CN111225265A - Bullet screen playing method and device - Google Patents

Bullet screen playing method and device Download PDF

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Publication number
CN111225265A
CN111225265A CN202010075341.0A CN202010075341A CN111225265A CN 111225265 A CN111225265 A CN 111225265A CN 202010075341 A CN202010075341 A CN 202010075341A CN 111225265 A CN111225265 A CN 111225265A
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China
Prior art keywords
bullet screen
audience
watching
watching mode
eye movement
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CN202010075341.0A
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CN111225265B (en
Inventor
李红松
何林家
饶植
段才童
丁刚毅
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Beijing Institute of Technology BIT
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Beijing Institute of Technology BIT
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • H04N21/44218Detecting physical presence or behaviour of the user, e.g. using sensors to detect if the user is leaving the room or changes his face expression during a TV program
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Abstract

The embodiment of the invention provides a bullet screen playing method and device. The method comprises the following steps: acquiring eye movement data of audiences, and acquiring the position of a currently played barrage; acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage; determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience; and adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics. According to the embodiment of the invention, the eye movement data of the audiences are measured and analyzed in real time in the process of watching the video media, and the barrage playing mode can be adaptively adjusted for different audiences, so that personalized intelligent barrage playing can be realized, and the watching experience of the audiences is improved.

Description

Bullet screen playing method and device
Technical Field
The invention relates to the technical field of computers, in particular to a barrage playing method and device.
Background
The development of the internet provides a new form for the spreading of movie and television works, so that the watching of video media by audiences is not limited to the traditional watching modes of televisions, cinemas and the like, and particularly, network video media becomes a mainstream video media form. For network video media, playing and sending barrage is a function that has become popular in recent years. The barrage is an instant comment which is displayed on the video media in an overlapping mode, and audiences can express own emotion and viewpoint through publishing the barrage and can watch the barrage sent by other audiences. This enhances the interactivity and enjoyment of viewing the video media.
As the network video media function of the bullet screen is more and more popular with the audience, some methods or systems for controlling the bullet screen are beginning to appear. The methods or the systems can adjust the characteristics of the bullet screen such as density, playing speed and the like during playing so as to meet the preferences of different audiences. While these systems have evolved quite sophisticated, they simply adjust for certain bullet screen characteristics, rather than adaptively adjust and control according to each individual viewer's needs. Moreover, in the process of watching video media content, the manual adjustment of the bullet screen can affect the watching continuity of audiences, and the adjustment of the characteristics of the bullet screen for many times in the watching process not only wastes time and disperses the attention of the audiences, but also can affect the watching experience of the audiences. In addition, the bullet screen characteristics determined by the viewer at a certain time after adjustment are not necessarily applicable to each stage in the viewing process.
In summary, the existing bullet screen playing method has the defect that the method cannot adapt to audiences.
Disclosure of Invention
The embodiment of the invention provides a bullet screen playing method and device, which are used for solving or at least partially solving the defect that the prior art cannot adapt to audiences.
In a first aspect, an embodiment of the present invention provides a bullet screen playing method, including:
acquiring eye movement data of audiences, and acquiring the position of a currently played barrage;
acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage;
determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience;
and adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
Preferably, the step of acquiring the eye movement data of the viewer includes:
positioning the eyeballs of the audiences when the audiences watch videos to obtain the positions of the eyeballs of the audiences;
and acquiring the position coordinates and time data of the fixation point of the audience on the screen area according to the positions of the eyeballs of the audience.
Preferably, the specific step of obtaining the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage includes:
acquiring track change and fixation duration of the fixation point of the audience according to the fixation point position coordinate and time data of the audience on the screen area;
and acquiring the watching mode of the audience according to the track change and the watching duration of the watching point of the audience and the position of the currently played barrage.
Preferably, the specific step of determining an adjustment strategy for the characteristics of the bullet screen according to the gaze mode of the viewer includes:
and determining an adjusting strategy of the characteristics of the bullet screen to be at least one of adjusting a display area, font transparency, font size, moving speed and number of the bullet screen according to the watching mode of the audience.
Preferably, the specific step of obtaining the watching mode of the audience according to the track change and the watching duration of the watching point of the audience and the position of the currently played barrage includes:
if the ratio of the duration of the watching point of the audience falling on the position of the currently played barrage to the total watching duration is judged to be larger than a preset first threshold, determining that the watching mode of the audience is a first watching mode;
if the ratio of the duration of the audience fixation point falling on the position of the played video content to the total fixation duration is judged to be greater than a preset second threshold value, determining that the fixation mode of the audience is a fixation mode two;
and if the switching times of the watching point of the audience between the position of the currently played barrage and the position of the played video content are judged and obtained to be larger than a preset third threshold value, determining that the watching mode of the audience is a third watching mode.
Preferably, the specific step of determining an adjustment strategy for the characteristics of the bullet screen according to the gaze mode of the viewer includes:
if the watching mode of the audience is a watching mode I, determining that the adjustment strategy of the characteristics of the bullet screen is a strategy I;
if the watching mode of the audience is the watching mode two, determining that the adjustment strategy of the characteristics of the bullet screen is a strategy two;
and if the watching mode of the audience is the watching mode three, determining that the adjustment strategy of the characteristics of the bullet screen is strategy three.
In a second aspect, an embodiment of the present invention provides a bullet screen playing device, including:
the video and bullet screen playing module is used for playing the video and the corresponding bullet screen and acquiring the position of the currently played bullet screen;
the eye movement measuring module is used for acquiring eye movement data of the audience;
the eye movement analysis module is used for acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage;
the bullet screen control module is used for determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience;
and the video and bullet screen playing module is also used for adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
Preferably, the eye movement measurement module comprises at least one eye movement tracking device.
In a third aspect, an embodiment of the present invention provides an electronic device, which includes a memory, a processor, and a computer program that is stored in the memory and is executable on the processor, and when the computer program is executed, the steps of the bullet screen playing method provided in any one of the various possible implementation manners of the first aspect are implemented.
In a fourth aspect, an embodiment of the present invention provides a non-transitory computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the steps of the bullet screen playing method as provided in any one of the various possible implementations of the first aspect.
According to the bullet screen playing method and device provided by the embodiment of the invention, the eye movement data of the audience and the position of the currently played bullet screen are obtained, the watching mode of the audience is obtained according to the eye movement data of the audience and the position of the currently played bullet screen, the adjusting strategy of the characteristics of the bullet screen is determined according to the watching mode of the audience, the characteristics of the bullet screen to be played are automatically adjusted according to the adjusting strategy of the characteristics of the bullet screen, the intelligent bullet screen playing based on eye movement feedback can be realized, the bullet screen control aiming at individual differences can be realized, and the problem of the adaptability of the audience can be effectively solved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and those skilled in the art can also obtain other drawings according to the drawings without creative efforts.
Fig. 1 is a schematic flowchart of a bullet screen playing method according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of a bullet screen playing device according to an embodiment of the present invention;
fig. 3 is a schematic physical structure diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In order to overcome the above problems in the prior art, embodiments of the present invention provide a bullet screen playing method and apparatus, and the inventive concept is to record eye movement data of a viewer during watching a video media by using an eye tracking technology, determine a watching mode of the viewer according to a data analysis method, and provide an adjustment strategy for bullet screen playing according to the watching mode, thereby implementing intelligent play control of a bullet screen.
Fig. 1 is a schematic flow chart of a bullet screen playing method according to an embodiment of the present invention. As shown in fig. 1, the method includes: step S101, eye movement data of the audience is obtained, and the position of the currently played barrage is obtained.
It should be noted that step S101 is executed in the process of playing a video and playing a corresponding barrage of the video according to the default characteristics of the barrage.
The characteristics of the bullet screen may include a display area of the bullet screen, font transparency, font size, moving speed and number, and the like.
During the process of watching the video, the eye movement data of the user can be acquired through the eye tracking technology.
The eye tracking is a scientific application technology for tracking eyeball changes in real time by positioning eyeballs through infrared equipment, cameras and other equipment. Because the eyes of a person change correspondingly when looking at different directions, the eye tracking technology extracts corresponding features by using the changes, and realizes the tracking of the eyeball movement of the person.
The eye movement data mainly comprises the real-time position of the gaze point of the eye.
The bullet screen played at this time is the currently played bullet screen.
In the process of playing the video, the position of the screen area occupied by each currently played barrage can be obtained and recorded.
The position of the currently played barrage refers to the position of the screen area occupied by each currently played barrage.
It should be noted that step S101 may be executed at preset time intervals.
And S102, acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage.
Specifically, the watching mode of the audience is analyzed according to the eye movement data of the audience and the position of the currently played barrage, and the watching mode of the audience is obtained.
According to the eye movement theoretical model, namely the eye-brain processing model, the part where the eyes are gazed is the part of the brain which is being processed, and the gazing time of the eyes is the time used by the brain for processing. Therefore, according to the principle, the eye movement data of the audience can be analyzed to judge whether the audience watches the bullet screen content or not and the watching time. And analyzing by using a data statistical correlation method, so that the watching mode of the audience can be obtained.
According to whether the audience watches the bullet screen content or not and the watching time, different watching modes can be corresponded.
And S103, determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience.
Specifically, according to the watching mode of the audience, the adjustment strategy of the characteristics of the corresponding barrage can be determined, and manual adjustment is not needed, so that automatic and intelligent control over barrage playing is realized.
For example, if the watching mode of the audience indicates that the audience pays more attention to the video content rather than the bullet screen content, the play of the bullet screen can be properly reduced, and the properly reduced play of the bullet screen is an adjustment strategy of the characteristics of the bullet screen corresponding to the watching mode; the watching mode of the audience indicates that the audience pays more attention to the bullet screen content rather than the video content, the playing of the bullet screen can be properly increased, and the properly increased playing of the bullet screen is an adjustment strategy of the characteristics of the bullet screen corresponding to the watching mode.
And step S104, adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
Specifically, according to the adjustment strategy of the bullet screen characteristics, the characteristics of the bullet screen to be played behind the currently played bullet screen can be controlled and adjusted, so that the self-adaption of the played bullet screen to audiences is realized, and the watching experience of the audiences is improved.
According to the method and the device, the eye movement data of the audience and the position of the currently played barrage are obtained, the watching mode of the audience is obtained according to the eye movement data of the audience and the position of the currently played barrage, the adjusting strategy of the characteristics of the barrage is determined according to the watching mode of the audience, the characteristics of the barrage to be played are automatically adjusted according to the adjusting strategy of the characteristics of the barrage, intelligent barrage playing based on eye movement feedback can be achieved, barrage control aiming at individual differences can be achieved, and the problem of audience adaptability can be effectively solved.
Based on the content of the above embodiments, the specific step of obtaining the eye movement data of the viewer includes: and positioning the eyeballs of the audiences when the audiences watch the video, and acquiring the positions of the eyeballs of the audiences.
Specifically, when the viewer watches the video, the eyeball of the viewer can be positioned through the eye tracking technology, and the position of the eyeball of the viewer is obtained.
And acquiring the position coordinates and time data of the fixation point of the audience on the screen area according to the positions of the eyeballs of the audience.
Specifically, data such as the position coordinates of a fixation point of the viewer on the screen area and time may be recorded in real time as the measured eye movement data according to the position of the eyeball of the viewer by an eye tracking technique.
According to the embodiment of the invention, the eye position of the audience is obtained, and the fixation point position coordinate and the time data of the audience on the screen area are obtained according to the eye position of the audience, so that the eye movement of the audience can be tracked, the intelligent barrage playing can be realized based on the eye movement feedback, the barrage control aiming at the individual difference can be realized, and the problem of the adaptability of the audience can be effectively solved.
Based on the content of the above embodiments, the specific step of obtaining the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage includes: and acquiring the track change and the fixation duration of the fixation point of the audience according to the position coordinate and the time data of the fixation point of the audience on the screen area.
Specifically, first, eye movement features such as the gaze position and time are extracted from the obtained eye movement data.
According to the eye movement characteristics such as the gazing point position, time and the like, the data such as the track change, the gazing duration and the like of the gazing point of the audience can be obtained.
And acquiring the watching mode of the audience according to the track change and the watching duration of the watching point of the audience and the position of the currently played barrage.
Specifically, the trajectory change of the viewer's gaze point is matched with the position of the currently played barrage, so that whether the viewer's gaze point is on the content of the barrage can be determined.
And calculating the screen space position coordinates of the current gazing point of the audience, and judging whether the current gazing point of the audience is on the media content or the barrage content according to the screen space coordinates of the barrage in the video and barrage playing module.
And calculating the corresponding watching time length according to whether the watching point of the audience is on the bullet screen content and the watching time length, so as to obtain the watching mode of the audience.
According to the embodiment of the invention, the track change and the watching duration of the watching point of the audience are obtained according to the coordinate of the watching point position of the audience on the screen area and the time data, and the watching mode of the audience is obtained according to the track change and the watching duration of the watching point of the audience and the position of the currently played barrage, so that the intelligent self-adaptive adjustment of the barrage playing can be carried out according to the watching mode of the audience, and the problem of the self-adaptability of the audience can be effectively solved.
Based on the content of the above embodiments, the specific step of determining the adjustment strategy of the characteristics of the bullet screen according to the gaze mode of the viewer includes: and determining an adjusting strategy of the characteristics of the bullet screen according to the watching mode of the audience, wherein the adjusting strategy is to adjust at least one of a display area, font transparency, font size, moving speed and number of the bullet screen.
Specifically, the watching mode of the audience reflects the individual requirements of the audience, and at least one of the display area, the font transparency, the font size, the moving speed and the number of the adjusted bullet screen can be determined as the adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience.
According to the embodiment of the invention, the bullet screen playing can be intelligently and adaptively adjusted according to the individual requirements of audiences by determining the adjustment strategy of the characteristics of the bullet screen to be at least one of adjusting the display area, the font transparency, the font size, the moving speed and the number of the bullet screen.
Based on the content of each embodiment, the specific steps of obtaining the watching mode of the audience according to the track change and the watching duration of the watching point of the audience and the position of the currently played barrage comprise: and if the ratio of the duration of the watching point of the audience falling on the position of the currently played bullet screen to the total watching duration is judged to be greater than a preset first threshold value, determining that the watching mode of the audience is a first watching mode.
Specifically, if the gaze point of the viewer is on the bullet screen content for a long time and on the media content for a short time, the gaze mode of the viewer is determined to be gaze mode one.
Gaze pattern-a gaze pattern that may be referred to as a "focus bullet screen".
The total watching time is the sum of the time of the watching point of the audience on the bullet screen content and the time of the watching point of the audience on the video content.
And determining whether the watching mode of the audience is a first watching mode according to whether the ratio of the duration of the watching point of the audience on the bullet screen content to the total watching duration is greater than a preset first threshold.
If the current watching mode is larger than the preset watching mode, the watching mode of the audience is the first watching mode; if not, the watching mode of the audience is not the first watching mode.
And if the ratio of the duration of which the watching point of the audience is located at the position of the played video content to the total watching duration is judged to be greater than a preset second threshold value, determining that the watching mode of the audience is a watching mode two.
Specifically, if the gaze point of the viewer is on the media content for a long time and on the barrage content for a short time, the gaze mode of the viewer is determined to be gaze mode two.
Gaze mode two may be referred to as a "video-focused" gaze mode.
And determining whether the watching mode of the audience is the second watching mode according to whether the ratio of the duration of the watching point of the audience on the video content to the total watching duration is greater than a preset second threshold.
If the watching mode is larger than the first watching mode, the watching mode of the audience is a watching mode II; if not, the watching mode of the audience is not the second watching mode.
And if the switching times of the watching points of the audiences between the position of the currently played barrage and the position of the played video content are judged and known to be larger than a preset third threshold value, determining that the watching mode of the audiences is a third watching mode.
Specifically, if the gazing point of the audience is frequently switched between the media content and the barrage content, and the gazing time of the two types of content is basically equivalent, the gazing mode of the audience is judged to be the gazing mode three.
Gaze mode three may be referred to as a "balance of attention" mode.
And determining whether the watching mode of the audience is the third watching mode according to whether the duration of the watching point of the audience on the barrage content is close to the duration of the audience on the video content and the switching times of the watching point between the barrage content and the video content is more than a preset third threshold value.
If the judgment results of the two conditions are yes, the watching mode of the audience is watching mode three; and if the judgment result of any one of the two conditions is negative, the watching mode of the audience is not the watching mode III.
It should be noted that the gaze pattern includes, but is not limited to, the above several patterns.
According to the embodiment of the invention, the watching mode of the audience is obtained according to the eye movement data of the audience and the position of the currently played barrage, and the individual requirements of the audience can be determined, so that the adjustment strategy of the characteristics of the barrage meeting the individual requirements of the audience can be determined, and the intelligent self-adaptive adjustment of the barrage playing aiming at the individual requirements of the audience can be realized.
Based on the content of the above embodiments, the specific step of determining the adjustment strategy of the characteristics of the bullet screen according to the gaze mode of the viewer includes: and if the watching mode of the audience is the watching mode one, determining that the adjusting strategy of the characteristics of the bullet screen is the strategy one.
Specifically, for the first gazing mode, the second gazing mode and the third gazing mode, an adjustment strategy for adjusting the characteristic of the number of bullet screens can be correspondingly adopted.
The quantity of bullet curtain can reflect through bullet curtain density and the line number two dimensions of the screen area that the bullet curtain occupies.
For gaze mode one, strategy one may be specifically employed.
The first strategy can be an adjustment strategy for increasing the density of the bullet screen, or increasing the number of lines of the bullet screen in the screen area, or increasing the density of the bullet screen and increasing the number of lines of the bullet screen in the screen area.
Through the adjustment strategy, the density of the played bullet screen can be increased and/or the number of lines of the screen area occupied by the bullet screen can be increased, so that the purpose of increasing the number of the bullet screens is achieved.
And if the watching mode of the audience is the watching mode two, determining that the adjusting strategy of the characteristics of the bullet screen is the strategy two.
For gaze mode two, strategy two may be specifically employed.
The second strategy may be an adjustment strategy for reducing the density of the bullet screen, or reducing the number of lines of the bullet screen in the screen area, or reducing the density of the bullet screen plus or minus the number of lines of the bullet screen in the screen area.
Through the above adjustment strategy, the density of the played bullet screen can be reduced and/or the number of lines of the screen area occupied by the bullet screen can be reduced, so that the purpose of reducing the number of the bullet screens is achieved.
And if the watching mode of the audience is the watching mode three, determining that the adjustment strategy of the characteristics of the bullet screen is strategy three.
For gaze pattern three, strategy three may be specifically employed.
The third strategy may be an adjustment strategy for keeping the density of the original bullet screen and the number of lines of the bullet screen in the screen area, that is, an adjustment strategy for keeping the current number of bullet screens is adopted.
According to the embodiment of the invention, the playing of the bullet screen to be played is controlled through the adjusting strategy of adjusting the number of the bullet screens, so that the intelligent bullet screen playing based on eye movement feedback can be realized, the bullet screen control aiming at individual difference can be realized, and the problem of audience self-adaptability can be effectively solved.
Fig. 2 is a schematic structural diagram of a bullet screen playing device according to an embodiment of the present invention. Based on the content of the above embodiments, as shown in fig. 2, the apparatus includes a video and bullet screen playing module 201, an eye movement measuring module 202, an eye movement analyzing module 203, and a bullet screen control module 204, wherein:
the video and barrage playing module 201 is configured to play a video and a corresponding barrage thereof, and obtain a position of a currently played barrage;
an eye movement measuring module 202, configured to obtain eye movement data of a viewer;
the eye movement analysis module 203 is used for acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage;
the bullet screen control module 204 is used for determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience;
the video and bullet screen playing module 201 is further configured to adjust the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
Specifically, the video and bullet screen playing module 201 and the eye movement measuring module 202 are respectively electrically connected with the eye movement analyzing module 203; the eye movement analysis module 203 is electrically connected with the bullet screen control module 204; the bullet screen control module 204 is electrically connected with the video and bullet screen playing module 201.
The video and barrage play module 201 includes a video player and a video library. The video player is used for playing video media and corresponding barrage, and is a front-end interface directly related to audiences. The video library is used for storing video media contents which can be played and corresponding barrage. When the video player plays the video media, the content of the video media occupies the whole screen area of the video player, the barrage is overlapped on the content of the media, and the barrages are not overlapped with each other. When the video player is started, the position of the screen area occupied by each currently played barrage is recorded, and the position of each barrage is transmitted to the eye movement analysis module 203 in real time.
When the audience watches the video media, the eye movement measuring module 202 uses the eye movement tracking device to position the eyeballs of the audience, and records the data such as the fixation point position coordinates and time of the audience on the screen area in real time. The measured eye movement data will be transmitted to the eye movement analysis module 203 in real time.
The eye movement analysis module 203 analyzes the watching mode of the audience by receiving the position coordinates of the barrage transmitted by the video and barrage playing module 201 and the eye movement data transmitted by the eye movement measurement module 202, so as to obtain the watching mode of the audience.
The bullet screen control module 204 provides an adjustment strategy of corresponding bullet screen characteristics by receiving the viewer watching mode transmitted by the eye movement analysis module 203, and feeds back the adjustment strategy data to the video and bullet screen playing module 201 in real time, and adjusts the characteristics of the bullet screen displayed on the video player, so as to realize intelligent control of bullet screen playing.
The bullet screen playing device provided in the embodiments of the present invention is configured to execute the bullet screen playing method provided in each of the above embodiments of the present invention, and specific methods and processes for implementing corresponding functions by each module included in the bullet screen playing device are described in detail in the embodiments of the bullet screen playing method, and are not described herein again.
The bullet screen playing device is used for the bullet screen playing method of the foregoing embodiments. Therefore, the description and definition in the bullet screen playing method in the foregoing embodiments can be used for understanding the execution modules in the embodiments of the present invention.
According to the method and the device, the eye movement data of the audience and the position of the currently played barrage are obtained, the watching mode of the audience is obtained according to the eye movement data of the audience and the position of the currently played barrage, the adjusting strategy of the characteristics of the barrage is determined according to the watching mode of the audience, the characteristics of the barrage to be played are automatically adjusted according to the adjusting strategy of the characteristics of the barrage, intelligent barrage playing based on eye movement feedback can be achieved, barrage control aiming at individual differences can be achieved, and the problem of audience adaptability can be effectively solved.
Based on the content of the above embodiments, the eye movement measuring module comprises at least one eye movement tracking device.
In particular, the eye movement measurement module may comprise at least one eye movement tracking device enabling accurate tracking of the user's eyes.
According to the embodiment of the invention, the eye movement measuring module at least comprises one eye movement tracking device, so that the eyes of the user are tracked, intelligent barrage playing can be realized based on eye movement feedback, barrage control aiming at individual difference can be realized, and the problem of audience adaptability can be effectively solved.
Fig. 3 is a schematic physical structure diagram of an electronic device according to an embodiment of the present invention. Based on the content of the above embodiment, as shown in fig. 3, the electronic device may include: a processor (processor)301, a memory (memory)302, and a bus 303; wherein, the processor 301 and the memory 302 complete the communication with each other through the bus 303; the processor 301 is configured to call a computer program instruction stored in the memory 302 and executable on the processor 301 to execute the bullet screen playing method provided by the above embodiments of the methods, for example, including: acquiring eye movement data of audiences, and acquiring the position of a currently played barrage; acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage; determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience; and adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
Another embodiment of the present invention discloses a computer program product, which includes a computer program stored on a non-transitory computer-readable storage medium, the computer program includes program instructions, and when the program instructions are executed by a computer, the computer can execute the bullet screen playing method provided by the above-mentioned method embodiments, for example, the method includes: acquiring eye movement data of audiences, and acquiring the position of a currently played barrage; acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage; determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience; and adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
Furthermore, the logic instructions in the memory 302 may be implemented in software functional units and stored in a computer readable storage medium when sold or used as a stand-alone product. Based on such understanding, the technical solutions of the embodiments of the present invention may be essentially implemented or make a contribution to the prior art, or may be implemented in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the methods of the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Another embodiment of the present invention provides a non-transitory computer-readable storage medium, where the non-transitory computer-readable storage medium stores computer instructions, and the computer instructions enable a computer to execute the bullet screen playing method provided in the foregoing method embodiments, for example, the method includes: acquiring eye movement data of audiences, and acquiring the position of a currently played barrage; acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage; determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience; and adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
The above-described embodiments of the apparatus are merely illustrative, and the units described as separate parts may or may not be physically separate, and the parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment. One of ordinary skill in the art can understand and implement it without inventive effort.
Through the above description of the embodiments, those skilled in the art will clearly understand that each embodiment can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware. It is understood that the above-described technical solutions may be embodied in the form of a software product, which may be stored in a computer-readable storage medium, such as ROM/RAM, magnetic disk, optical disk, etc., and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the method of the above-described embodiments or some parts of the embodiments.
Finally, it should be noted that: the above examples are only intended to illustrate the technical solution of the present invention, but not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (10)

1. A bullet screen playing method is characterized by comprising the following steps:
acquiring eye movement data of audiences, and acquiring the position of a currently played barrage;
acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage;
determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience;
and adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
2. The bullet screen playing method according to claim 1, wherein said step of acquiring the eye movement data of the viewer comprises:
positioning the eyeballs of the audiences when the audiences watch videos to obtain the positions of the eyeballs of the audiences;
and acquiring the position coordinates and time data of the fixation point of the audience on the screen area according to the positions of the eyeballs of the audience.
3. The bullet screen playing method according to claim 2, wherein the specific step of obtaining the watching mode of the viewer according to the eye movement data of the viewer and the position of the currently played bullet screen comprises:
acquiring track change and fixation duration of the fixation point of the audience according to the fixation point position coordinate and time data of the audience on the screen area;
and acquiring the watching mode of the audience according to the track change and the watching duration of the watching point of the audience and the position of the currently played barrage.
4. The bullet screen playing method according to any one of claims 1 to 3, wherein said specific step of determining the adjustment strategy of the characteristics of the bullet screen according to the watching mode of the viewer comprises:
and determining an adjusting strategy of the characteristics of the bullet screen to be at least one of adjusting a display area, font transparency, font size, moving speed and number of the bullet screen according to the watching mode of the audience.
5. The bullet screen playing method according to claim 3, wherein the specific step of obtaining the watching mode of the viewer according to the trajectory change and the watching duration of the watching point of the viewer and the position of the currently playing bullet screen comprises:
if the ratio of the duration of the watching point of the audience falling on the position of the currently played barrage to the total watching duration is judged to be larger than a preset first threshold, determining that the watching mode of the audience is a first watching mode;
if the ratio of the duration of the audience fixation point falling on the position of the played video content to the total fixation duration is judged to be greater than a preset second threshold value, determining that the fixation mode of the audience is a fixation mode two;
and if the switching times of the watching point of the audience between the position of the currently played barrage and the position of the played video content are judged and obtained to be larger than a preset third threshold value, determining that the watching mode of the audience is a third watching mode.
6. The bullet screen playing method according to claim 5, wherein the specific step of determining the adjustment strategy of the characteristics of the bullet screen according to the watching mode of the viewer comprises:
if the watching mode of the audience is a watching mode I, determining that the adjustment strategy of the characteristics of the bullet screen is a strategy I;
if the watching mode of the audience is the watching mode two, determining that the adjustment strategy of the characteristics of the bullet screen is a strategy two;
and if the watching mode of the audience is the watching mode three, determining that the adjustment strategy of the characteristics of the bullet screen is strategy three.
7. A bullet screen playing device, comprising:
the video and bullet screen playing module is used for playing the video and the corresponding bullet screen and acquiring the position of the currently played bullet screen;
the eye movement measuring module is used for acquiring eye movement data of the audience;
the eye movement analysis module is used for acquiring the watching mode of the audience according to the eye movement data of the audience and the position of the currently played barrage;
the bullet screen control module is used for determining an adjustment strategy of the characteristics of the bullet screen according to the watching mode of the audience;
and the video and bullet screen playing module is also used for adjusting the characteristics of the bullet screen to be played according to the adjustment strategy of the bullet screen characteristics.
8. The bullet screen playing apparatus according to claim 7, wherein said eye movement measuring module comprises at least one eye movement tracking device.
9. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the steps of the bullet screen playing method according to any one of claims 1 to 6 are implemented when the processor executes the program.
10. A non-transitory computer readable storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps of the bullet screen playing method according to any one of claims 1 to 6.
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