CN111001156A - Voice processing method and device applied to guessing idiom game - Google Patents

Voice processing method and device applied to guessing idiom game Download PDF

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Publication number
CN111001156A
CN111001156A CN201911181950.8A CN201911181950A CN111001156A CN 111001156 A CN111001156 A CN 111001156A CN 201911181950 A CN201911181950 A CN 201911181950A CN 111001156 A CN111001156 A CN 111001156A
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China
Prior art keywords
game
data
text information
voice
acquiring
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CN201911181950.8A
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Chinese (zh)
Inventor
黄海峰
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Nanjing Skyworth Information Technology Research Institute Co ltd
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Nanjing Skyworth Information Technology Research Institute Co ltd
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Priority to CN201911181950.8A priority Critical patent/CN111001156A/en
Publication of CN111001156A publication Critical patent/CN111001156A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/08Speech classification or search
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/26Speech to text systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/08Speech classification or search
    • G10L2015/088Word spotting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Computational Linguistics (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The invention provides a voice processing method and a voice processing device applied to a guessing phrase game, wherein first text information of a game end is acquired, and the first text information is used for indicating the current correct answer data of the game end; acquiring voice information of a user, and acquiring second text information in the voice information; and acquiring result data according to the first text information and the second text information. The game can be completed by voice in the whole process without the participation of a user remote controller, the problem that the game playing experience is poor when the television end uses the remote controller is solved, and the requirements of the user on the game are better met.

Description

Voice processing method and device applied to guessing idiom game
Technical Field
The invention relates to the technical field of internet, in particular to a voice processing method and device applied to a guessing phrase game.
Background
Along with the popularization of the voice artificial intelligence technology, more and more television large screens are also provided with AI voice functions, the functions of voice query, control, video on demand and the like are realized, and the television functions are slightly colored by means of voice-based interaction.
Then, on the existing television, no matter the television with voice or without voice, the function of playing games on the television is not independent of the remote controller, so that the interaction based on the game becomes quite complicated, which is why few television games which are operated successfully are available on the existing television, and the interactive game based on the remote controller is difficult for users to play comfortably and interestingly. Therefore, the prior art cannot better meet the requirements of users for games.
Disclosure of Invention
The embodiment of the invention provides a voice processing method and a voice processing device applied to a guessing idiom game, which can better meet the requirements of users on the game.
In a first aspect, the present invention provides a speech processing method for a guessing idiom game, comprising:
acquiring first text information of a game end, wherein the first text information is used for indicating current correct answer data of the game end;
acquiring voice information of a user, and acquiring second text information in the voice information;
and acquiring result data according to the first text information and the second text information.
Optionally, in a possible implementation manner of the first aspect, the obtaining result data according to the first text information and the second text information includes:
comparing the first text information with the second text information to obtain comparison data;
and acquiring the result data according to the comparison data.
Optionally, in a possible implementation manner of the first aspect, the alignment data includes success data;
correspondingly, the obtaining the result data according to the comparison data includes:
and obtaining guess result data according to the success data.
Optionally, in a possible implementation manner of the first aspect, the comparison data includes failure data;
correspondingly, the obtaining the result data according to the comparison data includes:
and acquiring guess result data according to the failure data.
Optionally, in a possible implementation manner of the first aspect, before the obtaining first text information of the game end, where the first text information is used to indicate current correct answer data of the game end, the method further includes:
and acquiring the starting-up voice data of the user, and operating the game terminal according to the starting-up voice data.
Optionally, in a possible implementation manner of the first aspect, before the obtaining the first text information of the game end, where the first text information is used to indicate current correct answer data of the game end, the method further includes:
and acquiring the game starting voice data of the user, and controlling the game terminal to start the game according to the starting voice data.
Optionally, in a possible implementation manner of the first aspect, after obtaining result data according to the first text information and the second text information, the method further includes:
and acquiring game quitting voice data of a user, and controlling the game terminal to quit the game according to the game quitting voice data.
In a second aspect, the present invention provides a speech processing apparatus for a game of guessing idioms, comprising:
the answer module is used for acquiring first text information of a game end, wherein the first text information is used for indicating the current correct answer data of the game end;
the voice module is used for acquiring voice information of a user and acquiring second text information in the voice information;
and the comparison module is used for acquiring result data according to the first text information and the second text information.
In a third aspect, the present invention provides a movie recommendation apparatus, including: memory, a processor and a computer program, the computer program being stored in the memory, the processor running the computer program to perform the method of the first aspect of the invention as well as various possible aspects of the first aspect.
A fourth aspect of the embodiments of the present invention provides a readable storage medium, in which a computer program is stored, the computer program being, when executed by a processor, configured to implement the method according to the first aspect of the present invention and various possible aspects of the first aspect.
The invention provides a voice processing method and a voice processing device applied to a guessing phrase game, wherein first text information of a game end is obtained and is used for indicating current correct answer data of the game end, namely the first text information is a current correct answer of the guessing phrase game, for example, a scene appears on a television and is used for indicating the 'good fortune in the east China sea', and then the first text information is the 'good fortune in the east China sea'; the method comprises the steps of acquiring voice information of a user, acquiring second text information in the voice information, namely acquiring and identifying the voice of the user, using the identified voice as the second text information, for example, identifying 'good fortune like the east sea' from the voice information of the user, then the second text information is 'good fortune like the east sea', and finally acquiring result data according to the first text information and the second text information, for example, comparing the first text information with the second text information, and if the first text information is consistent with the second text information, the result data can be data for indicating a guess. The scheme ensures that the game can be completed by the whole voice without the participation of a user remote controller, solves the problem of poor game playing experience of a television end by using the remote controller, and better meets the requirements of the user on the game.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure.
FIG. 1 is a flow chart of a speech processing method applied to a guessing phrase game according to the present invention;
FIG. 2 is a block diagram of a speech processing device for a game of guessing idioms according to the present invention;
fig. 3 is a schematic hardware structure diagram of a speech processing device applied to a guessing language game according to an embodiment of the present invention.
With the foregoing drawings in mind, certain embodiments of the disclosure have been shown and described in more detail below. These drawings and written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the concepts of the disclosure to those skilled in the art by reference to specific embodiments.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims, as well as in the drawings, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein.
It should be understood that, in various embodiments of the present invention, the sequence numbers of the processes do not mean the execution sequence, and the execution sequence of the processes should be determined by the functions and the internal logic of the processes, and should not constitute any limitation on the implementation process of the embodiments of the present invention.
It should be understood that in the present application, "comprising" and "having" and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The application scene of the invention can be the field of the guessing phrase game of the television end or the field of the guessing phrase game of other intelligent display ends, and the invention is only explained by the field of the guessing phrase game, but not limited to the field.
Along with the popularization of the voice artificial intelligence technology, more and more television large screens are also provided with AI voice functions, the functions of voice query, control, video on demand and the like are realized, and the television functions are slightly colored by means of voice-based interaction. Then, on the existing television, no matter the television with voice or without voice, the function of playing games on the television is not independent of the remote controller, so that the interaction based on the game becomes quite complicated, which is why few television games which are operated successfully are available on the existing television, and the interactive game based on the remote controller is difficult for users to play comfortably and interestingly. Therefore, the prior art cannot better meet the requirements of users for games.
In order to solve the above technical problems in the prior art, the present invention provides a speech processing method applied to a guessing language game, which better meets the requirements of users on games at a television end.
The following describes the technical solutions of the present invention and how to solve the above technical problems with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present invention will be described below with reference to the accompanying drawings.
Fig. 1 is a flow chart of a speech processing method applied to a guessing phrase game according to the present invention, and an execution main body of the method shown in fig. 1 may be a software and/or hardware device. The method shown in fig. 1 includes steps S101 to S103, which are specifically as follows:
s101, first text information of a game end is obtained, and the first text information is used for indicating current correct answer data of the game end.
Specifically, the game end may be a guessing phrase game end on a television end, wherein the television end may have a voice service to realize the capability of collecting the user audio, and the user voice may be collected by using a bluetooth remote controller similar to a product with mic or an array device with mic, but not limited to these two mic form products, to realize the voice recognition function.
In some embodiments, before the obtaining of the first text information of the game end, the first text information is used for indicating the current correct answer data of the game end, the method further includes: and acquiring the starting-up voice data of the user, and operating the game terminal according to the starting-up voice data. For example, the user says "open a guess-phrase game" on demand by voice, at which time the game end is opened. In other embodiments, the game starting voice data of the user is acquired, and the game terminal is controlled to start the game according to the starting voice data. For example, the user says "start game" by voice on demand, and the game terminal that is opened at this time can start the game.
It is understood that the first text information is used to indicate the current correct answer data of the game end, for example, the current scene is "dragon, flying and phoenix", then the correct answer data at this time is "dragon, flying and phoenix", that is, the first text information is "dragon, flying and phoenix".
S102, acquiring voice information of a user, and acquiring second text information in the voice information.
Specifically, after the voice information of the user is collected, the voice information is recognized, and second text information is obtained, for example, if the user says "Lively and vigorous in calligraphy" through voice on demand, the second text information is "Lively and vigorous in calligraphy", and if the user says "Fuyou in east China sea" through voice on demand, the second text information is "Fuyou in east sea".
S103, acquiring result data according to the first text information and the second text information.
Specifically, the result of the judgment, that is, the result data is obtained by judging the first text information and the second text information.
In some embodiments, the comparison data may be obtained by comparing the first text information and the second text information; and acquiring the result data according to the comparison data. In other embodiments, the alignment data comprises success data; correspondingly, the obtaining the result data according to the comparison data includes: and obtaining guess result data according to the success data. For example, if the first text information is "Lively and vigorous in calligraphy" and the second text information is also "Lively and vigorous in calligraphy", the comparison data is success data, and the result data is guess result data. In still other embodiments, the alignment data comprises failure data; correspondingly, the obtaining the result data according to the comparison data includes: and acquiring guess result data according to the failure data. For example, if the first text information is "dragon, flying and phoenix dance" and the second text information is "good fortune, such as east sea", the comparison data is error data, and the error data is guess error result data.
If the result data is guess result data, the next question can be entered, if the result data is guess error result data, the guess can be continued, and the game countdown is continuously carried out.
In some embodiments, game exiting voice data of the user is acquired, and the game terminal is controlled to exit the game according to the game exiting voice data. For example, the user may decide not to play, just say to quit, or quit the game, and may directly quit the game.
The invention provides a voice processing method and a voice processing device applied to a guessing phrase game, wherein first text information of a game end is obtained and is used for indicating current correct answer data of the game end, namely the first text information is a current correct answer of the guessing phrase game, for example, a scene appears on a television and is used for indicating the 'good fortune in the east China sea', and then the first text information is the 'good fortune in the east China sea'; the method comprises the steps of acquiring voice information of a user, acquiring second text information in the voice information, namely acquiring and identifying the voice of the user, using the identified voice as the second text information, for example, identifying 'good fortune like the east sea' from the voice information of the user, then the second text information is 'good fortune like the east sea', and finally acquiring result data according to the first text information and the second text information, for example, comparing the first text information with the second text information, and if the first text information is consistent with the second text information, the result data can be data for indicating a guess. The scheme ensures that the game can be completed by the whole voice without the participation of a user remote controller, solves the problem of poor game playing experience of a television end by using the remote controller, and better meets the requirements of the user on the game.
Fig. 2 is a schematic structural diagram of a speech processing apparatus for a idiom guessing game according to the present invention, and the speech processing apparatus 20 for a idiom guessing game shown in fig. 2 includes:
the answer module 21 is configured to obtain first text information of a game end, where the first text information is used to indicate current correct answer data of the game end;
the voice module 22 is configured to acquire voice information of a user and acquire second text information in the voice information;
and the comparison module 23 is configured to obtain result data according to the first text information and the second text information.
The speech processing apparatus applied to the guessing language game in the embodiment shown in fig. 2 can be correspondingly used to execute the steps in the embodiment of the method shown in fig. 1, and the implementation principle and the technical effect are similar, and are not described herein again.
Optionally, the comparing module 23 obtains result data according to the first text information and the second text information, including:
comparing the first text information with the second text information to obtain comparison data;
and acquiring the result data according to the comparison data.
Optionally, the alignment data comprises success data;
correspondingly, the obtaining the result data according to the comparison data includes:
and obtaining guess result data according to the success data.
Optionally, the alignment data comprises failure data;
correspondingly, the obtaining the result data according to the comparison data includes:
and acquiring guess result data according to the failure data.
Optionally, before the answer module 21 obtains first text information of the game end, where the first text information is used to indicate current correct answer data of the game end, the method further includes:
and acquiring the starting-up voice data of the user, and operating the game terminal according to the starting-up voice data.
Optionally, before the answer module 21 obtains first text information of the game end, where the first text information is used to indicate current correct answer data of the game end, the method further includes:
and acquiring the game starting voice data of the user, and controlling the game terminal to start the game according to the starting voice data.
Optionally, after the comparing module 23 obtains result data according to the first text information and the second text information, the method further includes:
and acquiring game quitting voice data of a user, and controlling the game terminal to quit the game according to the game quitting voice data.
Referring to fig. 3, which is a schematic diagram of a hardware structure of a speech processing apparatus for a guessing language game according to an embodiment of the present invention, the speech processing apparatus 30 for a guessing language game includes: a processor 31, a memory 32 and a computer program; wherein
A memory 32 for storing a computer program, which may also be a flash memory (flash). The computer program is, for example, an application program, a functional module, or the like that realizes the above method.
A processor 31 for executing the computer program stored in the memory to implement the steps performed by the apparatus in the above method. Reference may be made in particular to the description relating to the preceding method embodiment.
Alternatively, the memory 32 may be separate or integrated with the processor 31.
When the memory 32 is a device independent of the processor 31, the apparatus may further include:
a bus 33 for connecting the memory 32 and the processor 31.
The present invention also provides a readable storage medium, in which a computer program is stored, which, when being executed by a processor, is adapted to implement the methods provided by the various embodiments described above.
The readable storage medium may be a computer storage medium or a communication medium. Communication media includes any medium that facilitates transfer of a computer program from one place to another. Computer storage media may be any available media that can be accessed by a general purpose or special purpose computer. For example, a readable storage medium is coupled to the processor such that the processor can read information from, and write information to, the readable storage medium. Of course, the readable storage medium may also be an integral part of the processor. The processor and the readable storage medium may reside in an Application Specific Integrated Circuits (ASIC). Additionally, the ASIC may reside in user equipment. Of course, the processor and the readable storage medium may also reside as discrete components in a communication device. The readable storage medium may be a read-only memory (ROM), a random-access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
The present invention also provides a program product comprising execution instructions stored in a readable storage medium. The at least one processor of the device may read the execution instructions from the readable storage medium, and the execution of the execution instructions by the at least one processor causes the device to implement the methods provided by the various embodiments described above.
In the above embodiments of the apparatus, it should be understood that the Processor may be a Central Processing Unit (CPU), other general purpose processors, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor, or in a combination of the hardware and software modules within the processor.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (10)

1. A speech processing method applied to a guessing phrase game is characterized by comprising the following steps:
acquiring first text information of a game end, wherein the first text information is used for indicating current correct answer data of the game end;
acquiring voice information of a user, and acquiring second text information in the voice information;
and acquiring result data according to the first text information and the second text information.
2. The method of claim 1, wherein obtaining result data based on the first textual information and the second textual information comprises:
comparing the first text information with the second text information to obtain comparison data;
and acquiring the result data according to the comparison data.
3. The method of claim 2, the alignment data comprising success data;
correspondingly, the obtaining the result data according to the comparison data includes:
and obtaining guess result data according to the success data.
4. The method of claim 3, the alignment data comprising failure data;
correspondingly, the obtaining the result data according to the comparison data includes:
and acquiring guess result data according to the failure data.
5. The method according to claim 1, before the obtaining of the first text message of the game end, the first text message being used for indicating the current correct answer data of the game end, further comprising:
and acquiring the starting-up voice data of the user, and operating the game terminal according to the starting-up voice data.
6. The method according to claim 1, before the obtaining of the first text message of the game end, the first text message being used for indicating the current correct answer data of the game end, further comprising:
and acquiring the game starting voice data of the user, and controlling the game terminal to start the game according to the starting voice data.
7. The method of claim 1, wherein after obtaining result data according to the first text information and the second text information, further comprising:
and acquiring game quitting voice data of a user, and controlling the game terminal to quit the game according to the game quitting voice data.
8. A speech processing apparatus for a game of guessing idioms, comprising:
the answer module is used for acquiring first text information of a game end, wherein the first text information is used for indicating the current correct answer data of the game end;
the voice module is used for acquiring voice information of a user and acquiring second text information in the voice information;
and the comparison module is used for acquiring result data according to the first text information and the second text information.
9. A speech processing apparatus for a game of guessing idioms, comprising: memory, a processor and a computer program, the computer program being stored in the memory, the processor running the computer program to perform the method of any of claims 1 to 7.
10. A readable storage medium, in which a computer program is stored which, when being executed by a processor, is adapted to carry out the method of any one of claims 1 to 7.
CN201911181950.8A 2019-11-27 2019-11-27 Voice processing method and device applied to guessing idiom game Pending CN111001156A (en)

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CN109117233A (en) * 2018-08-22 2019-01-01 百度在线网络技术(北京)有限公司 Method and apparatus for handling information
CN109147784A (en) * 2018-09-10 2019-01-04 百度在线网络技术(北京)有限公司 Voice interactive method, equipment and storage medium

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111883134A (en) * 2020-07-24 2020-11-03 北京贝塔科技股份有限公司 Voice input method and device, electronic equipment and storage medium
CN112337081A (en) * 2020-10-27 2021-02-09 四川长虹电器股份有限公司 Interactive method for realizing voice guessing game
CN112337094A (en) * 2020-10-27 2021-02-09 四川长虹电器股份有限公司 Voice game interaction method
CN112423141A (en) * 2020-10-27 2021-02-26 四川长虹电器股份有限公司 Interactive method for realizing voice game of television terminal
CN113507620A (en) * 2021-07-02 2021-10-15 腾讯科技(深圳)有限公司 Live broadcast data processing method, device, equipment and storage medium

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Application publication date: 20200414