CN110917610A - Method for assisting game display effect, mobile terminal and computer-readable storage medium - Google Patents

Method for assisting game display effect, mobile terminal and computer-readable storage medium Download PDF

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Publication number
CN110917610A
CN110917610A CN201910775735.4A CN201910775735A CN110917610A CN 110917610 A CN110917610 A CN 110917610A CN 201910775735 A CN201910775735 A CN 201910775735A CN 110917610 A CN110917610 A CN 110917610A
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screen
game
information
color
display
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CN201910775735.4A
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Chinese (zh)
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冯霄建
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Telephone Function (AREA)

Abstract

The application provides a method for assisting game display effect, which is applied to a double-screen mobile terminal and comprises the following steps: acquiring the main color of a first screen when a designated program runs; generating rendering information by combining the main color of the first screen and game information; the method for assisting the game display effect can convert the information of the game picture of the first screen into the rendering information in real time to be displayed on the second screen, so that the rendering information of the second screen is associated with the content of the game interface in real time and is interactive, and the game experience of a user is improved.

Description

Method for assisting game display effect, mobile terminal and computer-readable storage medium
Technical Field
The present disclosure relates to the field of electronic technologies, and in particular, to a method, a mobile terminal, and a computer-readable storage medium.
Background
With the continuous development of electronic technology, terminals such as mobile phones and tablets have been deeply inserted into the lives of people. Games are also one of entertainment and leisure options for many people, the effect of games for pursuing dazzling is also the choice of many players, and double-screen terminal equipment exists in the market at present, namely, a main screen and a secondary screen can be simultaneously lightened and used, and different contents can be displayed on different screens. However, the secondary screen game light effect is only some fixed colorful graphic contents, and the colorful graphic contents are not related to the actual game scene and the game page contents, so that the linkage and the interactivity are not strong, and the experience is not good.
Therefore, there is a need to provide a new technical solution to improve one or more of the problems in the above solutions.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The embodiment of the invention mainly solves the problems that the secondary screen game light effect is not associated with the actual game scene, the game page content is not associated, the linkage and the interactivity are not strong, and the experience is not good in the related technology.
In order to solve the above technical problem, one technical solution adopted by the embodiments of the present invention is: a method for assisting game display effect is applied to a double-screen mobile terminal and comprises the following steps: acquiring the main color of a first screen when a designated program runs; generating rendering information by combining the main color of the first screen and game information; and sending the rendering information to a second screen for display.
In this embodiment, acquiring the primary color of the first screen includes: intercepting a current game picture at intervals of a preset time period, and extracting main colors in the game picture through a preset algorithm.
In this embodiment, the intercepting a game current screen further includes: intercepting a plurality of frames of images, and averaging the colors of the plurality of frames of images through the preset algorithm.
In this embodiment, the generating rendering information in combination with the primary color of the first screen and the game information includes: the main color information extracted through a preset algorithm is sent to the system in a first format; the acquired game information is transmitted to the system in a second format.
In this embodiment, the rendering information includes, but is not limited to: the main colors, the proportion of each main color, the main style of the game and one or more of the current characters are integrated.
In this embodiment, the sending the rendering information to the second screen display includes: the second screen displays the rendering information according to a preset proportion, wherein the preset proportion is as follows: the display ratios between the different colors are either displayed in different duty ratios or in the manner of the flashing time ratio of the lamp.
In order to solve the above technical problem, another technical solution adopted in the embodiments of the present invention is: an apparatus for assisting a game display effect, applied to a dual-screen mobile terminal, comprising: a first screen color acquisition module: the method comprises the steps of acquiring a main color of a first screen when a specified program runs; the rendering information generation module is used for generating rendering information by combining the main color of the first screen and the game information; and the second screen display module is used for sending the rendering information to a second screen for display.
In this embodiment, the first screen color acquisition module includes a color extraction module: the method comprises the steps of extracting the main color of a game picture from the game picture captured every predetermined time period through a preset algorithm; the second screen display module comprises a preset proportion display module and is used for displaying the rendering information according to a preset proportion of the system.
In order to solve the above technical problem, another technical solution adopted in the embodiments of the present invention is: a mobile terminal, comprising: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the memory stores a program of instructions executable by the at least one processor to cause the at least one processor to perform the method of any one of claims 1 to 6.
In order to solve the above technical problem, another technical solution adopted in the embodiments of the present invention is: a computer program product, the computer program product comprising: a non-transitory computer readable storage medium and computer program instructions embedded in the non-transitory computer readable storage medium; the computer program instructions comprise instructions to cause a processor to perform the method of any of claims 1 to 6.
The method for assisting the game display effect provided by the embodiment of the invention can convert the information of the game picture of the first screen into the rendering information in real time to be displayed on the second screen, so that the rendering information of the second screen is associated with the content of the game interface in real time and is interactive, and the game experience of a user is improved.
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One or more embodiments are illustrated by way of example in the accompanying drawings which correspond to figures in the drawings and which are not to be construed as limiting the embodiments, in which elements having the same reference numerals are identified as similar elements, and in which the drawings are not to be construed as limiting the scale unless otherwise specified
Fig. 1 is a schematic diagram of an alternative hardware architecture of a mobile terminal implementing various embodiments of the present invention;
FIG. 2 is a diagram of a wireless communication system for the mobile terminal shown in FIG. 1;
FIG. 3 is a flowchart illustrating a first embodiment of an effect method for displaying an auxiliary game according to the present invention;
fig. 4 is a schematic diagram of a dual-screen mobile terminal according to an embodiment of the present invention;
fig. 5 is a schematic diagram of an effective touch area of a dual-screen mobile terminal according to an embodiment of the present invention;
FIG. 6 is a block diagram of an effect device for assisting game display according to a second embodiment of the present invention;
fig. 7 is a schematic structural diagram of a mobile terminal according to an embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
A mobile terminal implementing various embodiments of the present invention will now be described with reference to the accompanying drawings. In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in themselves. Thus, "module" and "component" may be used in a mixture.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include an RF (Radio Frequency) unit 101, a WiFi module 102, an audio output unit 103, an a/V (audio/video) input unit 104, a sensor 105, a display unit 106, a user input unit 107, an interface unit 108, a memory 109, a processor 110, a power supply 111, and other components. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(code Division Multiple Access 2000), WCDMA (Wideband code Division Multiple Access), TD-SCDMA (Time Division-synchronous code Division Multiple Access), FDD-LTE (frequency Division duplex-Long Term Evolution), and TDD-LTE (Time Division duplex-Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving GateWay) 2034, a PGW (PDN GateWay) 2035, and a PCRF (policy and charging functions Entity) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication system, the present invention provides various embodiments of the method.
The first embodiment is as follows:
the embodiment provides a method for assisting game display effect, which is applied to a double-screen mobile terminal.
Referring to fig. 3, the method of assisting light effects of a game includes:
step S1, when the designated program runs, acquiring the main color of the first screen;
step S2, combining the main color of the first screen and game information to generate rendering information;
and step S3, sending the rendering information to a second screen for display.
In this embodiment, when the game program is specified to run, the interface of the mobile terminal displays a running picture of the game, for example, as shown in fig. 4, the left side in fig. 4 shows the side where the first screen of the mobile terminal is located, where the first screen is usually the main screen, for example, the side where the front camera is located. The first screen is typically a color display screen, such as an LCD display screen, or an OLED display screen, an AMOLED display screen, or the like. When the game is running, the system acquires the main color of the running game picture in the screen;
the main color information source is the extraction of main colors in the current picture information of the game, wherein the colors comprise the color of the clothing of the character, the color of the scene, the color of equipment and the like.
In the above steps, the process from the acquisition of the color of the first screen to the display of the rendering information of the second screen is carried out in real time, and the rendering information of the second screen is associated with the content of the game interface in real time, so that the interaction is realized, and the game experience of the user is improved.
In this embodiment, in step S1, the step S11 is to acquire the main color of the first screen: intercepting a current game picture at intervals of a preset time period, and extracting main colors in the game picture through a preset algorithm; the time interval of the time is generally every 2 seconds; or 1 second, and capturing the current picture of the running game by the system every 1 second or 2 seconds;
further optionally, the capturing game picture may further include: simultaneously intercepting a plurality of frames of images; and calculating to obtain an average value of the plurality of frame images.
If a plurality of frames of images are intercepted simultaneously, the plurality of frames of images need to be processed simultaneously, the average value of the images is obtained, and the average value can reflect the main color of the obtained image more accurately. As the game scene may change instantaneously. For example, the color of the game interface is changed greatly due to sudden change of weather in the scene, and if a single frame of image may not reflect the change, the main color of the interface of the current screen cannot be reflected in real time, so that the main color of the game interface can be reflected more completely by intercepting multiple frames of images, and a better rendering effect is generated.
Further: step S11: intercepting a game picture at intervals of a preset time period, extracting the preset algorithm mentioned in the step of the main color in the game picture through the preset algorithm, wherein the preset algorithm is not limited to common algorithms, such as a median segmentation method, an octree algorithm, color modeling and the like, or extracting mixed pixels according to a simple edge gradient algorithm to obtain an output pixel value array, scanning each pixel value, searching pixels around a specified radius parameter R, finding zero, taking the value of a pixel point closest to a central pixel as the pixel value of the central pixel, outputting the pixel array after the scanning is finished, and then linearly scanning the array to obtain the main color RGB value of the picture. The principle of the median segmentation algorithm is simple and direct, the image color is regarded as a cuboid (VBox) in a color space, the initial whole image is used as the cuboid, the longest side in RGB is cut into two from the median of color statistics, the number of pixels contained in the two obtained cuboids is the same, and the steps are repeated until the number of the cuboids obtained through final segmentation is equal to the number of the theme colors. The principle of building an octree is in fact somewhat similar to a statistical histogram, and after converting color components into binary, the lower-order (deeper in the octree) values will be compressed into the higher-order (lighter in the octree).
Specifically, the method comprises the following steps: the step S1 of obtaining the primary color of the first screen is obtained by analyzing the captured game screen in step S11, wherein the captured game screen can be different from the prior art of directly obtaining the primary color of the image of the game by monitoring the program port of the game, thereby reducing the cost and having a wide applicable game range.
In this embodiment, acquiring game information is included in addition to acquiring the primary color of the first screen.
Generally, a game screen has a specific game interface frame setting. Therefore, the system can set different feature recognition areas for different games in advance. If, for example, the joker glows each version, there is a specific information presentation location. For example, the user character skill information is arranged at the lower right corner of the screen, and the teammate information of the user is arranged at the upper left corner of the screen. The system can obtain game information about the progress of the game by identifying the emphasis of those parts.
Game information. The game information includes various information, such as character information, map information, equipment information, game scene information, and the like. In the present embodiment, the above game information is acquired simultaneously with acquiring the main color in the game information of the first screen. The main color is derived from game information and is an extraction of a main color in the current picture information of the game, and the color includes a color of a character garment, a color of a scene, a color of equipment and the like.
In this embodiment, step S2 further includes generating rendering information in combination with the primary color of the first screen and the game information; the method specifically comprises the following steps: the main color information extracted through a preset algorithm is sent to the system in a first format; the acquired game information is sent to the system in a second format;
after receiving the information in the two formats, the system firstly analyzes the information, then calculates the information and synthesizes rendering information; and sending the information to a second screen for display. The rendering information includes: the main color, the proportion of each color, the main style of the game, the current role and other information are integrated. The above first format information and the second format information are both transmitted in real time. When information in the information changes, the information is synchronized to the second screen in real time to be displayed.
In the step S3: and sending the rendering information to a second screen for display. The method specifically comprises the following steps: the rendering information includes specific information of display of the second screen;
further comprising the substeps of: and S31, displaying the rendering information according to a preset scale by the second screen.
Such as: display ratios between different colors; the time and frequency of display of the second screen for each color. For example, the rendering information includes three colors, and the ratio of each color is: 40%, 50% and 10%. The rendering information sent by the system also includes the display time or the allocation ratio of the display area of the three colors. Such as: also according to 4: 5: a time ratio of 1, in which each color is displayed in a specific time period, or the second screen is divided into sub-screens with equal proportion, and the screen occupation ratio of each color display is 4: 5: 1; or the first two with the largest proportion are selected for display, and the main color is highlighted.
In addition, the rendering information further includes: game information; such as character information, map information, equipment information, etc. A sub-screen with a certain proportion can be divided outside the second screen and used for displaying the game information in the rendering information; mainly in a fighting type game mode, the main colors of the current characters on the scene are displayed in a screen area alone or are flickered with enhanced frequency, which is a good mode capable of highlighting the game atmosphere, and the preset ratio comprises the display ratios among different colors or the display ratios according to different frequency occupation ratios or the flickering time ratio of a lighting lamp and other different modes; in any mode, the main color of the current game interface is based, and the color of the second screen can be changed along with the change of the main color of the game interface; the rendering effect of the game atmosphere is greatly improved, so that the player is more immersive.
The second screen at this time may be a display screen of the same first screen, or may be an LED lamp, and the effect of rendering the scene information is simply displayed by information such as different flashing colors and frequencies of the light.
Optionally, the method further comprises step S4: and when the first screen switches to operate the program, the second screen adaptively changes the reality information.
Alternatively, when a temporary exit or pause of the game is detected, the second screen also exits or pauses rendering the display effect.
Example two:
as shown in fig. 6, an apparatus for assisting a game display effect, for a dual-screen mobile terminal,
the device comprises a first screen color acquisition module: the method comprises the steps of acquiring a main color of a first screen when a specified program runs;
the rendering information generation module is used for generating rendering information by combining the main color of the first screen and the game information;
and the second screen display module is used for sending the rendering information to a second screen for display.
The device of supplementary light effect that this embodiment provided can produce the light effect of corresponding style at the second screen in the game operation process of first screen, and play effect, the atmosphere of setback, improvement user experience are played up.
In some embodiments the first screen color acquisition module further comprises: a color extraction module: the method is used for extracting the main color of the game picture from the game picture captured every predetermined time period through a preset algorithm.
In some embodiments, the second screen display module includes: and the preset proportion display module is used for displaying the rendering information according to the preset proportion of the system. The display according to the preset proportion in the embodiment comprises the display proportion among different colors or the display according to different frequency ratios or different flashing time ratios of the illuminating lamps and the like; in any mode, the main color of the current game interface is based, and the color of the second screen can be changed along with the change of the main color of the game interface; the rendering effect of the game atmosphere is greatly improved, so that the player is more immersive.
Example three:
as shown in fig. 5, a mobile terminal includes a first screen and a second screen, where the first screen is used to display game interface content, the second screen is used to display a game auxiliary light effect, the first screen is generally a main screen and is disposed on a front side of the terminal, and the first screen is generally a sub-screen and is disposed on a back side of the terminal, and is used to display rendering information in the embodiment of the present application, and is displayed in a light effect manner.
The method for executing the light effect of the auxiliary game in the first embodiment is already described in the above embodiments, and the technical features are the same, so that the redundancy is not repeated.
Example four:
fig. 7 is a schematic hardware structure diagram of the mobile terminal 180 according to an embodiment of the present invention. The mobile terminal 180, which may be any suitable mobile device, is shown in fig. 7 and includes: one or more processors 181 and a memory 182, one processor 181 being exemplified in fig. 7.
The processor 181 and the memory 182 may be connected by a bus or other means.
The memory 182, which is a non-volatile computer-readable storage medium, may be used for storing non-volatile software programs, non-volatile computer-executable programs, and modules, such as program instructions/modules (e.g., the modules shown in fig. 6) corresponding to the multi-system control method in the embodiment of the present invention. The processor 181 executes various functional applications of the server and data processing by executing nonvolatile software programs, instructions, and modules stored in the memory 182, that is, the multi-system control method of the above-described method embodiment.
The memory 182 may include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function; the storage data area may store data created from use of the cloud platform, and the like. Further, the memory 182 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device. In some embodiments, the memory 182 may optionally include memory located remotely from the processor 181, which may be connected to the cloud platform via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The one or more modules are stored in the memory 182 and, when executed by the one or more processors 181, perform the multi-system control method of any of the above-described method embodiments.
The product can execute the method provided by the embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method. For technical details that are not described in detail in this embodiment, reference may be made to the method provided by the embodiment of the present invention.
Embodiments of the present invention provide a computer program product comprising a computer program stored on a non-transitory computer readable storage medium, the computer program comprising program instructions which, when executed by a computer, cause the computer to perform a method of multi-system control in any of the above-described method embodiments, e.g. to perform the method steps of fig. 3 described above, to implement the functionality of the modules shown in fig. 6.
Through the above description of the embodiments, those skilled in the art will clearly understand that each embodiment can be implemented by software plus a general hardware platform, and certainly can also be implemented by hardware. It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by hardware related to instructions of a computer program, which can be stored in a computer readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. The storage medium may be a magnetic disk, an optical disk, a Read-only Memory (ROM), a Random Access Memory (RAM), or the like.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The above description is only a preferred embodiment of the present invention, and not intended to limit the scope of the present invention, and all modifications of equivalent structures and equivalent processes, which are made by using the contents of the present specification and the accompanying drawings, or directly or indirectly applied to other related technical fields, are included in the scope of the present invention.

Claims (10)

1. A method for assisting game display effect is applied to a double-screen mobile terminal, and is characterized in that:
the method comprises the following steps:
acquiring the main color of a first screen when a designated program runs;
generating rendering information by combining the main color of the first screen and game information;
and sending the rendering information to a second screen for display.
2. The method of claim 1, wherein obtaining the primary color of the first screen comprises: intercepting a current game picture at intervals of a preset time period, and extracting main colors in the game picture through a preset algorithm.
3. The method of claim 2, wherein said intercepting a game current picture further comprises: intercepting a plurality of frames of images, and averaging the colors of the plurality of frames of images through the preset algorithm.
4. The method of claim 1, wherein generating rendering information in conjunction with the primary color of the first screen and game information comprises: the main color information extracted through a preset algorithm is sent to the system in a first format; the acquired game information is transmitted to the system in a second format.
5. The method of claim 4, wherein the rendering information includes, but is not limited to: the main colors, the proportion of each main color, the main style of the game and one or more of the current characters are integrated.
6. The method of claim 1, wherein sending the rendering information to a second screen display comprises: the second screen displays the rendering information according to a preset proportion, wherein the preset proportion is as follows: the display ratios between the different colors are either displayed in different duty ratios or in the manner of the flashing time ratio of the lamp.
7. An apparatus for assisting a game display effect, applied to a dual-screen mobile terminal, comprising:
a first screen color acquisition module: the method comprises the steps of acquiring a main color of a first screen when a specified program runs;
the rendering information generation module is used for generating rendering information by combining the main color of the first screen and the game information;
and the second screen display module is used for sending the rendering information to a second screen for display.
8. The apparatus of claim 1, wherein the first screen color acquisition module comprises a color extraction module: the method comprises the steps of extracting the main color of a game picture from the game picture captured every predetermined time period through a preset algorithm; the second screen display module comprises a preset proportion display module and is used for displaying the rendering information according to a preset proportion of the system.
9. A mobile terminal, comprising:
at least one processor;
and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores a program of instructions executable by the at least one processor to cause the at least one processor to perform the method of any one of claims 1 to 6.
10. A computer program product, the computer program product comprising: a non-transitory computer readable storage medium and computer program instructions embedded in the non-transitory computer readable storage medium; the computer program instructions comprise instructions to cause a processor to perform the method of any of claims 1 to 6.
CN201910775735.4A 2019-08-21 2019-08-21 Method for assisting game display effect, mobile terminal and computer-readable storage medium Pending CN110917610A (en)

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