CN111375209A - Login method of fishing game application program, computer device and computer readable storage medium - Google Patents
Login method of fishing game application program, computer device and computer readable storage medium Download PDFInfo
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- CN111375209A CN111375209A CN201811617395.4A CN201811617395A CN111375209A CN 111375209 A CN111375209 A CN 111375209A CN 201811617395 A CN201811617395 A CN 201811617395A CN 111375209 A CN111375209 A CN 111375209A
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- information
- game application
- account
- application program
- fishing game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- General Business, Economics & Management (AREA)
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Abstract
The invention provides a login method of a fishing game application program, which comprises the steps of receiving a request for entering the fishing game application program, judging whether account information and account certificate information are stored in a memory, wherein the account certificate information is generated by a server corresponding to the fishing game application program according to the account information, entering the fishing game application program if the account information and the account certificate information are stored in the memory, and displaying user personal information and gold coin information related to the account information on a display interface of the fishing game application program. The invention also provides a computer device and a computer readable storage medium for realizing the method. The invention has the characteristic of conveniently logging in the fishing game application program.
Description
Technical Field
The invention relates to the field of internet game application, in particular to a login method of a fishing game application program, a computer device and a computer readable storage medium.
Background
With the development of games, more and more mobile games such as fishing games appear, but the process of logging in a fishing game application program by a player is very complicated, and a convenient method for logging in the game application program is lacked.
Disclosure of Invention
The first purpose of the invention is to provide a convenient login method of a fishing game application program.
The second objective of the present invention is to provide a computer device for implementing the above fishing game application login method.
It is a third object of the present invention to provide a computer readable storage medium for implementing the fishing game application login method.
In order to achieve the first object, the login method of the fishing game application program provided by the invention comprises the steps of receiving a request for entering the fishing game application program, judging whether account information and account certificate information are stored in a memory, wherein the account certificate information is generated by a server corresponding to the fishing game application program according to the account information, entering the fishing game application program if the account information and the account certificate information are stored in the memory, and displaying user personal information and gold coin information related to the account information on a display interface of the fishing game application program.
According to the scheme, whether the account information and the account certificate information are stored in the storage is detected, so that the user can conveniently log in the fishing game application program.
The further scheme is that if the account information and the account certificate information are not stored in the memory, a prompt dialog box is displayed on a display interface.
Therefore, if the account information and the account credential information of the user are not stored in the memory, a dialog box is displayed and provided on the display interface to prompt the user to manually input the account information and the account credential information.
Further, after the display interface displays the prompt dialog box, the following steps are executed: and receiving the input account information and account voucher information, and sending the account information and the account voucher information to a server for verification.
Therefore, the account certificate information is generated by the server corresponding to the fishing game application program according to the account information, so that the account information and the account certificate information input by the user can be transmitted to the server for verification.
And after the account information and the account certificate information are sent to a server for verification, executing: and after the verification passing information sent by the server is received, entering a fishing game application program.
After the server verifies the account information and account certificate information of the user, the server sends back verification passing information and then enters a fishing game application program.
In order to achieve the second objective mentioned above, the present invention further provides a computer device comprising a processor and a memory, wherein the memory stores a computer program, and the computer program is executed by the processor to implement the steps of the logging method of the fishing game application program mentioned above.
As can be seen from the above solution, the invention also provides a computer readable storage medium having stored thereon a computer program, which when executed by a processor, implements the steps of the logging method of the fishing game application.
Drawings
FIG. 1 is a flow chart of an embodiment of a login method of the fishing game application of the present invention.
The invention is further explained with reference to the drawings and the embodiments.
Detailed Description
The method for fishing game application program provided by the invention is applied to terminal equipment capable of running the game application program, typically to terminal equipment such as mobile phones. The computer device of the present invention may be the electronic device, and the computer storage medium may be various storage media having a data storage function, such as a FLAASH, an EEPROM, or other nonvolatile memory.
Method embodiment of the fishing game application:
referring to fig. 1, the method first performs step S1, receiving a request to enter a fishing game application. For example, a user clicks on a request on a terminal device to enter a fishing game application.
Then, step S2 is executed to determine whether account information and account credential information are stored in the memory. The account certificate information is generated by a server corresponding to the fishing game application program according to the account information.
Finally, if the account information and the account credential information are stored in the memory, step S3 is executed to enter the fishing game application, and the personal information and the gold coin information of the user associated with the account information are displayed on the display interface of the fishing game application. Therefore, the user can directly enter the fishing game application program through the account information and the account certificate information stored on the terminal equipment.
If the account information and the account credential information are not stored in the memory, step S4 is executed to display a prompt dialog box on the display interface, receive the input account information and the account credential information, and send the account information and the account credential information to the server for verification. Therefore, if the account information and the account credential information are not stored in the memory, a prompt dialog box is displayed on the display interface to prompt the user to input the account information and the account credential information, and then the account information and the account credential information input by the user are sent to the server for verification. Next, step S5 is executed to receive the authentication pass information transmitted by the server. Therefore, the terminal equipment can enter the fishing application program after receiving the information that the server passes the verification.
Therefore, the embodiment enables the user to conveniently log in the fishing game application program by judging whether the memory of the terminal device stores the account information and the account credential information.
The embodiment of the computer device comprises:
the computer device of the embodiment includes a processor, a memory, and a computer program stored in the memory and executable on the processor, such as an information processing program for implementing the information processing method. The processor, when executing the computer program, performs the steps of the logging method of the fishing game application described above.
For example, a computer program may be partitioned into one or more modules that are stored in a memory and executed by a processor to implement the modules of the present invention. One or more of the modules may be a series of computer program instruction segments capable of performing certain functions, which are used to describe the execution of the computer program in the terminal device.
It should be noted that the terminal device may be a desktop computer, a notebook, a palm computer, a cloud server, or other computing devices. The terminal device may include, but is not limited to, a processor, a memory. It will be understood by those skilled in the art that the schematic diagram of the present invention is merely an example of a terminal device, and does not constitute a limitation of the terminal device, and may include more or less components than those shown, or combine some components, or different components, for example, the terminal device may further include an input-output device, a network access device, a bus, etc.
The Processor may be a Central Processing Unit (CPU), or may be other general-purpose Processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, a discrete hardware component, or the like. The general-purpose processor may be a microprocessor or the processor may be any conventional processor or the like, the processor being the control center of the terminal device and connecting the various parts of the entire terminal device using various interfaces and lines.
The memory may be used to store computer programs and/or modules, and the processor may implement various functions of the terminal device by running or executing the computer programs and/or modules stored in the memory and invoking data stored in the memory. The memory may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. In addition, the memory may include high speed random access memory, and may also include non-volatile memory, such as a hard disk, a memory, a plug-in hard disk, a Smart Media Card (SMC), a Secure Digital (SD) Card, a Flash memory Card (Flash Card), at least one magnetic disk storage device, a Flash memory device, or other volatile solid state storage device.
A computer-readable storage medium:
the module integrated with the terminal device may be stored in a computer-readable storage medium if it is implemented in the form of a software functional unit and sold or used as a separate product. Based on such understanding, all or part of the processes in the method of the above embodiments may be implemented by a computer program, which may be stored in a computer readable storage medium and used by a processor to implement the steps of the login method of the fishing game application.
Wherein the computer program comprises computer program code, which may be in the form of source code, object code, an executable file or some intermediate form, etc. The computer readable medium may include: any entity or device capable of carrying computer program code, recording medium, U.S. disk, removable hard disk, magnetic disk, optical disk, computer Memory, Read-Only Memory (ROM), Random Access Memory (RAM), electrical carrier wave signals, telecommunications signals, software distribution media, and the like. It should be noted that the computer readable medium may contain other components which may be suitably increased or decreased as required by legislation and patent practice in jurisdictions, for example, in some jurisdictions, in accordance with legislation and patent practice, the computer readable medium does not include electrical carrier signals and telecommunications signals.
It should be noted that the above is only a preferred embodiment of the present invention, but the design concept of the present invention is not limited thereto, and any insubstantial modifications of the present invention using this concept are also within the scope of the present invention.
Claims (6)
1. A method for logging on a fishing game application, the method comprising:
receiving a request for entering the fishing game application program, and judging whether account information and account voucher information are stored in a memory, wherein the account voucher information is generated by a server corresponding to the fishing game application program according to the account information;
and if the account information and the account certificate information are stored in the memory, entering the fishing game application program, and displaying the personal information and the gold coin information of the user associated with the account information on a display interface of the fishing game application program.
2. The method for logging on a fishing game application program according to claim 1, wherein:
and if the account information and the account certificate information are not stored in the memory, displaying a prompt dialog box on the display interface.
3. The method for logging on a fishing game application program according to claim 2, wherein:
after the display interface displays the prompt dialog box, executing: and receiving input account information and account credential information, and sending the account information and the account credential information to the server for verification.
4. The method for logging on a fishing game application program according to claim 3, wherein:
and sending the account information and the account certificate information to the server for verification, and then executing: and after the verification passing information sent by the server is received, entering the fishing application program.
5. A computer device comprising a processor and a memory, the processor being adapted to implement a method of logging on a fishing game application as claimed in any of claims 1 to 4 when executing a computer program stored in the memory.
6. A computer-readable storage medium having stored thereon a computer program, characterized in that: the computer program when executed by a processor implements the steps of a logging method for a fishing game application as claimed in any one of claims 1 to 4.
Priority Applications (1)
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CN201811617395.4A CN111375209A (en) | 2018-12-28 | 2018-12-28 | Login method of fishing game application program, computer device and computer readable storage medium |
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CN201811617395.4A CN111375209A (en) | 2018-12-28 | 2018-12-28 | Login method of fishing game application program, computer device and computer readable storage medium |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN112822175A (en) * | 2020-12-31 | 2021-05-18 | 联想(北京)有限公司 | Information access method and device and electronic equipment |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN112822175A (en) * | 2020-12-31 | 2021-05-18 | 联想(北京)有限公司 | Information access method and device and electronic equipment |
CN112822175B (en) * | 2020-12-31 | 2022-06-28 | 联想(北京)有限公司 | Information access method and device and electronic equipment |
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