CN111182363B - Multimedia content playing control method, device, equipment and medium - Google Patents

Multimedia content playing control method, device, equipment and medium Download PDF

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Publication number
CN111182363B
CN111182363B CN202010006932.2A CN202010006932A CN111182363B CN 111182363 B CN111182363 B CN 111182363B CN 202010006932 A CN202010006932 A CN 202010006932A CN 111182363 B CN111182363 B CN 111182363B
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playing
bullet screen
time point
multimedia content
point position
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CN111182363A (en
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刘立强
孙雪君
何芬
柳欲浚
苏圣
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47217End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The application belongs to the technical field of data processing and discloses a multimedia content playing control method, a device, equipment and a medium. Therefore, the playing time length of the corresponding multimedia content when the barrage is released can be determined through the playing time point position, and the wonderful point of the video content which is not watched can be obtained through the barrage.

Description

Multimedia content playing control method, device, equipment and medium
Technical Field
The present application relates to the field of data processing technologies, and in particular, to a method, an apparatus, a device, and a medium for controlling playing of multimedia content.
Background
With the development of internet technology, people increasingly like to open barrages when watching dramas, movies and listening to music on the internet, and enjoy the fun brought by the interactive experience. The user can see many interesting whistling languages through the barrage, as well as comments on the highlight.
Therefore, how to optimize the display mode of the bullet screen is a problem which needs to be solved urgently.
Disclosure of Invention
The embodiment of the application provides a method, a device, equipment and a medium for controlling the playing of multimedia content, which are used for optimizing the display mode of a barrage when multimedia is played.
In one aspect, a method for controlling playing of multimedia content is provided, including:
playing the multimedia content;
and respectively displaying the bullet screens matched with the playing time point positions on the multimedia content playing interface, wherein the playing time point position matched with each bullet screen is determined according to the playing duration of the corresponding multimedia content when the bullet screen is published.
Preferably, before respectively displaying the barrages matched with the playing time point positions, the method includes:
acquiring a plurality of barrages of multimedia contents and corresponding play time point positions through a server; or, acquiring a plurality of barrages of the multimedia content and the playing time lengths of the corresponding multimedia content through the server, and respectively determining the playing time point position of each barrage according to the playing time lengths of the multimedia content corresponding to the plurality of barrages.
In one aspect, a method for controlling playing of multimedia content is provided, including:
determining a playing time point position corresponding to the bullet screen according to the playing duration of the corresponding multimedia content when the received bullet screen is released;
when a multimedia playing request sent by the multimedia application is received, a multimedia file containing the playing time point positions of the plurality of barrages is returned to the multimedia application based on the multimedia playing request, so that the multimedia application respectively displays the barrages matched with the playing time point positions at the playing time point positions according to the multimedia file.
In one aspect, a playback control apparatus for multimedia content is provided, including:
a playing unit for playing the multimedia content;
and the display unit is used for respectively displaying the barrages matched with the playing time points on the multimedia content playing interface, and the playing time point position matched with each barrage is determined according to the playing duration of the corresponding multimedia content when the barrage is released.
Preferably, the display unit is configured to:
determining the bullet screen display sequence of each playing time point position according to the acquired release time of each bullet screen, wherein the playing time point positions are distributed at intervals along the playing progress;
and according to the bullet screen display sequence and the set speed, circularly displaying the corresponding bullet screens at each playing time point position in sequence.
Preferably, the display unit is further configured to:
responding to the trigger operation of the bullet screen, and switching the played multimedia content;
and the multimedia content played after switching is determined according to the playing duration of the corresponding multimedia content when the triggered barrage is released.
Preferably, the display unit is further configured to:
when a new barrage is received, acquiring the playing duration of the multimedia content corresponding to the multimedia content when the new barrage is released;
determining a playing time point position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen;
and sending the new barrage and the corresponding playing time point position to a server.
Preferably, the display unit is further configured to:
removing the duplication of each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen to obtain the total number of bullet screen marks after the duplication is removed;
when the total number of the bullet screen marks is not higher than the preset mark number, determining the playing progress mark position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen, and determining the playing progress mark position as the playing time point position matched with the new bullet screen;
when the total number of the bullet screen marks is higher than the preset mark number, according to the playing duration of the multimedia content corresponding to the new bullet screen, determining the playing progress mark position corresponding to the new bullet screen, determining the minimum distance between the playing progress mark position and each playing time point position, and determining the playing time point position corresponding to the minimum distance as the playing time point position matched with the new bullet screen.
Preferably, the display unit is further configured to:
determining the average value of the playing progress mark positions of all the bullet screens matched with the playing time point position of the new bullet screen;
and when the average value is lower than the preset convergence threshold value, updating the playing time point position matched with the new bullet screen into the average value.
Preferably, the display unit is further configured to:
respectively displaying any one or any combination of the following information at each playing time point position: user icons, number of users, or number of comments.
Preferably, the display unit is further configured to:
controlling the displayed bullet screen to move according to a preset bullet screen track;
and when the display time or the moving position of the displayed bullet screen accords with the preset disappearance condition, controlling the displayed bullet screen to disappear.
In one aspect, a playback control apparatus for multimedia content is provided, including:
the determining unit is used for determining the playing time point position corresponding to the bullet screen according to the playing duration of the corresponding multimedia content when the received bullet screen is issued;
and the sending unit is used for returning a multimedia file containing the playing time points of the plurality of barrages to the multimedia application based on the multimedia playing request when the multimedia playing request sent by the multimedia application is received, so that the multimedia application respectively displays the barrages matched with the playing time points at the playing time points according to the multimedia file.
Preferably, the determination unit is configured to:
according to the playing duration of the multimedia contents of the plurality of barrages, removing the duplication of the plurality of barrages to obtain the total number of the barrage marks after the duplication is removed;
when the total number of the bullet screen marks is not higher than the preset mark number, determining the playing progress mark position corresponding to each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen, and determining the playing progress mark position corresponding to each bullet screen as the matched playing time point position;
when the total number of the bullet screen marks is higher than the preset mark number, determining the playing progress mark position corresponding to each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen, determining the minimum distance between each playing progress mark position and a plurality of set mark positions, and determining the set mark position corresponding to the minimum distance of each bullet screen as the corresponding playing time point position;
wherein, the setting mark positions are distributed along the playing progress interval.
Preferably, the determination unit is further configured to:
respectively determining the average value of the playing progress mark positions of a plurality of bullet screens matched with each playing time point position;
and updating the corresponding playing time point position according to the average value corresponding to the playing time point position.
In one aspect, a control device is provided, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to perform the steps of any one of the above-mentioned methods for controlling playing of multimedia content.
In one aspect, a computer-readable storage medium is provided, on which a computer program is stored, which, when executed by a processor, implements the steps of any of the above-described methods for controlling playback of multimedia content.
In the method, the device, the equipment and the medium for controlling the playing of the multimedia content, the playing time point position matched with each barrage is determined according to the playing time length of the corresponding multimedia content when the barrage is released, and the barrages matched with the playing time point positions are respectively displayed on a multimedia content playing interface when the multimedia content is played. Therefore, the playing time length of the corresponding multimedia content when the barrage is released can be determined through the playing time point position, and the wonderful point of the video content which is not watched can be obtained through the barrage.
Additional features and advantages of the application will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the application. The objectives and other advantages of the application may be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
fig. 1 is a schematic diagram illustrating an architecture of a playing control system for multimedia content according to an embodiment of the present disclosure;
fig. 2 is a flowchart illustrating an implementation of determining a playing time point position according to an embodiment of the present disclosure;
fig. 3a is a schematic diagram of bullet screen clustering according to an embodiment of the present application;
fig. 3b is a schematic diagram of a playing progress in the embodiment of the present application;
FIG. 3c is a diagram of an example of program code for determining a position of a playing time point according to an embodiment of the present application;
fig. 4 is a flowchart illustrating an implementation of a method for controlling playing of multimedia content according to an embodiment of the present disclosure;
fig. 5a is a diagram illustrating a bullet screen display interface according to an embodiment of the present disclosure;
fig. 5b is a second exemplary illustration of a bullet screen display interface according to an embodiment of the present disclosure;
fig. 5c is a third exemplary illustration of a bullet screen display interface according to an embodiment of the present disclosure;
fig. 5d is a diagram of a bullet screen display interface in an embodiment of the present application;
fig. 5e is a diagram illustrating an example of a bullet screen display interface according to an embodiment of the present disclosure;
FIG. 6a is a diagram illustrating an example of a video interface for clicking to play in an embodiment of the present application;
fig. 6b is a diagram illustrating a bullet screen publishing example in the embodiment of the present application;
fig. 6c is a diagram illustrating a bullet screen publishing example in the embodiment of the present application;
fig. 6d is a third example of bullet screen publishing in the embodiment of the present application;
fig. 6e is an exemplary illustration of a bullet screen display in an embodiment of the present application;
fig. 6f is a diagram illustrating an example of determining a playing time point position according to an embodiment of the present application;
fig. 6g is a diagram illustrating an example of the recovery of the bullet screen in the embodiment of the present application;
fig. 6h is a diagram illustrating a video playing example in the embodiment of the present application;
fig. 6i is a second exemplary diagram of a video playing in the embodiment of the present application;
fig. 6j is a third exemplary diagram of a video playing in the embodiment of the present application;
fig. 7a is a first schematic structural diagram of a multimedia content playing control apparatus according to an embodiment of the present disclosure;
fig. 7b is a schematic structural diagram of a multimedia content playing control apparatus according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a control device in an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solution and beneficial effects of the present application more clear and more obvious, the present application is further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the present application and are not intended to limit the present application.
First, some terms referred to in the embodiments of the present application are explained to facilitate understanding by those skilled in the art.
Bullet screen: refers to a commentary subtitle that pops up when multimedia is viewed over a network. In the process of watching multimedia, the user can watch the barrage published by other users and can also send the barrage, and the sent barrage can also be seen by other users, so that the interaction in the process of watching multimedia is realized.
Multimedia: a medium refers to a carrier that carries or transports some information or substance. In the computer field, media are mainly carriers for transmitting and storing information, wherein transmitted information includes voice, text, data, video, audio, and the like. Carriers for storing information include hard disks, floppy disks, magnetic tape, magnetic disks, optical disks, and the like. Multimedia integrates the functions of various media, is displayed in the forms of text materials, images, audio, video and the like on an interactive interface, and provides diversified information in various forms.
The control device: terminal devices that can be used for multimedia playback include Personal Computers (PCs), tablet PCs, Personal Digital Assistants (PDAs), notebooks, mobile phones, and the like, including various portable, pocket, hand-held, Computer-included, or vehicle-mounted mobile devices that can provide voice, data, or voice and data connectivity to a user, and devices that can exchange voice, data, or voice and data with a radio access network.
The position of the playing progress mark: a marker bit for indicating how long the multimedia content has been played. For example, the mark position on the playing progress time axis is determined according to the played time length of the multimedia content, the total playing time length and the total length of the playing progress time axis.
The playing time point position: is determined according to the playing time length of the corresponding multimedia content when the barrage is released. The positions of the playing time points are distributed along the playing progress at intervals.
And (3) carrying out cycle display in sequence: and displaying the target objects from beginning to end according to the arrangement sequence of the target objects, and displaying the target objects from beginning again after the last target object is displayed. In the embodiment of the application, the bullet screens are displayed in sequence according to the sequence after the bullet screens are sequenced, and after the last bullet screen is displayed, the bullet screens are displayed from the beginning. For example, the release time T of each barrage is { T1, T2, … …, tn }, and the multimedia application displays the corresponding barrages at a constant speed in the order of the release time from morning to evening. And when the bullet screen corresponding to tn is displayed, displaying each bullet screen from the beginning. t is the release time, and n is the total number of bullet screens.
The design concept of the embodiment of the present application is described below.
With the development of internet technology, people increasingly like to open barrages when watching dramas, movies and listening to music on the internet, and enjoy the fun brought by the interactive experience. The user can see many interesting whistling languages through the barrage, as well as comments on the highlight.
In the related art, when a bullet screen of a played multimedia is displayed, the following two methods are generally adopted:
the first mode is as follows: and sequentially displaying a plurality of bullet screens of the played multimedia according to the sequence of the release time of the bullet screens.
By adopting the method, all the barrages can be seen when the multimedia is not played, but the user cannot determine the playing time of the corresponding multimedia content when the barrages are published.
The second way is: and storing each bullet screen and the playing time length of the multimedia content when the bullet screen is released in an associated mode, and displaying the associated bullet screen according to the playing time length of the current multimedia content of the multimedia content when the multimedia content is played.
By adopting the method, the playing duration of the corresponding multimedia content can be determined when the barrage is released, but before the multimedia playing is finished, a user cannot see all the barrages and cannot know the highlights of the unviewed multimedia content.
Obviously, the conventional technology does not provide a technical solution that can see all barrages before the end of multimedia playing and can determine the playing duration of the multimedia content when each barrage is released, so a technical solution for controlling the playing of the multimedia content is urgently needed, and the display mode of the barrages is optimized when the multimedia is played.
In view of the above analysis and consideration, the present application provides a playing control scheme for multimedia content, in which a playing time point position matched with each bullet screen is determined according to a playing duration of the corresponding multimedia content when the bullet screen is released, and the bullet screens matched with the playing time point positions are respectively displayed at playing time points distributed along a playing progress interval when the multimedia content is played.
To further illustrate the technical solutions provided by the embodiments of the present application, the following detailed description is made with reference to the accompanying drawings and the detailed description. Although the embodiments of the present application provide method steps as shown in the following embodiments or figures, more or fewer steps may be included in the method based on conventional or non-inventive efforts. In steps where no necessary causal relationship exists logically, the order of execution of the steps is not limited to that provided by the embodiments of the present application. The method can be executed in the order of the embodiments or the method shown in the drawings or in parallel in the actual process or the control device.
Fig. 1 is a schematic diagram of a multimedia content playing control system. The system includes a server 101 and a control device 102.
Wherein the control device 102 has a multimedia application installed therein. The multimedia application acquires multimedia content and each barrage through the server 101, and when the multimedia is played, the barrages matched with the playing time points can be respectively displayed at the playing time points distributed at intervals along the playing progress.
Optionally, the playing progress may be represented by a playing progress timeline, that is, a playing progress bar of the application, or may be represented in other forms, which is not described herein again.
In one embodiment, the multimedia application determines the bullet screen display sequence of each playing time point position according to the acquired release time of each bullet screen, and sequentially and circularly displays the corresponding bullet screens at each playing time point position according to the bullet screen display sequence and the set speed.
And the playing time point position matched with each bullet screen is determined according to the playing time length of the corresponding multimedia content when the bullet screen is published. The playing time length of the multimedia content is determined by the playing time length of the multimedia. The playing time point position may be determined by the multimedia application in the control device 102 according to the playing time length of the corresponding multimedia content when the bullet screen is released, or may be obtained by the server 101.
Multimedia refers to a carrier carrying and transmitting some information or substance, and multimedia content can be audio, video, and the like. It should be noted that the multimedia content may be a single video, or may be a plurality of short videos or a series of pictures, such as a video obtained by combining a plurality of short videos, or a combination of a plurality of pictures.
Therefore, when the multimedia content is played, each bullet screen can be continuously displayed, and the playing time of the corresponding multimedia content when the bullet screen is published can be determined, so that a user can know various highlights of the multimedia content when the multimedia content is played at the beginning, and partial predictability is provided for the unviewed multimedia content.
And before the playing control of the multimedia content, the playing time point position matched with each bullet screen is predetermined. The execution subject may be a server or a multimedia application in the control device. Fig. 2 shows a flow chart of an implementation of the play time point position determination.
Step 200: and acquiring the playing duration of the corresponding multimedia content when each bullet screen is issued.
Specifically, in an embodiment, when receiving a multimedia playing request sent by a multimedia application, a server determines requested multimedia content, obtains each barrage of the multimedia content, and a playing duration of the corresponding multimedia content when each barrage is released.
In one embodiment, the control device sends a multimedia playing request to the server and receives the playing duration of the corresponding multimedia content when each barrage returned by the server is issued.
Before step 200 is executed, when the user issues the barrage through the multimedia application, the multimedia application obtains the playing duration of the multimedia content when the barrage is issued, and sends the barrage and the playing duration of the corresponding multimedia content when the barrage is issued to the server. And the server stores the received barrage, the played time length of the multimedia content and the played multimedia content in an associated manner.
Therefore, the server acquires the stored playing time of the multimedia content corresponding to each barrage, or the control device acquires the playing time of the multimedia content corresponding to each barrage through the server.
Step 201: and determining the corresponding playing time point position of the bullet screen according to the playing duration of the corresponding multimedia content when the received bullet screen is issued.
Specifically, when step 201 is executed, the following steps may be adopted:
s2011: and removing the duplication of the plurality of barrages according to the playing duration of the multimedia contents of the plurality of barrages to obtain the total number of the barrage marks after the duplication is removed.
For example, if the played time length of the multimedia content of the bullet screen a is 10s, the corresponding playing progress mark position is K1, the played time length of the multimedia content of the bullet screen B is 15s, the corresponding playing progress mark position is K2, the played time length of the multimedia content of the bullet screen C is 10s, and the corresponding playing progress mark position is K1, the total number of bullet screen marks is determined to be 2.
The playing duration of each multimedia content corresponds to one playing progress mark position, when the playing durations of the multimedia contents are the same, the corresponding playing progress mark positions are overlapped, and the total number of the displayed playing progress mark positions can be counted through duplication elimination.
S2012: and determining the playing time point position matched with each bullet screen according to the total number of the bullet screen marks and the playing duration of the multimedia content of each bullet screen.
Specifically, S2012 is executed, and the following two ways can be adopted:
the first mode is as follows: and when the total number of the bullet screen marks is not higher than the preset mark number, determining the playing progress mark position corresponding to each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen, and determining the playing progress mark position corresponding to each bullet screen as the matched playing time point position.
That is, when the number of the playing progress mark positions is small, the playing progress mark position of the bullet screen is directly determined as the playing time point position.
In practical applications, the number of the preset marks is set according to practical application scenarios, for example, the number of the preset marks is 10, and is not limited herein.
For example, let b be the bullet screen, n be the total number of bullet screens, and m be the number of playing time point positions. The set of multiple barrages of multimedia content C ═ { b1, b2, … …, bn }, and the set of barrages matched at each play time point position is C1, C2, … …, Cm, i.e., C ═ C1 ═ C2 ═ … … ═ ucm.
The second way is: when the total number of the bullet screen marks is higher than the preset mark number, the playing progress mark position corresponding to each bullet screen is determined according to the playing duration of the multimedia content corresponding to each bullet screen, the minimum distance of the distance between each playing progress mark position and the multiple set mark positions is determined, and the set mark position corresponding to the minimum distance of each bullet screen is determined as the corresponding playing time point position.
In one embodiment, when the total number of bullet screen marks is higher than the preset number of marks, the following steps are performed for each bullet screen:
and determining corresponding playing progress mark positions according to the playing duration of the multimedia content corresponding to the bullet screen, determining the distance between each playing progress mark position and each set mark position, and determining the set mark position corresponding to the minimum distance in the distances as the playing time point position matched with the bullet screen.
That is, the setting mark position where the bullet screen is closest to the user is determined as the play time point position of the bullet screen.
For example, referring to fig. 3a, a bullet screen clustering diagram is shown. The play time point position where the play progress mark position a1 and the play progress mark position a2 match is the set mark position H1. The play time point position where the play progress mark position A3 and the play progress mark position a4 match is the set mark position H2. The play time point position where the play progress mark position a5 and the play progress mark position a6 match is the set mark position H3.
The setting mark positions are distributed along the playing progress interval and are initial positions of the playing time point position. Thus, a plurality of bullet screens can be assigned to the nearest set mark position.
In one embodiment, the playing progress of the multimedia content is divided according to the number of preset marks, and a plurality of set mark positions are obtained.
Optionally, when determining the position of the play progress mark, the following formula may be adopted:
Pj=L/(m+1)*j;
wherein, Pj is the jth set mark position, L is the total length of the time axis of the playing progress, m is the number of the preset marks, and j is an integer.
For example, the participation of fig. 3b is a schematic diagram of the playing progress. Three set flag positions are included, namely set flag position H1, set flag position H2, and set flag position H3.
That is, a plurality of setting mark positions of the preset mark number are uniformly distributed along the playing progress. Thus, the positions of the plurality of setting marks can be uniformly distributed on the time axis of the playing progress at equal intervals. In practical applications, the positions of the multiple preset marks with the preset number may also be distributed along the playing progress in other manners, which is not described herein again.
Further, for each playing time point position obtained by the second method, the playing time point position may be updated according to the playing duration of the multimedia content of the plurality of barrages matched with the playing time point position.
That is, the average value of the playing progress mark positions of the plurality of barrages matched with each playing time point position is respectively determined, and the corresponding playing time point position is updated according to the average value corresponding to the playing time point position.
Specifically, when the playing time point position is updated, the following steps may be adopted:
s2013: and respectively determining the summation of the playing progress mark positions of the plurality of bullet screens matched with each playing time point position.
Specifically, the sum of the playing progress mark positions of the plurality of barrages matched with each playing time point position is calculated respectively.
S2014: and respectively determining the display quantity of the plurality of bullet screens matched with each playing time point position.
Specifically, for each playing time point position, the number of the bullet screens matched with the playing time point position is counted to obtain the display number.
S2015: and aiming at the playing time point position of which the adding and displaying quantity meets the preset updating condition, updating the corresponding playing time point position according to the adding and displaying quantity corresponding to the playing time point position. The updated playing time point position is positively correlated with the summation and negatively correlated with the display quantity.
Optionally, when S2015 is executed, the following steps may be executed for each play time point position respectively:
and determining the ratio between the sum of the playing time point positions and the display quantity, and updating the playing time point position to the ratio when the absolute value of the difference between the ratio and the playing time point position is lower than a preset convergence value.
When the updated playing time point position is determined, the following formula may be adopted:
Figure BDA0002355598170000131
wherein Pj is the updated jth playing time point position, x is the playing progress mark position of the barrage, Bj={x1,x2,x3,……xnAnd n is a positive integer. I BjAnd | represents the number of presentations.
For example, referring to FIG. 3c, an exemplary diagram of program code for playing point location determination is shown. In fig. 3c, pj is the jth playing time point position, the initial value of pj is the set mark position, xi is the playing progress mark position of the ith bullet screen, i is the serial number of the bullet screen, j is the playing time point position serial number, n is the number of the bullet screens, m is the number of the playing time point positions, epsilon is the preset convergence value, and i, j, m, and n are positive integers.
As can be seen from fig. 3c, for each bullet screen, the distance between the playing progress mark position xi of the bullet screen and each playing time point position is determined, the bullet screen is allocated to the playing time point position pj closest to the playing time point position, and the ratio between the sum of the playing time point positions of the playing time point position pj and the corresponding display number is updated to the new playing time point position pj. Then, an absolute value diff of a difference between the play time point position pj before updating and the play time point position pj after updating is calculated, and when diff < epsilon, the play time point position pj after updating is output.
Figure BDA0002355598170000132
Figure BDA0002355598170000141
Because the quantity of broadcast time point position is when more, the broadcast time point position that shows in the screen can be comparatively intensive, and the user is difficult to distinguish a plurality of broadcast time point positions, consequently, in this application embodiment, when bullet curtain mark total number is less, with the broadcast progress mark position of a plurality of bullet curtains, directly confirm for the broadcast time point position of matching, otherwise, confirm a plurality of bullet curtain distance nearest settlement mark position as the broadcast time point position of matching.
In one embodiment, when a multimedia playing request sent by a multimedia application is received, a server returns a multimedia file containing playing time points of a plurality of barrages to the multimedia application based on the multimedia playing request, so that the multimedia application respectively displays the barrages matched with the playing time points at the playing time points according to the multimedia file.
Therefore, after the playing time point positions matched with the plurality of barrages are obtained, the barrages matched with the playing time point positions can be displayed at the plurality of playing time point positions through multimedia application.
Fig. 4 is a flowchart illustrating an implementation of a method for controlling playing of multimedia content according to the present application. The method comprises the following specific processes:
step 400: the multimedia application plays the multimedia content.
Specifically, the multimedia application in the control device responds to the multimedia playing operation and sends a multimedia playing request containing multimedia identification information to the server. And the server acquires corresponding multimedia content according to the multimedia identification information contained in the multimedia playing request and returns the acquired multimedia content to the multimedia application.
In one embodiment, the multimedia application plays the multimedia content while caching the multimedia content.
Further, the server returns each barrage of the multimedia content to the multimedia application, and the playing time length or the playing time point position of the multimedia content of each barrage.
Step 401: and the multimedia applications respectively display the barrages matched with the playing time point positions.
Specifically, when step 401 is executed, the multimedia application may adopt the following steps:
s4011: and acquiring each bullet screen of the played multimedia content and the matched playing time point position.
And the playing time point position matched with each bullet screen is determined according to the playing time length of the corresponding multimedia content when the bullet screen is published. The playing time point position of each bullet screen can be determined for the multimedia application and can also be acquired through a server.
S4012: and circularly displaying the corresponding bullet screens from the playing time points matched with each bullet screen in sequence according to the acquired release time and the set speed of each bullet screen.
Specifically, according to the acquired release time of each bullet screen, the bullet screen display sequence of each playing time point position is determined, and according to the bullet screen display sequence and the set speed, the corresponding bullet screens are sequentially and circularly displayed at each playing time point position.
That is to say, the release time of each bullet screen is obtained, the display sequence of each bullet screen is determined according to the release time, the corresponding bullet screen is displayed from the playing time point matched with each bullet screen in sequence according to the display sequence of each bullet screen and the set speed, and when the display of the last bullet screen is finished, each bullet screen is displayed in a circulating mode according to the sequence of the release time.
It should be noted that the bullet screen display sequence may be a sequence from the early to the late of the release time, may also be a sequence from the late to the early, may also be a random sequence, may also be another sequence, and is not limited herein. The set speed is determined by a preset speed model, and the set speed can be a set fixed speed, a variable speed or a speed corresponding to the playing time length of the multimedia content.
Wherein, the form of bullet curtain can adopt any one or arbitrary combination of following: text form, like, step on, send a flower or picture, etc.
Respectively displaying any one or any combination of the following information at each playing time point position: user icons, number of users, and number of comments.
In one embodiment, the icon of the user corresponding to the kth bullet screen in each bullet screen with the matched playing time point position is used as the icon for displaying the user, and other icons can also be adopted. k is an integer, which may be preset or randomly acquired, and is not limited herein. The number of the users is the number of the users corresponding to each bullet screen matched with the playing time point position. The number of the comments is the number of the comments corresponding to each bullet screen matched with the playing time point position.
Further, after the bullet screen is displayed and matched with the playing time point position, the bullet screen is controlled to move according to a preset bullet screen track, and when the display time or the moving position of the bullet screen meets a preset disappearance condition, the bullet screen disappears. Wherein, the preset disappearance condition can adopt any one or combination of the following modes:
the first mode is as follows: the presentation time is higher than the set presentation time.
The second way is: the moving position is within the set area.
For example, the bullet screen is flown at the play time point, and the bullet screen disappears at the 1/3 position of the screen after rising.
For another example, the bullet screen is flown at the play time point position, and disappears when the presentation time of the bullet screen is higher than 3 s.
Therefore, the matched bullet screen can be displayed through the playing time point position according to the release time of the bullet screen.
Step 402: and the multimedia application responds to the trigger operation of the bullet screen to switch the played multimedia content.
Specifically, the multimedia application responds to the trigger operation of the bullet screen, acquires the played time length of the multimedia content corresponding to the triggered bullet screen, and switches the currently played content to the multimedia content corresponding to the played time length of the multimedia content.
That is, the multimedia content played after switching is determined according to the played time length of the multimedia content when the triggered barrage is released.
For example, the played time length corresponding to the video content currently played by the video application is 10s (that is, the video playing progress is 10s), the played time length corresponding to the release of the barrage G is 35s (that is, the video playing progress is 35s), and when the barrage G is triggered by the user, the video application is switched to the video content corresponding to the video playing progress 35 s.
Further, when receiving a new barrage, the multimedia application first issues the new barrage, and then performs the following steps:
s4021: and acquiring the playing duration of the corresponding multimedia content when the new barrage is released.
S4022: and determining the playing time point position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen.
Specifically, each bullet screen is deduplicated according to the playing duration of the multimedia content corresponding to each bullet screen, and the total number of bullet screen marks after deduplication is obtained.
Determining a playing progress mark position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen, and determining the playing progress mark position as a playing time point position matched with the new bullet screen;
when the total number of the bullet screen marks is higher than the preset mark number, according to the playing duration of the multimedia content corresponding to the new bullet screen, determining the playing progress mark position corresponding to the new bullet screen, determining the minimum distance between the playing progress mark position and each playing time point position, and determining the playing time point position corresponding to the minimum distance as the playing time point position matched with the new bullet screen.
Further, the multimedia application can update the playing time point position matched with the new bullet screen.
Specifically, an average value of the playing progress mark positions of the bullet screens matched with the playing time point position of the new bullet screen is determined. And when the average value is lower than the preset convergence threshold value, updating the playing time point position matched with the new bullet screen into the average value.
S4023: and sending the new barrage and the corresponding playing time point position to a server.
The above embodiments are further described below using a bullet screen display scenario. Assuming that the total time length of the played video is 00:19, 5 barrages are provided, according to the sequence of the release time from morning to evening, A, B, C, D and E are sequentially provided, and the played time length of the corresponding multimedia content is 10s, 20s, 30s, 1s and 10s sequentially. Fig. 5a shows a bullet screen display interface example, fig. 5b shows a bullet screen display interface example, fig. 5c shows a bullet screen display interface example, fig. three shows a bullet screen display interface example, fig. 5d shows a bullet screen display interface example, fig. four shows a bullet screen display interface example, and fig. 5e shows a bullet screen display interface example, fig. five shows a bullet screen display interface example.
In fig. 5a, when the multimedia content of the video has been played for a time period of 00:01, the bullet screen a drifts out from the playing time point position { a, E } where the bullet screen a and the bullet screen E match.
In fig. 5B, when the multimedia content of the video has been played for a time period of 00:03, the bullet screen B drifts out from the matched playing time point position B, and the bullet screen a moves upward.
In fig. 5C, when the multimedia content of the video has been played for a time period of 00:05, the bullet screen C drifts out from the matched playing time point position C, the bullet screen a disappears, and the bullet screen B moves upward.
In fig. 5D, when the multimedia content of the video has been played for a time period of 00:07, the bullet screen D drifts out from the matched playing time point position D, the bullet screen B disappears, and the bullet screen C moves upward.
In fig. 5E, when the multimedia content of the video has been played for a time period of 00:09, the bullet screen E drifts out from the matched playing time point position E, the bullet screen C disappears, and the bullet screen D moves upward.
The above embodiments are specifically described below with a specific application scenario. Fig. 6a is a diagram illustrating an example of a video interface for clicking and playing. In fig. 6a, the user 1 clicks the video play button to play the video.
Referring to fig. 6b, which is a diagram illustrating an example of bullet screen publishing, in fig. 6b, a user clicks an icon for inputting information.
Referring to fig. 6c, a second example of bullet screen publishing is shown, in which, in fig. 6c, the user inputs the text information "the video is not too good" to be published.
Fig. 6d shows an example of a bullet screen release, which is a third example, and in fig. 6d, the user releases a bullet screen, "the video is not too good".
Fig. 6e is a diagram illustrating an example of bullet screen display, and in fig. 6e, a bullet screen currently published by a user is displayed during video playing.
Referring to fig. 6f, which is an exemplary diagram of determining a playing time point position, in fig. 6f, the multimedia application records a bullet screen release time of the video which is not too bad, and determines a playing time point position of the bullet screen which is not too bad according to a playing time length of the multimedia content of the video when the bullet screen is released and playing time points of a plurality of bullet screens of the video.
Referring to fig. 6g, which is a diagram illustrating a bullet screen reply, in fig. 6g, the user 3 replies the bullet screen "this video is not in good order" issued by the user 2, issues the bullet screen "haha ha", records the issuance time of the bullet screen "haha", and determines the play time point position of the bullet screen "haha".
Fig. 6h shows an example of video playing. In fig. 6h, the matched bullet screen "this video is not too auscultated" is drifted by the play time point position. The playing time point positions are distributed at intervals along the playing progress time axis.
Fig. 6i shows an example of video playing, fig. two. In fig. 6i, the bullet screen "this video is moving up and the matching bullet screen" haohaha "is flying out by the play time point position. Wherein, the bullet screen display sequence is the sequence of the bullet screen release time from morning to evening.
Fig. 6j shows a video playing example, fig. three. In fig. 6j, the bullet screen "this video is good" moves up 1/3 of the interface for hours.
In the embodiment of the application, distribute each barrage to each broadcast time point position, and show the barrage that matches through broadcast time point position, like this, through broadcast time point, it is long when multimedia content has broadcast when just can confirming the barrage issue, and the barrage demonstrates according to the barrage show order and the set speed that the issue time was confirmed, the user can have partial predictability to the video content that does not watch through the barrage, the display mode of the barrage has greatly optimized, user experience has been improved.
Based on the same inventive concept, the embodiment of the present application further provides a device for controlling playing of multimedia content, and because the principle of the device and the apparatus for solving the problem is similar to a method for controlling playing of multimedia content, the implementation of the device can refer to the implementation of the method, and repeated details are not repeated.
Fig. 7a is a schematic structural diagram of a first apparatus for controlling playing of multimedia content according to an embodiment of the present application. A playback control apparatus for multimedia content includes:
a playing unit 711 for playing the multimedia content;
the display unit 712 is configured to respectively display the barrages matched with the playing time points on the multimedia content playing interface, where the playing time point position matched with each barrage is determined according to the playing duration of the corresponding multimedia content when the barrage is released.
Preferably, the display unit 712 is configured to:
determining the bullet screen display sequence of each playing time point position according to the acquired release time of each bullet screen, wherein the playing time point positions are distributed at intervals along the playing progress;
and according to the bullet screen display sequence and the set speed, circularly displaying the corresponding bullet screens at each playing time point position in sequence.
Preferably, the display unit 712 is further configured to:
responding to the trigger operation of the bullet screen, and switching the played multimedia content;
and the multimedia content played after switching is determined according to the playing duration of the corresponding multimedia content when the triggered barrage is released.
Preferably, the display unit 712 is further configured to:
when a new barrage is received, acquiring the playing duration of the multimedia content corresponding to the multimedia content when the new barrage is released;
determining a playing time point position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen;
and sending the new barrage and the corresponding playing time point position to a server.
Preferably, the display unit 712 is further configured to:
removing the duplication of each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen to obtain the total number of bullet screen marks after the duplication is removed;
when the total number of the bullet screen marks is not higher than the preset mark number, determining the playing progress mark position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen, and determining the playing progress mark position as the playing time point position matched with the new bullet screen;
when the total number of the bullet screen marks is higher than the preset mark number, according to the playing duration of the multimedia content corresponding to the new bullet screen, determining the playing progress mark position corresponding to the new bullet screen, determining the minimum distance between the playing progress mark position and each playing time point position, and determining the playing time point position corresponding to the minimum distance as the playing time point position matched with the new bullet screen.
Preferably, the display unit 712 is further configured to:
determining the average value of the playing progress mark positions of all the bullet screens matched with the playing time point position of the new bullet screen;
and when the average value is lower than the preset convergence threshold value, updating the playing time point position matched with the new bullet screen into the average value.
Preferably, the display unit 712 is further configured to:
respectively displaying any one or any combination of the following information at each playing time point position: user icons, number of users, or number of comments.
Preferably, the display unit 712 is further configured to:
controlling the displayed bullet screen to move according to a preset bullet screen track;
and when the display time or the moving position of the displayed bullet screen accords with the preset disappearance condition, controlling the displayed bullet screen to disappear.
Fig. 7b is a schematic structural diagram of a playing control device for multimedia content according to an embodiment of the present application. A playback control apparatus of multimedia content, comprising:
a determining unit 721, configured to determine, according to a playing duration of a multimedia content corresponding to a received bullet screen when the bullet screen is issued, a playing time point position corresponding to the bullet screen;
the sending unit 722 is configured to, when a multimedia playing request sent by the multimedia application is received, return a multimedia file including play time points of multiple barrages to the multimedia application based on the multimedia playing request, so that the multimedia application respectively displays the barrages matched with the play time points at the play time points according to the multimedia file.
Preferably, the determining unit 721 is configured to:
according to the playing duration of the multimedia contents of the plurality of barrages, removing the duplication of the plurality of barrages to obtain the total number of the barrage marks after the duplication is removed;
when the total number of the bullet screen marks is not higher than the preset mark number, determining the playing progress mark position corresponding to each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen, and determining the playing progress mark position corresponding to each bullet screen as the matched playing time point position;
when the total number of the bullet screen marks is higher than the preset mark number, determining the playing progress mark position corresponding to each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen, determining the minimum distance between each playing progress mark position and a plurality of set mark positions, and determining the set mark position corresponding to the minimum distance of each bullet screen as the corresponding playing time point position;
wherein, the setting mark positions are distributed along the playing progress interval.
Preferably, the determining unit 721 is further configured to:
respectively determining the average value of the playing progress mark positions of a plurality of bullet screens matched with each playing time point position;
and updating the corresponding playing time point position according to the average value corresponding to the playing time point position.
In the method, the device, the equipment and the medium for controlling the playing of the multimedia content, the playing time point position matched with each barrage is determined according to the playing time length of the corresponding multimedia content when the barrage is released, and the barrages matched with the playing time point positions are respectively displayed on a multimedia content playing interface when the multimedia content is played. Therefore, the playing time length of the corresponding multimedia content when the barrage is released can be determined through the playing time point position, and the wonderful point of the video content which is not watched can be obtained through the barrage.
Fig. 8 is a schematic structural diagram of a control device. Based on the same technical concept, the embodiment of the present application further provides a control device, which may include a memory 801 and a processor 802.
A memory 801 for storing computer programs executed by the processor 802. The memory 801 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the storage data area may store data created according to the use of the blockchain node, and the like. The processor 802 may be a Central Processing Unit (CPU), a digital processing unit, or the like. The specific connection medium between the memory 801 and the processor 802 is not limited in the embodiment of the present application. In the embodiment of the present application, the memory 801 and the processor 802 are connected by the bus 803 in fig. 8, the bus 803 is represented by a thick line in fig. 8, and the connection manner between other components is merely illustrative and is not limited. The bus 803 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 8, but this is not intended to represent only one bus or type of bus.
The memory 801 may be a volatile memory (volatile memory), such as a random-access memory (RAM); the memory 801 may also be a non-volatile memory (non-volatile memory) such as, but not limited to, a read-only memory (rom), a flash memory (flash memory), a Hard Disk Drive (HDD) or a solid-state drive (SSD), or the memory 801 may be any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. The memory 801 may be a combination of the above memories.
A processor 802 for executing the play control method of multimedia content provided as the embodiment shown in fig. 4 when calling the computer program stored in the memory 801.
The present application further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the method for controlling playing of multimedia content in any of the above method embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that each embodiment can be implemented by software plus a general hardware platform, and certainly can also be implemented by hardware. Based on such understanding, the above technical solutions substantially or partially contributing to the related art may be embodied in the form of a software product, which may be stored in a computer-readable storage medium, such as ROM/RAM, magnetic disk, optical disk, etc., and includes several instructions for enabling a control device (which may be a personal computer, a server, or a network device, etc.) to execute the methods of the various embodiments or some parts of the embodiments.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solutions of the present application, and not to limit the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (15)

1. A method for controlling playback of multimedia content, comprising:
playing the multimedia content;
the method comprises the steps that bullet screens matched with playing time point positions are respectively displayed on a multimedia content playing interface, the playing time point positions matched with each bullet screen are determined according to the playing duration of corresponding multimedia content when the bullet screens are published, wherein the playing time point positions are distributed in the multimedia content playing interface and are used for indicating the initial position of the bullet screens during displaying, and the playing progress of the multimedia content on the playing time axis is irrelevant to the displaying time of the bullet screens.
2. The method of claim 1, wherein respectively presenting barrages matched to play time point positions comprises:
determining the bullet screen display sequence of each playing time point position according to the acquired release time of each bullet screen, wherein the playing time point positions are distributed at intervals along the playing progress;
and circularly displaying the corresponding bullet screens at each playing time point position in sequence according to the bullet screen display sequence and the set speed.
3. The method of claim 1, further comprising:
responding to the trigger operation of the bullet screen, and switching the played multimedia content;
and the multimedia content played after switching is determined according to the playing duration of the corresponding multimedia content when the triggered barrage is released.
4. The method of claim 1, further comprising:
when a new barrage is received, acquiring the playing duration of the corresponding multimedia content when the new barrage is released;
determining a playing time point position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen;
and sending the new bullet screen and the corresponding playing time point position to a server.
5. The method of claim 4, wherein determining the playing time point position corresponding to the new barrage according to the played time length of the multimedia content corresponding to the new barrage comprises:
removing the duplication of each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen to obtain the total number of bullet screen marks after the duplication is removed;
when the total number of the bullet screen marks is not higher than the preset mark number, determining the playing progress mark position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen, and determining the playing progress mark position as the playing time point position matched with the new bullet screen;
and when the total number of the bullet screen marks is higher than the preset mark number, determining the playing progress mark position corresponding to the new bullet screen according to the playing duration of the multimedia content corresponding to the new bullet screen, determining the minimum distance between the playing progress mark position and each playing time point position, and determining the playing time point position corresponding to the minimum distance as the playing time point position matched with the new bullet screen.
6. The method of claim 5, wherein after determining the playing time point position corresponding to the minimum distance as the playing time point position matched with the new bullet screen, further comprising:
determining the average value of the playing progress mark positions of the bullet screens matched with the playing time point position of the new bullet screen;
and when the average value is lower than a preset convergence threshold value, updating the playing time point position matched with the new bullet screen into the average value.
7. The method of any one of claims 1-6, further comprising:
respectively displaying any one or any combination of the following information at each playing time point position: user icons, number of users, or number of comments.
8. The method of any one of claims 1-6, further comprising:
controlling the displayed bullet screen to move according to a preset bullet screen track;
and when the display time or the moving position of the displayed bullet screen accords with the preset disappearance condition, controlling the displayed bullet screen to disappear.
9. A method for controlling playback of multimedia content, comprising:
determining a playing time point position corresponding to the bullet screen according to the playing duration of the corresponding multimedia content when the received bullet screen is released;
when a multimedia playing request sent by a multimedia application is received, a multimedia file containing playing time points of a plurality of barrages is returned to the multimedia application based on the multimedia playing request, so that the multimedia application respectively displays the barrages matched with the playing time points at all the playing time points according to the multimedia file, wherein the multimedia content playing interface comprises a playing progress time axis distributed with the playing time points, the playing time points are used for indicating the initial positions of the barrages during display, and the playing progress of the multimedia content on the playing progress time axis is unrelated to the display opportunity of the barrages.
10. The method of claim 9, wherein determining a playing time point position corresponding to the bullet screen according to the playing duration of the received multimedia content corresponding to the time when the bullet screen is released comprises:
according to the playing duration of the multimedia contents of the plurality of barrages, removing the duplication of the plurality of barrages to obtain the total number of the barrage marks after the duplication is removed;
when the total number of the bullet screen marks is not higher than the preset mark number, determining the playing progress mark position corresponding to each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen, and determining the playing progress mark position corresponding to each bullet screen as the matched playing time point position;
when the total number of the bullet screen marks is higher than the preset mark number, determining the playing progress mark position corresponding to each bullet screen according to the playing duration of the multimedia content corresponding to each bullet screen, determining the minimum distance between each playing progress mark position and a plurality of set mark positions, and determining the set mark position corresponding to the minimum distance of each bullet screen as the corresponding playing time point position;
wherein, the setting mark positions are distributed along the playing progress interval.
11. The method of claim 10, wherein after determining the setting mark position corresponding to the minimum distance of each bullet screen as the corresponding playing time point position, further comprising:
respectively determining the average value of the playing progress mark positions of a plurality of bullet screens matched with each playing time point position;
and updating the corresponding playing time point position according to the average value corresponding to the playing time point position.
12. A playback control apparatus for multimedia content, comprising:
a playing unit for playing the multimedia content;
the display unit is used for respectively displaying the barrages matched with the playing time point positions on a multimedia content playing interface, the playing time point position matched with each barrage is determined according to the playing time length of the corresponding multimedia content when the barrage is released, wherein the multimedia content playing interface comprises a playing progress time axis distributed with the playing time point positions, the playing time point positions are used for indicating the initial positions of the barrages during display, and the playing progress of the multimedia content on the playing progress time axis is unrelated to the display opportunity of the barrages.
13. A playback control apparatus for multimedia content, comprising:
the determining unit is used for determining the playing time point position corresponding to the bullet screen according to the playing duration of the corresponding multimedia content when the received bullet screen is issued;
the multimedia playing interface comprises a playing time axis distributed with playing time points, the playing time points are used for indicating the initial positions of the bullet screens when the bullet screens are displayed, and the playing progress of the multimedia content on the playing time axis is unrelated to the displaying time of the bullet screens.
14. A control apparatus, characterized by comprising:
at least one memory for storing program instructions;
at least one processor for calling program instructions stored in said memory and for executing the steps of the method of any of the preceding claims 1-8 or 9-11 according to the obtained program instructions.
15. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the steps of the method according to any one of claims 1 to 8 or 9 to 11.
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