CN111309430A - Method and related device for automatically caching user interaction interface nodes - Google Patents

Method and related device for automatically caching user interaction interface nodes Download PDF

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Publication number
CN111309430A
CN111309430A CN202010181085.3A CN202010181085A CN111309430A CN 111309430 A CN111309430 A CN 111309430A CN 202010181085 A CN202010181085 A CN 202010181085A CN 111309430 A CN111309430 A CN 111309430A
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cached
game panel
rendering
texture
user interaction
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CN111309430B (en
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刘旭军
周晓明
张纯涛
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Guangdong Quxuan Network Co ltd
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Guangdong Quxuan Network Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Human Computer Interaction (AREA)
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  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a method and a related device for automatically caching user interaction interface nodes, wherein the method comprises the following steps: obtaining a game panel to be cached, and initializing a node of a target cache system of the game panel to be cached; creating rendering textures according to the screen resolution of a screen where a game panel to be cached is located and the size of the game panel to be cached; and rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to the target caching system when detecting that the attribute of the game panel to be cached is changed. According to the method and the device, all panel cache objects can be directly rendered and cached by using one DC, repeated rendering of all nodes on the game panel is avoided, mistakes and omissions caused by changes of manual comparison panel attributes are also avoided, the problems that the existing mode for reducing the drawing and calling times is to compare the material attributes of the nodes of the user interaction interface manually, the mistake and omission rate is high, and the game performance cannot be well improved are solved.

Description

Method and related device for automatically caching user interaction interface nodes
Technical Field
The present application relates to the field of user interaction interface data processing technologies, and in particular, to a method and a related apparatus for automatically caching user interaction interface nodes.
Background
In the field of game development, better user experience is largely determined by better performance. The user interaction interface, i.e. the UI, is the first ring of user interaction, and the most important one. To give the player a good game impression, a lot of effort is usually put in game development on the development and performance optimization of the UI to improve the user experience.
The performance of the UI depends very much on the number of draw calls, also called DC, the number of UI nodes and vertices to be drawn. The larger the DC number is, the larger the number of UI nodes that need to be drawn becomes, the worse the performance of the system becomes, and when a player clicks a button to open a UI panel or the like, the longer the waiting time becomes, and the performance of other game systems also becomes affected. Therefore, in optimizing UI performance, game developers aim to minimize the DC number. The current method for game developers to reduce the number of draw calls is to adjust the parameters one by one to merge the DCs. The merge DC has two conditions, one is that the material properties of the two UI nodes are the same, and the other is that the UI nodes with the same material properties have adjacent drawing orders, i.e. no UI nodes with different material properties are interspersed between them. In order to merge the DC, the developer needs to compare whether the UI nodes are consistent in material, and then try to put the nodes with consistent material in adjacent positions for rendering, and so on until the DC number reaches a value that is relatively in accordance with the performance requirement. However, the manual comparison method has a high error and leakage rate and cannot improve the game performance well.
Disclosure of Invention
The application provides a method and a related device for automatically caching user interaction interface nodes, which are used for solving the technical problems that the existing mode for reducing the drawing and calling times is to compare the material attributes of the user interaction interface nodes manually, the miss rate is high, and the game performance cannot be improved well.
In view of the above, a first aspect of the present application provides a method for automatically caching user interaction interface nodes, including:
obtaining a game panel to be cached, and initializing a node of a target cache system of the game panel to be cached;
creating rendering textures according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
and rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to a target caching system when detecting that the attribute of the game panel to be cached is changed.
Optionally, the creating a rendering texture according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached includes:
calculating the size of rendered texture according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
creating mirror image anchor points of all UI cameras of the game panel to be cached, and translating a preset step length along the front axis of the main UI camera;
marking the rendering layer of the game panel to be cached as a target rendering layer, so that the game panel to be cached is rendered only in a designated UI camera;
and opening a UI camera for rendering the game panel to be cached according to the size of the rendering texture, rendering the picture for one frame, and creating the rendering texture.
Optionally, the rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to a target caching system when detecting that the attribute of the game panel to be cached changes includes:
rendering the picture of the game panel to be cached to the rendering texture, and displaying the picture in the visual field of the main UI camera;
and detecting whether the attributes of the game panel to be cached are changed at preset time intervals, and if so, re-rendering the game panel to be cached and caching the game panel to be cached to a target cache system.
Optionally, the attribute change of the game panel to be cached includes: the position of the element of the game panel to be cached is changed, the material of the game panel to be cached is changed or the number of the elements of the game panel to be cached is increased or decreased.
A second aspect of the present application provides an apparatus for automatically caching user interaction interface nodes, including:
the system comprises an initialization unit, a cache unit and a cache unit, wherein the initialization unit is used for acquiring a game panel to be cached and initializing a node of a target cache system of the game panel to be cached;
the texture creating unit is used for creating rendering textures according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
and the rendering cache unit is used for rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to a target cache system when detecting that the attribute of the game panel to be cached is changed.
Optionally, the texture creating unit is specifically configured to:
calculating the size of rendered texture according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
creating mirror image anchor points of all UI cameras of the game panel to be cached, and translating a preset step length along the front axis of the main UI camera;
marking the rendering layer of the game panel to be cached as a target rendering layer, so that the game panel to be cached is rendered only in a designated UI camera;
and opening a UI camera for rendering the game panel to be cached according to the size of the rendering texture, rendering the picture for one frame, and creating the rendering texture.
Optionally, the render cache unit is specifically configured to:
rendering the picture of the game panel to be cached to the rendering texture, and displaying the picture in the visual field of the main UI camera;
and detecting whether the attributes of the game panel to be cached are changed at preset time intervals, and if so, re-rendering the game panel to be cached and caching the game panel to be cached to a target cache system.
A third aspect of the present application provides an apparatus for automatically caching user interaction interface nodes, the apparatus comprising a processor and a memory: the memory is used for storing program codes and transmitting the program codes to the processor;
the processor is configured to perform the method for automatically caching user interaction interface nodes according to any one of the first aspect according to instructions in the program code.
A fourth aspect of the present application provides a computer-readable storage medium for storing program code for performing the method for automatically caching user interaction interface nodes according to any one of the first aspects.
A fifth aspect of the present application provides a computer program product comprising instructions which, when run on a computer, cause the computer to perform the method of automatically caching user interaction interfaces of any one of the first aspects.
According to the technical scheme, the embodiment of the application has the following advantages:
the application provides a method for automatically caching user interaction interface nodes, which comprises the following steps: obtaining a game panel to be cached, and initializing a node of a target cache system of the game panel to be cached; creating rendering textures according to the screen resolution of a screen where a game panel to be cached is located and the size of the game panel to be cached; and rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to the target caching system when detecting that the attribute of the game panel to be cached is changed. According to the method for automatically caching the user interaction interface nodes, all panel caching objects can be rendered and cached by directly using one DC, repeated rendering of all nodes on a game panel is avoided, mistakes and omissions caused by changes of manual comparison panel attributes are also avoided, and the technical problems that the mode that the game performance is optimized by manually comparing the material attributes of the user interaction interface nodes in the prior art is high in mistake and omission rate and the game performance cannot be well improved are solved.
Drawings
Fig. 1 is a schematic flowchart of a method for automatically caching user interaction interface nodes according to an embodiment of the present application;
fig. 2 is a schematic structural diagram of an apparatus for automatically caching user interaction interface nodes provided in an embodiment of the present application.
Detailed Description
In order to make the technical solutions of the present application better understood, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
In embodiments of the present application, the steps illustrated in the flowcharts of the figures may be performed in a computer system, such as a set of computer-executable instructions, and while a logical order is illustrated in the flowcharts, in some cases, the steps illustrated or described may be performed in an order different than here.
To facilitate understanding, referring to fig. 1, the present application provides an embodiment of a method for automatically caching user interaction interface nodes, comprising:
step 101, obtaining a game panel to be cached, and initializing a node of a target cache system of the game panel to be cached.
It should be noted that, in the embodiment of the present application, it is first required to acquire a game panel to be cached, that is, a cache object, and initialize all nodes of a cache system.
102, creating rendering textures according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached.
It should be noted that the screen resolution of the screen where the game panel to be cached is located is obtained, the size of the game panel to be cached is calculated, the rendering texture size in the screen coordinate system is obtained, and the rendering texture is created according to the rendering texture size.
And 103, rendering the picture of the game panel to be cached to rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to the target caching system when detecting that the attribute of the game panel to be cached is changed.
It should be noted that when the attribute of the cache object changes, the cache object needs to be re-rendered and updated. The original game panel to be cached generally has a plurality of different material nodes, namely a plurality of DCs, the picture of the game panel to be cached is rendered to the rendering texture, when the attribute of the game panel to be cached is changed, the camera of the game panel to be cached is opened to re-render the game panel to be cached, therefore, the cached panel only needs one node, namely one DC, and the performance is optimized. Whether the attribute of the game panel to be cached is changed or not includes, but may not be limited to, a position change of a certain element in the panel, a material change of a certain element of the panel, a deletion of a certain element or an addition of an element.
Specifically, in order to avoid that different panels appear in the same camera and generate image coverage to cause error in updating time, in the embodiment of the present application, a node is initialized, mirror image anchor points of all the original UI cameras of the game panel to be cached are created, the game panel to be cached is translated along the front axis of the UI cameras, the rendering layer of the game panel to be cached is changed into a special rendering layer, that is, a target rendering layer, and the game panel to be cached is rendered only in the designated camera. And opening a UI camera for rendering the game panel to be cached, rendering the picture for one frame, and then closing the picture to create rendering texture. And then rendering the cached picture to rendering texture, displaying the rendered texture in the visual field of the main UI camera, checking whether the attribute of the game panel to be cached is updated or not in each frame at a preset time interval, and re-rendering and caching the game panel to be cached by re-opening the UI camera for rendering the game panel to be cached if the attribute of the game panel to be cached is updated.
According to the method for automatically caching the user interaction interface nodes, all panel caching objects can be rendered and cached by directly using one DC, repeated rendering of all nodes on a game panel is avoided, mistakes and omissions caused by manual comparison of changes of panel attributes are also avoided, and the technical problems that the mistake and omission rate is high and the game performance cannot be well improved due to the fact that the material attributes of the user interaction interface nodes are manually compared in the conventional mode for reducing the drawing and calling times are solved.
To facilitate understanding, referring to fig. 2, an embodiment of an apparatus for automatically caching user interaction interface nodes is provided herein, including:
the device comprises an initialization unit, a cache unit and a cache unit, wherein the initialization unit is used for acquiring a game panel to be cached and initializing a node of a target cache system of the game panel to be cached;
the texture creating unit is used for creating rendering textures according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
and the rendering cache unit is used for rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to the target cache system when detecting that the attribute of the game panel to be cached is changed.
Further, the texture creating unit is specifically configured to:
calculating the size of rendered texture according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
creating mirror image anchor points of all UI cameras of the game panel to be cached, and translating a preset step length along the front axis of the main UI camera;
marking the rendering layer of the game panel to be cached as a target rendering layer, so that the game panel to be cached is rendered only in a specified UI camera;
and opening a UI camera for rendering the game panel to be cached according to the size of the rendering texture, rendering the picture for one frame, and creating the rendering texture.
Further, the render cache unit is specifically configured to:
rendering the picture of the game panel to be cached to the rendering texture, and displaying the picture in the visual field of the main UI camera;
and detecting whether the attribute of the game panel to be cached is changed at preset time intervals, and if so, re-rendering the game panel to be cached and caching the game panel to be cached to a target cache system.
The present application further provides an embodiment of an apparatus for automatically caching user interaction interface nodes, the apparatus including a processor and a memory: the memory is used for storing the program codes and transmitting the program codes to the processor;
the processor is configured to execute the method for automatically caching the user interaction interface node in the foregoing method embodiment for automatically caching the user interaction interface node according to the instruction in the program code.
Also provided in this application is an embodiment of a computer-readable storage medium for storing a program code for performing the method for automatically caching user interaction interface nodes in the foregoing method embodiment for automatically caching user interaction interface nodes.
Also disclosed in the present application is a computer program product comprising instructions which, when run on a computer, cause the computer to perform the method of automatically caching user interaction interface nodes in the aforementioned method embodiments of automatically caching user interaction interface nodes.
In the several embodiments provided in the present application, it should be understood that the disclosed system and method may be implemented in other ways. For example, the above-described system embodiments are merely illustrative, and for example, the division of the units is only one logical functional division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer system (which may be a personal computer, a server, or a network system) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (10)

1. A method for automatically caching user interaction interface nodes, comprising:
obtaining a game panel to be cached, and initializing a node of a target cache system of the game panel to be cached;
creating rendering textures according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
and rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to a target caching system when detecting that the attribute of the game panel to be cached is changed.
2. The method for automatically caching user interaction interface nodes according to claim 1, wherein the creating of the rendering texture according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached comprises:
calculating the size of rendered texture according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
creating mirror image anchor points of all UI cameras of the game panel to be cached, and translating a preset step length along the front axis of the main UI camera;
marking the rendering layer of the game panel to be cached as a target rendering layer, so that the game panel to be cached is rendered only in a designated UI camera;
and opening a UI camera for rendering the game panel to be cached according to the size of the rendering texture, rendering the picture for one frame, and creating the rendering texture.
3. The method for automatically caching UI nodes of claim 2, wherein the rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to a target caching system when detecting that the attribute of the game panel to be cached changes comprises:
rendering the picture of the game panel to be cached to the rendering texture, and displaying the picture in the visual field of the main UI camera;
and detecting whether the attributes of the game panel to be cached are changed at preset time intervals, and if so, re-rendering the game panel to be cached and caching the game panel to be cached to a target cache system.
4. The method for automatically caching user interaction interface nodes according to claim 1, wherein the property change of the game panel to be cached comprises: the position of the element of the game panel to be cached is changed, the material of the game panel to be cached is changed or the number of the elements of the game panel to be cached is increased or decreased.
5. An apparatus for automatically caching user interaction interface nodes, comprising:
the system comprises an initialization unit, a cache unit and a cache unit, wherein the initialization unit is used for acquiring a game panel to be cached and initializing a node of a target cache system of the game panel to be cached;
the texture creating unit is used for creating rendering textures according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
and the rendering cache unit is used for rendering the picture of the game panel to be cached to the rendering texture, and re-rendering the game panel to be cached and caching the game panel to be cached to a target cache system when detecting that the attribute of the game panel to be cached is changed.
6. The apparatus for automatically caching user interaction interface nodes of claim 5, wherein the texture creating unit is specifically configured to:
calculating the size of rendered texture according to the screen resolution of the screen where the game panel to be cached is located and the size of the game panel to be cached;
creating mirror image anchor points of all UI cameras of the game panel to be cached, and translating a preset step length along the front axis of the main UI camera;
marking the rendering layer of the game panel to be cached as a target rendering layer, so that the game panel to be cached is rendered only in a designated UI camera;
and opening a UI camera for rendering the game panel to be cached according to the size of the rendering texture, rendering the picture for one frame, and creating the rendering texture.
7. The apparatus for automatically caching user interaction interface nodes of claim 6, wherein the render cache unit is specifically configured to:
rendering the picture of the game panel to be cached to the rendering texture, and displaying the picture in the visual field of the main UI camera;
and detecting whether the attributes of the game panel to be cached are changed at preset time intervals, and if so, re-rendering the game panel to be cached and caching the game panel to be cached to a target cache system.
8. An apparatus for automatically caching user interaction interface nodes, the apparatus comprising a processor and a memory: the memory is used for storing program codes and transmitting the program codes to the processor;
the processor is configured to execute the method for automatically caching user interaction interface nodes according to instructions in the program code according to any one of claims 1 to 4.
9. A computer-readable storage medium storing program code for performing the method for automatically caching user interaction interface nodes of any one of claims 1-4.
10. A computer program product comprising instructions which, when run on a computer, cause the computer to perform the method of automatically caching user interaction interface nodes of any one of claims 1 to 4.
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