CN111054054A - Electronic chessboard toy - Google Patents

Electronic chessboard toy Download PDF

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Publication number
CN111054054A
CN111054054A CN202010046627.6A CN202010046627A CN111054054A CN 111054054 A CN111054054 A CN 111054054A CN 202010046627 A CN202010046627 A CN 202010046627A CN 111054054 A CN111054054 A CN 111054054A
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CN
China
Prior art keywords
contact
signal
power supply
display screen
chess
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Pending
Application number
CN202010046627.6A
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Chinese (zh)
Inventor
苏梓铭
李长苹
陈锦朋
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Fs Giiker Technology Co ltd
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Fs Giiker Technology Co ltd
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Publication date
Application filed by Fs Giiker Technology Co ltd filed Critical Fs Giiker Technology Co ltd
Priority to CN202010046627.6A priority Critical patent/CN111054054A/en
Publication of CN111054054A publication Critical patent/CN111054054A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F9/1044Display boards therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F9/1044Display boards therefor
    • A63F2009/105Display boards therefor with provisions for storing and transporting an interrupted game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Toys (AREA)

Abstract

The invention discloses an electronic chessboard toy, comprising: the chess piece comprises a display screen and a signal contact A, wherein the signal contact A is positioned on the bottom surface of the chess piece, the display screen is positioned on the top surface of the chess piece, and the signal contact A is in signal connection with the display screen; the chessboard comprises a bottom plate, a power supply and a processor, wherein the bottom plate is provided with a plurality of areas, the areas are matched with the sizes of the chess pieces, each area is internally provided with a contact group, the contact group comprises a signal contact B, the signal contact B is in signal connection with the processor, and the power supply supplies power for the processor. Each chessman is provided with a display screen, and the display content of the chessman can be controlled by the processor, so that the switching of a pair of chessmen and multiple playing methods can be realized. Meanwhile, the chessmen are not unique, the content displayed on the display screen of the chessman is only controlled by the chessboard in real time, the automatic disorder function controlled by the processor can be realized in a specific game mode, and the player does not need to manually dial the sequence of the chessmen.

Description

Electronic chessboard toy
Technical Field
The invention relates to the technical field of chessboard games, in particular to an electronic chessboard toy.
Background
A board game is a game in which players use pieces to move on a corresponding board according to certain game rules to solve puzzles. The famous games include a wayside, a digital push-tray (n-puzzle), an intelligent jigsaw puzzle and the like. The chessboard and the chessmen of the traditional chessboard game are matched for use, taking a 4-by-4 digital push disk as an example, the chessboard is provided with rectangular grooves capable of accommodating 16 chessmen, and the surfaces of 15 chessmen are respectively marked with marks from '1' to '15'. The player puts the pieces in disorder order into the rectangular groove of the chessboard to be spread flat, and can only solve the puzzle by pushing one piece to move horizontally each time, and finally, the chess pieces are rearranged in order and the decryption is successful. Because of its simple rule, but playability is high, it is popular all the time.
However, these board games also have significant drawbacks.
First, the uniqueness of the content of the indicia on the playing pieces prevents the intercommunication of different board games. Taking an intelligent puzzle as an example, a set of chess pieces can spell a complete pattern. The player is easily bored due to the single pattern and lack of variability. Even some manufacturers propose to make chesses into cubes so that each surface of the chesses can depict a set of puzzles, the upper limit of the chesses is only 6 puzzles, and the chesses are still monotonous.
Secondly, since the puzzle solving result of the board game has high specificity, 50% of operations that cause players to open and disturb the chess pieces may cause no solution. The unsolved puzzle is difficult to find in the first half of the puzzle solving process, so that the puzzle and the unsolved puzzle can be found to generate great frustration when a player spends more energy to play in the middle and later stages, and the game experience is influenced.
Chinese patent publication No. CN 109529313a provides a jigsaw device and a jigsaw method, which includes a jigsaw seat and a jigsaw with a display screen and a receiver. The splicing plate seat is internally provided with a fixed track for splicing plates to slide, the track is internally provided with a first conducting strip, the splicing plates are provided with a second conducting strip, and the splicing plate seat is also provided with a conducting strip which is connected with a plurality of groups of corresponding first conducting strips to form a circuit. When the first conducting plate is in contact connection with the second conducting plate, a plurality of groups of the second conducting plates are combined with the corresponding first conducting plates and connected with the conducting wire plates to form a passage. Although the patent mentions that the receiver arranged inside the splicing block receives the images or the ancient poems transmitted by the mobile phone and displays the images or the ancient poems on the display screen, the replacement of different images can be realized, and a plurality of splicing blocks are disordered, actually, the second conducting strip and the first conducting strip need to be strictly corresponding to each other to accord with the design logic, otherwise, when the second conducting strip and the first conducting strip in wrong sequence are just connected, the contents on the surface of the splicing block are not correctly sequenced, but the circuits are already connected, so that errors can be formed. The puzzle mechanism disclosed in this patent document therefore only allows a new round of play to be started after each puzzle piece has been coded and has received a correspondingly coded image or poem from a database, and the sequence has been manually scrambled by the player.
Disclosure of Invention
The technical scheme aims to provide an electronic chessboard toy to solve one or more technical problems in the prior art and provide at least one beneficial selection or creation condition.
In order to solve the technical problems, the invention adopts the following technical scheme on one hand:
an electronic chess board toy, comprising:
the chess piece comprises a display screen and a signal contact A, wherein the signal contact A is positioned on the bottom surface of the chess piece, the display screen is positioned on the top surface of the chess piece, and the signal contact A is in signal connection with the display screen;
the chessboard comprises a bottom plate, a power supply and a processor, wherein the bottom plate is provided with a plurality of areas, the areas are matched with the sizes of the chessmen, each area is internally provided with a contact group, each contact group comprises a signal contact B, the signal contact B is in signal connection with the processor, and the power supply supplies power to the processor;
the processor is configured to provide independent display signals for the signal contacts B and judge the areas where the chessmen are located by detecting feedback signals after the signal contacts B are contacted with the signal contacts A;
the display signal is transmitted by the contact of the signal contact B and the signal contact A;
the display screen is configured to display the visualization signal input by the signal contact a.
As a part of the electronic chessboard toy, there are various schemes for supplying power to the chessman, such as:
(1) the chess pieces are directly powered by the chessboard, the contact group comprises a power supply contact D, the power supply contact D is electrically connected with the power supply, the chess pieces comprise power supply contacts C, and the power supply contacts C are located on the bottom surfaces of the chess pieces and are electrically connected with the display screen.
(2) Be equipped with the battery in the piece, the battery does the display screen power supply, then the battery in the piece obtains the mode of electric energy and also can divide into the multiple, include:
(2-1) the contact group further comprises a power supply contact D, the power supply contact D is electrically connected with the power supply, the chess piece further comprises a power supply contact E, and the power supply contact E is located on the bottom surface of the chess piece and is electrically connected with the battery;
(2-2) the battery is a wireless rechargeable battery, the chessboard is also provided with a wireless charger for supplying power to the wireless rechargeable battery, and the wireless charger is electrically connected with the power supply.
On the other hand, because the image displayed on the display screen of the chessman is provided by the processor, the same set of chessboard and chessman can realize various game rules, such as:
on the chessboard, the number of the areas is N multiplied by M, and the N, M are respectively natural numbers more than 3.
When the number of the chess pieces is N multiplied by M < -1 >, the chess pieces can move across the area along the horizontal direction. In this mode, the electronic chessboard toy can play games such as digital pushing or intelligent jigsaw puzzle. The processor respectively sends the images (numbers or local patterns) which are prestored in the processor, are disordered in position sequence and have solutions to the signal contacts B, and the chessmen acquire the display signals from the signal contacts B and display the images by the display screen. As the number of the chessmen is 1 less than that of the areas, one area is in a vacancy, and the chessmen in the adjacent area can be translated to the vacant area. The processor finds that the adjacent area of the original vacant area loses the feedback signal in the detection process, then receives the feedback signal sent by the original vacant area, and can judge that the chess piece moves, and further changes the display signal corresponding to the chess piece into a signal contact B sent to the original vacant area, so that the chess piece contacted with the signal contact B can keep displaying the number or the local pattern before moving.
When the number of the chessmen is at most N multiplied by M, each area is provided with a limiting mechanism for limiting the translation of the chessmen. In this mode, the electronic chessboard toy can play games such as tic-tac-toe chess, gobang, apple chess and the like. The two parties of the game put the chess pieces into the area of the chessboard in turn, and the identity of the user who takes off the chess pieces and the corresponding chess piece color or pattern can be switched by the processor when the processor receives the feedback signal generated by the falling chess pieces each time.
On the chess board, the bottom plate is equipped with 4 x 5 regions, the piece has 18 to through the fixed cover of 5 rectangles in addition, every rectangle fixed cover is binded two pieces side by side as an organic whole respectively, and 1 square fixed cover is binded four pieces side by side as an organic whole. In this mode, the electronic chessboard toy can play Huarong-road games. After the chessboard disordering function is started, the rectangular fixed sleeve and the square fixed sleeve are respectively sleeved with the corresponding chessmen according to the pattern displayed by each chessmen, and the fixed sleeve simultaneously drives two or four chessmen to move together.
Compared with the prior art, the invention has the beneficial effects that:
each chessman is provided with a display screen, and the display content of the chessman can be controlled by the processor, so that the switching of a pair of chessmen and multiple playing methods can be realized. Meanwhile, the chessmen are not unique, the content displayed on the display screen of the chessman is only controlled by the chessboard in real time, the automatic disorder function controlled by the processor can be realized in a specific game mode, and the player does not need to manually dial the sequence of the chessmen.
Drawings
FIG. 1 is a top view of the playing board and playing pieces of embodiment 1;
FIG. 2 is a schematic perspective view of the chessboard and the chessmen of embodiment 1;
figures 3 and 4 are schematic perspective views of the chess pieces in embodiment 1;
FIG. 5 is a schematic diagram of an implementation of the digital roulette game according to example 1;
FIG. 6 is a schematic view of the use status of the electronic gobang according to embodiment 3;
FIG. 7 is a schematic diagram of the usage status of the electronic waffle according to embodiment 4.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to specific embodiments, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In embodiment 1, the structure of the electronic digital push disk is shown in fig. 1 to 5, and includes:
the chess piece 110 comprises a display screen 111, a signal contact A112 and a power supply contact A113, wherein the signal contact A112 and the power supply contact C113 are positioned on the bottom surface of the chess piece 110, the display screen 111 is positioned on the top surface of the chess piece 110, the signal contact A112 is in signal connection with the display screen 111, and the power supply contact C113 is electrically connected with the display screen 111;
the chessboard 120 comprises a bottom plate 121, a power supply and a processor, wherein the bottom plate 121 is provided with a plurality of areas, the areas are matched with the sizes of the chessmen 110, each area is internally provided with a contact group, each contact group comprises a signal contact B122 and a power supply contact D123, the signal contact B122 is in signal connection with the processor, the power supply supplies power to the processor, and the power supply contact D123 is electrically connected with the power supply;
the bottom board 121 of the chessboard 120 is provided with 4 × 4 area array arrangement spaces, 15 pieces of the chess 110 are respectively placed in the spaces, and the remaining area is not filled with the chess pieces. When the game is started, the chess pieces 110 are put on the chessboard 120, the power supply contact C113 is communicated with the power supply contact D123, the processor respectively sends prestored numerals which are out of order and have solved puzzles to areas at corresponding positions, the signal contact A112 of the chess pieces 110 is contacted with the signal contact B122 of the bottom plate 121, and the numerals corresponding to the areas are received and displayed on the display screen 111 on the top surface of the chess pieces 110. The player can complete puzzle solving by horizontally stirring the chessmen 110 and finally returning the chessmen to the sequential arrangement.
As shown in fig. 5, in the process of moving the chess piece 110, the processor detects that the adjacent area of the original vacant area loses the feedback signal, and then receives the feedback signal newly sent out from the original vacant area, so as to determine that the chess piece 110 has moved, and further change the display signal corresponding to the chess piece 110 into the signal contact B sent to the original vacant area, so that the chess piece contacted with the signal contact B can keep displaying the number or the local pattern before moving.
Embodiment 2, the electronic intelligent jigsaw is similar to embodiment 1 in structure, except that a battery is provided in the chess piece, and the display screen is powered by the battery, so that the chess piece and the chessboard do not need to be provided with a power supply contact A and a power supply contact B.
The board has 4 x 4 areas on the bottom, and a pattern is divided into 16 parts equally, then 1 part of the local pattern at the corner is removed, and then the local pattern is distributed into 15 areas in a disorderly way, and the chess pieces placed in the areas are received and displayed on the display screens of the chess pieces. The player can complete puzzle solving by horizontally moving the chessmen and recombining correct patterns.
Embodiment 3, the electronic gobang as shown in fig. 6 has a structure similar to that of embodiment 2, except that the bottom 321 of the chessboard 320 has 12 × 12 areas, the batteries in the gobang pieces 310 are wireless rechargeable batteries, a wireless charger is further disposed under the bottom 321 of the chessboard 320, and a limiting protrusion 330 is further disposed on the surface of the bottom along the edge of each area, so that the gobang pieces 310 placed in the areas cannot move horizontally. When the game is started, the processor automatically judges that the black chess piece is first, and the player A in the game puts the chess piece 310 to any position of the chessboard 320, and the display screen of the chess piece is displayed as a black chess piece. When the chess pieces fall down, the processor receives a feedback signal of a signal contact B in a certain area, automatically judges that the colors of the chess pieces are switched, and at the moment, players B of the game put the chess pieces at any position of the chessboard, and the display screens of the chess pieces are displayed as white chess pieces. And repeating the steps until the processor judges that five pieces with the same color are connected with one line, and announcing the winning of the player who controls the pieces.
Embodiment 4, the structure of the electronic huarong is shown in fig. 7, which is similar to that of embodiment 1, except that a battery is further disposed in the chessman, the battery is electrically connected to a power supply contact E on the bottom surface of the chessman, and the battery supplies power to the display screen 410. The bottom board 421 has 4 × 5 areas, the chess pieces are only 18 pieces, and also includes 5 rectangular fixed covers and 1 square fixed cover, which can respectively set 10 chess pieces into 5 cuboid chess pieces of 1 × 2 and 4 chess pieces into 1 cube of 2 × 2. The cubic chess piece stands for "Caocao" 411. The cuboid chessmen represent respectively "guan Yu" 412, "Zhang Fei" 413, "Zhao Yun" 414, "Huang Zhen" 415, "Ma Chao" 416, and the remaining 4 individual chessmen represent the soldier 417. Due to the fact that two fixed sleeves are additionally arranged, the chess pieces are enabled to move horizontally at the same time, and the playing method of the traditional Huarongdao chess is met.
In addition, the chessboard can be a base plate with 5 multiplied by 5 area or even larger, the signal contact A of the area with the edge exceeding the required range is shielded by the processor, the chess pieces on the signal contact A are in a black screen, and only the area of 4 multiplied by 5 is opened for the player to use, thereby achieving the aim of game.
It will be evident to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, and that the present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein.

Claims (9)

1. An electronic chess board toy, comprising:
the chess piece comprises a display screen and a signal contact A, wherein the signal contact A is positioned on the bottom surface of the chess piece, the display screen is positioned on the top surface of the chess piece, and the signal contact A is in signal communication signal connection with the display screen;
the chessboard comprises a bottom plate, a power supply and a processor, wherein the bottom plate is provided with a plurality of areas, the areas are matched with the sizes of the chessmen, each area is internally provided with a contact group, each contact group comprises a signal contact B, the signal contact B is in signal communication with the processor for signal connection, and the power supply supplies power to the processor;
the processor is configured to provide independent display signals for the signal contacts B and judge the areas where the chessmen are located by detecting feedback signals after the signal contacts B are contacted with the signal contacts A;
the image signal development signal is transmitted through the contact between the signal contact B and the signal contact A;
the display screen is configured to display the visualization signal input by the signal contact a.
2. The electronic chessboard toy of claim 1, wherein: the contact group further comprises a power supply contact D, the power supply contact D is electrically connected with the power supply, the chess piece further comprises a power supply contact C, and the power supply contact C is located on the bottom surface of the chess piece and is electrically connected with the display screen.
3. The electronic chessboard toy of claim 1, wherein: and a battery is also arranged in the chess piece and supplies power to the display screen.
4. The electronic chessboard toy of claim 3, wherein: the contact group further comprises a power supply contact D, the power supply contact D is electrically connected with the power supply, the chess piece further comprises a power supply contact E, and the power supply contact E is located on the bottom surface of the chess piece and is electrically connected with the battery.
5. The electronic chessboard toy of claim 3, wherein: the battery is a wireless rechargeable battery, the chessboard is also provided with a wireless charger for supplying power to the wireless rechargeable battery, and the wireless charger is electrically connected with the power supply.
6. The electronic chessboard toy of any one of claims 1-5, wherein: the number of the areas is N multiplied by M, the number of the areas N, M is a natural number of more than 3, and the number of the chessmen is at most N multiplied by M.
7. The electronic chessboard toy of claim 6, wherein: the chessmen are N multiplied by M < -1 > and can move across the area along the horizontal direction.
8. The electronic chessboard toy of claim 6, wherein: each of the N multiplied by M chess pieces is provided with a limiting mechanism for limiting the translation of the chess pieces.
9. The electronic chessboard toy of any of claims 1-5, further comprising:
the number of the rectangular fixed sleeves is 5, and the two chesses can be bound side by side to integrally move;
the number of the square fixed sleeves is 1, and four chessmen can be bound side by side to move integrally;
the bottom plate is provided with 4 multiplied by 5 areas, and the number of the chess pieces is 18.
CN202010046627.6A 2020-01-16 2020-01-16 Electronic chessboard toy Pending CN111054054A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010046627.6A CN111054054A (en) 2020-01-16 2020-01-16 Electronic chessboard toy

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010046627.6A CN111054054A (en) 2020-01-16 2020-01-16 Electronic chessboard toy

Publications (1)

Publication Number Publication Date
CN111054054A true CN111054054A (en) 2020-04-24

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CN202010046627.6A Pending CN111054054A (en) 2020-01-16 2020-01-16 Electronic chessboard toy

Country Status (1)

Country Link
CN (1) CN111054054A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115192990A (en) * 2022-07-19 2022-10-18 普康慧健医疗设备 (重庆) 有限公司 Device and method for integrally training tactile sense of old people

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115192990A (en) * 2022-07-19 2022-10-18 普康慧健医疗设备 (重庆) 有限公司 Device and method for integrally training tactile sense of old people
CN115192990B (en) * 2022-07-19 2023-12-19 普康慧健医疗设备(重庆)有限公司 Device and method for integrally training touch sense of old people

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