CN110784768A - Multimedia resource playing method, storage medium and electronic equipment - Google Patents

Multimedia resource playing method, storage medium and electronic equipment Download PDF

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Publication number
CN110784768A
CN110784768A CN201910988681.XA CN201910988681A CN110784768A CN 110784768 A CN110784768 A CN 110784768A CN 201910988681 A CN201910988681 A CN 201910988681A CN 110784768 A CN110784768 A CN 110784768A
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China
Prior art keywords
user
multimedia resource
multimedia
playing
identity information
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CN201910988681.XA
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Chinese (zh)
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CN110784768B (en
Inventor
吴伟
贾巨涛
黄姿荣
秦子宁
李禹慧
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Gree Electric Appliances Inc of Zhuhai
Zhuhai Lianyun Technology Co Ltd
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Gree Electric Appliances Inc of Zhuhai
Zhuhai Lianyun Technology Co Ltd
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Priority to CN201910988681.XA priority Critical patent/CN110784768B/en
Publication of CN110784768A publication Critical patent/CN110784768A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • H04N21/25891Management of end-user data being end-user preferences
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/40Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
    • G06F16/43Querying
    • G06F16/435Filtering based on additional data, e.g. user or group profiles
    • G06F16/436Filtering based on additional data, e.g. user or group profiles using biological or physiological data of a human being, e.g. blood pressure, facial expression, gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/40Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
    • G06F16/43Querying
    • G06F16/435Filtering based on additional data, e.g. user or group profiles
    • G06F16/437Administration of user profiles, e.g. generation, initialisation, adaptation, distribution
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • G06F21/32User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/4508Management of client data or end-user data
    • H04N21/4532Management of client data or end-user data involving end-user characteristics, e.g. viewer profile, preferences
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/462Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
    • H04N21/4627Rights management associated to the content

Abstract

The invention discloses a multimedia resource playing method, a storage medium and electronic equipment, which relate to the technical field of networks, and the method comprises the following steps: acquiring voice information of a user; determining identity information of a user and keywords reflecting the intention of the user according to voice information of the user; and acquiring a multimedia resource playing record matched with the identity information of the user and the keywords from a preset user habit knowledge graph, so as to play the multimedia resource according to the multimedia resource playing record. The invention has the beneficial effects that: the method and the device can obtain the multimedia resource playing record of the specific user, and are simple to operate and high in user experience.

Description

Multimedia resource playing method, storage medium and electronic equipment
Technical Field
The invention belongs to the technical field of networks, and particularly relates to a multimedia resource playing method, a storage medium and electronic equipment.
Background
Most multimedia playing software has the function of playing history, and through the playing history, a user can know the information of the multimedia resource which is watched most recently, so that the user can continuously watch the multimedia resource from the last watching progress when watching the multimedia resource again. However, when one playing device or software is used by a plurality of users, the playing histories may be the playing histories of the plurality of users mixed together, so that it takes a lot of time for the users to search for the playing histories belonging to the users.
Disclosure of Invention
The present invention is based on the above technical problem, and provides a multimedia resource playing method, a storage medium, and an electronic device, so as to provide a multimedia resource playing method capable of obtaining a multimedia resource playing record according to the identity information and the keyword of the user, so as to improve the user experience.
In a first aspect, an embodiment of the present invention provides a multimedia resource playing method, including:
acquiring voice information of a user;
determining identity information of a user and keywords reflecting the intention of the user according to voice information of the user;
and acquiring a multimedia resource playing record matched with the identity information of the user and the keywords from a preset user habit knowledge graph, so as to play the multimedia resource according to the multimedia resource playing record.
Further, when a multimedia resource playing record matched with both the identity information of the user and the keywords cannot be acquired from a preset user habit knowledge graph, matching the keywords with the user habit knowledge graph so as to determine nodes corresponding to the keywords from the user habit knowledge graph;
and acquiring the multimedia resource corresponding to the node corresponding to the keyword so as to play the multimedia resource.
Further, playing the multimedia resource according to the multimedia resource playing record, comprising:
judging whether the played progress of the multimedia resource exceeds a preset time threshold, if so, continuing to play the multimedia resource at the played progress of the multimedia resource; if not, the multimedia resource is played from the beginning.
Further, the method further comprises:
and when the multimedia resource is stopped to be played, recording the current playing progress of the multimedia resource and the identity information of the user on a node corresponding to the habit knowledge graph of the user.
Further, the user habit knowledge graph is established by the following steps:
acquiring a multimedia resource use record of a user and identity information of the user using the multimedia resource;
and constructing the user habit knowledge graph based on the multimedia resource use record and the identity information of the user using the multimedia resource.
Further, constructing the user habit knowledge graph based on the multimedia resource usage record and the identity information of the user using the multimedia resource, comprising:
storing resource nodes representing multimedia resources into a knowledge graph to be constructed;
taking the category of the multimedia resource and the multimedia resource corresponding to the category of the multimedia resource as each child node of a resource node in a knowledge graph to be constructed, and establishing an association relationship between the child node and the resource node;
and storing the multimedia resource use record and the identity information of the user using the multimedia resource on a node corresponding to the multimedia resource so as to construct the user habit knowledge graph.
Further, according to the voice information of the user, determining the identity information of the user comprises:
extracting voiceprint characteristics of a user from voice information of the user;
and determining the identity information of the user according to the voiceprint characteristics of the user.
Further, determining keywords reflecting the user's intention according to the voice information of the user includes:
performing word segmentation processing on voice information of a user to obtain a word segmentation result;
and determining keywords reflecting the user intention from the word segmentation result.
In a second aspect, an embodiment of the present invention further provides a storage medium, where the storage medium stores program codes, and when the program codes are executed by a processor, the method for playing a multimedia resource according to any one of the foregoing embodiments is implemented.
In a third aspect, an embodiment of the present invention provides an electronic device, where the electronic device includes a memory and a processor, where the memory stores program codes that are executable on the processor, and when the program codes are executed by the processor, the electronic device implements the multimedia resource playing method according to any one of the above embodiments.
According to the multimedia resource playing method provided by the embodiment of the invention, the identity information of the user and the keywords reflecting the intention of the user are determined according to the voice information of the user, so that the multimedia resource playing records matched with the identity information of the user and the keywords are further obtained. Therefore, the multimedia resource playing method, the storage medium and the electronic device provided by the embodiment of the invention can obtain the multimedia resource playing records corresponding to the identity information and the keywords of the user according to the identity information and the keywords of the user, not only can obtain the multimedia resource playing records of the specific user, but also have simple operation and high user experience.
Drawings
The scope of the present disclosure may be better understood by reading the following detailed description of exemplary embodiments in conjunction with the accompanying drawings. Wherein the included drawings are:
fig. 1 is a flowchart illustrating a multimedia resource playing method according to an embodiment of the present invention;
fig. 2 is a flowchart illustrating a multimedia resource playing method according to a second embodiment of the present invention;
FIG. 3 is a diagram illustrating a process of building a user habit knowledge graph according to a second embodiment of the present invention;
FIG. 4 shows a flow diagram illustrating specific steps of step 202 shown in FIG. 3;
FIG. 5 is a diagram illustrating a user habit knowledge graph according to a second embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention clearer, the following will describe in detail an implementation method of the present invention with reference to the accompanying drawings and embodiments, so that how to apply technical means to solve the technical problems and achieve the technical effects can be fully understood and implemented.
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention, however, the present invention may be practiced in other ways than those specifically described herein, and therefore the scope of the present invention is not limited by the specific embodiments disclosed below.
Example one
According to an embodiment of the present invention, a multimedia resource playing method is provided, and fig. 1 shows a schematic flow chart of a multimedia resource playing method according to an embodiment of the present invention, as shown in fig. 1, the multimedia resource playing method may include: step 110 to step 130.
In step 110, voice information of the user is acquired.
Here, the voice information of the user may be obtained through a radio device disposed on the playing device, or may be obtained through other devices, such as a mobile phone or other smart home control devices.
In step 120, identity information of the user and keywords reflecting the user's intention are determined according to the voice information of the user.
Here, when one playback apparatus is used by a plurality of different users, the history playback records recorded by the playback apparatus may be mixed together with the history playback records of the plurality of users. Because the favorite features of each user are different, and even if the same multimedia resource is used, the playing progress is different. Therefore, when a user searches for a history playing record, confusion is easily caused. By determining the identity information of the user and the keyword reflecting the intention of the user, for example, the identity information of the user is a, and the keyword is "yaya X", the specified play record of the specified user can be acquired.
In step 130, a multimedia resource playing record matching with both the identity information of the user and the keyword is obtained from a preset user habit knowledge graph, so as to play the multimedia resource according to the multimedia resource playing record.
Here, multimedia resource playback records corresponding to both the user identity information and the keyword are acquired, for example, if the user identity information is a and the keyword is "X ya board", then multimedia resource playback records corresponding to both the user identity information is a and the keyword "X ya board" are acquired. For example, if the user a watches "X ya board" to the 15 th minute of the 3 rd set, the obtained play record is "X ya board" for the 15 th minute of the 3 rd set. Then, video playback was performed from "gya board" No. 3, 15 th minute.
In this embodiment, the multimedia resource playing records corresponding to the identity information and the keywords of the user can be obtained according to the identity information and the keywords of the user, so that not only can the multimedia resource playing records of the specific user be obtained, but also the operation is simple and the user experience is high.
Example two
On the basis of the above embodiment, a second embodiment of the present invention may further provide a multimedia resource playing method. Fig. 2 is a schematic flow chart illustrating a multimedia resource playing method according to a second embodiment of the present invention, and as shown in fig. 2, the multimedia resource playing method may include: step 210 to step 250.
In step 210, voice information of the user is acquired.
Here, the voice information of the user may be obtained through a radio device disposed on the playing device, or may be obtained through other devices, such as a mobile phone or other smart home control devices.
In step 220, identity information of the user and keywords reflecting the user's intention are determined according to the voice information of the user.
Here, when one playback apparatus is used by a plurality of different users, the history playback records recorded by the playback apparatus may be mixed together with the history playback records of the plurality of users. Because the favorite features of each user are different, and even if the same multimedia resource is used, the playing progress is different. Therefore, when a user searches for a history playing record, confusion is easily caused. By determining the identity information of the user and the keyword reflecting the intention of the user, for example, the identity information of the user is a, and the keyword is "yaya X", the specified play record of the specified user can be acquired.
In step 230, a multimedia resource playing record matching with both the identity information of the user and the keyword is obtained from a preset user habit knowledge graph, so as to play the multimedia resource according to the multimedia resource playing record.
Here, multimedia resource playback records corresponding to both the user identity information and the keyword are acquired, for example, if the user identity information is a and the keyword is "X ya board", then multimedia resource playback records corresponding to both the user identity information is a and the keyword "X ya board" are acquired. For example, if the user a watches "X ya board" to the 15 th minute of the 3 rd set, the obtained play record is "X ya board" for the 15 th minute of the 3 rd set. Then, video playback was performed from "gya board" No. 3, 15 th minute.
In step 240, when a multimedia resource playing record matching with both the identity information of the user and the keyword cannot be obtained from a preset user habit knowledge graph, matching the keyword with the user habit knowledge graph to determine a node corresponding to the keyword from the user habit knowledge graph.
Here, the multimedia resource playing record corresponding to the identity information and the keyword of the user cannot be acquired in the preset user habit knowledge graph, that is, the playing record of the user does not exist in the user habit knowledge graph. For example, the user's identity information is a, and the keyword is "X ya board". According to the identity information a and the intention "X ya board" of the user, the corresponding play record cannot be acquired, and the user may not watch the "X ya board". Therefore, the keywords are matched with the user habit knowledge graph, so that nodes corresponding to the keywords are determined from the user habit knowledge graph, and resources related to the user intention are pushed to the user.
In step 250, the multimedia resource corresponding to the node corresponding to the keyword is obtained to play the multimedia resource.
Here, the multimedia resource corresponding to the node corresponding to the keyword is acquired to play the multimedia resource. For example, the user's identity information is a, and the keyword is "X ya board". Then, the multimedia resource of "X ya board" is acquired, and played. And if the keyword is 'vocal', acquiring the vocal multimedia resources so as to play.
Therefore, the multimedia resources corresponding to the nodes corresponding to the keywords are obtained, and the multimedia resources can be accurately recommended according to the intention of the user, so that the user experience is improved.
In an alternative embodiment, in step 230, the playing of the multimedia asset according to the multimedia asset playing record includes:
judging whether the played progress of the multimedia resource exceeds a preset time threshold, if so, continuing to play the multimedia resource at the played progress of the multimedia resource; if not, the multimedia resource is played from the beginning.
Here, by determining whether the played progress of the multimedia asset exceeds a preset time threshold, it can be determined whether the multimedia asset is an asset that the user only tries to see or is extremely interested in, thereby deciding whether to continue playing the multimedia asset at the played progress of the multimedia asset.
For example, the playback record acquired from the identity information a and the user intention "X ya" is the first 2 nd minute of "X ya". If the preset time threshold is 4 minutes, the playing record is judged to be caused by trial viewing or misoperation of the user. So that the asset is not played starting on the already played schedule, but from the beginning.
In an optional embodiment, after step 230, the method may further include:
and when the multimedia resource is stopped to be played, recording the current playing progress of the multimedia resource and the identity information of the user on a node corresponding to the habit knowledge graph of the user.
Here, when the playing of the multimedia resource is stopped, the current playing progress of the multimedia resource and the identity information of the user are recorded on the node corresponding to the user habit knowledge graph of the multimedia resource. For example, if user a stops playing multimedia resource B by 14 th minute, the information of user a and multimedia resource B for 14 th minute is kept on the node of multimedia resource B of the user habit knowledge graph. If there is already a previous history play record on the node of this multimedia asset B, it is overwritten.
It is worth pointing out that when the multimedia resource stops playing, the current playing progress of the multimedia resource and the identity information of the user are recorded on the node corresponding to the user habit knowledge graph of the multimedia resource. This step may be performed after step 230 or after step 250. And recording the current playing progress of the multimedia resource and the identity information of the user on the node of the multimedia resource corresponding to the user habit knowledge graph so as to continuously play the multimedia resource from the current playing progress for the next time only after the multimedia resource is played.
In an optional implementation manner, fig. 3 shows a schematic flow chart of building a user habit knowledge graph according to the second embodiment of the present invention, as shown in fig. 3, before step 210, the method further includes a step of building the user habit knowledge graph, which may specifically include: step 201 to step 202.
In step 201, a multimedia resource usage record of a user and identity information of the user using the multimedia resource are obtained.
Here, a multimedia asset usage record of a user and identity information of the user using the multimedia asset are acquired. For example, when the user a plays the third set to the 15 th minute of the multimedia resource "X ya board", the identity information of the user a and the usage record of the third set to the 15 th minute of the multimedia resource "X ya board" are acquired.
In step 202, the user habit knowledge graph is constructed based on the multimedia resource usage record and the identity information of the user using the multimedia resource.
Here, the user habit knowledge graph is constructed according to the obtained multimedia resource use record of the user and the identity information of the user using the multimedia resource. That is, the multimedia resource usage record of the user and the identity information of the user using the multimedia resource can be stored in the knowledge graph.
In an alternative embodiment, fig. 4 shows a flowchart of specific steps of step 202 shown in fig. 3, and as shown in fig. 4, in step 202, constructing the user habit knowledge graph based on the multimedia resource usage record and the identity information of the user using the multimedia resource may include: step 2021 to step 2023.
In step 2021, resource nodes representing the multimedia resources are saved to the knowledge-graph to be built.
In step 2022, the category of the multimedia resource and the multimedia resource corresponding to the category of the multimedia resource are used as each child node of the resource node in the knowledge graph to be constructed, and the child node and the resource node are associated with each other.
In step 2023, the multimedia resource usage record and the identity information of the user using the multimedia resource are stored in the node corresponding to the multimedia resource to construct the user habit knowledge graph.
In this embodiment, the user knowledge graph can record the information that the user uses the corresponding multimedia resource by storing the multimedia resource usage record and the identity information of the user using the multimedia resource at the node corresponding to the multimedia resource.
Fig. 5 is a schematic diagram illustrating a user habit knowledge graph according to a second embodiment of the present invention, and as shown in fig. 5, when a user a plays a third set to a 15 th minute of a multimedia resource "X ya board", identity information of the user a and a play record of the third set to the 15 th minute of the multimedia resource "X ya board" are acquired. And recording the playing record and the information of the user A on the node of the 'X ya board' so as to call the playing record next time.
In an optional embodiment, in step 220, determining the identity information of the user according to the voice information of the user includes:
extracting voiceprint characteristics of a user from voice information of the user;
and determining the identity information of the user according to the voiceprint characteristics of the user.
Here, according to the voiceprint feature, the extraction of the voiceprint feature, including the features of frequency, pitch, nasal sound, respiration and the like, and the extraction of the prosodic feature of the user by the VQ clustering module may include: speech rhythm, speech speed, intonation, accent, etc. Identity information of the user may be determined by the voiceprint feature.
In an optional embodiment, in step 220, determining a keyword reflecting the user's intention according to the voice information of the user includes:
performing word segmentation processing on voice information of a user to obtain a word segmentation result;
and determining keywords reflecting the user intention from the word segmentation result.
Here, semantic analysis is performed on the voice information of the user, and the semantic analysis includes performing word segmentation processing on the voice information of the user to obtain word segmentation results; and determining keywords reflecting the user intention from the word segmentation result. For example, if the voice information input by the user is "i want to see the program on gya board", the keyword reflecting the intention of the user is "program on gya board". If the voice information input by the user is 'i want to hear the voice', the keyword reflecting the user's intention is' voice.
It should be noted that the identity information and the keyword of the user may be determined according to the obtained voice information of the user. For example, the voice information input by the user is "i want to see gya board". Then, according to the voice information, the voiceprint characteristics can be obtained, and further the identity information of the user can be determined. Meanwhile, a keyword 'X ya board' reflecting the intention of the user can be obtained.
EXAMPLE III
According to an embodiment of the present invention, there is also provided a storage medium having program codes stored thereon, wherein the program codes, when executed by a processor, implement the multimedia resource playing method according to any one of the above embodiments.
Example four
According to an embodiment of the present invention, there is also provided an electronic device, including a memory and a processor, where the memory stores program codes executable on the processor, and when the program codes are executed by the processor, the electronic device implements the multimedia resource playing method according to any one of the above embodiments.
In the above, the technical solutions of the present invention are described in detail with reference to the drawings, and it is considered that in the related art, after one playing device or software is used by multiple users, the playing histories may be playing histories of the multiple users mixed together, so that the users need to spend a lot of time searching for their own playing histories. The invention provides a multimedia resource playing method, a storage medium and electronic equipment, which can acquire a multimedia resource playing record corresponding to both user identity information and a keyword according to the user identity information and the keyword, and not only can acquire the multimedia resource playing record of a specific user, but also is simple to operate and high in user experience.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of a unit is merely a logical division, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment of the present invention.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention essentially or partially contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing an electronic device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Although the embodiments of the present invention have been described above, the above description is only for the convenience of understanding the present invention, and is not intended to limit the present invention. It will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.

Claims (10)

1. A method for playing a multimedia asset, comprising:
acquiring voice information of a user;
determining identity information of a user and keywords reflecting the intention of the user according to voice information of the user;
and acquiring a multimedia resource playing record matched with the identity information of the user and the keywords from a preset user habit knowledge graph, so as to play the multimedia resource according to the multimedia resource playing record.
2. The method for playing back a multimedia asset according to claim 1, further comprising:
when a multimedia resource playing record matched with both the identity information of the user and the keywords cannot be acquired from a preset user habit knowledge graph, matching the keywords with the user habit knowledge graph so as to determine nodes corresponding to the keywords from the user habit knowledge graph;
and acquiring the multimedia resource corresponding to the node corresponding to the keyword so as to play the multimedia resource.
3. The method of claim 1, wherein playing the multimedia asset according to the multimedia asset playing record comprises:
judging whether the played progress of the multimedia resource exceeds a preset time threshold, if so, continuing to play the multimedia resource at the played progress of the multimedia resource; if not, the multimedia resource is played from the beginning.
4. The method for playing back a multimedia asset according to any one of claims 1 to 3, further comprising:
and when the multimedia resource is stopped to be played, recording the current playing progress of the multimedia resource and the identity information of the user on a node corresponding to the habit knowledge graph of the user.
5. The method of claim 1, wherein the user habit profile is created by:
acquiring a multimedia resource use record of a user and identity information of the user using the multimedia resource;
and constructing the user habit knowledge graph based on the multimedia resource use record and the identity information of the user using the multimedia resource.
6. The method of claim 5, wherein constructing the user habit knowledge graph based on the multimedia resource usage record and the identity information of the user using the multimedia resource comprises:
storing resource nodes representing multimedia resources into a knowledge graph to be constructed;
taking the category of the multimedia resource and the multimedia resource corresponding to the category of the multimedia resource as each child node of a resource node in a knowledge graph to be constructed, and establishing an association relationship between the child node and the resource node;
and storing the multimedia resource use record and the identity information of the user using the multimedia resource on a node corresponding to the multimedia resource so as to construct the user habit knowledge graph.
7. The method for playing multimedia resources according to claim 1, wherein determining the identity information of the user according to the voice information of the user comprises:
extracting voiceprint characteristics of a user from voice information of the user;
and determining the identity information of the user according to the voiceprint characteristics of the user.
8. The method for playing multimedia resources according to claim 1, wherein determining the keyword reflecting the user's intention according to the user's voice information comprises:
performing word segmentation processing on voice information of a user to obtain a word segmentation result;
and determining keywords reflecting the user intention from the word segmentation result.
9. A storage medium having stored thereon program code which, when executed by a processor, implements a multimedia asset playback method as claimed in any one of claims 1 to 8.
10. An electronic device, comprising a memory and a processor, wherein the memory stores program code executable on the processor, and the program code implements the multimedia asset playing method according to any one of claims 1 to 8 when executed by the processor.
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Cited By (6)

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