CN111265875B - Method and equipment for displaying game role equipment - Google Patents

Method and equipment for displaying game role equipment Download PDF

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Publication number
CN111265875B
CN111265875B CN202010047490.6A CN202010047490A CN111265875B CN 111265875 B CN111265875 B CN 111265875B CN 202010047490 A CN202010047490 A CN 202010047490A CN 111265875 B CN111265875 B CN 111265875B
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China
Prior art keywords
equipment
sequence file
piece
generating
information
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CN111265875A (en
Inventor
陈瑽
寇京博
李嘉乐
田吉亮
庄涛
杨凯允
陈嘉伟
殷宏亮
张峰
姚逸宁
徐丹
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Beijing Perfect Chijin Technology Co ltd
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Beijing Perfect Chijin Technology Co ltd
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Priority to CN202010047490.6A priority Critical patent/CN111265875B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application aims to provide a method and equipment for displaying game character equipment. According to the technical scheme, at least one sequence file corresponding to at least one piece of equipment of a game role can be generated or obtained in response to the operation of a user on the at least one piece of equipment, and the sequence file is loaded so as to obtain a display effect corresponding to the sequence file. Compared with the prior art, the application can display various changes in the equipment display process according to the time sequence, and can solve the problem of equipment display with smaller resources and higher efficiency due to the adoption of the sequence file, strengthen and emphasize the process and effect of a game character when wearing or displaying certain equipment parts, so that the equipment display of the game character has strong expressive force, and strengthen the expression and key points of the game.

Description

Method and equipment for displaying game role equipment
Technical Field
The application relates to the technical field of computers, in particular to a technology for displaying game role equipment.
Background
The existing method for replacing game equipment generally directly replaces related models or maps according to the model names and binding relations. The whole reloading process cannot be completely represented due to the adoption of a direct replacement mode.
If the whole reloading process is desired to be displayed, a static animation resource can be generated through an external animation system, and the animation resource is called for displaying in the reloading process. Because the game includes a plurality of characters, each character includes various different devices and components, and each device or component may have different actions, a large amount of animation resources are generated, a large amount of product space is occupied, and professional software and artistic personnel are required to conduct import and export of various resources.
Disclosure of Invention
The application aims to provide a method and equipment for displaying game character equipment.
According to one embodiment of the present application, there is provided a method for game character equipment presentation, wherein the method comprises the steps of:
generating or acquiring at least one sequence file corresponding to at least one piece of equipment of a game character in response to operation of the at least one piece of equipment by a user;
and loading the sequence file to obtain a display effect corresponding to the sequence file.
According to another embodiment of the present application, there is provided a presentation apparatus for presentation of game character equipment, wherein the presentation apparatus includes:
Means for generating or obtaining at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment;
and the device is used for loading the sequence file so as to obtain a display effect corresponding to the sequence file.
According to an embodiment of the present application, there is provided a computer apparatus including:
one or more processors;
a memory for storing one or more computer programs;
the one or more computer programs, when executed by the one or more processors, cause the one or more processors to perform the operations of: :
generating or acquiring at least one sequence file corresponding to at least one piece of equipment of a game character in response to operation of the at least one piece of equipment by a user;
and loading the sequence file to obtain a display effect corresponding to the sequence file.
According to one embodiment of the present application, there is provided a computer-readable storage medium having stored thereon a computer program usable by a processor to:
generating or acquiring at least one sequence file corresponding to at least one piece of equipment of a game character in response to operation of the at least one piece of equipment by a user;
And loading the sequence file to obtain a display effect corresponding to the sequence file.
Compared with the prior art, the technical scheme of the application can respond to the operation of a user on at least one piece of equipment of a game role, generate or acquire at least one sequence file corresponding to the at least one piece of equipment, and load the sequence file so as to obtain the display effect corresponding to the sequence file; therefore, various changes in the equipment display process are displayed according to the time sequence, and the sequence file is adopted, so that the problem of equipment display can be solved by using smaller resources and higher efficiency, the process and effect of a game character when wearing or displaying certain equipment parts are enhanced and emphasized, the equipment display of the game character has strong expressive force, and the performance and key points of the game are enhanced.
Drawings
Other features, objects and advantages of the present application will become more apparent upon reading of the detailed description of non-limiting embodiments, made with reference to the accompanying drawings in which:
FIG. 1 illustrates a flow chart of a method for game character equipment presentation in accordance with one embodiment of the application;
FIG. 2 illustrates a schematic diagram of a presentation device for presenting game character equipment in accordance with one embodiment of the application;
FIG. 3 illustrates an exemplary system that may be used to implement various embodiments described in the present application.
The same or similar reference numbers in the drawings refer to the same or similar parts.
Detailed Description
The application is described in further detail below with reference to the accompanying drawings.
Before discussing exemplary embodiments in more detail, it should be mentioned that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although a flowchart depicts operations as a sequential process, many of the operations can be performed in parallel, concurrently, or at the same time. Furthermore, the order of the operations may be rearranged. The process may be terminated when its operations are completed, but may have additional steps not included in the figures. The processes may correspond to methods, functions, procedures, subroutines, and the like.
The presentation device of the present application includes, but is not limited to, a network device, or a combination of a network device and a user device. The network device comprises an electronic device capable of automatically performing numerical calculation and information processing according to a preset or stored instruction, and the hardware of the electronic device comprises, but is not limited to, a microprocessor, an Application Specific Integrated Circuit (ASIC), a Programmable Logic Device (PLD), a Field Programmable Gate Array (FPGA), a Digital Signal Processor (DSP), an embedded device and the like. The network device includes, but is not limited to, a computer, a network host, a single network server, a plurality of network server sets, or a cloud of servers; here, the Cloud is composed of a large number of computers or network servers based on Cloud Computing (Cloud Computing), which is a kind of distributed Computing, a virtual supercomputer composed of a group of loosely coupled computer sets. Including but not limited to the internet, wide area networks, metropolitan area networks, local area networks, VPN networks, wireless Ad Hoc networks (Ad Hoc networks), and the like.
The user equipment comprises, but is not limited to, any electronic product which can perform man-machine interaction with a user, such as a virtual reality personal terminal, a personal computer, a smart phone, a tablet personal computer and the like, and any operating system can be adopted in the electronic product, such as a windows operating system, an android operating system, an iOS operating system and the like.
Of course, those skilled in the art will appreciate that the above-described devices are merely examples, and that other devices now known or hereafter may be present as applicable to the present application, and are intended to be within the scope of the present application and are incorporated herein by reference.
The application is described in further detail below with reference to the accompanying drawings.
FIG. 1 illustrates a flow chart of a method for game character equipment presentation in accordance with one embodiment of the application.
The method comprises a step S1 and a step S2. Wherein in the step S1, the exhibition device generates or acquires at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment; in the step S2, the display device loads the sequence file to obtain a display effect corresponding to the sequence file.
In the step S1, the exhibition apparatus generates or acquires at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment.
Here, the user operation of the equipment includes, but is not limited to, wearing the equipment, replacing the equipment, displaying the equipment, and the like. The wearing equipment is to wear a piece of equipment on a certain part of the game role; the replacement equipment is that a certain piece of equipment is worn on a certain part of the game character, and other pieces of equipment are already worn on the certain part; the equipment display is to display the display effect corresponding to the equipment to other users or display the display effect corresponding to the equipment to the users by means of preview and the like.
The operation can be performed on a single piece of equipment, such as replacing a single piece of equipment at a certain position, wearing the single piece of equipment, or displaying the equipment effect (such as weapon effect) of the certain piece of equipment, or can be performed on multiple pieces of equipment, such as replacing two pieces of equipment at least two positions, directly wearing a set suit (each suit comprises at least two pieces of equipment), or displaying the effect of the multiple pieces of equipment.
Here, the game character may be a game character operated by the user himself or may be a game character of another user. For example, if the current user gives a certain device to other users by way of giving, the current user can operate the device of the game role of other users.
If the at least one piece of equipment already corresponds to at least one sequence file, directly calling and acquiring at least one pre-generated sequence file corresponding to the at least one piece of equipment according to the operation of the user on the at least one piece of equipment;
and if the at least one piece of equipment does not correspond to the at least one sequence file, generating at least one sequence file corresponding to the at least one piece of equipment in real time according to the operation of the user on the at least one piece of equipment. In one embodiment, the real-time generation is performed by, for example: generating a template based on a preset sequence file, and directly generating the sequence file; alternatively, the sequence file corresponding to the equipment is generated by replacing a key resource (e.g., the equipment itself) based on the sequence file of other equipment similar to the equipment (e.g., similar to the model, identical to the location, etc.).
In one embodiment, the sequence file includes a resource list, a time sequence, and track information corresponding to the time sequence, where the track information includes one or more call information for one or more resources in the resource list.
Wherein the resource list comprises one or more resources required to be called by the sequence file, and the resources comprise static resources and/or dynamic resources. The static resource is a resource file in the engine in the form of a file, and the dynamic resource is a resource loaded or generated in the running process.
In one embodiment, the resource list is a dynamic resource list, i.e. it contains all dynamic resources used in the sequence file.
Here, the resource list includes, but is not limited to, the following information:
resource identification information of the resource, wherein the resource identification information is a unique identification, and a unique resource, for example, a resource ID, can be found based on the resource identification information;
the display position information corresponding to the resource is information for positioning the resource to a unique position to be displayed or acted on, for example, the display position comprises a parent object name and a relative path;
And the replacement type information corresponding to the resource, wherein the replacement type information comprises at least any one of the following items: child location type, self type, generation type; the child location type refers to a child location to be replaced with the current location, the self type refers to the current location to be replaced with, and the generation type refers to that resources are directly created at the location without replacement.
The time series, i.e. one or more time axes, in the sequence file may sequentially execute track information corresponding to the time series based on the time series.
The track information in the sequence file corresponds to the time sequence. In one embodiment, each time series corresponds to a piece of track information. The track information includes one or more call information for one or more resources in the resource list, and in one embodiment, the track information includes resource identification information of the resources, call identification information, and a call name, where the call identification information is used to locate the call information in the track, and the call name is used to locate a model name or a sub-model name in the loaded resource model. The structure and position of the corresponding asset can be determined based on the call information, and the starting time and duration of playing the animation of the asset are placed in the track. For example, the call information in track 1 is a call to the color shoulder at the position, and the call information in track 2 is a call to the color head at the position. In one embodiment, the call information is also capable of sending custom messages.
In the step S2, the display device loads the sequence file to obtain a display effect corresponding to the sequence file.
The display device reads corresponding data according to the sequence file, and sequentially displays the data in a preset mode based on a time index, wherein the data comprises dynamic and/or static resources such as models, maps, special effects and cameras and a series of generated changes, and the display effect corresponding to the equipment is obtained through displaying the dynamic and/or static resources.
In one embodiment, in the step S2, the display device loads the resources in the resource list; sequentially loading track information corresponding to the time sequence according to the time sequence; and calling corresponding resources according to the calling information contained in the track information.
Specifically, when starting to load the resources, firstly loading corresponding resources according to the resource identification information in the resource list; then, sequentially running the contents in each track according to the time sequence corresponding to the time sequence; when executing one or more pieces of calling information contained in the current track, calling related resources according to calling identification information, calling names and the like of the calling information, and displaying the resources on related positions based on display position information and/or replacement type information and the like corresponding to the resources.
The following describes the presentation of game character equipment by way of a reloading example:
for example, the game character is a warrior character wearing class 2 shoes, class 3 weapons, class 1 helmets, class 2 clothing. The display device first loads the occupation model of the fighter character and dynamically generates relevant components to corresponding positions.
The user clicks on a class 4 helmet and clicks on the wear button to replace the class 1 helmet with a class 4 helmet. In step S1, the display device obtains a serial file corresponding to the helmet through the resource identification information (i.e. the ID of the helmet part) of the level 4 helmet.
Then, in step S2, the display device first reads the corresponding track information according to the time sequence in the sequence file and the order of the time sequence. In this example, a total of 5 pieces of track information are included.
The 1 st track information invokes static resources to generate static animation, wherein the content of the static animation is the action of changing 4-level helmets by the fighter role, and the display equipment loads action files to play the actions; the 2 nd track information and the 3 rd track information respectively comprise calling information, dynamic special effects are respectively generated at the positions of the hands and the helmets of the 1.45 th second and the 2.23 th second, the display equipment loads corresponding resource identification information to start to be generated at the corresponding positions, and the calling object is eliminated when the calling of the calling information is finished; the 4 th track is animation call information of a new 4-level helmet, and when call information call is finished, ID information of the 4-level helmet is loaded, and resources in the character model are replaced at corresponding call positions; the call information of the 5 th track is: after the 4 th track is finished, a message is sent to replace the class 1 helmet with a class 4 helmet from the character data. And the whole reloading behavior is finished, and the user obtains a corresponding display effect.
By doing the presentation of the equipment based on the sequence file, static or dynamic resources that are common in the game can be directly invoked. In the above example, when changing the shoes a of the warrior character to the shoes B, the warrior model can be regarded as a shared static resource, and the shoes a and B are dynamic resources. And when the reloading operation is carried out, loading the sequence file of the fighter character for reloading the shoes B. Thus, higher development efficiency and execution efficiency can be realized, and the size of the bag body is reduced.
In one embodiment, in the step S1, when the presentation apparatus generates a sequence file corresponding to the equipment, the step includes: generating a sequence file corresponding to the equipment according to at least any one of scene information, a time sequence object, a camera object, an environment object and a model object corresponding to the equipment.
Here, the presentation device may generate the sequence file in advance before the user operates the device, or may generate the sequence file in real time when the user operates the device for the game character.
The scene information is a scene corresponding to the equipment, and taking the replacement as an example, the scene can be a replacement place, a replacement background image, a replacement background light effect and the like; the time sequence object is called various resources; the camera object is the view angle corresponding to the equipment display; the environment object is interface information corresponding to the equipment display; the model object is the equipment model and/or the role model corresponding to the equipment display.
The presentation apparatus generates a sequence file corresponding to the equipment based on presentation requirements based on at least any one of the scene information, the time-series object, the camera object, the environment object, and the model object.
In one embodiment, in the step S1, when the presentation apparatus first generates scene information corresponding to the equipment; and then generating a sequence file corresponding to the equipment based on at least any one of the time sequence object, the camera object, the environment object and the model object according to the scene information.
Specifically, the exhibition apparatus first creates scene information for the equipment, in one embodiment, the exhibition apparatus generates corresponding scene information for a component corresponding to the equipment (for example, the equipment is a level 1 helmet, and the component is a head), and when generating a sequence file for the equipment, directly selects the scene information corresponding to the component as the scene information of the equipment.
And then, the display equipment adds at least any one of the time sequence object, the camera object, the environment object and the model object into the scene information on the basis of the scene information, and finally stores the information into a unified sequence file.
In one embodiment, in the step S1, the presentation device generates at least one sequence file corresponding to a plurality of pieces of equipment; at this time, the step S1 includes determining an association relationship between the plurality of pieces of equipment according to equipment attributes corresponding to the plurality of pieces of equipment; and generating at least one sequence file corresponding to the plurality of pieces of equipment according to the association relation.
In particular, the user may operate multiple pieces of equipment at a time, for example, to replace multiple pieces of equipment simultaneously (e.g., one-button replacement), or to present the multiple pieces of equipment. At this time, the display device obtains the association relationship between the plurality of pieces of equipment according to the plurality of pieces of equipment selected by the user. The association relationship includes, but is not limited to, a name relationship (e.g., the names have the same keyword), a location relationship (respectively corresponding to different locations, where the different locations form an association relationship, such as a leg portion and a shoe portion, a chest portion and a head portion), an acquisition path relationship (e.g., a leader falls, exchanges, rewards for achievement, etc., further, if the leader of the falling equipment has an association relationship, the falling equipment corresponding to the falling equipment may also have an association relationship), whether the falling equipment is a suit, etc.
Then, when the display device generates the sequence file, based on the association relationship, a special display effect corresponding to the association relationship can be generated in the sequence file. For example, when the multiple pieces of equipment are in a set, the camera object is adjusted, a changing process of the multiple pieces of equipment is displayed by adopting different visual angles, or special light effects are added to the multiple pieces of equipment.
In one embodiment, in the step S1, the presentation apparatus includes acquiring at least one piece of equipment corresponding to the at least one piece of equipment and associated equipment corresponding to the at least one piece of equipment in response to a user operation of the at least one piece of equipment; and generating or acquiring at least one sequence file corresponding to the at least one piece of equipment according to the equipment and the associated equipment.
Specifically, when the user operates at least one piece of equipment, the presentation device obtains equipment associated with the currently operated equipment, where the associated equipment includes, but is not limited to, any of the following:
if the user's operation is a reload, the associated equipment is original equipment on the corresponding part of the new equipment being reloaded, for example, if a fighter character wants to replace a class 4 helmet, the original helmet is a class 1 helmet, the class 1 helmet is the associated equipment;
The same suit or the same series of related equipment corresponding to the current operation equipment, for example, the current operation equipment is a glove of the first suit, and the related equipment can be a shoe, a chest armor, a helmet, a leg part and the like of the first suit;
the equipment of the same part corresponding to the current operation equipment, for example, the current operation equipment is a shoe, and other shoes can be associated equipment thereof.
And the display equipment forms or acquires at least one sequence file corresponding to the at least one piece of equipment according to the equipment and the associated equipment and based on the association relation and/or the existing sequence file corresponding to the associated equipment.
For example, if the user's operation is a reload, generating a sequence file for the new equipment according to the replaced new equipment and the original equipment on the component corresponding to the new equipment; therefore, for the same new equipment, the corresponding original equipment is different, and the corresponding reloading effect is also different. If the original equipment of the first user is a 1-level helmet, the original equipment of the second user is a 2-level helmet, and when the first-level helmet and the second-level helmet are respectively replaced by the same 4-level helmet, the corresponding replacing effects are different, the light effect of the first-level helmet is purple, and the light effect of the second-level helmet is orange.
If the associated equipment is the same set or the same series of related equipment corresponding to the current operation equipment, a sequence file can be generated for the current operation equipment based on the sequence file corresponding to the associated equipment, for example, scene information, environment objects and the like of the associated equipment are directly called and used for generating the sequence file of the current operation equipment.
If the associated equipment is equipment of the same part corresponding to the current operation equipment, a sequence file can be generated for the current operation equipment based on the sequence file corresponding to the associated equipment, for example, a camera object of the associated equipment is directly called and used for generating the sequence file of the current operation equipment.
Through one or more embodiments, the application realizes that when the equipment is subjected to the changing or displaying operation, the changes of models, bones, lights, cameras and the like are recorded according to time sequence aiming at different parts or equipment, the data are applied to the changing operation and bound with resources, so that the displaying of the equipment has different actions, animations and special effects, and different resources are called in a mode of a sequence file, the problem is solved by using smaller resources and higher efficiency, and the game role can have strong expressive force when changing the equipment.
FIG. 2 illustrates a schematic diagram of a presentation device for presenting game character equipment in accordance with one embodiment of the present application.
The display apparatus 10 comprises means 101 and means 102. Wherein the apparatus 101 generates or acquires at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user's operation of the at least one piece of equipment; the device 102 loads the sequence file to obtain a display effect corresponding to the sequence file.
The device 101 generates or obtains at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment.
Here, the user operation of the equipment includes, but is not limited to, wearing the equipment, replacing the equipment, displaying the equipment, and the like. The wearing equipment is to wear a piece of equipment on a certain part of the game role; the replacement equipment is that a certain piece of equipment is worn on a certain part of the game character, and other pieces of equipment are already worn on the certain part; the equipment display is to display the display effect corresponding to the equipment to other users or display the display effect corresponding to the equipment to the users by means of preview and the like.
The operation can be performed on a single piece of equipment, such as replacing a single piece of equipment at a certain position, wearing the single piece of equipment, or displaying the equipment effect (such as weapon effect) of the certain piece of equipment, or can be performed on multiple pieces of equipment, such as replacing two pieces of equipment at least two positions, directly wearing a set suit (each suit comprises at least two pieces of equipment), or displaying the effect of the multiple pieces of equipment.
Here, the game character may be a game character operated by the user himself or may be a game character of another user. For example, if the current user gives a certain device to other users by way of giving, the current user can operate the device of the game role of other users.
If the at least one piece of equipment already corresponds to at least one sequence file, directly calling and acquiring at least one pre-generated sequence file corresponding to the at least one piece of equipment according to the operation of the user on the at least one piece of equipment;
and if the at least one piece of equipment does not correspond to the at least one sequence file, generating at least one sequence file corresponding to the at least one piece of equipment in real time according to the operation of the user on the at least one piece of equipment. In one embodiment, the real-time generation is performed by, for example: generating a template based on a preset sequence file, and directly generating the sequence file; alternatively, the sequence file corresponding to the equipment is generated by replacing a key resource (e.g., the equipment itself) based on the sequence file of other equipment similar to the equipment (e.g., similar to the model, identical to the location, etc.).
In one embodiment, the sequence file includes a resource list, a time sequence, and track information corresponding to the time sequence, where the track information includes one or more call information for one or more resources in the resource list.
Wherein the resource list comprises one or more resources required to be called by the sequence file, and the resources comprise static resources and/or dynamic resources. The static resource is a resource file in the engine in the form of a file, and the dynamic resource is a resource loaded or generated in the running process.
In one embodiment, the resource list is a dynamic resource list, i.e. it contains all dynamic resources used in the sequence file.
Here, the resource list includes, but is not limited to, the following information:
resource identification information of the resource, wherein the resource identification information is a unique identification, and a unique resource, for example, a resource ID, can be found based on the resource identification information;
the display position information corresponding to the resource is information for positioning the resource to a unique position to be displayed or acted on, for example, the display position comprises a parent object name and a relative path;
And the replacement type information corresponding to the resource, wherein the replacement type information comprises at least any one of the following items: child location type, self type, generation type; the child location type refers to a child location to be replaced with the current location, the self type refers to the current location to be replaced with, and the generation type refers to that resources are directly created at the location without replacement.
The time series, i.e. one or more time axes, in the sequence file may sequentially execute track information corresponding to the time series based on the time series.
The track information in the sequence file corresponds to the time sequence. In one embodiment, each time series corresponds to a piece of track information. The track information includes one or more call information for one or more resources in the resource list, and in one embodiment, the track information includes resource identification information of the resources, call identification information, and a call name, where the call identification information is used to locate the call information in the track, and the call name is used to locate a model name or a sub-model name in the loaded resource model. The structure and position of the corresponding asset can be determined based on the call information, and the starting time and duration of playing the animation of the asset are placed in the track. For example, the call information in track 1 is a call to the color shoulder at the position, and the call information in track 2 is a call to the color head at the position. In one embodiment, the call information is also capable of sending custom messages.
The device 102 loads the sequence file to obtain a display effect corresponding to the sequence file.
The display device reads corresponding data according to the sequence file, and sequentially displays the data in a preset mode based on a time index, wherein the data comprises dynamic and/or static resources such as models, maps, special effects and cameras and a series of generated changes, and the display effect corresponding to the equipment is obtained through displaying the dynamic and/or static resources.
In one embodiment, the device 102 loads resources within the resource list; sequentially loading track information corresponding to the time sequence according to the time sequence; and calling corresponding resources according to the calling information contained in the track information.
Specifically, when starting to load the resources, firstly loading corresponding resources according to the resource identification information in the resource list; then, sequentially running the contents in each track according to the time sequence corresponding to the time sequence; when executing one or more pieces of calling information contained in the current track, calling related resources according to calling identification information, calling names and the like of the calling information, and displaying the resources on related positions based on display position information and/or replacement type information and the like corresponding to the resources.
The following describes the presentation of game character equipment by way of a reloading example:
for example, the game character is a warrior character wearing class 2 shoes, class 3 weapons, class 1 helmets, class 2 clothing. The display device first loads the occupation model of the fighter character and dynamically generates relevant components to corresponding positions.
The user clicks on a class 4 helmet and clicks on the wear button to replace the class 1 helmet with a class 4 helmet. The device 101 obtains a serial file corresponding to the helmet through the resource identification information of the level 4 helmet (i.e. the ID of the helmet part).
Then, the device 102 first reads the corresponding track information according to the time sequence in the sequence file and the order of the time sequence. In this example, a total of 5 pieces of track information are included.
The 1 st track information invokes static resources to generate static animation, wherein the content of the static animation is the action of changing 4-level helmets by the fighter role, and the display equipment loads action files to play the actions; the 2 nd track information and the 3 rd track information respectively comprise calling information, dynamic special effects are respectively generated at the positions of the hands and the helmets of the 1.45 th second and the 2.23 th second, the display equipment loads corresponding resource identification information to start to be generated at the corresponding positions, and the calling object is eliminated when the calling of the calling information is finished; the 4 th track is animation call information of a new 4-level helmet, and when call information call is finished, ID information of the 4-level helmet is loaded, and resources in the character model are replaced at corresponding call positions; the call information of the 5 th track is: after the 4 th track is finished, a message is sent to replace the class 1 helmet with a class 4 helmet from the character data. And the whole reloading behavior is finished, and the user obtains a corresponding display effect.
By doing the presentation of the equipment based on the sequence file, static or dynamic resources that are common in the game can be directly invoked. In the above example, when changing the shoes a of the warrior character to the shoes B, the warrior model can be regarded as a shared static resource, and the shoes a and B are dynamic resources. And when the reloading operation is carried out, loading the sequence file of the fighter character for reloading the shoes B. Thus, higher development efficiency and execution efficiency can be realized, and the size of the bag body is reduced.
In one embodiment, when the presentation apparatus generates a sequence file corresponding to the equipment, the device 101 generates the sequence file corresponding to the equipment according to at least any one of scene information, a time sequence object, a camera object, an environment object, and a model object corresponding to the equipment.
Here, the presentation device may generate the sequence file in advance before the user operates the device, or may generate the sequence file in real time when the user operates the device for the game character.
The scene information is a scene corresponding to the equipment, and taking the replacement as an example, the scene can be a replacement place, a replacement background image, a replacement background light effect and the like; the time sequence object is called various resources; the camera object is the view angle corresponding to the equipment display; the environment object is interface information corresponding to the equipment display; the model object is the equipment model and/or the role model corresponding to the equipment display.
The presentation apparatus generates a sequence file corresponding to the equipment based on presentation requirements based on at least any one of the scene information, the time-series object, the camera object, the environment object, and the model object.
Those skilled in the art will appreciate that the device 101 may be stand alone as an editor for editing or creating a sequence file.
In one embodiment, the apparatus 101 first generates scene information corresponding to the equipment; and then generating a sequence file corresponding to the equipment based on at least any one of the time sequence object, the camera object, the environment object and the model object according to the scene information.
Specifically, the exhibition apparatus first creates scene information for the equipment, in one embodiment, the exhibition apparatus generates corresponding scene information for a component corresponding to the equipment (for example, the equipment is a level 1 helmet, and the component is a head), and when generating a sequence file for the equipment, directly selects the scene information corresponding to the component as the scene information of the equipment.
And then, the display equipment adds at least any one of the time sequence object, the camera object, the environment object and the model object into the scene information on the basis of the scene information, and finally stores the information into a unified sequence file.
In one embodiment, the apparatus 101 generates at least one sequence file corresponding to a plurality of pieces of equipment; at this time, the device 101 determines an association relationship between the plurality of pieces of equipment according to the equipment attribute corresponding to the plurality of pieces of equipment; and generating at least one sequence file corresponding to the plurality of pieces of equipment according to the association relation.
In particular, the user may operate multiple pieces of equipment at a time, for example, to replace multiple pieces of equipment simultaneously (e.g., one-button replacement), or to present the multiple pieces of equipment. At this time, the display device obtains the association relationship between the plurality of pieces of equipment according to the plurality of pieces of equipment selected by the user. The association relationship includes, but is not limited to, a name relationship (e.g., the names have the same keyword), a location relationship (respectively corresponding to different locations, where the different locations form an association relationship, such as a leg portion and a shoe portion, a chest portion and a head portion), an acquisition path relationship (e.g., a leader falls, exchanges, rewards for achievement, etc., further, if the leader of the falling equipment has an association relationship, the falling equipment corresponding to the falling equipment may also have an association relationship), whether the falling equipment is a suit, etc.
Then, when the display device generates the sequence file, based on the association relationship, a special display effect corresponding to the association relationship can be generated in the sequence file. For example, when the multiple pieces of equipment are in a set, the camera object is adjusted, a changing process of the multiple pieces of equipment is displayed by adopting different visual angles, or special light effects are added to the multiple pieces of equipment.
In one embodiment, the apparatus 101 obtains at least one piece of equipment of a game character and associated equipment corresponding to the at least one piece of equipment in response to a user operation of the at least one piece of equipment; and generating or acquiring at least one sequence file corresponding to the at least one piece of equipment according to the equipment and the associated equipment.
Specifically, when the user operates at least one piece of equipment, the presentation device obtains equipment associated with the currently operated equipment, where the associated equipment includes, but is not limited to, any of the following:
if the user's operation is a reload, the associated equipment is original equipment on the corresponding part of the new equipment being reloaded, for example, if a fighter character wants to replace a class 4 helmet, the original helmet is a class 1 helmet, the class 1 helmet is the associated equipment;
The same suit or the same series of related equipment corresponding to the current operation equipment, for example, the current operation equipment is a glove of the first suit, and the related equipment can be a shoe, a chest armor, a helmet, a leg part and the like of the first suit;
the equipment of the same part corresponding to the current operation equipment, for example, the current operation equipment is a shoe, and other shoes can be associated equipment thereof.
And the display equipment forms or acquires at least one sequence file corresponding to the at least one piece of equipment according to the equipment and the associated equipment and based on the association relation and/or the existing sequence file corresponding to the associated equipment.
For example, if the user's operation is a reload, generating a sequence file for the new equipment according to the replaced new equipment and the original equipment on the component corresponding to the new equipment; therefore, for the same new equipment, the corresponding original equipment is different, and the corresponding reloading effect is also different. If the original equipment of the first user is a 1-level helmet, the original equipment of the second user is a 2-level helmet, and when the first-level helmet and the second-level helmet are respectively replaced by the same 4-level helmet, the corresponding replacing effects are different, the light effect of the first-level helmet is purple, and the light effect of the second-level helmet is orange.
If the associated equipment is the same set or the same series of related equipment corresponding to the current operation equipment, a sequence file can be generated for the current operation equipment based on the sequence file corresponding to the associated equipment, for example, scene information, environment objects and the like of the associated equipment are directly called and used for generating the sequence file of the current operation equipment.
If the associated equipment is equipment of the same part corresponding to the current operation equipment, a sequence file can be generated for the current operation equipment based on the sequence file corresponding to the associated equipment, for example, a camera object of the associated equipment is directly called and used for generating the sequence file of the current operation equipment.
Through one or more embodiments, the application realizes that when the equipment is subjected to the changing or displaying operation, the changes of models, bones, lights, cameras and the like are recorded according to time sequence aiming at different parts or equipment, the data are applied to the changing operation and bound with resources, so that the displaying of the equipment has different actions, animations and special effects, and different resources are called in a mode of a sequence file, the problem is solved by using smaller resources and higher efficiency, and the game role can have strong expressive force when changing the equipment.
In one embodiment, the present application provides a computer device comprising:
one or more processors;
a memory for storing one or more computer programs;
the one or more computer programs, when executed by the one or more processors, cause the one or more processors to perform the operations of: :
generating or acquiring at least one sequence file corresponding to at least one piece of equipment of a game character in response to operation of the at least one piece of equipment by a user;
and loading the sequence file to obtain a display effect corresponding to the sequence file.
In one embodiment, the present application provides a computer readable storage medium having stored thereon a computer program usable by a processor to:
generating or acquiring at least one sequence file corresponding to at least one piece of equipment of a game character in response to operation of the at least one piece of equipment by a user;
and loading the sequence file to obtain a display effect corresponding to the sequence file.
FIG. 3 illustrates an exemplary system that may be used to implement various embodiments described in the present application.
In some embodiments, the system 300 can function as a remote computing device in the embodiments shown in fig. 1 and 2 or any of the other described embodiments. In some embodiments, system 300 may include one or more computer-readable media (e.g., system memory or NVM/storage 320) having instructions and one or more processors (e.g., processor(s) 305) coupled with the one or more computer-readable media and configured to execute the instructions to implement the modules to perform the actions described in the present application.
For one embodiment, the system control module 310 may include any suitable interface controller to provide any suitable interface to at least one of the processor(s) 305 and/or any suitable device or component in communication with the system control module 310.
The system control module 310 may include a memory controller module 330 to provide an interface to the system memory 315. Memory controller module 330 may be a hardware module, a software module, and/or a firmware module.
The system memory 315 may be used, for example, to load and store data and/or instructions for the system 300. For one embodiment, system memory 315 may include any suitable volatile memory, such as, for example, a suitable DRAM. In some embodiments, the system memory 315 may comprise a double data rate type four synchronous dynamic random access memory (DDR 4 SDRAM).
For one embodiment, system control module 310 may include one or more input/output (I/O) controllers to provide an interface to NVM/storage 320 and communication interface(s) 325.
For example, NVM/storage 320 may be used to store data and/or instructions. NVM/storage 320 may include any suitable nonvolatile memory (e.g., flash memory) and/or may include any suitable nonvolatile storage device(s) (e.g., one or more Hard Disk Drives (HDDs), one or more Compact Disc (CD) drives, and/or one or more Digital Versatile Disc (DVD) drives).
NVM/storage 320 may include storage resources that are physically part of the device on which system 300 is installed or which may be accessed by the device without being part of the device. For example, NVM/storage 320 may be accessed over a network via communication interface(s) 325.
Communication interface(s) 325 may provide an interface for system 300 to communicate over one or more networks and/or with any other suitable device. The system 300 may wirelessly communicate with one or more components of a wireless network in accordance with any of one or more wireless network standards and/or protocols.
For one embodiment, at least one of the processor(s) 305 may be packaged together with logic of one or more controllers (e.g., memory controller module 330) of the system control module 310. For one embodiment, at least one of the processor(s) 305 may be packaged together with logic of one or more controllers of the system control module 310 to form a System In Package (SiP). For one embodiment, at least one of the processor(s) 305 may be integrated on the same die as logic of one or more controllers of the system control module 310. For one embodiment, at least one of the processor(s) 305 may be integrated on the same die with logic of one or more controllers of the system control module 310 to form a system on chip (SoC).
In various embodiments, the system 300 may be, but is not limited to being: a server, workstation, desktop computing device, or mobile computing device (e.g., laptop computing device, handheld computing device, tablet, netbook, etc.). In various embodiments, system 300 may have more or fewer components and/or different architectures. For example, in some embodiments, system 300 includes one or more cameras, keyboards, liquid Crystal Display (LCD) screens (including touch screen displays), non-volatile memory ports, multiple antennas, graphics chips, application Specific Integrated Circuits (ASICs), and speakers.
It will be apparent to those skilled in the art that various modifications and variations can be made to the present application without departing from the spirit or scope of the application. Thus, it is intended that the present application also include such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.
It should be noted that the present application may be implemented in software and/or a combination of software and hardware, e.g., using Application Specific Integrated Circuits (ASIC), a general purpose computer or any other similar hardware device. In one embodiment, the software program of the present application may be executed by a processor to perform the steps or functions described above. Likewise, the software programs of the present application (including associated data structures) may be stored on a computer readable recording medium, such as RAM memory, magnetic or optical drive or diskette and the like. In addition, some steps or functions of the present application may be implemented in hardware, for example, as circuitry that cooperates with the processor to perform various steps or functions.
Furthermore, portions of the present application may be implemented as a computer program product, such as computer program instructions, which when executed by a computer, may invoke or provide methods and/or techniques in accordance with the present application by way of operation of the computer. Those skilled in the art will appreciate that the form of computer program instructions present in a computer readable medium includes, but is not limited to, source files, executable files, installation package files, etc., and accordingly, the manner in which the computer program instructions are executed by a computer includes, but is not limited to: the computer directly executes the instruction, or the computer compiles the instruction and then executes the corresponding compiled program, or the computer reads and executes the instruction, or the computer reads and installs the instruction and then executes the corresponding installed program. Herein, a computer-readable medium may be any available computer-readable storage medium or communication medium that can be accessed by a computer.
Communication media includes media whereby a communication signal containing, for example, computer readable instructions, data structures, program modules, or other data, is transferred from one system to another. Communication media may include conductive transmission media such as electrical cables and wires (e.g., optical fibers, coaxial, etc.) and wireless (non-conductive transmission) media capable of transmitting energy waves, such as acoustic, electromagnetic, RF, microwave, and infrared. Computer readable instructions, data structures, program modules, or other data may be embodied as a modulated data signal, for example, in a wireless medium, such as a carrier wave or similar mechanism, such as that embodied as part of spread spectrum technology. The term "modulated data signal" means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. The modulation may be analog, digital or hybrid modulation techniques.
By way of example, and not limitation, computer-readable storage media may include volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules or other data. For example, computer-readable storage media include, but are not limited to, volatile memory, such as random access memory (RAM, DRAM, SRAM); and nonvolatile memory such as flash memory, various read only memory (ROM, PROM, EPROM, EEPROM), magnetic and ferromagnetic/ferroelectric memory (MRAM, feRAM); and magnetic and optical storage devices (hard disk, tape, CD, DVD); or other now known media or later developed computer-readable information/data that can be stored for use by a computer system.
An embodiment according to the application comprises an apparatus comprising a memory for storing computer program instructions and a processor for executing the program instructions, wherein the computer program instructions, when executed by the processor, trigger the apparatus to operate a method and/or a solution according to the embodiments of the application as described above.
It will be evident to those skilled in the art that the application is not limited to the details of the foregoing illustrative embodiments, and that the present application may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive, the scope of the application being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned. Furthermore, it is evident that the word "comprising" does not exclude other elements or steps, and that the singular does not exclude a plurality. A plurality of units or means recited in the apparatus claims can also be implemented by means of one unit or means in software or hardware. The terms first, second, etc. are used to denote a name, but not any particular order.
Various aspects of the various embodiments are set out in the claims. These and other aspects of the various embodiments are specified in the following numbered clauses:
1. a method for game character equipment presentation, wherein the method comprises the steps of:
generating or acquiring at least one sequence file corresponding to at least one piece of equipment of a game character in response to operation of the at least one piece of equipment by a user;
and loading the sequence file to obtain a display effect corresponding to the sequence file.
2. The method according to clause 1, wherein the sequence file contains a resource list, a time sequence and track information corresponding to the time sequence, and the track information comprises one or more pieces of call information for one or more resources in the resource list.
3. The method of clause 2, wherein the resource list includes the following information:
resource identification information of the resource;
the display position information corresponding to the resource;
and the replacement type information corresponding to the resource.
4. The method of clause 2 or 3, wherein loading the sequence file comprises:
loading the resources in the resource list;
Sequentially loading track information corresponding to the time sequence according to the time sequence;
and calling corresponding resources according to the calling information contained in the track information.
5. The method of any of clauses 1-4, wherein generating the sequence file corresponding to the equipment comprises:
generating a sequence file corresponding to the equipment according to at least any one of scene information, a time sequence object, a camera object, an environment object and a model object corresponding to the equipment.
6. The method of clause 5, wherein generating the sequence file corresponding to the equipment comprises:
generating scene information corresponding to the equipment;
generating a sequence file corresponding to the equipment based on at least any one of the time-series object, the camera object, the environment object, and the model object according to the scene information.
7. The method of any of clauses 1-6, wherein generating at least one sequence file corresponding to the plurality of pieces of equipment comprises:
determining the association relation among the plurality of pieces of equipment according to equipment attributes corresponding to the plurality of pieces of equipment;
And generating at least one sequence file corresponding to the plurality of pieces of equipment according to the association relation.
8. The method of any of clauses 1-7, wherein generating or obtaining at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment comprises:
responsive to a user operation of at least one piece of equipment of a game character, acquiring the at least one piece of equipment and associated equipment corresponding to the at least one piece of equipment;
and generating or acquiring at least one sequence file corresponding to the at least one piece of equipment according to the equipment and the associated equipment.
9. A presentation device for game character equipment presentation, wherein the presentation device comprises:
means for generating or obtaining at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment;
and the device is used for loading the sequence file so as to obtain a display effect corresponding to the sequence file.
10. The display device according to clause 9, wherein the sequence file contains a resource list, a time sequence and track information corresponding to the time sequence, and the track information comprises one or more pieces of call information for one or more resources in the resource list.
11. The display device of clause 10, wherein the resource list includes the following information:
resource identification information of the resource;
the display position information corresponding to the resource;
and the replacement type information corresponding to the resource.
12. The display device of clause 10 or 11, wherein the means for loading the sequence file is for:
loading the resources in the resource list;
sequentially loading track information corresponding to the time sequence according to the time sequence;
and calling corresponding resources according to the calling information contained in the track information.
13. The display device of any one of clauses 9 to 12, wherein the means for generating a sequence file corresponding to the equipment is for:
generating a sequence file corresponding to the equipment according to at least any one of scene information, a time sequence object, a camera object, an environment object and a model object corresponding to the equipment.
14. The display device of clause 13, wherein the means for generating a sequence file corresponding to the equipment is for:
generating scene information corresponding to the equipment;
generating a sequence file corresponding to the equipment based on at least any one of the time-series object, the camera object, the environment object, and the model object according to the scene information.
15. The display device of any one of clauses 9 to 14, wherein the means for generating at least one sequence file corresponding to the at least one piece of equipment is for:
when the equipment is multiple pieces, determining the association relation among the multiple pieces of equipment according to equipment attributes corresponding to the multiple pieces of equipment;
and generating at least one sequence file corresponding to the plurality of pieces of equipment according to the association relation.
16. The display device of any one of clauses 9 to 15, wherein the means for generating or obtaining at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment is for:
responsive to a user operation of at least one piece of equipment of a game character, acquiring the at least one piece of equipment and associated equipment corresponding to the at least one piece of equipment;
and generating or acquiring at least one sequence file corresponding to the at least one piece of equipment according to the equipment and the associated equipment.
17. A computer device, the computer device comprising:
one or more processors;
a memory for storing one or more computer programs;
The one or more computer programs, when executed by the one or more processors, cause the one or more processors to implement the method of any of clauses 1 to 8.
18. A computer readable storage medium having stored thereon a computer program executable by a processor to perform the method of any of clauses 1 to 8.

Claims (16)

1. A method for game character equipment presentation, wherein the method comprises the steps of:
generating or acquiring at least one sequence file corresponding to at least one piece of equipment of a game character in response to operation of the at least one piece of equipment by a user;
loading the sequence file to obtain a display effect corresponding to the sequence file;
the sequence file comprises a resource list, a time sequence and track information corresponding to the time sequence, wherein the track information comprises one or more pieces of calling information for one or more resources in the resource list; the resource list comprises one or more resources required to be called by the sequence file.
2. The method of claim 1, wherein the resource list includes the following information:
Resource identification information of the resource;
the display position information corresponding to the resource;
and the replacement type information corresponding to the resource.
3. The method according to claim 1 or 2, wherein the step of loading the sequence file comprises:
loading the resources in the resource list;
sequentially loading track information corresponding to the time sequence according to the time sequence;
and calling corresponding resources according to the calling information contained in the track information.
4. A method according to any one of claims 1 to 3, wherein the step of generating a sequence file corresponding to the equipment comprises:
generating a sequence file corresponding to the equipment according to at least any one of scene information, a time sequence object, a camera object, an environment object and a model object corresponding to the equipment.
5. The method of claim 4, wherein generating a sequence file corresponding to the equipment comprises:
generating scene information corresponding to the equipment;
generating a sequence file corresponding to the equipment based on at least any one of the time-series object, the camera object, the environment object, and the model object according to the scene information.
6. The method of any of claims 1-5, wherein generating at least one sequence file corresponding to a plurality of pieces of equipment comprises:
determining the association relation among the plurality of pieces of equipment according to equipment attributes corresponding to the plurality of pieces of equipment;
and generating at least one sequence file corresponding to the plurality of pieces of equipment according to the association relation.
7. The method of any of claims 1 to 6, wherein generating or obtaining at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment comprises:
responsive to a user operation of at least one piece of equipment of a game character, acquiring the at least one piece of equipment and associated equipment corresponding to the at least one piece of equipment;
and generating or acquiring at least one sequence file corresponding to the at least one piece of equipment according to the equipment and the associated equipment.
8. A presentation device for game character equipment presentation, wherein the presentation device comprises:
means for generating or obtaining at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment;
Means for loading the sequence file to obtain a display effect corresponding to the sequence file;
the sequence file comprises a resource list, a time sequence and track information corresponding to the time sequence, wherein the track information comprises one or more pieces of calling information for one or more resources in the resource list; the resource list comprises one or more resources required to be called by the sequence file.
9. The display device of claim 8, wherein the resource list includes the following information:
resource identification information of the resource;
the display position information corresponding to the resource;
and the replacement type information corresponding to the resource.
10. A display device according to claim 8 or 9, wherein the means for loading the sequence file is for:
loading the resources in the resource list;
sequentially loading track information corresponding to the time sequence according to the time sequence;
and calling corresponding resources according to the calling information contained in the track information.
11. The display device of any one of claims 8 to 10, wherein the means for generating a sequence file corresponding to the equipment is to:
Generating a sequence file corresponding to the equipment according to at least any one of scene information, a time sequence object, a camera object, an environment object and a model object corresponding to the equipment.
12. The display device of claim 11, wherein the means for generating a sequence file corresponding to the equipment is to:
generating scene information corresponding to the equipment;
generating a sequence file corresponding to the equipment based on at least any one of the time-series object, the camera object, the environment object, and the model object according to the scene information.
13. The display device of any one of claims 8 to 12, wherein the means for generating at least one sequence file corresponding to the at least one piece of equipment is to:
when the equipment is multiple pieces, determining the association relation among the multiple pieces of equipment according to equipment attributes corresponding to the multiple pieces of equipment;
and generating at least one sequence file corresponding to the plurality of pieces of equipment according to the association relation.
14. The display device of any one of claims 8 to 13, wherein the means for generating or obtaining at least one sequence file corresponding to at least one piece of equipment of a game character in response to a user operation of the at least one piece of equipment is for:
Responsive to a user operation of at least one piece of equipment of a game character, acquiring the at least one piece of equipment and associated equipment corresponding to the at least one piece of equipment;
and generating or acquiring at least one sequence file corresponding to the at least one piece of equipment according to the equipment and the associated equipment.
15. A computer device, the computer device comprising:
one or more processors;
a memory for storing one or more computer programs;
the one or more computer programs, when executed by the one or more processors, cause the one or more processors to implement the method of any of claims 1 to 7.
16. A computer readable storage medium having stored thereon a computer program executable by a processor to perform the method of any of claims 1 to 7.
CN202010047490.6A 2020-01-16 2020-01-16 Method and equipment for displaying game role equipment Active CN111265875B (en)

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CN109529339A (en) * 2018-11-21 2019-03-29 北京像素软件科技股份有限公司 Game role costume changing method and device

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CN109529339A (en) * 2018-11-21 2019-03-29 北京像素软件科技股份有限公司 Game role costume changing method and device

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