CN111494936A - Picture rendering method, device, system and storage medium - Google Patents

Picture rendering method, device, system and storage medium Download PDF

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Publication number
CN111494936A
CN111494936A CN202010089001.3A CN202010089001A CN111494936A CN 111494936 A CN111494936 A CN 111494936A CN 202010089001 A CN202010089001 A CN 202010089001A CN 111494936 A CN111494936 A CN 111494936A
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China
Prior art keywords
picture
rendering
cloud server
rendered
terminal equipment
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CN202010089001.3A
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Chinese (zh)
Inventor
郑晓
龙欣
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Alibaba Group Holding Ltd
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Alibaba Group Holding Ltd
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Priority to CN202010089001.3A priority Critical patent/CN111494936A/en
Publication of CN111494936A publication Critical patent/CN111494936A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application provides a picture rendering method, equipment, a system and a storage medium. In the embodiment of the application, the picture rendering task is handed to the cloud server, and the cloud server completes the picture rendering by means of the independent rendering resource pool, so that the picture rendering task is moved to the cloud, the advantages of cloud resources are fully utilized, the picture rendering efficiency is improved, the requirement of large-scale picture rendering scenes can be met, and large-scale game scenes can be met.

Description

Picture rendering method, device, system and storage medium
Technical Field
The present application relates to the field of internet technologies, and in particular, to a method, an apparatus, a system, and a storage medium for rendering a picture.
Background
The cloud game is a game mode based on cloud computing, all games run at a server side in a running mode of the cloud game, and a rendered game picture is compressed and then transmitted to game equipment of a user through a network. This has low requirements on the user's gaming device, does not require any high-end processor and graphics card, and only requires basic video decompression capabilities.
The existing cloud game is designed and deployed by self-building a machine room for each game manufacturer, and a plurality of game servers are deployed locally in the machine room. It is difficult to satisfy large-scale cloud game service scenarios with only a few local servers.
Disclosure of Invention
Aspects of the present disclosure provide a cloud game rendering method, apparatus, system, and storage medium to satisfy a large-scale cloud game service scenario.
An embodiment of the present application provides a cloud network system, including: the system comprises terminal equipment, a cloud server and a rendering resource pool independent of the cloud server, wherein the rendering resource pool comprises at least one rendering resource; the cloud server is used for receiving a picture rendering request sent by the terminal equipment; generating to-be-rendered picture content adaptive to the terminal equipment according to the picture rendering request; providing the content of the picture to be rendered to a rendering resource pool for rendering; and the rendering resource pool is used for rendering the content of the picture to be rendered and transmitting the rendered picture to the terminal equipment so that the terminal equipment can display the picture.
An embodiment of the present application further provides a cloud game system, including: the system comprises a game terminal, a cloud server and a GPU resource pool independent of the cloud server; the cloud server is used for receiving the picture rendering request sent by the game terminal, generating game content to be rendered, which is adapted to the game terminal, according to the picture rendering request, and providing the game content to be rendered to the GPU resource pool for rendering; and the GPU resource pool is used for rendering the game content to be rendered and transmitting the rendered game picture to the game terminal so that the game terminal can display the game picture.
The embodiment of the present application further provides a picture rendering method, which is applicable to a cloud server, and includes: receiving a picture rendering request sent by terminal equipment; generating to-be-rendered picture content adaptive to the terminal equipment according to the picture rendering request; and providing the content of the picture to be rendered to a rendering resource pool independent of the cloud server, so that the rendering resource pool renders the picture required by the terminal equipment and sends the picture to the terminal equipment for display.
The embodiment of the present application further provides another picture rendering method, which is applicable to rendering resources in a rendering resource pool, and includes: receiving to-be-rendered picture content sent by a cloud server, wherein the to-be-rendered picture content is generated according to a picture rendering request of terminal equipment; rendering the content of the picture to be rendered to obtain a picture required by the terminal equipment; and sending the picture to the terminal equipment so that the terminal equipment can display the picture.
An embodiment of the present application further provides a cloud server, including: one or more memories, one or more processors, and communication components; one or more memories for storing computer programs; one or more processors, coupled with the one or more memories, to execute the computer program to: receiving a picture rendering request sent by terminal equipment through a communication assembly; generating to-be-rendered picture content adaptive to the terminal equipment according to the picture rendering request; and providing the content of the picture to be rendered for a rendering resource pool independent of the cloud server for rendering, so that the rendering resource pool renders the picture required by the terminal equipment and sends the picture to the terminal equipment for display.
An embodiment of the present application further provides a rendering resource device, including: one or more memories, one or more processors, and communication components; one or more memories for storing computer programs; one or more processors, coupled with the one or more memories, to execute the computer program to: receiving to-be-rendered picture content sent by a cloud server through a communication component, wherein the to-be-rendered picture content is generated according to a picture rendering request of terminal equipment; rendering the content of the picture to be rendered to obtain a picture required by the terminal equipment; and sending the picture to the terminal equipment so that the terminal equipment can display the picture.
The embodiment of the present application further provides a computer-readable storage medium storing a computer program, which, when executed by a processor, causes the processor to execute the steps in the embodiment of the screen rendering method provided by the embodiment of the present application.
In the embodiment of the application, the picture rendering task is handed to the cloud server, and the cloud server completes the picture rendering by means of the independent rendering resource pool, so that the picture rendering task is moved to the cloud, the advantages of cloud resources are fully utilized, the picture rendering efficiency is improved, the requirement of large-scale picture rendering scenes can be met, and large-scale game scenes can be met.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
fig. 1 is a schematic structural diagram of a cloud network system according to an exemplary embodiment of the present disclosure;
fig. 2 is a schematic structural diagram of a cloud game system according to an exemplary embodiment of the present disclosure;
fig. 3 is a schematic flowchart of a screen rendering method according to an exemplary embodiment of the present disclosure;
fig. 4 is a flowchart illustrating another screen rendering method according to an exemplary embodiment of the present disclosure;
fig. 5 is a schematic structural diagram of a cloud server according to an exemplary embodiment of the present application;
FIG. 6 is a schematic structural diagram of a rendering resource device according to an exemplary embodiment of the present application;
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the present application will be described in detail and completely with reference to the following specific embodiments of the present application and the accompanying drawings. It should be apparent that the described embodiments are only some of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The existing cloud game is designed and deployed by self-building a machine room by each game manufacturer and locally deploying a game server in the machine room. It is difficult to satisfy large-scale cloud game service scenarios with only a few local servers. In view of the technical problem, in the embodiment of the application, the picture rendering task is handed to the cloud server, and the cloud server completes the picture rendering by means of the independent rendering resource pool, so that the picture rendering task is moved to the cloud, the advantages of cloud resources are fully utilized, the picture rendering efficiency is improved, the requirement of a large-scale picture rendering scene can be met, and a large-scale game scene can be met.
The technical solutions provided by the embodiments of the present application are described in detail below with reference to the accompanying drawings.
Fig. 1 is a schematic structural diagram of a cloud network system according to an exemplary embodiment of the present disclosure; as shown in fig. 1, the cloud network system 100 includes: terminal device 101, cloud server 102, and rendering resource pool 103 independent of cloud server 102. Wherein rendering resource pool 103 includes at least one rendering resource. The rendering resources may be any hardware module, chip, or device with screen rendering capabilities, such as but not limited to a GPU chip, a terminal device with a GPU, a server with a GPU, or the like.
In the present embodiment, the number of terminal apparatuses 101 is not limited, and is generally plural. The terminal device 101 may be any device having communication capability and screen display capability, and may be, for example, a smart phone, a tablet computer, a desktop computer, a wearable device, a game console, or the like. In contrast to the physical server, the cloud server 102 is actually a service platform deployed in the cloud and capable of providing comprehensive business capability for various internet users, and various resources supported by the service platform can be flexibly allocated. In this embodiment, the cloud server 102 may provide a screen rendering service to the terminal apparatus 101.
When the terminal device 101 needs to display a screen, a screen rendering request may be sent to the cloud server 102 to request the cloud server 102 to render a required screen for the terminal device. The picture rendering refers to a process of projecting an object model in a two-dimensional or three-dimensional scene into a two-dimensional digital image according to set environment, light, material and parameters. Wherein, the model is the description of two-dimensional or three-dimensional object by using data structure, which comprises the information of geometry, viewpoint, texture, etc.
For the cloud server 102, a picture rendering request sent by the terminal device 101 may be received, and picture content to be rendered adapted to the terminal device 101 is generated according to the picture rendering request; thereafter, the screen content to be rendered may be provided to the rendering resource pool 103 for rendering. The rendering resource pool 103 may receive the to-be-rendered picture content provided by the cloud server 102, perform rendering operation on the to-be-rendered picture content by using the rendering resource of the to-be-rendered picture content, and transmit the rendered picture to the terminal device 101. The terminal device 101 receives and displays the screen transmitted from the rendering resource pool 103.
In this embodiment, the picture rendering task of the terminal device 101 is handed to the cloud server 102, and the cloud server 102 completes the picture rendering by means of the independent rendering resource pool 103, so that the picture rendering task is moved to the cloud, the advantages of cloud resources are fully utilized, the picture rendering efficiency is improved, and the requirements of large-scale picture rendering scenes, such as large-scale game scenes, can be met.
Further, in the present embodiment, the cloud server 102 is not responsible for performing a specific screen rendering operation, but performs a screen rendering operation by using rendering resources in the rendering resource pool 103. This reduces the requirements on the cloud server 102, and the cloud server 102 may not need rendering resources, which is beneficial to reducing the implementation cost of the cloud server 102.
In some embodiments of the present application, as shown in fig. 1, at least one simulator 104 for screen rendering is running on the cloud server 102. The simulator 104 mainly refers to software for simulating a function of a hardware processor and a program of an instruction system through software, so that the cloud server 102 can run software of an application server with a screen rendering function provided by another platform. The cloud server 102 may provide various screen rendering services to the terminal apparatus 101 by means of at least one simulator 104. In other words, at least one simulator 104 is run on the cloud server 102, and for any simulator 104, in response to a picture rendering request from a corresponding application sent by the terminal device 101, the picture content to be rendered adapted to the terminal device 101 is generated according to the picture rendering request; thereafter, the screen content to be rendered may be provided to the rendering resource pool 103 for rendering. The simulator 104 of the present embodiment is functionally different from an android (android) simulator in the existing solution, and the simulator 104 of the present embodiment gives a specific screen rendering task "remote" to the rendering resource pool 103.
Further, the simulator 104 of the present embodiment is also different from an android (android) simulator in the existing solution in terms of deployment implementation. In the embodiment of the present application, the simulator 104 may be deployed in a Virtual Machine (VM) 105 on the cloud server 102, as shown in fig. 1. To achieve isolation between different simulators 104, a simulator 104 may be deployed in a virtual machine 105. The virtual machine refers to a complete computer system which has complete hardware system functions and runs in a completely isolated environment through software simulation. Further, the cloud server 102 may employ a Virtual Machine Monitor (or hypervisor)106 to manage at least one simulator 104 to adapt to the cloud environment. The hypervisor is system software, can maintain a plurality of virtual machines, and can allocate a proper amount of resources such as a memory, a CPU, a disk and the like to each virtual machine.
For example, in some embodiments, the cloud server 102 employs an L inux operating system, and the VM on the cloud server 102 is implemented Based on a L inux Kernel, which may be abbreviated as KVM (Kernel-Based Virtual Machine), and correspondingly, the hypervisor on the cloud server 102 may be abbreviated as KVM.
Specifically described herein are: in the embodiment of the present application, instead of directly moving an android (android) simulator in the existing scheme to the cloud server 102, the simulator 104 whose function and implementation are different from those of the android simulator is redeployed on the cloud server 102. This is because the android simulator operates based on hypervisor, and the cloud server 102 manages applications or services thereon by using the VM as a carrier and manages the VM by using hypervisor technology, and if the android simulator directly operates inside the VM, which is equal to the nested virtualization technology, the efficiency of rendering the picture is reduced, or even the performance requirement cannot be met.
In the embodiments of the present application, an implementation manner in which the cloud server 102 provides the screen content to be rendered to the rendering resource pool 103 is not limited. For example, the cloud server 102 may provide a storage space for the rendering resource pool 103, store the to-be-rendered screen content in the storage space, and notify the rendering resource pool 103 to read the to-be-rendered screen content in the storage space. For another example, the cloud server 102 may also transmit the screen content to be rendered to the rendering resource pool 103 based on a network channel between the cloud server and the rendering resource pool 103. The cloud server 102 and the rendering resource pool 103 may be connected via a network.
In the embodiment of the present application, a network transmission protocol adopted by a network channel between the cloud server 102 and the rendering resource pool 103 is not limited. For example, the network Transmission Protocol adopted by the network channel may be, but is not limited to, a Transmission Control Protocol/Internet Protocol (TCP/IP) or a Remote Direct Access Protocol (RDMA), that is, the cloud server 102 may transmit the picture content to be rendered to the rendering resource in the rendering resource pool 103 through the TCP/IP Protocol or the RDMA Protocol, so as to perform Remote rendering on the rendering resource in the rendering resource pool 103.
It should be noted that, in the rendering resource pool 103, a resource manager may be operated, and is responsible for managing and scheduling rendering resources in the rendering resource pool 103, so as to improve the utilization rate of the rendering resources and ensure the image rendering efficiency. In this embodiment, the manner in which the resource manager manages and schedules rendering resources in the rendering resource pool 103 is not limited. For the rendering resources in the rendering resource pool 103, after receiving the to-be-rendered picture content transmitted by the cloud server 102 through the network channel, the to-be-rendered picture content may be rendered to render a picture required by the terminal device 101. Further, before the rendered pictures are transmitted to the terminal device 101, the rendered pictures may be encoded into video streams of various video formats such as H264 or H265; the video stream is then transmitted to the terminal device 101 through the network. For the terminal device 101, a video stream transmitted by a rendering resource in the rendering resource pool 103 may be received through a network, and the video stream is decoded to obtain a picture and the picture is displayed. It should be noted that, in addition to providing the content of the picture to be rendered to the rendering resource pool 103, the cloud server 102 also provides the rendering resource pool 103 with information related to the terminal device 101, such as a MAC address, an IP address, and user information corresponding to the terminal device 101, which ensure that the rendering resource pool 103 successfully transmits the picture to the terminal device 101 after successfully rendering the picture.
It should be noted that the cloud network system capable of moving the picture rendering task to the cloud provided in the embodiment of the present application may be applied to various application scenes that need to perform picture rendering, for example, some 3D drawing scenes, some video playing scenes, game scenes, and the like. In the following embodiments of the present application, cloud game scenes are taken as an example for explanation.
Fig. 2 is a schematic structural diagram of a cloud game system according to an exemplary embodiment of the present disclosure; as shown in fig. 2, the cloud game system 200 includes: game terminal 201, cloud server 202, and GPU resource pool 203 independent of cloud server 202. The GPU resource pool 203 includes at least one GPU resource, and the GPU resource may be a GPU chip, a terminal device with a GPU, or a server with a GPU resource.
In the embodiment of the present application, the game terminal 201 may be any computer device with communication capability and screen display capability, for example, a smart phone, a tablet computer, a desktop computer, a game console, and the like. Wherein, the user can play the cloud game through the game terminal 201.
In this embodiment, considering that the local server generally cannot satisfy the large-scale cloud game service scenario, the cloud game is moved to the cloud, that is, the cloud game is operated on the cloud server 202, so that the advantages of adjustability of cloud resources, large resource amount and the like can be fully utilized, and the requirement of the large-scale cloud game service scenario is satisfied.
Moving the cloud game to the cloud means that tasks such as rendering and compressing images in the cloud game need to be moved to the cloud, and the tasks need to be completed by using computing resources such as a GPU. Certainly, the cloud server 202 may have computing resources such as a GPU, but it is considered that the cloud server with the computing resources such as the GPU is generally expensive and cannot be borne by many game manufacturers, which is also a difficult problem in the cloud relocation process of the cloud game at present. In this embodiment, in the cloud game system 200, the GPU resource pool 203 independent of the cloud server 202 is provided, the GPU resource pool 203 is independent, services such as image rendering, compression, transmission and the like are provided for the cloud server 202, and the cloud server 202 can be freed from expensive cost, so that it is possible to move the cloud game to the cloud.
Although the cloud server 202 may perform operations such as rendering, compressing, and transmitting pictures for the cloud game using the GPU resource pool 203, the cloud server 202 is not necessarily provided with its own computing resources such as GPUs.
Based on the above, when the cloud game screen needs to be displayed, the game terminal 201 may send a screen rendering request to the cloud server 202, where the request carries information such as an identifier of the game terminal 201, an identifier of the cloud game, and an identifier of the cloud game screen that needs to be rendered. The cloud server 202 receives the picture rendering request sent by the game terminal 201, generates game content to be rendered, which is adapted to the game terminal 201, according to the picture rendering request, and provides the game content to be rendered to the GPU resource pool 203 for rendering. The GPU resource pool 203 may render the game content to be rendered to obtain a game screen required by the game device 201; the game screen is transmitted to game terminal 201, so that game terminal 201 can display the game screen. Optionally, after rendering the game screen by the GPU resource pool 203, encoding the game screen into a video stream in a format of H264 or H265, and transmitting the video stream to the game terminal 201 through the network; the game terminal 201 receives the video stream, decodes the video stream to obtain a game screen, and displays the game screen.
In some optional embodiments of the present application, a game simulator 204 may be deployed on the cloud server 202, where the game simulator 204 is a simulator developed by researching package contents of a game client and a server, and is capable of enabling the cloud server 202 to simulate a network game server. With the aid of the game simulator 204, the cloud server 202 can simulate a network game server, providing connection and game services for the network game client. The encapsulation refers to a process of transmitting a specified data packet in a network by using a specified protocol.
In the embodiments of the present application, the cloud server 202 may provide a variety of game services to the game terminal 201 by means of the game simulator 204. In other words, the game simulator 204 is run on the cloud server 202, and for any simulator 104, the game content to be rendered that is adapted to the game terminal 201 may be generated according to the screen rendering request received from the game terminal 201, and the game content to be rendered is provided to the GPU resource pool 203 for remote rendering.
In some application scenarios, a user needs to play a game under an android system (abbreviated as an android game) through the game terminal 201, in these application scenarios, an android simulator may be run on the cloud server 202, for the android simulator, a screen rendering request sent by the game terminal 201 may be received, and according to the screen rendering request, an instruction of an Open Graphics library (OpenG L for Embedded Systems, OpenG L ES) of the Embedded system is generated and remotely transmitted to a GPU resource in the GPU resource pool 203 for remote rendering, where the Open Graphics library (OpenG L) is a cross-programming language, cross-platform Graphics program interface for rendering 2D and 3D vector Graphics, the OpenG L ES is a subset of the OpenG L and is designed for Embedded devices such as a mobile phone, a tablet computer, a game host, and the like.
Further, in the present embodiment, considering that the cloud server 202 performs screen rendering using an external GPU resource pool, in order to improve transmission efficiency, the instructions may be remotely sent to the GPU resource pool through a high-speed network channel between the cloud server and the rendering resource pool 103 for remote rendering. The network transmission protocol adopted by the network channel can be, but is not limited to, a TCP/IP protocol or an RDMA protocol.
In this embodiment, the cloud server 202 may employ a kernel-based virtual machine 205 as a carrier to carry various services thereon. Among them, the android simulator, as a service on the cloud server 202, also needs to be carried by a virtual machine. In other words, the cloud server 202 has the virtual machine 205 deployed thereon, and the android simulator can run in the virtual machine 205. However, in the prior art, the android simulator directly runs on the server, and the running is completed based on a hardware acceleration Execution Manager (hadm), which already adopts the hypervisor technology. If the android simulator in the prior art is directly moved to the virtual machine 205 on the cloud server 202 for implementation, which is equal to nested virtualization, the operation efficiency is low, and the performance requirement cannot be met. Based on this, the android simulator in the embodiment of the application is an android simulator which is self-developed and adapted to a virtual machine technology, and is not directly used in the prior art, the android simulator in the embodiment of the application is different from the android simulator in the prior art in functions and deployment, and the android simulator in the embodiment of the application is adapted to a cloud environment, so that the running efficiency is high.
In the embodiment, by utilizing the advantages of adjustability of resource elasticity, large resource amount and the like of the cloud server, a plurality of game simulators can be deployed on the cloud server, so that the number of the game simulators can be remarkably increased, and the requirements of large-scale game service scenes are met. Furthermore, the independent GPU resource pool is used for performing centralized rendering on each game picture, so that the realization cost of cloud relocation of the cloud game can be reduced.
In addition, the present application also provides a screen rendering method, which is described in the following embodiments from the perspective of a cloud server.
Fig. 3 is a schematic flowchart of a screen rendering method according to an exemplary embodiment of the present disclosure; applicable to a cloud server, as shown in fig. 1, the method includes:
31. receiving a picture rendering request sent by terminal equipment;
32. generating to-be-rendered picture content adaptive to the terminal equipment according to the picture rendering request;
33. and providing the content of the picture to be rendered to a rendering resource pool independent of the cloud server, so that the rendering resource pool renders the picture required by the terminal equipment and sends the picture to the terminal equipment for display.
In this embodiment, the number of terminal devices is not limited, and is generally plural. The terminal device may be any device having communication capability and having a screen display requirement, and may be, for example, a smart phone, a tablet computer, a desktop computer, a wearable device, a game console, or the like. In contrast to the physical server, the cloud server 102 is actually a service platform deployed in the cloud and capable of providing comprehensive business capability for various internet users, and various resources supported by the service platform can be flexibly allocated. In this embodiment, the cloud server may provide a screen rendering service to the terminal device. The picture rendering refers to a process of projecting an object model in a two-dimensional or three-dimensional scene into a two-dimensional digital image according to set environment, light, material and parameters. Wherein, the model is the description of two-dimensional or three-dimensional object by using data structure, which comprises the information of geometry, viewpoint, texture, etc. Based on the above, when the terminal device needs to display a screen, a screen rendering request may be sent to the cloud server to request the cloud server to render a required screen for the terminal device.
For the cloud server, a picture rendering request sent by the terminal equipment can be received, and picture content to be rendered, which is adaptive to the terminal equipment, is generated according to the picture rendering request; and then, the picture content to be rendered can be provided for a rendering resource pool independent of the cloud server for rendering.
In this embodiment, the cloud server is not responsible for performing a specific screen rendering operation, but performs the screen rendering operation by using the rendering resources in the rendering resource pool. The requirement on the cloud server is reduced, the cloud server does not need rendering resources, and the realization cost of the cloud server is reduced.
In embodiments of the present application, an implementation manner in which the cloud server provides the to-be-rendered screen content to the rendering resource pool is not limited. For example, the cloud server may provide a storage space for the rendering resource pool, store the to-be-rendered screen content in the storage space, and notify the rendering resource pool to read the to-be-rendered screen content in the storage space. For another example, the cloud server may also transmit the screen content to be rendered to the rendering resource pool based on a network channel between the cloud server and the rendering resource pool. The cloud server and the rendering resource pool can be connected through a network.
In the embodiment of the present application, a network transmission protocol adopted by a network channel between the cloud server and the rendering resource pool is not limited. For example, the network transmission protocol adopted by the network channel may be, but is not limited to, a TCP/IP protocol or an RDMA protocol, that is, the cloud server may transmit the screen content to be rendered to the rendering resource in the rendering resource pool through the TCP/IP protocol or the RDMA protocol.
In the following embodiments of the present application, a screen rendering method is described from the perspective of rendering resources in a rendering resource pool.
Fig. 4 is a flowchart illustrating another screen rendering method according to an exemplary embodiment of the present disclosure; applicable to rendering resources in a pool of rendering resources, as shown in fig. 4, the method includes:
41. receiving to-be-rendered picture content sent by a cloud server, wherein the to-be-rendered picture content is generated according to a picture rendering request of terminal equipment;
42. rendering the content of the picture to be rendered to obtain a picture required by the terminal equipment;
43. and sending the picture to the terminal equipment so that the terminal equipment can display the picture.
In an embodiment of the present application, the rendering resource pool includes at least one rendering resource. The rendering resources may be any hardware module, chip, or device with screen rendering capabilities, such as but not limited to a GPU chip, a terminal device with a GPU, a server with a GPU, or the like. In the rendering resource pool, a resource manager can be operated, and is responsible for managing and scheduling rendering resources in the rendering resource pool so as to improve the utilization rate of the rendering resources and ensure the rendering efficiency of the picture. In this embodiment, the manner in which the resource manager manages and schedules rendering resources in the rendering resource pool is not limited.
In the embodiment of the application, for the rendering resources in the rendering resource pool, the to-be-rendered picture content sent by the cloud server can be received, wherein the to-be-rendered picture content is generated according to a picture rendering request of the terminal device; and rendering the content of the picture to be rendered to obtain the picture required by the terminal equipment.
In some embodiments, the receiving of the to-be-rendered screen content sent by the cloud server means that the to-be-rendered screen content sent by the cloud server is received through a network channel with the cloud server.
Alternatively, before the rendered pictures are transmitted to the terminal device, the rendered pictures can be encoded into video streams of various video formats such as H264 or H265; the video stream is then transmitted to the terminal device via the network. For the terminal equipment, the video stream transmitted by the rendering resources in the rendering resource pool can be received through the network, and the video stream is decoded to obtain a picture and the picture is displayed.
It should be noted that the execution subjects of the steps of the methods provided in the above embodiments may be the same device, or different devices may be used as the execution subjects of the methods. For example, the execution subjects of steps 31 to 33 may be device a; for another example, the execution subject of steps 31 and 32 may be device a, and the execution subject of step 33 may be device B; and so on.
In addition, in some of the flows described in the above embodiments and the drawings, a plurality of operations are included in a specific order, but it should be clearly understood that the operations may be executed out of the order presented herein or in parallel, and the sequence numbers of the operations, such as 31, 32, etc., are merely used for distinguishing different operations, and the sequence numbers do not represent any execution order per se. Additionally, the flows may include more or fewer operations, and the operations may be performed sequentially or in parallel. It should be noted that, the descriptions of "first", "second", etc. in this document are used for distinguishing different messages, devices, modules, etc., and do not represent a sequential order, nor limit the types of "first" and "second" to be different.
Fig. 5 is a schematic structural diagram of a cloud server according to an exemplary embodiment of the present application; as shown in fig. 5, the cloud server includes: one or more memories 501, one or more processors 502, and a communications component 503;
one or more memories 501 for storing computer programs and may be configured to store other various data to support operations on the cloud server. Examples of such data include instructions, messages, pictures, videos, etc. for any application or method operating on a cloud server.
The one or more memories 501 may be implemented by any type of volatile or non-volatile storage device or combination thereof, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disk.
One or more processors 502 coupled with the one or more memories 501 for executing computer programs for: receiving a screen rendering request sent by the terminal device through the communication component 503; generating to-be-rendered picture content adaptive to the terminal equipment according to the picture rendering request; and providing the content of the picture to be rendered for a rendering resource pool independent of the cloud server for rendering, so that the rendering resource pool renders the picture required by the terminal equipment and sends the picture to the terminal equipment for display.
In an optional embodiment, when providing the to-be-rendered screen content to the rendering resource pool independent of the cloud server, the one or more processors 502 are specifically configured to: and transmitting the content of the picture to be rendered to the rendering resource pool for remote rendering based on a network channel between the cloud server and the rendering resource pool.
Optionally, the network transport protocol used by the network channel is a TCP/IP protocol or an RDMA protocol.
In an optional embodiment, at least one simulator for picture rendering is run on the cloud server, the at least one simulator is deployed in at least one virtual machine on the cloud server, and the cloud server manages the at least one simulator by using a virtual machine monitor. Program code corresponding to the simulator, the virtual machine, and the virtual machine monitor may be stored in the one or more memories 501. The one or more processors 502 execute corresponding programs to implement the functionality of a simulator, virtual machine, or virtual machine monitor.
Optionally, in a game application scenario, the simulator is a game simulator.
For example, in some embodiments, the cloud server employs an L inux operating system, and then the VM on the cloud server is implemented based on a L inux kernel, which may be referred to as KVM for short, and accordingly, the hypervisor on the cloud server may be referred to as KVM hypervisor.
Further, as shown in fig. 5, the cloud server further includes: power supply components 508, and the like. Only some of the components are schematically shown in fig. 5, and it is not meant that the cloud server includes only the components shown in fig. 5.
Accordingly, the present application further provides a computer-readable storage medium storing a computer program, where the computer program is capable of implementing the steps that can be executed by the cloud server in the foregoing method embodiments when executed.
FIG. 6 is a schematic structural diagram of a rendering resource device according to an exemplary embodiment of the present application; as shown in fig. 6, the rendering resource device includes: one or more memories 601, one or more processors 602, and a communications component 603.
One or more memories 601 for storing computer programs and may be configured to store other various data to support operations on rendering resource devices. Examples of such data include instructions, messages, pictures, videos, etc. for any application or method operating on a cloud server.
The memory or memories 601 may be implemented by any type or combination of volatile or non-volatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
One or more processors 602 coupled with the one or more memories 601 for executing computer programs for: receiving to-be-rendered picture content sent by a cloud server through a communication component 603, wherein the to-be-rendered picture content is generated according to a picture rendering request of terminal equipment; rendering the content of the picture to be rendered to obtain a picture required by the terminal equipment; and sending the picture to the terminal equipment so that the terminal equipment can display the picture.
In an optional embodiment, when receiving the to-be-rendered screen content sent by the cloud server, the one or more processors 602 are specifically configured to: and receiving the picture content to be rendered sent by the cloud server through a network channel between the cloud server and the cloud server.
In an optional embodiment, when sending the screen to the terminal device for the terminal device to display the screen, the one or more processors 602 are specifically configured to: encoding a picture into a video stream; and transmitting the video stream to the terminal equipment so that the terminal equipment can display the picture after decoding.
Alternatively, the rendering resource device may be a GPU chip, a terminal device with a GPU, or a server with a GPU.
Further, as shown in fig. 6, the rendering resource device further includes: a display 607, a power component 608, an audio component 609, and the like. Only some of the components are schematically shown in fig. 6, and it is not meant that the rendering resource device includes only the components shown in fig. 6. It should be noted that the components within the dashed box in fig. 6 are optional components, not necessary components, and may be determined according to the product form of the rendering resource device.
Accordingly, the present application further provides a computer readable storage medium storing a computer program, where the computer program is capable of implementing the steps that can be performed by the rendering resource device in the foregoing method embodiments when executed.
The communication component in the above embodiments is configured to facilitate communication between the device in which the communication component is located and other devices in a wired or wireless manner. The device in which the communication component is located may access a wireless network based on a communication standard, such as WiFi, 2G or 3G, or a combination thereof. In an exemplary embodiment, the communication component receives a broadcast signal or broadcast related information from an external broadcast management system via a broadcast channel. In an exemplary embodiment, the communication component may further include a Near Field Communication (NFC) module, Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and the like.
The display in the above embodiments includes a screen, which may include a liquid crystal display (L CD) and a Touch Panel (TP). if the screen includes a touch panel, the screen may be implemented as a touch screen to receive input signals from a user.
The power supply assembly of the above embodiments provides power to various components of the device in which the power supply assembly is located. The power components may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for the device in which the power component is located.
The audio component in the above embodiments may be configured to output and/or input an audio signal. For example, the audio component includes a Microphone (MIC) configured to receive an external audio signal when the device in which the audio component is located is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signal may further be stored in a memory or transmitted via a communication component. In some embodiments, the audio assembly further comprises a speaker for outputting audio signals.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, Random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of a computer-readable medium.
Computer-readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that can be used to store information that can be accessed by a computing device. As defined herein, a computer readable medium does not include a transitory computer readable medium such as a modulated data signal and a carrier wave.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above description is only an example of the present application and is not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.

Claims (20)

1. A cloud network system, comprising: the system comprises terminal equipment, a cloud server and a rendering resource pool independent of the cloud server, wherein the rendering resource pool comprises at least one rendering resource;
the cloud server is used for receiving a picture rendering request sent by the terminal equipment; generating to-be-rendered picture content adaptive to the terminal equipment according to the picture rendering request; providing the picture content to be rendered to the rendering resource pool for rendering;
the rendering resource pool is used for rendering the content of the picture to be rendered and transmitting the rendered picture to the terminal equipment so that the terminal equipment can display the picture.
2. The system according to claim 1, wherein at least one simulator for screen rendering runs on the cloud server, the at least one simulator is deployed in at least one virtual machine VM on the cloud server, and the cloud server manages the at least one simulator by using a virtual machine monitor hypervisor.
3. The system of claim 2, wherein the virtual machine monitor employed by the cloud server is a KVMhypervisor.
4. The system of claim 2, the at least one simulator being a game simulator.
5. The system of claim 1, the cloud server specifically configured to: and transmitting the picture content to be rendered to the rendering resource pool for remote rendering based on a network channel between the picture content to be rendered and the rendering resource pool.
6. The system of claim 5, the network transport protocol employed by the network channel being a TCP/IP protocol, or an RDMA protocol.
7. The system of claim 1, the rendering resource pool specifically to: and encoding the picture into a video stream and transmitting the video stream to the terminal equipment so that the terminal equipment can display the picture after decoding.
8. The system of claim 7, wherein the video stream is in H264 or H265 format.
9. The system of any of claims 1-8, the rendering resources in the pool of rendering resources being GPU chips, terminal devices with GPUs, or servers with GPUs.
10. A cloud gaming system, comprising: the system comprises a game terminal, a cloud server and a GPU resource pool independent of the cloud server;
the cloud server is used for receiving a picture rendering request sent by the game terminal, generating game content to be rendered, which is adapted to the game terminal, according to the picture rendering request, and providing the game content to be rendered to the GPU resource pool for rendering;
and the GPU resource pool is used for rendering the game content to be rendered and transmitting a rendered game picture to the game terminal so that the game terminal can display the game picture.
11. A picture rendering method is suitable for a cloud server and comprises the following steps:
receiving a picture rendering request sent by terminal equipment;
generating to-be-rendered picture content adaptive to the terminal equipment according to the picture rendering request;
and providing the content of the picture to be rendered to a rendering resource pool independent of the cloud server, so that the rendering resource pool renders the picture required by the terminal equipment and sends the picture to the terminal equipment for display.
12. The method of claim 11, providing the screen content to be rendered to a rendering resource pool independent of the cloud server, comprising:
and transmitting the picture content to be rendered to the rendering resource pool based on a network channel between the cloud server and the rendering resource pool.
13. The method of claim 12, wherein the network channel uses a network transport protocol that is a TCP/IP protocol or an RDMA protocol.
14. A picture rendering method is suitable for rendering resources in a resource pool, and comprises the following steps:
receiving to-be-rendered picture content sent by a cloud server, wherein the to-be-rendered picture content is generated according to a picture rendering request of terminal equipment;
rendering the content of the picture to be rendered to obtain a picture required by the terminal equipment;
and sending the picture to the terminal equipment so that the terminal equipment can display the picture.
15. The method according to claim 14, wherein receiving the screen content to be rendered sent by the cloud server comprises:
and receiving the picture content to be rendered sent by the cloud server through a network channel between the cloud server and the cloud server.
16. The method of claim 14, sending the screen to the terminal device for the terminal device to display the screen, comprising:
encoding the pictures into a video stream;
and transmitting the video stream to the terminal equipment so that the terminal equipment can display the picture after decoding.
17. The method of any of claims 14-16, the rendering resource being a GPU chip, a terminal device with a GPU, or a server with a GPU.
18. A cloud server, comprising: one or more memories, one or more processors, and communication components;
the one or more memories for storing a computer program;
the one or more processors, coupled with the one or more memories, to execute the computer program to:
receiving a picture rendering request sent by terminal equipment through the communication assembly;
generating to-be-rendered picture content adaptive to the terminal equipment according to the picture rendering request;
and providing the picture content to be rendered for a rendering resource pool independent of the cloud server for rendering, so that the rendering resource pool renders the picture required by the terminal equipment and sends the picture to the terminal equipment for display.
19. A rendering resource device, comprising: one or more memories, one or more processors, and communication components;
the one or more memories for storing a computer program;
the one or more processors, coupled with the one or more memories, to execute the computer program to:
receiving to-be-rendered picture content sent by a cloud server through the communication assembly, wherein the to-be-rendered picture content is generated according to a picture rendering request of terminal equipment;
rendering the content of the picture to be rendered to obtain a picture required by the terminal equipment;
and sending the picture to the terminal equipment so that the terminal equipment can display the picture.
20. A computer-readable storage medium having stored thereon a computer program which, when executed by a processor, causes the processor to carry out the steps of the method of any one of claims 11-17.
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Application publication date: 20200807