CN111035937A - Player data processing method, player data processing device, server device, and storage medium - Google Patents

Player data processing method, player data processing device, server device, and storage medium Download PDF

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Publication number
CN111035937A
CN111035937A CN201911338523.6A CN201911338523A CN111035937A CN 111035937 A CN111035937 A CN 111035937A CN 201911338523 A CN201911338523 A CN 201911338523A CN 111035937 A CN111035937 A CN 111035937A
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China
Prior art keywords
player
archived
data
state
preset historical
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CN201911338523.6A
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Chinese (zh)
Inventor
傅思渊
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Shanghai Mihayou Network Science And Technology Co ltd
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Shanghai Mihayou Network Science And Technology Co ltd
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Priority to CN201911338523.6A priority Critical patent/CN111035937A/en
Publication of CN111035937A publication Critical patent/CN111035937A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play

Abstract

The embodiment of the invention discloses a player data processing method, a player data processing device, server equipment and a storage medium, wherein the method comprises the following steps: acquiring archival data of a player to be archived, wherein the archival data of the player to be archived corresponds to a preset historical moment; enabling the player to be archived to be in an offline state; and replacing the data to be modified of the player to be archived in the offline state with corresponding archived data so as to enable the data to be modified of the player to be archived to return to the preset historical moment, and enabling the player to be archived to become an archived player when the data to be modified returns to the preset historical moment. The problem that in the prior art, the game service cannot be provided for the player in the whole process of data archiving of the player is solved.

Description

Player data processing method, player data processing device, server device, and storage medium
Technical Field
The embodiment of the invention relates to the field of computer software, in particular to a player data processing method, a player data processing device, server equipment and a storage medium.
Background
If a problem occurs during the operation of the game, some players may receive some benefit, such as game equipment, game upgrades, etc., in an abnormal manner. In order to provide a well-impartial game environment, abnormal results of the players need to be removed, that is, data archiving needs to be performed on the players. The data archiving process needs to take all players off-line, perform number sealing processing on each player so as to enable all players to be in an off-line state, and then restore the data of the players to be archived to a certain historical moment so as to remove benefits obtained by the players in an abnormal mode.
But the number sealing processing is carried out on all the players, so that all the players can not play games in the data archiving process, and the influence is large. Therefore, the prior art can not provide game service for the player in the whole process of data archiving of the player.
Disclosure of Invention
The embodiment of the invention provides a player data processing method, a player data processing device, server equipment and a storage medium, and solves the problem that the prior art cannot provide game service for players in the whole process of archiving data of the players.
In a first aspect, an embodiment of the present invention provides a player data processing method, including:
acquiring archival data of a player to be archived, wherein the archival data of the player to be archived corresponds to a preset historical moment;
enabling the player to be archived to be in an offline state;
and replacing the data to be modified of the player to be archived in the offline state with corresponding archived data so as to enable the data to be modified of the player to be archived to return to the preset historical moment, and enabling the player to be archived to become an archived player when the data to be modified returns to the preset historical moment.
Further, the enabling the player to be archived to be in an offline state includes:
and enabling the player to be filed in the online state to be offline, and performing number sealing treatment on the player to be filed so as to enable the player to be filed after number sealing to be always in the offline state.
Further, still include:
and carrying out number sealing treatment on the player to be filed in the offline state so as to enable the player to be filed after the number sealing to be always in the offline state.
Further, after the player to be archived becomes an archiving player, the method further comprises the following steps:
and unsealing the account number of the archived player and informing the archived player that the data is archived.
Further, the acquiring of the archival data of the player to be archived includes:
and acquiring state data of the player to be archived at a preset historical moment, and taking the state data as the archived data of the player to be archived.
Further, the acquiring state data of the player to be archived at the preset historical moment and taking the state data as the archived data of the player to be archived includes:
acquiring a list to be archived;
and acquiring the state data of each player to be archived in the list to be archived in batch at a preset historical moment, and taking the acquired state data as the archived data of the corresponding player to be archived.
In a second aspect, an embodiment of the present invention further provides a player data processing apparatus, including:
the system comprises an acquisition module, a storage module and a display module, wherein the acquisition module is used for acquiring the filing data of a player to be filed, and the filing data of the player to be filed corresponds to a preset historical moment;
the state module is used for enabling the player to be archived to be in an offline state;
and the filing module is used for replacing the data to be modified of the player to be filed in an off-line state with the corresponding filing data so as to enable the data to be modified of the player to be filed to return to the preset historical moment, and enabling the player to be filed to become the filing player when the data to be modified returns to the preset historical moment.
In a third aspect, an embodiment of the present invention further provides a server device, where the server device includes:
one or more processors;
storage means for storing one or more programs;
when executed by the one or more processors, cause the one or more processors to implement the player data processing method according to the first aspect.
In a fourth aspect, embodiments of the present invention also provide a storage medium containing computer-executable instructions for performing the player data processing method according to the first aspect when executed by a computer processor.
The technical scheme of the player data processing method provided by the embodiment of the invention comprises the steps of obtaining the filing data of a player to be filed, wherein the filing data of the player to be filed corresponds to a preset historical moment; enabling the player to be archived to be in an offline state; and replacing the data to be modified of the player to be archived in the offline state with corresponding archived data so as to enable the data to be modified of the player to be archived to return to a preset historical moment, and enabling the player to be archived to become an archived player when the data to be modified returns to the preset historical moment. Only the player to be archived is in an offline state, data archiving is only performed on the player in the account number and the offline state, the corresponding player to be archived becomes an archived player when the data archiving of the player to be archived is completed, other players are not affected, the game can be continuously played, the operation and maintenance cost of the game platform is reduced, and the personal experience of the user is better.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a flow chart of a player data processing method according to an embodiment of the present invention;
FIG. 2 is a block diagram of a player data processing apparatus according to a second embodiment of the present invention;
FIG. 3 is a block diagram of another player data processing device according to a second embodiment of the present invention;
fig. 4 is a block diagram of a server device according to a third embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention clearer, the technical solutions of the present invention will be clearly and completely described through embodiments with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example one
Fig. 1 is a flowchart of a player data processing method according to an embodiment of the present invention. The technical scheme of the embodiment is suitable for the condition that other players play games are not influenced when the data of the player to be archived are archived. The method can be executed by the player data archiving and role provided by the embodiment of the invention, and the device can be realized in a software and/or hardware mode and is configured to be applied in a processor of the server device. The method specifically comprises the following steps:
s101, obtaining the filing data of the player to be filed, wherein the filing data of the player to be filed correspond to the preset historical moment.
One or more bugs may exist in the game software development process, and some players may use the game bugs to acquire some benefits in an abnormal way during the game playing process, for example, some more equipment is acquired, or more levels are acquired. If such a situation is monitored, in order to show the fairness of the game, the abnormal results of the players are usually removed, so that part or all of the state data of the players returns to the time before the abnormal results are obtained. The embodiment refers to the players as players to be archived.
Before returning part or all of the state data of the player to be archived to a certain preset historical moment, the preset historical moment needs to be determined, and part or all of the state data of the player to be archived at the preset historical moment needs to be acquired to serve as the archived data.
In some embodiments, the preset historical time is a time when a certain bug initially appears, or a time before a player to be archived specifically utilizes the bug to obtain an abnormal benefit.
In some embodiments, in order to improve the speed of data archiving, a to-be-archived list recording the identity information of players to be archived may be acquired, then part or all of state data of each player to be archived in the to-be-archived list at a preset historical time is acquired in batch, and the acquired part or all of the state data is used as the archived data of the corresponding player to be archived.
S102, enabling the player to be archived to be in an offline state.
When the data of the player to be archived is archived, the player to be archived needs to be always in an offline state, so that the problems that the archived data does not cover all the data to be modified in the data archiving and the game data is discontinuous due to the fact that the player to be archived generates new data online are solved.
In order to keep the player in an offline state, the embodiment brings the player to be archived in the online state offline, and performs number sealing processing on the player to be archived that is taken offline, so that the player to be archived after being subjected to number sealing is always in the offline state unless the platform unseals the account number of the player; and carrying out number sealing treatment on the player to be filed in the offline state so as to enable the player to be filed after the number sealing to be always in the offline state.
It is understood that if it can be ensured that the player to be archived is always in an offline state in the data archiving process, the player to be archived may not be subjected to number sealing processing.
S103, replacing the data to be modified of the player to be archived in the offline state with corresponding archived data so as to enable the data to be modified of the player to be archived to return to the preset historical moment, and enabling the player to be archived to become an archived player when the data to be modified returns to the preset historical moment.
The data to be modified is all data generated by the player from a preset historical moment to the current moment to be archived, or all data of a certain aspect, such as all data on a certain equipment, and does not contain data on a level. The archiving data can only set the data to be modified to zero, so that the state of the player to be archived can be completely returned to the preset historical moment; the archived data may also contain compensatory content, that is, some compensatory content, such as other equipment, is attached to the archived data while returning the data of a certain aspect of the player to be archived to a state at a preset historical moment.
When data of a player to be archived is archived, replacing the data to be modified of the player to be archived in an off-line state with corresponding archived data so as to enable the data to be modified of the player to be archived to return to a preset historical moment, and enabling the player to be archived to become an archived player when the data to be modified returns to the preset historical moment.
After finishing the data archiving of the player to be archived, the account number of the archived player is unpacked, and notification information is sent to the preset terminal device to notify that the archived player finishes the data archiving, the account number can be normally used, and the like.
The technical scheme of the player data processing method provided by the embodiment of the invention comprises the steps of obtaining the filing data of a player to be filed, wherein the filing data of the player to be filed corresponds to a preset historical moment; enabling the player to be archived to be in an offline state; and replacing the data to be modified of the player to be archived in the offline state with corresponding archived data so as to enable the data to be modified of the player to be archived to return to a preset historical moment, and enabling the player to be archived to become an archived player when the data to be modified returns to the preset historical moment. Only the player to be archived is in an offline state, data archiving is only carried out on the player in the offline state, other players are not affected, the game can be continuously played, the operation and maintenance cost of the game platform is reduced, and the personal experience of the user is better.
Example two
Fig. 2 is a block diagram of a player data processing device according to an embodiment of the present invention. The device is used for executing the player data processing method provided by any of the above embodiments, and the device can be implemented by software or hardware.
The device includes:
the obtaining module 11 is configured to obtain archival data of a player to be archived, where the archival data of the player to be archived corresponds to a preset historical time;
a status module 12 for putting the player to be archived in an offline state;
the archiving module 13 is configured to replace the to-be-modified data of the to-be-archived player in the offline state with the corresponding archived data, so that the to-be-modified data of the to-be-archived player returns to the preset historical time, and when the to-be-modified data returns to the preset historical time, the to-be-archived player becomes an archived player.
Optionally, the status module 12 is configured to take the player to be archived in the online status offline, and perform number sealing processing on the player to be archived, so that the player to be archived after being subjected to the number sealing is always in the offline status.
Optionally, the status module 12 may be further configured to perform a number sealing process on the player to be filed in the offline state, so that the player to be filed after the number sealing is always in the offline state.
Optionally, as shown in fig. 3, a notification module 14 is further included for unsealing the account number of the archived player and notifying that the archived player data is archived.
Optionally, the obtaining module 11 is configured to obtain status data of the player to be archived at a preset historical time, and use the status data as archived data corresponding to the player to be archived.
Optionally, the obtaining module 11 is specifically configured to obtain a list to be archived; the method comprises the steps of obtaining state data of each player to be archived in a list to be archived in batches at a preset historical moment, and using the obtained state data as archived data of the corresponding player to be archived.
According to the technical scheme of the player data processing device, the archiving data of the player to be archived are acquired through the acquisition module, and the archiving data of the player to be archived correspond to the preset historical moment; enabling the player to be archived to be in an offline state through a state module; the method comprises the steps that data to be modified of a player to be archived in an offline state are replaced by corresponding archived data through an archiving module, so that the data to be modified of the player to be archived is returned to a preset historical moment, and the player to be archived becomes an archived player when the data to be modified is returned to the preset historical moment. Only the player to be archived is in an offline state, data archiving is only carried out on the player in the offline state, other players are not affected, the game can be continuously played, the operation and maintenance cost of the game platform is reduced, and the personal experience of the user is better.
The player data processing device provided by the embodiment of the invention can execute the player data processing method provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method.
EXAMPLE III
Fig. 4 is a schematic structural diagram of a server apparatus according to an embodiment of the present invention, as shown in fig. 4, the apparatus includes a processor 201, a memory 202, an input device 203, and an output device 204; the number of the processors 201 in the device may be one or more, and one processor 201 is taken as an example in fig. 4; the processor 201, the memory 202, the input device 203 and the output device 204 in the apparatus may be connected by a bus or other means, and fig. 4 illustrates the connection by a bus as an example.
The memory 202, which is a computer-readable storage medium, may be used to store software programs, computer-executable programs, and modules, such as program instructions/modules (e.g., 11, status module 12, and archive module 13) corresponding to player data processing methods in embodiments of the present invention. The processor 201 executes various functional applications of the device and data processing by executing software programs, instructions, and modules stored in the memory 202, that is, implements the player data processing method described above.
The memory 202 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function; the storage data area may store data created according to the use of the terminal, and the like. Further, the memory 202 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device. In some examples, the memory 202 may further include memory located remotely from the processor 201, which may be connected to the device over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The input device 203 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function controls of the apparatus.
The output device 204 may include a display device such as a display screen, for example, of a user terminal.
Example four
A fourth embodiment of the present invention further provides a storage medium containing computer-executable instructions, which when executed by a computer processor, perform a player data processing method, the method including:
acquiring archival data of a player to be archived, wherein the archival data of the player to be archived corresponds to a preset historical moment;
enabling the player to be archived to be in an offline state;
and replacing the data to be modified of the player to be archived in the offline state with corresponding archived data so as to enable the data to be modified of the player to be archived to return to the preset historical moment, and enabling the player to be archived to become an archived player when the data to be modified returns to the preset historical moment.
Of course, the storage medium provided by the embodiment of the present invention contains computer-executable instructions, and the computer-executable instructions are not limited to the operations of the method described above, and may also execute the relevant operations in the player data processing method provided by any embodiment of the present invention.
From the above description of the embodiments, it is obvious for those skilled in the art that the present invention can be implemented by software and necessary general hardware, and certainly, can also be implemented by hardware, but the former is a better embodiment in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which may be stored in a computer-readable storage medium, such as a floppy disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a FLASH Memory (FLASH), a hard disk or an optical disk of a computer, and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) to execute the player data processing method according to the embodiments of the present invention.
It should be noted that, in the above-mentioned embodiment of the player data processing apparatus, the included units and modules are merely divided according to the functional logic, but are not limited to the above-mentioned division as long as the corresponding functions can be realized; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (10)

1. A player data processing method, comprising:
acquiring archival data of a player to be archived, wherein the archival data of the player to be archived corresponds to a preset historical moment;
enabling the player to be archived to be in an offline state;
and replacing the data to be modified of the player to be archived in the offline state with corresponding archived data so as to enable the data to be modified of the player to be archived to return to the preset historical moment, and enabling the player to be archived to become an archived player when the data to be modified returns to the preset historical moment.
2. The method of claim 1, wherein said placing the player to be archived offline comprises:
and enabling the player to be filed in the online state to be offline, and performing number sealing treatment on the player to be filed so as to enable the player to be filed after number sealing to be always in the offline state.
3. The method of claim 2, further comprising:
and carrying out number sealing treatment on the player to be filed in the offline state so as to enable the player to be filed after the number sealing to be always in the offline state.
4. The method of claim 1, after the player to be archived becomes an archival player, further comprising:
and unsealing the account number of the archived player and informing the archived player that the data is archived.
5. The method of claim 1, wherein obtaining archival data of a player to be archived comprises:
and acquiring state data of the player to be archived at a preset historical moment, and taking the state data as the archived data of the player to be archived.
6. The method according to any one of claims 1 to 5, wherein the obtaining of the status data of the player to be archived at the preset historical time and using the status data as the archived data of the player to be archived comprises:
acquiring a list to be archived;
and acquiring the state data of each player to be archived in the list to be archived in batch at a preset historical moment, and taking the acquired state data as the archived data of the corresponding player to be archived.
7. A player data processing apparatus, comprising:
the system comprises an acquisition module, a storage module and a display module, wherein the acquisition module is used for acquiring the filing data of a player to be filed, and the filing data of the player to be filed corresponds to a preset historical moment;
the state module is used for enabling the player to be archived to be in an offline state;
and the filing module is used for replacing the data to be modified of the player to be filed in an off-line state with the corresponding filing data so as to enable the data to be modified of the player to be filed to return to the preset historical moment, and enabling the player to be filed to become the filing player when the data to be modified returns to the preset historical moment.
8. The device according to claim 7, wherein the status module is specifically configured to take the player to be archived in the online status offline, and perform a number sealing process on the player to be archived, so that the player to be archived after the number sealing is always in the offline status.
9. A server device, characterized in that the device set-top box comprises:
one or more processors;
storage means for storing one or more programs;
when executed by the one or more processors, cause the one or more processors to implement a player data processing method as recited in any of claims 1-6.
10. A storage medium containing computer-executable instructions for performing a player data processing method according to any one of claims 1 to 6 when executed by a computer processor.
CN201911338523.6A 2019-12-23 2019-12-23 Player data processing method, player data processing device, server device, and storage medium Pending CN111035937A (en)

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