CN111265820A - Rehabilitation training method combined with omnidirectional motion platform - Google Patents
Rehabilitation training method combined with omnidirectional motion platform Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/04—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs
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Abstract
The invention relates to the technical field of rehabilitation medical treatment, and discloses a rehabilitation training method combined with an omnidirectional motion platform, which comprises the following steps: 1) dividing the rehabilitation process into three stages, and respectively manufacturing a plurality of VR training videos in the three stages; 2) storing a plurality of VR training videos into a video memory of the omnidirectional movement platform; 3) the patient adjusts the height of omnidirectional movement platform protection waistband according to self height, fixes the protection waistband to the waist to wear the VR glasses. The invention has the advantages that: through the combination of the omnidirectional motion platform and the rehabilitation training method, a patient watches training videos through VR glasses and carries out more physical and psychological investment training, the speed reduction motor, the electric push rod and the driving motor are driven to work through a microcontroller program matched with the content of the training videos, so that the speed gradient and the steering of the treadmill are adjusted according to the training videos, a more real rehabilitation training environment is simulated, the training is interesting, and the training effect is effectively improved.
Description
Technical Field
The invention relates to the technical field of rehabilitation medical treatment, in particular to a rehabilitation training method combined with an omnidirectional motion platform.
Background
After the people age to a certain degree, the first loss is the ability of movement, leg muscles are mainly responsible for the backflow of venous blood of lower limbs, and the muscle is called as the second heart of the human body, and if the leg muscles have poor quality, the heart is affected, so that the muscle becomes a help to induce cardiovascular diseases. With the increasing aging degree of recent years in China, the population of limb diseases in China also increases year by year, and in addition, the China is a large population country, so that the number of people injured in various accidents and accidents is very large, and the patients need to be subjected to rehabilitation training. The prior art mostly adopts a fixed equipment, hang the training patient in order to alleviate the limbs of patient and receive gravity, the emergence of prevention accident, the patient carries out relevant rehabilitation training on the conveyer belt, mostly be fixed passive single training mode, in the in-process disease of training produces bored mood very easily, dull training process and the training state that can't expect to arrive at one's head, the physical and mental injury to the patient has led to the fact very big injury, patient's rehabilitation training enthusiasm has been abolished greatly, what one's more has greatly probably resumes normal patient owing to adopted untimely rehabilitation training mode, the disease that finally falls down can not heal. In addition, in the process of treating patients, simple unified treatment is not suitable for each patient, and the patients are inevitably not interested in training due to the dryness and the insipidity of the training in the process of rehabilitation training.
Disclosure of Invention
Technical problem to be solved
Aiming at the defects of the prior art, the invention provides the rehabilitation training method combined with the omnidirectional motion platform, has the advantages of labor and ease combination, high training interestingness and the like, and solves the problems of rigid, boring and tasteless existing in the conventional training mode.
(II) technical scheme
In order to achieve the purpose of improving the training interest, the invention provides the following technical scheme: the rehabilitation training method combined with the omnidirectional motion platform comprises the following steps:
1) dividing the rehabilitation process into three stages, and respectively manufacturing a plurality of VR training videos in the three stages;
2) storing a plurality of VR training videos into a video memory of the omnidirectional movement platform;
3) the patient adjusts the height of the protective waistband of the omnidirectional movement platform according to the height of the patient, fixes the protective waistband to the waist and is provided with VR glasses;
4) the patient firstly plays a rehabilitation training video in a first stage, watches a VR screen through VR glasses, and performs lower limb slow walking training according to the content of the screen;
5) after the single training is finished, rest for ten minutes for the next training;
6) the patient trains for three days and has a rest for four days every week, and the first-stage training period is one month;
7) the patient starts the second-stage training after the operation according to the process of the step 3), and watches the VR screen through the VR glasses and carries out fast walking training according to the content of the screen;
8) the patient starts the third-stage training after operating according to the process of the step 3), and watches the VR screen through the VR glasses, and performs jogging training and climbing training according to the content of the screen;
9) the patient regains normal walking ability and basic lower limb mobility.
Preferably, the single training time in the step 4) is twenty minutes to thirty minutes, the single training times in the step 5) is three to five times per day, and the rest time is gradually increased by one minute between each time.
Preferably, the training time, the rest time and the training period in step 7) are completely the same as those of the first-stage training in step 4) and step 5).
Preferably, the training time in the step 8) is completely the same as the training time in the first stage of training in the steps 4) and 5), the rest time in the step 8) is gradually decreased by one minute, and the training period is half a month.
Preferably, when the video for the climbing training in step 8) is played, the omnidirectional moving platform is lifted to form a slope.
Preferably, the intake of protein and nutrition is enhanced while resting in step 6), and the activities of stretching the joints and muscles are coordinated while resting in step 6).
Preferably, VR glasses play outdoor fast walking and look the screen in step 4) first stage training, VR glasses play track field fast walking and look the screen in step 7) second stage training in-process, step 8) third stage training in-process VR glasses correspond jogging training and climbing training and play the video of long distance race and travel climbing respectively.
Preferably, the jogging training and the climbing training in the step 8) are performed alternately, and the climbing speed of the climbing training in the step 8) is equal to the speed of the jogging training in the fourth step.
(III) advantageous effects
Compared with the prior art, the rehabilitation training method combined with the omnidirectional motion platform has the following beneficial effects:
1. this combine omnidirectional movement platform's rehabilitation training method, combine the training through omnidirectional movement platform and rehabilitation training method, the patient watches the input training of training video more whole body and mind through VR glasses, and simulated a more real rehabilitation training environment, realized a rehabilitation training process that is comparatively similar with real environment through the gapless synchronous work between these equipment, look after patient's mood and rehabilitation training effect better at the in-process of rehabilitation training, make the training more interesting, effectively improved the training effect.
2. According to the rehabilitation training method combined with the omnidirectional motion platform, the training process is divided into three stages, the three stages are gradually advanced according to time, the traditional training linear training mode is changed, the motor capacity of a patient can be gradually improved, meanwhile, the fatigue of the patient is relieved through intermittent training, the patient is prevented from being tired due to too-tired training, the achievement feeling of the patient can be improved, and the purpose of further improving the rehabilitation effect is achieved.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The first embodiment is as follows:
the rehabilitation training method combined with the omnidirectional motion platform comprises the following steps:
1) dividing the rehabilitation process into three stages, and respectively manufacturing a plurality of VR training videos in the three stages;
2) storing a plurality of VR training videos into a video memory of the omnidirectional movement platform;
3) the patient adjusts the height of omnidirectional movement platform protection waistband according to self height, fixes the protection waistband to the waist to wearing VR glasses, the omnidirectional movement platform has two drive core devices, one is used for helping the user to carry out the parallel action, and another then is responsible for the action feedback of vertical direction, and the motion of X direction and Y direction is responsible for respectively to two parts. When they cooperate, the user can move in an infinitely extending plane, the sensor array of the device can automatically sense the direction of the user's movement and collect speed data as with a treadmill;
4) the patient firstly plays a rehabilitation training video in a first stage, watches a VR screen through VR glasses, and performs lower limb slow walking training according to the content of the screen;
5) after the single training is finished, rest for ten minutes for the next training;
6) the patient trains for three days and takes a rest for four days every week, the first-stage training period is one month, and the rest time is set at intervals of one day after the patient trains every day, so that the patient is prevented from being injured by over-training;
7) the patient starts the second-stage training after the operation according to the process of the step 3), and watches the VR screen through the VR glasses and carries out fast walking training according to the content of the screen;
8) the patient starts the third-stage training after operating according to the process of the step 3), and watches the VR screen through the VR glasses, and performs jogging training and climbing training according to the content of the screen;
9) the patient regains normal walking ability and basic lower limb mobility.
The single training time in the step 4) is twenty-five minutes, the training time of the twenty-five minutes is moderate, the training is suitable for training of more crowds, the twenty-five minute training with weaker body can improve the recovery speed, the patient with stronger body can prevent the muscle from being excessively injured by training, the single-day training times in the step 5) are four, the four-time training is divided into two times in the morning and afternoon, the rest time is gradually increased by one minute each time, the first-stage rehabilitation training of the patient is easy to enter a fatigue state due to the fact that the lower limb function is not recovered, the patient can be relieved by gradually increasing the rest time, the patient can be more purposeful by rewarding the rest time, and the defect that the traditional rehabilitation training is lack of purposeful encouragement is overcome.
The training time, the rest time and the training period in the step 7) are completely the same as those of the first-stage training in the steps 4) and 5).
The training time in the step 8) is completely the same as the training time in the first stage of training in the steps 4) and 5), the rest time in the step 8) is gradually reduced by one minute, and the training period is half a month.
And 8) raising the omnidirectional moving platform to form a slope during video playing of climbing training in the step 8), thereby facilitating climbing training of a patient.
The intake of protein and nutrition is enhanced while the patient is resting in the step 6), the exercise of stretching the joints and the muscles is matched while the patient is resting in the step 6), the intake of protein is added, the rapid recovery of the muscles is facilitated, the early recovery of the patient is facilitated, meanwhile, the elasticity of the muscles can be improved by matching with the muscle stretching, the muscle strain is prevented, and the discomfort caused by creatine is prevented.
Step 4) VR glasses play outdoor fast walking in the first stage training and look the screen, step 7) VR glasses play track field fast walking in the second stage training process look the screen, step 8) VR glasses correspond jogging training and climbing training in the third stage training process and play the video of long distance race match and travel climbing respectively, combine the simulated motion scene of VR simulation, make the patient face wherein, let the patient to playing the recovered training of recreation the same, make the training more interesting, let the patient take the initiative and go to receive the training.
8) The middle jogging training and the climbing training are alternately carried out, the training is alternately carried out, the patient can be prevented from getting tired and causing fatigue to one training, meanwhile, the blood circulation of the lower limbs and the recovery of muscle strength can be enhanced, and the climbing speed of the climbing training in the step 8) is equal to the speed of the jogging training in the step four.
Example two:
the rehabilitation training method combined with the omnidirectional motion platform comprises the following steps:
1) dividing the rehabilitation process into three stages, and respectively manufacturing a plurality of VR training videos in the three stages;
2) storing a plurality of VR training videos into a video memory of the omnidirectional movement platform;
3) the patient adjusts the height of omnidirectional movement platform protection waistband according to self height, fixes the protection waistband to the waist to wearing VR glasses, the omnidirectional movement platform has two drive core devices, one is used for helping the user to carry out the parallel action, and another then is responsible for the action feedback of vertical direction, and the motion of X direction and Y direction is responsible for respectively to two parts. When they cooperate, the user can move in an infinitely extending plane, the sensor array of the device can automatically sense the direction of the user's movement and collect speed data as with a treadmill;
4) the patient firstly plays a rehabilitation training video in a first stage, watches a VR screen through VR glasses, and performs lower limb slow walking training according to the content of the screen;
5) after the single training is finished, rest for ten minutes for the next training;
6) the patient trains for three days and takes a rest for four days every week, the first-stage training period is one month, and the rest time is set at intervals of one day after the patient trains every day, so that the patient is prevented from being injured by over-training;
7) the patient starts the second-stage training after the operation according to the process of the step 3), and watches the VR screen through the VR glasses and carries out fast walking training according to the content of the screen;
8) the patient starts the third-stage training after operating according to the process of the step 3), and watches the VR screen through the VR glasses, and performs jogging training and climbing training according to the content of the screen;
9) the patient regains normal walking ability and basic lower limb mobility.
The single training time in the step 4) is twenty minutes, the single training time is twenty minutes, the training device is more suitable for middle-aged and elderly patients with poor physical strength, the body is prevented from being damaged secondarily due to over-training, the single-day training times in the step 5) are three, the three training times are respectively arranged to be twice in the afternoon on one side in the morning, the rest time is not changed, and the training intensity of the three times is weaker, can lead middle-aged and elderly patients to be trained without causing fatigue, the rest time between every two times is gradually increased by one minute, the first-stage rehabilitation training of the patients is easy to enter the fatigue state because the lower limb function is not recovered, by gradually increasing the rest time, the patient can be relieved, and the patient can have more purposiveness through rewarding the rest time, so that the defect that the traditional rehabilitation training lacks the purposive encouragement is overcome.
The training time, the rest time and the training period in the step 7) are completely the same as those of the first-stage training in the steps 4) and 5).
The training time in the step 8) is completely the same as the training time in the first stage of training in the steps 4) and 5), the rest time in the step 8) is gradually reduced by one minute, and the training period is half a month.
And 8) raising the omnidirectional moving platform to form a slope during video playing of climbing training in the step 8), thereby facilitating climbing training of a patient.
The intake of protein and nutrition is enhanced while the patient is resting in the step 6), the exercise of stretching the joints and the muscles is matched while the patient is resting in the step 6), the intake of protein is added, the rapid recovery of the muscles is facilitated, the early recovery of the patient is facilitated, meanwhile, the elasticity of the muscles can be improved by matching with the muscle stretching, the muscle strain is prevented, and the discomfort caused by creatine is prevented.
Step 4) VR glasses play outdoor fast walking in the first stage training and look the screen, step 7) VR glasses play track field fast walking in the second stage training process look the screen, step 8) VR glasses correspond jogging training and climbing training in the third stage training process and play the video of long distance race match and travel climbing respectively, combine the simulated motion scene of VR simulation, make the patient face wherein, let the patient to playing the recovered training of recreation the same, make the training more interesting, let the patient take the initiative and go to receive the training.
8) The middle jogging training and the climbing training are alternately carried out, the training is alternately carried out, the patient can be prevented from getting tired and causing fatigue to one training, meanwhile, the blood circulation of the lower limbs and the recovery of muscle strength can be enhanced, and the climbing speed of the climbing training in the step 8) is equal to the speed of the jogging training in the step four.
Example three:
the rehabilitation training method combined with the omnidirectional motion platform comprises the following steps:
1) dividing the rehabilitation process into three stages, and respectively manufacturing a plurality of VR training videos in the three stages;
2) storing a plurality of VR training videos into a video memory of the omnidirectional movement platform;
3) the patient adjusts the height of omnidirectional movement platform protection waistband according to self height, fixes the protection waistband to the waist to wearing VR glasses, the omnidirectional movement platform has two drive core devices, one is used for helping the user to carry out the parallel action, and another then is responsible for the action feedback of vertical direction, and the motion of X direction and Y direction is responsible for respectively to two parts. When they cooperate, the user can move in an infinitely extending plane, the sensor array of the device can automatically sense the direction of the user's movement and collect speed data as with a treadmill;
4) the patient firstly plays a rehabilitation training video in a first stage, watches a VR screen through VR glasses, and performs lower limb slow walking training according to the content of the screen;
5) after the single training is finished, rest for ten minutes for the next training;
6) the patient trains for three days and takes a rest for four days every week, the first-stage training period is one month, and the rest time is set at intervals of one day after the patient trains every day, so that the patient is prevented from being injured by over-training;
7) the patient starts the second-stage training after the operation according to the process of the step 3), and watches the VR screen through the VR glasses and carries out fast walking training according to the content of the screen;
8) the patient starts the third-stage training after operating according to the process of the step 3), and watches the VR screen through the VR glasses, and performs jogging training and climbing training according to the content of the screen;
9) the patient regains normal walking ability and basic lower limb mobility.
The single training time in the step 4) is thirty minutes, the single training time is thirty minutes, the training intensity is high when the single training time is thirty minutes, the training intensity is high, the training is suitable for young people with good physical functions, the lower limb rehabilitation speed can be accelerated, the single daily training times in the step 5) are five times, the five times of training are divided into twice in the morning and three times in the afternoon, the training effect can be consolidated through multiple times of training every day, the rest time between every two times is gradually increased by one minute, the first-stage rehabilitation training of the patient is easy to enter a fatigue state due to the fact that the lower limb function is not recovered, the patient can be relieved through gradually increasing the rest time, the patient can be more purposeful through rewarding the rest time.
The training time, the rest time and the training period in the step 7) are completely the same as those of the first-stage training in the steps 4) and 5).
The training time in the step 8) is completely the same as the training time in the first stage of training in the steps 4) and 5), the rest time in the step 8) is gradually reduced by one minute, and the training period is half a month.
And 8) raising the omnidirectional moving platform to form a slope during video playing of climbing training in the step 8), thereby facilitating climbing training of a patient.
The intake of protein and nutrition is enhanced while the patient is resting in the step 6), the exercise of stretching the joints and the muscles is matched while the patient is resting in the step 6), the intake of protein is added, the rapid recovery of the muscles is facilitated, the early recovery of the patient is facilitated, meanwhile, the elasticity of the muscles can be improved by matching with the muscle stretching, the muscle strain is prevented, and the discomfort caused by creatine is prevented.
Step 4) VR glasses play outdoor fast walking in the first stage training and look the screen, step 7) VR glasses play track field fast walking in the second stage training process look the screen, step 8) VR glasses correspond jogging training and climbing training in the third stage training process and play the video of long distance race match and travel climbing respectively, combine the simulated motion scene of VR simulation, make the patient face wherein, let the patient to playing the recovered training of recreation the same, make the training more interesting, let the patient take the initiative and go to receive the training.
8) The middle jogging training and the climbing training are alternately carried out, the training is alternately carried out, the patient can be prevented from getting tired and causing fatigue to one training, meanwhile, the blood circulation of the lower limbs and the recovery of muscle strength can be enhanced, and the climbing speed of the climbing training in the step 8) is equal to the speed of the jogging training in the step four.
The invention has the beneficial effects that: through the combination of the omnidirectional motion platform and the rehabilitation training method, the patient watches the training video through VR glasses and carries out more physical and psychological investment training, a more real rehabilitation training environment is simulated, a rehabilitation training process which is similar to the real environment is realized through gapless synchronous work among the devices, the emotion and the rehabilitation training effect of the patient are better taken care of in the rehabilitation training process, the training is more interesting, and the training effect is effectively improved. The training process is divided into three stages, the three stages are gradually advanced according to time, the traditional training linear training mode is changed, the exercise capacity of the patient can be gradually improved, meanwhile, the fatigue degree of the patient is relieved through intermittent training, the patient is prevented from being tired due to over-fatigue in training, the achievement feeling of the patient can be improved, and the purpose of further improving the rehabilitation effect is achieved.
Typical cases are as follows:
the rehabilitation training method combined with the omnidirectional motion platform comprises the following steps:
1) dividing the rehabilitation process into three stages, and respectively manufacturing a plurality of VR training videos in the three stages;
2) storing a plurality of VR training videos into a video memory of the omnidirectional movement platform;
3) the patient adjusts the height of omnidirectional movement platform protection waistband according to self height, fixes the protection waistband to the waist to wearing VR glasses, the omnidirectional movement platform has two drive core devices, one is used for helping the user to carry out the parallel action, and another then is responsible for the action feedback of vertical direction, and the motion of X direction and Y direction is responsible for respectively to two parts. When they cooperate, the user can move in an infinitely extending plane, the sensor array of the device can automatically sense the direction of the user's movement and collect speed data as with a treadmill;
4) the patient firstly plays a rehabilitation training video in a first stage, watches a VR screen through VR glasses, and performs lower limb slow walking training according to the content of the screen;
5) after the single training is finished, rest for ten minutes for the next training;
6) the patient trains for three days and takes a rest for four days every week, the first-stage training period is one month, and the rest time is set at intervals of one day after the patient trains every day, so that the patient is prevented from being injured by over-training;
7) the patient starts the second-stage training after the operation according to the process of the step 3), and watches the VR screen through the VR glasses and carries out fast walking training according to the content of the screen;
8) the patient starts the third-stage training after operating according to the process of the step 3), and watches the VR screen through the VR glasses, and performs jogging training and climbing training according to the content of the screen;
9) the patient regains normal walking ability and basic lower limb mobility.
The single training time in the step 4) is twenty-five minutes, the training time of the twenty-five minutes is moderate, the training is suitable for training of more crowds, the twenty-five minute training with weaker body can improve the recovery speed, the patient with stronger body can prevent the muscle from being excessively injured by training, the single-day training times in the step 5) are four, the four-time training is divided into two times in the morning and afternoon, the rest time is gradually increased by one minute each time, the first-stage rehabilitation training of the patient is easy to enter a fatigue state due to the fact that the lower limb function is not recovered, the patient can be relieved by gradually increasing the rest time, the patient can be more purposeful by rewarding the rest time, and the defect that the traditional rehabilitation training is lack of purposeful encouragement is overcome.
The training time, the rest time and the training period in the step 7) are completely the same as those of the first-stage training in the steps 4) and 5).
The training time in the step 8) is completely the same as the training time in the first stage of training in the steps 4) and 5), the rest time in the step 8) is gradually reduced by one minute, and the training period is half a month.
And 8) raising the omnidirectional moving platform to form a slope during video playing of climbing training in the step 8), thereby facilitating climbing training of a patient.
The intake of protein and nutrition is enhanced while the patient is resting in the step 6), the exercise of stretching the joints and the muscles is matched while the patient is resting in the step 6), the intake of protein is added, the rapid recovery of the muscles is facilitated, the early recovery of the patient is facilitated, meanwhile, the elasticity of the muscles can be improved by matching with the muscle stretching, the muscle strain is prevented, and the discomfort caused by creatine is prevented.
Step 4) VR glasses play outdoor fast walking in the first stage training and look the screen, step 7) VR glasses play track field fast walking in the second stage training process look the screen, step 8) VR glasses correspond jogging training and climbing training in the third stage training process and play the video of long distance race match and travel climbing respectively, combine the simulated motion scene of VR simulation, make the patient face wherein, let the patient to playing the recovered training of recreation the same, make the training more interesting, let the patient take the initiative and go to receive the training.
8) The middle jogging training and the climbing training are alternately carried out, the training is alternately carried out, the patient can be prevented from getting tired and causing fatigue to one training, meanwhile, the blood circulation of the lower limbs and the recovery of muscle strength can be enhanced, and the climbing speed of the climbing training in the step 8) is equal to the speed of the jogging training in the step four.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (8)
1. The rehabilitation training method combined with the omnidirectional motion platform is characterized by comprising the following steps of:
1) dividing the rehabilitation process into three stages, and respectively manufacturing a plurality of VR training videos in the three stages;
2) storing a plurality of VR training videos into a video memory of the omnidirectional movement platform;
3) the patient adjusts the height of the protective waistband of the omnidirectional movement platform according to the height of the patient, fixes the protective waistband to the waist and is provided with VR glasses;
4) the patient firstly plays a rehabilitation training video in a first stage, watches a VR screen through VR glasses, and performs lower limb slow walking training according to the content of the screen;
5) after the single training is finished, rest for ten minutes for the next training;
6) the patient trains for three days and has a rest for four days every week, and the first-stage training period is one month;
7) the patient starts the second-stage training after the operation according to the process of the step 3), and watches the VR screen through the VR glasses and carries out fast walking training according to the content of the screen;
8) the patient starts the third-stage training after operating according to the process of the step 3), and watches the VR screen through the VR glasses, and performs jogging training and climbing training according to the content of the screen;
9) the patient regains normal walking ability and basic lower limb mobility.
2. The rehabilitation training method combined with the omnidirectional exercise platform as recited in claim 1, wherein the single training time in step 4) is twenty to thirty minutes, the single training time in step 5) is three to five times per day, and the rest time between each time is gradually increased by one minute.
3. The rehabilitation training method combined with the omnidirectional exercise platform as recited in claim 1, wherein the training time, the rest time and the training period in step 7) are identical to those of the first-stage training in step 4) and step 5).
4. The rehabilitation training method combined with the omnidirectional exercise platform as recited in claim 1, wherein the training time in step 8) is identical to the training time of the first stage training in step 4) and step 5), the rest time in step 8) is gradually decreased by one minute, and the training period is half a month.
5. The rehabilitation training method with the combination of the omnidirectional exercise platform as claimed in claim 1, wherein the omnidirectional exercise platform is raised to form a slope when the video for the climbing training in step 8) is played.
6. The rehabilitation training method combined with the omnidirectional exercise platform as recited in claim 1, wherein the intake of protein and nutrition is enhanced while resting in step 6), and the activities of joint and muscle stretching are coordinated while resting in step 6).
7. The rehabilitation training method combined with the omnidirectional exercise platform as recited in claim 2, wherein the VR glasses play outdoor fast-walking vision screens in the step 4) first stage training, the VR glasses play fast-walking vision screens in the track and field in the step 7) second stage training, and the VR glasses play long-distance race and traveling mountain climbing videos corresponding to jogging training and climbing training respectively in the step 8) third stage training.
8. The rehabilitation training method combined with the omnidirectional exercise platform as recited in claim 2, wherein the jogging training and the climbing training are performed alternately in the step 8), and the climbing speed of the climbing training in the step 8) is equal to the jogging training in the step four.
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JP2000516829A (en) * | 1996-08-27 | 2000-12-19 | イー イー カーメイン,デイヴィッド | Omnidirectional treadmill |
CN104461018A (en) * | 2014-12-31 | 2015-03-25 | 原硕朋 | Electromagnetic type multi-degree of freedom virtual roaming platform |
CN204606954U (en) * | 2015-02-11 | 2015-09-02 | 刘宛平 | Omnirange belting and use the omnirange displacement bucking-out system of this device |
CN108211220A (en) * | 2018-03-12 | 2018-06-29 | 王云翔 | A kind of universal emulation body-sensing treadmills of VR |
CN109700636A (en) * | 2019-02-22 | 2019-05-03 | 张洪亮 | A kind of multi-functional orthopedic device for healing and training |
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