CN111340958B - ScrollView sliding card pause optimization method, device, equipment and readable storage medium - Google Patents

ScrollView sliding card pause optimization method, device, equipment and readable storage medium Download PDF

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Publication number
CN111340958B
CN111340958B CN202010088738.3A CN202010088738A CN111340958B CN 111340958 B CN111340958 B CN 111340958B CN 202010088738 A CN202010088738 A CN 202010088738A CN 111340958 B CN111340958 B CN 111340958B
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scrollview
rendering
window
sliding
auxiliary
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CN111340958A (en
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杨龙
陈伟聪
周晓明
刘旭军
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Guangdong Quxuan Network Co ltd
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Guangdong Quxuan Network Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • G06T17/205Re-meshing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Television Signal Processing For Recording (AREA)

Abstract

The application discloses a ScrollView sliding stuck optimization method, a ScrollView sliding stuck optimization device, a ScrollView reverse rendering method, a ScrollView sliding stuck optimization method, a ScrollView reverse rendering method, a ScrollView sliding stuck optimization device and a ScrollView sliding stuck optimization device, wherein the whole ScrollView and all child nodes are moved out of a screen of a main rendering camera, the ScrollView and all child nodes are rendered by using an auxiliary rendering camera, a rendering result is assigned to RenderTexture to obtain a rendering map, the obtained rendering map is replaced to the original position of the ScrollView, when the ScrollView is slid, a sub-node mesh under the ScrollView does not need to be reconstructed, the effect of moving all UI nodes and reconstructing the mesh in the prior art is achieved by adopting a mode of reversely moving an auxiliary rendering camera, the operation of reconstructing the mesh is saved, the phenomenon that the frame is dropped in the sliding process due to the increase of factor nodes is avoided, and the technical problems that the frame is dropped in the prior art due to the fact that the CPU is increased along with the increase of the sub-nodes because the sliding window of the prior ScrollView needs to be reconstructed by the mesh of the UI nodes every time, the sliding jam is easy to occur, and the obvious frame dropping is generated are solved.

Description

ScrollView sliding card pause optimization method, device, equipment and readable storage medium
Technical Field
The present application relates to the field of Unity technology, and in particular, to a method, an apparatus, a device, and a readable storage medium for a ScrollView swipe card.
Background
When a game is developed by using Unity, data configuration is often needed, and in order to conveniently view modified data, the data is generally viewed in a Unity editor in a list mode by using a ScrollView implementation. The ScrollView is a UI component in a Unity editor, is a rolling window, contains a plurality of small-element independent windows, can slide, and in the ScrollView, every sliding window can cause mesh reconstruction of a UI node in the ScrollView, the time consumption of a CPU is increased along with the increase of child nodes, and when the ScrollView reaches a certain order of magnitude, sliding seizure occurs, so that obvious frame dropping is generated.
Disclosure of Invention
The application provides an optimization method, device, equipment and readable storage medium of ScrollView sliding blocks, which are used for solving the technical problems that the sliding blocks of the traditional ScrollView each time need to be rebuilt by the mesh of UI nodes, so that the increase of a CPU (Central processing Unit) is caused along with the increase of sub nodes, the sliding blocks are easy to occur, and obvious frame dropping is generated.
In view of this, the first aspect of the present application provides a method for optimizing a ScrollView swipe card, including:
acquiring the whole ScrollView and the child nodes mesh, recording the native position of the ScrollView, and moving the ScrollView and all the child nodes out of a main rendering camera screen;
rendering the ScrollView and all the child nodes by an auxiliary rendering camera;
assigning the rendering result to a render texture to obtain a rendering map;
replacing the rendered map to the native location;
and when the window of the ScrollView is slid, synchronously moving the auxiliary rendering camera in a reverse direction according to the sliding direction and the stepping direction.
Optionally, the rendering all the child nodes by the auxiliary rendering camera further includes:
acquiring the size of a native rendering window of the ScrollView;
correspondingly, the rendering the ScrollView and all child nodes by the auxiliary rendering camera includes:
and rendering the ScrollView and all the child nodes by an auxiliary rendering camera according to the preset rendering window size, wherein the preset rendering window size is equal to the size of a native rendering window of the ScrollView.
Optionally, the assigning the rendering result to RenderTexture to obtain a rendering map, and then further comprising:
and storing the rendering map and constructing a rendering map library.
Optionally, the moving the auxiliary rendering camera synchronously in a sliding direction and a stepping reverse direction when sliding the window of the ScrollView further includes:
and recording the picture data information each time the window of the ScrollView is slid.
The second aspect of the present application provides an optimizing apparatus for a ScrollView slide card, comprising:
the acquisition module is used for acquiring the whole ScrollView and the child node mesh, recording the native position of the ScrollView, and then moving the ScrollView and all the child nodes out of a main rendering camera screen;
an auxiliary module for rendering all the child nodes by an auxiliary rendering camera;
the assignment module is used for assigning the rendering result to the RenderTexture to obtain a rendering map;
a replacement module to replace the rendered map to the native location;
and the reverse moving module is used for synchronously moving the auxiliary rendering camera in a reverse direction according to the sliding direction and the stepping direction when the window of the ScrollView is slid.
Optionally, the method further comprises:
a window obtaining module, configured to obtain a size of a native rendering window of the ScrollView;
correspondingly, the auxiliary module is specifically configured to:
and rendering the ScrollView and all the child nodes by an auxiliary rendering camera according to the preset rendering window size, wherein the preset rendering window size is equal to the size of a native rendering window of the ScrollView.
Optionally, the method further comprises: a storage module;
the storage module is used for storing the rendering map and constructing a rendering map library.
Optionally, the method further comprises: a recording module;
and the recording module is used for recording the picture data information when the window of the ScrollView is slid every time.
A third aspect of the present application provides an optimization device for a ScrollView swipe card, where the device includes a processor and a memory;
the memory is used for storing program codes and transmitting the program codes to the processor;
the processor is configured to execute any one of the ScrollView sliding Cartesian optimization methods of the first aspect according to instructions in the program code.
A fourth aspect of the present application provides a computer-readable storage medium for storing a program code, where the program code is configured to execute the method for optimizing a ScrollView swipe card according to any one of the first aspects.
According to the technical scheme, the embodiment of the application has the following advantages:
the application provides an optimization method for ScrollView sliding clamping, which comprises the following steps: acquiring the whole ScrollView and the child nodes mesh, recording the native position of the ScrollView, and moving the ScrollView and all the child nodes out of a main rendering camera screen; rendering the ScrollView and all the child nodes by an auxiliary rendering camera; assigning the rendering result to a render texture to obtain a rendering map; replacing the rendered map to the native location; and when the window of the ScrollView is slid, synchronously moving the auxiliary rendering camera reversely according to the sliding direction and the stepping direction. The ScrollView sliding stuck optimization method provided by the application adopts a reverse rendering ScrollView mode, moves the whole ScrollView and all sub-nodes out of a screen of a main rendering camera, uses an auxiliary rendering camera to render the ScrollView and all sub-nodes, assigns rendering results to RenderTexture to obtain rendering maps, and replaces the rendering maps to the native position of the ScrollView.
Drawings
Fig. 1 is a schematic flowchart of an optimization method of a ScrollView sliding card provided in an embodiment of the present application;
fig. 2 is another schematic flow chart of an optimization method of a ScrollView sliding card provided in the embodiment of the present application;
fig. 3 is a schematic structural diagram of an optimization apparatus of a ScrollView sliding card provided in an embodiment of the present application.
Detailed Description
In order to make the technical solutions of the present application better understood, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
For easy understanding, please refer to fig. 1 and fig. 2, the present application provides an embodiment of a method for optimizing a ScrollView swipe card, including:
step 101, obtaining the whole ScrollView and the child node mesh, and moving the ScrollView and all the child nodes out of the screen of the main rendering camera after recording the native position of the ScrollView.
It should be noted that, in the continuous ScrollView sliding test, it is found that when the number of child nodes exceeds 300, an obvious frame drop occurs, and when the number of child nodes exceeds 1000, a frame drop reaches more than 3 frames, so that the optimization scheme of the present application is provided for optimizing the problem of frame drop of a sliding stuck frame. ScrollView was already built mesh at the first creation. In the embodiment of the application, the whole ScrollView and all child nodes mesh contained under the ScrollView need to be acquired, the native position of the ScrollView is recorded, and then the whole ScrollView and all child nodes contained under the ScrollView are moved out of a screen of a main rendering camera.
And 102, rendering the ScrollView and all the child nodes by an auxiliary rendering camera.
It should be noted that after the whole ScrollView and all the sub-nodes contained under the ScrollView are moved out of the screen of the main rendering camera, the ScrollView and all the sub-nodes moved out of the screen of the main rendering camera are rendered by the auxiliary rendering camera. It should be further noted that, in order to avoid deformation of the child node caused by performing a camera mirroring operation during the rendering operation, the size of the native rendering window of the obtained ScrollView needs to be set to be consistent with the size of the native rendering window of the ScrollView.
And 103, assigning the rendering result to the render texture to obtain a rendering map.
It should be noted that, after the rendering is finished, the rendering result is assigned to a RenderTexture to obtain a rendering map. In order to trace the rendering effect, the rendering map can be stored, and a rendering map library is constructed to facilitate subsequent analysis processing.
And 104, replacing the rendering map to the original position.
It should be noted that, the original ScrollView is rendered in the main rendering camera, in the embodiment of the present application, the ScrollView is removed from the main rendering camera, and the position of the ScrollView that should appear originally is replaced by the RenderTexture obtained after rendering by another auxiliary rendering camera.
And 105, synchronously moving the auxiliary rendering camera according to the sliding direction and the stepping reverse direction when the window of the ScrollView is slid.
It should be noted that, when the window of the ScrollView is slid, the mesh reconstruction of the child node in the ScrollView is not performed, and the effect of originally moving all the UI nodes and reconstructing the mesh is achieved by moving the auxiliary rendering camera in the opposite direction. When the native ScrollView is slid, if the original ScrollView is slid upwards, all the child nodes under the ScrollView are slid upwards together at the same time, and the reverse direction in the embodiment of the present application is to keep all the child nodes still and move the auxiliary rendering camera downwards, and if the auxiliary rendering camera is taken as a reference, the illusion that all the child nodes are moved upwards is caused. In the sliding process of the original ScrollView, mesh of all child nodes needs to be reconstructed, the more nodes are, the more time is, the method of the embodiment of the application omits the operation of reconstructing the mesh, the mesh is already established when the ScrollView is created for the first time, and only the auxiliary rendering camera is moved in the subsequent sliding process.
It should be further noted that, in order to verify the implementation effect of the ScrollView sliding and blocking optimization method in the embodiment of the present application, picture data information of each sliding of the ScrollView window may also be recorded, and whether a picture drop frame or other abnormal abnormality occurs is analyzed according to the recorded picture data information.
The ScrollView sliding stuck optimization method provided in the embodiment of the application adopts a reverse rendering ScrollView mode to move the whole ScrollView and all child nodes out of a screen of a main rendering camera, uses an auxiliary rendering camera to render the ScrollView and all child nodes, assigns rendering results to RenderTexture to obtain a rendering map, replaces the obtained rendering map to the original position of the ScrollView, when the ScrollView is slid, a sub-node mesh under the ScrollView does not need to be reconstructed, the effect of moving all UI nodes and reconstructing the mesh in the prior art is achieved by adopting a mode of reversely moving an auxiliary rendering camera, the operation of reconstructing the mesh is saved, the phenomenon that the frame is dropped in the sliding process due to the increase of factor nodes is avoided, and the technical problems that the frame is dropped in the prior art due to the fact that the CPU is increased along with the increase of the sub-nodes because the sliding window of the prior ScrollView needs to be reconstructed by the mesh of the UI nodes every time, the sliding jam is easy to occur, and the obvious frame dropping is generated are solved.
For easy understanding, please refer to fig. 3, an embodiment of an optimization apparatus for a ScrollView swipe card is provided in the present application, including:
and the acquisition module is used for acquiring the whole ScrollView and the child node mesh, recording the native position of the ScrollView, and then moving the ScrollView and all the child nodes out of the screen of the main rendering camera.
And the auxiliary module is used for rendering the ScrollView and all the child nodes through an auxiliary rendering camera.
And the assignment module is used for assigning the rendering result to the RenderTexture to obtain the rendering map.
And the replacing module is used for replacing the rendering map to the native position.
And the reverse moving module is used for synchronously moving the auxiliary rendering camera in a reverse direction according to the sliding direction and the stepping direction when the window of the ScrollView is slid.
Further, the method can also comprise the following steps:
and the window acquisition module is used for acquiring the size of a native rendering window of the ScrollView.
Correspondingly, the auxiliary module is specifically configured to:
and rendering the ScrollView and all the child nodes by an auxiliary rendering camera according to the preset rendering window size, wherein the preset rendering window size is equal to the size of a native rendering window of the ScrollView.
Further, the method can also comprise the following steps: a storage module;
and the storage module is used for storing the rendering map and constructing a rendering map library.
Further, the method can also comprise the following steps: a recording module;
and the recording module is used for recording the picture data information when the window of the ScrollView is slid every time.
The application provides an optimization device of ScrollView sliding card, which comprises a processor and a memory:
the memory is used for storing the program codes and transmitting the program codes to the processor;
the processor is configured to execute the ScrollView sliding stuck optimization method in the foregoing embodiment of the ScrollView sliding stuck optimization method according to an instruction in a program code.
An embodiment of a computer-readable storage medium is provided in the present application, where the computer-readable storage medium is configured to store a program code, and the program code is configured to execute the method for optimizing a ScrollView slide Cartin the foregoing embodiment of the method for optimizing a ScrollView slide Cart.
In the several embodiments provided in the present application, it should be understood that the disclosed system and method may be implemented in other ways. For example, the above-described system embodiments are merely illustrative, and for example, the division of the units is only one logical functional division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer system (which may be a personal computer, a server, or a network system) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (10)

1. A ScrollView sliding card optimization method is characterized by comprising the following steps:
acquiring the whole ScrollView and the child nodes mesh, recording the native position of the ScrollView, and moving the ScrollView and all the child nodes out of a main rendering camera screen;
rendering the ScrollView and all the child nodes by an auxiliary rendering camera;
assigning the rendering result to a render texture to obtain a rendering map;
replacing the rendered map to the native location;
and when the window of the ScrollView is slid, synchronously moving the auxiliary rendering camera in a reverse direction according to the sliding direction and the stepping direction.
2. The method for optimizing ScrollView sliding incrustation of claim 1, wherein said rendering the ScrollView and all child nodes by an auxiliary rendering camera further comprises:
acquiring the size of a native rendering window of the ScrollView;
correspondingly, the rendering the ScrollView and all child nodes by the auxiliary rendering camera includes:
and rendering the ScrollView and all the child nodes by an auxiliary rendering camera according to the preset rendering window size, wherein the preset rendering window size is equal to the size of a native rendering window of the ScrollView.
3. The ScrollView swipe Cartesian optimization method according to claim 1, wherein assigning the rendering result to a render texture results in a render map, and then further comprising:
and storing the rendering map and constructing a rendering map library.
4. The ScrollView swipe optimization method according to claim 1, wherein the auxiliary rendering camera is synchronously moved according to the direction of the swipe and the reverse direction of the step when the window of the ScrollView is slid, and thereafter further comprising:
and recording the picture data information each time the window of the ScrollView is slid.
5. An optimization device for ScrollView sliding clamping, comprising:
the acquisition module is used for acquiring the whole ScrollView and the child node mesh, recording the native position of the ScrollView, and then moving the ScrollView and all the child nodes out of a main rendering camera screen;
the auxiliary module is used for rendering the ScrollView and all the child nodes through an auxiliary rendering camera;
the assignment module is used for assigning the rendering result to the RenderTexture to obtain a rendering map;
a replacement module to replace the rendered map to the native location;
and the reverse moving module is used for synchronously moving the auxiliary rendering camera in a reverse direction according to the sliding direction and the stepping direction when the window of the ScrollView is slid.
6. The ScrollView swipe card optimization device of claim 5, further comprising:
a window obtaining module, configured to obtain a size of a native rendering window of the ScrollView;
correspondingly, the auxiliary module is specifically configured to:
and rendering the ScrollView and all the child nodes by an auxiliary rendering camera according to the preset rendering window size, wherein the preset rendering window size is equal to the size of a native rendering window of the ScrollView.
7. The ScrollView swipe card optimization device of claim 5, further comprising: a storage module;
the storage module is used for storing the rendering map and constructing a rendering map library.
8. The ScrollView swipe card optimization device of claim 5, further comprising: a recording module;
and the recording module is used for recording the picture data information when the window of the ScrollView is slid every time.
9. A ScrollView swipe card optimization device, the device comprising a processor and a memory:
the memory is used for storing program codes and transmitting the program codes to the processor;
the processor is used for executing the ScrollView sliding Cartesian optimization method of any one of claims 1-4 according to instructions in the program code.
10. A computer-readable storage medium storing program code for performing the method for ScrollView swipe card optimization of any one of claims 1-4.
CN202010088738.3A 2020-02-12 2020-02-12 ScrollView sliding card pause optimization method, device, equipment and readable storage medium Active CN111340958B (en)

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