CN110898431B - Display control method and device of information in virtual reality game - Google Patents

Display control method and device of information in virtual reality game Download PDF

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Publication number
CN110898431B
CN110898431B CN201911224339.9A CN201911224339A CN110898431B CN 110898431 B CN110898431 B CN 110898431B CN 201911224339 A CN201911224339 A CN 201911224339A CN 110898431 B CN110898431 B CN 110898431B
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virtual
virtual object
basic information
character
virtual reality
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CN110898431A (en
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陈佳星
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

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Abstract

The application provides a display control method and device for information in a virtual reality game, relates to the technical field of games, and solves the technical problem that basic information is difficult to balance simplicity and effectiveness better when displayed. The method comprises the following steps: when the relative distance between a virtual object in the at least one virtual object and the virtual character is detected to be changed from being within the preset range to being outside the preset range, determining whether the virtual object is in a fighting state with the virtual character; if the virtual object is in a fighting state with the virtual character, continuing to provide basic information of the target virtual object in the game screen.

Description

Display control method and device of information in virtual reality game
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling display of information in a virtual reality game.
Background
Virtual Reality (VR) is a new man-machine interaction technology with strong user immersion, and in Virtual Reality, traditional interaction devices such as a mouse, a keyboard and a touch screen are replaced by Virtual Reality helmets, glasses and the like, so that the operation mode of a user is greatly changed.
In a virtual reality game, because the contents required to be displayed are usually very many, especially for basic information such as blood bars at the top of a player's head or a user name, a user can control the display of the basic information by setting a display mode. The user may set a basic information display range, and for players beyond the range, the basic information may not be displayed. However, this approach only focuses on the compactness of the displayed information and ignores the validity of the information. How to better balance the simplicity and effectiveness of basic information when displaying the basic information becomes a technical problem which needs to be solved urgently by a person skilled in the art.
Disclosure of Invention
The invention aims to provide a method and a device for controlling information display in a virtual reality game, and aims to solve the technical problem that the basic information is difficult to balance simplicity and effectiveness better when displayed.
In a first aspect, an embodiment provides a method for controlling display of information in a virtual reality game. Providing a virtual reality game picture through virtual reality equipment, wherein the virtual reality game picture comprises virtual roles controlled by the current virtual reality equipment; the method comprises the following steps: displaying basic information of a first virtual object whose relative distance from the virtual character is within a relative distance range in the virtual reality game screen; hiding basic information of a second virtual object of which the relative distance to the virtual character is out of a relative distance range in the virtual reality game picture; and responding to the second virtual object entering a fighting state with the virtual character, and controlling to display basic information of the second virtual object.
In an optional implementation, the method further comprises: determining whether the first virtual object is in a fighting state with the virtual character in response to the first virtual object moving from within a relative distance range to outside the relative distance range; if the first virtual object is in a fighting state with the virtual character, controlling to display basic information of the first virtual object; hiding basic information of the first virtual object if the first virtual object is not in a fighting state with the virtual character.
In an alternative implementation, the combat state with the virtual character includes one or more of attacking the virtual character, being attacked by the virtual character, discovering the virtual character, and discovering the virtual character discovery.
In an optional implementation, the method further comprises: and responding to the second virtual object entering a fighting state with the virtual character, displaying the basic information of the second virtual object in a preset time period, and hiding the basic information of the second virtual object after the preset time period is exceeded and the second virtual object does not enter the fighting state with the virtual character again.
In an optional implementation, before the step of displaying, in the virtual reality game screen, basic information of a first virtual object whose relative distance from the virtual character is within a relative distance range, the method further includes: determining position information and basic information of a plurality of virtual objects, the plurality of virtual objects including the first virtual object and the second virtual object; determining relative distances of the plurality of virtual objects from the virtual character based on the position information of the plurality of virtual objects.
In an alternative implementation, the step of determining the position information of the plurality of virtual objects includes: receiving position information and basic information of a plurality of virtual objects sent by a server, wherein the plurality of virtual objects comprise the first virtual object and the second virtual object; determining relative distances of the plurality of virtual objects from the virtual character based on the position information of the plurality of virtual objects; or receiving position information of each of a plurality of virtual objects synchronized by a terminal corresponding to each of the plurality of virtual objects, wherein the plurality of virtual objects include the first virtual object and the second virtual object; determining relative distances of the plurality of virtual objects to the virtual character based on the position information of each of the plurality of virtual objects and the position information of the virtual character; or receiving a synchronous control operation of terminals corresponding to the plurality of virtual objects, wherein the plurality of virtual objects comprise the first virtual object and the second virtual object; determining position information of each of the plurality of virtual objects based on a control operation corresponding to each of the plurality of virtual objects; determining relative distances of the plurality of virtual objects to the virtual character based on the respective position information of the plurality of virtual objects and the position information of the virtual character.
In an alternative implementation, the basic information of the first virtual object is displayed at the top of the first virtual object.
In an alternative implementation, the step of controlling display of basic information of the second virtual object in response to the second virtual object entering a fighting state with the virtual character includes: responding to the second virtual object entering a fighting state with the virtual character, and displaying an avatar and basic information of the second virtual object at a preset position, wherein the avatar corresponds to an indication line, and the indication line points to the second virtual object.
In a second aspect, an embodiment provides a method for controlling display of information in a virtual reality game. Providing a virtual reality game picture through virtual reality equipment, wherein the virtual reality game picture comprises virtual characters controlled by the current virtual reality equipment; the method is applied to a server of the virtual reality game, and comprises the following steps: determining position information of the virtual character and position information of a plurality of virtual objects; transmitting basic information of a first virtual object of which the relative distance to the virtual character is within a relative distance range to the virtual reality device so that the virtual reality device displays the basic information of the first virtual object in the virtual reality game screen and hides the basic information of a second virtual object of which the relative distance to the virtual character is outside the relative distance range; and responding to the second virtual object entering a fighting state with the virtual character, and sending basic information of the second virtual object to the virtual reality equipment so that the virtual reality equipment can display the basic information of the second virtual object.
In an optional implementation, the method further comprises: determining whether the first virtual object is in a fighting state with the virtual character in response to the first virtual object moving from being within a relative distance range to being outside the relative distance range; if the first virtual object is in a fighting state with the virtual character, sending basic information of the first virtual object to the virtual reality equipment so that the virtual reality equipment can display the basic information of the first virtual object; and if the first virtual object is not in a fighting state with the virtual character, stopping sending the basic information of the first virtual object to the virtual reality equipment so that the virtual reality equipment hides the basic information of the first virtual object.
In an optional implementation, the method further comprises: responding to the second virtual object entering a fighting state with the virtual character, and sending basic information of the second virtual object to the virtual reality equipment within a preset time period so that the virtual reality equipment can display the basic information of the second virtual object; and after a preset time period is exceeded, stopping sending the basic information of the second virtual object to the virtual reality equipment so that the virtual reality equipment can hide the basic information of the second virtual object.
In an optional implementation, the step of determining the position information of the virtual character and the position information of the plurality of virtual objects includes: receiving the synchronous position information of the terminals corresponding to the virtual objects and the virtual roles; or receiving the synchronous control operation of the terminals corresponding to the virtual objects and the virtual roles; and determining the position information of the virtual objects and the virtual roles respectively based on the control operations corresponding to the virtual objects and the virtual roles respectively.
In a third aspect, an embodiment provides a display control apparatus for information in a virtual reality game, which provides a virtual reality game picture through a virtual reality device, where the virtual reality game picture includes a virtual character currently controlled by the virtual reality device; the device comprises: the display module is used for displaying basic information of a first virtual object of which the relative distance with the virtual character is within a relative distance range in the virtual reality game picture; a hiding module, configured to hide, in the virtual reality game screen, basic information of a second virtual object whose relative distance from the virtual character is outside a relative distance range; and the control module is used for responding the second virtual object to enter a fighting state with the virtual character and controlling and displaying the basic information of the second virtual object.
In a fourth aspect, an embodiment provides a display control apparatus for information in a virtual reality game, which provides a virtual reality game picture through a virtual reality device, where the virtual reality game picture includes a virtual character currently controlled by the virtual reality device; the device is applied to the server of the virtual reality game, and comprises: the determining module is used for determining the position information of the virtual role and the position information of a plurality of virtual objects; a sending module, configured to send, to the virtual reality device, basic information of a first virtual object whose relative distance from the virtual character is within a relative distance range, so that the virtual reality device displays the basic information of the first virtual object in the virtual reality game screen, and hides basic information of a second virtual object whose relative distance from the virtual character is outside the relative distance range; the sending module is further configured to send, in response to the second virtual object entering a combat state with the virtual character, the basic information of the second virtual object to the virtual reality device, so that the virtual reality device displays the basic information of the second virtual object.
In a fifth aspect, an embodiment provides a computer device, including a memory and a processor, where the memory stores a computer program operable on the processor, and the processor executes the computer program to implement the steps of the method in any one of the implementations of the first aspect or the second aspect.
In a sixth aspect, the embodiments provide a computer-readable medium having non-volatile program code executable by a processor, the program code causing the processor to perform the steps of the method described in any one of the implementations of the first or second aspect.
The embodiment of the application brings the following beneficial effects:
according to the method and the device for controlling information display in the virtual reality game, basic information of a first virtual object with a relative distance from the virtual character within a relative distance range is displayed in a virtual reality game picture; and hiding basic information of a second virtual object whose relative distance to the virtual character is outside a relative distance range in the virtual reality game screen; and controlling display of basic information of the second virtual object in response to the second virtual object entering a combat state with the virtual character. The game system has the advantages that basic information can be displayed in the game picture for the virtual object which is in a fighting state but is located outside the relative distance range with the virtual character, the information related to the virtual character can be effectively displayed, the game picture is relatively clear and tidy, the richness of the displayed information is improved, and the user experience is improved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a schematic flowchart of a method for controlling display of information in a virtual reality game according to an embodiment of the present disclosure;
FIG. 2 is a schematic top view of a game scene according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 4 is a schematic diagram of another graphical user interface provided by an embodiment of the present application;
fig. 5 is a schematic diagram of an example of distance differentiation by different display sizes provided in an embodiment of the present application;
FIG. 6 is a schematic diagram of another graphical user interface provided by an embodiment of the present application;
fig. 7 is a schematic flowchart of another method for controlling display of information in a virtual reality game according to an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of a display control apparatus for information in a virtual reality game according to an embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of another display control apparatus for information in a virtual reality game according to an embodiment of the present application;
FIG. 10 is a schematic structural diagram illustrating a computer device provided in an embodiment of the present application;
fig. 11 is a schematic structural diagram illustrating another computer device provided in an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all embodiments of the present invention. The components of embodiments of the present invention generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present invention, as presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be obtained by a person skilled in the art without inventive step based on the embodiments of the present invention, are within the scope of protection of the present invention.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
In the description of the present invention, it should be noted that the terms "center", "inside", "outside", and the like indicate orientations or positional relationships based on orientations or positional relationships shown in the drawings or orientations or positional relationships conventionally placed when the products of the present invention are used, and are only used for convenience of description and simplification of the description, but do not indicate or imply that the devices or elements referred to must have specific orientations, be constructed and operated in specific orientations, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," "third," and the like are used solely to distinguish one from another and are not to be construed as indicating or implying relative importance.
At present, in a general game, basic information of a virtual object which can be interacted with in the game is displayed at the top position of the virtual object, and the information moves along with the virtual object. In addition, the blood streak in the general game is displayed by distance judgment, namely the blood streak is hidden when the distance between the object controlled by the player and the object is greater than a certain preset distance, and the blood streak appears when the distance between the object and the object is less than the certain preset distance. Therefore, when the player fights with the target virtual object beyond the preset distance, when the area environment where the target virtual object is located is complex, the player effectively obtains the basic information of the target virtual object in the fighting process.
In the virtual reality game, since the contents to be displayed are often very large, especially for basic information such as a blood streak at the top of a player or a user name, a user can control the display of the basic information by setting a display mode. The user may set a basic information display range, and for players beyond the range, the basic information may not be displayed. However, this approach only focuses on the compactness of the displayed information and ignores the validity of the information. How to better balance the simplicity and effectiveness of basic information when displaying the basic information becomes a technical problem which needs to be solved urgently by a person skilled in the art.
Based on this, the embodiment of the application provides a method and a device for controlling information display in a virtual reality game, which can solve the technical problem that it is difficult to better balance simplicity and effectiveness when basic information is displayed.
Some embodiments of the invention are described in detail below with reference to the accompanying drawings. The embodiments described below and the features of the embodiments can be combined with each other without conflict.
Fig. 1 is a schematic flow chart of a method for controlling display of information in a virtual reality game according to an embodiment of the present disclosure. The virtual reality game picture is provided through the virtual reality equipment, the virtual reality game picture comprises a virtual character controlled by the current virtual reality equipment, and the game picture can be a picture shot by a virtual camera corresponding to the virtual character in a game scene where the virtual character is located. For example, as shown in FIG. 2, the game scene includes a plurality of virtual objects (virtual objects 202-206 shown in FIG. 2) of a virtual character 201; the virtual object 202, the virtual object 204, and the virtual object 206 are within the visual field of the virtual character 201, and the game screen corresponding to the virtual character 201 may include the virtual object 202, the virtual object 204, and the virtual object 206.
The virtual reality interface in the embodiment of the present application is a graphical user interface presented in virtual reality, which may be a virtual reality scene, or an option interface, and the like, the virtual control may be a control having an indication function therein, and the user may control the virtual controller by moving a virtual reality helmet (a terminal in the embodiment of the present application). The preset operation is an operation of activating the object selection interface by the user through the virtual controller, for example, the preset operation may be an operation of hovering, lifting, falling or sliding the virtual controller on the virtual reality interface. The object selection interface is an interface used for presenting an object to be selected in the virtual reality interface, and may be a local interface of the virtual reality interface, for example, the virtual reality interface may be used as a background, and an object selection interface is additionally presented on a scene of the virtual reality interface, that is, the object selection interface is presented on the original scene of the virtual reality interface in a picture-in-picture manner, or may be all interfaces of the virtual reality interface, that is, when the object selection interface is activated, the object selection interface may be overlaid on the scene of the current virtual reality interface.
It should be noted that the virtual reality device in the embodiment of the present application may be a plurality of different types of virtual reality devices. For example, the virtual reality device can be a virtual reality device of a network game, and the network game virtual reality device can determine the position of a virtual character in a game scene; as another example, it may be a virtual reality device for Peer-to-Peer (P2P) type games; for another example, the virtual reality device may be a stand-alone game, and the virtual reality device may be capable of running a stand-alone game of a single person or a plurality of persons.
As shown in fig. 1, the method may specifically include the following steps:
s110, displaying basic information of a first virtual object with a relative distance from a virtual character within a relative distance range in a virtual reality game picture;
s120, hiding basic information of a second virtual object of which the relative distance with the virtual character is out of the relative distance range in a virtual reality game picture;
s130, responding to the second virtual object entering into the fighting state with the virtual character, and controlling and displaying the basic information of the second virtual object.
With respect to the above steps S110 and S120, as shown in fig. 2, for the virtual object 202, the virtual object 204, and the virtual object 206 in the field of view, since the virtual object 202 is within the relative distance range of the virtual character 201, and the virtual object 204 and the virtual object 206 are outside the relative distance range of the virtual character 201, the basic information of the virtual object 202 can be displayed, and the basic information of the virtual object 204 and the virtual object 206 can be hidden.
The basic information of the first virtual object may be displayed at the top of the first virtual object. The basic information may include a variety of information such as a name (e.g., a player name), a blood streak, an offensive value, a relative distance value, and the like.
For the above step S130, the combat state with the virtual character includes one or more of attacking the virtual character, being attacked by the virtual character, discovering the virtual character, and being discovered by the virtual character.
Being discovered by a virtual character may refer to being selected (e.g., aimed) by the virtual character, or, entering the view of the virtual character;
discovering a virtual character may refer to selecting the virtual character (e.g., being aimed), or the virtual character coming into view;
attacking a virtual role may refer to attacking the virtual role after it is hit, so that the virtual role is in a negative state. For an attack, the virtual character can be in one or more negative states, which can be immediate, delayed for a period of time, permanent, or in a period of time, for example, the negative state can be blood loss, which is immediate and permanent; the negative condition may also be a limited capability that may be in effect immediately and in effect for a period of time.
An attack by a virtual character may refer to a hit by the skill of the virtual character that is in a negative state.
In this step, the virtual object selected by the virtual character can be realized by the track of the user moving the virtual controller. For example, a virtual reality helmet (a virtual reality device in the embodiment of the present application) may determine a selected virtual object from a plurality of virtual objects within a virtual reality interface according to a motion trajectory of a virtual controller. The selected virtual object may be a virtual character, virtual object, virtual NPC or virtual monster, etc. For example, a trajectory range may be determined according to the motion trajectory, and all virtual objects included in the trajectory range are determined as the selected virtual objects, for example, a circular area with a preset radius may be set as the control range with the center point of the virtual controller as the center of the circle, and then the motion trajectory of the virtual controller may be regarded as the movement trajectory of the control range.
In other words, when the player controls the virtual controller to move within the virtual reality interface by moving the virtual reality helmet, which virtual object the player wants to select can move the virtual controller to which virtual object, i.e. the virtual object that the virtual controller can "sweep" to is selected.
The above-mentioned virtual object selection method may include various methods. For example, in a fighting game, a user can select a plurality of virtual objects at a time to fight; in a Multiplayer online tactical sports game (MOBA), a plurality of enemy virtual objects can be selected.
In some embodiments, the virtual character and the virtual object are only for distinguishing an object of the current virtual reality device control device from other objects, which may be virtual characters controlled by other virtual reality devices, and virtual objects in the playground that are not controlled by the virtual reality device (e.g., monsters, etc.).
The embodiment of the application can display basic information in a game picture through a virtual object which is in a fighting state and is located outside a relative distance range with a virtual character, can effectively display the information related to the virtual character, ensures that the game picture is relatively clear and tidy, improves the richness of the displayed information, helps a player to know the battlefield environment more comprehensively, better grasps a battle bureau, and improves game experience.
In some embodiments, the method may further comprise:
step 1.1), responding to the first virtual object moving from being in the relative distance range to being out of the relative distance range, and determining whether the first virtual object is in a fighting state with the virtual character;
step 1.2), if the first virtual object is in a fighting state with the virtual character, controlling and displaying basic information of the first virtual object;
step 1.3), if the first virtual object is not in a fighting state with the virtual character, hiding the basic information of the first virtual object.
For step 1.1) above, the case where the relative distance range is within the relative distance range and the case where the relative distance range is outside the relative distance range may be caused by the movement of the first virtual object, the movement of the virtual character, or the movement of both the first virtual object and the virtual character. For example, the range within the circle in fig. 2 is a relative distance range, the virtual objects 202 and 203 are within the relative distance range of the virtual character 201, and the virtual objects 204, 205, and 206 are outside the relative distance range of the virtual character 201.
For step 1.2) above, as shown in fig. 2, if the virtual object 204 is in a fighting state with the virtual character, the basic information of the virtual object 204 is continuously provided in the game screen even if the virtual object 204 is located outside the preset range; if the virtual object 206 is not in the fighting state with the virtual character, i.e., is out of the fighting state with the virtual character, and the virtual object 206 is outside the preset range, the basic information of the virtual object 206 is no longer provided in the game screen.
In addition, for the second virtual object with the relative distance from the virtual character outside the relative distance range, the basic information is displayed after the second virtual object enters the fighting state with the virtual character, and the basic information can be displayed for a period of time after the second virtual object loses the fighting. The basic information display screening can be carried out on the enemy virtual objects beyond the preset range based on various factors such as the fighting state, the timing time and the like, so that the information in the game picture is simpler. Based on this, the above method may further include the steps of:
and 2.1) responding to the second virtual object entering the fighting state with the virtual character, displaying the basic information of the second virtual object in a preset time period, and hiding the basic information of the second virtual object when the preset time period is exceeded and the second virtual object does not enter the fighting state with the virtual character again.
In other words, the embodiment of the present application may display basic information of a virtual object within a relative distance range with the virtual character as a center. If the time period of the virtual object which exceeds the relative distance range is in the fighting state or just separated state is still in the preset time period, the basic information of the virtual object is continuously displayed in the game picture; and if the time period of the off-state exceeds the preset time period, hiding the basic information of the enemy virtual object.
Illustratively, when the virtual object beyond the relative distance range is attacked by the virtual character, the basic information of the virtual object is displayed and timing is started, if the virtual object is not attacked again until a preset time period is reached in the timing process, the basic information of the virtual object is hidden, and if the virtual object is attacked in the timing process, the timing time is reset.
For example, when the virtual object is attacked, the basic information is displayed for 3 seconds even if the virtual object is out of the relative distance range, and the basic information is hidden after the virtual object is out of the fighting state for 3 seconds.
As shown in fig. 3 and 4, basic information of a virtual object 301 and a virtual object 302 within a relative distance range is displayed in the game screen. If the virtual object 303 is in a fighting state with the virtual character or the time of getting out of fighting is within the preset time period, the basic information is continuously displayed on the game screen even if the virtual object 303 is out of the relative distance range. If the time after the virtual object 304 leaves the fighting state exceeds the preset time period and the virtual object 304 is still outside the preset range, the basic information is hidden.
In the embodiment of the application, for the enemy virtual object beyond the preset range, the screening of basic information display is carried out on the enemy virtual object in consideration of various factors such as combat state, time and the like, so that the information in the game picture can be simpler, the information in the game picture is prevented from being too complicated, and the game experience is improved.
By the method provided by the embodiment of the application, even if the virtual object in the continuous fighting state with the virtual character is changed from being in the preset range to being out of the preset range, the basic information of the virtual object can be provided in the game picture, the situation that the virtual object in the fighting state with the virtual character cannot display the basic information due to the change of the relative distance between the virtual object and the virtual character is avoided, the balance, the simplicity and the effectiveness are better, the grasp of the player on the identification of the current information in the game can be effectively improved, and the game experience of the user in the playing process is improved.
In some embodiments, before the step S110, the method may further include the steps of:
step 3.1), determining position information and basic information of a plurality of virtual objects, wherein the plurality of virtual objects comprise a first virtual object and a second virtual object;
step 3.2), determining the relative distances between the virtual objects and the virtual character based on the position information of the virtual objects.
Implementations in which location information for multiple virtual objects is determined may include a variety. The following description is made with reference to specific examples.
As one example, the relative distance of the virtual object from the virtual character may be determined based on the location information of the virtual object sent by the server. Based on this, the above step 3.1) may comprise the steps of: receiving position information and basic information of a plurality of virtual objects sent by a server, wherein the plurality of virtual objects comprise a first virtual object and a second virtual object; based on the position information of the plurality of virtual objects, relative distances of the plurality of virtual objects to the virtual character are determined.
As another example, the relative distance of the virtual object from the virtual character may be determined by state synchronization, based on which the above step 3.1) may include the steps of: receiving position information of each of a plurality of virtual objects synchronized by a terminal corresponding to each of the plurality of virtual objects, wherein the plurality of virtual objects comprise a first virtual object and a second virtual object; determining relative distances of the plurality of virtual objects to the virtual character based on the respective position information of the plurality of virtual objects and the position information of the virtual character.
Each virtual reality device can send control operation, and the server calculates the state of the virtual role according to the control operation, or each virtual reality device can send the state of the virtual role to the server; the server issues various states of the virtual role in a broadcasting mode; the virtual reality device updates in the game after receiving the status.
As another example, the relative distance between the virtual object and the virtual character may be determined through frame synchronization, and for example, the terminal may first send the game action to the server, and the server receives and summarizes the game action and then forwards the game action to the relevant virtual reality device directly, or the game action is transmitted between the virtual reality devices directly through the P2P technology. Based on this, the above step 3.1) may comprise the steps of: receiving control operation of terminal synchronization corresponding to a plurality of virtual objects, wherein the plurality of virtual objects comprise a first virtual object and a second virtual object; determining position information of each of the plurality of virtual objects based on control operation corresponding to each of the plurality of virtual objects; the relative distances of the virtual objects and the virtual character are determined based on the position information of each of the virtual objects and the position information of the virtual character.
The state synchronization refers to various states in a synchronous game, when a client sends game actions to a server, the server receives the game actions, calculates results of operation behaviors, broadcasts and sends the results to various state data in the client game, and the client displays contents after receiving the state data; frame synchronization is a synchronization technique often used in the Real-Time Strategy Game (RTS), where the data amount in state synchronization increases with the number of units that need to be synchronized, and for RTS, often hundreds of units can be operated, and if these all need to be synchronized, the data amount cannot be accepted, so that the frame synchronization is in an asynchronous state and only operates synchronously. For example, the operation instruction of the synchronous player in the game contains the current frame index.
In addition, as shown in fig. 5, in terms of displaying the virtual object, the relative distance between the virtual object and the virtual character is distinguished according to the size of the display size of the virtual object in the view of the virtual character, that is, the display size of the virtual object closer to the virtual character is larger, and the display size of the virtual object farther from the virtual character is smaller, so that the game environment is more realistic, and the game experience is improved.
In some embodiments, the step S130 may further include the following steps:
responding to the second virtual object entering a fighting state with the virtual character, and displaying an avatar and basic information of the second virtual object at a preset position, wherein the avatar corresponds to an indication line, and the indication line points to the second virtual object.
It should be noted that the preset position may be located above the top of the target virtual object, or at another position closer to the target virtual object.
Of course, not only the basic information may be displayed in the head of the virtual object, but also the basic information of the target virtual object may be enlarged in other positions using an indicator such as an arrow or a dialog box.
For example, as shown in fig. 6, basic information and an avatar thereof may be displayed in an enlarged manner for a remote virtual object, so that a user can see the basic information of the remote virtual object more clearly.
Therefore, the user can more easily acquire the basic information of the virtual object at any position, the difficulty degree of acquiring the information by the user is reduced, and the influence on the efficiency of acquiring the information by the user due to the small word size of the information is avoided.
Fig. 7 provides a flow chart of a method for controlling information display in a virtual reality game. The virtual reality game method comprises the steps that virtual reality equipment is used for providing a virtual reality game picture, and the virtual reality game picture comprises virtual roles controlled by the current virtual reality equipment; the method is applied to the server of the virtual reality game, and comprises the following steps:
s710, position information of the virtual character and position information of the plurality of virtual objects are determined.
And S720, sending basic information of a first virtual object with a relative distance to the virtual character within a relative distance range to the virtual reality device, so that the virtual reality device displays the basic information of the first virtual object in the virtual reality game picture and hides the basic information of a second virtual object with a relative distance to the virtual character outside the relative distance range.
The virtual reality device can display the second virtual object according to the data provided by the server, and for the second virtual object which does not provide the basic information, the basic information of the second virtual object can be not used. Therefore, basic information can be screened, and the tidiness of the interface is guaranteed.
And S730, responding to the second virtual object entering the fighting state with the virtual character, and sending the basic information of the second virtual object to the virtual reality equipment so that the virtual reality equipment can display the basic information of the second virtual object.
The server may provide basic information of the virtual object within the relative distance range and basic information of the virtual object outside the relative distance range and in a battle state with the virtual character to the virtual reality device. The virtual reality equipment can display according to the information provided by the server.
The virtual reality game in the embodiment of the application runs in the server, namely, the data of the network game and the position information of the virtual object are calculated by the server. The server may receive control operations sent by the respective terminals and determine the state of the respective virtual object in the game based on these control operations. The server may provide the virtual reality device with the status and basic information needed to display the various virtual objects.
With the above step S730, for the virtual object that is out of the preset range, in the case where the time period in which it is in the fighting state or just out of the state is still within the preset time period. The server can send the basic information of the target virtual object to the virtual reality device, so that the virtual reality device can continuously display the basic information of the virtual object in the game picture.
In some embodiments, for a virtual object within the relative distance range, if the virtual object is found to move out of the relative distance range, it is determined whether to continue to provide basic information of the virtual object based on the battle state, and based on this, the method may further include the following steps:
and 4.1) responding to the first virtual object moving from being in the relative distance range to being out of the relative distance range, and determining whether the first virtual object is in a fighting state with the virtual character.
And 4.2) if the first virtual object is in a fighting state with the virtual character, sending the basic information of the first virtual object to the virtual reality equipment so that the virtual reality equipment displays the basic information of the first virtual object.
And 4.3) if the first virtual object is not in a fighting state with the virtual character, stopping sending the basic information of the first virtual object to the virtual reality device so that the virtual reality device hides the basic information of the first virtual object.
In some embodiments, for a virtual object that is outside the preset range, if the time period for which it is out of the state has exceeded the preset time period. The server can also stop sending the basic information of the virtual object to the terminal, so that the virtual reality device does not display the basic information of the virtual object in the game picture any more. Based on this, the above method may further include the steps of:
step 5.1), responding to the second virtual object entering the fighting state with the virtual character, and sending the basic information of the second virtual object to the virtual reality equipment within a preset time period so that the virtual reality equipment can display the basic information of the second virtual object;
and 5.2) stopping sending the basic information of the second virtual object to the virtual reality equipment after the preset time period is exceeded, so that the virtual reality equipment hides the basic information of the second virtual object.
The server stops sending the basic information of the virtual object to the virtual reality equipment, the virtual reality equipment does not need to load the basic information of the virtual object, the resource overhead of the virtual reality equipment and the resource overhead in the communication process can be reduced, and the consumption of resources, performance and the like can be saved.
In some embodiments, the location information may have a variety of implementations. As an example, the step S710 may include: and receiving the position information of the synchronization of the terminals corresponding to the virtual objects and the virtual roles. As another example, the step S710 may include: receiving synchronous control operation of terminals corresponding to a plurality of virtual objects and virtual roles; the position information of each of the plurality of virtual objects and the virtual character is determined based on the control operation corresponding to each of the plurality of virtual objects and the virtual character.
By the method provided by the embodiment of the application, even if the virtual object in the fighting continuation state with the virtual character is changed from being in the preset range to being out of the preset range, the server can enable the game picture to provide the basic information of the target virtual object, the situation that the virtual object in the fighting state with the virtual character cannot display the basic information due to the change of the relative distance between the virtual object and the virtual character is avoided, the situation that effective basic information is displayed can be avoided from being omitted, so that the basic information is better balanced and concise and effective when displayed, the technical problem that the basic information is difficult to better balance and concise and effective when displayed in the prior art is solved, and the rule scheme provided by the invention can effectively improve the recognition of the current information by a player in a game and improve the game experience of the user in the playing process.
In some embodiments, the corresponding basic information is displayed at the top of the virtual object whose relative distance from the virtual character is within a preset range among the at least one virtual object in the game screen.
The head portrait of the virtual object and the basic information can be displayed at a preset position in the virtual reality interface, the head portrait corresponds to an indication line, and the indication line points to a target virtual object corresponding to the head portrait in a game picture corresponding to the virtual character.
The server indicates the terminal in the step, so that the user can more conveniently acquire the basic information of the virtual object at any position, the difficulty degree of the user in acquiring the information is reduced, and the problem that the efficiency of the user in acquiring the information is influenced due to the fact that the word size of the information is small is avoided.
The method for controlling the display of the information in the virtual reality game provided by the embodiment of the application has the same technical characteristics as the method for controlling the display of the information in the virtual reality game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Fig. 8 is a schematic diagram showing the structure of a display control device for information in a virtual reality game. Providing a virtual reality game picture through virtual reality equipment, wherein the virtual reality game picture comprises virtual roles controlled by the virtual reality equipment at present. As shown in fig. 8, the display control device 800 for information in a virtual reality game includes:
a display module 801, configured to display, in the virtual reality game screen, basic information of a first virtual object whose relative distance from the virtual character is within a relative distance range;
a hiding module 802, configured to hide basic information of a second virtual object whose relative distance from the virtual character is outside a relative distance range in the virtual reality game screen;
the control module 803 is configured to control display of basic information of the second virtual object in response to the second virtual object entering a fighting state with the virtual character.
In some embodiments, further comprising:
a determining module, configured to determine whether the first virtual object is in a fighting state with the virtual character in response to the first virtual object moving from within the relative distance range to outside the relative distance range;
the control module 803 is further configured to control to display basic information of the first virtual object if the first virtual object is in a fighting state with the virtual character;
the hiding module 802 is further configured to hide basic information of the first virtual object if the first virtual object is not in a fighting state with the virtual character.
In some embodiments, the combat state with the virtual character includes one or more of attacking the virtual character, being attacked by the virtual character, discovering the virtual character, and being discovered by the virtual character.
In some embodiments, further comprising:
the control module 803 is further configured to respond that the second virtual object enters a fighting state with the virtual character, and display basic information of the second virtual object within a preset time period;
the hiding module 802 is further configured to hide the basic information of the second virtual object after the preset time period is exceeded and the virtual character does not enter a fighting state again.
In some embodiments, the method further comprises:
determining position information and basic information of a plurality of virtual objects, the plurality of virtual objects including the first virtual object and the second virtual object;
determining relative distances of the plurality of virtual objects from the virtual character based on the position information of the plurality of virtual objects.
In some embodiments, the determining module is specifically configured to:
receiving position information and basic information of a plurality of virtual objects sent by a server, wherein the plurality of virtual objects comprise the first virtual object and the second virtual object; determining relative distances of the plurality of virtual objects from the virtual character based on the position information of the plurality of virtual objects;
or receiving position information of each of a plurality of virtual objects synchronized by a terminal corresponding to each of the plurality of virtual objects, wherein the plurality of virtual objects include the first virtual object and the second virtual object; determining relative distances of the plurality of virtual objects to the virtual character based on the respective position information of the plurality of virtual objects and the position information of the virtual character;
or receiving a control operation of terminal synchronization corresponding to each of the plurality of virtual objects, wherein the plurality of virtual objects comprise the first virtual object and the second virtual object; determining position information of each of the plurality of virtual objects based on a control operation corresponding to each of the plurality of virtual objects; determining relative distances of the plurality of virtual objects to the virtual character based on the respective position information of the plurality of virtual objects and the position information of the virtual character.
In some embodiments, the base information of the first virtual object is displayed overhead of the first virtual object. The control module 803 is further configured to: responding to the second virtual object entering a fighting state with the virtual character, and displaying an avatar and basic information of the second virtual object at a preset position, wherein the avatar corresponds to an indication line, and the indication line points to the second virtual object.
The display control device for information in a virtual reality game provided by the embodiment of the application has the same technical characteristics as the display control method for information in a virtual reality game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Fig. 9 is a schematic diagram showing the structure of a display control device for information in a virtual reality game. Providing a virtual reality game picture through virtual reality equipment, wherein the virtual reality game picture comprises virtual characters controlled by the current virtual reality equipment; the device is applied to a server of the virtual reality game. As shown in fig. 9, the display control apparatus 900 for information in a virtual reality game includes:
a determining module 901, configured to determine location information of the virtual character and location information of a plurality of virtual objects;
a sending module 902, configured to send, to the virtual reality device, basic information of a first virtual object whose relative distance from the virtual character is within a relative distance range, so that the virtual reality device displays the basic information of the first virtual object in the virtual reality game screen, and hides basic information of a second virtual object whose relative distance from the virtual character is outside the relative distance range;
the sending module 902 is further configured to send, in response to that the second virtual object enters a combat state with the virtual character, basic information of the second virtual object to the virtual reality device, so that the virtual reality device displays the basic information of the second virtual object.
In some embodiments, the determining module 901 is further configured to determine whether the first virtual object is in a fighting state with the virtual character in response to the first virtual object moving from within the relative distance range to outside the relative distance range;
the sending module 902 is further configured to send, to the virtual reality device, basic information of the first virtual object if the first virtual object is in a fighting state with the virtual character, so that the virtual reality device displays the basic information of the first virtual object;
the sending module 902 is further configured to, if the first virtual object is not in a fighting state with the virtual character, stop sending the basic information of the first virtual object to the virtual reality device, so that the virtual reality device hides the basic information of the first virtual object.
In some embodiments, the sending module 902 is further configured to, in response to the second virtual object entering a state of getting out of engagement with the virtual character, send, within a preset time period, basic information of the second virtual object to the virtual reality device, so that the virtual reality device displays the basic information of the second virtual object;
the sending module 902 is further configured to stop sending the basic information of the second virtual object to the virtual reality device after a preset time period is exceeded, so that the virtual reality device hides the basic information of the second virtual object.
In some embodiments, the determining module 901 is specifically configured to:
receiving the synchronous position information of the terminals corresponding to the virtual objects and the virtual roles;
or receiving the synchronous control operation of the terminals corresponding to the virtual objects and the virtual roles; and determining the position information of the virtual objects and the virtual roles respectively based on the control operations corresponding to the virtual objects and the virtual roles respectively.
The display control device for information in a virtual reality game provided by the embodiment of the application has the same technical characteristics as the display control method for information in a virtual reality game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
As shown in fig. 10, an embodiment of the present application provides a computer device 1000, including: the terminal comprises a processor 1001, a memory 1002, a display 1003 and a bus, wherein the memory 1002 stores machine readable instructions executable by the processor 1001, when the electronic device runs, the processor 1001 and the memory 1002 are communicated through the bus, and the processor 1001 executes the machine readable instructions to execute the steps of the information display control method applied to the terminal in the virtual reality game.
Specifically, the memory 1002 and the processor 1001 may be general-purpose memory and processor, and are not limited to specific examples, and when the processor 1001 runs a computer program stored in the memory 1002, the display control method of the information in the virtual reality game applied to the terminal may be performed.
As shown in fig. 11, another computer device 1100 provided in the embodiment of the present application includes: the virtual reality game display control method comprises a processor 1101, a memory 1102 and a bus, wherein the memory 1102 stores machine readable instructions executable by the processor 1101, when the electronic device runs, the processor 1101 and the memory 1102 are communicated through the bus, and the processor 1101 executes the machine readable instructions to execute the steps of the virtual reality game information display control method applied to the server.
Specifically, the memory 1102 and the processor 1101 can be general-purpose memory and processor, which are not limited to specific examples, and when the processor 1101 executes a computer program stored in the memory 1102, the display control method of the information in the virtual reality game can be executed.
Corresponding to the display control method of the information in the virtual reality game, an embodiment of the present application further provides a computer-readable storage medium, where a machine executable instruction is stored in the computer-readable storage medium, and when the computer executable instruction is called and executed by a processor, the computer executable instruction causes the processor to execute the step of the display control method of the information in the virtual reality game.
The display control device for information in a virtual reality game provided by the embodiment of the application can be specific hardware on a device, or software or firmware installed on the device, and the like. The device provided in the embodiment of the present application has the same implementation principle and the same technical effects as those of the foregoing method embodiments, and for the sake of brief description, reference may be made to corresponding contents in the foregoing method embodiments for the absence of any mention in the device embodiment. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solutions of the present application, or portions of the technical solutions that substantially or partially contribute to the prior art, may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the display control method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a portable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other media capable of storing program codes.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present application. Are intended to be covered by the scope of the present application.

Claims (15)

1. A display control method of information in a virtual reality game is characterized in that a virtual reality game picture is provided through virtual reality equipment, and the virtual reality game picture comprises virtual characters controlled by the current virtual reality equipment; the method comprises the following steps:
displaying basic information of a first virtual object whose relative distance from the virtual character is within a relative distance range in the virtual reality game screen;
hiding basic information of a second virtual object whose relative distance to the virtual character is outside a relative distance range in the virtual reality game screen;
and responding to the second virtual object entering a fighting state with the virtual character, and controlling to display basic information of the second virtual object.
2. The display control method according to claim 1, further comprising:
determining whether the first virtual object is in a fighting state with the virtual character in response to the first virtual object moving from within a relative distance range to outside the relative distance range;
if the first virtual object is in a fighting state with the virtual character, controlling to display basic information of the first virtual object;
hiding basic information of the first virtual object if the first virtual object is not in a fighting state with the virtual character.
3. The display control method according to claim 1 or 2, wherein the fighting state with the virtual character includes one or more of: attacking, being attacked by, discovering, and being discovered by the virtual character.
4. The display control method according to claim 1 or 2, characterized by further comprising:
and responding to the second virtual object entering a fighting state with the virtual character, displaying the basic information of the second virtual object in a preset time period, and hiding the basic information of the second virtual object after the preset time period is exceeded and the second virtual object does not enter the fighting state with the virtual character again.
5. The display control method according to claim 1, wherein before the step of displaying the basic information of the first virtual object whose relative distance from the virtual character is within the relative distance range in the virtual reality game screen, the method further comprises:
determining position information and basic information of a plurality of virtual objects, the plurality of virtual objects including the first virtual object and the second virtual object;
determining relative distances of the plurality of virtual objects from the virtual character based on the position information of the plurality of virtual objects.
6. The display control method according to claim 5, wherein the step of determining the position information of the plurality of virtual objects includes:
receiving position information and basic information of a plurality of virtual objects sent by a server, wherein the plurality of virtual objects comprise the first virtual object and the second virtual object; determining relative distances of the plurality of virtual objects from the virtual character based on the position information of the plurality of virtual objects;
or receiving position information of each of a plurality of virtual objects synchronized by a terminal corresponding to each of the plurality of virtual objects, wherein the plurality of virtual objects include the first virtual object and the second virtual object; determining relative distances of the plurality of virtual objects to the virtual character based on the respective position information of the plurality of virtual objects and the position information of the virtual character;
or receiving a control operation of terminal synchronization corresponding to each of the plurality of virtual objects, wherein the plurality of virtual objects comprise the first virtual object and the second virtual object; determining position information of each of the plurality of virtual objects based on a control operation corresponding to each of the plurality of virtual objects; determining relative distances of the plurality of virtual objects to the virtual character based on the respective position information of the plurality of virtual objects and the position information of the virtual character.
7. The display control method according to claim 1, wherein the step of controlling display of the basic information of the second virtual object in response to the second virtual object entering a fighting state with the virtual character includes:
responding to the second virtual object entering a fighting state with the virtual character, and displaying an avatar and basic information of the second virtual object at a preset position, wherein the avatar corresponds to an indication line, and the indication line points to the second virtual object.
8. A display control method of information in a virtual reality game is characterized in that a virtual reality game picture is provided through virtual reality equipment, and the virtual reality game picture comprises virtual roles controlled by the current virtual reality equipment; the method is applied to a server of the virtual reality game, and comprises the following steps:
determining position information of the virtual character and position information of a plurality of virtual objects;
transmitting basic information of a first virtual object whose relative distance from the virtual character is within a relative distance range to the virtual reality device, so that the virtual reality device displays the basic information of the first virtual object in the virtual reality game screen, and hides basic information of a second virtual object whose relative distance from the virtual character is outside the relative distance range;
and responding to the second virtual object entering a fighting state with the virtual character, and sending basic information of the second virtual object to the virtual reality equipment so that the virtual reality equipment displays the basic information of the second virtual object.
9. The display control method according to claim 8, further comprising:
determining whether the first virtual object is in a fighting state with the virtual character in response to the first virtual object moving from within a relative distance range to outside the relative distance range;
if the first virtual object is in a fighting state with the virtual character, sending basic information of the first virtual object to the virtual reality equipment so that the virtual reality equipment can display the basic information of the first virtual object;
and if the first virtual object is not in a fighting state with the virtual character, stopping sending the basic information of the first virtual object to the virtual reality equipment so that the virtual reality equipment can hide the basic information of the first virtual object.
10. The display control method according to claim 8 or 9, characterized by further comprising:
responding to the second virtual object entering a fighting state with the virtual character, and sending basic information of the second virtual object to the virtual reality equipment within a preset time period so that the virtual reality equipment can display the basic information of the second virtual object;
and after a preset time period is exceeded, stopping sending the basic information of the second virtual object to the virtual reality equipment so that the virtual reality equipment can hide the basic information of the second virtual object.
11. The display control method according to claim 8, wherein the step of determining the position information of the virtual character and the position information of the plurality of virtual objects comprises:
receiving the synchronous position information of the terminals corresponding to the virtual objects and the virtual roles;
or receiving synchronous control operation of terminals corresponding to the virtual objects and the virtual roles; and determining the position information of the virtual objects and the virtual roles based on the control operations corresponding to the virtual objects and the virtual roles.
12. A display control device of information in a virtual reality game is characterized in that a virtual reality game picture is provided through virtual reality equipment, and the virtual reality game picture comprises virtual characters controlled by the virtual reality equipment; the device comprises:
the display module is used for displaying basic information of a first virtual object of which the relative distance with the virtual character is within a relative distance range in the virtual reality game picture;
a hiding module, configured to hide, in the virtual reality game screen, basic information of a second virtual object whose relative distance from the virtual character is outside a relative distance range;
and the control module is used for responding the second virtual object to enter a fighting state with the virtual character and controlling and displaying the basic information of the second virtual object.
13. A display control device of information in a virtual reality game is characterized in that a virtual reality game picture is provided through virtual reality equipment, and the virtual reality game picture comprises virtual characters controlled by the virtual reality equipment; the device is applied to the server of the virtual reality game, and comprises:
the determining module is used for determining the position information of the virtual roles and the position information of a plurality of virtual objects;
a sending module, configured to send, to the virtual reality device, basic information of a first virtual object whose relative distance from the virtual character is within a relative distance range, so that the virtual reality device displays the basic information of the first virtual object in the virtual reality game screen, and hides basic information of a second virtual object whose relative distance from the virtual character is outside the relative distance range;
the sending module is further configured to send the basic information of the second virtual object to the virtual reality device in response to the second virtual object entering a combat state with the virtual character, so that the virtual reality device displays the basic information of the second virtual object.
14. A computer device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the steps of the method of any one of claims 1 to 11 when executing the computer program.
15. A computer-readable medium having non-volatile program code executable by a processor, wherein the program code causes the processor to perform the method of any of claims 1 to 11.
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