CN111282270A - Game task display method, device and equipment based on game role balance development - Google Patents

Game task display method, device and equipment based on game role balance development Download PDF

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CN111282270A
CN111282270A CN202010154763.7A CN202010154763A CN111282270A CN 111282270 A CN111282270 A CN 111282270A CN 202010154763 A CN202010154763 A CN 202010154763A CN 111282270 A CN111282270 A CN 111282270A
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game
value
task
attribute
attributes
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CN111282270B (en
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汪汇川
高运
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention belongs to the technical field of games, and discloses a game task display method, a device and equipment based on game role balance development, wherein the display method comprises the following steps: acquiring a plurality of attribute values of the game role, taking one of the attribute values as a basic value, calculating the difference between the basic value and the plurality of attribute values, and acquiring the weight sequence of the game role attributes according to the difference; matching the game task rewards with the game role attributes, and classifying the game tasks according to the game task rewards and the game role attributes; the game task categories are sorted based on the weight sorting of the game role attributes, and the game tasks are displayed in a split screen mode according to the category sorting; the areas of the split screens are different in size, and the split screen areas are matched with the sequencing positions of the corresponding game task categories; in conclusion, the invention can effectively improve the interaction efficiency of the player in directionally searching the game tasks, thereby reducing the time waste, improving the game experience and ensuring that the game role can keep good balance development.

Description

Game task display method, device and equipment based on game role balance development
Technical Field
The invention belongs to the technical field of games, and particularly relates to a game task display method, device and equipment based on game role balance development.
Background
In the existing game, each game character includes various corresponding attributes, taking a battle game as an example: the game role attributes comprise attack lethality, attack hit rate, defense, agility and the like; however, the attributes of the game characters are often improved by acquiring corresponding equipment, energy values, upgrading, and the like, so that the overall development of the game characters is realized.
In the actual game, corresponding game tasks are mostly set, and corresponding rewards can be obtained after the tasks are completed so as to realize the improvement of the property performance of the game roles, but the obtained rewards are different and the corresponding improved properties are also different, so that the game tasks are required to be selectively carried out in order to ensure the balanced development of the game roles;
when a player plays games, most of game tasks are acquired from a task hall, and the task hall contains a plurality of game tasks, so that the player needs to spend a certain time to search for a specific game task, and the man-machine interaction efficiency and the game experience are greatly influenced.
Disclosure of Invention
In view of this, the invention provides a game task display method, device and equipment based on game role balance development, so as to improve the interaction efficiency and game experience of a player when obtaining a game task.
In order to achieve the purpose, the invention provides the following technical scheme:
a game task display method based on game role balance development specifically comprises the following steps:
acquiring a plurality of attribute values of the game role, taking one of the attribute values as a basic value, calculating the difference between the basic value and the plurality of attribute values, and acquiring the weight sequence of the game role attributes according to the difference;
matching the game task rewards with the game role attributes, and classifying the game tasks according to the game task rewards and the game role attributes;
the game task categories are sorted based on the weight sorting of the game role attributes, and the game tasks are displayed in a split screen mode according to the category sorting; the areas of the multiple split screens are different in size, and the split screen areas are matched with the sequencing positions of the corresponding game task categories, namely the sequencing positions of the game task categories are closer to the front, and the corresponding split screen areas are larger.
Preferably, the weight sorting mode of the game role attributes is as follows: and sequencing the difference values of the basic value and the residual attribute values from large to small in sequence, and executing sequencing of the attributes of the corresponding game characters based on the sequencing. Further, when the difference between the two attribute values and the basic value is equal, acquiring default sequencing of the corresponding game attributes; specifically, the default sequence is an attribute sequence preset during game design, and the sequence is set by a designer in a self-defining manner.
Preferably, the base value is selected by: and identifying a plurality of attribute values, and selecting the largest attribute value as a basic value.
Further, when the game tasks include rewards of various attributes, the classification mode of the game tasks is as follows: acquiring the reward value corresponding to each attribute, and arranging according to the reward values from high to low; and identifying the game role attribute corresponding to the highest bonus value, and classifying the game tasks under the attribute according to the game role attribute.
Furthermore, after the game classification is completed, the method also comprises the following steps of sequencing the tasks of the same type of games:
acquiring the reward value of the game task;
acquiring an attribute value corresponding to the game task and a difference between the basic value and the attribute value, and recording a numerical value difference as a first reference value;
and calculating the difference between the prize value and the first reference value, taking the absolute value of the difference as a second reference value, and sequencing the game tasks according to the sequence of the second reference value from small to large.
Preferably, the split-screen display includes the following two display modes:
A)
positioning a plurality of preset split screens with different sizes based on the number of the attributes of the game role;
establishing a corresponding relation between split screens and game task categories based on game task category sequencing and split screen areas;
and identifying the category of the game task, and automatically capturing the game task to a corresponding split screen according to the corresponding relation.
B)
Presetting a plurality of split screens based on the number of the attributes of the game role;
constructing a split screen attribute based on the game task category;
acquiring a sorting position of the game task category, and adjusting the size of the corresponding split screen area based on the sorting position;
and identifying the category of the game task, and displaying the category of the game task in a split screen corresponding to the attribute.
Therefore, compared with the prior art, the invention has the following beneficial effects:
the attribute development state of the game role is obtained by calculating the difference of the attribute values, so that the current development direction of the game role is accurately determined, and the game tasks are classified, ordered and displayed in a split screen mode based on the development direction, so that a player can quickly find the corresponding game tasks and realize the balanced development of the game role after the game tasks are quickly executed; in conclusion, the invention can effectively improve the interaction efficiency of the player in directionally searching the game tasks, thereby reducing the time waste and improving the game experience.
In addition, the invention also carries out the sequencing of the game tasks of the corresponding categories in each split screen, and the sequencing principle is as follows: the closer the bonus value of the game task is to the difference between the basic value and the attribute value, the closer the sequencing position of the corresponding game task is, thereby leading the player to be capable of improving the balance of the development of the game role to the maximum extent after finishing the game task, and further meeting the balance development requirement of the game role.
In order to achieve the purpose, the invention also provides the following technical scheme:
a game task display device that develops based on a balance of game characters, comprising: an acquisition unit configured to acquire an attribute value and a basic value of a game character; a calculating unit for calculating a difference between the base value and the attribute value; the sequencing unit is used for performing weight sequencing on the game role attributes and sequencing the game task categories based on the weight sequencing; the classification unit is used for matching the game task rewards with the game role attributes to realize the classification of the game tasks; and the display unit is used for displaying the game tasks in a split screen mode. Specifically, the obtaining unit further includes an identifying module, configured to identify the largest attribute value of the game character.
A display device comprising a memory and a processor; the storage is stored with at least one executable code, and the executable code is loaded and executed by the processor, and when executed, the display method disclosed above can be realized.
Drawings
FIG. 1 is a flow chart of a display method provided by the present invention;
FIG. 2 is a flow chart illustrating the process of scheduling tasks for the same type of game;
FIG. 3 is a schematic view of a split-screen display according to the present invention;
FIG. 4 is a schematic view of another split-screen display of the present invention;
fig. 5 is a block diagram of a display device according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
Referring to fig. 1, a flowchart of a game task display method based on game role balance development provided in this embodiment specifically includes the following steps:
s1, acquiring a plurality of attribute values of a game role, randomly taking one of the attribute values as a basic value, calculating the difference between the basic value and the plurality of attribute values, and acquiring the weight sequence of the game role attributes according to the difference;
in the embodiment, the game role is set to comprise five attributes of attack lethality, attack hit rate, defense, agility and life level, and the final value of each attribute is preset to be 1000;
the above attribute values are: the attack lethality is 500; the attack hit rate is 300; the defense power is 700; the agility is 400; the life rating is 450. Randomly selecting attack lethality as a basic value, namely the basic value is 500; thereby obtaining:
the difference a (attack hit rate) is 500-;
the difference b (defense force) is 500 and 700 is-200;
the difference c (agility) is 500 and 400 is 100;
the difference d (life grade) is 500-;
the difference e (attack lethality) is 500-;
specifically, the weight ranking mode about the game character attributes is as follows: and sequencing the difference values of the basic value and the residual attribute value from big to small in sequence, thereby obtaining the sequence as follows: a difference value a; a difference value c; a difference d; base value (difference e); a difference b; based on this, the sequence of obtaining the attributes of the corresponding game characters is: attack hit rate; agility; a life grade; attack lethality; and (4) defense force.
In addition, when the difference between the two attribute values and the basic value is equal in number, the two attributes are sorted according to a default order; specifically, the default sequence is an attribute sequence preset during game design, and the sequence is set by a designer in a self-defining manner.
S2, matching the game task rewards with the game role attributes, and classifying the game tasks according to the game task rewards and the game role attributes;
in summary, the game tasks are correspondingly classified as: the killing power is mainly increased; mainly increasing the hit rate; the agility is increased; primarily increasing the life grade; mainly increase the defense;
for example, the game mission may be awarded as a device for increasing lethality, energy for upgrading the level of lethality, or a fragment of a synthetic attack device, and the game mission may be classified as a primary increase lethality.
In addition, when the game tasks include awards of various attributes, the classification mode of the game tasks is as follows:
acquiring the reward value corresponding to each attribute, and arranging according to the reward values from high to low;
and identifying the attribute of the game role corresponding to the highest bonus value, and classifying the game task under the attribute.
For example, the game mission is classified as the main increase lethality when the prize corresponding to the game mission is the equipment 1 for increasing lethality and the hit rate increasing equipment 2, and the equipment 1 is ranked higher than the equipment 2, so that the prize value of the equipment 1 is the highest.
S3, sorting the game task categories based on the weight sorting of the game role attributes, and displaying the game tasks in a split screen mode according to the category sorting; the areas of the multiple split screens are different in size, and the split screen areas are matched with the sequencing positions of the corresponding game task categories; namely, the more the sequencing position of the game task category is forward, the larger the corresponding split screen area is.
Example 2
The overall principle is the same as that of embodiment 1, and the only difference is that in this embodiment, the selected base value is the attribute value with the largest value among the plurality of attribute values; correspondingly:
in the embodiment, the game role is set to comprise five attributes of attack lethality, attack hit rate, defense, agility and life level, and the final value of each attribute is preset to be 1000;
the above attribute values are: the attack lethality is 500; the attack hit rate is 300; the defense power is 700; the agility is 400; the life grade is 450; the maximum value in the current attribute values is 700, namely the corresponding defense force is selected as a basic value, namely the basic value is 700; thereby obtaining:
the difference a (attack lethality) is 700-;
the difference b (attack hit rate) is 700-;
the difference c (agility) is 700 and 400 is 300;
the difference d (life grade) is 700-;
the difference e (defense force) is 500 and 500 is 0;
specifically, the weight ranking mode about the game character attributes is as follows: and sequencing the difference values of the basic value and the residual attribute value from big to small in sequence, thereby obtaining the sequence as follows: a difference b; a difference value c; a difference d; a difference value a; base value (difference e); based on this, the sequence of obtaining the attributes of the corresponding game characters is: attack hit rate; agility; a life grade; attack lethality; and (4) defense force.
Example 3
As a further possible implementation of example 2: after the game classification is completed, the method further includes ranking the tasks of the same kind of games, and with reference to the flowchart shown in fig. 2, the specific ranking method is as follows:
acquiring the reward value of the game task; take the main game task of increasing killing power as an example: the prize value for game mission 1 is: increase 50 lethality; the prize values for game mission 2 are: increase 150 lethality; the prize values for game mission 2 are: increasing 170 lethality.
Acquiring an attribute value corresponding to the game task and a difference between the basic value and the attribute value, and recording a numerical value difference as a first reference value; specifically, the attribute value corresponding to the main game task of increasing the killing power is 500, and the difference between the basic value and the attribute value is 200, then the first reference value is 200;
calculating the difference between the reward value and the first reference value, taking the absolute value of the difference as a second reference value, and sequencing the game tasks according to the sequence of the second reference value from small to large;
in this step:
second reference value 1-first reference value-game mission 1 prize value 200-50-150;
the second reference value 2 is the first reference value-the game mission 2 award value 200-;
the second reference value 3 is the first reference value-the game mission 3 award value 200-;
in summary, the game tasks finally obtained are ordered as: game task 3; game task 2; game task 1.
Example 4
As a preferred embodiment of example 1 or example 2, a description will be further made of a split-screen display thereof; as shown in fig. 3, the split-screen display diagram of the present embodiment is shown, and the specific split-screen display mode is:
positioning and presetting a plurality of split screens with different sizes based on the number of the attributes of the game role;
establishing a corresponding relation between split screens and game task categories based on game task category sequencing and split screen areas;
and identifying the category of the game task, and automatically capturing the game task to the corresponding split screen according to the corresponding relation.
Specifically, in the present embodiment, the display principle is as follows: determining the position and the area of the split screen, wherein the game task category corresponding to the split screen is not fixed; after sequencing, automatically capturing according to the sequencing of the split screen areas and the sequencing of the game task categories, namely moving the game tasks of the corresponding categories to the corresponding split screens, thereby realizing split screen arrangement display.
Example 5
As another preferred embodiment of example 1 or example 2, a description is further given of a split-screen display therein; as shown in fig. 4, this is a schematic view of the split-screen display in this embodiment, and the specific split-screen display mode is as follows:
presetting a plurality of split screens based on the number of the attributes of the game role;
constructing a split screen attribute based on the game task category;
acquiring a sequencing position of the game task category, and adjusting the size of the split screen area based on the sequencing position;
the category of the game task is identified and displayed in a split screen with corresponding attributes.
Specifically, in the present embodiment, the display principle is as follows: determining the game task category corresponding to the split screen, wherein the split screen area is not fixed; after sorting, adjusting the area of the corresponding split screen according to the sorting of the game task categories, thereby realizing split screen arrangement display.
Fig. 3 and fig. 4 are vertical screen display examples, but in practical applications, the display is not limited to the vertical screen display; in fig. 3 and 4, partial game tasks are hidden due to split screen display, and in practical application, each split screen can slide up and down independently, so that a player can conveniently view the game tasks comprehensively.
Example 6
Referring to fig. 5, a block diagram of a game task display device based on game role balance development provided in this embodiment is shown, and it can be seen from the figure that the display device specifically includes:
an acquisition unit 1 for acquiring an attribute value and a basic value of a game character;
a calculation unit 2 for calculating a difference between the basic value and the attribute value;
the sequencing unit 3 is used for carrying out weight sequencing on the attributes of the game roles and sequencing the game task categories based on the weight sequencing;
the classification unit 4 is used for matching the game task rewards with the game role attributes to realize the classification of the game tasks;
and the display unit 5 is used for displaying the game tasks in a split screen mode.
The obtaining unit 1 further comprises an identification module for identifying the maximum game character attribute value, so as to realize the directional screening of the basic value.
In this embodiment, the display device can be implemented by referring to the display method disclosed in any one of embodiments 1 to 5.
Example 7
The embodiment discloses a display device, which specifically comprises a storage and a processor;
the storage stores at least one executable code, and the executable code is loaded and executed by the processor, and when executed, the display method disclosed in any one of embodiments 1 to 5 can be implemented.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A game task display method based on game role balance development is characterized by comprising the following steps:
acquiring a plurality of attribute values of the game role, taking one of the attribute values as a basic value, calculating the difference between the basic value and the plurality of attribute values, and acquiring the weight sequence of the game role attributes according to the difference;
matching the game task rewards with the game role attributes, and classifying the game tasks according to the game task rewards and the game role attributes;
the game task categories are sorted based on the weight sorting of the game role attributes, and the game tasks are displayed in a split screen mode according to the category sorting; the areas of the multiple split screens are different in size, and the split screen areas are matched with the sequencing positions of the corresponding game task categories.
2. The game task display method based on game character balance development of claim 1, wherein the weight sorting mode of the game character attributes is as follows:
and sequencing the difference values of the basic value and the residual attribute values from large to small in sequence, and executing sequencing of the attributes of the corresponding game characters based on the sequencing.
3. The method as claimed in claim 2, wherein when the difference between the two attribute values and the base value is equal, a default ranking corresponding to the game attributes is obtained.
4. A game task display method based on game character balance development according to claim 1, characterized in that the base value is selected in the following way: and identifying a plurality of attribute values, and selecting the largest attribute value as a basic value.
5. The method of claim 4, wherein when the game task includes awards of multiple attributes, the classification of the game task is as follows:
acquiring the reward value corresponding to each attribute, and arranging according to the reward values from high to low;
and identifying the game role attribute corresponding to the highest bonus value, and classifying the game tasks under the attribute according to the game role attribute.
6. The method of claim 5, further comprising ranking the same type of game tasks after completing the game classification:
acquiring a corresponding reward value based on the game task category;
acquiring an attribute value corresponding to the game task in the game role and the difference between the basic value and the attribute value, and recording the difference value as a first reference value;
and calculating the difference between the prize value and the first reference value, taking the absolute value of the difference as a second reference value, and sequencing the game tasks according to the sequence of the second reference value from small to large.
7. The game task display method based on game character balance development of claim 1, wherein the split screen display mode is as follows:
positioning a plurality of preset split screens with different sizes based on the number of the attributes of the game role;
establishing a corresponding relation between split screens and game task categories based on game task category sequencing and split screen areas;
and identifying the category of the game task, and automatically capturing the game task to a corresponding split screen according to the corresponding relation.
8. The game task display method based on game character balance development of claim 1, wherein the split screen display mode is as follows:
presetting a plurality of split screens based on the number of the attributes of the game role;
constructing a split screen attribute based on the game task category;
acquiring a sorting position of the game task category, and adjusting the size of the corresponding split screen area based on the sorting position;
and identifying the category of the game task, and displaying the category of the game task in a split screen corresponding to the attribute.
9. A game task display device that develops based on a balance of game characters, comprising:
an acquisition unit configured to acquire an attribute value and a basic value of a game character;
a calculating unit for calculating a difference between the base value and the attribute value;
the sequencing unit is used for performing weight sequencing on the game role attributes and sequencing the game task categories based on the weight sequencing;
the classification unit is used for matching the game task rewards with the game role attributes to realize the classification of the game tasks;
and the display unit is used for displaying the game tasks in a split screen mode.
10. A display device comprising a memory and a processor;
the storage stores at least one executable code, and the executable code is loaded and executed by the processor, and when executed, the executable code can realize the display method of any one of claims 1 to 8.
CN202010154763.7A 2020-03-08 2020-03-08 Game task display method, device and equipment based on game role balance development Active CN111282270B (en)

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