CN110975278A - Method and device for simulating touch sense in game, electronic equipment and storage medium - Google Patents
Method and device for simulating touch sense in game, electronic equipment and storage medium Download PDFInfo
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- CN110975278A CN110975278A CN201911313105.1A CN201911313105A CN110975278A CN 110975278 A CN110975278 A CN 110975278A CN 201911313105 A CN201911313105 A CN 201911313105A CN 110975278 A CN110975278 A CN 110975278A
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- 238000000034 method Methods 0.000 title claims abstract description 61
- 230000003993 interaction Effects 0.000 claims abstract description 11
- 238000004088 simulation Methods 0.000 claims description 42
- 239000000463 material Substances 0.000 claims description 25
- 230000035807 sensation Effects 0.000 claims description 22
- 238000004590 computer program Methods 0.000 claims description 17
- 230000000638 stimulation Effects 0.000 claims description 5
- 238000013016 damping Methods 0.000 claims description 4
- 230000008569 process Effects 0.000 abstract description 14
- 238000007654 immersion Methods 0.000 abstract description 7
- 238000009877 rendering Methods 0.000 abstract 1
- 238000010586 diagram Methods 0.000 description 11
- 230000006870 function Effects 0.000 description 5
- 230000009471 action Effects 0.000 description 3
- 239000011248 coating agent Substances 0.000 description 3
- 238000000576 coating method Methods 0.000 description 3
- 230000000694 effects Effects 0.000 description 3
- 239000004744 fabric Substances 0.000 description 3
- 239000010985 leather Substances 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 244000025254 Cannabis sativa Species 0.000 description 1
- 230000004075 alteration Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
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- 230000003287 optical effect Effects 0.000 description 1
- 230000000750 progressive effect Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
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- Engineering & Computer Science (AREA)
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- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment of the application provides a method and a device for simulating touch in a game, electronic equipment and a storage medium, wherein a graphical user interface is obtained by rendering on a touch display of a terminal, and the method comprises the following steps: acquiring touch attribute information corresponding to a target virtual object in the graphical user interface; and controlling the touch display to perform touch feedback according to the touch attribute information. Through the embodiment of the application, the touch feedback in the game process is realized, the interaction mode of the game is enriched, and the immersion and reality of the game are improved.
Description
Technical Field
The present application relates to the field of games, and in particular, to a method and apparatus for simulating a tactile sensation in a game, an electronic device, and a storage medium.
Background
With the development of science and technology, mobile terminals are increasingly popularized, and games with the help of the mobile terminals become a trend, so that abundant game experiences are brought to users.
In the process of the game, in response to changes in the game, the mobile terminal side can usually adopt image output, sound effect output, vibration output and other modes for feedback, but the feedback modes are limited, and the immersion and reality of the game are difficult to improve.
Disclosure of Invention
In view of the above, it is proposed to provide a method and apparatus, an electronic device, a storage medium for in-game tactile sensation simulation that overcome or at least partially solve the above problems, comprising:
a method of in-game tactile simulation rendered on a touch-sensitive display of a terminal to a graphical user interface, the method comprising:
acquiring touch attribute information corresponding to a target virtual object in the graphical user interface;
and controlling the touch display to perform touch feedback according to the touch attribute information.
Optionally, before the obtaining of the tactile attribute information corresponding to the target virtual object in the graphical user interface, the method further includes:
determining a currently displayed target virtual object in the graphical user interface; wherein the target virtual object is a virtual object having a tactile analog mark.
Optionally, before the obtaining of the tactile attribute information corresponding to the target virtual object in the graphical user interface, the method further includes:
responding to touch operation acting on a graphical user interface, and determining the position of a touch point;
and determining a target virtual object corresponding to the position of the touch point.
Optionally, the obtaining of the tactile attribute information corresponding to the target virtual object in the graphical user interface includes:
acquiring material information of the target virtual object;
and determining the touch attribute information corresponding to the target virtual object according to the material information.
Optionally, the target virtual object comprises at least one of:
the game system comprises an information interaction window, scene elements in a game scene and role model elements in the game scene.
Optionally, the character model element comprises at least one of: apparel, skin, and hair.
Optionally, the controlling the touch display to perform a tactile feedback according to the tactile attribute information includes:
determining a touch simulation parameter corresponding to the touch attribute information;
and controlling the output of the stimulation charge on the touch display by adopting the touch simulation parameters.
Optionally, the tactile attribute information includes one or more of:
texture information, friction information, and damping information.
An apparatus for in-game tactile simulation rendered on a touch-sensitive display of a terminal to a graphical user interface, the apparatus comprising:
the touch attribute information acquisition module is used for acquiring touch attribute information corresponding to a target virtual object in the graphical user interface;
and the touch feedback module is used for controlling the touch display to perform touch feedback according to the touch attribute information.
An electronic device comprising a processor, a memory and a computer program stored on the memory and being executable on the processor, the computer program, when executed by the processor, implementing the steps of the method of in-game tactile sensation simulation as described above.
A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the steps of the method of in-game tactile sensation simulation as set forth above.
The embodiment of the application has the following advantages:
in the embodiment of the application, the touch attribute information corresponding to the target virtual object in the graphical user interface is acquired, and then the touch display is controlled to perform touch feedback according to the touch attribute information, so that the touch feedback in the game process is realized, the interaction mode of the game is enriched, and the immersion and the sense of reality of the game are improved.
Drawings
In order to more clearly illustrate the technical solutions of the present application, the drawings needed to be used in the description of the present application will be briefly introduced below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without inventive labor.
FIG. 1 is a flow chart illustrating steps of a method for tactile sensation simulation in a game according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 3 is a flow chart of steps of another method for tactile sensation simulation in a game provided in an embodiment of the present application;
FIG. 4 is a flow chart of steps of another method for tactile sensation simulation in a game provided in an embodiment of the present application;
fig. 5 is a schematic structural diagram of a device for simulating a tactile sensation in a game according to an embodiment of the present application.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, the present application is described in further detail with reference to the accompanying drawings and the detailed description. It is to be understood that the embodiments described are only a few embodiments of the present application and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1, a flowchart illustrating steps of a method for simulating a touch sensation in a game, which is provided by an embodiment of the present application, is shown, and a graphical user interface is rendered on a touch display of a terminal, where the method specifically includes the following steps:
101, obtaining touch attribute information corresponding to a target virtual object in the graphical user interface;
wherein the target virtual object may include at least one of:
the game system comprises an information interaction window, scene elements in a game scene and role model elements in the game scene.
For example, the information interaction window may be a window such as an in-game interface pop window, and the scene element in the game scene may include an element such as a road, a grass, a river, and the like in the game scene.
The character model elements may include at least one of:
apparel, skin, and hair.
In the running process of the game, a plurality of virtual objects can be loaded in the graphical user interface, so that a target virtual object to be subjected to touch simulation can be determined from the graphical user interface, and touch attribute information corresponding to the target virtual object can be further acquired.
In an embodiment of the present application, step 101 may include the following sub-steps:
substep 11, obtaining material information of the target virtual object;
as an example, the material information may include a material type, such as a smooth leather surface, a rough cloth, and the like.
For a virtual object that needs to be subjected to the touch simulation, material information thereof may be defined in advance, and after a target virtual object to be subjected to the touch simulation is determined, material information of the target virtual object may be acquired.
And a substep 12 of determining the tactile attribute information corresponding to the target virtual object based on the material information.
Wherein the tactile sensation attribute information may include one or more of:
texture information, friction information, and damping information.
In a specific implementation, a texture library may be preset, the texture library may store a plurality of corresponding relationships between material information and tactile attribute information, and after determining the material information, the tactile attribute information corresponding to the target virtual object may be determined from the texture library according to the material information, so as to simulate physical tactile sensations of different materials.
And step 102, controlling the touch display to perform touch feedback according to the touch attribute information.
After obtaining the touch attribute information, the touch display can be controlled to perform touch feedback by adopting the touch attribute information, when a finger of a player contacts with the touch display, the mobile terminal controls the stimulated charge output in the touch display, the electrostatic screen surface coating and the charge start to act to generate friction force, so that the player can feel texture touch of materials, and materials such as smooth leather surfaces and coarse cloth materials can be simulated as shown in fig. 2.
In one example, when the finger of the player contacts the touch display, the feedback other than the tactile feedback can be controlled at the same time, such as the feedback by image output, sound effect output, vibration output, and the like. For example, in the development type game, in order to develop the friendship, the player can click or continuously click the virtual pet in the game, and in the process of clicking, on one hand, the tactile simulation feedback can be performed, and on the other hand, the sound effect output feedback can be performed.
In an embodiment of the present application, step 102 may include the following sub-steps:
a substep 21 of determining a tactile sensation simulation parameter corresponding to the tactile sensation attribute information;
in a specific implementation, the touch attribute information may be converted into touch simulation parameters that can be recognized by an operating system of the mobile terminal to invoke a touch simulation function of the mobile terminal.
And a substep 22 of controlling the stimulation charge output on the touch display using the touch simulation parameters.
After determining the touch simulation parameters, an operating system of the mobile terminal may be called to provide an interface for implementing touch simulation, and when inputting the touch simulation parameters, the stimulation charge output on the touch display may be controlled to implement touch simulation for the target virtual object.
Specifically, the position information of the target virtual object in the touch display can be determined, and the position information and the touch simulation parameters are input into the interface, so that the touch simulation can be performed in the display area corresponding to the position information in the touch display.
In the embodiment of the application, the touch attribute information corresponding to the target virtual object in the graphical user interface is acquired, and then the touch display is controlled to perform touch feedback according to the touch attribute information, so that the touch feedback in the game process is realized, the interaction mode of the game is enriched, and the immersion and the sense of reality of the game are improved.
Referring to fig. 3, a flowchart illustrating steps of a method for simulating a touch sensation in a game, which is provided by an embodiment of the present application, is shown, and a graphical user interface is rendered on a touch display of a terminal, where the method specifically includes the following steps:
for a virtual object that needs to be subjected to the touch sensing simulation, a touch sensing simulation mark may be set in the configuration information, and then a target virtual object having the touch sensing simulation mark may be screened out from a plurality of virtual objects currently displayed in the graphical user interface according to whether the touch sensing simulation mark is present.
For example, the tactile sensation simulation mark may be material information recorded in the configuration information, and if it is detected that the material information recorded in the configuration information of a certain virtual object is "coarse cloth", the virtual object may be determined to be a target virtual object to be subjected to the tactile sensation simulation, and if it is detected that the configuration information of another virtual object does not specify the material information (the field is empty), the virtual object may not be the target virtual object.
after the target virtual object is determined, the tactile attribute information corresponding to the target virtual object may be acquired.
And 303, controlling the touch display to perform touch feedback according to the touch attribute information.
After the touch attribute information is obtained, the touch display can be controlled to perform touch feedback by adopting the touch attribute information, when a finger of a player contacts with the touch display, the mobile terminal controls stimulated charge output in the touch display, the electrostatic screen surface coating and the charge start to act to generate friction force, and the player can feel texture touch of the material.
In the embodiment of the application, the currently displayed target virtual object is determined in the graphical user interface, the touch attribute information corresponding to the target virtual object in the graphical user interface is obtained, and then the touch display is controlled to perform touch feedback according to the touch attribute information, so that the touch feedback in the game process is realized, the interaction mode of the game is enriched, and the immersion and the reality of the game are improved.
Referring to fig. 4, which is a flowchart illustrating steps of a method for simulating a touch sensation in a game, according to an embodiment of the present application, a graphical user interface is rendered on a touch display of a terminal, and the method may specifically include the following steps:
in the process of running the game, in response to a touch operation performed by the player on the graphical user interface, a touch point position corresponding to the touch operation may be determined in the graphical user interface.
after the touch point position is determined, a virtual object corresponding to the touch point position can be further determined in the graphical user interface as a target virtual object.
after the target virtual object is determined, the tactile attribute information corresponding to the target virtual object may be acquired.
And step 404, controlling the touch display to perform touch feedback according to the touch attribute information.
After the touch attribute information is obtained, the touch display can be controlled to perform touch feedback by adopting the touch attribute information, when a finger of a player contacts with the touch display, the mobile terminal controls stimulated charge output in the touch display, the electrostatic screen surface coating and the charge start to act to generate friction force, and the player can feel texture touch of the material.
In the embodiment of the application, the position of the touch point is determined by responding to the touch operation acting on the graphical user interface, the target virtual object corresponding to the position of the touch point is determined, and then the touch display is controlled to perform touch feedback according to the touch attribute information, so that the touch feedback in the game process is realized, the interaction mode of the game is enriched, and the immersion and the sense of reality of the game are improved.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the embodiments are not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the embodiments. Further, those skilled in the art will also appreciate that the embodiments described in the specification are presently preferred and that no particular act is required of the embodiments of the application.
Referring to fig. 5, a schematic structural diagram of an apparatus for simulating a tactile sensation in a game, which is rendered on a touch display of a terminal to obtain a graphical user interface, according to an embodiment of the present application, is shown, and the apparatus includes:
a touch attribute information obtaining module 501, configured to obtain touch attribute information corresponding to a target virtual object in the graphical user interface;
and a tactile feedback module 502, configured to control the touch display to perform tactile feedback according to the tactile attribute information.
In an embodiment of the present application, the method further includes:
a first target virtual object determination module, configured to determine, in the graphical user interface, a currently displayed target virtual object; wherein the target virtual object is a virtual object having a tactile analog mark.
In an embodiment of the present application, the method further includes:
the touch point position determining module is used for responding to touch operation acting on the graphical user interface and determining the position of a touch point;
and the second target virtual object determining module is used for determining a target virtual object corresponding to the touch point position.
In an embodiment of the present application, the tactile attribute information acquiring module 501 includes:
the material information acquisition submodule is used for acquiring the material information of the target virtual object;
and the touch attribute information determining submodule is used for determining the touch attribute information corresponding to the target virtual object according to the material information.
In an embodiment of the present application, the target virtual object includes at least one of:
the game system comprises an information interaction window, scene elements in a game scene and role model elements in the game scene.
In an embodiment of the present application, the role model element includes at least one of: apparel, skin, and hair.
In an embodiment of the present application, the haptic feedback module 502 includes:
the touch simulation parameter determining submodule is used for determining touch simulation parameters corresponding to the touch attribute information;
and the charge output control submodule is used for controlling the stimulation charge output on the touch display by adopting the touch simulation parameters.
In an embodiment of the present application, the tactile attribute information includes one or more of:
texture information, friction information, and damping information.
In the embodiment of the application, the touch attribute information corresponding to the target virtual object in the graphical user interface is acquired, and then the touch display is controlled to perform touch feedback according to the touch attribute information, so that the touch feedback in the game process is realized, the interaction mode of the game is enriched, and the immersion and the sense of reality of the game are improved.
An embodiment of the present application also provides an electronic device, which may include a processor, a memory, and a computer program stored on the memory and capable of running on the processor, the computer program, when executed by the processor, implementing the steps of the method for touch sensation simulation in a game as above.
An embodiment of the present application also provides a computer-readable storage medium, on which a computer program is stored, which, when executed by a processor, implements the steps of the method for tactile sensation simulation in a game as above.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present application are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present application have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the true scope of the embodiments of the application.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The method and apparatus for simulating the tactile sensation in a game, the electronic device, and the storage medium are described in detail above, and the principles and embodiments of the present application are explained herein using specific examples, which are merely used to help understand the method and the core ideas of the present application; meanwhile, for a person skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.
Claims (11)
1. A method of in-game tactile simulation, wherein a graphical user interface is rendered on a touch-sensitive display of a terminal, the method comprising:
acquiring touch attribute information corresponding to a target virtual object in the graphical user interface;
and controlling the touch display to perform touch feedback according to the touch attribute information.
2. The method according to claim 1, wherein before the obtaining of the haptic attribute information corresponding to the target virtual object in the graphical user interface, the method further comprises:
determining a currently displayed target virtual object in the graphical user interface; wherein the target virtual object is a virtual object having a tactile analog mark.
3. The method according to claim 1, further comprising, before the obtaining of the haptic attribute information corresponding to the target virtual object in the graphical user interface:
responding to touch operation acting on a graphical user interface, and determining the position of a touch point;
and determining a target virtual object corresponding to the position of the touch point.
4. The method according to claim 1, 2 or 3, wherein the obtaining of the tactile attribute information corresponding to the target virtual object in the graphical user interface comprises:
acquiring material information of the target virtual object;
and determining the touch attribute information corresponding to the target virtual object according to the material information.
5. The method of claim 1, wherein the target virtual object comprises at least one of:
the game system comprises an information interaction window, scene elements in a game scene and role model elements in the game scene.
6. The method of claim 5, wherein the character model elements comprise at least one of: apparel, skin, and hair.
7. The method of claim 1, wherein controlling the touch display for tactile feedback based on the tactile attribute information comprises:
determining a touch simulation parameter corresponding to the touch attribute information;
and controlling the output of the stimulation charge on the touch display by adopting the touch simulation parameters.
8. A method as claimed in claim 1, wherein the tactile attribute information comprises one or more of:
texture information, friction information, and damping information.
9. An apparatus for in-game tactile simulation, wherein a graphical user interface is rendered on a touch display of a terminal, the apparatus comprising:
the touch attribute information acquisition module is used for acquiring touch attribute information corresponding to a target virtual object in the graphical user interface;
and the touch feedback module is used for controlling the touch display to perform touch feedback according to the touch attribute information.
10. An electronic device comprising a processor, a memory and a computer program stored on the memory and capable of running on the processor, the computer program, when executed by the processor, implementing the steps of the method of in-game tactile simulation of any of claims 1 to 8.
11. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, carries out the steps of the method of in-game tactile sensation simulation according to any one of claims 1 to 8.
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Application publication date: 20200410 |