CN110807661A - Method for popularizing game type social e-commerce - Google Patents
Method for popularizing game type social e-commerce Download PDFInfo
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- CN110807661A CN110807661A CN201911032939.5A CN201911032939A CN110807661A CN 110807661 A CN110807661 A CN 110807661A CN 201911032939 A CN201911032939 A CN 201911032939A CN 110807661 A CN110807661 A CN 110807661A
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Abstract
The invention relates to the technical field of e-commerce popularization, in particular to a game type social e-commerce popularization system which comprises a background control center, wherein the background control center comprises a central processing unit, the central processing unit is connected with an Ethernet transmission module through signals, the Ethernet transmission module is respectively connected with a plurality of control units and a plurality of clients through signals, the central processing unit is connected with a grading module through a lead, and the grading module is respectively connected with a first storage chip, a second storage chip, a third storage chip and a fourth storage chip through leads. The invention also provides a method for popularizing the game type social e-commerce. The dance machine is installed in a shopping mall, customers are attracted by playing games, the E-commerce platform is promoted to people, the games are arranged in the E-commerce platform to retain the customers, the E-commerce platform is promoted by utilizing the own friendship network of the customers, and customer groups are further expanded for the E-commerce platform.
Description
Technical Field
The invention relates to the technical field of e-commerce promotion, in particular to a promotion method of game type social e-commerce.
Background
The e-commerce refers to transaction activities and related service activities performed in an electronic transaction mode on the internet, an intranet and a value-added network, and is electronization and networking of each link of the traditional commercial activities. With the increase of social software users, a plurality of e-commerce merchants can popularize their own platforms through social software to further expand their own user quantity, but the existing social e-commerce promotion methods are difficult to keep customers for a long time and are easy to cause loss of customers, so that a game-type social e-commerce merchant promotion method is needed to meet the demand.
Disclosure of Invention
The invention aims to solve the defects in the prior art and provides a method for popularizing a game type social e-commerce business.
In order to achieve the purpose, the invention adopts the following technical scheme:
a promotion system of game type social e-commerce is designed, which comprises a background control center, wherein the background control center comprises a central processing unit, the central processor is connected with an Ethernet transmission module through signals, the Ethernet transmission module is respectively connected with a plurality of control units and a plurality of clients through signals, the central processing unit is connected with a grading module through a lead, the grading module is respectively connected with a first memory chip, a second memory chip, a third memory chip and a fourth memory chip through leads, the second memory chip, the third memory chip and the fourth memory chip are respectively connected with a first discount module, a second discount module and a third discount module through leads, the central processing unit is respectively connected with a data calling module, a data checking module, a game management module, a display screen, a keyboard and a mouse through leads.
Preferably, the control unit includes a microprocessor, the microprocessor is connected with the ethernet transmission module through signals, the microprocessor is connected with a memory and a power supply module through wires respectively, the memory is connected with a data protection unit through wires, and the microprocessor is connected with a first touch display screen, a flashing light, a dancing blanket, a sound and a camera through wires respectively.
Preferably, the data protection unit comprises a microprocessor chip, the microprocessor chip is connected with the memory through a wire, the microprocessor chip is respectively connected with a firewall module, a visitor verification module, a verification code input module, a data encryption module and an alarm through wires, and the data encryption module is connected with a first mobile phone end through a wire.
Preferably, the client side comprises a central processing chip, the central processing chip is connected with the Ethernet transmission module through signals, the central processing chip is connected with a second touch display screen, a sharing module, a data temporary storage module, a homepage checking module and a personal center module through wires respectively, the sharing module is connected with a second mobile phone end through signals, and the homepage checking module is connected with a commodity purchasing module and a game module through wires respectively.
The invention also provides a method for popularizing the game type social electronic commerce, which comprises the following steps:
s1, equipment installation: the method comprises the steps that a background control center is arranged in a control machine room, data in the background control center can be called and displayed on a display screen through a mouse and a keyboard, games in a game management module can be changed through the display screen and the combined action of the mouse and the keyboard, a control unit is fixedly installed in a built-in dance machine, the background control center controls the control unit in a network mode to further control the work of the dance machine, and meanwhile, the background control center provides services for different clients in the network mode;
s2, attracting the customer: the game in the game management module is displayed to people on a first touch display screen of the dancing machine, people utilize the dancing blanket to play the game with the first touch display, music in the game is amplified through the sound equipment, the game rhythm is driven, meanwhile, more customers can be attracted to come to watch, the WeChat public number of the social e-commerce is attached to the dancing machine, the customers who come to watch are encouraged to scan the code to pay attention to the WeChat public number of the social e-commerce in a way of presenting gifts on site, client information is stored in the first storage chip, the customer who has not passed game can obtain the present given on site by scanning the code and paying attention to the WeChat public number of the social E-commerce, after the customer who has passed game scans the code and paying attention to the WeChat public number of the social E-commerce, the game data are respectively stored in a second storage chip, a third storage chip and a fourth storage chip according to the difficulty of playing games;
s3, keeping the customer: in the client, customers can see and purchase various commodities in the commodity purchasing module, various small games can be played in the game module, discount coupons with different discounts are sent to customers with different grades after the games are played, codes of the discount coupons are sent to mobile phones of the customers in a short message mode, and the customers can use the discount coupons in the commodity purchasing module;
and S4, expanding the customer group by the customer: the client can obtain the strategy of game breakthrough by sharing the commodity link on the second mobile phone end of the friend through the sharing module, and after the commodity link is clicked on the second mobile phone end, the information of the client is stored in the first storage chip, so that the user quantity of the social e-commerce platform is further enlarged.
Preferably, in step S1, the data protection unit can protect the data in the memory, so as to prevent others from altering the content in the memory, and ensure that the background control center can accurately control the control unit.
Preferably, in step S2, the lights in the game are displayed by flashing the lights, so as to better restore the atmosphere in the game, attract more customers, and the camera records the videos of the customers playing the game, thereby providing materials for other popularization activities of the social e-commerce in the later period.
The method for popularizing the game type social e-commerce business has the beneficial effects that: the dance machine is installed in a shopping mall, customers are attracted by playing games, the E-commerce platform is promoted to people, the games are arranged in the E-commerce platform to retain the customers, the E-commerce platform is promoted by utilizing the own friendship network of the customers, and customer groups are further expanded for the E-commerce platform.
Drawings
Fig. 1 is a system block diagram of a promotion system of a game-type social network provider according to the present invention;
fig. 2 is a system block diagram of a control unit of a promotion system of a game-type social network provider according to the present invention;
fig. 3 is a system block diagram of a data protection unit of a promotion system of a game-type social network provider according to the present invention;
fig. 4 is a system block diagram of a client of a promotion system of a game-type social network provider according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments.
Referring to fig. 1-4, a game-type social network business promotion system comprises a background control center, the background control center comprises a central processing unit, the central processing unit is connected with an ethernet transmission module through signals, the ethernet transmission module is respectively connected with a plurality of control units and a plurality of clients through signals, under the action of the ethernet transmission module, the central processing unit and the plurality of control units, the central processing unit and the plurality of clients mutually transmit data, the central processing unit is connected with a grading module through a lead, the grading module is respectively connected with a first storage chip, a second storage chip, a third storage chip and a fourth storage chip through leads, under the action of the grading module, different grades of client information are stored in different storage chips, wherein the first storage chip is used for storing information of common clients, the second memory chip is used for storing information of VIP primary customers, the third memory chip is used for storing information of VIP secondary customers, the fourth memory chip is used for storing information of VIP tertiary customers, the second memory chip, the third memory chip and the fourth memory chip are respectively connected with a first discount module, a second discount module and a third discount module through leads, discount information in the first discount module is implemented for the VIP primary customers, discount information in the second discount module is implemented for the VIP secondary customers, discount information in the third discount module is implemented for the VIP tertiary customers, and the central processing unit is respectively connected with a data calling module, a data viewing module, a game management module, a display screen, a keyboard and a mouse through leads.
The control unit includes microprocessor, microprocessor is connected with ethernet transmission module through the signal, microprocessor is connected with memory and power module respectively through the wire, the memory is connected with data protection unit through the wire, power module provides the electric energy for whole control unit, let the normal work of control unit, microprocessor is connected with first touch display screen respectively through the wire, the flashing light, the dance mat, stereo set and camera, first touch display screen can supply people to select the recreation of crossing and the degree of difficulty coefficient of crossing a way, the camera is when people cross a way, make a video recording to people, and keep the content of making a video recording in the memory, data protection unit protects the data in the memory.
The data protection unit comprises a micro-processing chip, the micro-processing chip is connected with a memory through a wire, the micro-processing chip is respectively connected with a firewall module through a wire, a visitor verification module, a verification code input module, a data encryption module and an alarm, the data encryption module is connected with a first mobile phone end through a wire, under the action of the firewall module, a first heavy protection effect can be played on the memory, when a hacker invades the system, if the hacker does not pass the verification of the visitor verification module, the data encryption module can send a verification code to the first mobile phone end, the verification code is input in the verification code input module, otherwise, the alarm can give an alarm to remind people of hacker invasion.
The client comprises a central processing chip which is connected with an Ethernet transmission module through signals, the central processing chip is respectively connected with a second touch display screen, a sharing module, a data temporary storage module, a homepage checking module and a personal center module through wires, the sharing module is connected with a second mobile phone terminal through signals, the homepage checking module is respectively connected with a commodity purchasing module and a game module through wires, the details of various commodities can be checked in the commodity purchasing module, various mini games can be provided for people in the game module, cash red packages or discount coupons of the purchased commodities can be obtained through playing the mini games for breakthrough, when the commodity is purchased, the commodity link sharing module can be directly used, the commodity link in the commodity purchasing module can be shared with friends in a friend circle through the sharing module, and the commodity link is also sent to the second mobile phone end of the friends.
The invention also provides a method for popularizing the game type social electronic commerce, which comprises the following steps:
s1, equipment installation: the dance machine comprises a background control center, a display screen, a game management module, a control unit, a mouse and a keyboard, wherein the background control center is arranged in a control machine room, data in the background control center can be called and displayed on the display screen through the mouse and the keyboard, games in the game management module can be changed through the display screen and the combined action of the mouse and the keyboard, the control unit is fixedly installed in the dance machine in a built-in mode, the dance machine is simple in operation, can well drive atmosphere and can better attract attention of people, the background control center controls the control unit in a network mode to further control the work of the dance machine, and meanwhile, the background control center provides services for different clients in a network mode; the data in the memory can be protected through the data protection unit, so that the content in the memory is prevented from being changed by others, and the control unit can be accurately controlled by the background control center; the method comprises the following steps of carrying out first promotion activities in a shopping mall, wherein the first promotion activities have a good propaganda and promotion effect due to large pedestrian volume of the shopping mall, and the second promotion activities can well accumulate high-quality customers for a platform because the consumption capacity of people who go to the shopping mall and consume can not be very poor;
s2, attracting the customer: the game in the game management module is displayed to people on a first touch display screen of the dancing machine, people utilize the dancing blanket to play the game with the first touch display, music in the game is amplified through the sound equipment, the game rhythm is driven, meanwhile, more customers can be attracted to come to watch, the WeChat public number of the social e-commerce is attached to the dancing machine, the customers who come to watch are encouraged to scan the code to pay attention to the WeChat public number of the social e-commerce in a way of presenting gifts on site, client information is stored in the first storage chip, the customer who has not passed game can obtain the present given on site by scanning the code and paying attention to the WeChat public number of the social E-commerce, after the customer who has passed game scans the code and paying attention to the WeChat public number of the social E-commerce, the game data are respectively stored in a second storage chip, a third storage chip and a fourth storage chip according to the difficulty of playing games; the light in the game is displayed through the flashing light, so that the atmosphere in the game is better restored, more customers are attracted, the video recording is carried out on the customers playing the game through the camera, and materials are provided for other popularization activities of the social e-commerce in the later period;
s3, keeping the customer: in the client, customers can see and purchase various commodities in the commodity purchasing module, various small games can be played in the game module, discount coupons with different discounts are sent to customers with different grades after the games are played, codes of the discount coupons are sent to mobile phones of the customers in a short message mode, and the customers can use the discount coupons in the commodity purchasing module;
and S4, expanding the customer group by the customer: the client can obtain the strategy of game breakthrough by sharing the commodity link on the second mobile phone end of the friend through the sharing module, and after the commodity link is clicked on the second mobile phone end, the information of the client is stored in the first storage chip, so that the user quantity of the social e-commerce platform is further enlarged.
The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the technical scope of the present invention, and the technical solutions and the inventive concepts thereof according to the present invention should be equivalent or changed within the scope of the present invention.
Claims (7)
1. The utility model provides a popularization system of recreation type social merchant, includes backstage control center, its characterized in that, backstage control center includes central processing unit, central processing unit has ethernet transmission module through signal connection, ethernet transmission module is connected with a plurality of the control unit and a plurality of customer end respectively through the signal, central processing unit has the grade to divide the module through the wire connection, the grade divides the module to be connected with first memory chip, second memory chip, third memory chip and fourth memory chip respectively through the wire, second memory chip, third memory chip and fourth memory chip are connected with first discount module, second discount module and third discount module respectively through the wire, central processing unit is connected with data calling module, data through the wire respectively and looks over module, recreation management module, display screen, a, A keyboard and a mouse.
2. The popularization system of the game type social power provider as claimed in claim 1, wherein the control unit comprises a microprocessor, the microprocessor is connected with the ethernet transmission module through signals, the microprocessor is respectively connected with a memory and a power supply module through wires, the memory is connected with a data protection unit through wires, and the microprocessor is respectively connected with a first touch display screen, a flashing light, a dancing blanket, a sound and a camera through wires.
3. The system as claimed in claim 2, wherein the data protection unit comprises a microprocessor chip, the microprocessor chip is connected to the memory via wires, the microprocessor chip is connected to the firewall module, the visitor verification module, the verification code input module, the data encryption module and the alarm via wires, and the data encryption module is connected to the first mobile phone terminal via wires.
4. The popularization system of game type social e-commerce according to claim 1, wherein the client comprises a central processing chip, the central processing chip is connected with the ethernet transmission module through signals, the central processing chip is connected with a second touch display screen, a sharing module, a data temporary storage module, a homepage viewing module and a personal center module through wires, the sharing module is connected with a second mobile phone terminal through signals, and the homepage viewing module is connected with a commodity purchasing module and a game module through wires.
5. A method for promoting a game-type social power provider according to claims 1 to 4, comprising the steps of:
s1, equipment installation: the method comprises the steps that a background control center is arranged in a control machine room, data in the background control center can be called and displayed on a display screen through a mouse and a keyboard, games in a game management module can be changed through the display screen and the combined action of the mouse and the keyboard, a control unit is fixedly installed in a built-in dance machine, the background control center controls the control unit in a network mode to further control the work of the dance machine, and meanwhile, the background control center provides services for different clients in the network mode;
s2, attracting the customer: the game in the game management module is displayed to people on a first touch display screen of the dancing machine, people utilize the dancing blanket to play the game with the first touch display, music in the game is amplified through the sound equipment, the game rhythm is driven, meanwhile, more customers can be attracted to come to watch, the WeChat public number of the social e-commerce is attached to the dancing machine, the customers who come to watch are encouraged to scan the code to pay attention to the WeChat public number of the social e-commerce in a way of presenting gifts on site, client information is stored in the first storage chip, the customer who has not passed game can obtain the present given on site by scanning the code and paying attention to the WeChat public number of the social E-commerce, after the customer who has passed game scans the code and paying attention to the WeChat public number of the social E-commerce, the game data are respectively stored in a second storage chip, a third storage chip and a fourth storage chip according to the difficulty of playing games;
s3, keeping the customer: in the client, customers can see and purchase various commodities in the commodity purchasing module, various small games can be played in the game module, discount coupons with different discounts are sent to customers with different grades after the games are played, codes of the discount coupons are sent to mobile phones of the customers in a short message mode, and the customers can use the discount coupons in the commodity purchasing module;
and S4, expanding the customer group by the customer: the client can obtain the strategy of game breakthrough by sharing the commodity link on the second mobile phone end of the friend through the sharing module, and after the commodity link is clicked on the second mobile phone end, the information of the client is stored in the first storage chip, so that the user quantity of the social e-commerce platform is further enlarged.
6. The method as claimed in claim 5, wherein in step S1, the data protection unit protects the data in the memory, prevents others from altering the content in the memory, and ensures that the back-end control center can control the control unit without errors.
7. The method as claimed in claim 5, wherein in step S2, the lights of the game are displayed by flashing lights to better restore the atmosphere in the game and attract more customers, and the camera records the video of the customers playing the game to provide materials for other promotion activities of the social e-commerce in the later period.
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN112791387A (en) * | 2021-01-08 | 2021-05-14 | 杭州雾联科技有限公司 | Data processing method, device and medium based on mouse and keyboard |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN112791387A (en) * | 2021-01-08 | 2021-05-14 | 杭州雾联科技有限公司 | Data processing method, device and medium based on mouse and keyboard |
CN112791387B (en) * | 2021-01-08 | 2024-09-17 | 杭州雾联科技有限公司 | Data processing method, device and medium based on mouse and keyboard |
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Application publication date: 20200218 |