CN111246307B - Virtual gift generation method, related device, equipment and storage medium - Google Patents

Virtual gift generation method, related device, equipment and storage medium Download PDF

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Publication number
CN111246307B
CN111246307B CN202010048662.1A CN202010048662A CN111246307B CN 111246307 B CN111246307 B CN 111246307B CN 202010048662 A CN202010048662 A CN 202010048662A CN 111246307 B CN111246307 B CN 111246307B
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target
virtual
virtual objects
display area
gift
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CN111246307A (en
Inventor
容启含
林晓鑫
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • H04N21/4438Window management, e.g. event handling following interaction with the user interface
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a method, a related device, equipment and a storage medium for generating virtual gifts, which are used in the technical field of internet. The method comprises the following steps: displaying N groups of virtual object sets on a display area; when a first interaction instruction is received, randomly displaying each group of virtual object sets in the N groups of virtual object sets on a display area; when a second interactive instruction is received, displaying N target virtual objects on a hit area; and if the N target virtual objects are consistent, synthesizing and displaying the first virtual gift according to the N target virtual objects. The user can be on live platform in this application to the form that initiates interactive instruction controls multiunit virtual object set and begins to rotate and stall, and hits the virtual gift of the virtual letter of N targets that corresponds to different grade type on the region according to when stopping, namely the user trades different virtual gifts at interactive in-process with certain probability, thereby is favorable to promoting live platform's user stickness.

Description

Virtual gift generation method, related device, equipment and storage medium
Technical Field
The present application relates to the field of internet technologies, and in particular, to a method, a related apparatus, a device, and a storage medium for virtual resource gifts.
Background
With the rapid development of internet technology, live webcasting is a new technical field to enter the public. Webcasting is a technology that broadcasts the audio or video of a host user to other users based on the internet. A large number of live webcast platforms now use virtual gifts as a way for users to interact with the anchor.
The virtual gift is a gift given to the user and the anchor for communicating emotion in the virtual network world. At present, users purchase virtual gifts by recharging or accumulating virtual gold coins, and the virtual gifts can be given to a main broadcast in the live broadcast process.
However, the currently adopted gift-sending interaction mode of the live broadcast room is single, and only the appointed virtual gift can be purchased through the mode of accumulating virtual gold coins or recharging, which is not beneficial to improving the user viscosity of the live broadcast platform.
Disclosure of Invention
The embodiment of the application provides a virtual gift generation method, a related device, equipment and a storage medium, which can be no longer confined in the form of purchasing a specified virtual gift, thereby being beneficial to improving the user viscosity of a live broadcast platform.
In view of the above, a first aspect of the present application provides a method for generating a virtual gift, including:
displaying N groups of virtual object sets on a display area, wherein each group of virtual object set comprises at least two different virtual objects, the display area comprises a hit area, the display area is displayed on a target interactive interface, the target interactive interface further comprises a live display area, the live display area is used for displaying live content, and N is an integer greater than 1;
when a first interaction instruction is received, randomly displaying each group of virtual object sets in the N groups of virtual object sets on a display area;
when a second interactive instruction is received, displaying N target virtual objects on a hit area, wherein each target virtual object belongs to a group of virtual object sets respectively;
and if the N target virtual objects are consistent, synthesizing and displaying the first virtual gift according to the N target virtual objects.
A second aspect of the present application provides a client, including:
the target interactive interface also comprises a live display area, the live display area is used for displaying live content, and N is an integer greater than 1;
the display module is further used for starting to randomly display each group of virtual object sets in the N groups of virtual object sets on the display area when the first interactive instruction is received;
the display module is further used for displaying N target virtual objects on the hit area when a second interactive instruction is received, wherein each target virtual object belongs to a group of virtual object sets;
and the display module is also used for synthesizing and displaying the first virtual gift according to the N target virtual objects if the N target virtual objects are consistent.
In one possible design, in an implementation manner of the second aspect of the embodiment of the present application, the client further includes a receiving module;
the receiving module is used for receiving a gift composition instruction through an interactive interface on the target interactive interface;
and the display module is specifically used for responding to the gift composition instruction and displaying the N groups of virtual object sets on the display area of the target interactive interface.
In one possible design, in another implementation manner of the second aspect of the embodiment of the present application, the client further includes a sending module;
the display module is further used for displaying a gear area on the target interactive interface, wherein the gear area comprises at least one selectable gear;
the receiving module is further configured to receive a gear selection instruction for a target gear, where the target gear is one of at least one selectable gear, and the gear selection instruction carries an identifier corresponding to the target gear;
the transmission module is used for transmitting a gear selection instruction to the server so that the server determines hit state information according to the gear selection instruction;
the receiving module is also used for receiving the hit state information sent by the server;
and the display module is specifically used for displaying the N target virtual objects on the hit area included in the display area according to the hit state information.
In one possible design, in another implementation manner of the second aspect of the embodiment of the present application, the client further includes a skip module;
the skip module is used for skipping to a numerical value adding interface if the numerical value corresponding to the target gear is larger than the target numerical value, wherein the target numerical value is the numerical value included in the account at the current moment, and at least one adding gear is displayed on the numerical value adding interface;
and the sending module is further used for sending a gear selection instruction to the server if the numerical value corresponding to the target gear is smaller than or equal to the target numerical value, so that the server determines the hit state information according to the gear selection instruction.
In one possible design, in another implementation of the second aspect of an embodiment of the present application,
the display module is further used for synthesizing and displaying a second virtual gift according to the N target virtual objects if the N target virtual objects are inconsistent;
the display module is also used for displaying the accumulated value area on the target interactive interface;
the display module is further used for displaying the target accumulated value on the accumulated value area, wherein the target accumulated value has an association relation according to a numerical value corresponding to the target gear, and the target accumulated value is used for determining the probability of generating the first virtual gift.
In one possible design, in another implementation manner of the second aspect of the embodiment of the present application, the client further includes an emptying module;
the clearing module is used for clearing the accumulated value existing on the accumulated value area;
and the display module is also used for displaying the emptied accumulated value on the accumulated value area.
In one possible design, in another implementation of the second aspect of an embodiment of the present application,
a presentation module, in particular for randomly presenting a first set of virtual objects starting at a first rotation rate on the display area, wherein the first set of virtual objects belongs to one of the N sets of virtual objects and the first set of virtual objects corresponds to a first radius;
randomly presenting a second set of virtual objects on the display area starting at a second rotation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N sets of virtual objects and the second set of virtual objects corresponds to a second radius, the second rotation rate being less than the first rotation rate, the second radius being less than the first radius.
In one possible design, in another implementation of the second aspect of an embodiment of the present application,
the display module is specifically used for randomly displaying a first virtual object set on the display area at a target rotation rate, wherein the first virtual object set belongs to one virtual object set in the N groups of virtual object sets;
and starting to randomly show a second set of virtual objects on the display area at the target rotation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N groups of sets of virtual objects.
In one possible design, in another implementation of the second aspect of an embodiment of the present application,
the display module is specifically used for randomly displaying a first virtual object set on the display area at a target transformation rate, wherein the first virtual object set belongs to one virtual object set in the N groups of virtual object sets;
randomly presenting a second set of virtual objects on the display area starting at the target transformation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N sets of virtual objects.
In one possible design, in another implementation of the second aspect of an embodiment of the present application,
the display module is specifically used for synthesizing a first virtual gift according to the N target virtual objects, wherein the first virtual gift corresponds to the target special effect identifier;
acquiring a target special effect material from a loaded material library according to a target special effect identifier corresponding to the first virtual gift, wherein the loaded material library comprises at least one special effect material, and the target special effect material belongs to one special effect material in the loaded material library;
and rendering the target special effect material to play the special effect of the first virtual gift.
In one possible design, in another implementation manner of the second aspect of the embodiment of the present application, the client further includes a playing module;
the receiving module is further used for receiving a third interactive instruction, wherein the third interactive instruction is used for indicating that the first virtual gift is sent to an account of the first user, and the first user is an initiator of live broadcast content;
and the playing module is used for responding to the third interactive instruction and playing the dynamic effect corresponding to the first virtual gift on the target interactive interface.
In one possible design, in another implementation of the second aspect of an embodiment of the present application,
the receiving module is further used for receiving a fourth interactive instruction;
and the sending module is further used for responding to the fourth interactive instruction and sending the first virtual gift to an account of a second user, wherein the second user is a viewer of the live broadcast content.
A third aspect of the present application provides a computer-readable storage medium having stored therein instructions, which, when run on a computer, cause the computer to perform the method of the above-described aspects.
According to the technical scheme, the embodiment of the application has the following advantages:
in the embodiment of the application, a method for generating virtual gifts is provided, which first displays N groups of virtual object sets comprising at least two different virtual objects on a display area, the display area comprises a hit area, the display area is displayed on the target interactive interface, the target interactive interface further comprises a live broadcast display area, the live broadcast display area is used for displaying live broadcast content, and when a first interactive instruction is received, starting to randomly display each group of the N groups of virtual object sets on the display area, and displaying N target virtual objects on the hit area when a second interactive instruction is received, wherein each target virtual object belongs to a group of virtual object sets respectively, and finally when the N target virtual objects are consistent, the first virtual gift is synthesized and presented according to N target virtual objects, N being an integer greater than 1. Through the mode, the user can control the multiple groups of virtual object sets to start rotating and stop rotating in the form of initiating the interactive instruction on the live broadcast platform, and the N corresponding target virtual letters on the hitting area are synthesized into different types of virtual gifts according to the stopping time, namely, the user can exchange different virtual gifts in the interactive process with a certain probability and is not confined in the form of purchasing the appointed virtual gifts, and therefore the user viscosity of the live broadcast platform is favorably improved.
Drawings
Fig. 1 is a schematic diagram of an architecture of a virtual gift generation system in an embodiment of the present application;
fig. 2 is a schematic flow chart of a virtual gift generation method in the embodiment of the present application;
fig. 3 is another schematic flow chart of a virtual gift generation method in the embodiment of the present application;
FIG. 4 is a schematic diagram of an embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 5 is a schematic diagram of another embodiment of a method for generating a virtual gift in the embodiment of the present application;
fig. 6 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 7 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 8 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 9 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 10 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 11 is another flowchart illustrating a method for generating a virtual gift according to an embodiment of the present application;
fig. 12 is a schematic view of an embodiment of a correspondence relationship between selectable gears and first virtual gifts in the embodiment of the present application;
fig. 13 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 14 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 15 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
fig. 16 is another flowchart illustrating a method for generating a virtual gift according to an embodiment of the present application;
fig. 17 is a schematic diagram of another embodiment of a method for generating a virtual gift in the embodiment of the present application;
fig. 18 is a schematic diagram of another embodiment of a method for generating a virtual gift in the embodiment of the present application;
fig. 19 is a schematic diagram of another embodiment of a method for generating a virtual gift in the embodiment of the present application;
fig. 20 is another flowchart illustrating a method for generating a virtual gift according to an embodiment of the present application;
fig. 21 is another flowchart illustrating a method for generating a virtual gift according to an embodiment of the present application;
fig. 22 is a schematic diagram of another embodiment of a method for generating a virtual gift in the embodiment of the present application;
fig. 23 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application;
FIG. 24 is a schematic diagram of an embodiment of a client in the embodiment of the present application;
fig. 25 is a schematic diagram of an embodiment of a terminal device in the embodiment of the present application.
Detailed Description
The application embodiment provides a method for generating virtual gifts, a related device, equipment and a storage medium, wherein a user can control a plurality of groups of virtual object sets to start rotating and stop rotating in a mode of initiating an interactive instruction on a live broadcast platform, and the N corresponding target virtual letters on a hitting area are synthesized into different types of virtual gifts according to the stopping time, namely the user can exchange different virtual gifts in the interactive process with certain probability and is not confined in the mode of purchasing the specified virtual gifts, so that the user viscosity of the live broadcast platform is favorably improved.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims of the present application and in the drawings described above, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "corresponding" and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be understood that the embodiments of the present application can be applied to a scene of virtual gift giving in live webcasting, which is a technology for broadcasting audio or video of a main broadcasting user to other users based on the internet. Currently, a large number of live webcast platforms use virtual gifts as an interactive mode between users and a main web, and the virtual gifts are gifts given to the users and the main web for communicating emotions in a virtual web world. Wherein the live webcast may include, but is not limited to, live electronic game play, live food and live outdoor play.
Specifically, taking the scene of live online game competition of electronic competitions as an example, the electronic competition, i.e. electronic competition, needs to be performed by means of various software and hardware with information technology as the core and the environment created by the software and hardware, and the essential characteristics of the electronic competition are countermeasures, the electronic competition item is continuously replaced along with the development of the game industry, and although the online game has great differences in the issuing, operating and paying modes and the platform construction of the game, the network game cannot influence the addition of some online games with strong balance and countermeasures to the electronic competition item. Whether a stand-alone game (single-player game) or a network game (multiplayer game) may be referred to as an electronic sports game. When the live competition game is live on the anchor and a series of operations are performed, a user watching the live competition game can give a virtual gift to the anchor, so that praise and gifting of the operation of the anchor are expressed.
In another example, for example, in a scenario of live food, live food includes but is not limited to tasting or making food, when the anchor is making food and making of food is well completed, a user watching the live food may give a virtual gift to the anchor, expressing a praise to the anchor, and when the anchor is making food and making of food is well completed, the user watching the live food may also give a virtual gift to the anchor, expressing an incentive to the anchor and enabling good communication between the anchor and the user.
The user can purchase virtual gifts by recharging or accumulating the virtual gold coins, and the virtual gifts can be given to the main broadcast in the live broadcast process. The gifts may be presented by lottery, crowd funding together integrated, or may be combined by gift fragments and presented, for example.
In order to improve the user viscosity of the live broadcast platform in the foregoing scenario, the present application provides a method for generating a virtual gift, where the method is applied to a virtual gift generation system shown in fig. 1, please refer to fig. 1, and fig. 1 is an architecture schematic diagram of the virtual gift generation system in an embodiment of the present application, and as shown in the figure, the virtual gift generation system includes a server and a terminal device.
In particular, before the virtual gift is generated, it is necessary to present on the display area N sets of virtual objects comprising at least two different virtual objects, the display area comprises a hit area, the display area is displayed on the target interactive interface, the target interactive interface also comprises a live display area, the live display area is used for displaying live content, and when a first interactive instruction (such as a game starting instruction) is received, randomly presenting each set of virtual objects in the N sets of virtual objects on the display area, when a second interactive instruction (such as a game stop instruction) is received again, the N target virtual objects are displayed on the hit area, and when the N target virtual objects are consistent, synthesizing and displaying the first virtual gift according to the N target virtual objects. The user can control a plurality of groups of virtual object sets to start rotating and stop rotating in a mode of initiating an interactive instruction on a live broadcast platform, and synthesize different types of virtual gifts according to N pieces of target virtual information corresponding to a hitting area when the virtual gifts stop, namely, the user can exchange different virtual gifts in the interactive process with a certain probability, and the user can select to give the virtual gifts to the anchor broadcaster directly or store the virtual gifts under the account of the user and give the virtual gifts to other anchor broadcasters subsequently.
The server in fig. 1 may be one server or a server cluster composed of multiple servers, or a cloud computing center, and the like, which are not limited herein. The terminal device may be a tablet computer, a notebook computer, a palm computer, a mobile phone, a Personal Computer (PC) and a voice interaction device shown in fig. 1; the device may also be a monitoring device, a face recognition device, etc., and is not limited herein. The voice interaction device includes, but is not limited to, an intelligent sound and an intelligent household appliance.
Although only five terminal devices and one server are shown in fig. 1, it should be understood that the example in fig. 1 is only used for understanding the present solution, and the number of the specific terminal devices and the number of the servers should be flexibly determined according to actual situations.
For convenience of explanation, a specific interaction flow will be described below from the perspective of client interaction with the server. Referring to fig. 2, fig. 2 is a flow chart illustrating a virtual gift generation method according to an embodiment of the present application, as shown in step a1, a user initiates a request through a game client, then receives the request sent by the game client through a game server in step a2, and stores the request, and in step A3, the game server calls a service of a lottery server by means of Remote Procedure Call (RPC), and the lottery server obtains a lottery result through a lottery algorithm, and can obtain winning details and lucky values of the user. Specifically, the lottery server needs to maintain the lottery algorithm, obtain a winning probability by integrating the lottery gears of the users, the lottery history of the users, and the lucky values of the users, and then match the probability calculation results by a random algorithm. That is, a space is allocated according to the probability, then the random number is taken in the space, and the method of which block the random number falls in is judged to obtain the lottery result, therefore, the lottery algorithm in the lottery server needs to traverse each prize, and set a probability interval, the total probability interval is the sum of each probability interval, then each probability interval is the probability of the prize multiplied by a multiple (such as 10000), so as to obtain the random number in the total probability interval, then the range of a certain probability interval is increased according to the lottery gear, the lottery history and the lucky value of the user, and finally the obtained random number is judged in which probability interval of the prize, so as to obtain the lottery result. Further, the lottery server feeds back the lottery result to the game server in step a41, and simultaneously with the feedback of the lottery result, the lottery server may update the winning details and the lucky value of the user to the database in step a 42. A table may be included in the database that records the number of drawing sessions, the details of the return, and the lucky value for each user. The game server may feed back the lottery result to the delivery module in step a5, so that the delivery module transmits a virtual gift corresponding to the lottery result to the game client used by the user. The database may also send the winning details and lucky value of the user to the self-driven module in step a6, and the self-driven module controls the delivery module to circularly carry out the gift giving action in step a7 within a fixed time.
It should be understood that the game server and the lottery server in fig. 2 belong to different servers, and in practical applications, the game server and the lottery server may also be integrated into the same server, for example, integrated into one game server. For easy understanding, please refer to fig. 3, fig. 3 is another flow chart of the virtual gift generation method in the embodiment of the present application, as shown in the figure, the user makes a request to the game client in step B1, then the game server receives the request made by the game client in step B2 and stores the request, and then the game server obtains a lottery result through a lottery algorithm and can obtain details and a lucky value of the user, specifically, since the game server integrates the function of the aforementioned lottery server, the game server needs to maintain the lottery algorithm, a probability of winning is obtained by integrating the lottery gear of the user, the lottery history of the user, and the lucky value of the user, and then the probability calculation result is matched through a random algorithm, which is similar to the above method and will not be described herein again. Further, the game server updates the winning details and the lucky value of the user to the database in step B3, and thus the database includes a table that can record the number of drawing sessions, the details of return, and the lucky value of each user. The game server may transmit the lottery result to the delivery module in step B4, and the delivery module may transmit the virtual gift corresponding to the lottery result to the game client. The database may also send the user's winning details and lucky value to the self-driven module at step B5, which then controls the shipping module to cycle through gift-giving activities for a fixed period of time at step B6.
It should be understood that the aforementioned game server may perform internal logic for drawing a lottery, including but not limited to diamond or coin deduction, calculation of a lottery algorithm, automatic shipment of winning gifts, gift presentation, and lucky value update, each drawing updating the user's lucky value according to the grade of the user's lottery, and if the current user's lucky value is full, triggering a return logic in the next lottery to return to the user's lucky egg gift.
With reference to fig. 4, fig. 4 is a schematic view of an embodiment of a method for generating a virtual gift in an embodiment of the present application, and as shown in the drawing, an embodiment of the method for generating a virtual gift in an embodiment of the present application includes:
101. displaying N groups of virtual object sets on a display area, wherein each group of virtual object set comprises at least two different virtual objects, the display area comprises a hit area, the display area is displayed on a target interactive interface, the target interactive interface further comprises a live display area, the live display area is used for displaying live content, and N is an integer greater than 1;
in this embodiment, the client may display N groups of virtual object sets including at least two different virtual objects on a display area, where the display area includes a hit area, and the display area is displayed on the target interactive interface, where the target interactive interface further includes a live display area, the live display area is used to display live content, and N is an integer greater than 1.
For convenience of understanding, please refer to fig. 5, fig. 5 is a schematic diagram of another embodiment of the method for generating a virtual gift in an embodiment of the present application, as shown in the drawing, 3 sets of virtual objects are shown in a display area C1, where the 3 sets of virtual objects are a virtual object set C21, a virtual object set C22, and a virtual object set C23, respectively, and the virtual object set C21, the virtual object set C22, and the virtual object set C23 may be presented as circular arc areas. As shown, the set of virtual objects C21 includes 7 virtual objects, the set of virtual objects C22 includes 5 virtual objects, and the set of virtual objects C23 includes 3 virtual objects. In addition, the display area C1 further includes a hit area C3, and since there are 3 sets of virtual objects on the display area C1 shown in fig. 5, 1 virtual object in each set of virtual objects can be displayed in the hit area C3, that is, 3 virtual objects are displayed in the hit area C3, and the virtual object in the hit area is the target virtual object.
Still further, a display area C1 is shown on the target interactive interface C4, the target interactive interface may be considered as an interface of a live platform, the target interactive interface C4 may further include a live display area C5, and the live display area C5 is used for displaying live content. Taking the scene of live electronic competition network games as an example, the live display area C5 can display live content of the live electronic competition network games. Taking the scene of the food live as another example, the live presentation area C5 may present the food live content.
For further understanding of the embodiment of the present application, please refer to fig. 6, and fig. 6 is a schematic diagram of another embodiment of a method for generating a virtual gift in the embodiment of the present application, as shown in the drawing, 4 groups of virtual object sets are displayed on the display area D1, and the 4 groups of virtual object sets are respectively a virtual object set D21, a virtual object set D22, a virtual object set D23, and a virtual object set D24, wherein the virtual object set D21, the virtual object set D22, the virtual object set D23, and the virtual object set D24 may be presented as vertical bar areas. As shown, the set of virtual objects D21 includes 5 virtual objects, the set of virtual objects D22 includes 5 virtual objects, the set of virtual objects D23 includes 5 virtual objects, and the set of virtual objects D24 includes 5 virtual objects. In addition, the display area D1 further includes a hit area D3, and since there are 4 sets of virtual objects on the display area D1 shown in fig. 6, 1 virtual object in each set of virtual objects can be displayed in the hit area D3, that is, 4 virtual objects can be displayed in the hit area D3, and similarly, the virtual objects in the hit area are the target virtual objects.
Still further, a display area D1 is shown on the target interactive interface D4, the target interactive interface D4 may further include a live display area D5, and the live display area D5 is used for displaying live content. Taking the scene of the food live broadcast as an example, the live broadcast display area D5 can display the food live broadcast content. As another example, the live outdoor scene may show live outdoor content in the live presentation area D5.
It should be understood that, in practical applications, the target interactive interface may also display a chat window, a selection interactive button, or a bullet screen, as shown in fig. 5 and fig. 6, and other contents, and the specific display contents of the target interactive interface should be flexibly determined according to practical situations. It should be noted that the specific shape and size of the display area should also be flexibly determined according to the actual situation.
102. When a first interaction instruction is received, randomly displaying each group of virtual object sets in the N groups of virtual object sets on a display area;
in this embodiment, when receiving the first interaction instruction, the client may start to randomly display each of the N sets of virtual objects on the display area.
For easy understanding, please refer to fig. 7, fig. 7 is a schematic diagram of another embodiment of a method for generating a virtual gift in an embodiment of the present application, and as shown in the drawing, a start button E12 may be further included in a display area E11 shown in fig. 7 (a), and when a user clicks or presses the start button E12 for a long time, a first interactive instruction is triggered. The client responds to the first interaction instruction and then starts to randomly show the virtual objects in each group of virtual object sets for the 3 groups of virtual object sets on the display area. Similarly, the display area E21 shown in fig. 7 (B) may include a start button E22, and when the user clicks or long-presses the start button E22, the first interaction instruction is triggered. The client responds to the first interaction instruction and then randomly shows the virtual objects in each group of virtual object sets for 4 groups of virtual object sets on the display area.
103. When a second interactive instruction is received, displaying N target virtual objects on a hit area, wherein each target virtual object belongs to a group of virtual object sets respectively;
in this embodiment, when the second interactive instruction is received, the client displays N target virtual objects on the hit area, where each target virtual object belongs to a group of virtual object sets.
For convenience of understanding, referring to fig. 8, fig. 8 is a schematic view of another embodiment of a method for generating a virtual gift in an embodiment of the present application, as shown in the drawing, an end button F12 may be further included in a display area F11 shown in fig. 8 (a), and when the user clicks or presses the start button F12 for a long time, a second interactive instruction is triggered. Since there are 3 sets of virtual objects in the display area F11, after the user triggers the second interactive command through the end button F12, 3 target virtual objects are displayed in the hit area F13, and each target virtual object belongs to one set of virtual objects. Similarly, the display area F21 shown in fig. 8 (B) may include an end button F22, and when the user clicks or long-presses the start button F12, the second interaction instruction is triggered. Since there are 4 sets of virtual objects in the display area F21, after the user sends the second interactive command through the end button F22, 4 target virtual objects can be displayed in the hit area F23, and each target virtual object belongs to one set of virtual objects.
It should be understood that, in practical applications, the N target virtual objects in the hit area may or may not be completely consistent (as shown in fig. 8 (a)), and the target virtual objects specifically shown in the hit area should be flexibly determined according to practical situations.
104. And if the N target virtual objects are consistent, synthesizing and displaying the first virtual gift according to the N target virtual objects.
In this embodiment, when the N target virtual objects are consistent, the client may synthesize and display the first virtual gift according to the N target virtual objects. It should be understood that when the N target virtual objects coincide, the first virtual gift may be a higher value gift or a gift with better effect. When the N target virtual objects are not consistent, a bonus gift may be presented, and the bonus gift includes, but is not limited to, randomly appearing burst lights, goose eggs, gift fragments, and the like.
In the embodiment of the application, a method for generating virtual gifts is provided, and through the mode, a user can control a plurality of groups of virtual object sets to start rotating and stop rotating in a mode of initiating an interactive instruction on a live broadcast platform, and the N corresponding target virtual gifts on a hitting area are synthesized into different types of virtual gifts according to the stopping time, namely, the user exchanges different virtual gifts with a certain probability in the interactive process, and is not confined in the mode of purchasing the appointed virtual gifts, so that the user viscosity of the live broadcast platform is promoted.
Optionally, on the basis of the foregoing embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, before displaying N sets of virtual objects on the display area, the method for generating a virtual gift may further include:
receiving a gift composition instruction through an interactive interface on a target interactive interface;
displaying N groups of virtual object sets on a display area, comprising:
and in response to the gift composition instruction, displaying the N groups of virtual object sets on a display area of the target interactive interface.
In this embodiment, before displaying the N groups of virtual object sets on the display area, the client may further receive a gift composition instruction through an interactive interface on the target interactive interface, and then display the N groups of virtual object sets on the display area of the target interactive interface in response to the gift composition instruction.
For convenience of understanding, please refer to fig. 9, and fig. 9 is a schematic view of another embodiment of a method for generating a virtual gift in an embodiment of the present application, as shown in fig. 9, a target interactive interface G11 shown in (a) may further include an interactive interface G12, the interactive interface G12 may send a gift composition instruction according to a user operation, and when the user triggers the gift composition instruction through the interactive interface G12, the client may respond to the gift composition instruction and display an interface shown in (B) of fig. 9. The target interactive interface G21 shown in fig. 9 (B) may include a display region G22, and further, the client may present 3 sets of virtual objects on the display region G22 of the target interactive interface G21.
For further understanding of the embodiment of the present application, please refer to fig. 10, and fig. 10 is a schematic view of another embodiment of a method for generating a virtual gift in the embodiment of the present application, as shown in the figure, a target interactive interface H11 shown in fig. 10 (a) may further include a game interface H12, the interactive interface H12 may send a game selection instruction according to an operation of a user, and when the user triggers the game selection instruction through the game interface H12, the client may respond to the game selection instruction and display an interface shown in fig. 10 (B). The target interactive interface H21 shown in fig. 10 (B) may include an interactive interface H22, the interactive interface H22 may send a gift-composition instruction according to the operation of the user, and when the user triggers the gift-composition instruction through the interactive interface H12, the client may respond to the gift-composition instruction and exhibit the interface shown in fig. 10 (C). The target interactive interface H31 shown in fig. 10 (C) may include an interactive display region H32, and further, the client may present 4 sets of virtual objects on the display region H32 of the target interactive interface H31.
It should be understood that, in practical applications, the interactive interface is used for receiving a gift composition instruction, so that the client can display the N sets of virtual objects in response to the received gift composition instruction, and therefore, the position of the interactive interface, particularly on the target interactive interface, should be flexibly determined in combination with practical situations.
In the embodiment of the application, a method for displaying a virtual object set is provided, and in the above manner, a user can initiate a gift composition instruction on a live broadcast platform to display the virtual object set on an interactive interface, so that rotation can be started and stopped according to the virtual object set through the interactive instruction, and a virtual gift is generated according to the method for generating the virtual gift, thereby improving the implementability of the embodiment of the application.
Optionally, on the basis of the foregoing embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, after displaying N sets of virtual objects on the display area, the method for generating a virtual gift may further include:
displaying a gear area on a target interactive interface, wherein the gear area comprises at least one selectable gear;
receiving a gear selection instruction aiming at a target gear, wherein the target gear is one of at least one selectable gear, and the gear selection instruction carries an identifier corresponding to the target gear;
sending a gear selection instruction to a server so that the server determines hit state information according to the gear selection instruction;
receiving hit state information sent by a server;
presenting the N target virtual objects on the hit area may include:
and displaying N target virtual objects on a hit area included in the display area according to the hit state information.
In this embodiment, after displaying N sets of virtual objects on the display area, the client may further display a gear area on the target interactive interface, where the gear area includes at least one selectable gear, then receive a gear selection instruction for the target gear, where the target gear is one selectable gear of the at least one selectable gear, and the gear selection instruction carries an identifier corresponding to the target gear, send the gear selection instruction to the server, so that the server determines hit state information according to the gear selection instruction, further receives the hit state information sent by the server, and finally, according to the hit state information, display N target virtual objects on the hit area included in the display area.
For convenience of understanding, the server in fig. 11 may be a game server, or may be a server integrating functions of a game server and a lottery server. Referring to fig. 11, fig. 11 is another flow chart illustrating a method for generating a virtual gift according to an embodiment of the present application, as shown in the figure, a client may display a shift range area, where the shift range area includes at least one selectable shift range, then receive a shift range selection instruction for a target shift range in step I1, where the target shift range is one selectable shift range of the at least one selectable shift range, and the shift range selection instruction carries an identifier corresponding to the target shift range, and the client sends the shift range selection instruction to a server in step I2, so that the server may deduct a diamond corresponding to the target shift range according to the shift range selection instruction, and a behavior corresponding to the shift range selection instruction is written into a user table. Furthermore, hit status information may be determined according to the gear selection instruction, where the hit status information may be divided into all matching or not all matching, where all matching means that the N target virtual objects match, and not all matching means that at least one target virtual object different from the other target virtual objects exists in the N target virtual objects. The server may transmit the hit status information to the client in step I3, so that the client presents N target virtual objects on the hit area included in the display area according to the received hit status information in step I4, and determines whether the target virtual objects are consistent through step I5, and if the hit status information is all consistent, performs step I6, i.e., synthesizes and presents the first virtual gift. Otherwise, if the hit status information is not completely consistent, step I7 is executed, i.e. the next round of game can be restarted.
Further, four gears of 100 coins, 50 drills, 300 drills and 600 drills are available in the selectable gears. To illustrate by taking a target gear as a 600 drill gear as an example, please refer to fig. 12 for easy understanding, and fig. 12 is a schematic view of another embodiment of the method for generating a virtual gift in the embodiment of the present application, as shown in the drawing, a gear region J2 may be displayed on a target interface J1, the gear region includes four selectable gears of 100 coins, 50 drill, 300 drill and 600 drill, a client receives a gear selection instruction for a target gear (assumed to be a 600 drill gear) from a user, the gear selection instruction carries an identifier corresponding to the target gear (600 drill gear), as can be known from the flowchart of the method for generating a virtual gift shown in fig. 11, after the gear selection instruction is sent to a server, the server may determine hit state information according to the gear selection instruction, further receive hit state information sent by the server, and finally, according to the hit state information, on a hit region included in a display region, and displaying the N target virtual objects.
It should be understood that, for different selectable gears, when the hit status information is all consistent, it indicates that the target virtual object is consistent, but the synthesized first virtual gift may be of multiple types. For example, the currently selectable gear positions include four gear positions of 100 coins, 50 drills, 300 drills and 600 drills, and each gear position has a corresponding first virtual gift, for easy understanding, please refer to fig. 13, fig. 13 is a schematic diagram of an embodiment of the selectable gear position and the first virtual gift in the embodiment of the present application, and as shown in the drawing, K1 represents that the target gear position is the 600 drill gear position, and when the target virtual objects are consistent, the first virtual gift can be synthesized and displayed on the target interaction interface. For example, the gear selection instruction indicates that the target gear is a 600 drill gear, and if the target virtual objects are consistent, gifts such as "love dune" drilled at the bid value 13140 or gifts "balloon" drilled at the value 9999 can be randomly synthesized. K2 represents that the target gear is 300 drill gear, when the target virtual objects are consistent, the first virtual gift can be synthesized and displayed on the target interactive interface, for example, the gear selection instruction indicates that the target gear is 300 drill gear, and the gift such as "airplane", "torpedo" or "rocket" with 5000 drill bid value can be randomly synthesized when the target virtual objects are consistent. K3 indicates that the target gear is a gold coin gear 100, when the target virtual objects are consistent, the first virtual gift can be synthesized and displayed on the target interactive interface, for example, the gear selection instruction indicates that the target gear is a gold coin gear 100, and when the target virtual objects are consistent, the gifts such as cucumber or flashing rod with 10 bits of value can be randomly synthesized. K4 represents that the target gear is a 100 drill gear, and when the target virtual objects are consistent, a first virtual gift can be synthesized and displayed on the target interactive interface, for example, a gift such as "love heart" drilled at the bid value 1314, "kiss" drilled at the value 520, and "love heart" drilled at the value 99 can be randomly synthesized when the gear selection instruction indicates that the target gear is the 100 drill gear and the target virtual objects are consistent. It should be understood that the foregoing examples of the selectable gears are only for convenience of understanding the present embodiment, and in practical applications, the selectable gears may also be other gears, such as 10 coins, 10 drills, and 1000 drills, and the specific selectable gears should be flexibly determined according to practical situations.
In the embodiment of the application, a method for displaying a target virtual object is provided, by the above manner, a target gear can be selected on a target interactive interface, a server determines hit state information according to a gear selection instruction corresponding to the target gear, and displays the target virtual object corresponding to the hit state information according to the received hit state information sent by the server, so that feasibility of the embodiment of the application is improved. Secondly, because the first virtual gifts correspondingly generated by different gears are different, the flexibility of virtual gift generation can be improved.
Optionally, on the basis of the foregoing embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiments of the present application, after receiving a gear selection instruction for a target gear, the method for generating a virtual gift may further include:
if the value corresponding to the target gear is larger than the target value, jumping to a value adding interface, wherein the target value is the value included in the account at the current moment, and at least one adding gear is displayed on the value adding interface;
and if the numerical value corresponding to the target gear is smaller than or equal to the target numerical value, executing a step of sending a gear selection instruction to the server so that the server determines hit state information according to the gear selection instruction.
In this embodiment, after receiving a gear selection instruction for a target gear, when a value corresponding to the target gear is greater than a target value, the client may jump to a value adding interface, where the target value is a value included in an account at the current time, and at least one addable gear is displayed on the value adding interface. When the value corresponding to the target gear is less than or equal to the target value, the client may execute a step of sending a gear selection instruction to the server, so that the server determines the hit state information according to the gear selection instruction. Specifically, the lottery module may determine a target gear according to a gear selection instruction of the target gear, determine a value corresponding to the target gear, determine the target value, and when it is determined that the target value (for example, a balance of diamond or gold coin) does not satisfy the value corresponding to the target gear, jump to a value adding interface to perform a value adding operation, so that a subsequent step is performed on the value corresponding to the target gear that satisfies. When the target value (such as the balance of the diamond or the gold coin) is judged to meet the value corresponding to the target gear, a gear selection instruction can be sent to the server, so that the server determines hit state information according to the gear selection instruction, then the hit state information sent by the server is received, and finally N target virtual objects are displayed on a hit area included in the display area according to the hit state information.
For convenience of understanding, taking a target gear position as a 300 drill position and a target value as a 200 drill position as an example for explanation, please refer to fig. 14, fig. 14 is a schematic view of another embodiment of the method for generating a virtual gift in the embodiment of the present application, as shown in the figure, since the value corresponding to the target gear position is 300 drill and is greater than the target value of 200 drill, it may jump to a value adding interface L1 shown in fig. 14, and a target value L2 may be displayed in the value adding interface L1, that is, the value included in the account at the current time is 200 drill, and 6 addable gear positions L3 may also be displayed in the value adding interface L1, where 6 addable gear positions may include 100 coin, 500 coin, 100 drill, 200 drill, 500 drill and 1000 drill, when the addable gear position is 100 coin, the 300 drill position may still not be satisfied, and after receiving a gear position selection instruction for the target gear position, continuing to present the value adding interface L1, when selecting the addable gear as 100 drill to satisfy 300 drill gear, the step of sending a gear selection instruction to the server to make the server determine the hit status information according to the gear selection instruction may be performed.
Next, taking the target gear as a 300-bit gear and the target numerical value as 500 bits as an example for explanation, since the numerical value corresponding to the target gear is 300 bits and is less than the target numerical value of 500 bits, that is, the target numerical value of 500 bits meets the numerical value corresponding to the target gear, a step of sending a gear selection instruction to the server so that the server determines the hit state information according to the gear selection instruction may be performed. It should be understood that, in the embodiment, the step of sending the gear selection instruction to the server so that the server determines the hit status information according to the gear selection instruction is described in the foregoing embodiment, and details are not described here again.
In the embodiment of the application, another virtual gift generation method is provided, and in the above manner, when the value included in the account at the current time is smaller than the value corresponding to the target gear, that is, the gear selection instruction cannot be sent to the server to perform subsequent steps, so that the step of sending the gear selection instruction to the server can be performed by jumping to a value adding interface to perform value addition, so that the target virtual object can be displayed, the corresponding virtual gift can be obtained, the use feeling of a user can be improved, and the virtual gift generation efficiency and feasibility can be improved.
Optionally, on the basis of the foregoing embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, after displaying N target virtual objects on the hit area, the method for generating a virtual gift further includes:
if the N target virtual objects are not consistent, synthesizing and displaying a second virtual gift according to the N target virtual objects;
displaying a cumulative value area on the target interactive interface;
and displaying a target accumulated value on the accumulated value area, wherein the target accumulated value has an association relation according to a numerical value corresponding to the target gear, and the target accumulated value is used for determining the probability of generating the first virtual gift.
In this embodiment, after displaying the N target virtual objects on the hit area, when the N target virtual objects are inconsistent, the client may combine and display a second virtual gift according to the N target virtual objects, then display the cumulative value area on the target interactive interface, and further display the target cumulative value on the cumulative value area, where the target cumulative value has an association relationship according to a value corresponding to the target gear, and the target cumulative value is used to determine a probability of generating the first virtual gift. For example, 5 target virtual objects are not consistent, a second virtual gift may be composed and presented according to the 5 target virtual objects, then a running total area may be presented on the target interactive interface, and a target running total may be presented on the running total area. However, since the accumulated value is not increased or decreased when the game is played using medals, the target accumulated value does not change before and after the selection of the target shift position when the selected target shift position is 100 medals. If the selected target gear is 100 bits, the target cumulative value may be 100, and may specifically be represented as 100/10000, where 100 represents the currently accumulated target cumulative value, 10000 represents the maximum value that can be accumulated, and the target cumulative value may determine the probability of generating the first virtual gift, for example, 100/10000 may represent that the probability of synthesizing the first virtual gift is 1/100, and it should be noted that the probability of synthesizing the first virtual gift may also be calculated by other calculation methods. For example, if the selected target gear is 300 drills, then the target running total may be 300, and if the current running total is 5000 drills, then the target running total is 5300, which may be represented as 5300/10000.
For convenience of understanding, please refer to fig. 15, and fig. 15 is a schematic diagram illustrating another embodiment of the method for generating virtual gifts in the embodiment of the present application, as shown in the drawing, in the hit area M2 on the target interactive interface M1, there are 3 target virtual objects, and the 3 target virtual objects are not consistent, so that a second virtual gift M3 can be synthesized and displayed according to the 3 target virtual objects, it should be understood that the second virtual gift M3 is exemplified as a penguin egg, and in practical applications, the second virtual gift includes, but is not limited to, a gift that is a non-first virtual gift, such as a flashing light or a gift fragment. Further, a cumulative value area M4 may be displayed on the target interactive interface M1, that is, the area indicated by the outermost circular arc in the drawing is the cumulative value area M4, and since the target cumulative value has an association relationship with the value corresponding to the target shift position, the target cumulative value may be determined according to the association relationship and the value corresponding to the target shift position, for example, one 1 coin corresponds to the cumulative value plus 1, or 100 diamonds corresponds to the cumulative value plus 100. The target integrated value M5, i.e., the target integrated value M5, which can be displayed on the integrated value area, is 5000, and is indicated as 5000/10000 as a whole, and the probability of generating the first virtual gift can be calculated from the target integrated value M5.
In the embodiment of the application, another method for generating the virtual gift is provided, and by the method, when the target virtual object is inconsistent, the second virtual gift can be displayed, so that the flexibility of generating the virtual gift can be improved. Secondly, the probability of generating the first virtual gift can be determined through the target accumulated value, the user can exchange different virtual gifts in the interaction process with a certain probability, and the user is not confined to the form of purchasing the specified virtual gift, so that the user viscosity of the live broadcast platform can be improved.
Optionally, on the basis of the foregoing embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, after synthesizing and presenting the first virtual gift according to the N target virtual objects, the method for generating a virtual gift further includes:
clearing the accumulated value existing in the accumulated value area;
the cleared rollup value is displayed on the rollup value area.
In this embodiment, after the first virtual gift is synthesized and displayed according to the N target virtual objects, the client may also perform clearing processing on the accumulated value already existing on the accumulated value region, and then display the cleared accumulated value on the accumulated value region. Specifically, since the accumulated value can determine the probability of generating the first virtual gift, after the N target virtual objects coincide and the first virtual gift is synthesized and presented from the N target virtual objects, the accumulated value can be subjected to a clearing process, that is, the cleared accumulated value is presented as 0 on the accumulated value region.
For easy understanding, please refer to fig. 16, where fig. 16 is another flowchart illustrating a method for generating a virtual gift in the embodiment of the present application, as shown in fig. N1, the client first needs to receive a gift composition instruction through an interactive interface of the target interactive interface, and then responds to the gift composition instruction, so as to display N sets of virtual objects on a display area of the target interactive interface, where each set of virtual objects includes at least two different virtual objects, the display area includes a hit area, and the display area is displayed on the target interactive interface, and the target interactive interface further includes a live display area, and the live display area is used for displaying live content.
Further, in step N2, the client may further display a shift area on the target interactive interface, where the shift area includes at least one selectable shift position, and then receive a shift selection instruction for the target shift position in step N3, where the target shift position is one of the at least one selectable shift position, and the shift selection instruction carries an identifier corresponding to the target shift position, and simultaneously start randomly displaying each set of the N sets of virtual objects on the display area. And then sending a gear selection instruction to the server so that the server determines hit state information according to the gear selection instruction, further receiving the hit state information sent by the server, and finally displaying the N target virtual objects on a hit area included in the display area according to the hit state information when receiving a second interaction instruction.
Still further, it is determined whether the N target virtual objects coincide in step N4, and if the N target virtual objects coincide, a first virtual gift is synthesized and presented from the N target virtual objects in step N5, then the accumulated value already existing on the accumulated value region is cleared in step N6, and the cleared accumulated value is presented on the accumulated value region. If the N target virtual objects are not consistent, a second virtual gift is synthesized and displayed according to the N target virtual objects in step N7, and the cumulative value area is displayed on the target interactive interface in step N8, and the target cumulative value is displayed on the cumulative value area, so that the target cumulative value needs to be updated, when the target cumulative value reaches the maximum value that can be cumulatively obtained, i.e. the first virtual gift is necessarily synthesized, the client may synthesize and display the first virtual gift in step N9. N is an integer greater than 1, and the specific implementation of each step has been described in the foregoing embodiments, and is not described herein again.
In the embodiment of the application, another method for generating the virtual gift is provided, and in the above manner, after the first virtual gift is displayed, because the accumulated value can determine the probability of generating the first virtual gift, the accuracy of generating the probability can be improved by emptying the accumulated value, and secondly, the load of server accumulated value statistics is reduced, the processing efficiency of the server is improved, and therefore the efficiency and the accuracy of generating the virtual gift are improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, starting to randomly present each set of virtual objects in the N sets of virtual objects on the display area may include:
randomly presenting a first set of virtual objects on the display area starting at a first rotation rate, wherein the first set of virtual objects belongs to one of the N sets of virtual objects and the first set of virtual objects corresponds to a first radius;
randomly presenting a second set of virtual objects on the display area starting at a second rotation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N sets of virtual objects and the second set of virtual objects corresponds to a second radius, the second rotation rate being less than the first rotation rate, the second radius being less than the first radius.
In this embodiment, the client may start randomly presenting a first set of virtual objects on the display area at a first rotation rate, the first set of virtual objects belonging to one set of virtual objects of the N sets of virtual objects, and the first set of virtual objects corresponding to a first radius, and may also start randomly presenting a second set of virtual objects on the display area at a second rotation rate, the second set of virtual objects belonging to another set of virtual objects of the N sets of virtual objects, and the second set of virtual objects corresponding to a second radius, the second rotation rate being smaller than the first rotation rate, the second radius being smaller than the first radius. It should be understood that, in practical applications, when 3 sets of virtual objects are presented on the display area, the client may also start randomly presenting a third set of virtual objects on the display area at a third rotation rate, the third set of virtual objects belonging to another set of virtual objects of the N sets of virtual objects, and the third set of virtual objects corresponding to a third radius, the third rotation rate being smaller than the second rotation rate, and the third radius being smaller than the second radius. It follows that the smaller the radius of the wheel, the smaller the rotation rate, i.e. the slower the speed at which the set of virtual objects scrolls.
Specifically, when 3 groups of virtual object sets are displayed on the display area, three layers of animation special effects can be set on the display area from inside to outside in order to randomly display the 3 groups of virtual object sets on the display area, and the rotation speeds of the special effects animation are not consistent because the rotation radii of the 3 layers of special effects are not consistent. Further, in order to be able to show 3 target virtual objects on the hit area, that is, to make the aforementioned special effect animation eventually stop to a specified position, the animation core is transition animation based on the Cascading Style sheet Level 3 (CSS 3), and then sets the starting and ending rotation angles through rotateZ, which is an attribute used by the CSS3 for the rotation angles. Further, the center of rotation is set by a transform-origin, which is an attribute used by CSS3 to specify the center of rotation, which is a central point of symmetry of the article, and is symmetrical in both the top, bottom, left, and right. Meanwhile, the transition time, namely the execution time of the special effect animation can be set. When the second interactive instruction is not received, the user does not click the end button, and then the special effect animation can be played in an infinite loop mode, namely, 3 groups of virtual object sets are continuously and randomly shown on the display area. When a second interaction instruction is received, that is, the user clicks the end button, then unlimited loop playing of the animation is cancelled, the special effect animation may stop at a certain angle (for example, 90 degrees), the virtual object corresponding to the angle is the current target virtual object, that is, 3 target virtual objects are displayed on the hit area.
For convenience of understanding, a description is given by taking as an example that 3 groups of virtual object sets are shown on a display area, please refer to fig. 17, where fig. 17 is a schematic view of another embodiment of a method for generating a virtual gift in an embodiment of the present application, as shown in fig. 17, a display area O1 shown in (a) shows 3 groups of virtual object sets, where the 3 groups of virtual object sets are a first virtual object set O21, a second virtual object set O22, and a third virtual object set O23, respectively. When the first interactive instruction is received, the first virtual object set O21 may be randomly presented at the first rotation rate on the display area O1 shown in fig. 17 (a), while the second virtual object set O22 may be randomly presented at the second rotation rate on the display area O1 and the third virtual object set O23 may be randomly presented at the third rotation rate on the display area O1, and when the second interactive instruction is received, the wheel may be stopped, and then 3 target virtual objects may be presented on the hit area O3. Specifically, since the display area O1 shown in fig. 17 (a) shows that the 3 groups of virtual object sets are all composed of a part of a circle, the first virtual object set O21 is a distance from the outermost circle of the arc to the center of the circle, that is, the radius of the circle is the first radius corresponding to the first virtual object set O21, the second virtual object set O22 is a distance from the outermost circle of the arc to the center of the circle, that is, the radius of the circle is the second radius corresponding to the second virtual object set O22, the third virtual object set O23 is a distance from the outermost circle of the arc to the center of the circle, that is, the radius of the circle is the third radius corresponding to the third virtual object set O23, and the schematic diagram shown in fig. 17 (a) shows that the first radius is larger than the second radius, and the second radius is larger than the third radius. And the first rotation rate is greater than the second rotation rate and the second rotation rate is greater than the third rotation rate.
In another possibility, assuming that the N sets of virtual objects displayed on the display area are not formed by semi-circles but are formed by a portion of an ellipse, the radius corresponding to the set of virtual objects uses the shortest distance from the outermost circle of the arc to the center of the circle as the radius corresponding to the set of virtual objects. For convenience of understanding, please refer to fig. 17 (B), which shows that 3 groups of virtual object sets are shown on the display area O4, and the 3 groups of virtual object sets are respectively the first virtual object set O51, the second virtual object set O52 and the third virtual object set O53, as shown in fig. 17 (B). When the first interactive instruction is received, the first set of virtual objects O51 may be randomly presented at the first rotation rate on the display area O4 shown in fig. 17 (B), while the second set of virtual objects O52 may also be randomly presented at the second rotation rate on the display area O4, and the third set of virtual objects O53 may be randomly presented at the third rotation rate on the display area O4. Specifically, since a portion of the display area O4 shown in fig. 17 (B) shows that 3 groups of virtual object sets are formed by ellipses, the first virtual object set O51 is the shortest distance from the outermost circle of the circular arc to the center of the circular arc, which is the first radius O6 corresponding to the first virtual object set O51, the second virtual object set O52 is the shortest distance from the outermost circle of the circular arc to the center of the circular arc, which is the second radius O7 corresponding to the second virtual object set O52, the third virtual object set O53 is the shortest distance from the outermost circle of the circular arc to the center of the circular arc, which is the third radius O8 corresponding to the third virtual object set O53, and it can be seen from the schematic diagram shown in fig. 17 (B) that the first radius O6 is greater than the second radius O7 and the second radius O7 is greater than the third radius O8. The first rotation rate is greater than the second rotation rate, and the second rotation rate is greater than the third rotation rate. It should be understood that, in practical applications, the radius corresponding to the virtual object set should be flexibly determined in combination with practical situations.
In the embodiment of the application, a method for displaying a virtual object set is provided, and by the above mode, different virtual object sets can be randomly displayed in different rotation rates on a display area, the radius of each virtual object set is different, the rotation rate is reduced along with the reduction of the radius, the interestingness of virtual object display is improved, and in addition, the form of virtual gift display is not restricted, the flexibility of virtual object display is improved, and the user viscosity of a live broadcast platform is favorably improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, starting to randomly present each set of virtual objects in the N sets of virtual objects on the display area may include:
randomly displaying a first virtual object set on a display area at a target rotation rate, wherein the first virtual object set belongs to one virtual object set in the N groups of virtual object sets;
and starting to randomly show a second set of virtual objects on the display area at the target rotation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N groups of sets of virtual objects.
In this embodiment, the client may start randomly presenting a first set of virtual objects on the display area at the target rotation rate, where the first set of virtual objects belongs to one virtual object set of the N sets of virtual objects. The random presentation of a second set of virtual objects belonging to another set of virtual objects of the N sets of virtual objects may also be started on the display area at the target rotation rate. Specifically, no matter how many virtual object sets are included in the display area, each virtual object set is randomly displayed at the same target rotation rate, for example, 5 groups of virtual object sets are displayed on the display area, and the target rotation rate is 80 pixels/sec, that is, 5 virtual object sets are randomly displayed at 80 pixels/sec. For example, there are 8 virtual object sets shown on the display area, and the target rotation rate is 80 pixels/sec, i.e. 8 sets of virtual object sets are all randomly shown at 80 pixels/sec. The specific target rotation rate should be flexibly determined in combination with the actual situation.
For convenience of understanding, a display area showing 4 groups of virtual object sets is taken as an example for explanation, please refer to fig. 18, fig. 18 is a schematic view of another embodiment of the method for generating a virtual gift in the embodiment of the present application, as shown in the drawing, 4 groups of virtual object sets are shown on the display area P1, and the 4 groups of virtual object sets are respectively a first virtual object set P21, a second virtual object set P22, a third virtual object set P23 and a fourth virtual object set P24. When the first interactive instruction is received, the first set of virtual objects P21 may be randomly presented on the display region P1 at the target rotation rate, and at the same time, the second set of virtual objects P22 may be randomly presented on the display region P1 at the target rotation rate, the third set of virtual objects P23 may be randomly presented on the display region P1 at the target rotation rate, and the fourth set of virtual objects P24 may be randomly presented on the display region P1 at the target rotation rate, and when the second interactive instruction is received, 4 target virtual objects may be presented on the hit region P3.
In the embodiment of the application, another method for displaying the virtual object set is provided, and by the method, different virtual object sets can be randomly displayed on the display area at the same target rotation rate, and are not confined to the virtual gift display form, so that the flexibility of virtual object display is improved, and the viscosity of a user can be improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, starting to randomly present each set of virtual objects in the N sets of virtual objects on the display area may include:
randomly displaying a first virtual object set on a display area at a target transformation rate, wherein the first virtual object set belongs to one virtual object set in the N groups of virtual object sets;
randomly presenting a second set of virtual objects on the display area starting at the target transformation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N sets of virtual objects.
In this embodiment, the client may start to randomly present a first set of virtual objects on the display area at the target transformation rate, the first set of virtual objects belonging to one of the N sets of virtual objects, and may also start to randomly present a second set of virtual objects on the display area at the target transformation rate, wherein the second set of virtual objects belongs to another one of the N sets of virtual objects. Specifically, no matter how many virtual object sets are included in the display area, each virtual object set is randomly displayed at the same target rotation rate, and the specific target rotation rate should be flexibly determined by combining with the actual situation.
For convenience of understanding, a display area showing 4 groups of virtual object sets is taken as an example for explanation, please refer to fig. 19, fig. 19 is a schematic view of another embodiment of the method for generating a virtual gift in the embodiment of the present application, as shown in fig. 19, a display area Q1 shown in (a) shows 4 groups of virtual object sets, the 4 groups of virtual object sets are respectively a first virtual object set Q21, a second virtual object set Q22, a third virtual object set Q23 and a fourth virtual object set Q24. When the first interactive instruction is received, the first virtual object set Q21 may be randomly presented on the display area Q1 shown in fig. 19 (a) at the target rotation rate, while the second virtual object set Q22 may be randomly presented on the display area Q1 at the target rotation rate, the third virtual object set Q23 may be randomly presented on the display area Q1 at the target rotation rate, and the fourth virtual object set Q24 may be randomly presented on the display area Q1 at the target rotation rate, and when the second interactive instruction is received, 4 target virtual objects may be presented on a hit area, wherein the hit area shown in fig. 19 (a) is an area formed by 4 gray squares in the middle of the display area Q1. It should be understood that, in practical applications, the hit area may also be other positions in the display area, and further explained with the positions shown by the first virtual object set Q21, the second virtual object set Q22, the third virtual object set Q23 and the fourth virtual object set Q24 being unchanged, the hit area on the display area shown in fig. 19 (B) may be an area formed by 4 gray squares at the vertex position on the display area, and the hit area is divided into 4 area blocks. The hit area on the display area shown in fig. 19 (C) may be an area formed by four 4 gray squares randomly on the display area, the hit area is divided into 4 area blocks, and the specific hit area should be flexibly determined according to actual conditions.
In the embodiment of the application, another method for displaying the virtual object set is provided, and by the above method, different virtual object sets can be randomly displayed on the display area at the same target rotation rate, so that the virtual gift display form is not confined, the flexibility of virtual object display is improved, and the interestingness of virtual object display can be improved, so that the feasibility and the flexibility of the embodiment of the application are improved.
Optionally, on the basis of the foregoing embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, synthesizing and presenting a first virtual gift according to N target virtual objects may include:
synthesizing a first virtual gift according to the N target virtual objects, wherein the first virtual gift corresponds to the target special effect identification;
acquiring a target special effect material from a loaded material library according to a target special effect identifier corresponding to the first virtual gift, wherein the loaded material library comprises at least one special effect material, and the target special effect material belongs to one special effect material in the loaded material library;
and rendering the target special effect material to play the special effect of the first virtual gift.
In this embodiment, the client may synthesize a first virtual gift according to the N target virtual objects, where the first virtual gift corresponds to the target special effect identifier, and then obtain a target special effect material from the loaded material library according to the target special effect identifier corresponding to the first virtual gift, where the loaded material library includes at least one special effect material, and the target special effect material belongs to one of the loaded material libraries, and further render the target special effect material to play a special effect of the first virtual gift.
For easy understanding, please refer to fig. 20, fig. 20 is another flow chart illustrating the method for generating virtual gifts according to the embodiment of the present application, as shown in the figure, after displaying N target virtual objects on the hit area, it is necessary to determine whether the N target virtual objects are consistent in step R1, when the N target virtual objects are consistent, a first virtual gift may be synthesized and displayed according to the N target virtual objects in step R2, the first virtual gift corresponds to the target special effect identifier, and the running-out process is performed on the existing running-out value on the running-out value area through step R3, and the running-out value is displayed on the running-out value area. On the contrary, when it is determined that the N target virtual objects are not consistent, it is necessary to combine and display a second virtual gift according to the N target virtual objects in step R4, and in step R5, a cumulative value area is displayed on the target interactive interface, and the target cumulative value is displayed on the cumulative value area, that is, the target cumulative value is updated, and when the target cumulative value is 100%, the probability of generating the first virtual gift is 1. The client may compose and present a first virtual gift corresponding to the target effect identification in step R6. N is an integer greater than 1, and the specific implementation of each step has been described in the foregoing embodiments, and is not described herein again.
Still further, after the first virtual gift is displayed, since the first virtual gift corresponds to the target special effect identifier, in step R7, a target special effect material may be obtained from a loaded material library including at least one special effect material according to the target special effect identifier, and then the target special effect material may be rendered in step R8 to play the special effect of the first virtual gift. Specifically, the special effect module of the first virtual gift may utilize a special effect gift component, that is, a way of preloading a target special effect material in advance is required. The loaded material library may be material loaded when the background is idle when the user starts an application program (such as a live platform). And when the N target virtual objects are consistent, synthesizing and displaying the first virtual gift, determining a target special effect material from the loaded material library through the target special effect identifier, and rendering the target special effect material through the special effect gift component so as to play the special effect of the first virtual gift.
Further, after the first virtual gift is presented in the foregoing manner, an account to which the first virtual gift is transmitted may be selected by a user's own request. For easy understanding, referring to fig. 21, fig. 21 is another flowchart illustrating a method for generating a virtual gift according to an embodiment of the present application, as shown in the figure, after the first virtual gift is displayed, the special effect of the first virtual gift may be played through step S1, when the first virtual gift is selected to be sent to the account of the first user through step S2, the special effect of the first virtual gift being sent to the live broadcast room may be displayed through step S3, and when the first virtual gift is selected to be sent to the account of the second user through step S4, the gift status obtained by the backpack panel of the second user may be displayed through step S5.
In the embodiment of the application, the method for displaying the first virtual gift is provided, and by the mode, the loaded material library loads the material in idle time, and when the first gift is synthesized and needs to be displayed, the target special effect material in the loaded material library can be directly determined, so that the time for downloading the target special effect material in real time can be reduced, and the special effect displaying efficiency of the first virtual gift is improved.
Through the foregoing description, on the basis of the foregoing embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiments of the present application, after synthesizing and presenting a first virtual gift according to N target virtual objects, the method for generating a virtual gift further includes:
receiving a third interactive instruction, wherein the third interactive instruction is used for indicating that the first virtual gift is sent to an account of a first user, and the first user is an initiator of live broadcast content;
and responding to the third interactive instruction, and playing a dynamic effect corresponding to the first virtual gift on the target interactive interface.
In this embodiment, the client may receive a third interactive instruction, where the third interactive instruction is used to instruct that the first virtual gift is sent to an account of the first user, and the first user is an initiator of live broadcast content, and then, in response to the third interactive instruction, play a dynamic effect corresponding to the first virtual gift on the target interactive interface. Specifically, the triggering manner of the third interactive instruction may be generated after the user slides on the screen of the terminal device in a certain direction, for example, the user slides right above the screen, or slides obliquely left above the screen, or slides obliquely right above the screen, and the like, and the first virtual gift may be instructed to be sent to the account of the initiator of the live content through the sliding, that is, the first virtual gift may be sent to the initiator of the live content.
For convenience of understanding, a third interactive instruction is taken as an example of sliding of the user over the target interactive interface, please refer to fig. 22, where fig. 22 is a schematic view of another embodiment of the method for generating a virtual gift in an embodiment of the present application, as shown in the drawing, 3 completely consistent target virtual objects are displayed on the hit area T1, and the user slides over the target interactive interface, so as to trigger the third interactive instruction, and in response to the third interactive instruction, the client plays a dynamic effect T3 corresponding to the first virtual gift on the target interactive interface T2, and completes an operation of sending the first virtual gift to an account of an initiator of live content.
In the embodiment of the application, a method for sending the virtual gift is provided, and by the above mode, the first virtual gift can be sent to the account of the initiator of the live broadcast content through the third interactive instruction, so that the use feeling of a user and the total interest of live broadcast can be improved, and the viscosity of a live broadcast user is improved.
Optionally, on the basis of the foregoing embodiments corresponding to fig. 4, in another optional embodiment of the method for generating a virtual gift provided in the embodiment of the present application, after synthesizing and presenting the first virtual gift according to the N target virtual objects, the method for generating a virtual gift may further include:
receiving a fourth interactive instruction;
and sending the first virtual gift to an account of a second user in response to the fourth interactive instruction, wherein the second user is a viewer of the live content.
In this embodiment, the client may receive a fourth interactive instruction, and then send the first virtual gift to an account of a second user in response to the fourth interactive instruction, where the second user is a viewer of the live content. Specifically, the triggering manner of the fourth interactive instruction may be generated after the user slides in a certain direction on the screen of the terminal device, for example, the user slides directly below the screen, or slides obliquely left and below the screen, or slides obliquely right and below the screen, and the like.
For the convenience of understanding, a fourth interactive instruction is taken as an example of the user sliding right under the target interactive interface, please refer to fig. 23, fig. 23 is a schematic diagram of another embodiment of the method for generating a virtual gift in the embodiment of the present application, as shown in the figure, 3 completely consistent target virtual objects are displayed on the hit area U1, and the user slides right under the target interactive interface, so as to trigger the fourth interactive instruction, in response to which, the client sends the first virtual gift to the account of the viewer of the live content.
It should be understood that, since the number of users generating the virtual gifts at the same time may be large, in order to ensure that the first virtual gift can be successfully sent to the gift backpack of the user after the virtual gift is generated, in this embodiment, it may also be determined that the first virtual gift has been successfully sent to the account of the second user through the self-driven module, which is executed in a loop, assuming that the loop time is 30 seconds, that is, 30 seconds is the request gap, and in order to reduce the burden of the server, the self-driven module determines whether the first virtual gift is successfully sent to the account of the second user after setting the 30 second interval, that is, determines whether the first virtual gift is successfully sent every 30 seconds. If the first virtual gift is not successfully sent, the background server calls the delivery module to send the first virtual gift to the user again, and if the first virtual gift is unsuccessfully sent for multiple times (for example, 10 times), the first virtual gift is manually sent by a background worker, and the user is not notified in a mode of mails or short messages.
In the embodiment of the application, another virtual gift sending method is provided, and in the above manner, the first virtual gift can be sent to the account of the viewer of the live broadcast content through the fourth interactive instruction, so that the possibility of sending the account of the other first virtual gift is provided, the use feeling of a live broadcast user is improved, and the viscosity of the live broadcast user is improved.
Referring to fig. 24, fig. 24 is a schematic diagram of an embodiment of a client in the embodiment of the present application, where the client 200 includes:
a display module 201, configured to display N groups of virtual object sets on a display area, where each group of virtual object set includes at least two different virtual objects, the display area includes a hit area, and the display area is displayed on a target interaction interface, the target interaction interface further includes a live display area, the live display area is used to display live content, and N is an integer greater than 1;
the display module 201 is further configured to, when receiving the first interaction instruction, start to randomly display each of the N groups of virtual object sets on the display area;
the presentation module 201 is further configured to, when a second interaction instruction is received, present N target virtual objects on the hit area, where each target virtual object belongs to a group of virtual object sets respectively;
the displaying module 201 is further configured to, if the N target virtual objects are consistent, synthesize and display a first virtual gift according to the N target virtual objects.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application, the client 200 further includes a receiving module 202,
a receiving module 202, configured to receive a gift composition instruction through an interactive interface on a target interactive interface;
the presentation module 201 is specifically configured to present, in response to the gift composition instruction, the N groups of virtual object sets on the display area of the target interactive interface.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application, the client 200 further includes a sending module 203,
the display module 201 is further configured to display a gear area on the target interactive interface, where the gear area includes at least one selectable gear;
the receiving module 202 is further configured to receive a gear selection instruction for a target gear, where the target gear is one of at least one selectable gear, and the gear selection instruction carries an identifier corresponding to the target gear;
the sending module 203 is configured to send a gear selection instruction to the server, so that the server determines hit state information according to the gear selection instruction;
the receiving module 202 is further configured to receive hit status information sent by the server;
the display module 201 is specifically configured to display the N target virtual objects on the hit area included in the display area according to the hit state information.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application, the client 200 further includes a skip module 204,
a skip module 204, configured to skip to a value adding interface if a value corresponding to a target gear is greater than a target value, where the target value is a value included in an account at a current time, and at least one addable gear is displayed on the value adding interface;
the sending module 203 is further configured to execute a step of sending a gear selection instruction to the server if the value corresponding to the target gear is less than or equal to the target value, so that the server determines the hit state information according to the gear selection instruction.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application,
the display module 201 is further configured to, if the N target virtual objects are inconsistent, synthesize and display a second virtual gift according to the N target virtual objects;
the display module 201 is further configured to display the accumulated value area on the target interactive interface;
the display module 201 is further configured to display a target cumulative value on the cumulative value area, where the target cumulative value has an association relation according to a value corresponding to a target gear, and the target cumulative value is used to determine a probability of generating the first virtual gift.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application, the client 200 further includes an emptying module 205,
a clearing module 205, configured to perform clearing processing on the accumulated value already existing on the accumulated value region;
the displaying module 201 is further configured to display the cleared accumulated value on the accumulated value region.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application,
the display module 201 is specifically configured to:
randomly presenting a first set of virtual objects on the display area starting at a first rotation rate, wherein the first set of virtual objects belongs to one of the N sets of virtual objects and the first set of virtual objects corresponds to a first radius;
randomly presenting a second set of virtual objects on the display area starting at a second rotation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N sets of virtual objects and the second set of virtual objects corresponds to a second radius, the second rotation rate being less than the first rotation rate, the second radius being less than the first radius.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application,
a display module 201, specifically configured to randomly display a first virtual object set on a display area at a target rotation rate, where the first virtual object set belongs to one virtual object set in N groups of virtual object sets;
and starting to randomly show a second set of virtual objects on the display area at the target rotation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N groups of sets of virtual objects.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application,
a presentation module 201, specifically configured to start randomly presenting a first set of virtual objects on a display area at a target transformation rate, where the first set of virtual objects belongs to one virtual object set of N sets of virtual object sets;
randomly presenting a second set of virtual objects on the display area starting at the target transformation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N sets of virtual objects.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application,
a presentation module 201, configured to synthesize a first virtual gift according to the N target virtual objects, where the first virtual gift corresponds to the target special effect identifier;
acquiring a target special effect material from a loaded material library according to a target special effect identifier corresponding to the first virtual gift, wherein the loaded material library comprises at least one special effect material, and the target special effect material belongs to one special effect material in the loaded material library;
and rendering the target special effect material to play the special effect of the first virtual gift.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application, the client 200 further includes a playing module 206,
the receiving module 202 is further configured to receive a third interactive instruction, where the third interactive instruction is used to instruct to send the first virtual gift to an account of the first user, and the first user is an initiator of live content;
and the playing module 206 is configured to play the dynamic effect corresponding to the first virtual gift on the target interactive interface in response to the third interactive instruction.
Optionally, on the basis of the embodiment corresponding to fig. 24, in another embodiment of the client 200 provided in the embodiment of the present application,
the receiving module 202 is further configured to receive a fourth interactive instruction;
the sending module 203 is further configured to send the first virtual gift to an account of a second user in response to the fourth interactive instruction, where the second user is a viewer of the live content.
Next, an embodiment of the present application further provides a terminal device, where the client provided in the embodiment corresponding to fig. 24 may be deployed on the terminal device, and is configured to execute the steps executed by the terminal device in the embodiment corresponding to fig. 2. As shown in fig. 25, for convenience of explanation, only the portions related to the embodiments of the present application are shown, and details of the specific techniques are not disclosed, please refer to the method portion of the embodiments of the present application. The terminal device may be any terminal device including a mobile phone, a tablet computer, a Personal Digital Assistant (PDA), a Point of Sales (POS), a vehicle-mounted computer, and the like, taking the attribute information display apparatus as the mobile phone as an example:
fig. 25 is a block diagram illustrating a partial structure of a mobile phone related to a terminal device provided in an embodiment of the present application. Referring to fig. 25, the cellular phone includes: radio Frequency (RF) circuit 310, memory 320, input unit 330, display unit 340, sensor 350, audio circuit 360, wireless fidelity (WiFi) module 370, processor 380, and power supply 390. Those skilled in the art will appreciate that the handset configuration shown in fig. 25 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile phone in detail with reference to fig. 25:
the RF circuit 310 may be used for receiving and transmitting signals during information transmission and reception or during a call, and in particular, receives downlink information of a base station and then processes the received downlink information to the processor 380; in addition, the data for designing uplink is transmitted to the base station. In general, the RF circuit 310 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like. In addition, RF circuit 310 may also communicate with networks and other devices via wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to global system for mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Message Service (SMS), etc.
The memory 320 may be used to store software programs and modules, and the processor 380 executes various functional applications and data processing of the mobile phone by operating the software programs and modules stored in the memory 320. The memory 320 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 320 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The input unit 330 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the cellular phone. Specifically, the input unit 330 may include a touch panel 331 and other input devices 332. The touch panel 331, also referred to as a touch screen, can collect touch operations of a user (e.g., operations of the user on the touch panel 331 or near the touch panel 331 using any suitable object or accessory such as a finger, a stylus, etc.) on or near the touch panel 331, and drive the corresponding connection device according to a preset program. Alternatively, the touch panel 331 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 380, and can receive and execute commands sent by the processor 380. In addition, the touch panel 331 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. The input unit 330 may include other input devices 332 in addition to the touch panel 331. In particular, other input devices 332 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 340 may be used to display information input by the user or information provided to the user and various menus of the mobile phone. The display unit 340 may include a display panel 341, and optionally, the display panel 341 may be configured in the form of a Liquid Crystal Display (LCD), an organic light-emitting diode (OLED), or the like. Further, the touch panel 331 can cover the display panel 341, and when the touch panel 331 detects a touch operation on or near the touch panel 331, the touch panel is transmitted to the processor 380 to determine the type of the touch event, and then the processor 380 provides a corresponding visual output on the display panel 341 according to the type of the touch event. Although in fig. 25, the touch panel 331 and the display panel 341 are two separate components to implement the input and output functions of the mobile phone, in some embodiments, the touch panel 331 and the display panel 341 may be integrated to implement the input and output functions of the mobile phone.
The handset may also include at least one sensor 350, such as a light sensor, motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor that adjusts the brightness of the display panel 341 according to the brightness of ambient light, and a proximity sensor that turns off the display panel 341 and/or the backlight when the mobile phone is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
Audio circuitry 360, speaker 361, microphone 362 may provide an audio interface between the user and the handset. The audio circuit 360 may transmit the electrical signal converted from the received audio data to the speaker 361, and the audio signal is converted by the speaker 361 and output; on the other hand, the microphone 362 converts the collected sound signals into electrical signals, which are received by the audio circuit 360 and converted into audio data, which are then processed by the audio data output processor 380 and then transmitted to, for example, another cellular phone via the RF circuit 310, or output to the memory 320 for further processing.
WiFi belongs to short-distance wireless transmission technology, and the mobile phone can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 370, and provides wireless broadband internet access for the user. Although fig. 25 shows the WiFi module 370, it is understood that it does not belong to the essential constitution of the handset, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The processor 380 is a control center of the mobile phone, connects various parts of the whole mobile phone by using various interfaces and lines, and performs various functions of the mobile phone and processes data by operating or executing software programs and/or modules stored in the memory 320 and calling data stored in the memory 320, thereby performing overall monitoring of the mobile phone. Optionally, processor 380 may include one or more processing units; optionally, processor 380 may integrate an application processor, which primarily handles operating systems, user interfaces, application programs, etc., and a modem processor, which primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into processor 380.
The handset also includes a power supply 390 (e.g., a battery) for powering the various components, optionally, the power supply may be logically connected to the processor 380 through a power management system, so that the power management system may be used to manage charging, discharging, and power consumption.
Although not shown, the mobile phone may further include a camera, a bluetooth module, etc., which are not described herein.
In this embodiment, the processor 380 included in the terminal device further has the following functions:
displaying N groups of virtual object sets on a display area, wherein each group of virtual object set comprises at least two different virtual objects, the display area comprises a hit area, the display area is displayed on a target interactive interface, the target interactive interface further comprises a live display area, the live display area is used for displaying live content, and N is an integer greater than 1;
when a first interaction instruction is received, randomly displaying each group of virtual object sets in the N groups of virtual object sets on a display area;
when a second interactive instruction is received, displaying N target virtual objects on a hit area, wherein each target virtual object belongs to a group of virtual object sets respectively;
and if the N target virtual objects are consistent, synthesizing and displaying the first virtual gift according to the N target virtual objects.
An embodiment of the present application further provides a computer-readable storage medium, in which a computer program is stored, and when the computer program runs on a computer, the computer is caused to perform the steps performed by the client in the method described in the foregoing embodiments shown in fig. 4 to 23.
Embodiments of the present application also provide a computer program product including a program, which, when run on a computer, causes the computer to perform the steps performed by the client in the method described in the foregoing embodiments shown in fig. 4 to 23.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a read-only memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (15)

1. A method of virtual gift generation comprising:
displaying N groups of virtual object sets on a display area, wherein each group of virtual object set comprises at least two different virtual objects, the display area comprises a hit area, the display area is displayed on a target interactive interface, the target interactive interface further comprises a live display area, the live display area is used for displaying live content, and N is an integer greater than 1;
when a first interaction instruction is received, starting to randomly display each group of virtual object sets in the N groups of virtual object sets on the display area;
when a second interactive instruction is received, displaying N target virtual objects on the hit area, wherein each target virtual object belongs to a group of virtual object sets respectively;
and if the N target virtual objects are consistent, synthesizing and displaying a first virtual gift according to the N target virtual objects.
2. The method of claim 1, wherein prior to presenting the set of N groups of virtual objects on the display area, the method further comprises:
receiving a gift composition instruction through an interactive interface on the target interactive interface;
the displaying of the N groups of virtual object sets on the display area includes:
in response to the gift composition instruction, presenting the set of N groups of virtual objects on the display area of the target interactive interface.
3. The method of claim 1, wherein after presenting the set of N groups of virtual objects on the display area, the method further comprises:
displaying a gear area on the target interactive interface, wherein the gear area comprises at least one selectable gear;
receiving a gear selection instruction aiming at a target gear, wherein the target gear is one of the at least one selectable gear, and the gear selection instruction carries an identifier corresponding to the target gear;
sending the gear selection instruction to a server so that the server determines hit state information according to the gear selection instruction;
receiving the hit state information sent by the server;
the presenting of the N target virtual objects on the hit region comprises:
and displaying the N target virtual objects on the hit area included in the display area according to the hit state information.
4. The method of claim 3, wherein after receiving a gear selection command for a target gear, the method further comprises:
if the value corresponding to the target gear is larger than the target value, jumping to a value adding interface, wherein the target value is a value included in an account at the current moment, and at least one adding gear is displayed on the value adding interface;
and if the numerical value corresponding to the target gear is smaller than or equal to the target numerical value, executing the step of sending the gear selection instruction to a server so that the server determines hit state information according to the gear selection instruction.
5. The method of claim 3, wherein after presenting the N target virtual objects on the hit region, the method further comprises:
if the N target virtual objects are not consistent, synthesizing and displaying a second virtual gift according to the N target virtual objects;
displaying a cumulative value area on the target interactive interface;
and displaying a target accumulated value on the accumulated value area, wherein the target accumulated value has an association relation according to a numerical value corresponding to the target gear, and the target accumulated value is used for determining the probability of generating the first virtual gift.
6. The method of claim 5, wherein after said composing and presenting a first virtual gift from said N target virtual objects, the method further comprises:
performing clearing processing on the accumulated value existing on the accumulated value region;
displaying the emptied running total on the running total area.
7. The method according to claim 1, wherein said randomly presenting each of said N sets of virtual objects on said display area comprises:
randomly showing a first set of virtual objects starting at a first rotation rate on the display area, wherein the first set of virtual objects belongs to one of the N sets of virtual objects and the first set of virtual objects corresponds to a first radius;
randomly presenting a second set of virtual objects on the display area starting at a second rotation rate, wherein the second set of virtual objects belongs to another set of virtual objects of the N sets of virtual objects and the second set of virtual objects corresponds to a second radius, the second rotation rate being less than the first rotation rate, the second radius being less than the first radius.
8. The method according to claim 1, wherein said randomly presenting each of said N sets of virtual objects on said display area comprises:
randomly presenting a first set of virtual objects on the display area starting at a target rotation rate, wherein the first set of virtual objects belongs to one of the N sets of virtual objects;
randomly presenting a second set of virtual objects on the display area starting at the target rotation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N sets of virtual objects.
9. The method according to claim 1, wherein said randomly presenting each of said N sets of virtual objects on said display area comprises:
randomly presenting a first set of virtual objects on the display area starting at a target transformation rate, wherein the first set of virtual objects belongs to one of the N sets of virtual objects;
randomly presenting a second set of virtual objects starting on the display area at the target transformation rate, wherein the second set of virtual objects belongs to another set of virtual objects in the N sets of virtual objects.
10. The method of claim 1, wherein said composing and presenting a first virtual gift from said N target virtual objects comprises:
synthesizing the first virtual gift according to the N target virtual objects, wherein the first virtual gift corresponds to a target special effect identifier;
acquiring a target special effect material from a loaded material library according to the target special effect identifier corresponding to the first virtual gift, wherein the loaded material library comprises at least one special effect material, and the target special effect material belongs to one special effect material in the loaded material library;
rendering the target special effect material to play the special effect of the first virtual gift.
11. The method of any of claims 1-10, wherein after said composing and presenting a first virtual gift from said N target virtual objects, the method further comprises:
receiving a third interactive instruction, wherein the third interactive instruction is used for instructing to send the first virtual gift to an account of a first user, and the first user is an initiator of the live content;
and responding to the third interactive instruction, and playing a dynamic effect corresponding to the first virtual gift on the target interactive interface.
12. The method of any of claims 1-10, wherein after said composing and presenting a first virtual gift from said N target virtual objects, the method further comprises:
receiving a fourth interactive instruction;
and sending the first virtual gift to an account of a second user in response to the fourth interactive instruction, wherein the second user is a viewer of the live content.
13. A client, comprising:
the target interactive interface further comprises a live display area, the live display area is used for displaying live content, and N is an integer greater than 1;
the display module is further configured to start to randomly display each group of the N groups of virtual object sets on the display area when a first interaction instruction is received;
the display module is further configured to display N target virtual objects on the hit area when a second interactive instruction is received, where each target virtual object belongs to a group of virtual object sets;
the display module is further configured to synthesize and display a first virtual gift according to the N target virtual objects if the N target virtual objects are consistent.
14. A terminal device, comprising: a memory, a transceiver, a processor, and a bus system;
wherein the memory is used for storing programs;
the processor is configured to execute a program in the memory to implement the method of any one of claims 1 to 12;
the bus system is used for connecting the memory and the processor so as to enable the memory and the processor to communicate.
15. A computer-readable storage medium comprising instructions that, when executed on a computer, cause the computer to perform the method of any of claims 1 to 12.
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