CN110960853A - Matching method for group battle players in game - Google Patents

Matching method for group battle players in game Download PDF

Info

Publication number
CN110960853A
CN110960853A CN201910299353.9A CN201910299353A CN110960853A CN 110960853 A CN110960853 A CN 110960853A CN 201910299353 A CN201910299353 A CN 201910299353A CN 110960853 A CN110960853 A CN 110960853A
Authority
CN
China
Prior art keywords
players
player
room
game
team
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN201910299353.9A
Other languages
Chinese (zh)
Inventor
秦谦
李宇鹏
吴琳俊
赵晨晨
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhenjiang Duoyou Network Technology Co Ltd
Original Assignee
Zhenjiang Duoyou Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhenjiang Duoyou Network Technology Co Ltd filed Critical Zhenjiang Duoyou Network Technology Co Ltd
Priority to CN201910299353.9A priority Critical patent/CN110960853A/en
Publication of CN110960853A publication Critical patent/CN110960853A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

The invention discloses a matching method of group battle players in games, wherein a plurality of option buttons are arranged on a game main interface, a building room is arranged in each option button, a toy can select a system to match the players after the room is built, and the system matching of the players comprises random matching and intelligent data matching; after the players build the room, the system starts to automatically invite the players according to the selection of the players, and various players can enter two different teams; after all players are ready, the lower part of each player is provided with battle performance information data of each player which is analyzed by system intelligence, and the upper part of each team player is provided with overall battle effectiveness information data of each team which is calculated by the system intelligence; if the players who build the room think that the difference in fighting capacity is large, the system can initiate a team request for automatically exchanging players in the room. The invention solves the problem of the singleness of player team formation in the existing game, increases the whole fun of the game, and the team formation method can make the game more interesting to play.

Description

Matching method for group battle players in game
Technical Field
The invention relates to a game, in particular to a matching method for players playing group battles in the game.
Background
A massively multiplayer online role-playing game is one of network games, in which players play a fictional role and control many activities of the role; the game playing is the process that a game player blends in the played role and the world in the game, and the playing view of the game is the opinion on how the player blends in the played game role; the massively multiplayer online role playing game is more role playing mainly by realizing self, and the game experience can be realized without a scenario, so that the role in the massively multiplayer online role playing game is the extension of a player in the real world in the virtual world of the game, and the role playing view of the massively multiplayer online role playing game centering on the player is formed; like stand-alone RPGs, there are as many kinds of NPCs present in massively multiplayer online role-playing games, each with different presence contexts and character settings. They live with players in the same world, and appear in the essential links of the game play process: buy and sell props, walk around, react to players or monsters, etc. The difference of role playing is only reflected from the plot representation and the personal side of the player, namely, players with different professions or races are selected in the game, and the game mode, the game style or the game purpose is different; of course, massively multiplayer online role-playing games are at the end of their roots or are common adventure after people form a team together; the existing massively multiplayer online role playing games are very popular with teenagers, but the existing game team forming methods are random, so that the players play at two sides with great difference in level during team fighting, the level of the players and the skill of the role are key factors for playing the games, and the game enjoyment can be reduced if the players are not matched with the game.
Disclosure of Invention
The invention aims to overcome the defects of the prior art and provide a matching method of players in group battles in a game with little difference in level.
In order to solve the above technical problem, the present invention provides a method for matching players of a group battle in a game, comprising the steps of:
the first step is as follows: a plurality of option buttons are arranged on a game main interface, a building room is arranged in the option buttons, a toy can select a system to match with a player after the room is built, and the system to match with the player comprises random matching and intelligent data matching;
the second step is that: after the players build the room, the system starts to automatically invite the players according to the selection of the players, and various players can enter two different teams;
the third step: after all players are ready, the lower part of each player is provided with battle performance information data of each player which is analyzed by system intelligence, and the upper part of each team player is provided with overall battle effectiveness information data of each team which is calculated by the system intelligence;
the fourth step: if the players forming the room think that the difference of the fighting forces is large, the system can initiate a team request for automatically exchanging the players in the room, a plurality of players agree with the system to automatically exchange the team of the players, and the players forming the room can select a start key to start the game after no problem exists.
The matching method for the group battle players in the game is characterized in that the toys can be set to enter randomly after the room is established in the first step.
The matching method for the group players in the game is characterized in that the players matched in the second step are the players who are online in the game but are not playing in the game.
The matching method for the players in the group battle in the game is characterized in that in the fourth step, if the players forming the room consider that the difference of the fighting forces is large, the system can initiate a team request for automatically exchanging the players in the room, and the team of the players can be automatically exchanged when the system agrees to half or more.
The matching method for the players in the group battle in the game is characterized in that after the team request of the automatic player exchange is initiated in the fourth step, each player receives the flickering icon prompt of whether to agree behind the head portrait.
The matching method for the players in the group battle in the game is characterized in that if any player which is not satisfied with the matching is present, the player can build a room in the room by private chat.
The invention achieves the following beneficial effects: the invention solves the problem of the singleness of player team formation in the existing game, increases the whole fun of the game, and the team formation method can make the game more interesting and have equal level, so that the level of each toy in the game can be played.
Detailed Description
The invention is further described below. The following examples are only for illustrating the technical solutions of the present invention more clearly, and the protection scope of the present invention is not limited thereby.
A matching method for group battle players in games comprises the following steps:
the first step is as follows: a plurality of option buttons are arranged on a game main interface, a building room is arranged in the option buttons, a toy can select a system to match with a player after the room is built, and the system to match with the player comprises random matching and intelligent data matching;
the second step is that: after the players build the room, the system starts to automatically invite the players according to the selection of the players, and various players can enter two different teams;
the third step: after all players are ready, the lower part of each player is provided with battle performance information data of each player which is analyzed by system intelligence, and the upper part of each team player is provided with overall battle effectiveness information data of each team which is calculated by the system intelligence;
the fourth step: if the players forming the room think that the difference of the fighting forces is large, the system can initiate a team request for automatically exchanging the players in the room, a plurality of players agree with the system to automatically exchange the team of the players, and the players forming the room can select a start key to start the game after no problem exists.
Preferably, the toy can be set to be randomly entered by the player after the room is established in the first step.
Preferably, the player matched in the second step is a player who is online but not playing.
Preferably, in the fourth step, if the players who form the room consider the difference in fighting force to be large, the system can initiate a team request for automatically exchanging players in the room, and the team for automatically exchanging players can be automatically exchanged if the system agrees to half or more.
Preferably, each player receives an agreed flashing icon prompt behind the avatar after initiating the team request to automatically swap players in said fourth step.
Preferably, the players who are not satisfied with the matching in the fourth step can build the room in private chat.
The invention solves the problem of the singleness of player team formation in the existing game, increases the whole fun of the game, and the team formation method can make the game more interesting and have equal level, so that the level of each toy in the game can be played.
The above description is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, several modifications and variations can be made without departing from the technical principle of the present invention, and these modifications and variations should also be regarded as the protection scope of the present invention.

Claims (6)

1. A method for matching players in a group battle in a game, comprising the steps of:
the first step is as follows: a plurality of option buttons are arranged on a game main interface, a building room is arranged in the option buttons, a toy can select a system to match with a player after the room is built, and the system to match with the player comprises random matching and intelligent data matching;
the second step is that: after the players build the room, the system starts to automatically invite the players according to the selection of the players, and various players can enter two different teams;
the third step: after all players are ready, the lower part of each player is provided with battle performance information data of each player which is analyzed by system intelligence, and the upper part of each team player is provided with overall battle effectiveness information data of each team which is calculated by the system intelligence;
the fourth step: if the players forming the room think that the difference of the fighting forces is large, the system can initiate a team request for automatically exchanging the players in the room, a plurality of players agree with the system to automatically exchange the team of the players, and the players forming the room can select a start key to start the game after no problem exists.
2. The method as claimed in claim 1, wherein the toy is configured to be randomly accessed by the player after the room is created in the first step.
3. The method as claimed in claim 1 or 2, wherein the player matched in the second step is a player who is on-line but not playing.
4. The method as claimed in claim 3, wherein the fourth step allows the system to initiate a team request for automatic player exchange in the room if the players forming the room consider the difference in fighting force to be large, and the team player exchange will be automatically performed when the system agrees to half or more.
5. The method as claimed in claim 4, wherein each player receives a flashing icon prompt after the team request of the auto-swap player is initiated in the fourth step to see if they agree.
6. The method as claimed in claim 5, wherein the fourth step comprises a step of matching players who can create rooms in private chat rooms if there are players who are not satisfied with the matching.
CN201910299353.9A 2019-04-15 2019-04-15 Matching method for group battle players in game Withdrawn CN110960853A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201910299353.9A CN110960853A (en) 2019-04-15 2019-04-15 Matching method for group battle players in game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201910299353.9A CN110960853A (en) 2019-04-15 2019-04-15 Matching method for group battle players in game

Publications (1)

Publication Number Publication Date
CN110960853A true CN110960853A (en) 2020-04-07

Family

ID=70028408

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201910299353.9A Withdrawn CN110960853A (en) 2019-04-15 2019-04-15 Matching method for group battle players in game

Country Status (1)

Country Link
CN (1) CN110960853A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111905377A (en) * 2020-08-20 2020-11-10 腾讯科技(深圳)有限公司 Data processing method, device, equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111905377A (en) * 2020-08-20 2020-11-10 腾讯科技(深圳)有限公司 Data processing method, device, equipment and storage medium
CN111905377B (en) * 2020-08-20 2021-12-10 腾讯科技(深圳)有限公司 Data processing method, device, equipment and storage medium

Similar Documents

Publication Publication Date Title
TWI725662B (en) Method for automatically modifying strength of turn based game
JP6336132B2 (en) Management system and method for competitive game
US20140342808A1 (en) System and Method of Using PCs as NPCs
JP2001239059A (en) Cooperative play control method, storage medium and game device
JP7482612B2 (en) Game system, server system, terminal device and program
JP2006506120A (en) Method and apparatus for providing online game
US11857871B2 (en) Game control method, server device, game system, and computer-readable recording medium
Parker The significance of jeep tag: On player-imposed rules in video games
US11135509B2 (en) Systems and methods of directing remote player interactions
Fritts Computer & Video Game Genres
CN110960853A (en) Matching method for group battle players in game
JP5723920B2 (en) Server apparatus, control method thereof, program, and game system
JP2002253860A (en) Program for executing card game, recording medium, and device
JP5704376B2 (en) Server apparatus, control method thereof, program, and game system
JP2002346215A (en) Game control method, storage medium stored with program capable of executing the method, and game system
Tucker Game online
JP5437218B2 (en) GAME DEVICE AND GAME PROGRAM
JP5819511B2 (en) Server apparatus, server apparatus control method, and program
WO2024087935A1 (en) Virtual object control method and apparatus, device, medium, and product
Mortensen It's a Quest (ion) of Timing 1
JP6835894B2 (en) Information processing device, information processing device control method, server device, server device control method and program
Lau et al. Developing online communities of practice: A case study of the World of Warcraft
JP6091673B2 (en) Program, control method, server device, and terminal device
JP5890574B2 (en) Server apparatus, server apparatus control method, program, and terminal apparatus
Wang et al. Games Can Bring Joy to People

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WW01 Invention patent application withdrawn after publication

Application publication date: 20200407

WW01 Invention patent application withdrawn after publication