CN110933459A - Method, device, server, and readable storage medium for editing game video - Google Patents

Method, device, server, and readable storage medium for editing game video Download PDF

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CN110933459A
CN110933459A CN201911126626.6A CN201911126626A CN110933459A CN 110933459 A CN110933459 A CN 110933459A CN 201911126626 A CN201911126626 A CN 201911126626A CN 110933459 A CN110933459 A CN 110933459A
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CN110933459B (en
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陈珊
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MIGU Video Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/233Processing of audio elementary streams

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Abstract

The embodiment of the invention relates to the technical field of multimedia, and discloses a method, a device, a server and a readable storage medium for editing an event video. In the invention, the method for editing the event video comprises the following steps: acquiring a pre-recorded event video, wherein the event video comprises a game audio; analyzing the match audio to obtain an explication audio and a background audio; determining an effective score change time point of the event video according to the commentary audio and the background audio; and editing the event video according to the effective score change time point. The invention also provides a clipping device, a server and a readable storage medium of the event video. The method, the device, the server and the readable storage medium for editing the event video can improve the editing efficiency and reduce the editing cost on the premise of ensuring the quality of the video editing.

Description

赛事视频的剪辑方法、装置、服务器以及可读存储介质Method, device, server, and readable storage medium for editing game video

技术领域technical field

本发明实施例涉及多媒体技术领域,特别涉及一种赛事视频的剪辑方法、装置、服务器以及可读存储介质。Embodiments of the present invention relate to the field of multimedia technologies, and in particular, to a method, device, server, and readable storage medium for editing an event video.

背景技术Background technique

随着互联网技术的发展,网络视频越来越受到用户的欢迎。为了实现更好的用户体验,视频网站通常提供视频摘要提示的功能,以引导用户观看。目标视频的视频摘要用于指示该目标视频中的视频精彩片段。现有技术中,剪辑视频文件以得到视频精彩片段,一般由人工操作来完成,即使存在一些自动剪辑的方法,也停留在定时定量等简单操作上。With the development of Internet technology, online video is more and more popular among users. In order to achieve a better user experience, video websites usually provide the function of video summary prompts to guide users to watch. The video summary of the target video is used to indicate the video highlights in the target video. In the prior art, editing video files to obtain video highlights is generally done by manual operations. Even if there are some automatic editing methods, they still remain on simple operations such as timing and quantification.

发明人发现现有技术中至少存在如下问题:人工剪辑耗时长,效率低,人工成本高,而通过简单的定时定量的剪辑方式,剪辑出的精彩片段的质量不高,不能很好的达到引导用户观看的需求。The inventors found that at least the following problems exist in the prior art: manual editing takes a long time, has low efficiency, and has high labor costs, and through a simple timing and quantitative editing method, the quality of the edited highlights is not high, and the guidance cannot be well achieved. User viewing needs.

发明内容SUMMARY OF THE INVENTION

本发明实施方式的目的在于提供一种赛事视频的剪辑方法、装置、服务器以及可读存储介质,在保证视频剪辑的质量的前提下,能够提高剪辑效率,降低剪辑成本。The purpose of the embodiments of the present invention is to provide a method, device, server and readable storage medium for editing a video of an event, which can improve the efficiency of editing and reduce the cost of editing on the premise of ensuring the quality of video editing.

为解决上述技术问题,本发明的实施方式提供了一种赛事视频的剪辑方法,包括以下步骤:获取预先录制的赛事视频,其中,所述赛事视频包括比赛音频;解析所述比赛音频,得到解说音频和背景音频;根据所述解说音频和所述背景音频,确定所述赛事视频的有效比分变动时间点;根据所述有效比分变动时间点,对所述赛事视频进行剪辑。In order to solve the above-mentioned technical problems, embodiments of the present invention provide a method for editing a video of an event, including the following steps: acquiring a pre-recorded video of the event, wherein the video of the event includes the audio of the game; parsing the audio of the game to obtain an explanation audio and background audio; according to the commentary audio and the background audio, determine the effective score change time point of the game video; edit the game video according to the effective score change time point.

本发明的实施方式还提供了一种赛事视频的剪辑装置,包括:视频获取模块,用于获取预先录制的赛事视频,其中,所述赛事视频包括比赛音频;音频解析模块,用于解析所述比赛音频,得到解说音频和背景音频;有效比分变动时间点确定模块,用于根据所述解说音频和所述背景音频,确定所述赛事视频的有效比分变动时间点;视频剪辑模块,用于根据所述有效比分变动时间点,对所述赛事视频进行剪辑。An embodiment of the present invention also provides a device for editing a video of a game, including: a video acquisition module for acquiring a pre-recorded video of the game, wherein the video of the game includes game audio; an audio parsing module for parsing the video of the game The audio of the game is to obtain the commentary audio and the background audio; the valid score change time point determination module is used to determine the effective score change time point of the game video according to the commentary audio and the background audio; the video editing module is used to At the time point of the effective score change, the video of the match is edited.

本发明的实施方式还提供了一种服务器,包括:至少一个处理器;以及,与所述至少一个处理器通信连接的存储器;其中,所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器能够执行如上述的赛事视频的剪辑方法。Embodiments of the present invention also provide a server, comprising: at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores a program executable by the at least one processor Instructions, which are executed by the at least one processor, so that the at least one processor can execute the method for editing a video of an event as described above.

本发明的实施方式还提供了一种计算机可读存储介质,存储有计算机程序,其特征在于,所述计算机程序被处理器执行时实现上述的赛事视频的剪辑方法。Embodiments of the present invention also provide a computer-readable storage medium storing a computer program, wherein the computer program implements the above-mentioned method for editing a video of a competition when the computer program is executed by a processor.

本发明实施方式相对于现有技术而言,通过获取预先录制的赛事视频,其中,所述赛事视频包括比赛音频,解析所述比赛音频,得到解说音频和背景音频,根据所述解说音频和所述背景音频,确定所述赛事视频的有效比分变动时间点,根据所述有效比分变动时间点,对所述赛事视频进行剪辑,由于有效比分变动时间点是根据解说音频和背景音频共同分析得到的,因此,有效比分变动时间点与赛事的精彩片段对应的时间点更加贴近,从而根据所述有效比分变动时间点对所述赛事视频进行剪辑,能够保证视频剪辑的质量,同时,由于无需人工继续操作,从而提高了剪辑效率,降低了剪辑成本。Compared with the prior art, the embodiment of the present invention obtains a pre-recorded event video, wherein the event video includes game audio, parses the game audio, and obtains commentary audio and background audio. Describe the background audio, determine the effective score change time point of the game video, and edit the game video according to the effective score change time point, because the effective score change time point is obtained according to the common analysis of the commentary audio and the background audio. , therefore, the time point of the effective score change is closer to the time point corresponding to the highlights of the event, so that the video of the event is edited according to the time point of the effective score change, which can ensure the quality of the video clip. operation, thereby improving the editing efficiency and reducing the editing cost.

另外,所述根据所述解说音频和所述背景音频,确定所述赛事视频的有效比分变动时间点,具体包括:根据解说音频,确定比分变动时间点;获取所述比赛音频中所述比分变动时间点的分贝数作为比分分贝数;获取所述背景音频中的分贝数作为背景分贝数;根据所述比分分贝数和所述背景分贝数,从所述比分变动时间点中确定所述赛事视频的有效比分变动时间点。In addition, determining the effective score change time point of the game video according to the commentary audio and the background audio specifically includes: determining the score change time point according to the commentary audio; acquiring the score change in the game audio The decibel number at the time point is used as the score decibel number; the decibel number in the background audio is obtained as the background decibel number; according to the score decibel number and the background decibel number, the event video is determined from the score change time point The effective score change time point.

另外,所述根据所述比分分贝数和所述背景分贝数,从所述比分变动时间点中确定所述赛事视频的有效比分变动时间点,具体包括:根据所述背景分贝数,获取背景分贝基准数;根据所述比分分贝数与所述背景分贝基准数之间的差值,从所述比分变动时间点中确定所述赛事视频的有效比分变动时间点。In addition, determining the effective score change time point of the game video from the score change time point according to the score decibel number and the background decibel number specifically includes: obtaining the background decibel number according to the background decibel number The reference number; according to the difference between the score decibel number and the background decibel reference number, determine the effective score change time point of the game video from the score change time points.

另外,所述根据所述背景分贝数,获取背景分贝基准数,具体包括:计算所述背景分贝数中每个分贝数出现的频率;根据每个分贝数出现的频率,获取背景分贝基准数。通过根据每个分贝数出现的频率,获取背景分贝基准数,能够筛除因特殊因素导致的背景分贝数发生较大变化的数据,使得获取的背景分贝基准数更加准确。In addition, acquiring the background decibel reference number according to the background decibel number specifically includes: calculating the frequency of occurrence of each decibel number in the background decibel number; and acquiring the background decibel reference number according to the frequency of occurrence of each decibel number. By obtaining the background decibel reference number according to the frequency of occurrence of each decibel number, it is possible to filter out the data with large changes in the background decibel number caused by special factors, so that the obtained background decibel reference number is more accurate.

另外,所述根据每个分贝数出现的频率,获取背景分贝基准数,具体包括:获取所述背景分贝数中出现的频率由高至低的前M个分贝数;确定前M个分贝数中每个分贝数对应的分贝数据段;计算所述背景分贝数分布于各所述分贝数据段中的频率,得到出现的频率最大的分贝数据段;根据出现的频率最大的分贝数据段,确定所述背景分贝基准数。In addition, acquiring the background decibel reference number according to the frequency of occurrence of each decibel number specifically includes: acquiring the top M decibel numbers whose frequencies appear in the background decibel numbers from high to low; The decibel data segment corresponding to each decibel number; calculate the frequency of the background decibel number distributed in each decibel data segment, and obtain the decibel data segment with the highest frequency; determine the decibel data segment with the highest frequency the background decibel benchmark.

另外,所述根据解说音频,确定比分变动时间点,具体包括:识别所述解说音频,得到比分信息;基于所述比分信息,确定与所述比分信息对应的比分变动时间点。In addition, determining the time point of the score change according to the audio commentary specifically includes: identifying the audio commentary to obtain score information; and determining the time point of the score change corresponding to the score information based on the score information.

另外,所述获取所述背景音频中的分贝数作为背景分贝数,具体包括:获取所述背景音频中每隔预设时段的分贝数作为背景分贝数。In addition, the acquiring the decibel number in the background audio as the background decibel number specifically includes: acquiring the decibel number in the background audio every preset time period as the background decibel number.

附图说明Description of drawings

一个或多个实施例通过与之对应的附图中的图片进行示例性说明,这些示例性说明并不构成对实施例的限定,附图中具有相同参考数字标号的元件表示为类似的元件,除非有特别申明,附图中的图不构成比例限制。One or more embodiments are exemplified by the pictures in the corresponding drawings, and these exemplifications do not constitute limitations of the embodiments, and elements with the same reference numerals in the drawings are denoted as similar elements, Unless otherwise stated, the figures in the accompanying drawings do not constitute a scale limitation.

图1是本发明第一实施方式提供的赛事视频的剪辑方法的流程图;1 is a flowchart of a method for editing a video of a competition provided by a first embodiment of the present invention;

图2是图1中步骤S13的子步骤流程图;Fig. 2 is the sub-step flow chart of step S13 in Fig. 1;

图3是本发明第二实施方式提供的赛事视频的剪辑方法的流程图;3 is a flow chart of a method for editing a video of an event provided by a second embodiment of the present invention;

图4是本发明第三实施方式提供的赛事视频的剪辑装置的结构示意图;4 is a schematic structural diagram of a device for editing event video provided by a third embodiment of the present invention;

图5是本发明第四实施方式提供的服务器的结构示意图。FIG. 5 is a schematic structural diagram of a server provided by a fourth embodiment of the present invention.

具体实施方式Detailed ways

为使本发明实施例的目的、技术方案和优点更加清楚,下面将结合附图对本发明的各实施方式进行详细的阐述。然而,本领域的普通技术人员可以理解,在本发明各实施方式中,为了使读者更好地理解本申请而提出了许多技术细节。但是,即使没有这些技术细节和基于以下各实施方式的种种变化和修改,也可以实现本申请所要求保护的技术方案。In order to make the objectives, technical solutions and advantages of the embodiments of the present invention clearer, the various embodiments of the present invention will be described in detail below with reference to the accompanying drawings. However, those of ordinary skill in the art can appreciate that, in the various embodiments of the present invention, many technical details are set forth in order for the reader to better understand the present application. However, even without these technical details and various changes and modifications based on the following embodiments, the technical solutions claimed in the present application can be realized.

本发明的第一实施方式涉及一种赛事视频的剪辑方法,具体流程如图1所示,包括以下步骤:The first embodiment of the present invention relates to a method for editing a video of an event. The specific process is shown in Figure 1 and includes the following steps:

S11:获取预先录制的赛事视频。S11: Get pre-recorded game video.

本步骤中,服务器通过WIFI、2G/3G/4G/5G等网络获取预先录制的赛事视频,其中,赛事视频包括比赛音频以及与音频同步的画面,赛事视频可以为足球、篮球、排球等体育赛事视频,也可以为相声、小品等文娱活动,此处不做限定。In this step, the server obtains the pre-recorded game video through WIFI, 2G/3G/4G/5G and other networks, wherein the game video includes game audio and a picture synchronized with the audio, and the game video can be football, basketball, volleyball and other sports events Videos can also be entertainment activities such as cross talk and sketches, which are not limited here.

S12:解析比赛音频,得到解说音频和背景音频。S12: Analyze the audio of the game to obtain the commentary audio and background audio.

本步骤中,解析比赛音频,即将赛事视频里面包含的音轨进行分离,根据音频特征进行区分以得到解说音频和背景音频,例如,获取背景音频的变化曲线(如背景音频为正在播放的背景歌曲),以便从比赛音频中去除背景音频,从而获取解说音频的数据;或者,根据解说员的音色等特征,从比赛音频中分离出解说员的声音作为解说音频,将比赛音频中剩余的音频作为背景音频等等,具体的解说音频和背景音频的分离方式,此处不做限定。In this step, the game audio is parsed, that is, the audio tracks contained in the game video are separated and distinguished according to the audio features to obtain the commentary audio and the background audio. For example, the change curve of the background audio is obtained (for example, the background audio is the background song being played ), in order to remove the background audio from the game audio, so as to obtain the data of the commentary audio; or, according to the characteristics of the commentator's timbre, etc., separate the commentator's voice from the game audio as the commentary audio, and use the remaining audio in the game audio as the commentary audio. Background audio, etc., the specific separation method of narration audio and background audio is not limited here.

S13:根据解说音频和背景音频,确定赛事视频的有效比分变动时间点。S13: According to the commentary audio and the background audio, determine the effective score change time point of the video of the game.

具体的说,步骤S13包括以下子步骤:Specifically, step S13 includes the following sub-steps:

S131:根据解说音频,确定比分变动时间点。S131: Determine the time point of the score change according to the audio commentary.

本步骤中,可以通过语音识别的方式识别所述解说音频,得到比分信息,基于所述比分信息,确定与所述比分信息对应的比分变动时间点,例如,通过识别“比分、分数,A比B,其中,A和B均为数字”等关键词,从而将解说音频中的比分信息识别出来,并记录与所述比分信息对应的时间点作为比分变动时间点,如表1所示:In this step, the narration audio can be recognized by means of speech recognition to obtain score information, and based on the score information, determine the score change time point corresponding to the score information, for example, by identifying "score, score, A ratio B, where A and B are keywords such as "numbers", so as to identify the score information in the commentary audio, and record the time point corresponding to the score information as the score change time point, as shown in Table 1:

比赛时间Competing time AB队比分AB team score 0:00:000:00:00 0:00:0 0:05:100:05:10 2:32:3 0:10:100:10:10 1:01:0 0:14:000:14:00 1:01:0 0:20:000:20:00 2:02:0 0:22:000:22:00 2:22:2 0:25:100:25:10 2:12:1 0:46:000:46:00 2:22:2 0:50:000:50:00 2:22:2 1:20:001:20:00 2:32:3 1:25:001:25:00 2:42:4 1:26:001:26:00 3:43:4 1:32:001:32:00 3:43:4

表1Table 1

S132:获取比赛音频中比分变动时间点的分贝数作为比分分贝数。S132: Obtain the decibel number at the time point of the score change in the game audio as the score decibel number.

具体的说,可以提取比赛音频中各比分变动时间点处的分贝数作为比分分贝数,如表2所示:Specifically, the decibel number at each score change time point in the game audio can be extracted as the score decibel number, as shown in Table 2:

Figure BDA0002277048430000041
Figure BDA0002277048430000041

Figure BDA0002277048430000051
Figure BDA0002277048430000051

表2Table 2

S133:获取背景音频中的分贝数作为背景分贝数。S133: Obtain the decibel number in the background audio as the background decibel number.

具体的说,获取所述背景音频中每隔预设时段的分贝数作为背景分贝数,背景分贝数一般取整数,其中,预设时段可以根据实际需求进行设定,例如,可以设定为30秒、1分钟、两分钟、5分钟等,例如,每间隔1分钟提取背景音频的分贝数作为背景分贝数,如表3所示:Specifically, the number of decibels in the background audio at every preset time period is obtained as the number of background decibels, and the number of background decibels is generally an integer, wherein the preset time period can be set according to actual needs, for example, it can be set to 30 Seconds, 1 minute, two minutes, 5 minutes, etc. For example, the decibels of the background audio are extracted every 1 minute as the background decibels, as shown in Table 3:

比赛时间Competing time 分贝数decibels 0:00:000:00:00 6060 0:01:000:01:00 5151 0:02:000:02:00 4848 0:03:000:03:00 5252 0:04:000:04:00 4949 0:05:100:05:10 4848 0:06:000:06:00 5454 0:07:000:07:00 5050 0:08:000:08:00 4747 0:09:000:09:00 5555 0:10:100:10:10 8080 0:11:000:11:00 7474 0:12:000:12:00 5959 0:13:000:13:00 5252 0:14:000:14:00 5555 0:15:000:15:00 4747 0:16:000:16:00 4646 0:17:000:17:00 4848 0:18:000:18:00 5050

表3table 3

S134:根据比分分贝数和背景分贝数,从比分变动时间点中确定赛事视频的有效比分变动时间点。S134: According to the score decibel number and the background decibel number, determine the effective score change time point of the game video from the score change time point.

本步骤中,可以根据所述背景分贝数,获取背景分贝基准数,然后,根据所述比分分贝数与所述背景分贝基准数之间的差值,即分贝浮动数,从所述比分变动时间点中确定所述赛事视频的有效比分变动时间点。In this step, the background decibel reference number may be obtained according to the background decibel number, and then, according to the difference between the score decibel number and the background decibel reference number, that is, the decibel floating number, from the score change time point to determine the effective score change time point of the game video.

其中,背景分贝基准数可以通过计算所述背景分贝数中每个分贝数出现的频率,根据每个分贝数出现的频率,从而获取到背景分贝基准数。The background decibel reference number may be obtained by calculating the frequency of occurrence of each decibel number in the background decibel numbers, and according to the frequency of occurrence of each decibel number, thereby obtaining the background decibel reference number.

在实际应用中,通过获取所述背景分贝数中出现的频率由高至低的前M个分贝数,确定前M个分贝数中每个分贝数对应的分贝数据段Di,其中,Di=(Xi+a,Xi-b),Di为前M个分贝数中第i个分贝数对应的数据段,Xi为前M个分贝数中第i个分贝数,a为第一预设阈值,b为第二预设阈值,计算所述背景分贝数分布于各所述分贝数据段中的频率,得到出现的频率最大的分贝数据段Vmax=Max(V(1),V(2)…V(i)…V(M)),其中,V(i)为前M个分贝数中出现第i个分贝数对应的数据段Di内的频率,从而根据出现的频率最大的分贝数据段Dmax,确定所述背景分贝基准数。In practical applications, the decibel data segment Di corresponding to each decibel number in the first M decibel numbers is determined by acquiring the first M decibel numbers whose frequencies appear in the background decibel numbers from high to low, where Di=( Xi+a, Xi-b), Di is the data segment corresponding to the i-th decibel in the first M decibels, Xi is the i-th decibel in the first M decibels, a is the first preset threshold, b For the second preset threshold, calculate the frequency of the background decibel number distributed in each decibel data segment, and obtain the decibel data segment with the largest frequency Vmax=Max(V(1), V(2)...V( i)...V(M)), where V(i) is the frequency in the data segment Di corresponding to the i-th decibel number in the first M decibel numbers, so according to the decibel data segment Dmax with the highest frequency, determine The background decibel reference number.

本实施方式中,所述根据出现的频率最大的分贝数据段,确定所述背景分贝基准数之前,还可以包括:判断出现的频率最大的分贝数据段出现的频率Vmax是否大于或等于第一频率阈值,若否,扩大前M个分贝数中每个分贝数对应的分贝数据段Di,即,增大a或者b或者同时增大a和b,重新得到出现的频率最大的分贝数据段出现的频率Vmax,直到出现的频率最大的分贝数据段出现的频率大于或等于所述第一频率阈值。本实施方式中,第一频率阈值可以为50%,在实际应用中,第一频率阈值可以根据需要进行设定,此处不做限定。In this implementation manner, before determining the background decibel reference number according to the decibel data segment with the highest frequency, it may further include: judging whether the frequency Vmax of the decibel data segment with the highest frequency is greater than or equal to the first frequency Threshold, if not, expand the decibel data segment Di corresponding to each decibel number in the first M decibel numbers, that is, increase a or b or increase a and b at the same time, and obtain the decibel data segment with the highest frequency. Frequency Vmax, until the frequency of occurrence of the decibel data segment with the highest frequency is greater than or equal to the first frequency threshold. In this embodiment, the first frequency threshold may be 50%. In practical applications, the first frequency threshold may be set as required, which is not limited here.

可选的,在出现的频率最大的分贝数据段出现的频率Vmax大于或等于第一频率阈值后,还包括:获取出现的频率最大的分贝数据段中出现的频率由高至低的前P个分贝数,确定前P个分贝数中每个分贝数对应的分贝数据段Di’,并得到新的出现的频率最大的分贝数据段出现的频率Vmax’=Max(V(1)’,V(2)’…V(i)’…V(M)’),其中,Di’=(Xi’+a’,Xi’-b’),a’<a,b’<b,Di’为前P个分贝数中第i个分贝数对应的数据段,Xi’为前P个分贝数中第i个分贝数,a’为第三预设阈值,b’为第四预设阈值,V(i)’为前P个分贝数中出现第i个分贝数对应的数据段Di’内的频率,并重新判断出现的频率最大的分贝数据段出现的频率是否大于或等于第二频率阈值,若否,扩大前P个分贝数中每个分贝数对应的分贝数据段,重新得到出现的频率最大的分贝数据段出现的频率,直到出现的频率最大的分贝数据段出现的频率大于或等于所述第二频率阈值,从而能够不断细化出现的频率最大的分贝数据段的范围,进一步提高背景分贝基准数的精确度。Optionally, after the frequency Vmax of the decibel data segment with the highest frequency is greater than or equal to the first frequency threshold, the method further includes: acquiring the top P of the decibel data segment with the highest frequency from high to low. Decibel number, determine the decibel data segment D i ' corresponding to each decibel number in the first P decibel numbers, and obtain the frequency of occurrence of the new decibel data segment with the highest frequency Vmax'=Max(V(1)', V (2)'...V(i)'...V(M)'), where D i '=(X i '+a',X i '-b'), a'<a, b'<b, D i ' is the data segment corresponding to the i-th decibel in the first P decibels, X i ' is the i-th decibel in the first P decibels, a' is the third preset threshold, and b' is the fourth The preset threshold, V(i)' is the frequency in the data segment Di' corresponding to the i-th decibel number in the first P decibel numbers, and re-determines whether the frequency of the decibel data segment with the highest frequency is greater than or equal to The second frequency threshold, if not, expand the decibel data segment corresponding to each decibel number in the first P decibel numbers, and re-obtain the frequency of the decibel data segment with the highest frequency, until the decibel data segment with the highest frequency appears. The frequency is greater than or equal to the second frequency threshold, so that the range of the decibel data segment with the highest frequency can be continuously refined, and the accuracy of the background decibel reference number can be further improved.

本实施方式中,P等于M,第一频率阈值等于第一频率阈值,当然,P也可以不等于M,第一频率阈值也可以不等于第一频率阈值,此处不做限定。In this embodiment, P is equal to M, and the first frequency threshold is equal to the first frequency threshold. Of course, P may not be equal to M, and the first frequency threshold may not be equal to the first frequency threshold, which is not limited here.

值得一提的是,可以重复上述步骤,直至出现的频率最大的分贝数据段出现的频率与出现的频率第二大的分贝数据段出现的频率之间的差值大于第四预设阈值,停止计算,从而保证了获取到背景分贝基准数的精确度。It is worth mentioning that the above steps can be repeated until the difference between the frequency of the decibel data segment with the highest frequency and the frequency of the decibel data segment with the second highest frequency is greater than the fourth preset threshold, and stop. calculation, thus ensuring the accuracy of obtaining the background decibel reference number.

例如,在本实施方式中,获取到背景分贝基准数为50分贝,则比赛时间、AB队比分、比分分贝数以及分贝浮动数如表4:For example, in this embodiment, the acquired background decibel reference number is 50 decibels, then the game time, AB team score, score decibel number and decibel floating number are shown in Table 4:

比赛时间Competing time AB队比分AB team score 分贝数decibels 分贝浮动数Decibel float 0:00:000:00:00 0:00:0 6060 1010 0:10:100:10:10 1:01:0 8080 3030 0:14:000:14:00 1:01:0 5555 55 0:20:000:20:00 2:02:0 7878 2828 0:25:100:25:10 2:12:1 8181 3131 0:46:000:46:00 2:22:2 5656 66 0:50:000:50:00 2:22:2 8585 3535 1:20:001:20:00 2:32:3 7878 2828 1:25:001:25:00 2:42:4 7575 2525 1:26:001:26:00 3:43:4 8484 3434 1:32:001:32:00 3:43:4 6060 1010

表4Table 4

由于解说员可能会对比分进行预测、或者是在比赛过程中提及参赛队伍上一场的比分成绩等,从而可能会在不同的比分变动时间点出现相同的比分的情况,又由于在比赛过程中进球得分等精彩时刻,一般现场的欢呼声以及讲解员的声音因激动等因素,会出现分贝数比一般情况更大的情况,从而能够根据分贝浮动数的大小判断出相同的比分中哪一个比分对应的时间点是真实的得分时刻,具体的,在不同的比分变动时间点出现相同的比分时,分贝浮动数最大的比分变动时间点为有效比分变动时间点。Since the commentator may predict the score, or mention the scores of the participating teams in the previous game, etc., the same score may occur at different time points of the score change, and due to the fact that during the game In the wonderful moments such as scoring a goal, the cheers at the scene and the voice of the commentator will cause the decibel number to be larger than the normal situation due to factors such as excitement, so that the same score can be judged according to the size of the decibel floating number. The time point corresponding to a score is the real score moment. Specifically, when the same score occurs at different score change time points, the score change time point with the largest decibel floating number is the effective score change time point.

表4中的数据,比分1:0对应两个时间点0:10:10和0:14:00,其分贝波动数分别为30和5,取分贝波动数最大的时间点,则为0:10:10,同时,剔除时间点0:14:00,以此类推,比分2:2,取0:50:00,比分为3:4的,取1:26:00,则最终确定的有效比分变动时间点如表4:For the data in Table 4, the score of 1:0 corresponds to two time points 0:10:10 and 0:14:00, and the decibel fluctuations are 30 and 5, respectively, and the time point with the largest decibel fluctuation is 0: 10:10, at the same time, remove the time point 0:14:00, and so on, if the score is 2:2, take 0:50:00, if the score is 3:4, take 1:26:00, then the final result is valid The time points of the score changes are shown in Table 4:

比赛时间Competing time AB队比分AB team score 分贝数decibels 分贝浮动数Decibel float 0:10:100:10:10 1:01:0 8080 3030 0:20:000:20:00 2:02:0 7878 2828 0:25:100:25:10 2:12:1 8181 3131 0:50:000:50:00 2:22:2 8585 3535 1:20:001:20:00 2:32:3 7878 2828 1:25:001:25:00 2:42:4 7575 2525 1:26:001:26:00 3:43:4 8484 3434

表5table 5

S14:根据有效比分变动时间点,对赛事视频进行剪辑。S14: Edit the video of the match according to the time of the change of the effective score.

具体的,可以将有效比分变动时间点前预设时间至有效比分变动时间点的视频剪辑下来作为精彩片段,后续可以直接提供精彩片段供用户有选择性的进行观看,或者,将精彩片段进行组合作为视频摘要,以便用户能够快速了解视频的主要内容,增加用户对完整视频的观看欲。Specifically, the video from the preset time before the effective score change time point to the effective score change time point can be edited as a highlight clip, and then the highlight clip can be directly provided for the user to watch selectively, or the highlight clip can be combined As a video summary, users can quickly understand the main content of the video and increase the user's desire to watch the full video.

本发明实施方式相对于现有技术而言,通过获取预先录制的赛事视频,其中,所述赛事视频包括比赛音频,解析所述比赛音频,得到解说音频和背景音频,根据所述解说音频和所述背景音频,确定所述赛事视频的有效比分变动时间点,根据所述有效比分变动时间点,对所述赛事视频进行剪辑,由于有效比分变动时间点是根据解说音频和背景音频共同分析得到的,因此,有效比分变动时间点与赛事的精彩片段对应的时间点更加贴近,从而根据所述有效比分变动时间点对所述赛事视频进行剪辑,能够保证视频剪辑的质量,同时,由于无需人工继续操作,从而提高了剪辑效率,降低了剪辑成本。Compared with the prior art, the embodiment of the present invention obtains a pre-recorded event video, wherein the event video includes game audio, parses the game audio, and obtains commentary audio and background audio. Describe the background audio, determine the effective score change time point of the game video, and edit the game video according to the effective score change time point, because the effective score change time point is obtained according to the common analysis of the commentary audio and the background audio. , therefore, the time point of the effective score change is closer to the time point corresponding to the highlights of the event, so that the video of the event is edited according to the time point of the effective score change, which can ensure the quality of the video clip. operation, thereby improving the editing efficiency and reducing the editing cost.

本发明的第二实施方式涉及一种赛事视频的剪辑方法。第二实施方式与第一实施方式大致相同,主要区别之处在于:在本发明第二实施方式中,在根据解说音频,确定比分变动时间点,具体包括:根据所述解说音频和所述赛事的积分规则,确定比分变动时间点,从而能够去除一些错误的比分数据,提高视频剪辑的精确性。The second embodiment of the present invention relates to a method for editing a video of an event. The second embodiment is roughly the same as the first embodiment, and the main difference is that: in the second embodiment of the present invention, determining the time point of the score change according to the audio commentary specifically includes: according to the audio commentary and the event According to the integration rules, the time point of the score change can be determined, so that some erroneous score data can be removed and the accuracy of the video clip can be improved.

本实施方式提供的赛事视频的剪辑方法,如图3所示,包括以下步骤:The method for editing an event video provided by this embodiment, as shown in FIG. 3 , includes the following steps:

S21:获取预先录制的赛事视频。S21: Get pre-recorded video of the event.

S22:解析比赛音频,得到解说音频和背景音频。S22: Analyze the audio of the game to obtain the commentary audio and the background audio.

S23:根据解说音频和赛事的积分规则,确定比分变动时间点。S23: Determine the time point of the score change according to the audio commentary and the scoring rules of the event.

具体的说,首先,可以通过语音识别的方式识别所述解说音频,得到比分信息,基于所述比分信息,确定与所述比分信息对应的时间点,然后,根据所述赛事的积分规则,从所述比分信息中筛选出比分变动信息,将与所述比分变动信息对应的时间点作为比分变动时间点。其中,确定与所述比分信息对应的时间点的方式与第一实施方式类似,此处不再赘述,以下仅举例说明“根据所述赛事的积分规则,从所述比分信息中筛选出比分变动信息,将与所述比分变动信息对应的时间点作为比分变动时间点”的具体方式。Specifically, first, the commentary audio can be recognized by means of speech recognition to obtain score information, and based on the score information, a time point corresponding to the score information is determined, and then, according to the scoring rules of the event, from The score change information is filtered out from the score information, and the time point corresponding to the score change information is taken as the time point of the score change. The method of determining the time point corresponding to the score information is similar to that of the first embodiment, which will not be repeated here, and the following is only an example to illustrate that "according to the scoring rules of the event, the score changes are screened out from the score information. information, taking the time point corresponding to the score change information as the time point of the score change”.

例如,对于足球比赛来说,基于足球比分每次为单边增加一分的规律,若出现单边跳变超过1的,则剔除掉此时间点,从而判断并挑选出所有比分变动时间点。在本步骤,相同比分的时间点全部被保留。For example, for a football match, based on the rule that the football score increases by one point at a time, if there is a unilateral jump of more than 1, this time point is eliminated, so as to judge and select all the time points of the score change. In this step, all time points with the same score are reserved.

具体的,假设与比分信息对应的时间点如表1,其中,从0:00:00到0:05:10,AB队比分由0:0跳变为2:3,单边跳变超过1,因此,则可以判断出2:3并非为进球时间点,剔除0:05:10这一时间点;从0:00:00到0:05:10,AB队比分由0:0跳变为2:3,单边跳变超过1,因此,则可以判断出2:3并非为进球时间点,剔除0:05:10这一时间点。Specifically, it is assumed that the time points corresponding to the score information are shown in Table 1, wherein, from 0:00:00 to 0:05:10, the score of team AB jumps from 0:0 to 2:3, and the unilateral jump exceeds 1 , therefore, it can be judged that 2:3 is not the goal time point, excluding the time point of 0:05:10; from 0:00:00 to 0:05:10, the score of AB team jumps from 0:0 It is 2:3, and the unilateral jump exceeds 1. Therefore, it can be judged that 2:3 is not the time of scoring, and the time point of 0:05:10 is excluded.

本实施方式中,基于足球赛事的积分规则,最终得到的比分信息与比分变动时间点如表6所示:In this embodiment, based on the scoring rules of football matches, the final score information and score change time points are shown in Table 6:

Figure BDA0002277048430000081
Figure BDA0002277048430000081

Figure BDA0002277048430000091
Figure BDA0002277048430000091

表6S24:获取比赛音频中比分变动时间点的分贝数作为比分分贝数。Table 6S24: Obtain the decibel number at the time point of the score change in the game audio as the score decibel number.

S25:获取背景音频中的分贝数作为背景分贝数。S25: Obtain the decibel number in the background audio as the background decibel number.

S26:根据比分分贝数和背景分贝数,从比分变动时间点中确定赛事视频的有效比分变动时间点。S26: According to the score decibel number and the background decibel number, determine the effective score change time point of the game video from the score change time point.

S27:根据有效比分变动时间点,对赛事视频进行剪辑。S27: Edit the video of the match according to the time of the change of the effective score.

本实施方式中,步骤S21、S22、S24、S25、S26、S27与步骤S11、S12、S132、S133、S134、S14类似,此处不再赘述。In this embodiment, steps S21, S22, S24, S25, S26, and S27 are similar to steps S11, S12, S132, S133, S134, and S14, and will not be repeated here.

本发明实施方式相对于现有技术而言,通过获取预先录制的赛事视频,其中,所述赛事视频包括比赛音频,解析所述比赛音频,得到解说音频和背景音频,根据所述解说音频和所述背景音频,确定所述赛事视频的有效比分变动时间点,根据所述有效比分变动时间点,对所述赛事视频进行剪辑,由于有效比分变动时间点是根据解说音频和背景音频共同分析得到的,因此,有效比分变动时间点与赛事的精彩片段对应的时间点更加贴近,从而根据所述有效比分变动时间点对所述赛事视频进行剪辑,能够保证视频剪辑的质量,同时,由于无需人工继续操作,从而提高了剪辑效率,降低了剪辑成本;同时,根据所述解说音频和所述赛事的积分规则,确定比分变动时间点,从而能够去除一些错误的比分数据,提高视频剪辑的精确性。Compared with the prior art, the embodiment of the present invention obtains a pre-recorded event video, wherein the event video includes game audio, parses the game audio, and obtains commentary audio and background audio. Describe the background audio, determine the effective score change time point of the game video, and edit the game video according to the effective score change time point, because the effective score change time point is obtained according to the common analysis of the commentary audio and the background audio. , therefore, the time point of the effective score change is closer to the time point corresponding to the highlights of the event, so that the video of the event is edited according to the time point of the effective score change, which can ensure the quality of the video clip. operation, thereby improving the editing efficiency and reducing the editing cost; at the same time, according to the commentary audio and the scoring rules of the event, the time point of the score change is determined, so that some erroneous score data can be removed and the accuracy of video editing can be improved.

上面各种方法的步骤划分,只是为了描述清楚,实现时可以合并为一个步骤或者对某些步骤进行拆分,分解为多个步骤,只要包括相同的逻辑关系,都在本专利的保护范围内;对算法中或者流程中添加无关紧要的修改或者引入无关紧要的设计,但不改变其算法和流程的核心设计都在该专利的保护范围内。The steps of the above various methods are divided only for the purpose of describing clearly. During implementation, they can be combined into one step or some steps can be split and decomposed into multiple steps. As long as the same logical relationship is included, they are all within the protection scope of this patent. ;Adding insignificant modifications to the algorithm or process or introducing insignificant designs, but not changing the core design of the algorithm and process are all within the scope of protection of this patent.

本发明第三实施方式涉及一种赛事视频的剪辑装置,如图4所示,包括:视频获取模块31、音频解析模块32、有效比分变动时间点确定模块33以及视频剪辑模块34,具体的,视频获取模块31用于获取预先录制的赛事视频,其中,所述赛事视频包括比赛音频,音频解析模块32用于解析所述比赛音频,得到解说音频和背景音频,有效比分变动时间点确定模块33用于根据所述解说音频和所述背景音频,确定所述赛事视频的有效比分变动时间点,视频剪辑模块34用于根据所述有效比分变动时间点,对所述赛事视频进行剪辑。The third embodiment of the present invention relates to an apparatus for editing a video of an event. As shown in FIG. 4 , it includes: a video acquisition module 31, an audio analysis module 32, a valid score change time point determination module 33, and a video editing module 34. Specifically, The video acquisition module 31 is used to acquire the pre-recorded video of the game, wherein the video of the game includes the audio of the game, the audio parsing module 32 is used to parse the audio of the game to obtain the commentary audio and background audio, and the valid score change time point determination module 33 The video editing module 34 is used for determining the effective score change time point of the game video according to the commentary audio and the background audio, and the video editing module 34 is used to edit the game game video according to the effective score change time point.

不难发现,本实施方式为与第一实施方式相对应的装置实施例,本实施方式可与第一实施方式互相配合实施。第一实施方式中提到的相关技术细节在本实施方式中依然有效,为了减少重复,这里不再赘述。相应地,本实施方式中提到的相关技术细节也可应用在第一实施方式中。It is not difficult to find that this embodiment is a device example corresponding to the first embodiment, and this embodiment can be implemented in cooperation with the first embodiment. The relevant technical details mentioned in the first embodiment are still valid in this embodiment, and are not repeated here in order to reduce repetition. Correspondingly, the related technical details mentioned in this embodiment can also be applied to the first embodiment.

值得一提的是,本实施方式中所涉及到的各模块均为逻辑模块,在实际应用中,一个逻辑单元可以是一个物理单元,也可以是一个物理单元的一部分,还可以以多个物理单元的组合实现。此外,为了突出本发明的创新部分,本实施方式中并没有将与解决本发明所提出的技术问题关系不太密切的单元引入,但这并不表明本实施方式中不存在其它的单元。It is worth mentioning that each module involved in this embodiment is a logical module. In practical applications, a logical unit may be a physical unit, a part of a physical unit, or multiple physical units. A composite implementation of the unit. In addition, in order to highlight the innovative part of the present invention, this embodiment does not introduce units that are not closely related to solving the technical problem proposed by the present invention, but this does not mean that there are no other units in this embodiment.

本发明第四实施方式涉及一种服务器,如图5所示,包括:The fourth embodiment of the present invention relates to a server, as shown in FIG. 5 , including:

至少一个处理器401;以及,at least one processor 401; and,

与至少一个处理器401通信连接的存储器402;其中,memory 402 in communication with at least one processor 401; wherein,

存储器402存储有可被至少一个处理器401执行的指令,指令被至少一个处理器401执行,以使至少一个处理器401能够执行上述推荐用户充值的信息提醒的方法。The memory 402 stores instructions executable by the at least one processor 401, and the instructions are executed by the at least one processor 401, so that the at least one processor 401 can execute the above-mentioned method for reminding a user to recharge information.

其中,存储器402和处理器401采用总线方式连接,总线可以包括任意数量的互联的总线和桥,总线将一个或多个处理器401和存储器402的各种电路连接在一起。总线还可以将诸如外围设备、稳压器和功率管理电路等之类的各种其他电路连接在一起,这些都是本领域所公知的,因此,本文不再对其进行进一步描述。总线接口在总线和收发机之间提供接口。收发机可以是一个元件,也可以是多个元件,比如多个接收器和发送器,提供用于在传输介质上与各种其他装置通信的单元。经处理器401处理的数据通过天线在无线介质上进行传输,进一步,天线还接收数据并将数据传送给处理器401。The memory 402 and the processor 401 are connected by a bus, and the bus may include any number of interconnected buses and bridges, and the bus connects one or more processors 401 and various circuits of the memory 402 together. The bus may also connect together various other circuits, such as peripherals, voltage regulators, and power management circuits, which are well known in the art and therefore will not be described further herein. The bus interface provides the interface between the bus and the transceiver. A transceiver may be a single element or multiple elements, such as multiple receivers and transmitters, providing a means for communicating with various other devices over a transmission medium. The data processed by the processor 401 is transmitted on the wireless medium through the antenna, and further, the antenna also receives the data and transmits the data to the processor 401 .

处理器401负责管理总线和通常的处理,还可以提供各种功能,包括定时,外围接口,电压调节、电源管理以及其他控制功能。而存储器402可以被用于存储处理器401在执行操作时所使用的数据。Processor 401 is responsible for managing the bus and general processing, and may also provide various functions including timing, peripheral interface, voltage regulation, power management, and other control functions. The memory 402 may be used to store data used by the processor 401 when performing operations.

本发明第五实施方式涉及一种计算机可读存储介质,存储有计算机程序。计算机程序被处理器执行时实现上述方法实施例。A fifth embodiment of the present invention relates to a computer-readable storage medium storing a computer program. The above method embodiments are implemented when the computer program is executed by the processor.

即,本领域技术人员可以理解,实现上述实施例方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序存储在一个存储介质中,包括若干指令用以使得一个设备(可以是单片机,芯片等)或处理器(processor)执行本申请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-OnlyMemory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。That is, those skilled in the art can understand that all or part of the steps in the method for implementing the above embodiments can be completed by instructing the relevant hardware through a program, and the program is stored in a storage medium and includes several instructions to make a device ( It may be a single chip microcomputer, a chip, etc.) or a processor (processor) to execute all or part of the steps of the methods described in the various embodiments of the present application. The aforementioned storage medium includes: U disk, removable hard disk, Read-Only Memory (ROM, Read-Only Memory), Random Access Memory (RAM, Random Access Memory), magnetic disk or optical disk and other media that can store program codes.

本领域的普通技术人员可以理解,上述各实施方式是实现本发明的具体实施例,而在实际应用中,可以在形式上和细节上对其作各种改变,而不偏离本发明的精神和范围。Those skilled in the art can understand that the above-mentioned embodiments are specific examples for realizing the present invention, and in practical applications, various changes in form and details can be made without departing from the spirit and the spirit of the present invention. scope.

Claims (10)

1. A method for editing a video of an event, comprising:
acquiring a pre-recorded event video, wherein the event video comprises a game audio;
analyzing the match audio to obtain an explication audio and a background audio;
determining an effective score change time point of the event video according to the commentary audio and the background audio;
and editing the event video according to the effective score change time point.
2. The method for editing event videos according to claim 1, wherein the determining the effective score change time point of the event video according to the commentary audio and the background audio specifically includes:
determining a score change time point according to the commentary audio;
obtaining the decibel number of the score change time point in the match audio as a score decibel number;
acquiring decibels in the background audio as background decibels;
and determining the effective score change time point of the event video from the score change time points according to the score decibels and the background decibels.
3. The method for editing an event video according to claim 2, wherein the determining the effective score change time point of the event video from the score change time points according to the score decibels and the background decibels specifically comprises:
acquiring background decibel reference numbers according to the background decibel numbers;
and determining an effective score change time point of the event video from the score change time points according to the difference between the score decibel number and the background decibel reference number.
4. The method for editing a game video according to claim 3, wherein the obtaining a background decibel reference number according to the background decibel number specifically comprises:
calculating the frequency of each decibel number in the background decibel numbers;
and acquiring background decibel reference numbers according to the frequency of each decibel number.
5. The method for editing event video according to claim 4, wherein the obtaining a background decibel reference number according to the frequency of occurrence of each decibel number specifically comprises:
acquiring the first M decibels of the background decibels, wherein the frequency of the background decibels is from high to low;
determining a decibel data section corresponding to each decibel number in the first M decibel numbers;
calculating the frequency of the background decibel number distributed in each decibel data segment to obtain the decibel data segment with the maximum frequency;
and determining the background decibel reference number according to the decibel data segment with the maximum frequency.
6. The method for clipping a game video according to claim 2, wherein the determining a score change time point according to the commentary audio includes:
identifying the commentary audio to obtain score information;
and determining a score change time point corresponding to the score information based on the score information.
7. The method for editing an event video according to claim 2, wherein the obtaining the decibels in the background audio as background decibels specifically comprises:
and acquiring the decibel number of the background audio every other preset time period as the background decibel number.
8. An apparatus for editing a video of an event, comprising:
the system comprises a video acquisition module, a video processing module and a video processing module, wherein the video acquisition module is used for acquiring a pre-recorded event video, and the event video comprises a match audio;
the audio analysis module is used for analyzing the match audio to obtain an explanation audio and a background audio;
an effective score change time point determining module, configured to determine an effective score change time point of the event video according to the commentary audio and the background audio;
and the video clipping module is used for clipping the event video according to the effective score change time point.
9. A server, comprising:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of clipping a video of an event according to any one of claims 1 to 7.
10. A computer-readable storage medium, in which a computer program is stored which, when being executed by a processor, carries out a method of clipping a video of an event according to any one of claims 1 to 7.
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