CN110874960A - Man-machine interaction method and device for children education - Google Patents

Man-machine interaction method and device for children education Download PDF

Info

Publication number
CN110874960A
CN110874960A CN201911030930.0A CN201911030930A CN110874960A CN 110874960 A CN110874960 A CN 110874960A CN 201911030930 A CN201911030930 A CN 201911030930A CN 110874960 A CN110874960 A CN 110874960A
Authority
CN
China
Prior art keywords
teaching
information
feedback information
interaction
taught
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201911030930.0A
Other languages
Chinese (zh)
Inventor
俞志晨
郭家
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Guangnian Wuxian Technology Co Ltd
Original Assignee
Beijing Guangnian Wuxian Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Guangnian Wuxian Technology Co Ltd filed Critical Beijing Guangnian Wuxian Technology Co Ltd
Priority to CN201911030930.0A priority Critical patent/CN110874960A/en
Publication of CN110874960A publication Critical patent/CN110874960A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/062Combinations of audio and printed presentations, e.g. magnetically striped cards, talking books, magnetic tapes with printed texts thereon
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Tourism & Hospitality (AREA)
  • Finance (AREA)
  • Economics (AREA)
  • Development Economics (AREA)
  • Accounting & Taxation (AREA)
  • Marketing (AREA)
  • General Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Primary Health Care (AREA)
  • Human Resources & Organizations (AREA)
  • General Health & Medical Sciences (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Health & Medical Sciences (AREA)
  • Game Theory and Decision Science (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

A man-machine interaction method and a device for children education are provided, wherein the method comprises the following steps: generating and outputting corresponding teaching interactive information according to the current to-be-taught content, and acquiring teaching feedback information input by a user based on the teaching interactive information; step two, matching the teaching feedback information with the content to be taught, and if the matching is successful, executing step three; and step three, generating and outputting preset reward information so as to reward the user. The man-machine interaction method can realize man-machine interaction between the intelligent device and the child user, and by adopting the method, the intelligent device can realize teaching of the child user, so that the intelligence development of the child user is promoted.

Description

Man-machine interaction method and device for children education
Technical Field
The invention relates to the technical field of robots, in particular to a man-machine interaction method or device for children education, a program product for realizing the man-machine interaction method for the children education and intelligent equipment special for children.
Background
With the continuous development of science and technology and the introduction of information technology, computer technology and artificial intelligence technology, the research of robots has gradually gone out of the industrial field and gradually expanded to the fields of medical treatment, health care, families, entertainment, service industry and the like. The requirements of people on the robot are also improved from simple and repeated mechanical actions to an intelligent robot with anthropomorphic question answering, autonomy and interaction with other robots, and human-computer interaction also becomes an important factor for determining the development of the intelligent robot. Therefore, the improvement of the interaction capability of the intelligent robot and the improvement of the human-like nature and intelligence of the robot are important problems to be solved urgently at present.
Disclosure of Invention
To solve the above problems, the present invention provides a human-computer interaction method for childhood education, the method comprising:
generating and outputting corresponding teaching interactive information according to the current to-be-taught content, and acquiring teaching feedback information input by a user based on the teaching interactive information;
step two, matching the teaching feedback information with the content to be taught, and if the matching is successful, executing step three;
and step three, generating and outputting preset reward information so as to reward the user.
According to an embodiment of the invention, in the first step, after outputting the corresponding teaching interaction information, a pickup button with a preset pattern is generated and displayed in the intelligent wearable equipment for children;
and acquiring the state information of the sound pickup button, and starting to acquire teaching feedback information input by a user when the state information of the sound pickup button represents that the sound pickup button is pressed.
According to an embodiment of the present invention, in the second step, if the teaching feedback information does not match with the current round of contents to be taught, the teaching feedback information input by the user based on the interaction information is obtained again, and the teaching feedback information is matched with the current round of contents to be taught again.
According to an embodiment of the invention, for the same teaching interaction information, if the number of times that the teaching feedback information is not matched with the current round of contents to be taught continuously reaches a preset number, the step one is returned to be executed to generate and output corresponding teaching interaction information according to the next round of contents to be taught.
According to an embodiment of the present invention, in the first step, after the teaching feedback information is obtained, the teaching feedback information is synchronized to a parent end in communication connection with the child-specific intelligent device, so that the parent end displays and/or plays the teaching feedback information.
The invention also provides a program product having stored program code means for performing the steps of the method as claimed in any one of the preceding claims.
The invention also provides a human-computer interaction system for childhood education, said system being equipped with an operating system capable of loading and executing a program product as described above.
The present invention also provides a human-computer interaction device for childhood education, the device including:
the teaching information interaction module is used for generating and outputting corresponding teaching interaction information according to the current to-be-taught content, and acquiring teaching feedback information input by a user based on the teaching interaction information;
the data analysis module is connected with the teaching information interaction module and is used for matching the teaching feedback information with the content to be taught, and if the matching is successful, corresponding matching success information is generated;
and the reward information generating module is connected with the data analyzing module and used for generating and outputting preset reward information according to the matching success information so as to reward the user.
According to an embodiment of the present invention, after outputting the corresponding teaching interaction information, the teaching information interaction module is configured to:
the method comprises the steps that a pickup button with a preset pattern is generated and displayed in the intelligent wearable equipment for the child;
and acquiring the state information of the sound pickup button, and starting to acquire teaching feedback information input by a user when the state information of the sound pickup button represents that the sound pickup button is pressed.
According to an embodiment of the invention, if the teaching feedback information does not match with the current round of contents to be taught, the teaching information interaction module is configured to re-acquire the teaching feedback information input by the user based on the interaction information, and the data analysis module matches the teaching feedback information with the current round of contents to be taught again.
According to an embodiment of the invention, for the same teaching interaction information, if the number of continuous mismatching between the teaching feedback information and the current round of contents to be taught reaches a preset number, the teaching information interaction module is configured to generate and output corresponding teaching interaction information according to the next round of contents to be taught.
According to an embodiment of the present invention, after the teaching feedback information is obtained, the teaching information interaction module is further configured to synchronize the teaching feedback information to a parent end in communication connection with the child-specific intelligent device, so that the parent end displays and/or plays the teaching feedback information.
The invention also provides a children-specific intelligent device, which is characterized by comprising a processor and a storage device, wherein the storage device stores programs, and the processor is used for executing the programs in the storage device to realize the method.
The man-machine interaction method and the man-machine interaction device can achieve man-machine interaction between the intelligent equipment and the child user, and by the aid of the man-machine interaction method and the man-machine interaction device, the intelligent equipment can achieve teaching of the child user, so that intelligence development of the child user is promoted.
According to the man-machine interaction method and device for children education, the teaching feedback information is obtained again when the teaching feedback information is not matched with the current round of contents to be taught, the problem that the input teaching feedback information is incomplete or inaccurate due to misoperation or sampling error of a user can be effectively avoided, and the user can be taught more accurately by utilizing the method and device obviously.
Meanwhile, the maximum times of reacquiring the teaching feedback information are set for the same content to be taught, so that the problem that the teaching process is blocked because a user cannot correctly learn a certain content to be taught can be effectively avoided, and meanwhile, the frustration caused by the fact that the user cannot correctly learn the same content can be avoided, so that the user can keep the enthusiasm of learning for a long time.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required in the description of the embodiments or the prior art:
FIG. 1 is a flow chart illustrating an implementation of a human-computer interaction method for childhood education, according to an embodiment of the present invention;
FIG. 2 is a flow chart illustrating an implementation of a human-computer interaction method for childhood education, according to another embodiment of the present invention;
FIG. 3 is a diagram of an application scenario of a human-computer interaction method for childhood education, according to an embodiment of the present invention;
fig. 4 is a schematic structural view of a man-machine interaction device for childhood education according to an embodiment of the present invention.
Detailed Description
The following detailed description of the embodiments of the present invention will be provided with reference to the drawings and examples, so that how to apply the technical means to solve the technical problems and achieve the technical effects can be fully understood and implemented. It should be noted that, as long as there is no conflict, the embodiments and the features of the embodiments of the present invention may be combined with each other, and the technical solutions formed are within the scope of the present invention.
In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of the embodiments of the invention. It will be apparent, however, to one skilled in the art that the present invention may be practiced without some of these specific details or with other methods described herein.
Additionally, the steps illustrated in the flow charts of the figures may be performed in a computer system such as a set of computer-executable instructions and, although a logical order is illustrated in the flow charts, in some cases, the steps illustrated or described may be performed in an order different than here.
The childhood education refers to the cultivation and training of moral education, intellectual education, sports and the like of children, and is an important link for improving population quality. As a minor who is not in adolescence, the plasticity of children in the aspects of thought, character, intelligence, physique and the like is very strong, and the education of children is the basis of the whole education cause. Therefore, how to educate children more efficiently and reliably is a technical problem which needs to be solved urgently in the field.
In view of the above technical problems, the present invention provides a novel human-computer interaction method for childhood education, which enables a corresponding device (e.g., a child-specific intelligent device) to assist in completing educational work for a child user in a human-computer interaction manner.
In order to more clearly illustrate the implementation principle, implementation process and advantages of the human-computer interaction method for childhood education provided by the present invention, the human-computer interaction method is further described below with reference to different embodiments.
The first embodiment is as follows:
fig. 1 shows a schematic implementation flow diagram of a man-machine interaction method for child interaction provided by the embodiment.
As shown in fig. 1, the man-machine interaction method for children education provided by the present embodiment preferably first generates and outputs corresponding teaching interaction information according to the current round of contents to be taught in step S101. For example, in a specific application scenario of the present invention, the to-be-taught content in the current round is pronunciation of "mom", and the teaching interaction information generated and output by the method in S101 is also speech information of "mom".
Of course, in other embodiments of the present invention, the method may generate and output the required teaching interaction information in step S101 in different manners according to actual needs, and the present invention is not limited thereto. For example, in one embodiment of the present invention, the educational interactive information generated and output by the method in step S101 may also be image information and/or action information, etc.
As shown in fig. 1, in this embodiment, after outputting the teaching interaction information corresponding to the current round of contents to be taught, the method preferably obtains teaching feedback information input by a user (e.g., a child) based on the teaching interaction information in step S102. The teaching feedback information is the response of the user to the teaching interactive information.
Still taking the pronunciation teaching of "mom" as an example, in step S102, the method continuously obtains the voice information input by the user, so as to obtain the teaching feedback information for the teaching interaction information of "mom".
In this embodiment, after outputting corresponding interactive information in teaching, the method preferably generates and displays a sound pickup button with a preset pattern in the child intelligent wearable device, and obtains the state information of the sound pickup button by monitoring the sound pickup button. And if the state information of the pickup button represents that the pickup button is pressed, the method starts to acquire teaching feedback information input by a user. For example, only when the pickup button is pressed, the method performs acquisition of corresponding information.
It should be noted that in other embodiments of the present invention, the method may also determine whether information collection is required by monitoring the key status of a specific physical key as a pickup button.
Meanwhile, in different embodiments of the present invention, the teaching feedback information acquired in step S102 by the method may include voice information, image information, motion information, and the like according to actual needs, and the present invention is not limited to this.
In step S103, the method matches the teaching feedback information obtained in step S102 with the teaching content to be taught in the current round. If the teaching feedback information acquired in step S102 can be matched with the content to be taught in the current round, the method generates and outputs the preset reward information in step S104, so as to reward the user.
For example, after acquiring the voice information input by the user, the method converts the voice information into corresponding text information, and compares the text information with the to-be-taught content of "mom". If the text information corresponding to the voice information is contained in the content to be taught (for example, the text information is 'mom' or 'mom'), the method judges that the teaching feedback information is matched with the content to be taught at the moment, so that reward information such as 'real bar' is generated and output, and the enthusiasm of the user for continuing human-computer interaction is improved.
It should be noted that, in different embodiments of the present invention, the preset bonus information generated and output by the method in step S104 may be various according to actual needs, and the method may be implemented in a form of game interaction:
when children intelligence wearing equipment does during android system children wrist-watch, the accessible IP personage of intelligence wrist-watch interface represents the user and crosses closely on game interface, and this process will go on through the process of education study with the user, waits to the teaching knowledge point to this round if the answer, obtains the forward data of skill, if obtains physical strength value or reward score value to carry out next unit or higher-order education interactive content, greatly promote the teaching in the happy realization degree. .
From the above description, it can be seen that the human-computer interaction method for childhood education provided by the invention can realize human-computer interaction between the intelligent device and the child user, and by adopting the method, the intelligent device can realize teaching of the child user, so as to promote intelligence development of the child user.
Example two:
fig. 2 is a flow chart illustrating an implementation of the man-machine interaction method for childhood education provided by the embodiment.
As shown in fig. 2, the man-machine interaction method for child interaction provided in this embodiment preferably first generates and outputs corresponding teaching interaction information according to the current to-be-taught content in step S201. Subsequently, the method preferably obtains the teaching feedback information input by the user (e.g. child) based on the teaching interaction information in step S202, and determines whether the teaching feedback information obtained in step S202 matches the current round of contents to be taught in step S203. If the obtained teaching feedback information matches the current turn of the content to be taught in step S202, the method generates and outputs the preset reward information in step S204, so as to reward the user.
It should be noted that in this embodiment, the implementation principle and implementation process of the steps S201 to S204 are similar to the implementation principle and implementation process of the steps S101 to S104 in the first embodiment, and therefore detailed descriptions of the contents of the steps S201 to S204 are omitted here.
In this embodiment, if the teaching feedback information acquired in step S202 by the method does not match the current round of content to be taught, the method preferably reacquires the teaching feedback information input by the user based on the interaction information, and matches the teaching feedback information with the current round of content to be taught again.
Further, for the same teaching interaction information, if the number of times that the teaching feedback information is not matched with the content to be taught in the current round continuously reaches a preset number, the method preferably enters the next round of teaching so as to generate and output corresponding teaching interaction information according to the content to be taught in the next round.
Specifically, as shown in fig. 2, in this embodiment, if the instructional feedback information acquired by the method in step S202 does not match the content to be taught in the current round, the method preferably determines whether the number of consecutive mismatches reaches a preset number in step S205. When the obtained teaching feedback information is not matched with the content to be taught, if the obtained teaching feedback information is not matched with the content to be taught again, the method adds 1 to the continuous unmatched times, the teaching feedback information reflects whether the user completely masters the current teaching and learning content, and if the user completely masters the current teaching and learning content, the user is qualified and has a corresponding score or physical strength value, and the user can enter higher-order learning content evaluation or interaction.
When the situation of mismatching occurs, re-entering one interaction, and still providing rewards, namely positive feedback, if the user answers the question currently in the re-learning process of the user, wherein the positive feedback enables the user to play an incentive promoting role in subsequent evaluation or interaction activities; otherwise, the difficulty is reduced or the learning content of the lower order is entered based on the teaching content.
In this embodiment, the number of times that the teaching feedback information is not continuously matched with the current round of contents to be taught reaches the preset number, and the method preferably generates and outputs corresponding teaching interaction information according to the next round of contents to be taught in step S206.
In this embodiment, optionally, after obtaining the teaching feedback information input by the user for the teaching interaction information, the method preferably synchronizes the teaching feedback information to a parent end in communication connection with the intelligent device dedicated for children, so that the parent end displays and/or plays the teaching feedback information. Therefore, parents of the users can learn about teaching conditions of the children users through the household terminal.
For example, as shown in fig. 3, in this embodiment, after obtaining the teaching feedback information input by the user 304, the man-machine interaction method running in the child-dedicated intelligent device 303 now transmits the teaching feedback information to the server 302 through a corresponding data communication link, and then the server 302 transmits the teaching feedback information to the captain terminal 301, so that the captain terminal 301 presents the teaching feedback information to the captain of the user.
As can be seen from the above description, the human-computer interaction method for childhood education provided by this embodiment can effectively avoid the problem that the input teaching feedback information is incomplete or inaccurate due to misoperation or sampling error of the user by reacquiring the teaching feedback information when the teaching feedback information is not matched with the current round of contents to be taught on the basis of the interaction method provided by the first embodiment, so that it is obvious that the user can be more accurately taught.
Meanwhile, the maximum times of reacquiring the teaching feedback information are set for the same content to be taught, so that the problem that the teaching process is blocked because a user cannot correctly learn a certain content to be taught can be effectively avoided, and meanwhile, the frustration caused by the fact that the user cannot correctly learn the same content can be avoided, so that the user can keep the enthusiasm of learning for a long time.
The invention also provides a program product having stored program code executable to perform the method steps as described above. Meanwhile, the invention also provides a man-machine interaction system for children education, which is provided with an operating system capable of loading and executing the program product.
In addition, the invention also provides a children special intelligent device, which comprises a processor and a storage device, wherein the storage device stores programs, and the processor can realize the human-computer interaction method for children education by executing the programs in the storage device.
It should be noted that, in different embodiments of the present invention, the child-dedicated intelligent device may be a device with different functions according to actual needs, and the present invention is not limited to this. For example, in an embodiment of the present invention, the child-dedicated device may be a child watch, a child tablet, a child intelligent desk lamp, a child intelligent writing case, a child intelligent writing pen, a child robot, a story machine, or the like, according to actual needs.
The invention also provides a man-machine interaction device for children education. Fig. 4 shows a schematic flow chart of the implementation of the human-computer interaction device in the embodiment.
As shown in fig. 4, in the present embodiment, the human-computer interaction device for childhood education preferably includes: teaching information interaction module 401, data analysis module 402 and reward information generation module 403. The teaching information interaction module 401 can generate and output corresponding teaching interaction information according to the current to-be-taught content, and acquire teaching feedback information input by the user based on the teaching interaction information. The data analysis module 402 is connected to the teaching information interaction module 401, and is capable of matching teaching feedback information transmitted by the teaching information interaction module 401 with the content to be taught. If the two can be successfully matched, the data analysis module 402 will generate corresponding matching success information. The reward information generating module 403 is connected to the data analyzing module 402, and is capable of generating and outputting preset reward information according to the matching success information transmitted by the data analyzing module 402, so as to reward the user.
It should be noted that in this embodiment, the principle and the process of the teaching information interaction module 401, the data analysis module 402, and the reward information generation module 403 to implement their respective functions may be the same as steps S101 to S104 described in the first embodiment, or may be the same as steps S201 to S206 described in the second embodiment, and therefore, specific contents of the teaching information interaction module 401, the data analysis module 402, and the reward information generation module 403 are not described herein again.
It is to be understood that the disclosed embodiments of the invention are not limited to the particular structures or process steps disclosed herein, but extend to equivalents thereof as would be understood by those skilled in the relevant art. It is also to be understood that the terminology used herein is for the purpose of describing particular embodiments only, and is not intended to be limiting.
Reference in the specification to "one embodiment" or "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment is included in at least one embodiment of the invention. Thus, the appearances of the phrase "one embodiment" or "an embodiment" in various places throughout this specification are not necessarily all referring to the same embodiment.
While the above examples are illustrative of the principles of the present invention in one or more applications, it will be apparent to those of ordinary skill in the art that various changes in form, usage and details of implementation can be made without departing from the principles and concepts of the invention. Accordingly, the invention is defined by the appended claims.

Claims (13)

1. A human-computer interaction method for childhood education, the method comprising:
generating and outputting corresponding teaching interactive information according to the current to-be-taught content, and acquiring teaching feedback information input by a user based on the teaching interactive information;
step two, matching the teaching feedback information with the content to be taught, and if the matching is successful, executing step three;
and step three, generating and outputting preset reward information so as to reward the user.
2. The method of claim 1, wherein in step one, after outputting the corresponding instructional interactive information,
the method comprises the steps that a pickup button with a preset pattern is generated and displayed in the intelligent wearable equipment for the child;
and acquiring the state information of the sound pickup button, and starting to acquire teaching feedback information input by a user when the state information of the sound pickup button represents that the sound pickup button is pressed.
3. The method as claimed in claim 1 or 2, wherein in the second step, if the teaching feedback information does not match with the current round of contents to be taught, the teaching feedback information input by the user based on the interaction information is retrieved, and the teaching feedback information is matched with the current round of contents to be taught again.
4. The method as claimed in claim 3, wherein for the same teaching interaction information, if the number of times that the teaching feedback information is not matched with the content to be taught in the current round continuously reaches a preset number, the step one is returned to be executed to generate and output corresponding teaching interaction information according to the content to be taught in the next round.
5. The method according to any one of claims 1 to 4, wherein in the first step, after the instructional feedback information is acquired, the instructional feedback information is synchronized to a parent terminal in communication connection with the child-specific intelligent device, so that the instructional feedback information is displayed and/or played by the parent terminal.
6. Program product, characterized in that it stores a program code that can execute the method steps according to any of claims 1 to 5.
7. A human-computer interaction system for childhood education, characterized in that the system is equipped with an operating system capable of loading and executing a program product according to claim 6.
8. A human-computer interaction device for childhood education, the device comprising:
the teaching information interaction module is used for generating and outputting corresponding teaching interaction information according to the current to-be-taught content, and acquiring teaching feedback information input by a user based on the teaching interaction information;
the data analysis module is connected with the teaching information interaction module and is used for matching the teaching feedback information with the content to be taught, and if the matching is successful, corresponding matching success information is generated;
and the reward information generating module is connected with the data analyzing module and used for generating and outputting preset reward information according to the matching success information so as to reward the user.
9. The apparatus of claim 8, wherein after outputting the corresponding instructional interaction information, the instructional information interaction module is configured to:
the method comprises the steps that a pickup button with a preset pattern is generated and displayed in the intelligent wearable equipment for the child;
and acquiring the state information of the sound pickup button, and starting to acquire teaching feedback information input by a user when the state information of the sound pickup button represents that the sound pickup button is pressed.
10. The apparatus according to claim 8 or 9, wherein if the teaching feedback information does not match with the current round of contents to be taught, the teaching information interaction module is configured to retrieve the teaching feedback information input by the user based on the interaction information, and the data analysis module matches the teaching feedback information with the current round of contents to be taught again.
11. The apparatus of claim 10, wherein for the same teaching interaction information, if the number of consecutive mismatches between the teaching feedback information and the current turn of the content to be taught reaches a preset number, the teaching interaction module is configured to generate and output corresponding teaching interaction information according to the next turn of the content to be taught.
12. The apparatus according to any one of claims 8 to 11, wherein after the instructional feedback information is obtained, the instructional information interaction module is further configured to synchronize the instructional feedback information to a parental side communicatively connected to the child-specific smart device for display and/or playback of the instructional feedback information by the parental side.
13. A child-specific smart device, comprising a processor and a storage device, wherein the storage device stores a program, and the processor is configured to execute the program stored in the storage device to implement the method according to any one of claims 1 to 5.
CN201911030930.0A 2019-10-28 2019-10-28 Man-machine interaction method and device for children education Pending CN110874960A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201911030930.0A CN110874960A (en) 2019-10-28 2019-10-28 Man-machine interaction method and device for children education

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201911030930.0A CN110874960A (en) 2019-10-28 2019-10-28 Man-machine interaction method and device for children education

Publications (1)

Publication Number Publication Date
CN110874960A true CN110874960A (en) 2020-03-10

Family

ID=69717905

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201911030930.0A Pending CN110874960A (en) 2019-10-28 2019-10-28 Man-machine interaction method and device for children education

Country Status (1)

Country Link
CN (1) CN110874960A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111311460A (en) * 2020-04-08 2020-06-19 上海乂学教育科技有限公司 Development type teaching system for children
CN113031762A (en) * 2021-03-05 2021-06-25 马鞍山状元郎电子科技有限公司 Inductive interactive education method and system

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106781721A (en) * 2017-03-24 2017-05-31 北京光年无限科技有限公司 A kind of children English exchange method and robot based on robot
CN109841122A (en) * 2019-03-19 2019-06-04 深圳市播闪科技有限公司 A kind of intelligent robot tutoring system and student's learning method
CN110349461A (en) * 2019-06-11 2019-10-18 北京光年无限科技有限公司 Education and entertainment combination method and system based on children special-purpose smart machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106781721A (en) * 2017-03-24 2017-05-31 北京光年无限科技有限公司 A kind of children English exchange method and robot based on robot
CN109841122A (en) * 2019-03-19 2019-06-04 深圳市播闪科技有限公司 A kind of intelligent robot tutoring system and student's learning method
CN110349461A (en) * 2019-06-11 2019-10-18 北京光年无限科技有限公司 Education and entertainment combination method and system based on children special-purpose smart machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111311460A (en) * 2020-04-08 2020-06-19 上海乂学教育科技有限公司 Development type teaching system for children
CN113031762A (en) * 2021-03-05 2021-06-25 马鞍山状元郎电子科技有限公司 Inductive interactive education method and system

Similar Documents

Publication Publication Date Title
Morrison et al. Torino: A tangible programming language inclusive of children with visual disabilities
TWI713000B (en) Online learning assistance method, system, equipment and computer readable recording medium
Kim et al. A social-cognitive framework for pedagogical agents as learning companions
Järvelä The cognitive apprenticeship model in a technologically rich learning environment: Interpreting the learning interaction
Schodde et al. Adapt, explain, engage—a study on how social robots can scaffold second-language learning of children
CN109101879B (en) Posture interaction system for VR virtual classroom teaching and implementation method
CN108182830B (en) Robot, robot control device, method, system, and storage medium
CN109841122A (en) A kind of intelligent robot tutoring system and student's learning method
Nalin et al. Children's adaptation in multi-session interaction with a humanoid robot
CN108537321A (en) A kind of robot teaching's method, apparatus, server and storage medium
Chen et al. Artificial intelligent robots for precision education
WO2016105637A1 (en) Systems and methods for self-learning, content-aware affect recognition
Israel et al. Fifth graders as app designers: How diverse learners conceptualize educational apps
Williamson et al. Child-directed action promotes 2-year-olds’ imitation
van Schaik et al. Motion tracking of parents’ infant‐versus adult‐directed actions reveals general and action‐specific modulations
Jimenez et al. Effects of a novel sympathy-expression method on collaborative learning among junior high school students and robots
CN110874960A (en) Man-machine interaction method and device for children education
Foushee et al. Self-directed learning by preschoolers in a naturalistic overhearing context
US20220309947A1 (en) System and method for monitoring and teaching children with autistic spectrum disorders
Merchant Moving with the times: How mobile digital literacies are changing childhood
CN106844675B (en) Robot multi-mode output method for children and robot
Nagai et al. Toward designing a robot that learns actions from parental demonstrations
Motamedi et al. Language development beyond the here‐and‐now: Iconicity and displacement in child‐directed communication
CN111984161A (en) Control method and device of intelligent robot
CN110689781A (en) Data processing method and system based on children education

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication

Application publication date: 20200310

RJ01 Rejection of invention patent application after publication