CN111161416A - Method and system for accurately adjusting model display priority according to model shape information - Google Patents

Method and system for accurately adjusting model display priority according to model shape information Download PDF

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CN111161416A
CN111161416A CN201911267299.6A CN201911267299A CN111161416A CN 111161416 A CN111161416 A CN 111161416A CN 201911267299 A CN201911267299 A CN 201911267299A CN 111161416 A CN111161416 A CN 111161416A
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model
display range
cylinder
information
sphere
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CN111161416B (en
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李晓辉
翟志华
季淑佳
宋楠
谢宏
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BEIJING ZHONGKE FULONG TECHNOLOGY CO LTD
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BEIJING ZHONGKE FULONG TECHNOLOGY CO LTD
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/10Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
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Abstract

The invention discloses a method and a system for accurately adjusting model display priority according to model shape information, wherein the system comprises a preprocessing module, a scene organization module and a screening module, the preprocessing module generates a model file in a preprocessing stage, and different models in the model file store different display range shape information according to the shapes of the models; in the rendering engine stage, the scene organization module loads the model file to enter the scene, the screening module screens the model by using different calculation modes according to the display range shape information of the model on the scene tree formed by the model, and finally the screened scene is formed to start rendering. According to the invention, the shape of the model is considered, the minimum bounding box of the long straight model is approximate to a cylindrical shape, the display distance of the long straight model is reduced, and the display priority of the square model is indirectly improved.

Description

Method and system for accurately adjusting model display priority according to model shape information
Technical Field
The invention relates to the technical field of three-dimensional rendering engine display models, in particular to a method and a system for accurately adjusting model display priority according to model shape information.
Background
With the improvement of the requirements of the industry on the precision level and scale of the three-dimensional model, it is necessary to improve the precision of the model screening strategy, thereby reducing the occupation of resources and improving the rendering speed. As a result, many model filtering techniques have been developed, such as view filtering (a model that is not within the range of viewing angles), minimum projection pixel number filtering (the number of pixels projected on the screen is small enough to be hardly visible to the user), and the like.
Another elimination technology is to actively eliminate the model with a low influence on the finally formed rendering picture under the condition of resource quota so as to ensure that the resource occupation is not too high and ensure the rendering fluency of a hardware machine with multiple concurrency or low machine configuration. One way of screening is to preset the display distance for each model in advance, and then screen the models by the display distance from the viewing angle to the model. The operation steps are as follows:
in the preprocessing stage, according to the size of the model, calculating the display distance that a model should have, as shown in fig. 2, where a cylinder represents the model and r represents the distance from the center point of the model to the bounding box, i.e. the size of the model; and R represents the distance from the center point of the model to the farthest viewing angle, namely the farthest display distance of the model. The model approximation is regarded as a minimum surrounding sphere of the model, when the display distance of the model is calculated, certain expansion can be carried out according to the radius R of the minimum surrounding sphere to obtain R, and then the center point of the model and the farthest display distance information of the model are stored.
In the actual rendering stage, the distance from the current perspective to the center point of the model is calculated, if the distance exceeds the farthest display distance, the distance is removed, otherwise, the distance is displayed, as shown in fig. 3, wherein d represents the distance from the viewpoint to the center point of the model.
The above operation steps have a serious problem that only the size of the model (minimum bounding box radius) is considered, and the shape of the model itself is not considered, as shown in fig. 4 and 5, the model of fig. 4 is a thick tube but is relatively short, and the model of fig. 5 is a thin but long tube, and as can be seen from fig. 4 and 5, the minimum bounding sphere of the elongated tube is much larger than the minimum bounding sphere of the thick and short tube due to the consideration of only the size of the minimum bounding sphere, so that the farthest display distance of the elongated tube is much larger than that of the thick and short tube, but this is contrary to the display effect of the model experienced by the actual user, and in the same viewing angle, i.e. in the same viewing angle as the distance from the center point of the model, the thick and short model is nearly filled with the minimum bounding sphere due to its shape, while the elongated model is long, but the space actually occupied by the model in the surrounding ball is small, so that the influence on the visual angle is likely to make the thick and short model more obvious and more desirable to display, and the thin and long model can be screened out.
It can be seen that approximating the model purely according to the size of the model and the way of the smallest bounding sphere is one-sided, in the scenario where there are many pipes and the pipelines are relatively dense, on the one hand those pipes that are often completely far apart are not visible even though they are thin, but are still displayed; on the other hand, large equipment and large buildings at the near point can not be seen and are removed; in addition, flat forms have the same problem as the ground, and flat forms such as platforms fill the same very little real space that minimally encloses the ball.
Disclosure of Invention
In view of the above technical problems in the related art, the present invention provides a method and system for accurately adjusting model display priority according to model shape information, which can overcome the above disadvantages in the prior art.
In order to achieve the technical purpose, the technical scheme of the invention is realized as follows:
a method for accurately adjusting model display priority according to model shape information comprises the following steps:
s1: in the preprocessing stage, the shape of the model is determined according to the information of the length, the width and the height of the model, if a certain dimension is far longer than the other two dimensions, the shape of the model is a long straight shape, otherwise, the shape of the model is a non-long straight shape;
s2: for a long straight model, approximating the minimum bounding box of the model to be a cylinder, and for a non-long straight model, selecting the minimum bounding box of the model to be a sphere;
s3: for a long straight model, the center of the smallest surrounding column of the model is expanded to the periphery to a certain extent, the distance from the center point of the expanded model to the farthest visual angle is used as the farthest display distance of the model, a cylinder formed in the farthest display range of the model is stored, and for a non-long straight model, the center point and the farthest display distance are stored to be spherical;
s4: in the engine rendering stage, for a long and straight model, calculating the relation between the viewpoint and the distance of a display range cylinder, if the viewpoint is positioned outside the cylinder, rejecting the model, otherwise, displaying the model; and for the model with the non-long straight shape, calculating the relation between the viewpoint and the distance of the display range sphere, if the viewpoint is positioned outside the sphere, removing the model, and otherwise, displaying the model.
Further, in step S3, the specific expansion manner is to expand the cylinder from two dimensions, one is to expand the radius of the bottom surface of the cylinder by taking the central axis as the center, and the other is to expand the length of the central axis by taking the central axis as the center.
Further, in step S4, the radius of the bottom surface of the cylinder is denoted as R, a perpendicular line is drawn from the viewpoint to the central axis of the cylinder, if the foot falls outside the central axis line segment, the model is screened out, if the foot falls inside the central axis line segment, the distance d from the foot to the viewpoint is calculated, if d > R, the model is screened out, otherwise, the model is displayed.
The invention also provides a system for accurately adjusting the display priority of the model according to the shape information of the model, which comprises a preprocessing module, a scene organization module and a screening module, wherein the preprocessing module generates a model file in a preprocessing stage, and different models in the model file store different display range shape information according to the shapes of the models; in the rendering engine stage, the scene organization module loads the model file to enter the scene, the screening module screens the model by using different calculation modes according to the display range shape information of the model on the scene tree formed by the model, and finally the screened scene is formed to start rendering.
Further, the treatment in the pretreatment stage comprises the following steps:
p1: creating a preprocessing program by any programming language, wherein the input of the program is a model file or a database storing model information;
p2: the first step of the program is to read model information from a model file or a database to form a model;
p3: and the second step of the program circularly traverses each model, and the processing steps are as follows:
p31: calculating the OBB value of each model, and judging whether the model is a long straight model or not according to the OBB value of the model;
p32: if the model is a long and straight model, the model is approximated to be a cylinder, the minimum surrounding cylinder of the model is calculated, then the cylinder is expanded according to two dimensions of the central axis and the bottom radius of the minimum surrounding cylinder to be used as the display range cylinder of the model, and the display range cylinder information is recorded into a model information list;
p33: if the model is a non-rectangular model, the model is approximated to be a sphere, the minimum enclosing sphere of the model is calculated, the radius of the sphere is enlarged according to a certain proportion to obtain a display range sphere, and the display range cylindrical information is recorded into a model information list;
p4: and writing the model information and the display range information into the model file one by one.
Further, the rendering engine stage processing comprises the following steps:
q1: reading the model file generated in the preprocessing stage by using a rendering engine created by any existing programming language to generate a scene tree, and simultaneously reading and storing the display range information of the model on each model of the scene tree;
q2: the rendering engine starts rendering a frame, wherein the responsible screening model of the screening process is rewritten, and the scene is traversed from the root of the scene tree of the model in depth, and the rewriting and screening steps are as follows:
q21: reading the model display range information stored in the step Q1 from the model for each traversed model;
q22: judging according to the read display range information, if the display range is in a long straight shape, namely the display range of a cylindrical shape, calculating whether the position of a visual angle falls in the cylindrical range, if so, adding a rendering list, and otherwise, skipping; if the display range is square and normal, namely the display range of the sphere, calculating whether the visual angle falls in the sphere, if so, adding a rendering list, and otherwise, skipping;
q23: continuously traversing child nodes, repeating the steps Q21 and Q22 until the model traversal is completed, and exiting the traversal process;
q3: and sending the models in the rendering list to a rendering process to start rendering.
The invention has the beneficial effects that: according to the invention, the shape of the model is considered, the minimum bounding box of the long straight model is approximate to a cylindrical shape, the display distance of the long straight model is reduced, and the display priority of the square model is indirectly improved.
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In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings needed in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings without creative efforts.
FIG. 1 is a system diagram illustrating a method and system for accurately adjusting model display priorities based on model shape information according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a model structure at a preprocessing stage in a screening manner according to a model culling technique in the background art;
FIG. 3 is a schematic diagram of a model structure at an actual rendering stage in a screening manner according to a model culling technique in the background art;
FIG. 4 is a schematic view of a pipe thickness sub-model according to the background art;
FIG. 5 is a schematic view of an elongated tube sub-model according to the background art;
FIG. 6 is a schematic diagram of a model structure in which a long straight model at a preprocessing stage is approximately cylindrical according to a method and a system for accurately adjusting model display priority according to model shape information according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of a comparative model structure in which the long straight model at the preprocessing stage is approximately spherical and approximately cylindrical according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of a model structure in which a long straight model at a rendering stage is approximately cylindrical according to a method and a system for accurately adjusting model display priority according to model shape information according to an embodiment of the present invention;
FIG. 9 is a flow diagram illustrating the preprocessing stages of a method and system for accurately adjusting model display priorities based on model shape information, according to an embodiment of the present invention;
FIG. 10 is a flow diagram of the rendering engine stage of a method and system for accurately adjusting model display priority based on model shape information, according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments that can be derived by one of ordinary skill in the art from the embodiments given herein are intended to be within the scope of the present invention.
As shown in fig. 6 and 8, a method for accurately adjusting model display priority according to model shape information according to an embodiment of the present invention includes the following steps:
s1: in the preprocessing stage, the shape of the model is determined according to the information of the length, the width and the height of the model, if a certain dimension is far longer than the other two dimensions, the shape of the model is a long straight shape, otherwise, the shape of the model is a non-long straight shape;
s2: for a long straight model, approximating the minimum bounding box of the model to be a cylinder, and for a non-long straight model, selecting the minimum bounding box of the model to be a sphere;
s3: for a long straight model, the center of the smallest surrounding column of the model is expanded to the periphery to a certain extent, the distance from the center point of the expanded model to the farthest visual angle is used as the farthest display distance of the model, a cylinder formed in the farthest display range of the model is stored, and for a non-long straight model, the center point and the farthest display distance are stored to be spherical;
s4: in the engine rendering stage, for a long and straight model, calculating the relation between the viewpoint and the distance of a display range cylinder, if the viewpoint is positioned outside the cylinder, rejecting the model, otherwise, displaying the model; and for the model with the non-long straight shape, calculating the relation between the viewpoint and the distance of the display range sphere, if the viewpoint is positioned outside the sphere, removing the model, and otherwise, displaying the model.
As shown in fig. 6, in a specific embodiment, for step S3, the bottom radius of the cylinder is denoted as R, and the central axis length of the cylinder is denoted as H, and the specific expansion manner is to expand the cylinder from two dimensions, one is to expand the bottom radius R of the cylinder with the central axis as the center, the expanded bottom radius of the cylinder is denoted as R, and the other is to expand the central axis length H with the central axis as the center, and the expanded central axis length is denoted as H.
Preferably, the degree of expansion of H is less than that of R because only the bottom surface of the model is seen from the perspective of the two bottom surfaces, and thus the degree of expansion is less than that of R.
As shown in fig. 7, in an embodiment, when the model is observed at both ends of the long straight model, only the end faces are seen, so that the display distance is greatly reduced, and when the model is observed from the side face of the long straight model, namely the side face of the cylinder, the display distance is reduced to different degrees.
As shown in fig. 8, in a specific embodiment, in step S4, the radius of the bottom surface of the cylinder is denoted as R, a perpendicular line is drawn from the viewpoint to the central axis of the cylinder, if the foot falls outside the central axis line segment, the model is screened out, if the foot falls within the central axis line segment, the distance d from the foot to the viewpoint is calculated, if d > R, the model is screened out, otherwise, the model is displayed.
As shown in fig. 1, the present invention further provides a system for accurately adjusting the display priority of a model according to model shape information, which includes a preprocessing module, a scene organization module and a screening module, wherein the preprocessing module generates a model file in a preprocessing stage, and different models in the model file store different display range shape information according to the shapes of the models; in the rendering engine stage, the scene organization module loads the model file to enter the scene, the screening module screens the model by using different calculation modes according to the display range shape information of the model on the scene tree formed by the model, and finally the screened scene is formed to start rendering.
In an embodiment, the specific format of the saved information is < model shape type, model farthest display distance information >, wherein the model type is identified as long, straight or square, and the model farthest display distance information records different farthest display range information according to different shape information.
Preferably, the long straight model corresponds to cylindrical information, and the square model corresponds to spherical information.
Preferably, as shown in fig. 9, the treatment in the pretreatment stage comprises the following steps:
p1: creating a preprocessing program by any programming language, wherein the input of the program is a model file or a database storing model information;
p2: the first step of the program is to read model information from a model file or a database to form a model;
p3: and the second step of the program circularly traverses each model, and the processing steps are as follows:
p31: calculating the OBB value of each model, and judging whether the model is a long straight model or not according to the OBB value of the model;
p32: if the model is a long and straight model, the model is approximated to be a cylinder, the minimum surrounding cylinder of the model is calculated, then the cylinder is expanded according to two dimensions of the central axis and the bottom radius of the minimum surrounding cylinder to be used as the display range cylinder of the model, and the display range cylinder information is recorded into a model information list;
p33: if the model is a non-rectangular model, the model is approximated to be a sphere, the minimum enclosing sphere of the model is calculated, the radius of the sphere is enlarged according to a certain proportion to obtain a display range sphere, and the display range cylindrical information is recorded into a model information list;
p4: and writing the model information and the display range information into the model file one by one.
In a specific embodiment, in a model screening stage in the rendering engine stage, according to different model shape types, different calculation methods are adopted to calculate whether the distance from a viewpoint to a model falls within a model visual range, if not, the model is screened, otherwise, the model is displayed.
Preferably, as shown in fig. 10, the rendering engine stage process includes the following steps:
q1: reading the model file generated in the preprocessing stage by using a rendering engine created by any existing programming language to generate a scene tree, and simultaneously reading and storing the display range information of the model on each model of the scene tree;
q2: the rendering engine starts rendering a frame, wherein the responsible screening model of the screening process is rewritten, and the scene is traversed from the root of the scene tree of the model in depth, and the rewriting and screening steps are as follows:
q21: reading the model display range information stored in the step Q1 from the model for each traversed model;
q22: judging according to the read display range information, if the display range is in a long straight shape, namely the display range of a cylindrical shape, calculating whether the position of a visual angle falls in the cylindrical range, if so, adding a rendering list, and otherwise, skipping; if the display range is square and normal, namely the display range of the sphere, calculating whether the visual angle falls in the sphere, if so, adding a rendering list, and otherwise, skipping;
q23: continuously traversing child nodes, repeating the steps Q21 and Q22 until the model traversal is completed, and exiting the traversal process;
q3: and sending the models in the rendering list to a rendering process to start rendering.
In order to facilitate understanding of the above-described technical aspects of the present invention, the above-described technical aspects of the present invention will be described in detail below in terms of specific usage.
When the method and the system are used specifically, according to the method and the system for accurately adjusting the model display priority according to the model shape information, firstly, whether the shape of the model is a long straight model or not is determined, for the long straight model, the minimum bounding box of the model is approximated to be a cylinder, then the cylinder is expanded according to two dimensions of the central axis and the bottom radius of the minimum bounding cylinder to be used as a display range cylinder of the cylinder, the display range cylinder information is stored, finally, the relation between the viewpoint and the distance of the display range cylinder is calculated, if the viewpoint is positioned outside the cylinder, the model is removed, and if not, the model is displayed; for a non-long straight-shaped model, the minimum bounding box of the model is still selected to be approximate to a sphere, then the radius of the sphere is enlarged according to a certain proportion to obtain a display range sphere, the display range sphere information is stored, finally, the relation between the distance between a viewpoint and the display range sphere is calculated, if the viewpoint is positioned outside the sphere, the model is removed, otherwise, the model is displayed, in the system for accurately adjusting the model display priority according to the model shape information, a preprocessing module can generate a model file in a preprocessing stage, different models in the model file store different display range information according to the shapes of the models, if the display range of equipment is a sphere, the display range of a long straight pipe is a cylinder; a scene organization module of the rendering engine loads a model file to enter a scene, a screening module screens the model by using different calculation modes according to the display range information of the model on a scene tree formed by the model, and finally the screened scene is opened for rendering and the effect is displayed.
In summary, the display distance of the long straight model is reduced by considering the shape of the model and approximating the long straight model to a cylinder, so that the display priority of the square model is indirectly improved.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like that fall within the spirit and principle of the present invention are intended to be included therein.

Claims (6)

1. A method for accurately adjusting model display priority according to model shape information is characterized by comprising the following steps:
s1: in the preprocessing stage, the shape of the model is determined according to the information of the length, the width and the height of the model, if a certain dimension is far longer than the other two dimensions, the shape of the model is a long straight shape, otherwise, the shape of the model is a non-long straight shape;
s2: for a long straight model, approximating the minimum bounding box of the model to be a cylinder, and for a non-long straight model, selecting the minimum bounding box of the model to be a sphere;
s3: for a long straight model, the center of the smallest surrounding column of the model is expanded to the periphery to a certain extent, the distance from the center point of the expanded model to the farthest visual angle is used as the farthest display distance of the model, a cylinder formed in the farthest display range of the model is stored, and for a non-long straight model, the center point of the smallest surrounding ball and the shape of the farthest display distance sphere are stored;
s4: in the engine rendering stage, for a long and straight model, calculating the relation between the viewpoint and the distance of a display range cylinder, if the viewpoint is positioned outside the cylinder, rejecting the model, otherwise, displaying the model; and for the model with the non-long straight shape, calculating the relation between the viewpoint and the distance of the display range sphere, if the viewpoint is positioned outside the sphere, removing the model, and otherwise, displaying the model.
2. The method of claim 1, wherein the step S3 is expanded by expanding the cylinder in two dimensions, one of which is to expand the radius of the bottom surface of the cylinder with the center axis as the center and the other of which is to expand the length of the center axis with the center axis as the center.
3. The method of claim 1, wherein for step S4, the radius of the bottom surface of the cylinder is denoted as R, a perpendicular line is drawn from the viewpoint to the central axis of the cylinder, if the foot falls outside the central axis line, the model is screened out, if the foot falls within the central axis line, the distance d from the viewpoint is calculated, if d > R, the model is screened out, otherwise, the model is displayed.
4. A system according to any one of claims 1 to 3 for accurately adjusting model display priority based on model shape information, comprising a preprocessing module, a scene organization module and a screening module, wherein the preprocessing module generates a model file in a preprocessing stage, and different models in the model file store different display range shape information according to the shapes of the models; in the rendering engine stage, the scene organization module loads the model file to enter the scene, the screening module screens the model by using different calculation modes according to the display range shape information of the model on the scene tree formed by the model, and finally the screened scene is formed to start rendering.
5. The system of claim 4, wherein the preprocessing stage comprises the steps of:
p1: creating a preprocessing program by any programming language, wherein the input of the program is a model file or a database storing model information;
p2: the first step of the program is to read model information from a model file or a database to form a model;
p3: and the second step of the program circularly traverses each model, and the processing steps are as follows:
p31: calculating the OBB value of each model, and judging whether the model is a long straight model or not according to the OBB value of the model;
p32: if the model is a long and straight model, the model is approximated to be a cylinder, the minimum surrounding cylinder of the model is calculated, then the cylinder is expanded according to two dimensions of the central axis and the bottom radius of the minimum surrounding cylinder to be used as the display range cylinder of the model, and the display range cylinder information is recorded into a model information list;
p33: if the model is a non-rectangular model, the model is approximated to be a sphere, the minimum enclosing sphere of the model is calculated, the radius of the sphere is enlarged according to a certain proportion to obtain a display range sphere, and the display range sphere information is recorded into a model information list;
p4: and writing the model information and the display range information into the model file one by one.
6. The system of claim 4, wherein the rendering engine stage process comprises the steps of:
q1: reading the model file generated in the preprocessing stage by using a rendering engine created by any existing programming language to generate a scene tree, and simultaneously reading and storing the display range information of the model on each model of the scene tree;
q2: the rendering engine starts rendering a frame, wherein the responsible screening model of the screening process is rewritten, and the scene is traversed from the root of the scene tree of the model in depth, and the rewriting and screening steps are as follows:
q21: reading the model display range information stored in the step Q1 from the model for each traversed model;
q22: judging according to the read display range information, if the display range is in a long straight shape, namely the display range of a cylindrical shape, calculating whether the position of a visual angle falls in the cylindrical range, if so, adding a rendering list, and otherwise, skipping; if the display range is square and normal, namely the display range of the sphere, calculating whether the visual angle falls in the sphere, if so, adding a rendering list, and otherwise, skipping;
q23: continuously traversing child nodes, repeating the steps Q21 and Q22 until the model traversal is completed, and exiting the traversal process;
q3: and sending the models in the rendering list to a rendering process to start rendering.
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