CN111258530B - Audio playing control method, server and audio playing system - Google Patents

Audio playing control method, server and audio playing system Download PDF

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CN111258530B
CN111258530B CN202010022334.4A CN202010022334A CN111258530B CN 111258530 B CN111258530 B CN 111258530B CN 202010022334 A CN202010022334 A CN 202010022334A CN 111258530 B CN111258530 B CN 111258530B
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server
family
audio playing
user
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CN111258530A (en
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宋德超
黄姿荣
贾巨涛
李禹慧
杨昌品
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Gree Electric Appliances Inc of Zhuhai
Zhuhai Lianyun Technology Co Ltd
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Gree Electric Appliances Inc of Zhuhai
Zhuhai Lianyun Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/165Management of the audio stream, e.g. setting of volume, audio stream path
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/60Information retrieval; Database structures therefor; File system structures therefor of audio data
    • G06F16/63Querying
    • G06F16/635Filtering based on additional data, e.g. user or group profiles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/60Information retrieval; Database structures therefor; File system structures therefor of audio data
    • G06F16/68Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
    • G06F16/687Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using geographical or spatial information, e.g. location
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/955Retrieval from the web using information identifiers, e.g. uniform resource locators [URL]

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  • Audiology, Speech & Language Pathology (AREA)
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Abstract

The disclosure provides an audio playing control method, a server and an audio playing system, and relates to the technical field of smart home. The server receives a request for playing scene sound sent by a user; acquiring a list of a plurality of audio playing devices corresponding to the corresponding family identification of the user and position information of each audio playing device in the family; acquiring audio resources corresponding to the scene; and a plurality of audio playing devices positioned at different positions in the family in the scheduling list play the audio resources corresponding to the scenes. Various sounds of one scene are emitted from different positions, so that the auditory effect is closer to a real sound scene, and the auditory experience of a user is improved.

Description

Audio playing control method, server and audio playing system
Technical Field
The present disclosure relates to the field of smart home technologies, and in particular, to an audio playing control method, a server, and an audio playing system.
Background
With the development of smart home technology, various smart audio playing devices such as televisions, sound boxes, mobile phones and the like exist in families. Each audio playing device can acquire audio resources through a certain channel and play the audio resources.
Disclosure of Invention
The inventor finds that each audio playing device in the related art plays its own audio resource independently without cooperation with each other, so that the audio resource of one playing scene is often played independently by one audio playing device, that is, various sounds of one playing scene are all sent from one audio playing device, which makes a user sound unreal and experience bad.
The server-based control can schedule a plurality of audio playing devices located at different positions in a family to cooperatively play the audio resource of a scene, so that various sounds of the scene can be emitted from different positions, the auditory effect is closer to a real sound scene, and the auditory experience of a user is improved.
Some embodiments of the present disclosure provide an audio playback control method, including:
the server receives a request for playing scene sound sent by a user;
the server acquires a list of a plurality of audio playing devices corresponding to the corresponding family identification of the user and position information of each audio playing device in the family;
the server acquires audio resources corresponding to the scene;
and the server schedules a plurality of audio playing devices positioned at different positions in the family in the list to play the audio resources corresponding to the scenes.
In some embodiments, further comprising: the server responds to the registration request of the user to the plurality of audio playing devices in the family, distributes the family identification, and registers the information of the plurality of audio playing devices which are requested to be registered to the family identification.
In some embodiments, the server scheduling a plurality of audio playback devices in the list, which are located at different positions in the home, to play back the audio resources corresponding to the scenario includes: and the server sequentially schedules a plurality of audio playing devices positioned at different positions in the family in the list to sequentially play one or more audio resources corresponding to the scene.
In some embodiments, the server scheduling a plurality of audio playback devices in the list, which are located at different positions in the home, to play back the audio resources corresponding to the scenario includes: and the server simultaneously schedules a plurality of audio playing devices positioned at different positions in the family in the list to jointly play one or more audio resources corresponding to the scene.
In some embodiments, the server scheduling a plurality of audio playback devices in the list, which are located at different positions in the home, to play back the audio resources corresponding to the scenario includes: and the server schedules another audio playing device positioned at different positions in the family in the list to play another audio resource corresponding to the scene in the process of scheduling one audio playing device in the list to play the audio resource corresponding to the scene.
In some embodiments, the number of audio resources played by each audio playing device is determined according to a ratio between the total number of audio resources and the total number of audio playing devices corresponding to the scenario.
In some embodiments, the server is a cloud server.
Some embodiments of the present disclosure provide a server for controlling audio playing, including:
a request receiving unit configured to receive a request for playing the scene sound transmitted by a user;
a playing device information acquiring unit configured to acquire a list of a plurality of audio playing devices corresponding to the corresponding home identifier of the user and position information of each audio playing device in the home;
an audio resource acquisition unit configured to acquire an audio resource corresponding to the scenario;
and the scheduling unit is configured to schedule a plurality of audio playing devices which are positioned at different positions in the family in the list to play the audio resources corresponding to the scenes.
In some embodiments, further comprising: a registration processing unit configured to respond to registration requests of the user for a plurality of audio playing devices in a family, allocate a family identifier, and register information of the plurality of audio playing devices requesting registration under the family identifier.
Some embodiments of the present disclosure provide a server for controlling audio playing, including: a memory; and a processor coupled to the memory, the processor configured to perform the method of audio playback control of any of the embodiments based on instructions stored in the memory.
Some embodiments of the present disclosure provide an audio playing system, including: a server for controlling audio playback according to any one of the embodiments; and a plurality of audio playback devices located at different locations in the home.
Some embodiments of the present disclosure propose a non-transitory computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of audio playback control described in any of the embodiments.
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The drawings that will be used in the description of the embodiments or the related art will be briefly described below. The present disclosure will be more clearly understood from the following detailed description, which proceeds with reference to the accompanying drawings,
it is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without undue inventive faculty.
Fig. 1 is a schematic diagram of an audio playback system according to some embodiments of the present disclosure.
Fig. 2 is a flowchart illustrating an audio playback control method according to some embodiments of the disclosure.
Fig. 3 is a schematic diagram of a server for audio playback control according to some embodiments of the present disclosure.
Fig. 4 is a schematic diagram of a server for controlling audio playback according to other embodiments of the present disclosure.
Detailed Description
The technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure.
Fig. 1 is a schematic diagram of an audio playback system according to some embodiments of the present disclosure.
As shown in fig. 1, the audio playback system 10 of this embodiment includes: a server 11 and a plurality of audio playback devices 12 located at different locations in the home. The server 11 and the audio playback device 12 can establish a communication connection and communicate with each other. The server 11 has various audio resources, and can perform audio playback control on each audio playback device 12. The server 11 is, for example, a cloud server, and richer audio resources are available. The audio playback device 12 is capable of receiving and playing back an audio asset from the server 11. The audio playing device 12 is, for example, a television, a sound box, a mobile phone, or other devices capable of communicating and playing audio, but is not limited to the illustrated example.
The server-based control can schedule a plurality of audio playing devices located at different positions in a family to cooperatively play the audio resource of a scene, so that various sounds of the scene can be emitted from different positions, the auditory effect is closer to a real sound scene, and the auditory experience of a user is improved. The following specifically describes the audio playback control process.
Fig. 2 is a flowchart illustrating an audio playback control method according to some embodiments of the disclosure.
As shown in fig. 2, the audio playback control method of this embodiment includes steps 21 to 24, and may further include step 20. Step 20 is performed once in advance, or when the audio playback device method in the home is changed, it is not necessary to perform the audio playback control process each time.
In step 20, the user initiates a registration request for a plurality of audio playing devices in the home, and accordingly, the server responds to the registration request of the user for the plurality of audio playing devices in the home, allocates a home identifier, and registers the information of the plurality of audio playing devices requesting registration under the home identifier.
The information of the registered audio playing device includes, for example, the number and type of the audio playing device, and the location information of the home. The position information of the audio playback apparatus in the home is, for example, information of a living room, a bedroom, a kitchen, and the like. The position information of the audio playing device in the home can be provided to the server in the registration process, or can be separately configured or updated to the server in the process of accessing the server.
In step 21, the user sends a request for playing a scene sound, and accordingly, the server receives the request for playing the scene sound sent by the user.
For example, a user may speak a request for playing a sound of a certain scene in a voice manner, and then the audio playing device sends the captured voice request of the user to the server, and the server obtains the playing request of the user by analyzing the voice request. In addition, the user may also make a request to play a sound of a certain scene in a non-voice manner.
In step 22, the server obtains a list of a plurality of audio playing devices corresponding to the corresponding home identifier of the user and location information of each audio playing device in the home.
For example, the server determines a home identifier corresponding to the user, and obtains a list of a plurality of audio playing devices corresponding to the home identifier and location information of each audio playing device in the home from the registration information.
In step 23, the server obtains the audio resource corresponding to the scenario requested by the user.
The server stores various audio resources, the audio resources can be provided with one or more content tags, and the audio resources matched with the situation requested by the user are searched by matching the content tags of the audio resources.
In addition, if the server does not find the audio resource matched with the scene requested by the user, the server can also find the audio resource matched with the scene requested by the user on other servers.
It should be noted that, the execution of step 22 and step 23 is not in sequence, and step 22 may be executed first and then step 23 is executed as shown in fig. 2, or step 23 may be executed first and then step 22 is executed.
In step 24, the server schedules a plurality of audio playing devices located at different positions in the home in the list to play audio resources corresponding to the scenes, so that various sounds of one scene are emitted from different positions, the auditory effect is closer to the real sound scene, and the auditory experience of the user is improved.
The server may have different audio scheduling strategies according to the audio playing needs. Some audio scheduling policies are listed below, and those skilled in the art will understand that these audio scheduling policies are only exemplary and are not intended to limit the disclosure, and all audio scheduling policies related to scheduling a plurality of audio playing devices located at different positions in a home to play audio resources corresponding to a certain scenario belong to the scope of the disclosure.
In some embodiments, the server schedules a plurality of audio playback devices in the list, which are located at different positions in the home, to play the audio resources corresponding to the scenario, including: based on the scene requested by the user, the server sequentially schedules a plurality of audio playing devices located at different positions in the family in the list to sequentially play one or more audio resources corresponding to the scene. Thereby realizing the single-order playing effect.
For example, the user says "i want to listen to the sound of the bird call", the server finds the audio of the bird call sound first, and then sends the audio of the bird call sound to the audio playing device a in the user's home, so that the audio playing device a plays the audio of the bird call sound, and then sends the audio of the bird call sound to the audio playing device B in the user's home, which is different from the audio playing device a in position, so that the audio playing device B plays the audio of the bird call sound. The user can hear the sounds of the bird calls from different positions in sequence, the auditory effect is closer to a real sound scene, and the auditory experience of the user is improved.
For another example, the user says "i want to listen to the sound of worm and bird singing", the server finds the audio frequency of the worm and bird singing sound first, then sends the audio frequency of the bird singing sound to the audio playing device a in the user's home, so that the audio playing device a plays the audio frequency of the bird singing sound, and then sends the audio frequency of the worm singing sound to the audio playing device B in the user's home, so that the audio playing device B plays the audio frequency of the worm singing sound. The sound of the insect and the bird coming from different positions can be heard by the user in sequence, the auditory effect is closer to the real sound scene, and the auditory experience of the user is improved.
In some embodiments, the server schedules a plurality of audio playback devices in the list, which are located at different positions in the home, to play the audio resources corresponding to the scenario, including: based on the scene requested by the user, the server simultaneously schedules a plurality of audio playing devices which are positioned at different positions in the family in the list to jointly play one or more audio resources corresponding to the scene. The number of the audio resources played by each audio playing device is determined according to the ratio of the total number of the audio resources corresponding to the situation to the total number of the audio playing devices, so that each audio playing device can play the audio resources relatively uniformly, and the functions of each audio playing device in a family are fully exerted.
For example, the user says "i want to hear the sound of rain", the server finds the audio of the sound of rain first, and then sends the audio of the sound of rain to a plurality of audio playback devices, such as audio playback device A, B, C, located at different locations in the user's home, so that these audio playback devices A, B, C play the audio of the sound of rain at the same time. The user can hear the raining sounds from different directions, the auditory effect is closer to a real sound scene, and the auditory experience of the user is improved.
For example, when the user says "i want to listen to the sound of nature", the server finds out the wind sound and the audio of the wind sound related to the sound of nature, and then simultaneously and respectively transmits the audio of the wind sound and the audio of the wind sound to the audio playback apparatus A, B located at different positions in the user's home, so that the audio playback apparatus A, B simultaneously and respectively plays the audio of the wind sound and the audio of the wind sound. The wind sound and the insect sound from different directions can be heard by the user at the same time, the auditory effect is closer to the real sound scene, and the auditory experience of the user is improved.
In some embodiments, the server schedules a plurality of audio playback devices in the list, which are located at different positions in the home, to play the audio resources corresponding to the scenario, including: based on the scenario requested by the user, in the process that one audio playing device in the scheduling list plays one audio resource corresponding to the scenario, another audio playing device in a different position in the family in the scheduling list plays another audio resource corresponding to the scenario, thereby realizing the embedded playing effect.
For example, a user says that "i want to listen to the sound of nature", the server finds the bird call sound and the audio of wind sound related to the sound of nature first, and then sends the audio of wind sound to the audio playing device a in the user's home, so that the audio playing device a plays the audio of wind sound, and in the process of playing the audio of wind sound, the server sends the audio of bird call sound to the audio playing device B located at different positions in the user's home, so that the audio playing device B plays the audio of bird call sound. The user can hear a few birds in the process of hearing the wind sound, the auditory effect is closer to the real sound scene, and the auditory experience of the user is improved.
The various audio scheduling strategies described above may also be applied in combination to one sound scene. For example, single-order and embedded playback are combined to form a multi-order playback effect. For example, when the user says that "i want to listen to the sound of nature", the server finds out the bug sound, the bird calling sound, and the audio of the wind sound related to the sound of nature, and then sequentially and respectively sends the audio of the wind sound and the audio of the bug sound to the audio playing devices A, B located at different positions in the user family, so that the audio playing devices A, B sequentially and respectively play the audio of the wind sound and the audio of the bug sound, and in the wind sound audio playing process, the server sends the audio of the bird calling sound to the audio playing devices C located at different positions in the user family, so that the audio playing devices C play the audio of the bird calling sound. The user can hear a few birds in the wind sound process and then hear the sound of the insect sound, the auditory effect is closer to the real sound scene, and the auditory experience of the user is improved.
The above-mentioned various audios can also be played circularly, in the next playing cycle, the corresponding relation or playing mode of the audio resource and the audio playing device different from the previous playing cycle can be adopted. For example, in the next playing cycle, the server sends the wind audio and the bug sound audio to the audio playing devices B, C located at different positions in the user's home at the same time, respectively, so that the audio playing devices B, C play the wind audio and the bug sound audio at the same time, and in the process of playing the wind and bug sound audio, the server sends the bird sound audio to the audio playing devices a located at different positions in the user's home, so that the audio playing devices a play the bird sound audio. So that the user can hear a few birds in the process of hearing wind and insect singing.
Fig. 3 is a schematic diagram of a server for audio playback control according to some embodiments of the present disclosure.
As shown in fig. 3, the server 11 of this embodiment includes:
a request receiving unit 31 configured to receive a request for playing a scene sound transmitted by a user;
a playing device information obtaining unit 32 configured to obtain a list of a plurality of audio playing devices corresponding to the user's corresponding home identification and position information of each audio playing device in the home;
an audio resource acquisition unit 33 configured to acquire an audio resource corresponding to the scenario;
and the scheduling unit 34 is configured to schedule a plurality of audio playing devices located at different positions in the family in the list to play the audio resources corresponding to the scenes.
For example, the server sequentially schedules a plurality of audio playing devices located at different positions in the home in the list to sequentially play one or more audio resources corresponding to the scene; or the server simultaneously schedules a plurality of audio playing devices located at different positions in the family in the list to jointly play one or more audio resources corresponding to the scene; or the server plays another audio resource corresponding to the scene by another audio playing device located at a different position in the family in the scheduling list in the process that one audio playing device in the scheduling list plays the audio resource corresponding to the scene. These scheduling policies may be applied in combination.
In some embodiments, the server further comprises: a registration processing unit 30 configured to respond to a user's registration request for a plurality of audio playback devices in a home, assign a home identification, and register information of the plurality of audio playback devices requested to be registered under the home identification.
Fig. 4 is a schematic diagram of a server for controlling audio playback according to other embodiments of the present disclosure.
As shown in fig. 4, the server 11 of this embodiment includes: a memory 41 and a processor 42 coupled to the memory 41, the processor 42 being configured to execute the method of audio playback control in any of the foregoing embodiments based on instructions stored in the memory 41.
The memory 41 may include, for example, a system memory, a fixed nonvolatile storage medium, and the like. The system memory stores, for example, an operating system, an application program, a Boot Loader (Boot Loader), and other programs.
The server 11 may also include an input-output interface 43, a network interface 44, a storage interface 45, and the like. These interfaces 43, 44, 45 and the connection between the memory 41 and the processor 42 may be, for example, via a bus 46. The input/output interface 43 provides a connection interface for input/output devices such as a display, a mouse, a keyboard, and a touch screen. The network interface 44 provides a connection interface for various networking devices. The storage interface 45 provides a connection interface for external storage devices such as an SD card and a usb disk.
As will be appreciated by one skilled in the art, embodiments of the present disclosure may be provided as a method, system, or computer program product. Accordingly, the present disclosure may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present disclosure may take the form of a computer program product embodied on one or more computer-non-transitory readable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and so forth) having computer program code embodied therein.
The present disclosure is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the disclosure. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
The above description is only exemplary of the present disclosure and is not intended to limit the present disclosure, so that any modification, equivalent replacement, or improvement made within the spirit and principle of the present disclosure should be included in the scope of the present disclosure.

Claims (8)

1. An audio playback control method, comprising:
the server receives a request for playing scene sound sent by a user;
the server acquires a list of a plurality of audio playing devices corresponding to the corresponding family identification of the user and position information of each audio playing device in the family;
the server acquires audio resources corresponding to the scene;
the server schedules a plurality of audio playing devices located at different positions in the family in the list to play the audio resources corresponding to the scenes, and the scheduling comprises the following steps: when the audio resources corresponding to the scene are multiple, the server sequentially schedules a plurality of audio playing devices located at different positions in the family in the list to sequentially play the audio resources corresponding to the scene; or, the server schedules another audio playing device located at a different position in the family in the list to play another audio resource corresponding to the scenario in the process of scheduling one audio playing device in the list to play the audio resource corresponding to the scenario.
2. The method of claim 1, further comprising:
the server responds to the registration request of the user to the plurality of audio playing devices in the family, distributes the family identification, and registers the information of the plurality of audio playing devices which are requested to be registered to the family identification.
3. The method of any of claims 1-2, wherein the server is a cloud server.
4. An audio playback control server, comprising:
a request receiving unit configured to receive a request for playing the scene sound transmitted by a user;
a playing device information acquiring unit configured to acquire a list of a plurality of audio playing devices corresponding to the corresponding home identifier of the user and position information of each audio playing device in the home;
an audio resource acquisition unit configured to acquire an audio resource corresponding to the scenario;
the scheduling unit is configured to schedule a plurality of audio playing devices located at different positions in the family in the list to play the audio resources corresponding to the scene, and includes: when a plurality of audio resources corresponding to the scenes exist, sequentially scheduling a plurality of audio playing devices located at different positions in the family in the list to sequentially play the plurality of audio resources corresponding to the scenes; or in the process of scheduling one audio playing device in the list to play the corresponding audio resource of the scenario, another audio playing device in a different position in the family in the list is scheduled to play another audio resource of the scenario.
5. The server of claim 4, further comprising:
a registration processing unit configured to respond to registration requests of the user for a plurality of audio playing devices in a family, allocate a family identifier, and register information of the plurality of audio playing devices requesting registration under the family identifier.
6. An audio playback control server, comprising:
a memory; and
a processor coupled to the memory, the processor configured to execute the audio playback control method of any of claims 1-3 based on instructions stored in the memory.
7. An audio playback system, comprising:
the audio playback control server of any one of claims 4-6;
and
a plurality of audio playback devices located at different locations in a home.
8. A non-transitory computer-readable storage medium on which a computer program is stored, the program implementing the audio playback control method of any one of claims 1 to 3 when executed by a processor.
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