CN110888634A - Game landing page generation method and device, computer equipment and storage medium - Google Patents

Game landing page generation method and device, computer equipment and storage medium Download PDF

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Publication number
CN110888634A
CN110888634A CN201911065908.XA CN201911065908A CN110888634A CN 110888634 A CN110888634 A CN 110888634A CN 201911065908 A CN201911065908 A CN 201911065908A CN 110888634 A CN110888634 A CN 110888634A
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component
components
style
landing page
target
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CN110888634B (en
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王传鹏
李佳新
杜宝生
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Shanghai Hard Link Network Technology Co Ltd
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Shanghai Hard Link Network Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces

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  • Multimedia (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
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  • General Physics & Mathematics (AREA)
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  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
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Abstract

The application relates to a game landing page generation method and device, computer equipment and a storage medium. The method comprises the following steps: when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction; acquiring component attributes of each component in a plurality of types of components; filling corresponding component contents in each component according to the component attribute of each component; carrying out style setting on the component styles of the components after the component contents are filled; and generating a target game landing page according to the components after the style setting. The method can simplify the manufacturing process of the game landing page, shorten the manufacturing time of the game landing page and improve the generation efficiency of the game landing page.

Description

Game landing page generation method and device, computer equipment and storage medium
Technical Field
The present application relates to the field of landing page setting technologies, and in particular, to a method and an apparatus for generating a landing page of a game, a computer device, and a storage medium.
Background
In the game promotion project, the landing page is an important link in the game promotion process, and the game user can be guided to pay attention to or use the promoted game through the landing page. Therefore, different games breed floor pages with various styles.
Generally, in the process of making landing pages, after the personnel responsible for game promotion arrange the display of the game landing pages and the interactive product requirements, the product requirements are sent to designers. Designers design PSD (Picture File Format, Special Picture Format of Photoshop graphics design software of Adobe corporation) format manuscripts of game landing pages according to product requirements, and send the PSD format manuscripts to front-end developers. After the front-end developer develops the game landing page according to the PSD format manuscript, the back-end developer uploads a related data packet of the game landing page to the server and then sends the data packet to the terminal of the game user through the server. The manufacturing method has the disadvantages of complicated manufacturing process and large time span, and the efficiency of generating the landing page of the game is low.
Disclosure of Invention
In view of the above, it is desirable to provide a method, an apparatus, a computer device, and a storage medium for generating a game landing page, which can simplify a process of generating a game landing page and shorten a time for generating a game landing page, so as to improve efficiency of generating a game landing page.
A game landing page generation method comprises the following steps: when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction; acquiring component attributes of each component in a plurality of types of components; filling corresponding component contents in each component according to the component attribute of each component; carrying out style setting on the component styles of the components after the component contents are filled; and generating a target game landing page according to the components after the style setting.
In one embodiment, the method further comprises: modifying the component content of the corresponding component according to the component content modification instruction when the component content modification instruction is received; and/or modifying the component style of the corresponding component according to the component style modification instruction when the component style modification instruction is received.
In one embodiment, the multiple types of components include a banner component, a carousel component, and a picture component, the banner component is configured to display banner contents of the target game landing page, and corresponding component contents are filled in each component according to a component attribute of each component, including: populating first component content in the banner component according to the banner content population attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component contents in the picture component according to the picture filling attribute of the picture component; the first component content is banner content containing download links, the second component content is component content used for circular playing, and the third component content is game picture content.
In one embodiment, the style setting of the component style of each component after the component content is filled comprises: reading a first parameter of an assembly style of the banner assembly or a second parameter of an assembly style of the carousel assembly or a third parameter of an assembly style of the picture assembly; and setting the component style of the banner component according to the first parameter, or setting the component style of the carousel component according to the second parameter, or setting the component style of the picture component according to the third parameter.
In one embodiment, the method further comprises: acquiring a plurality of components for generating a game landing page; classifying the plurality of components according to the component types of the components to obtain a plurality of classes of component sets; storing the component sets of the plurality of categories into different virtual folders respectively; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relation for indicating each virtual folder to carry out data interaction externally; obtaining a plurality of types of components according to the generation instruction, including: acquiring a plurality of target virtual folders from a plurality of different virtual folders according to a generation instruction; and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In one embodiment, the method further comprises: setting specification protocols for a plurality of different virtual folders respectively, wherein the specification protocols are used for indicating components to be stored in the virtual folders according to first preset rules, and the first preset rules comprise configuration rules of the content and the style of the components, rendering rules of the components and classification rules of the components; storing sets of components of a plurality of categories, respectively, to different virtual folders, comprising: setting the components in the component sets of each category according to configuration rules, rendering rules and classification rules in the standard protocol of each virtual folder, and storing the components in each virtual folder; acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders, wherein the method comprises the following steps: and acquiring a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating to read the components in the virtual folders according to a second preset rule.
In one embodiment, when a generation instruction of a landing page of a target game is received, acquiring a plurality of types of components according to the generation instruction, including: when a generation instruction of a target game landing page is received, acquiring component attributes in an Vue frame for generating the target game landing page; acquiring a plurality of categories of components according to the generation instruction and the component attributes in the Vue framework; generating a target game landing page according to the components after the style setting, wherein the target game landing page comprises the following steps: and generating a target game landing page through an Vue framework according to the components after the style setting.
A game floor page generating apparatus, the apparatus comprising: the first acquisition module is used for acquiring a plurality of types of components according to a generation instruction when the generation instruction of the target game landing page is received; the second acquisition module is used for acquiring the component attribute of each component in the multiple types of components; the filling module is used for filling corresponding component contents in each component according to the component attribute of each component; the setting module is used for carrying out style setting on the component styles of the components after the component contents are filled; and the generating module is used for generating a target game landing page according to each component after the style setting.
A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, the processor implementing the steps of the method of any of the above embodiments when executing the computer program.
A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the steps of the method of any of the above embodiments.
According to the game landing page generation method, the game landing page generation device, the computer equipment and the storage medium, when the server receives the generation instruction of the target game landing page, the server acquires the components of multiple types according to the generation instruction. Meanwhile, the component attributes of each component in the multiple types of components are obtained, corresponding component contents are filled in each component according to the component attributes of each component, the component style of each component after the component contents are filled can be subjected to style setting, and therefore the target game landing page is generated according to each component after the style setting. Therefore, the game popularizing personnel control server automatically generates the required game landing page, the product requirement of the game landing page does not need to be sent to the designer, the designer designs the PSD format manuscript and then transfers the PSD format manuscript to the technical developer to generate the required game landing page according to the PSD format manuscript through complicated development work, so that the manufacturing process of the game landing page is simplified, the manufacturing time of the game landing page is shortened, and the generation efficiency of the game landing page is improved.
Drawings
FIG. 1 is a diagram illustrating an exemplary embodiment of a method for generating landing pages for a game;
FIG. 2 is a flowchart illustrating a method for generating landing pages of a game according to an embodiment;
FIG. 3 is a schematic interface diagram of a landing page editing interface for a game according to an embodiment;
FIG. 4 is a schematic interface diagram of a landing page editing interface of another embodiment of a game;
FIG. 5 is a partial flow diagram illustrating a method for generating landing pages for a game according to an embodiment;
FIG. 6 is a diagram illustrating an application environment of a method for generating landing pages for a game according to another embodiment;
FIG. 7 is a partial flowchart of a method for generating landing pages of a game according to another embodiment;
FIG. 8 is a flowchart illustrating a method for generating landing pages of a game according to an embodiment;
FIG. 9 is a block diagram showing a structure of a game floor page generating apparatus according to an embodiment;
FIG. 10 is a diagram showing an internal structure of a computer device according to an embodiment.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the present application is described in further detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the present application and are not intended to limit the present application.
The game landing page generation method provided by the application can be applied to the application environment shown in fig. 1. The server 101 is configured to execute operations corresponding to a game landing page generation method of the present application to generate a game landing page. Specifically, when the server 101 receives a generation instruction of a target game landing page, a plurality of types of components are acquired according to the generation instruction; acquiring component attributes of each component in a plurality of types of components; filling corresponding component contents in each component according to the component attribute of each component; carrying out style setting on the component styles of the components after the component contents are filled; and generating a target game landing page according to the components after the style setting. Finally, the server 101 issues the generated target game floor page to the user terminal 109 of the game user through the network connection 107. The user terminal 109 may include a plurality of terminal devices, such as a notebook computer 1091, a desktop computer 1093, and a mobile phone 1095. The server 101 may be implemented as a server cluster comprised of a plurality of servers.
Wherein, the game popularizing personnel can control the generation process of the game landing page through the terminal equipment 105. For example, manual control is performed when the server 101 fills component contents in each component. The game populator sends corresponding operation information to the server 101 through the terminal device 105 to control the server 101 to fill corresponding component contents in corresponding components. And, when the server 101 performs style setting on the component styles of the components after the component contents are filled, manual control is performed. The game popularizing personnel sends corresponding operation information to the server 101 through the terminal device 105 so as to control the server 101 to perform style setting on each component after the component content is filled. Therefore, the game populator can control the server 101 to generate a required game landing page according to the generation requirement of the game landing page.
In one embodiment, as shown in fig. 2, a method for generating a landing page of a game is provided, which is described by taking the method as an example applied to the server 101 in fig. 1, and includes the following steps:
s101, when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction.
In this embodiment, the control terminal is connected to the server, and transmits a generation instruction of the target game landing page to the server. The generation instruction is used for instructing the server to generate the target game landing page according to a preset rule. The control terminal provides an operation interface for an operator, and generates a corresponding generation instruction of the target game landing page according to operation information triggered by the operator in the operation interface. The preset rule in the generating instruction is a rule which is input by a terminal receiving operator and used for generating the target game landing page. And when the server receives a generation instruction of the target game landing page, analyzing the generation instruction to obtain a preset rule in the generation instruction. Further, a plurality of types of components are obtained from the storage device according to the preset rule. The multiple types of components are components that build a target game floor page. The multiple categories of components may include one or a combination of any of a picture component, a text component, a video component, a button component, and a carousel component. In one embodiment, the generation command of the target game landing page includes component layout information of the target game landing page. At this time, step S101 includes: when a generation instruction of the target game landing page is received, analyzing the component layout information of the target game landing page from the generation instruction, and acquiring a plurality of types of components according to the component layout information of the target game landing page.
S103, acquiring the component attribute of each component in the multiple types of components.
In the present embodiment, each type of component has its own component attributes. The component attributes for each component include attributes that specify the particular type of content to be populated within the component. For example, the component attribute of the picture component specifies that the content populated in the component is the picture-type content, and the component attribute of the text component specifies that the content populated in the component is the text-type content. Specifically, when storing each component, the storage device stores information of component attributes of each component in association with each component. When the server acquires the components of the multiple types, the server acquires the component attributes of each component through the association relationship between the component and the component attributes thereof.
And S105, filling corresponding component contents in each component according to the component attribute of each component.
In this embodiment, the server obtains the component attribute of each component in the multiple types of components, and further fills the corresponding component content in each component according to the component attribute of each component in the multiple types of components. In an embodiment, the server determines a plurality of component contents for filling in each component according to the generation instruction of the target game landing page, further screens out corresponding component contents from the plurality of component contents according to the component attributes of each component in the plurality of types of components, and fills the corresponding component contents into the components of the corresponding types. In another embodiment, when the server receives the component content filling instruction, filling corresponding component content in each component according to the component content filling instruction and the component attribute of each component in the plurality of types of components. The component content filling instruction can comprise a plurality of parameters indicating the content of the components filled into each component, and the server fills the corresponding component content in each component according to the parameters and the characteristics of each component in the components of a plurality of types. The component content filling instruction may be an instruction that is sent again to the server after the control terminal sends the generation instruction of the target game landing page to the server, and is used for instructing the server to fill the corresponding component content in each component according to the component attribute of each component. The component content filling instruction can be an instruction generated by manually triggering the control terminal, so that manual control is added in the generation process of the target game landing page, and the corresponding target game landing page can be generated according to manual selection, so that the finally generated target game landing page can meet manual requirements.
In an embodiment, after step S105, the method further includes: and when the component content modification instruction is received, modifying the component content of the corresponding component according to the component content modification instruction.
In this embodiment, when the server receives the component content modification instruction, the server parses the component content modification instruction, determines a component that needs to be modified according to the parsing result, and modifies the component content of the component according to the parsing result. The component content modification instruction may be that the server receives a component content modification instruction sent by the control terminal. The component content modification instruction sent by the control terminal may be a component content modification instruction generated by manually operating the control terminal. Therefore, the content of the components can be modified manually, and the finally generated target game landing page can meet manual requirements better. The selection and modification of the component content can be seen in fig. 3.
S107, carrying out style setting on the component styles of the components after the component contents are filled.
In the embodiment, the component style of each component includes the width of the component, the height of the component, the length of the component, the position of the component, the color displayed by the component as a whole, the font of the text in the component, and the like. And the server performs style setting on the component styles of the components after the component contents are filled, so that the components after the component contents are filled can be matched with the generation requirement of the target game landing page. In an embodiment, the server obtains the style parameters of the component styles of the components after the component contents are filled, and performs style setting on the component styles of the components after the component contents are filled according to the style parameters. The style parameter may be a style parameter pre-stored by the server, and the server acquires the style parameter when detecting that the component content is filled in each component, and automatically performs style setting on the component style of each component after the component content is filled. The server may also receive a manually input style parameter sent by the control terminal, and perform style setting on the component style of each component after the component content is filled according to the manually input style parameter. Therefore, the corresponding target game landing page can be generated according to manual selection, so that the finally generated target game landing page can better meet manual requirements.
In an embodiment, after step S107, the method further includes: and when the component style modification instruction is received, modifying the component style of the corresponding component according to the component style modification instruction.
In this embodiment, when the server receives the component style modification instruction, the server parses the component style modification instruction, determines a component that needs to be modified according to the parsing result, and modifies the component style of the component according to the parsing result. The component style modification instruction may be that the server receives a component style modification instruction sent by the control terminal. The component style modification instruction sent by the control terminal may be a component style modification instruction generated by manually operating the control terminal. Therefore, the modification of the component style by manpower can be realized, and the finally generated target game landing page can better meet the manual requirement. The selection and modification of the component style can be seen in fig. 4.
And S109, generating a target game landing page according to the components after the style setting.
In this embodiment, after the server completes the setting of the style of each component, the server constructs a target game floor page according to each component after the setting of the style. The server may generate the target game landing page according to each component after the server receives an instruction for instructing the server to execute the generating operation, the instruction being sent by the control terminal. The instruction instructing the server to perform the generating operation may be an instruction generated by manually operating the control terminal. Therefore, the corresponding target game landing page can be generated through manual control, and the finally generated target game landing page can meet manual requirements.
According to the game landing page generation method, when the server receives the generation instruction of the target game landing page, the server acquires the components of multiple types according to the generation instruction. Meanwhile, the component attributes of each component in the multiple types of components are obtained, corresponding component contents are filled in each component according to the component attributes of each component, the component style of each component after the component contents are filled can be subjected to style setting, and therefore the target game landing page is generated according to each component after the style setting. Therefore, the game popularizing personnel control server automatically generates the required game landing page, the product requirement of the game landing page does not need to be sent to the designer, the designer designs the PSD format manuscript and then transfers the PSD format manuscript to the technical developer to generate the required game landing page according to the PSD format manuscript through complicated development work, so that the manufacturing process of the game landing page is simplified, the manufacturing time of the game landing page is shortened, and the generation efficiency of the game landing page is improved.
In one embodiment, step S101 includes: when a generation instruction of a target game landing page is received, acquiring component attributes in an Vue frame for generating the target game landing page; and acquiring a plurality of categories of components according to the generation instruction and the component attributes in the Vue framework. At this time, step S107 includes: and generating a target game landing page through an Vue framework according to the components after the style setting.
In this embodiment, the server generates a target game floor page using the Vue framework. At this time, the server acquires a plurality of types of components according to the generation command of the target game floor page and the component attributes in the Vue frame, so that the acquired components meet the generation requirement of the target game floor page and also meet the attribute requirement of the components in the Vue frame, and the target game floor page can be generated by adopting each component after the Vue frame is set according to the style.
In one embodiment, in step S101, the plurality of types of components include a banner component, a carousel component, and a picture component. The banner component is used for displaying banner content of the target game landing page. At this time, step S103 includes: populating first component content in the banner component according to the banner content population attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component contents in the picture component according to the picture filling attribute of the picture component; the first component content is banner content containing download links, the second component content is component content used for circular playing, and the third component content is game picture content. At this time, step S105 includes: reading a first parameter of an assembly style of the banner assembly or a second parameter of an assembly style of the carousel assembly or a third parameter of an assembly style of the picture assembly; and setting the component style of the banner component according to the first parameter, or setting the component style of the carousel component according to the second parameter, or setting the component style of the picture component according to the third parameter.
In this embodiment, the server determines that the target game floor page contains banner content, carousel content, and general picture content according to the component content modification instruction. At this time, the server acquires the banner component, the carousel component and the picture component, and fills corresponding component contents in each component. And further, carrying out style setting on the components after the component contents are filled according to the parameters of the component styles of the components. Finally, a target game landing page is generated. A specific implementation scenario is provided below:
the user A needs to do a game landing page of top download + three-picture carousel + common pictures. At this time, the user a clicks and enters an editing interface of the game floor page through a display screen of the server, and selects the packaged top banner assembly, carousel assembly and picture assembly. And further, customizing the component content of each component. The top banner component adds a display picture, adjusts the style of the display picture to be top fixed, and sets the display picture to be downloadable by clicking. The carousel component adds 3 target pictures in sequence. The picture assembly adds a generic picture. After the determination, the required game landing page is directly generated in the editing interface.
Therefore, complicated development work is not needed to be done by designing a PSD format manuscript and then transferring the PSD format manuscript to a technology, development is directly done through a service without technical foundation, time is saved, and accordingly generation efficiency of game landing pages is improved.
The server of the present application performs development management of components that generate a target game landing page, in addition to performing steps S101 to S109 to generate the target game landing page. At this time, the server is implemented by a server cluster composed of a plurality of servers. In a specific implementation process, a first server in the server cluster executes steps S101 to S109 to generate a target game landing page, and a second server in the server cluster performs development management on a component for generating the target game landing page. In the present application, the operation of generating the target game landing page and the development management operation of the component of the target game landing page may be executed by the same server, instead of executing the operation of generating the target game landing page and the development management operation of the component of the target game landing page by two servers. The following is a detailed description of the development management of the components of the target game floor and the process of generating the target game floor:
in an embodiment, as shown in fig. 5, before step S101, the method further includes the steps of:
s11, acquiring a plurality of components for generating the game landing page.
S13, classifying the components according to the component types of the components to obtain a component set with a plurality of categories.
S15, storing the component sets of the plurality of categories in different virtual folders, respectively.
And S17, setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relation indicating that each virtual folder carries out data interaction externally.
At this time, step S101 includes the steps of:
s1011, acquiring a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction.
And S1013, acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In this embodiment, as shown in fig. 6, the second server 1013 acquires a plurality of components for generating a game landing page. The plurality of components of the game floor page herein means components that can be used to construct the game floor page. The plurality of components of the game landing page include a plurality of types of components for generating a target game landing page, and may further include components of other game landing pages. Further, the second server 1013 classifies the plurality of components of the game floor page according to the component type of each of the plurality of components, to obtain a set of components of a plurality of categories. For example, the component set resulting in the plurality of categories includes a component set for a picture category, a component set for a text category, a component set for a video category, and a component set for a navigation bar category. Further, the component sets of the plurality of categories are stored in different virtual folders, respectively. And, data interaction logic scripts are set for each virtual folder. The data interaction logic script comprises an execution logic relation indicating that each virtual folder carries out data interaction externally. The second server 1013 or the first server 1011 may read the components in the virtual folder according to the data interaction logic script. At this time, the second server 1013 completes development management of components of the game landing page. When generating the target game landing page, the corresponding type of component may be read from each virtual folder to generate the target game landing page using the read component. In one embodiment, before step S1011, the method further includes the steps of: and setting a component preview image for each virtual folder, wherein the component preview image is used for displaying the structural image of each component in each virtual folder. Step S1013 includes: and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders and the preview of the set components of each virtual folder.
Further, the first server 1011 acquires a plurality of target virtual folders from a plurality of different virtual folders of the second server 1013 according to the generation instruction of the target game floor page. In one embodiment, the second server 1013 sets, for each virtual folder, identification information corresponding to the type of the component stored in the virtual file, the identification information being used to represent the type of the component stored in the virtual file. The first server 1011 obtains a plurality of target virtual folders from a plurality of different virtual folders according to the target game floor page by recognizing the identification information of each virtual folder. And then, acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders, so as to generate a target game landing page according to the components of the plurality of types.
In an implementation manner of this embodiment, as shown in fig. 7, before the step S15, the method further includes the steps of:
s14, setting specification protocols for the different virtual folders, wherein the specification protocols are used for indicating the components to be stored in the virtual folders according to a first preset rule, and the first preset rule comprises configuration rules of the content and the style of the components, rendering rules of the components and classification rules of the components.
At this time, step S15 includes:
and S151, setting the components in the component sets of each category according to the configuration rule, the rendering rule and the classification rule in the standard protocol of each virtual folder, and storing the components in each virtual folder.
At this time, step S1013 includes:
s10131, obtaining a plurality of types of components from each target virtual folder according to the specification protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the specification protocol is further used for indicating to read the components in the virtual folders according to a second preset rule.
In this embodiment, the second server 1013 sets a specification protocol for each of a plurality of different virtual folders to manage storing and reading of components in the virtual folders. The specification protocol is used for indicating the components to be stored in the virtual file according to a first preset rule, wherein the first preset rule comprises a configuration rule of the content and the style of the components, a rendering rule of the components and a classification rule of the components. The second server 1013 sets the components in the component set of each category according to the configuration rule, the rendering rule, and the classification rule in the specification protocol of each virtual file, and stores the set components in each virtual file. At this time, the second server 1013 completes management of components of the game landing page. Finally, when the first server 1011 executes the operation of generating the target game floor page, multiple types of components are acquired from each target virtual folder according to the specification protocol of each target virtual folder and the data interaction logic script of each target virtual folder, so that the target game floor page is generated according to the acquired multiple types of components.
To further detail the technical solution of this embodiment, the following is explained with reference to a specific implementation scenario:
as shown in fig. 6, the second server 1013 is a remote server for packaging, developing, managing, and the like components of the game floor. The second server 1013 may manage the components using the front end Vue framework. The first server 1011 is a local server, and is configured to read components of the game floor page from a remote server to generate a corresponding game floor page. The second server 1013 manages components of the game floor page as follows:
the second server 1013 defines in advance the following specification protocol:
1. and storing catalogs of the components in the project, such as webboot/component.
2. Each component is stored in a virtual folder. Wherein each virtual folder is provided with a file (which is uniformly named index. js) as a data interaction logic script for interaction and presentation, and a component preview (which is uniformly named thumb. jpg).
3. Js definition of a component in a virtual folder.
Js request is introduced for a component in a virtual folder. The incoming component is defined by the define method and return returns the corresponding output value. When the define method defines the component, the component is configured as follows:
by using the styles and contents of the components stored by the props in the define method, the styles and contents of the components stored by the props can be modified.
The render node of the component is returned using the content method in the methods of the define method.
And configuring the category to which the component belongs and the Chinese name of the component by using config of a define method.
In the above, the second server 1013 completes development management of components of the game landing page.
The manner in which the first server 1011 reads components from the second server 1013 and generates the target game floor page is as follows:
1. the first server 1011 reads the interface of the second server 1013, and obtains the component list:
the second server 1013 acts as a backend by providing the interface to the first server 1011 to return a list of all components in the component inventory to the first server 1011.
2. The first server 1011 loads the component files:
after the first server 1011 obtains the component list, it reads the index.js under the directory according to the storage rule (referring to the above-mentioned specification protocol of the virtual folder) defined by the second server 1013.
3. Component library of the first server 1011:
after the first server 1011 requests to read index. js of all components, the component library is generated by globally registering the components by means of vue. component provided by Vue framework. Meanwhile, the is attribute of the compoet adopting the Vue framework defines the component type in the component library. In addition, a catalog is set in the component library to store the components. At this time, the first server 1011 generates a game floor page using the Vue framework. The first server 1011 reads the preview image corresponding to the catalog, and renders the image on a page for a game promotion person to select.
4. And (4) the game popularizing personnel starts to design a page, selects the corresponding components according to the requirements and renders the components to the preview window in real time.
5. The game popularizing personnel can also start to design the game landing page according to the component contents or the styles of different components.
In summary, the game landing page generation method of the application peels the game landing pages into module forms of components for management, and extracts the unique styles of the components. The game popularizing personnel can generate the corresponding game landing page through the interface operation mode, and can debug the generated game landing page without code development and code debugging by research personnel, so that the manufacturing links of the game landing page are reduced, the manufacturing time of the game landing page is shortened, and the generation efficiency of the game landing page is improved.
Based on the generation of the target game landing page by the first server 1011 and the development and management process of the components of the game landing page by the second server 1013, a specific implementation scenario is provided as follows:
as shown in fig. 8, the first server 1011 reads the interface of the second server 1013 to obtain the component list of the second server 1013. Further, the component list in the second server 1013 is loaded. A component library is generated in the local storage of the first server 1011 according to the loaded component list, and components of the game floor page are stored through the component library. The components in the component library comprise a button component, a picture component, a carousel component, a text component and the like. When a user (which may be a game populator) selects a component to be added in an editing interface of a game floor page of the first server 1011, the first server 1011 performs an operation of selecting the component, and adds the selected component to an interface designated by the user. If the user does not select to add a component, the first server 1011 stores the game floor page generated in the current game floor page editing interface. Alternatively, the first server 1011 displays query information on whether to modify the component contents or the component style. If the user selects yes, the first server 1011 modifies the game floor page generated in the current game floor page editing interface according to the component content or the component style selected by the user. Alternatively, when the user selects to add a component, the selected component is rendered to a preview interface, and the first server 1011 displays query information on whether to modify the content or the style of the component. If the user selects yes, the first server 1011 modifies the game floor page generated in the current game floor page editing interface according to the component content or the component style selected by the user. After the first server 1011 modifies the game floor page generated in the current game floor page editing interface according to the component content or the component style selected by the user, query information on whether to modify the component content or the component style may be displayed again. From this, can fall to the ground the design of page or leaf with the recreation and carry out modularization and interfacing, greatly reduced preparation recreation falls to the threshold of page or leaf to reduce the preparation link that the recreation falls to the ground the page or leaf, the preparation that the recreation popularization personnel independently accomplished a recreation falls to the ground the page or leaf, need not research and development personnel and carry out loaded down with trivial details research and development work, improve the development efficiency that the recreation falls to the ground the page or leaf.
In one embodiment, as shown in fig. 9, there is provided a game floor page generating apparatus including: a first obtaining module 100, a second obtaining module 300, a filling module 500, a setting module 700, and a generating module 900, wherein:
the first obtaining module 100 is configured to, when a generation instruction of a landing page of a target game is received, obtain a plurality of types of components according to the generation instruction;
a second obtaining module 300, configured to obtain a component attribute of each component in the multiple types of components;
a filling module 500, configured to fill corresponding component contents in each component according to the component attribute of each component;
a setting module 700, configured to perform style setting on the component styles of the components after the component contents are filled;
and a generating module 900, configured to generate a target game landing page according to each component after the style setting.
In one embodiment, the game landing page generating device may include (not shown in fig. 9):
the modification module is used for modifying the component content of the corresponding component according to the component content modification instruction when the component content modification instruction is received; and/or modifying the component style of the corresponding component according to the component style modification instruction when the component style modification instruction is received.
In one embodiment, the plurality of types of components include a banner component for displaying banner content of a target game floor page, a carousel component, and a picture component; the fill module 500 includes a content fill unit (not shown in fig. 9):
a content filling unit for filling the first component content in the banner component according to the banner content filling attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component contents in the picture component according to the picture filling attribute of the picture component; the first component content is banner content containing download links, the second component content is component content used for circular playing, and the third component content is game picture content.
In one embodiment, the setup module 700 includes a pattern setup unit (not shown in fig. 9):
the system comprises a style setting unit, a first parameter reading unit, a second parameter reading unit and a third parameter reading unit, wherein the style setting unit is used for reading a first parameter of an assembly style of a banner assembly or a second parameter of an assembly style of a carousel assembly or a third parameter of an assembly style of a picture assembly; and setting the component style of the banner component according to the first parameter, or setting the component style of the carousel component according to the second parameter, or setting the component style of the picture component according to the third parameter.
In one embodiment, the game landing page generating device may include (not shown in fig. 9):
the component management module is used for acquiring a plurality of components for generating game landing pages; classifying the plurality of components according to the component types of the components to obtain a plurality of classes of component sets; storing the component sets of the plurality of categories into different virtual folders respectively; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relation for indicating each virtual folder to carry out data interaction externally;
at this time, the first acquiring module 100 includes a first component acquiring unit (not shown in fig. 9):
a first component acquisition unit configured to acquire a plurality of target virtual folders from a plurality of different virtual folders according to a generation instruction; and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In one embodiment, the game landing page generating device may include (not shown in fig. 9):
the protocol specification module is used for setting specification protocols for the different virtual folders respectively, the specification protocols are used for indicating the components to be stored in the virtual folders according to a first preset rule, and the first preset rule comprises configuration rules of the content and the style of the components, rendering rules of the components and classification rules of the components;
in this case, the component management module stores component sets of a plurality of categories in different virtual folders, respectively, and includes: and setting the components in the component sets of each category according to the configuration rule, the rendering rule and the classification rule in the standard protocol of each virtual folder, and storing the components in each virtual folder. In the first component obtaining unit, obtaining a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders, including: and acquiring a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating to read the components in the virtual folders according to a second preset rule.
In one embodiment, the first obtaining module 100 includes a second component obtaining unit (not shown in fig. 9):
a second component acquisition unit configured to acquire, when a generation instruction of the target game floor page is received, a component attribute in the Vue frame for generating the target game floor page; and acquiring a plurality of categories of components according to the generation instruction and the component attributes in the Vue framework.
At this time, the generation module includes a generation unit (not shown in fig. 9):
and the generating unit is used for generating the target game landing page through the Vue framework according to the components after the style setting.
For specific limitations of the game landing page generation apparatus, reference may be made to the above limitations of the game landing page generation method, which will not be described herein again. The modules in the game landing page generation device can be wholly or partially realized by software, hardware and a combination thereof. The modules can be embedded in a hardware form or independent from a processor in the computer device, and can also be stored in a memory in the computer device in a software form, so that the processor can call and execute operations corresponding to the modules.
In one embodiment, a computer device is provided that may be a single server or a server cluster of multiple servers. The internal structure diagram of a single server or any server in a cluster of servers may be as shown in fig. 10. The computer device includes a processor, a memory, a network interface, and a database connected by a system bus. Wherein the processor of the computer device is configured to provide computing and control capabilities. The memory of the computer device comprises a nonvolatile storage medium and an internal memory. The non-volatile storage medium stores an operating system, a computer program, and a database. The internal memory provides an environment for the operation of an operating system and computer programs in the non-volatile storage medium. The network interface of the computer device is used for connecting with an external database to receive the component data in the database. The computer program is executed by a processor to implement a game floor page generation method.
Those skilled in the art will appreciate that the architecture shown in fig. 10 is merely a block diagram of some of the structures associated with the disclosed aspects and is not intended to limit the computing devices to which the disclosed aspects apply, as particular computing devices may include more or less components than those shown, or may combine certain components, or have a different arrangement of components.
In one embodiment, a computer device is provided, comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor implementing the following steps when executing the computer program:
when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction; acquiring component attributes of each component in a plurality of types of components; filling corresponding component contents in each component according to the component attribute of each component; carrying out style setting on the component styles of the components after the component contents are filled; and generating a target game landing page according to the components after the style setting.
In one embodiment, the processor, when executing the computer program, implements the steps of: modifying the component content of the corresponding component according to the component content modification instruction when the component content modification instruction is received; and/or modifying the component style of the corresponding component according to the component style modification instruction when the component style modification instruction is received.
In one embodiment, the plurality of types of components include a banner component for displaying banner content of a target game floor page, a carousel component, and a picture component; when the processor executes the computer program to realize the step of filling the corresponding component content in each component according to the component attribute of each component, the following steps are specifically realized: populating first component content in the banner component according to the banner content population attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component contents in the picture component according to the picture filling attribute of the picture component; the first component content is banner content containing download links, the second component content is component content used for circular playing, and the third component content is game picture content.
In one embodiment, when the processor executes the computer program to implement the above step of setting the style of the component of each component after the component content is filled, the following steps are specifically implemented: reading a first parameter of an assembly style of the banner assembly or a second parameter of an assembly style of the carousel assembly or a third parameter of an assembly style of the picture assembly; and setting the component style of the banner component according to the first parameter, or setting the component style of the carousel component according to the second parameter, or setting the component style of the picture component according to the third parameter.
In one embodiment, the processor, when executing the computer program, implements the steps of: acquiring a plurality of components for generating a game landing page; classifying the plurality of components according to the component types of the components to obtain a plurality of classes of component sets; storing the component sets of the plurality of categories into different virtual folders respectively; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relation for indicating each virtual folder to carry out data interaction externally; when the processor executes the computer program to realize the step of acquiring the plurality of types of components according to the generated instruction, the following steps are specifically realized: acquiring a plurality of target virtual folders from a plurality of different virtual folders according to a generation instruction; and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In one embodiment, the processor, when executing the computer program, implements the steps of: setting specification protocols for a plurality of different virtual folders respectively, wherein the specification protocols are used for indicating components to be stored in the virtual folders according to first preset rules, and the first preset rules comprise configuration rules of the content and the style of the components, rendering rules of the components and classification rules of the components; when the processor executes the computer program to realize the step of storing the component sets of the multiple categories into different virtual folders, the following steps are specifically realized: setting the components in the component sets of each category according to configuration rules, rendering rules and classification rules in the standard protocol of each virtual folder, and storing the components in each virtual folder; when the processor executes the computer program to realize the step of acquiring the components of multiple types from each target virtual folder according to the data interaction logic script of each target virtual folder in the multiple target virtual folders, the following steps are specifically realized: and acquiring a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating to read the components in the virtual folders according to a second preset rule.
In one embodiment, when the processor executes the computer program to implement the above step of acquiring multiple types of components according to the generation instruction when receiving the generation instruction of the target game landing page, the following steps are specifically implemented: when a generation instruction of a target game landing page is received, acquiring component attributes in an Vue frame for generating the target game landing page; acquiring a plurality of categories of components according to the generation instruction and the component attributes in the Vue framework; when the processor executes the computer program to realize the step of generating the target game landing page according to the components set according to the styles, the following steps are specifically realized: and generating a target game landing page through an Vue framework according to the components after the style setting.
In one embodiment, a computer-readable storage medium is provided, having a computer program stored thereon, which when executed by a processor, performs the steps of:
when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction; acquiring component attributes of each component in a plurality of types of components; filling corresponding component contents in each component according to the component attribute of each component; carrying out style setting on the component styles of the components after the component contents are filled; and generating a target game landing page according to the components after the style setting.
In one embodiment, the computer program, when executed by a processor, embodies the steps of: modifying the component content of the corresponding component according to the component content modification instruction when the component content modification instruction is received; and/or modifying the component style of the corresponding component according to the component style modification instruction when the component style modification instruction is received.
In one embodiment, the plurality of types of components include a banner component for displaying banner content of a target game floor page, a carousel component, and a picture component; when the computer program is executed by the processor to realize the step of filling the corresponding component content in each component according to the component attribute of each component, the following steps are specifically realized: populating first component content in the banner component according to the banner content population attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component contents in the picture component according to the picture filling attribute of the picture component; the first component content is banner content containing download links, the second component content is component content used for circular playing, and the third component content is game picture content.
In one embodiment, when the processor executes the step of performing style setting on the component style of each component after the component content is filled, the following steps are specifically implemented: reading a first parameter of an assembly style of the banner assembly or a second parameter of an assembly style of the carousel assembly or a third parameter of an assembly style of the picture assembly; and setting the component style of the banner component according to the first parameter, or setting the component style of the carousel component according to the second parameter, or setting the component style of the picture component according to the third parameter.
In one embodiment, the computer program, when executed by a processor, embodies the steps of: acquiring a plurality of components for generating a game landing page; classifying the plurality of components according to the component types of the components to obtain a plurality of classes of component sets; storing the component sets of the plurality of categories into different virtual folders respectively; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relation for indicating each virtual folder to carry out data interaction externally; when the computer program is executed by the processor to realize the step of acquiring the plurality of types of components according to the generated instruction, the following steps are specifically realized: acquiring a plurality of target virtual folders from a plurality of different virtual folders according to a generation instruction; and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In one embodiment, the computer program, when executed by a processor, embodies the steps of: setting specification protocols for a plurality of different virtual folders respectively, wherein the specification protocols are used for indicating components to be stored in the virtual folders according to first preset rules, and the first preset rules comprise configuration rules of the content and the style of the components, rendering rules of the components and classification rules of the components; when the computer program is executed by the processor to realize the step of storing the component sets of the plurality of categories into different virtual folders, the following steps are specifically realized: setting the components in the component sets of each category according to configuration rules, rendering rules and classification rules in the standard protocol of each virtual folder, and storing the components in each virtual folder; when the computer program is executed by the processor to realize the step of acquiring the components of multiple types from each target virtual folder according to the data interaction logic script of each target virtual folder in the multiple target virtual folders, the following steps are specifically realized: and acquiring a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating to read the components in the virtual folders according to a second preset rule.
In one embodiment, when the computer program is executed by the processor to implement the above step of acquiring multiple types of components according to the generation instruction when the generation instruction of the target game landing page is received, the following steps are specifically implemented: when a generation instruction of a target game landing page is received, acquiring component attributes in an Vue frame for generating the target game landing page; acquiring a plurality of categories of components according to the generation instruction and the component attributes in the Vue framework; when the processor executes the computer program to realize the step of generating the target game landing page according to the components set according to the styles, the following steps are specifically realized: and generating a target game landing page through an Vue framework according to the components after the style setting.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by hardware instructions of a computer program, which can be stored in a non-volatile computer-readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. Any reference to memory, storage, database, or other medium used in the embodiments provided herein may include non-volatile and/or volatile memory, among others. Non-volatile memory can include read-only memory (ROM), Programmable ROM (PROM), Electrically Programmable ROM (EPROM), Electrically Erasable Programmable ROM (EEPROM), or flash memory. Volatile memory can include Random Access Memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in a variety of forms such as Static RAM (SRAM), Dynamic RAM (DRAM), Synchronous DRAM (SDRAM), Double Data Rate SDRAM (DDRSDRAM), Enhanced SDRAM (ESDRAM), Synchronous Link DRAM (SLDRAM), Rambus Direct RAM (RDRAM), direct bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM).
The technical features of the above embodiments can be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the above embodiments are not described, but should be considered as the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above-mentioned embodiments only express several embodiments of the present application, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the concept of the present application, which falls within the scope of protection of the present application. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. A game landing page generation method, the method comprising:
when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction;
acquiring the component attribute of each component in the multiple types of components;
filling corresponding component contents in each component according to the component attribute of each component;
carrying out style setting on the component styles of the components after the component contents are filled;
and generating the target game landing page according to the components after the style setting.
2. The method of claim 1, further comprising:
modifying the component content of the corresponding component according to the component content modification instruction when the component content modification instruction is received; and/or the presence of a gas in the gas,
and when a component style modification instruction is received, modifying the component style of the corresponding component according to the component style modification instruction.
3. The method of claim 1, wherein the plurality of types of components include a banner component, a carousel component and a picture component, the banner component is configured to display banner contents of the target game landing page, and the filling of the components with corresponding component contents according to component attributes of the components includes:
populating first component content in the banner component according to the banner content population attribute of the banner component;
filling second component contents in the carousel component according to the playing attribute of the carousel component;
filling third component content in the picture component according to the picture filling attribute of the picture component;
the first component content is banner content containing download links, the second component content is component content used for circular playing, and the third component content is game picture content.
4. The method according to claim 3, wherein the style setting of the component style of the components after the component contents are filled comprises:
reading a first parameter of an assembly style of the banner assembly or a second parameter of an assembly style of the carousel assembly or a third parameter of an assembly style of the picture assembly;
and setting the component style of the banner component according to the first parameter, or setting the component style of the carousel component according to the second parameter, or setting the component style of the picture component according to the third parameter.
5. The method of claim 1, further comprising:
acquiring a plurality of components for generating a game landing page;
classifying the plurality of components according to the component types of the components to obtain a plurality of classes of component sets;
storing the component sets of the plurality of categories to different virtual folders, respectively;
setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relation for indicating each virtual folder to carry out data interaction externally;
the obtaining of the plurality of types of components according to the generation instruction includes:
acquiring a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction;
and acquiring the components of the multiple types from each target virtual folder according to the data interaction logic script of each target virtual folder in the multiple target virtual folders.
6. The method of claim 5, further comprising:
setting specification protocols for the different virtual folders respectively, wherein the specification protocols are used for indicating components to be stored in the virtual folders according to first preset rules, and the first preset rules comprise configuration rules of the content and the style of the components, rendering rules of the components and classification rules of the components;
the storing the sets of components of the plurality of categories to different virtual folders, respectively, includes:
setting the components in the component sets of each category according to the configuration rule, the rendering rule and the classification rule in the standard protocol of each virtual folder, and storing the components in each virtual folder;
the obtaining the components of the multiple types from each target virtual folder according to the data interaction logic script of each target virtual folder in the multiple target virtual folders includes:
and acquiring the components of the multiple types from each target virtual folder according to the specification protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the specification protocol is also used for indicating to read the components in the virtual folders according to a second preset rule.
7. The method according to claim 1, wherein when receiving a generation instruction of a target game landing page, acquiring a plurality of types of components according to the generation instruction comprises:
when a generation instruction of a target game landing page is received, acquiring component attributes in an Vue frame for generating the target game landing page;
acquiring a plurality of categories of components according to the generation instruction and the component attributes in the Vue framework;
the generating of the target game landing page according to the components set according to the style comprises the following steps:
and generating the target game landing page through the Vue frame according to the components after the style setting.
8. A game floor page generating apparatus, the apparatus comprising:
the first acquisition module is used for acquiring a plurality of types of components according to a generation instruction when the generation instruction of a target game landing page is received;
a second obtaining module, configured to obtain a component attribute of each component in the multiple types of components;
the filling module is used for filling corresponding component contents in each component according to the component attribute of each component;
the setting module is used for carrying out style setting on the component styles of the components after the component contents are filled;
and the generating module is used for generating the target game landing page according to the components after the style setting.
9. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the steps of the method of any of claims 1 to 7 are implemented when the computer program is executed by the processor.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the method of any one of claims 1 to 7.
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CN107943472A (en) * 2017-12-13 2018-04-20 北京奇艺世纪科技有限公司 A kind of generation method and device of advertisement landing page template
CN108345456A (en) * 2018-03-07 2018-07-31 平安普惠企业管理有限公司 Page code generation method, device, computer equipment and storage medium
CN108549532A (en) * 2018-03-14 2018-09-18 武汉斗鱼网络科技有限公司 Webpage construction method, device, electronic equipment and storage medium
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CN109918600A (en) * 2019-01-28 2019-06-21 平安普惠企业管理有限公司 Generate method, apparatus, computer equipment and the storage medium of H5 active page

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CN111949266A (en) * 2020-07-23 2020-11-17 上海硬通网络科技有限公司 Webpage generation method and device and electronic equipment
CN113110838A (en) * 2021-04-06 2021-07-13 北京城市网邻信息技术有限公司 Method, device, equipment and computer readable medium for displaying landing page design interface
CN113656717A (en) * 2021-08-06 2021-11-16 上海硬通网络科技有限公司 Webpage control rendering method, device, equipment and storage medium
CN113656717B (en) * 2021-08-06 2024-05-28 上海硬通网络科技有限公司 Webpage control rendering method, device, equipment and storage medium

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