CN111163217A - Mobile phone game user matching method and device and server - Google Patents
Mobile phone game user matching method and device and server Download PDFInfo
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- CN111163217A CN111163217A CN201911313183.1A CN201911313183A CN111163217A CN 111163217 A CN111163217 A CN 111163217A CN 201911313183 A CN201911313183 A CN 201911313183A CN 111163217 A CN111163217 A CN 111163217A
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- 238000000034 method Methods 0.000 title claims abstract description 33
- 230000001133 acceleration Effects 0.000 claims description 8
- 238000010586 diagram Methods 0.000 description 4
- 238000012986 modification Methods 0.000 description 2
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- 230000006870 function Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72448—User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72484—User interfaces specially adapted for cordless or mobile telephones wherein functions are triggered by incoming communication events
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8023—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2250/00—Details of telephonic subscriber devices
- H04M2250/12—Details of telephonic subscriber devices including a sensor for measuring a physical value, e.g. temperature or motion
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2250/00—Details of telephonic subscriber devices
- H04M2250/22—Details of telephonic subscriber devices including a touch pad, a touch sensor or a touch detector
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- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Telephonic Communication Services (AREA)
Abstract
The invention relates to the technical field of mobile phone games, in particular to a mobile phone game user matching method, a mobile phone game user matching device and a mobile phone game user matching server. The method comprises the following steps: receiving first touch related information and a first account from a first mobile terminal, wherein the first touch information is information generated by the first mobile terminal when the first mobile terminal and a second mobile terminal are physically touched; receiving second touch related information and a second account from a second mobile terminal, wherein the second touch information is information generated by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched; and establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
Description
Technical Field
The invention relates to the technical field of mobile phone games, in particular to a mobile phone game user matching method, a mobile phone game user matching device and a mobile phone game user matching server.
Background
The mobile phone game refers to game software running on a mobile phone, and comprises a stand-alone game and an online game. With the development of science and technology, the functions of the mobile phone game are more and more powerful, which is comparable to the web game of the computer game.
Offline buddies often wish to play in the same game. In the prior art, a user generally creates a game and then waits for his friends to join. The scheme is complex to operate, long in waiting time and poor in user experience.
Disclosure of Invention
The invention aims to provide a method, a device and a server for matching mobile phone game users, which can realize that online friends can quickly enter the same game by touching a mobile phone, and improve user experience.
In a first aspect of the present invention, a method for matching users of a mobile game is provided, which is applied to a server, and the method includes:
receiving first touch related information and a first account from a first mobile terminal, wherein the first touch information is information generated by the first mobile terminal when the first mobile terminal and a second mobile terminal are physically touched;
receiving second touch related information and a second account from a second mobile terminal, wherein the second touch information is information generated by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched;
and establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
In a possible implementation manner, the first touch related information includes an impact force received by the first mobile terminal when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes impact force received by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched.
In a possible implementation manner, the first touch related information includes an acceleration of the first mobile terminal when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes an acceleration of the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched.
In a possible implementation manner, the first touch related information includes that the first mobile terminal records a time when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes the time of physical touch between the first mobile terminal and the second mobile terminal recorded by the second mobile terminal.
In one possible implementation, the method further includes:
receiving the position information of the first mobile terminal;
receiving the position information of the second mobile terminal;
determining the distance between the first mobile terminal and the second mobile terminal according to the position information of the first mobile terminal and the position information of the second mobile terminal;
the establishing of the corresponding relationship between the first account and the second account according to the first touch related information and the second touch related information includes:
and when the distance between the first mobile terminal and the second mobile terminal is smaller than a first threshold value, establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
In one possible implementation, the method further includes:
receiving network information of the first mobile terminal;
receiving network information of the second mobile terminal;
the establishing of the corresponding relationship between the first account and the second account according to the first touch related information and the second touch related information includes:
and when the network information of the first mobile terminal is the same as the network information of the second mobile terminal, establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
In one possible implementation, the method further includes: and distributing the first account and the second account to the same game according to the corresponding relation of the first account and the second account.
In one example of this implementation, said assigning the first account number and the second account number to the same game comprises:
and setting the first account number and the second account number as teammates.
In a second aspect of the present invention, there is provided a mobile game user matching device, disposed in a server, the device including:
a first receiving unit, configured to receive, from a first mobile terminal, first touch related information and a first account, where the first touch information is information generated by the first mobile terminal when the first mobile terminal and a second mobile terminal are physically touched;
a second receiving unit, configured to receive, from a second mobile terminal, second touch related information and a second account, where the second touch information is information generated by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched;
and the establishing unit is used for establishing the corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
In a third aspect of the present invention, a server is provided, which includes a processor, a memory, and a transceiver; wherein the memory has stored therein executable code, which when executed by the processor, implements the method of the first aspect.
The invention has the following advantages: the online friends touch the mobile terminal, the mobile terminal sends the related information generated by the touch and the respective accounts of the online friends to the server, and the server can establish the corresponding relation of the accounts of the online friends according to the touch information, so that the online friends can be distributed to the same game, and the like, and the user experience is improved.
Drawings
Fig. 1 is an application architecture diagram of a mobile game user matching method according to an embodiment of the present invention.
Fig. 2 is a flowchart of a method for matching a mobile game user according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of a mobile game user matching device according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
As shown in fig. 1, an application architecture diagram of a mobile game user matching method provided by the embodiment of the present invention includes a plurality of mobile terminals and a mobile game server. The mobile terminal can be a mobile phone, an IPAD and other terminals; the mobile terminal is provided with a client of the mobile game.
The mobile terminal and the mobile game server are connected through a network. The mobile game client installed on the mobile terminal can perform information interaction with the mobile game server to acquire the picture data of the mobile game. And the mobile phone game client draws a rendered picture image according to the picture data by utilizing the computing resources provided by the mobile phone, so that the screen of the mobile terminal can be refreshed and displayed.
When any two mobile terminals in the plurality of mobile terminals touch, the touch related information recorded or generated by the mobile terminals and the corresponding account can be sent to the server. It is easy to understand that the touch related information recorded or generated by the two touch parties is the same, so that the two touch mobile terminals can be determined according to the touch related information, and the corresponding relationship between the accounts corresponding to the two mobile terminals can be established, so that the server can conveniently perform related processing on the accounts having the corresponding relationship, for example, distribute the accounts to the same game.
Next, a specific description is given of a mobile game user matching method provided in the embodiment of the present invention.
Example 1
In this embodiment, a method for matching a mobile game user provided by the present invention is specifically described with reference to fig. 2.
The execution subject of the method is a server. As shown in fig. 2, the method includes the following steps.
When the first mobile terminal and the second mobile terminal are physically touched, the first mobile terminal can send the related information of the physical touch and a first account to the server, and the first account is an account for logging in a mobile game application on the first mobile terminal when the physical touch occurs.
When the second mobile terminal and the first mobile terminal are physically touched, the second mobile terminal can send the related information of the physical touch and a second account to the server, and the second account is an account for logging in a mobile game application on the second mobile terminal when the physical touch occurs.
In one example, user A and user B may be set as offline buddies. When the two people intend to play the mobile game C together, the two people can log in respective mobile game accounts on respective mobile phone clients. Then, the user A and the user B touch the mobile phones, the mobile phone of the user A sends the touch related information and the mobile phone game account number of the user A to the server, and the mobile phone of the user B sends the touch related information and the mobile phone game account number of the user B to the server.
In an illustrative example, the first touch related information includes an impact force received by the first mobile terminal when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes impact force received by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched.
The impact force applied to each of the first mobile terminal and the second mobile terminal can be detected by the respective pressure sensor.
In one illustrative example, the first touch related information includes an acceleration of the first mobile terminal when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes an acceleration of the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched.
The impact force applied to each of the first mobile terminal and the second mobile terminal can be detected by the respective acceleration sensor.
In one illustrative example, the first touch related information includes that the first mobile terminal records a time when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes the time of physical touch between the first mobile terminal and the second mobile terminal recorded by the second mobile terminal.
When the pressure sensor of the mobile terminal detects that the physical touch occurs, the mobile terminal may record the physical touch occurrence time.
It is easy to understand that when the first mobile terminal and the second mobile terminal are physically touched, the impact force applied to the first mobile terminal and the impact force applied to the second mobile terminal are the same, the generated acceleration is the same, and the physical touch time is the same. Therefore, the matching of the mobile phone game users can be realized according to the corresponding relationship of the two accounts corresponding to the two same touch related information.
In one illustrative example, the method further comprises: receiving the position information of the first mobile terminal; receiving the position information of the second mobile terminal; determining the distance between the first mobile terminal and the second mobile terminal according to the position information of the first mobile terminal and the position information of the second mobile terminal; the establishing of the corresponding relationship between the first account and the second account according to the first touch related information and the second touch related information includes: and when the distance between the first mobile terminal and the second mobile terminal is smaller than a first threshold value, establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
It is easy to understand that when the game users are numerous, if most users touch the mobile terminal for matching, mismatching may occur. In this example, the distance between the mobile terminals to be matched may be determined when matching is performed. And when the distance between the mobile terminals to be matched is smaller than a preset threshold value, establishing a corresponding relation. The embodiment can improve the accuracy of the matching of the mobile game users by limiting the position between the two mobile terminals.
In one illustrative example, the method further comprises: receiving network information of the first mobile terminal; receiving network information of the second mobile terminal; the establishing of the corresponding relationship between the first account and the second account according to the first touch related information and the second touch related information includes: and when the network information of the first mobile terminal is the same as the network information of the second mobile terminal, establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
The network information may be an IP address or a cell identifier. If the network information of the two mobile terminals is the same, it indicates that the two mobile terminals are located at similar positions, so that in this example, the accuracy of the mobile game user matching can be improved.
In one illustrative example, the method further comprises: and distributing the first account and the second account to the same game according to the corresponding relation of the first account and the second account.
In one example of this implementation, said assigning the first account number and the second account number to the same game comprises: and setting the first account number and the second account number as teammates.
The method provided by the embodiment has the following advantages: the online friends touch the mobile terminal, the mobile terminal sends the related information generated by the touch and the respective accounts of the online friends to the server, and the server can establish the corresponding relation of the accounts of the online friends according to the touch information, so that the online friends can be distributed to the same game, and the like, and the user experience is improved.
Example 2
The embodiment provides a mobile phone game user matching device. The apparatus is described in detail with reference to fig. 3.
As shown in fig. 3, the apparatus includes:
a first receiving unit 310, configured to receive first touch related information and a first account from a first mobile terminal, where the first touch information is information generated by the first mobile terminal when the first mobile terminal and a second mobile terminal are physically touched;
a second receiving unit 320, configured to receive second touch related information and a second account from a second mobile terminal, where the second touch information is information generated by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched;
the establishing unit 330 is configured to establish a corresponding relationship between the first account and the second account according to the first touch related information and the second touch related information.
The apparatus provided in this embodiment can be implemented by referring to the contents described in embodiment 1, and details are not described here.
The device provided by the embodiment has the following advantages: the online friends touch the mobile terminal, the mobile terminal sends the related information generated by the touch and the respective accounts of the online friends to the server, and the server can establish the corresponding relation of the accounts of the online friends according to the touch information, so that the online friends can be distributed to the same game, and the like, and the user experience is improved.
Example 3
The present embodiment provides a server, as shown in fig. 4, including a processor 41, a memory 42, and a transceiver 43; wherein,
the memory 42 stores executable code, and the processor 41 implements the method of embodiment 1 when executing the executable code.
The server provided by the embodiment has the following advantages: the online friends touch the mobile terminal, the mobile terminal sends the related information generated by the touch and the respective accounts of the online friends to the server, and the server can establish the corresponding relation of the accounts of the online friends according to the touch information, so that the online friends can be distributed to the same game, and the like, and the user experience is improved.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (10)
1. A mobile phone game user matching method is applied to a server and comprises the following steps:
receiving first touch related information and a first account from a first mobile terminal, wherein the first touch information is information generated by the first mobile terminal when the first mobile terminal and a second mobile terminal are physically touched;
receiving second touch related information and a second account from a second mobile terminal, wherein the second touch information is information generated by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched;
and establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
2. The method according to claim 1, wherein the first touch related information includes an impact force applied to the first mobile terminal when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes impact force received by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched.
3. The method according to claim 1, wherein the first touch related information includes an acceleration of the first mobile terminal when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes an acceleration of the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched.
4. The method according to claim 1, wherein the first touch related information includes that the first mobile terminal records a time when the first mobile terminal and the second mobile terminal are physically touched; the second touch related information includes the time of physical touch between the first mobile terminal and the second mobile terminal recorded by the second mobile terminal.
5. The method of claim 1, further comprising:
receiving the position information of the first mobile terminal;
receiving the position information of the second mobile terminal;
determining the distance between the first mobile terminal and the second mobile terminal according to the position information of the first mobile terminal and the position information of the second mobile terminal;
the establishing of the corresponding relationship between the first account and the second account according to the first touch related information and the second touch related information includes:
and when the distance between the first mobile terminal and the second mobile terminal is smaller than a first threshold value, establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
6. The method of claim 1, further comprising:
receiving network information of the first mobile terminal;
receiving network information of the second mobile terminal;
the establishing of the corresponding relationship between the first account and the second account according to the first touch related information and the second touch related information includes:
and when the network information of the first mobile terminal is the same as the network information of the second mobile terminal, establishing a corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
7. The method of claim 1, further comprising: and distributing the first account and the second account to the same game according to the corresponding relation of the first account and the second account.
8. The method of claim 7, wherein said assigning the first account number and the second account number to the same game comprises:
and setting the first account number and the second account number as teammates.
9. A mobile game user matching device is characterized in that the device is arranged on a server and comprises:
a first receiving unit, configured to receive, from a first mobile terminal, first touch related information and a first account, where the first touch information is information generated by the first mobile terminal when the first mobile terminal and a second mobile terminal are physically touched;
a second receiving unit, configured to receive, from a second mobile terminal, second touch related information and a second account, where the second touch information is information generated by the second mobile terminal when the first mobile terminal and the second mobile terminal are physically touched;
and the establishing unit is used for establishing the corresponding relation between the first account and the second account according to the first touch related information and the second touch related information.
10. A server comprising a processor, a memory, and a transceiver; wherein,
the memory has stored therein executable code that when executed by the processor implements the method of any of claims 1-8.
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CN111729318A (en) * | 2020-06-15 | 2020-10-02 | 北京智明星通科技股份有限公司 | Method, system and equipment for face-to-face game |
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