display the team names of the two parties of the battle, the rest time of the competition, whether the injury value multiplication switch is turned on, and the ammunition and blood volume of the soldiers of the two parties. When the multiplying switch is turned on or off, the blood volume of one warrior returns to zero, and the cool and dazzling display effect is achieved.
An acoustic system: the alarm is responsible for voice prompt, for example, when the multiplying switch is turned on or off and the blood volume of a fighter on one side is zero, the alarm is provided by voice.
A timing system: the total time of the race may be set and a countdown may be made when the race begins.
(6) An operator system. Comprises a display system, a keyboard, a timing system and a wireless communication module.
A timing system: the time is synchronized with the master and the race begins and is counted down.
Keyboard: a common computer keyboard is used for controlling the walking of the robot and the shooting of the laser gun.
A display system: as shown in fig. 3, the rest time of the match, the on condition of the doubling switch, the name of the robot, the blood volume and the number of bullets are displayed, the battlefield condition is displayed at the first person viewing angle, and the battlefield condition is acquired and transmitted by the image transmission system of the terminal system.
(7) And (4) judging whether to shoot. The shooting battle system judges whether a certain warrior is shot by other warriors according to the flow shown in fig. 4, wherein the same damage amount is deducted from the shot and the enemy shot.
The match can be in a one-to-one form or a many-to-many form, such as a two-to-two or three-to-three form, and in order to enhance the interest, the many-to-many form is generally adopted.
The method of use will be described below in a one-to-one fashion in conjunction with a mobile robot.
The method comprises the following steps: 4 laser receiving plates of a terminal system are arranged at 4 proper positions of the mobile robot in front, back, left and right directions, and if an opposite side adjusts the angle of a cloud deck, a laser shooting gun arranged on the cloud deck can shoot the laser receiving plate of the opposite side, and the position installation is considered to be proper.
Step two: the ID of the terminal system is set so as to distinguish the identities of both parties.
Step three: a wireless communication system is established, generally, WIFI is adopted for communication, a terminal system is configured to be a WIFI equipment end, and the WIFI router is used for communicating with a judge function system and an operator system.
Step four: the initial bullet number, blood volume and competition time of both parties are set in the referee function system.
Step five: and after the competition starts, the competition time of the referee function system is counted down.
Step six: the player controls the mobile robot, the holder and the laser gun through an operator interface at the computer end, avoids shooting of the opponent and shoots the opponent by a method.
Step seven: the judging function system counts the number of the remaining bullets and the blood volume of both parties in real time, automatically prohibits the operation of both parties when the blood volume of one party returns to zero or the competition time is over, and automatically gives the competition result. The scoring system is completely and autonomously completed, so that the possibility of artificial misjudgment is reduced, and the workload of the judge is also reduced.
As shown in fig. 4, the judging function of the shooting fight system is distributed among a main judging subsystem, a terminal subsystem, a laser virtual bullet supplementing subsystem, a blood volume injury value multiplying subsystem and a blood volume supplementing subsystem, wherein the main judging subsystem comprises the functions of team setting, initial bullet number setting, initial blood volume setting, match time updating, match result judging and the like, and the terminal subsystem comprises the functions of bullet number updating, blood volume updating and the like.
Team set function: before the match, the number of terminals (corresponding to the number of soldiers) of both sides of the match and the ID of each terminal are set.
Initial bullet number setting: the initial number of bullets per terminal is set and notified to the terminal subsystem via wireless communication.
Initial blood volume setting: the initial blood volume of each terminal is set and notified to the terminal subsystem through wireless communication.
Setting the competition time: the total time of each match is set.
And (3) updating the competition time: and after the competition starts, updating the rest time of the competition time, and automatically forbidding the moving and shooting functions of the terminal subsystem when the time is zero.
Judging the competition result: and after the competition time is over, automatically judging the win and loss conditions of the two parties according to the hit rate and the residual blood volume of the terminals of the two parties.
Updating the bullet number: after the game starts, the terminal has a certain initial bullet number, when the game is launched, the bullet number is reduced, and the bullet number can be supplemented by shooting a specific area of the laser virtual bullet supplementing subsystem. And when the number of the bullets is updated, the bullets are informed to the main sanction subsystem in a wireless communication mode.
Blood volume renewal: after the competition is started, the terminal has a certain initial blood volume, when the terminal is shot, the blood volume is reduced, and when the specific area of the own blood volume injury value multiplication subsystem is shot, the blood volume subtracted each time is doubled. When the blood volume is updated, the president subsystem is informed in a wireless communication mode. When a particular area of the blood volume replenishment subsystem is fired, the blood volume may increase.
There are several laser receiving boards in the terminal subsystem, when the specific area of the laser receiving board is irradiated by the laser, the terminal subsystem will decode the laser signal, when the ID contained in the laser signal is found to be the ID of other terminal, it is considered to be in the middle of emission (the laser emitted by the terminal itself may be reflected and then emitted to the terminal itself, and it cannot be considered to be in the middle of emission).
The above description is only a preferred embodiment of the present invention and is not intended to limit the present invention, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (8)

1. A shooting fight system based on wireless technology and coding technology which characterized in that: including terminal system, the virtual bullet of laser replenishment system, blood volume injury value multiplication system, blood volume supply system, president system, operative hand system, terminal system is connected with the virtual bullet replenishment system of laser, blood volume injury value multiplication system, blood volume supply system, president system communication respectively, operative hand system is connected with terminal system, president system communication respectively, and mobile robot is by operative hand system controls.
2. The shooting battle system based on wireless technology and coding technology as claimed in claim 1, wherein: the terminal system consists of a laser gun, a shooting button, a laser receiving board, a virtual bullet number setter, a display system, a sound system, a picture transmission system, a wireless communication module and an RS232 interface.
3. The shooting battle system based on wireless technology and coding technology as claimed in claim 2, wherein: the laser virtual bullet supplementing system comprises a wireless communication module and a laser virtual bullet supplementing device.
4. The shooting battle system based on wireless technology and coding technology as claimed in claim 3, wherein: the blood volume injury value multiplication system comprises a wireless communication module and a blood volume injury value multiplication switch device.
5. The shooting battle system based on wireless technology and coding technology as claimed in claim 4, wherein: the blood volume replenishing system comprises a wireless communication module and a blood volume replenishing switch device.
6. The shooting battle system based on wireless technology and coding technology as claimed in claim 5, wherein: the main sanction system comprises a display system, a sound system, a timing system and a wireless communication module.
7. The shooting battle system based on wireless technology and coding technology as claimed in claim 6, wherein: the manipulator system comprises a display system, a keyboard, a timing system and a wireless communication module.
8. The control method of the shooting fight system based on wireless technology and coding technology as claimed in claim 1, characterized by comprising the following steps:
s1) installing the laser receiving board of the terminal system at a proper position around the mobile robot, so that the laser shooting gun installed on the tripod head of the opposite side can shoot the laser receiving board of the opposite side;
s2) setting ID of the terminal system to distinguish the identity of the two parties and establish a wireless communication system to enable the terminal system to communicate with the referee function system and the manipulator system;
s3) setting the initial bullet number, the blood volume and the match time of the two parties in a referee function system;
s4) starting the game, and counting down the game time of the referee function system; the player controls the mobile robot, the holder and the laser gun through an operator interface at a computer end to avoid shooting by the other party and to shoot the other party by a method; the judging function system counts the number of the remaining bullets and the blood volume of both parties in real time, automatically prohibits the operation of both parties when the blood volume of one party returns to zero or the competition time is over, and automatically gives the competition result.
CN202010444486.3A 2020-05-23 2020-05-23 Shooting fighting system and control method based on wireless technology and coding technology Withdrawn CN111540250A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010444486.3A CN111540250A (en) 2020-05-23 2020-05-23 Shooting fighting system and control method based on wireless technology and coding technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010444486.3A CN111540250A (en) 2020-05-23 2020-05-23 Shooting fighting system and control method based on wireless technology and coding technology

Publications (1)

Publication Number Publication Date
CN111540250A true CN111540250A (en) 2020-08-14

Family

ID=71978123

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010444486.3A Withdrawn CN111540250A (en) 2020-05-23 2020-05-23 Shooting fighting system and control method based on wireless technology and coding technology

Country Status (1)

Country Link
CN (1) CN111540250A (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20110019570A (en) * 2009-08-20 2011-02-28 (주)케이피앤피 Sub-umpire terminal for a martial arts game and electronic protector operating system utilizing the same
CN102427384A (en) * 2011-08-26 2012-04-25 孙忻 Optical signal emission system for multi-person multi-formation real person group battle simulation
CN103258136A (en) * 2013-05-24 2013-08-21 西南交通大学 Central processing system for real person CS laser gunfight and implementation method thereof
CN108858238A (en) * 2018-08-01 2018-11-23 江苏丸中科技有限公司 A kind of laser shooting confrontation robot system
CN109126118A (en) * 2018-07-18 2019-01-04 重庆第五维科技有限公司 True man's gunbattle game system based on AR imaging

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20110019570A (en) * 2009-08-20 2011-02-28 (주)케이피앤피 Sub-umpire terminal for a martial arts game and electronic protector operating system utilizing the same
CN102427384A (en) * 2011-08-26 2012-04-25 孙忻 Optical signal emission system for multi-person multi-formation real person group battle simulation
CN103258136A (en) * 2013-05-24 2013-08-21 西南交通大学 Central processing system for real person CS laser gunfight and implementation method thereof
CN109126118A (en) * 2018-07-18 2019-01-04 重庆第五维科技有限公司 True man's gunbattle game system based on AR imaging
CN108858238A (en) * 2018-08-01 2018-11-23 江苏丸中科技有限公司 A kind of laser shooting confrontation robot system

Similar Documents

Publication Publication Date Title
US8951128B1 (en) Device and method for an electronic tag game
US8303421B1 (en) Device and method for an electronic tag game
US8920172B1 (en) Method and system for tracking hardware in a motion capture environment
EP3660656A1 (en) Method and apparatus for synchronously displaying game content, and storage medium
US9555337B2 (en) Method for tracking physical play objects by virtual players in online environments
AU2007335257C1 (en) Live combat simulation
US7632187B1 (en) Device and method for an electronic tag game
US20060287113A1 (en) Lazer tag advanced
US20160059136A1 (en) Simulated firearms entertainment system
CN108310765B (en) Image display method and device, storage medium and electronic device
WO2013107062A1 (en) Real-person rpg game system
CN112857144A (en) Red and blue confrontation shooting training system
WO2013003696A2 (en) Mobile device action gaming
WO2014121486A1 (en) Automatic attack device and system used in laser shooting game
KR101960341B1 (en) Shooting Game System based on Drone and method thereof
CN102427384A (en) Optical signal emission system for multi-person multi-formation real person group battle simulation
CN2620576Y (en) Toy vehicle
CN209820257U (en) Setting device for shooting game
WO2018218496A1 (en) Wearable device and system suitable for real person cs game
CN111540250A (en) Shooting fighting system and control method based on wireless technology and coding technology
CN113827949A (en) Screen shooting range using artificial intelligence technology and screen shooting game method
CN217745691U (en) Unmanned aerial vehicle fight system
US20050043102A1 (en) Electronic miniature tag game
KR101301350B1 (en) Multiple integrated laser engagement system
CN105169713A (en) Remote control toy tank for conducting virtual battles

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WW01 Invention patent application withdrawn after publication
WW01 Invention patent application withdrawn after publication

Application publication date: 20200814