CN111462296A - Game scene simulation system - Google Patents

Game scene simulation system Download PDF

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Publication number
CN111462296A
CN111462296A CN201910051637.6A CN201910051637A CN111462296A CN 111462296 A CN111462296 A CN 111462296A CN 201910051637 A CN201910051637 A CN 201910051637A CN 111462296 A CN111462296 A CN 111462296A
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scene
module
dimensional
model
file
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CN201910051637.6A
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周湖滨
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Guangzhou Wentian Information Technology Co ltd
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Guangzhou Wentian Information Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects

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  • Engineering & Computer Science (AREA)
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  • General Physics & Mathematics (AREA)
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Abstract

The invention discloses a game scene simulation system, which comprises a drawing module, a reading module, an importing module, a scene management module, an entity operation module and a simulation analysis module, wherein the drawing module draws a three-dimensional scene of an irrigation area, the reading module reads water level data from a database in real time and changes a graph in time, the importing module directly imports a 3D file to obtain a 3Dmax model file, the game scene simulation system has a scientific and reasonable structure and is safe and convenient to use, technologies and common functions which are frequently used in three-dimensional program development are analyzed and summarized, a general display flow of the three-dimensional graph in a three-dimensional program is summarized, a framework platform of the three-dimensional simulation system is analyzed, the three-dimensional simulation system is divided into modules, a diversified construction method is adopted when the three-dimensional scene is constructed, and different modeling methods are fused into the system, therefore, the complexity of scene construction is simplified, the flexibility and operability of the scene are increased, and the interactivity of the scene is reflected.

Description

Game scene simulation system
Technical Field
The invention relates to the technical field of scene simulation, in particular to a game scene simulation system.
Background
Game play is the first step in learning and survival for all mammals, particularly primates. The large-scale network game is a social behavior mode which is based on material requirement satisfaction, follows a certain specific rule in a specific time and space range, pursues the mental requirement satisfaction, allows people to challenge and overcome obstacles in a simulated environment through a reasonable and moderate game, can help people develop intelligence, exercise thinking and reaction capacity, train skills, cultivate rule consciousness and the like, and can also cultivate strategic tactical consciousness and team spirit through the large-scale network game.
However, the simulation game scene system in the current market cannot be completely flexible and operated, so that the system cannot be smooth, the complexity of scene construction cannot be simplified, the flexibility and operability of the scene are increased, and the interactivity of the scene cannot be reflected.
Disclosure of Invention
The invention provides a game scene simulation system, which can effectively solve the problems that the system cannot be smooth due to incomplete flexibility and operation, the complexity of scene construction cannot be simplified, the flexibility and operability of the scene are increased, and the interactivity of the scene cannot be reflected.
In order to achieve the purpose, the invention provides the following technical scheme: a simulation game scene system comprises a drawing module, a reading module, a leading-in module, a scene management module, an entity operation module and a simulation analysis module, wherein the drawing module draws a three-dimensional scene of an irrigation area, the reading module reads water level data from a database in real time and changes graphs in time, the leading-in module directly leads in a 3D file to obtain a 3Dmax model file, and a model is directly added to enter the scene in a real-time running state, so that the maintainability of the system is improved.
According to the technical scheme, the scene management module organizes and manages the renderable objects in the graphic engine by using the concept of the scene graph, provides high-speed optimization for a user to search and search the objects in the space, and provides corresponding searching, sequencing and deleting functions for rendering;
the scene management module uses the concept of the scene graph to organize and manage objects which can be rendered in the graphic engine, provides high-speed optimization for a user to search and search for the objects in space, and provides corresponding searching, sequencing and deleting functions for rendering.
According to the technical scheme, the entity module stores data of each object model, performs a series of operations on the scene entity, displays entity information, moves coordinates, enlarges, reduces, deletes and reads and represents scene data.
According to the technical scheme, 1, storing data of each object model, such as vertex data, including position, normal, texture coordinates, texture mapping data and data information of corresponding entities;
2. executing a series of operations on the scene entity, wherein the scene content and the hung node move, rotate or zoom together when a user operates the scene node based on the operation of the scene node instead of the scene content;
3. reading and expressing scene data, and regularly reading and updating hydrologic data information from a database by a system;
4. maintainability of the scene: if the real scene changes, the user can modify the virtual scene according to the change, the modification function is based on the functions of target picking, entity operation, heterogeneous file importing and the like, a scene is added, the method can be realized by importing a 3Dmax file, a newly added model can appear in the scene, and the operation on the real scene can be realized: move to the appropriate coordinates, zoom rotate, etc., which can allow the newly added model to be placed accurately and without error to the user's desired location. Therefore, a user can conveniently add the model into the scene by only obtaining the 3Dmax file, and the user only needs to delete some scenes and use the deleting operation after picking up the target.
According to the technical scheme, the simulation analysis module uses specialized modeling software 3DMAX, then reads a 3D file into the simulation system by using a development language such as c + +, can quickly and effectively establish a complex model by using the advantages of the specialized modeling software 3DMAX, and on the other hand, uses a programming interface of the mouth gre/OpenG L to perform real-time drawing and interactive control on the established model, so as to realize modularization of scene scenes and accelerate the development process of the system.
Compared with the prior art, the invention has the beneficial effects that: the invention has scientific and reasonable structure and safe and convenient use, analyzes and summarizes the technology and the common functions frequently used in the development of the three-dimensional program, summarizes the general display flow of the three-dimensional graph in the three-dimensional program, analyzes the architecture platform of the three-dimensional simulation system, divides the modules of the three-dimensional simulation system, adopts diversified construction methods when constructing the three-dimensional scene, and fuses different modeling methods into the system, thereby simplifying the complexity of the scene construction, increasing the flexibility and operability of the scene, embodying the interactivity of the scene, emphasizing the real-time acquisition of data and synchronously changing the graph, leading the virtual scene and the real scene to be synchronously changed, providing a timely and intuitive decision basis for water conservancy workers, and obtaining more and more extensive application in real life along with virtual reality, three-dimensional simulation, animation and the like, the maintenance of the three-dimensional simulation system is more and more important, the reduction of the maintenance difficulty and the professional requirement become an urgent subject, the user can only resort to developers if the requirement of scene adjustment exists, the cost of the two parties is increased undoubtedly if the scene is changed greatly and frequently, the user-oriented simulation scene reorganization tool is realized by reading key interactive technologies such as heterogeneous files and researching target picking technologies and actually providing a user-level reorganization mode according to projects,
drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the principles of the invention and not to limit the invention.
In the drawings:
fig. 1 is a schematic structural view of the present invention.
Detailed Description
The preferred embodiments of the present invention will be described in conjunction with the accompanying drawings, and it will be understood that they are described herein for the purpose of illustration and explanation and not limitation.
Example (b): as shown in figure 1, the technical scheme provided by the invention is that the game scene simulation system comprises a drawing module, a reading module, an importing module, a scene management module, an entity operation module and a simulation analysis module, wherein the drawing module draws a three-dimensional scene of a irrigated area, the reading module reads water level data from a database in real time and changes a graph in time, the importing module directly imports a 3D file to obtain a 3Dmax model file, and a model is directly added to enter the scene in a real-time running state, so that the maintainability of the system is improved.
According to the technical scheme, the scene management module organizes and manages the renderable objects in the graphic engine by using the concept of the scene graph, provides high-speed optimization for a user to search and search the objects in the space, and provides corresponding searching, sequencing and deleting functions for rendering;
the scene management module uses the concept of the scene graph to organize and manage objects which can be rendered in the graphic engine, provides high-speed optimization for a user to search and search for the objects in space, and provides corresponding searching, sorting and deleting functions for rendering.
According to the technical scheme, the entity module stores data of each object model, performs a series of operations on the scene entity, displays entity information, moves coordinates, enlarges, reduces, deletes and reads and represents scene data.
According to the technical scheme, 1, storing data of each object model, such as vertex data, including position, normal, texture coordinates, texture mapping data and data information of corresponding entities;
2. executing a series of operations on the scene entity, wherein the scene content and the hung node move, rotate or zoom together when a user operates the scene node based on the operation of the scene node instead of the scene content;
3. reading and expressing scene data, and regularly reading and updating hydrologic data information from a database by a system;
4. maintainability of the scene: if the real scene changes, the user can modify the virtual scene according to the change, the modification function is based on the functions of target picking, entity operation, heterogeneous file importing and the like, a scene is added, the method can be realized by importing a 3Dmax file, a newly added model can appear in the scene, and the operation on the real scene can be realized: move to the appropriate coordinates, zoom rotate, etc., which can allow the newly added model to be placed accurately and without error to the user's desired location. Therefore, a user can conveniently add the model into the scene by only obtaining the 3Dmax file, and the user only needs to delete some scenes and use the deleting operation after picking up the target.
According to the technical scheme, the simulation analysis module uses specialized modeling software 3DMAX, then reads the 3D file into the simulation system by using a development language such as c + +, can quickly and effectively establish a complex model by using the advantages of the specialized modeling software 3DMAX, and on the other hand, uses a programming interface of the mouth gre/0penG L to carry out real-time drawing and interactive control on the established model, so as to realize modularization of scene scenes and accelerate the development process of the system.
Compared with the prior art, the invention has the beneficial effects that: the invention has scientific and reasonable structure and safe and convenient use, analyzes and summarizes the technology and the common functions frequently used in the development of the three-dimensional program, summarizes the general display flow of the three-dimensional graph in the three-dimensional program, analyzes the architecture platform of the three-dimensional simulation system, divides the modules of the three-dimensional simulation system, adopts diversified construction methods when constructing the three-dimensional scene, and fuses different modeling methods into the system, thereby simplifying the complexity of the scene construction, increasing the flexibility and operability of the scene, embodying the interactivity of the scene, emphasizing the real-time acquisition of data and synchronously changing the graph, leading the virtual scene and the real scene to be synchronously changed, providing a timely and intuitive decision basis for water conservancy workers, and obtaining more and more extensive application in real life along with virtual reality, three-dimensional simulation, animation and the like, the maintenance of the three-dimensional simulation system is more and more important, the reduction of the maintenance difficulty and the professional requirement become an urgent subject, the user can only resort to developers if the requirement of scene adjustment exists, the cost of the two parties is increased undoubtedly if the scene is changed greatly and frequently, the user-oriented simulation scene reorganization tool is realized by reading key interactive technologies such as heterogeneous files and researching target picking technologies and actually providing a user-level reorganization mode according to projects,
finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, it will be apparent to those skilled in the art that changes may be made in the embodiments and/or equivalents thereof without departing from the spirit and scope of the invention. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (5)

1. A simulated game scene system, comprising: the system comprises a drawing module, a reading module, an importing module, a scene management module, an entity operation module and a simulation analysis module, wherein the drawing module draws a three-dimensional scene of an irrigation area, the reading module reads water level data from a database in real time and changes graphs in time, the importing module directly imports a 3D file to obtain a 3Dmax model file, the model is directly added to enter the scene in a real-time running state, and the maintainability of the system is improved.
2. The system of claim 1, wherein the scene management module organizes and manages objects renderable in the graphic engine using the concept of scene graph, providing high-speed optimization for users to find and search objects in space, and providing corresponding search, sort, and delete functions for rendering;
the scene management module uses the concept of the scene graph to organize and manage objects which can be rendered in the graphic engine, provides high-speed optimization for a user to search and search for the objects in space, and provides corresponding searching, sequencing and deleting functions for rendering.
3. A system as claimed in claim 1, wherein the entity module includes data for storing each object model, a series of operations for the scene entity, displaying entity information, moving coordinates, zooming in and out, deleting and scene data reading and representing.
4. A system for simulating game scene according to claim 1, wherein the entity operating module comprises:
1. storing data of each object model, such as vertex data, including position, normal, texture coordinates, texture map data, and data information of corresponding entities;
2. executing a series of operations on the scene entity, wherein the scene content and the hung node move, rotate or zoom together when a user operates the scene node based on the operation of the scene node instead of the scene content;
3. reading and expressing scene data, and regularly reading and updating hydrologic data information from a database by a system;
4. maintainability of the scene: if the real scene changes, the user can modify the virtual scene according to the change, the modification function is based on the functions of target picking, entity operation, heterogeneous file importing and the like, a scene is added, the method can be realized by importing a 3Dmax file, a newly added model can appear in the scene, and the operation on the real scene can be realized: move to the appropriate coordinates, zoom rotate, etc., which can allow the newly added model to be placed accurately and without error to the user's desired location. Therefore, a user can conveniently add the model into the scene by only obtaining the 3Dmax file, and the user only needs to delete some scenes and use the deleting operation after picking up the target.
5. The system of claim 1, wherein the simulation analysis module uses specialized modeling software 3DMAX, and reads a 3D file into the simulation system using a development language such as c + +, so that a complex model can be quickly and efficiently established by using the advantages of the specialized modeling software 3DMAX, and on the other hand, the established model is drawn in real time and interactively controlled by using a programming interface of the mouth gre/OpenG L, so that modularization of scene scenes is realized, and the development process of the system can be accelerated.
CN201910051637.6A 2019-01-18 2019-01-18 Game scene simulation system Pending CN111462296A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112494948A (en) * 2020-12-04 2021-03-16 韦林清 Building simulation game system

Citations (5)

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Publication number Priority date Publication date Assignee Title
CN102880464A (en) * 2012-08-31 2013-01-16 中山市世宇动漫科技有限公司 Three-dimensional game engine system
CN103700139A (en) * 2013-12-02 2014-04-02 北京像素软件科技股份有限公司 Method and device for creating river model in 3D (three-dimensional) online game
US20170154468A1 (en) * 2015-12-01 2017-06-01 Le Holdings (Beijing) Co., Ltd. Method and electronic apparatus for constructing virtual reality scene model
CN107633557A (en) * 2017-09-12 2018-01-26 黑龙江省水利水电勘测设计研究院 A kind of irrigated area design method and system based on virtual reality technology
CN108136257A (en) * 2015-08-17 2018-06-08 乐高公司 The method for creating virtual game environment and the interaction game system using this method

Patent Citations (5)

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Publication number Priority date Publication date Assignee Title
CN102880464A (en) * 2012-08-31 2013-01-16 中山市世宇动漫科技有限公司 Three-dimensional game engine system
CN103700139A (en) * 2013-12-02 2014-04-02 北京像素软件科技股份有限公司 Method and device for creating river model in 3D (three-dimensional) online game
CN108136257A (en) * 2015-08-17 2018-06-08 乐高公司 The method for creating virtual game environment and the interaction game system using this method
US20170154468A1 (en) * 2015-12-01 2017-06-01 Le Holdings (Beijing) Co., Ltd. Method and electronic apparatus for constructing virtual reality scene model
CN107633557A (en) * 2017-09-12 2018-01-26 黑龙江省水利水电勘测设计研究院 A kind of irrigated area design method and system based on virtual reality technology

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112494948A (en) * 2020-12-04 2021-03-16 韦林清 Building simulation game system

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Application publication date: 20200728