CN111135582A - Game anti-addiction method, device and medium based on block chain - Google Patents

Game anti-addiction method, device and medium based on block chain Download PDF

Info

Publication number
CN111135582A
CN111135582A CN201911382580.4A CN201911382580A CN111135582A CN 111135582 A CN111135582 A CN 111135582A CN 201911382580 A CN201911382580 A CN 201911382580A CN 111135582 A CN111135582 A CN 111135582A
Authority
CN
China
Prior art keywords
game
information
player
node
player node
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201911382580.4A
Other languages
Chinese (zh)
Inventor
史晨冲
肖雪
王伟兵
李照川
罗森
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shandong Inspur Quality Chain Technology Co Ltd
Original Assignee
Shandong ICity Information Technology Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shandong ICity Information Technology Co., Ltd. filed Critical Shandong ICity Information Technology Co., Ltd.
Priority to CN201911382580.4A priority Critical patent/CN111135582A/en
Publication of CN111135582A publication Critical patent/CN111135582A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location

Abstract

The application discloses a block chain-based game addiction prevention method, equipment and medium. The method includes the steps that identity information of player nodes is collected; verifying the identity information, and writing the identity information which passes the verification into a block chain; and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node. The game login information of the player nodes is written into the block chain, so that supervision on the player nodes is formed, management on the game behaviors of the player nodes is achieved based on an intelligent contract, and the player nodes are prevented from being addicted to the game and influencing normal learning life.

Description

Game anti-addiction method, device and medium based on block chain
Technical Field
The present application relates to the field of information management technologies, and in particular, to a block chain-based game addiction prevention method, device, and medium.
Background
With the development of socio-economy, the game industry is developing more and more rapidly.
The types of games become more diversified, and the game contents are more and more abundant, so that many games have higher playability. Thus, the game becomes a daily recreational activity for many people, taking up a great deal of free time for people.
However, for some people, especially teenagers, the self-control ability is poor, and the time for playing the game cannot be reasonably arranged, so that too much time is consumed in the game, and the game is addicted to the game, even daily life is affected, and the health of the body is not good.
Disclosure of Invention
The embodiment of the application provides a game anti-addiction method, equipment and a medium based on a block chain, which are used for solving the following technical problems in the prior art: some people, especially teenagers, lack self-control ability, can not reasonably arrange game time, are easy to indulge in games, and influence the normal life and the body health of the people.
The embodiment of the application adopts the following technical scheme:
a block chain-based game anti-addiction method comprises the following steps:
collecting identity information of a player node;
verifying the identity information, and writing the identity information which passes the verification into a block chain;
and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node.
Optionally, verifying the identity information includes: determining identity document information for the player node; and verifying the identity information through the identity document information.
Optionally, verifying the identity information includes: collecting current face information of the player node; and verifying the identity information according to the identity document information and the face information.
Optionally, verifying the identity information includes: collecting parent information of the player node; and sending a confirmation request to a parent node corresponding to the parent information according to the identity information.
Optionally, the method further comprises: collecting game login information of the player node, wherein the game login information comprises game login time and a game login place; and writing the game login information into a block chain.
Optionally, triggering an intelligent contract in the blockchain network to control the game duration of the player according to the game login information of the player node includes: and according to the preset game duration, determining that the game login duration of the player node reaches the preset game duration, and triggering an intelligent contract to forcibly close the game.
Optionally, the method further comprises: and according to a preset prohibition time period, when the player node is determined to log in the game in the preset prohibition time period, sending a prompt message to a parent node.
Optionally, the method further comprises: and determining that the player node awards the player node after finishing the corresponding learning course according to the learning course prestored in the block chain network.
A block chain based game anti-addiction device comprising:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the at least one processor to:
collecting identity information of a player node;
verifying the identity information, and writing the identity information which passes the verification into a block chain;
and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node.
A blockchain-based game anti-addiction non-volatile computer storage medium storing computer-executable instructions configured to:
collecting identity information of a player node;
verifying the identity information, and writing the identity information which passes the verification into a block chain;
and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node.
The embodiment of the application adopts at least one technical scheme which can achieve the following beneficial effects:
the game login information of the player node is written into the blockchain and is disclosed to other nodes in the blockchain network, including parent nodes corresponding to the player node, so that the record and supervision of the game behavior of the player node are formed.
The method comprises the steps of limiting the game login duration of a player node according to a certain rule through a preset intelligent contract, and limiting the game login time of the player node at the same time, so that the management of the game behaviors of the player node is realized. The player nodes are ensured to have reasonable game duration, the player nodes are prevented from being addicted to the game, and normal learning and life of the player nodes are guaranteed.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
FIG. 1 is a flow chart of a block chain-based game anti-addiction method provided by an embodiment of the present application;
fig. 2 is a schematic structural diagram of an anti-addiction device for the block chain-based game of fig. 1 according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the present application will be described in detail and completely with reference to the following specific embodiments of the present application and the accompanying drawings. It should be apparent that the described embodiments are only some of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given in the application without making any creative effort, shall fall within the protection scope of the application.
The technical solutions provided by the embodiments of the present application are described in detail below with reference to the accompanying drawings.
The blockchain is a novel application mode of computer technologies such as distributed data storage, point-to-point transmission, a consensus mechanism and an encryption algorithm, and is essentially a decentralized database.
In an embodiment of the present application, a game anti-addiction based blockchain network may be first deployed based on a blockchain framework. The blockchain frame may be any blockchain frame capable of implementing the corresponding function of the embodiment of the present application, for example, bitcoin, etherhouse, Fabric, Corda, and the like.
The blockchain network includes a plurality of nodes, which may specifically include a player node, a parent node, a game vendor node, and the like.
And then, generating a corresponding intelligent contract according to the relevant requirements of game addiction prevention, and writing the intelligent contract into each node in the block chain network.
Fig. 1 is a flowchart of a block chain-based game anti-addiction method according to an embodiment of the present application, which includes the specific steps of:
s101: identity information of the player node is collected.
When the user node is used as a player node, the game is firstly entered and the identity registration is carried out, the intelligent contract can be triggered, and the identity information of the player node is collected by the game manufacturer node so as to carry out the identity registration of the player node in the game according to the identity information of the player node. The identity information of the player node may include the birth date of the player, etc.
The game can be logged in by the player through a computer, a mobile phone, and other devices, and the game logged in by the player can include a hand game, an end game, a page game, and the like, which is not limited in the present application.
S102: and verifying the identity information, and writing the identity information passing the verification into the block chain.
In this embodiment, the game vendor node may verify the identity information of the player node, and determine the authenticity of the identity information of the player node. If the verification is passed, the identity information of the player node can be written into the block chain.
Specifically, the intelligent contract may include a method for verifying the identity information of the player node, and specifically may include:
the player node can determine corresponding identity document information according to the uploaded identity information. The identity document information is used for proving authenticity of the identity information and can comprise identity card information, social security card information and the like, and the collected identity document information can comprise pictures, characters and the like.
For teenagers, as part of the teenagers do not have identity cards, social security cards and other certificates, the family and account book information can be determined and used as the identity card information.
After obtaining the identity document information of the player node, the game manufacturer node can send a confirmation request to the public security organization node in the block chain network, and the public security organization node confirms the authenticity of the identity document information of the player node according to the prestored public security identity information.
If the true existence of the identity document information can be confirmed, the game manufacturer node can match the identity document information of the player node with the identity information of the player input in advance according to the identity document information of the player node, and determine whether the identity document information is consistent with the identity information uploaded by the player node or not so as to verify the identity information uploaded by the player node.
If the information is consistent, the identity information input by the player node is real information, and the identity information of the player node can be determined to pass verification. If the identity information is inconsistent with the identity information, the identity information input by the player node is incorrect, and the identity information can be determined to be not verified.
The identity information of the player node is verified through the identity document information, and the authenticity of the identity information of the player node can be confirmed based on the trust of the authenticity of the identity document information, so that the game behavior of the player node can be managed according to the actual identity information of the player node in the following process.
Further, in an actual situation, there may be a case where the player node uses the identity document information of another person to forge the identity information for game registration, and therefore, in order to enhance the credibility of the verification of the identity information of the player node, the identity document information with the face information of the player node may be collected, and the current face information of the player node may be collected. The game manufacturer node can compare the face information of the player node collected currently with the face information in the identity document information to determine whether the identity document information really belongs to the player node.
If the current face information of the player node is successfully matched with the face information in the identity document information through face recognition, the fact that the identity document information really belongs to the current player node is shown, and the identity information of the player node passes verification. If the matching of the current face information of the player node and the face information in the identity document information fails, the fact that the face information in the identity document information and the face information of the player node are not the same person is shown, the identity document information does not belong to the current player node, and the identity information verification of the player node does not pass.
In the embodiment of the application, when the player node registers for the game, the parent information of the player node can be collected, and the parent information of the player node is written into the block chain. The parent information may include the name of the parent, contact details, and the like.
Therefore, when the identity information of the player node is verified, a confirmation request can be sent to the corresponding parent node according to the parent information corresponding to the player node, and the parent node confirms the authenticity of the identity information of the player node. Therefore, the authenticity of the identity information of the player node can be further ensured, and the player node is prevented from falsifying the information.
S103: and triggering an intelligent contract in the blockchain network to control the game duration of the player node according to the game login information of the player node.
In the embodiment of the application, the game manufacturer node can monitor the game behavior of the player node, collect the game login information of the player node, and write the game login information of the player node into the block chain. The game login information may include game login time, game login address, game login duration, and the like. The gaming login address may include the IP address of the login device used by the player node and may also include information on the actual geographic location where the player node is located.
The game login information of the player node is written into the blockchain, so that the game login information can be disclosed to other nodes in the blockchain network and can be simultaneously disclosed to the parent node corresponding to the player node. Therefore, the parent node can know the specific situation of the player node playing the game through the information.
Further, the game manufacturer node may calculate the game login duration of the player node according to the game login time of the player node. And the intelligent contract can comprise the regulation on the login time length of the player, and the game manufacturer node can determine that the game login time length of the player node reaches the preset game time length according to the preset game time length and forcibly close the game. The preset game duration can be determined by a game manufacturer node or a parent node corresponding to a player node.
By the mode, the game behavior of the player node can be controlled by the intelligent contract, and the game login duration of the player node is determined not to exceed the preset game duration, so that the reasonable game playing time of the player node is ensured, the condition that the player node is indulged in the game, the visual health of the player node is damaged, and the normal work and study are influenced is prevented.
Further, the game vendor node may set the preset prohibition period by itself in consideration of the normal rest time of the player node according to the age of the player node. Alternatively, the parent node may set a corresponding preset prohibition period as needed.
If the player node logs in the game within a preset prohibition period, the game manufacturer node may prohibit the player node from logging in the game. Meanwhile, the game manufacturer node can inform the corresponding parent node of the behavior of the player node logging in the game, so that the parent node can know the behavior. This approach may monitor the behavior of the player node to ensure that the player node does what it should do in the corresponding time period.
Furthermore, the parent node can set a corresponding learning course according to the learning condition of the player node, and write the learning course into the block chain. In addition, the parent node can also set a corresponding reward mechanism, and the player node can be given the reward related to the game after the player node completes the corresponding learning course.
The smart contract may then monitor the results of the learning of the player node. After completing the learning course, the player node may write the learning result into the blockchain. This may trigger the smart contract to award the player node with a corresponding award by the game vendor node according to an award mechanism preset by the parent node. Wherein the awards may include extending the duration of the game, presenting game items, and the like.
By the method, an incentive effect on the player nodes can be formed, and the enthusiasm of the player nodes for learning is stimulated by adopting the game, so that the method is favorable for improving the game enthusiasm of the player nodes and managing the game behaviors of the player nodes.
Based on the same idea, some embodiments of the present application further provide a device and a non-volatile computer storage medium corresponding to the above method.
Fig. 2 is a schematic structural diagram of an anti-addiction device for the blockchain-based game of fig. 1 according to an embodiment of the present application, where the blockchain device includes:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the at least one processor to:
collecting identity information of a player node;
verifying the identity information, and writing the identity information which passes the verification into a block chain;
and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node.
Some embodiments of the present application provide a blockchain-based game anti-addiction non-volatile computer storage medium corresponding to fig. 1, having stored thereon computer-executable instructions configured to:
collecting identity information of a player node;
verifying the identity information, and writing the identity information which passes the verification into a block chain;
and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node.
The embodiments in the present application are described in a progressive manner, and the same and similar parts among the embodiments can be referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, for the device and media embodiments, the description is relatively simple as it is substantially similar to the method embodiments, and reference may be made to some descriptions of the method embodiments for relevant points.
The device and the medium provided by the embodiment of the application correspond to the method one to one, so the device and the medium also have the similar beneficial technical effects as the corresponding method, and the beneficial technical effects of the method are explained in detail above, so the beneficial technical effects of the device and the medium are not repeated herein.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, Random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of a computer-readable medium.
Computer-readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that can be used to store information that can be accessed by a computing device. As defined herein, a computer readable medium does not include a transitory computer readable medium such as a modulated data signal and a carrier wave.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above description is only an example of the present application and is not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.

Claims (10)

1. A block chain-based game anti-addiction method is characterized by comprising the following steps:
collecting identity information of a player node;
verifying the identity information, and writing the identity information which passes the verification into a block chain;
and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node.
2. The method of claim 1, wherein verifying the identity information comprises:
determining identity document information for the player node;
and verifying the identity information through the identity document information.
3. The method of claim 2, wherein verifying the identity information comprises:
collecting current face information of the player node;
and verifying the identity information according to the identity document information and the face information.
4. The method of claim 1, wherein verifying the identity information comprises:
collecting parent information of the player node;
and sending a confirmation request to a parent node corresponding to the parent information according to the identity information.
5. The method of claim 1, wherein the method further comprises:
collecting game login information of the player node, wherein the game login information comprises game login time and a game login place;
and writing the game login information into a block chain.
6. The method of claim 5, wherein triggering a smart contract in a blockchain network to control a game duration of the player based on the game entry information of the player node comprises:
and according to the preset game duration, determining that the game login duration of the player node reaches the preset game duration, and triggering an intelligent contract to forcibly close the game.
7. The method of claim 1, wherein the method further comprises:
and according to a preset prohibition time period, when the player node is determined to log in the game in the preset prohibition time period, sending a prompt message to a parent node.
8. The method of claim 1, wherein the method further comprises:
and determining that the player node awards the player node after finishing the corresponding learning course according to the learning course prestored in the block chain network.
9. An anti-addiction game device based on a blockchain, comprising:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the at least one processor to:
collecting identity information of a player node;
verifying the identity information, and writing the identity information which passes the verification into a block chain;
and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node.
10. A blockchain-based game anti-addiction non-volatile computer storage medium storing computer-executable instructions configured to:
collecting identity information of a player node;
verifying the identity information, and writing the identity information which passes the verification into a block chain;
and triggering an intelligent contract in the block chain network to control the game duration of the player node according to the game login information of the player node.
CN201911382580.4A 2019-12-27 2019-12-27 Game anti-addiction method, device and medium based on block chain Pending CN111135582A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201911382580.4A CN111135582A (en) 2019-12-27 2019-12-27 Game anti-addiction method, device and medium based on block chain

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201911382580.4A CN111135582A (en) 2019-12-27 2019-12-27 Game anti-addiction method, device and medium based on block chain

Publications (1)

Publication Number Publication Date
CN111135582A true CN111135582A (en) 2020-05-12

Family

ID=70521306

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201911382580.4A Pending CN111135582A (en) 2019-12-27 2019-12-27 Game anti-addiction method, device and medium based on block chain

Country Status (1)

Country Link
CN (1) CN111135582A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111931198A (en) * 2020-06-17 2020-11-13 山东浪潮质量链科技有限公司 Block chain-based online education digital badge authentication method, equipment and medium
CN112370792A (en) * 2020-11-13 2021-02-19 腾讯科技(深圳)有限公司 Anti-addiction method, device, server and storage medium
CN113694537A (en) * 2021-08-06 2021-11-26 完美世界(北京)软件科技发展有限公司 Control method, device and equipment for game account

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111931198A (en) * 2020-06-17 2020-11-13 山东浪潮质量链科技有限公司 Block chain-based online education digital badge authentication method, equipment and medium
CN112370792A (en) * 2020-11-13 2021-02-19 腾讯科技(深圳)有限公司 Anti-addiction method, device, server and storage medium
CN113694537A (en) * 2021-08-06 2021-11-26 完美世界(北京)软件科技发展有限公司 Control method, device and equipment for game account

Similar Documents

Publication Publication Date Title
CN111135582A (en) Game anti-addiction method, device and medium based on block chain
CN107979585B (en) Data processing method, application client and system
CN109359972B (en) Core product pushing and core method and system
CN102035649B (en) Authentication method and device
US9274780B1 (en) Distribution of applications with a saved state
CN105095726B (en) Generate the method and device of identifying code
CN109481936A (en) A kind of block chain accounting nodes selection method, device and computer readable storage medium
CN109614766B (en) Method and device for carrying out block chaining and evidence saving on webpage through file acquisition
CN110930578A (en) Voting method, equipment and medium based on block chain
CN113656780B (en) Cross-chain access control method and device
CN108764723B (en) Evaluation qualification filtering method, device, terminal equipment and system
JP6186474B2 (en) Locker management system and method
CN110458612B (en) Information processing method and related products
CN110113366A (en) A kind of detection method and device of CSRF loophole
CN108718337A (en) Website account login, verification, verification information processing method, apparatus and system
CN110071915A (en) A kind of identity verification product method for pushing, device, equipment and system architecture
CN111931198A (en) Block chain-based online education digital badge authentication method, equipment and medium
CN108717605B (en) Storage method, device, storage medium, terminal equipment and system for appraisal of achievement
CN114244629B (en) Cross-chain access control method and device
CN109492993A (en) Date storage method, electronic device and the storage medium of social platform
CN110020514B (en) Account proxy registration method and device
CN111091353A (en) Loving public interest management method, equipment and medium based on block chain
CN111325596A (en) Block chain based high-concurrency online purchase queuing method, equipment and medium
CN111062764A (en) Block chain-based electronic equity transaction method, equipment and medium
CN111260412A (en) Reward distribution method, device and medium of online question-answering platform based on block chain

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
TA01 Transfer of patent application right
TA01 Transfer of patent application right

Effective date of registration: 20200817

Address after: Room 1-2301, Building 7, North District, Shandong Design and Creative Industry Park, No. 868 Tangye West Road, Licheng District, Jinan City, Shandong Province, 250102

Applicant after: SHANDONG INSPUR QUALINK TECHNOLOGY Co.,Ltd.

Address before: Room 3110, S01 building, Langchao building, No. 1036, Langchao Road, high tech Zone, Jinan City, Shandong Province 250101

Applicant before: Shandong Aicheng Network Information Technology Co.,Ltd.

SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination